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Author SHA1 Message Date
frostebite 0ebc9136f1 chore: retire orchestrator-plugin CI checks superseded by cli-plugin arch
validate-orchestrator.yml (the per-PR "Plugin Architecture Health"
check) and validate-orchestrator-integration.yml (its exhaustive
cron-scheduled sibling) both test unity-builder's old in-process
orchestrator-plugin loading:
  require('./node_modules/@game-ci/unity-engine-core/dist/unity-builder/model/orchestrator-plugin')
That module doesn't exist in this branch - it lived in
unity-engine-core, and this thin wrapper no longer depends on it.

This isn't a regression to work around: confirmed by reading
game-ci/orchestrator's own current source that it has already been
redesigned to work with the new architecture. It now ships a
`cli-plugin` export (src/cli-plugin/index.ts) explicitly built to be
loaded by game-ci/cli's own PluginRegistry/PluginLoader - the same
--plugin mechanism this whole thin-wrapper effort is built around.
Remote orchestration now goes through `cli orchestrate` with
orchestrator loaded as a cli plugin, entirely bypassing unity-builder.

providerStrategy values other than "local" already throw a clear
error in build-args.ts pointing at this - action.yml's own
description for that input already said as much ("install
@game-ci/orchestrator and use the game-ci/orchestrator action").

Also removed the now-orphaned src/types/game-ci-orchestrator.d.ts
(type declarations for the old in-process Plugin interface unity-
builder's old plugin.ts dynamically imported - nothing in this branch
references it), and the orchestrator-integration job in
integrity-check.yml that called the now-deleted workflow.
2026-08-14 06:07:14 +01:00
frostebite 8ca64ed6e1 fix: download and extract the release archive, not a bare binary
The compiled game-ci binary was never actually self-contained - see
game-ci/cli#73. It now ships as an archive (.tar.gz / .zip) with dist/
(its own static assets: default-build-script/, platforms/*,
unity-config templates - needed for Docker volume mounts) as its
sibling. download-cli.ts now downloads and extracts that archive
instead of chmod'ing a bare downloaded file, and returns the path to
the binary inside the extracted directory (where dist/ sits alongside
it, matching what cli.ts now expects on disk).
2026-08-14 05:03:50 +01:00
frostebite b9c1b08327 fix: replicate the original action's test-project auto-detection
Real gap caught by live CI (Builds - MacOS's 6000.0.36f1 matrix
entries omit projectPath in their `include:` overrides, relying on
the original action defaulting to "test-project" when it exists and
the repo root isn't itself a Unity project - ported directly from the
old Input.projectPath getter). Without this, an empty projectPath fell
through to the CLI's own default of ".", which isn't a Unity project
in this repo's layout, and the build failed with an opaque `[ERROR]
{}` from the CLI.

resolve-project-path.ts is a pure, injectable-fs function so this
stays unit-testable without touching the real filesystem.
2026-08-14 04:38:07 +01:00
frostebite 96e259d13f fix: glue --flag=value instead of --flag value, avoiding argv ambiguity
Real bug caught by live CI (not the release-timing gap, which was
separately expected and has since resolved): "--flag value" as two
argv tokens is ambiguous when value itself starts with "-" - e.g.
customParameters="-profile SomeProfile -someBoolean -someValue
exampleValue" (a real, common Unity build parameter pattern - it's
literally in this repo's own test fixture). yargs sees the token right
after --customParameters starting with "-" and assumes the flag takes
no value, leaving the value string to be mis-parsed as its own
short-flag cluster (-p -r -o -f -i -l -e). Some of those letters
happened to collide with real cli aliases (-p/-l/-o), silently
corrupting unrelated options; the rest surfaced as "Unknown arguments:
r, f, i, e" - which is what actually failed in CI.

Verified against the real cli binary locally (bun run src/index.ts
build --customParameters="-profile Foo -someBoolean" --vv), not just
the unit test's assumption about yargs' parsing behavior.
2026-08-14 04:35:12 +01:00
frostebite 9a06a71753 feat: rework thin wrapper to invoke game-ci/cli as a subprocess
Supersedes the previous approach on this branch, which imported
@game-ci/unity-engine-core as an in-process library. That still meant
the code path exercised in CI was never the one a developer runs
locally. This instead downloads the game-ci CLI binary (now that
game-ci/cli#68 and game-ci/cli#70 close the feature gaps that would
otherwise have made this a silent regression) and shells out to
`build`, so the exact same path runs in both places.

- build-args.ts translates every action input to its cli flag,
  verified individually against cli's actual option definitions
  (including two real naming mismatches: androidKeystorePass ->
  androidKeystorePassword and androidKeyaliasName -> androidKeyAlias,
  cli's current non-deprecated names).
- download-cli.ts mirrors unity-activate's: resolves the release asset
  for the runner's OS/arch, persists pinned versions across job runs
  via @actions/cache (tool-cache alone doesn't survive between jobs on
  ephemeral GitHub-hosted runners), never persists "latest" that way.
- Credentials (UNITY_EMAIL etc.) are read by the CLI itself from its
  own process env, inherited from this action's child_process spawn -
  never passed as CLI args.
- providerStrategy values other than "local" throw the same error the
  base action already gives without the separately-installed
  @game-ci/orchestrator plugin - not a regression, since that's the
  base action's real behavior today.
- buildVersion/androidVersionCode outputs are set by the CLI
  subprocess itself via @actions/core, which writes directly to the
  file at $GITHUB_OUTPUT (inherited by the child process) - no
  forwarding needed. engineExitCode is set here from the subprocess's
  own exit code, matching the original's exact semantics. `volume`
  isn't handled - it was never set by the base action either, only by
  the separately-installed orchestrator plugin.
- action.yml gains a `cliVersion` input (default "latest"). unityVersion
  values other than "auto" are now ignored with a warning: the CLI
  always detects the version from the checked-out project and has no
  override flag yet - a known, real gap versus the original, called
  out rather than silently dropped.
- Deleted dist/BlankProject, dist/default-build-script,
  dist/platforms/*, dist/unity-config, dist/exec-child.js: all dead
  under the new structure. The Docker orchestration they supported now
  runs entirely inside the cli binary, which carries its own copies;
  exec-child.js was an unused artifact from an older @actions/exec
  internal implementation no longer present in the pinned version.
2026-08-14 03:28:14 +01:00
frostebite 80a5eee0f7 Fix Plugin Architecture Health CI check for the thin-wrapper move
orchestrator-plugin.ts no longer compiles into this repo's own lib/ —
it lives in game-ci/unity-engine-core now. Updated the three
require('./lib/model/orchestrator-plugin') calls in
validate-orchestrator.yml and validate-orchestrator-integration.yml to
require the dependency's compiled path instead. Verified locally that
the updated require resolves and loadOrchestratorPlugin() behaves
correctly (returns undefined without @game-ci/orchestrator installed).
2026-08-13 03:06:49 +01:00
frostebite 9dbfdd0717 Make action a thin wrapper around game-ci/unity-engine-core
Delegates build logic to the extracted implementation in
game-ci/unity-engine-core instead of maintaining a local copy, per
game-ci/roadmap#11 workstream 2 (Option A) — third and final engine
repo to make this move, after unity-activate and unity-test-runner.
src/model/* removed; build/test coverage (including the index.ts
orchestration integration tests) now lives in the destination repo.

The wrapper's own checked-in dist/ (platforms/, default-build-script/,
unity-config/) is unchanged — Action.actionFolder still resolves to
this repo's own dist/ once ncc bundles unity-engine-core's code into
it, so those static assets stay exactly where they already were.
2026-08-13 02:53:52 +01:00
d829bfc901 chore: v5 prep — dep bumps, linux64 extension, legacy CLI removal, Cli→PluginOptions rename (#837)
* fix: remove concurrency block from reusable workflow to prevent deadlock

When integrity-check.yml calls validate-orchestrator-integration.yml via
workflow_call, both workflows resolve github.workflow to the same name
("Integrity"), creating identical concurrency groups. GitHub detects this
as a deadlock and cancels the run.

Fix: remove concurrency from the reusable workflow entirely — the caller
already manages concurrency for the group.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* feat: add linux64RemoveExecutableExtension parameter (default: false)

Adds configurable control over the `.x86_64` file extension for
StandaloneLinux64 builds. Default is `false` (keep the extension),
matching Unity's native behavior.

Set `linux64RemoveExecutableExtension: true` to restore the
extensionless behavior from v4.

Rebased from kitlith's original PR #726. Default flipped for v5.

Closes #722

Co-Authored-By: kitlith <[email protected]>
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* chore: bump production dependencies (minor/patch)

- @actions/cache ^4.0.0 → ^4.1.0
- @actions/github ^6.0.0 → ^6.0.1
- commander ^9.0.0 → ^9.5.0
- nanoid ^3.3.1 → ^3.3.12
- reflect-metadata ^0.1.13 → ^0.2.2
- semver ^7.5.2 → ^7.7.4
- yaml ^2.2.2 → ^2.8.4

All minor/patch bumps. Major bumps (@actions/core 3.x, nanoid 5.x ESM)
deferred to a separate PR.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* chore: remove legacy CLI bootstrap and unused deps

Remove InitCliMode/RunCli, @CliFunction decorator, and
CliFunctionsRepository. The only registered CLI mode was `print-input`
which is unused — all real CLI functionality lives in the orchestrator
repo now.

This drops 3 dependencies:
- commander-ts (decorator-based CLI, needed reflect-metadata)
- reflect-metadata (peer dep of commander-ts)
- commander (only used for OptionValues type)

Cli.options, Cli.isCliMode, and Cli.query remain — the orchestrator
plugin sets these directly without commander.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* refactor: rename Cli to PluginOptions, remove cli directory

Cli class was a legacy name from when unity-builder had its own CLI.
Now it's just an options bridge for plugins — renamed to PluginOptions
with a backwards-compatible Cli alias for the orchestrator.

Moved from src/model/cli/cli.ts to src/model/plugin-options.ts.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* fix(ci): fix orchestrator integration test failures

Two issues:
1. jest → vitest: the repo migrated to vitest but the integration
   workflow still called `npx jest`. Changed to `npx vitest run`.

2. Git checkout corruption: when the orchestrator branch matching the
   PR doesn't exist, the first checkout fails leaving a corrupted .git
   directory. The fallback step then hits `fatal: ambiguous argument
   'HEAD'`. Fix: add `clean: true` to all fallback checkout steps so
   they wipe the broken state before re-cloning.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* fix(ci): wipe .git before fallback checkout, fix remaining jest syntax

- Add `rm -rf .git` step before fallback checkout to clear corrupted
  state when branch-matching checkout fails
- Fix unit test step: replace jest --testPathPattern with vitest
  positional filters (same fix as orchestrator PR #18)
- Replace all --detectOpenHandles --forceExit --runInBand with
  vitest --no-file-parallelism

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* refactor: simplify plugin mode check

---------

Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>
Co-authored-by: kitlith <[email protected]>
2026-05-07 04:42:29 +01:00
Christian TellefsenandFrostebite 2240bedf08 fix: update action runtime from Node.js 20 to Node.js 24 (#827)
GitHub is deprecating Node.js 20 on Actions runners:
- June 2, 2026: Node.js 24 forced as default
- September 16, 2026: Node.js 20 removed

Ref: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Closes #826

Co-authored-by: Frostebite <[email protected]>
2026-05-06 22:25:02 +01:00
Webber Takkenandfrostebite 16c5c20793 chore: quality-tightening (oxfmt + oxlint + tsc + vitest + husky + actionlint) (#833)
* chore: quality-tightening (oxfmt + oxlint + tsc + vitest + husky + actionlint)

Standard rollout for unity-builder. Most of the work was porting 24
test files from jest 27 to vitest 4.

- prettier -> oxfmt
- eslint (with @typescript-eslint, github, jest, prettier, unicorn) ->
  oxlint with eslint-plugin-unicorn
- jest 27 + jest-circus + ts-jest + @types/jest + @jest/globals ->
  vitest 4 + vite 7 + @vitest/coverage-istanbul (jest config files
  removed)
- new: tsgo --noEmit (alongside tsc fallback)
- lefthook (and lefthook.yml) -> husky 9 with the standard
  scripts/ensure-husky.mjs self-heal pattern + lint-staged
- new: gitleaks, actionlint, shellcheck as mise-managed binaries
- TypeScript bumped target ES2020 -> ES2022 + lib ES2022 + DOM (for
  Error.cause and modern globals)

Test migration (24 files):
- Bulk-converted jest.* -> vi.*; jest.Mocked -> Mocked from vitest;
  jest.MockedFunction -> MockedFunction.
- Added vitest imports to all *.test.ts files (and __mocks__/*.ts)
  that didn't have them.
- src/index.ts: extracted runMain() as a named export and gated the
  module-level invocation behind NODE_ENV !== 'test'. The
  index-plugin-features test now calls runMain() directly instead of
  relying on jest's removed vi.isolateModules.
- index-plugin-features.test.ts: moved hoisted refs (mockPlugin,
  mockLoadOrchestratorPlugin) into vi.hoisted() so vi.mock factories
  can reference them. Replaced arrow constructor mock for ImageTag
  with regular function() {...} (vitest 4 disallows arrows as ctors).
  Replaced require('./model') / require('@actions/core') inside test
  bodies with top-level imports.
- model/orchestrator-plugin.test.ts: dropped jest's '{ virtual: true }'
  flag (vitest doesn't support it); replaced the
  'mock factory throws' pattern with 'createPlugin throws' so vitest
  doesn't wrap the error message at the assertion site.
- model/versioning.test.ts: stray jest.spyOn -> vi.spyOn; replaced
  mockImplementation() with no args (jest pattern) by
  mockResolvedValue('') / mockImplementation(() => undefined) where
  the source expects a string return.

Workflow shell-quoting cleanup (actionlint):
- All bare $GITHUB_STEP_SUMMARY / $GITHUB_OUTPUT / $GITHUB_ENV
  redirects quoted across 2 workflows (SC2086).
- s3://$AWS_STACK_NAME / s3://$BUCKET_NAME -> s3://"$AWS_STACK_NAME"
  / s3://"$BUCKET_NAME".
- 'for i in {1..N}; do ... done' loops where i isn't referenced in
  the body renamed to 'for _ in' (SC2034).
- 'grep ... | wc -l' -> 'grep -c ...' (SC2126).
- Multiple consecutive '>> $file' redirects in
  validate-community-plugins.yml summary block collapsed into a
  single block redirect (SC2129).
- 'cat $file | python3 -c "..."' -> 'python3 -c "..." < $file'
  (SC2002).
- http://${VAR}:port -> http://"${VAR}":port (SC2086).

tsgo: kept tsc --noEmit as the default 'typecheck' because
unity-builder publishes CommonJS for the GitHub Action consumer,
which conflicts with tsgo's bundler/node16 moduleResolution
requirement (per playbook trap #9). 'yarn typecheck:tsgo' is wired
up for when consumers move to ESM.

Caveats: 28 pre-existing oxlint warnings remain (mostly
typescript/no-explicit-any across the build-parameter shapes and
vitest/no-disabled-tests on 2 explicitly skipped scenarios). Per
playbook trap #22 the lint script drops --deny-warnings.

Verified locally: format clean, lint 0/28, typecheck clean,
test 340/342 (2 pre-existing skipped), actionlint clean across all
12 workflows.

* ci(unity-builder): fix Tests + Plugin Architecture Health on quality-tightening

Three issues surfaced in CI after the jest -> vitest port:

1. **Obsolete snapshot blocks Tests job.**
   src/model/__snapshots__/versioning.test.ts.snap had two entries
   for the same 'throws for invalid strategy' assertion: one in the
   vitest format ('Versioning > determineBuildVersion > ...') and one
   in the legacy jest format without the '>'. vitest correctly
   regenerates the new one and flags the old one as obsolete; CI
   runs without --update so 'Test Files 1 failed' even though all
   343 tests passed. Removed the obsolete entry.

2. **'Plugin Architecture Health' workflow still calls jest.**
   .github/workflows/validate-orchestrator.yml had two 'npx jest'
   steps (orchestrator-plugin unit tests + orchestrator-standalone
   tests). The unity-builder + orchestrator codebases are both on
   vitest now. Replaced both with 'yarn vitest run'.

3. **jest-fail-on-console + src/jest.setup.ts left over.**
   The earlier vitest port missed the jest-fail-on-console
   integration. yarn install in CI surfaced
   YN0002: doesn't provide @jest/globals (requested by
   jest-fail-on-console). Removed jest-fail-on-console + jest.setup.ts;
   added src/test/setup.ts with the equivalent vitest beforeEach
   spies (same as unity-test-runner).

---------

Co-authored-by: frostebite <[email protected]>
2026-05-06 19:07:47 +01:00
Frostebite 821ba97789 Generalize unity-builder plugin contract (#832)
* refactor: generalize unity-builder plugin contract

* test: preserve orchestrator plugin compatibility target

* refactor: rename build plugin to plugin
2026-05-06 17:11:37 +01:00
Webber Takken 365bdb5e12 chore: migrate to mise + bump yarn to 4.14.1 (#830)
* chore: migrate to mise + bump yarn to 4.14.1 (yarn 1 -> 4)

- Pin Node and Yarn 4.14.1 in mise.toml
- Drop Volta from package.json
- Switch to corepack-managed yarn via packageManager field
- Regenerate yarn.lock from scratch (yarn 1 v1 format -> yarn 4 v9)
- enableScripts off (default); allowlist lefthook via dependenciesMeta
- Replace setup-node + cache:'yarn' across 4 yarn-using workflows
  (integrity-check, validate-community-plugins, validate-orchestrator,
  validate-orchestrator-integration) with the standard cache pattern
- Add yarn 4 (berry) gitignore rules

* chore: revert dist/ + build-tests workflow churn

Keep PR scoped to tooling migration only; dist/ rebuild and prettier
auto-wraps in build-tests-* workflows are unrelated drive-by changes.

* fix(ci): add missing eslint plugins + jest globals

Yarn 4 strict layout doesn't expose @typescript-eslint/eslint-plugin
or eslint-plugin-import which were resolved transitively under yarn 1.
Add them as explicit devDeps. Same for @jest/globals (used by
jest-fail-on-console).

Disable unicorn/no-useless-undefined which now fires on existing
mockResolvedValue(undefined) calls. The undefined arg is required by
@types/jest 27 typings (removing it breaks tsc), so the rule and the
typecheck disagree. Pre-existing under yarn 1 these calls compiled
because the eslint config was effectively non-functional (plugin
resolution failed silently) so the rule never ran.

* fix(ci): disable unicorn/no-useless-undefined

@types/jest 27 typings require explicit .mockResolvedValue(undefined),
which the rule wants removed; tsc and eslint disagreed. Disable the
rule to match upstream behaviour (it only fires now because yarn 4
exposes the eslint plugin tree that yarn 1 silently broke).

* ci: bump cache key to v2 to bust stale node_modules

The restore-key pattern matched an older cache that had @types/tar
+ minipass 3.x in node_modules from before the lockfile regen.
Fresh installs end up with that stale tree and tsc fails on
incompatible types. Versioning the key forces a clean cache.

* chore: actually revert dist/ to origin/main

Earlier revert commit only fixed workflows; dist/ stayed rebuilt.
The newer ncc bundle output triggers 2 high-severity CodeQL alerts
(URL substring sanitization + escape sanitization) that don't fire
on the main branch's dist/. Restore main's dist/ so CodeQL passes.

* ci: drop node_modules from yarn cache (stale-state fix)

Caching node_modules causes stale trees to leak across yarn.lock
changes (e.g. @types/tar persisting after a regen). Cache only the
yarn cacheFolder + install-state.gz; yarn install rebuilds
node_modules from those (fast).
2026-05-04 21:07:52 +01:00
c7a43cde4d Adds support for useHostNetwork the unity-builder (#828)
* fix: remove concurrency block from reusable workflow to prevent deadlock

When integrity-check.yml calls validate-orchestrator-integration.yml via
workflow_call, both workflows resolve github.workflow to the same name
("Integrity"), creating identical concurrency groups. GitHub detects this
as a deadlock and cancels the run.

Fix: remove concurrency from the reusable workflow entirely — the caller
already manages concurrency for the group.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* Add optional argument to action

* Add useHostNetwork to Input class

* Adds useHostNetwork to BuildParameters

* Uses useHostNetwork in docker arguments for the linux command

* Adds tests for Inputs

* Tests for Build Parameters

* Use latests unity version for Xcode compatibility with modern versions

* chore: rebuild dist after rebase onto main

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

---------

Co-authored-by: frostebite <[email protected]>
Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>
2026-05-03 18:14:33 +01:00
FrostebiteandClaude Opus 4.6 d10fd10a95 fix: remove concurrency block from reusable workflow to prevent deadlock (#829)
When integrity-check.yml calls validate-orchestrator-integration.yml via
workflow_call, both workflows resolve github.workflow to the same name
("Integrity"), creating identical concurrency groups. GitHub detects this
as a deadlock and cancels the run.

Fix: remove concurrency from the reusable workflow entirely — the caller
already manages concurrency for the group.

Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>
2026-05-03 17:35:15 +01:00
203 changed files with 83503 additions and 124094 deletions
-5
View File
@@ -1,5 +0,0 @@
dist/
lib/
node_modules/
jest.config.js
src/types/
-91
View File
@@ -1,91 +0,0 @@
{
"root": true,
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 2020,
"sourceType": "module",
"extraFileExtensions": [".mjs"],
"ecmaFeatures": {
"impliedStrict": true
},
"project": "./tsconfig.json"
},
"env": {
"node": true,
"es6": true,
"jest/globals": true,
"es2020": true
},
"rules": {
// Error out for code formatting errors
"prettier/prettier": "error",
// Namespaces or sometimes needed
"import/no-namespace": "off",
// Properly format comments
"spaced-comment": ["error", "always"],
"lines-around-comment": [
"error",
{
"beforeBlockComment": true,
"beforeLineComment": true,
"allowBlockStart": true,
"allowObjectStart": true,
"allowArrayStart": true,
"allowClassStart": true,
"ignorePattern": "pragma|ts-ignore"
}
],
// Mandatory spacing
"padding-line-between-statements": [
"error",
{
"blankLine": "always",
"prev": "*",
"next": "return"
},
{
"blankLine": "always",
"prev": "directive",
"next": "*"
},
{
"blankLine": "any",
"prev": "directive",
"next": "directive"
}
],
// Enforce camelCase
"camelcase": "error",
// Allow forOfStatements
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
// Continue is viable in forOf loops in generators
"no-continue": "off",
// From experience, named exports are almost always desired. I got tired of this rule
"import/prefer-default-export": "off",
// Unused vars are useful to keep method signatures consistent and documented
"@typescript-eslint/no-unused-vars": "off",
// For this project only use kebab-case
"unicorn/filename-case": [
"error",
{
"cases": {
"kebabCase": true
}
}
],
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
"unicorn/prefer-spread": "off",
// Temp disable to prevent mixing changes with other PRs
"i18n-text/no-en": "off"
},
"overrides": [
{
"files": ["jest.setup.js"],
"rules": {
"import/no-commonjs": "off"
}
}
]
}
+1 -3
View File
@@ -14,9 +14,7 @@ assignees: ''
<!--Steps to reproduce the behavior:-->
-
**Expected behavior**
- **Expected behavior**
<!--A clear and concise description of what you expected to happen.-->
+3 -3
View File
@@ -18,9 +18,9 @@ jobs:
projectPath:
- test-project
unityVersion:
- 2021.3.45f1
- 2022.3.13f1
- 2023.2.2f1
- 2021.3.45f2
- 2022.3.62f3
- 2023.2.22f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
- iOS # Build an iOS executable
+6 -9
View File
@@ -9,8 +9,7 @@ concurrency:
cancel-in-progress: true
env:
UNITY_LICENSE:
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
@@ -36,8 +35,7 @@ env:
jobs:
buildForAllPlatformsUbuntu:
name:
"${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
name: "${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
runs-on: ubuntu-latest
strategy:
fail-fast: false
@@ -48,9 +46,9 @@ jobs:
projectPath:
- test-project
unityVersion:
- 2021.3.32f1
- 2022.3.13f1
- 2023.2.2f1
- 2021.3.45f2
- 2022.3.62f3
- 2023.2.22f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
@@ -200,7 +198,6 @@ jobs:
###########################
- uses: actions/upload-artifact@v4
with:
name:
"Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
name: "Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
path: build
retention-days: 14
+3 -3
View File
@@ -18,9 +18,9 @@ jobs:
projectPath:
- test-project
unityVersion:
- 2021.3.32f1
- 2022.3.13f1
- 2023.2.2f1
- 2021.3.45f2
- 2022.3.62f3
- 2023.2.22f1
targetPlatform:
- Android # Build an Android apk.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
+22 -8
View File
@@ -23,19 +23,33 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install package manager (from package.json)
run: |
corepack enable
corepack install
- uses: actions/setup-node@v4
with:
node-version: '18'
- run: yarn
- name: Resolve yarn cache folder
id: yarn-config
run: echo "cacheFolder=$(yarn config get cacheFolder)" >> "$GITHUB_OUTPUT"
- name: Restore yarn install cache (node_modules + cacheFolder + install-state)
uses: actions/cache@v4
with:
path: |
${{ steps.yarn-config.outputs.cacheFolder }}
.yarn/install-state.gz
key: yarn-v2-${{ runner.os }}-node-18-${{ hashFiles('yarn.lock') }}
restore-keys: |
yarn-v2-${{ runner.os }}-node-18-
- name: Install deps
env:
YARN_ENABLE_HARDENED_MODE: 'false'
run: |
case "$(yarn --version)" in 1.*) echo 'expected up-to-date yarn version'; exit 1 ;; esac
yarn install --immutable
- run: yarn lint
- run: yarn test:ci --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
orchestrator-integration:
name: Orchestrator Integration
if: >-
github.event_name == 'push' || contains(github.event.pull_request.labels.*.name, 'run-integration')
uses: ./.github/workflows/validate-orchestrator-integration.yml
secrets: inherit
@@ -98,12 +98,12 @@ jobs:
# Add git package via manifest
cd test-project
cat Packages/manifest.json | python3 -c "
python3 -c "
import sys, json
manifest = json.load(sys.stdin)
manifest['dependencies']['${{ matrix.name }}'] = '${{ matrix.package }}'
json.dump(manifest, sys.stdout, indent=2)
" > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
" < Packages/manifest.json > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
cd ..
fi
@@ -125,18 +125,20 @@ jobs:
if: always()
run: |
STATUS="${{ steps.build.outcome }}"
echo "## ${{ matrix.name }} — ${{ matrix.platform }}" >> $GITHUB_STEP_SUMMARY
echo "" >> $GITHUB_STEP_SUMMARY
if [ "$STATUS" = "success" ]; then
echo "✅ **PASSED** — Compiled and built successfully" >> $GITHUB_STEP_SUMMARY
else
echo "❌ **FAILED** — Build or compilation failed" >> $GITHUB_STEP_SUMMARY
fi
echo "" >> $GITHUB_STEP_SUMMARY
echo "- Unity: ${{ matrix.unity }}" >> $GITHUB_STEP_SUMMARY
echo "- Platform: ${{ matrix.platform }}" >> $GITHUB_STEP_SUMMARY
echo "- Source: ${{ matrix.source }}" >> $GITHUB_STEP_SUMMARY
echo "- Package: \`${{ matrix.package }}\`" >> $GITHUB_STEP_SUMMARY
{
echo "## ${{ matrix.name }} — ${{ matrix.platform }}"
echo ""
if [ "$STATUS" = "success" ]; then
echo "✅ **PASSED** — Compiled and built successfully"
else
echo "❌ **FAILED** — Build or compilation failed"
fi
echo ""
echo "- Unity: ${{ matrix.unity }}"
echo "- Platform: ${{ matrix.platform }}"
echo "- Source: ${{ matrix.source }}"
echo "- Package: \`${{ matrix.package }}\`"
} >> "$GITHUB_STEP_SUMMARY"
report:
name: Validation Report
File diff suppressed because it is too large Load Diff
-237
View File
@@ -1,237 +0,0 @@
name: Validate Orchestrator Compatibility
# ==============================================================================
# Essential plugin health checks — runs on every PR and push.
# Fast (~5 min): compilation, unit tests, plugin interface, type declarations.
#
# For exhaustive integration tests (k8s, AWS, local-docker, rclone) see
# validate-orchestrator-integration.yml which runs on a daily cron.
# ==============================================================================
on:
workflow_dispatch:
push:
branches: [main, 'release/**', 'feature/**', 'refactor/**']
paths:
- 'src/model/orchestrator-plugin.ts'
- 'src/model/build-parameters.ts'
- 'src/model/input.ts'
- 'src/model/github.ts'
- 'src/model/cli/cli.ts'
- 'src/model/input-readers/**'
- 'src/index.ts'
- 'src/types/game-ci-orchestrator.d.ts'
- 'action.yml'
- 'package.json'
- 'yarn.lock'
- '.github/workflows/validate-orchestrator.yml'
pull_request:
branches: [main, 'release/**']
paths:
- 'src/model/orchestrator-plugin.ts'
- 'src/model/build-parameters.ts'
- 'src/model/input.ts'
- 'src/model/github.ts'
- 'src/model/cli/cli.ts'
- 'src/model/input-readers/**'
- 'src/index.ts'
- 'src/types/game-ci-orchestrator.d.ts'
- 'action.yml'
- 'package.json'
- 'yarn.lock'
- '.github/workflows/validate-orchestrator.yml'
permissions:
contents: read
packages: read
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
# ============================================================================
# PLUGIN ARCHITECTURE HEALTH CHECK
# ============================================================================
# Validates that:
# 1. unity-builder compiles and its unit tests pass
# 2. Plugin loader degrades gracefully without orchestrator
# 3. Orchestrator compiles and its unit tests pass
# 4. Plugin loader loads all services when orchestrator is installed
# 5. Type declarations match actual exports
# ============================================================================
plugin-health:
name: Plugin Architecture Health
runs-on: ubuntu-latest
steps:
- name: Checkout unity-builder
uses: actions/checkout@v4
- name: Checkout orchestrator
uses: actions/checkout@v4
with:
repository: game-ci/orchestrator
ref: ${{ github.head_ref || github.ref_name }}
path: orchestrator-standalone
continue-on-error: true
id: orchestrator-branch
- name: Fallback to orchestrator main branch
if: steps.orchestrator-branch.outcome == 'failure'
uses: actions/checkout@v4
with:
repository: game-ci/orchestrator
path: orchestrator-standalone
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: 20
cache: yarn
# --- unity-builder compilation and tests ---
- name: Install unity-builder dependencies
run: yarn install --frozen-lockfile
- name: Build unity-builder
run: |
echo "Building unity-builder TypeScript..."
npx tsc
echo "✓ unity-builder compiles successfully"
- name: Run orchestrator-plugin unit tests
run: |
echo "Running orchestrator-plugin unit tests..."
npx jest orchestrator-plugin --verbose --detectOpenHandles --forceExit
# --- Plugin loader without orchestrator ---
- name: Verify plugin loader returns undefined without orchestrator
run: |
echo "Checking plugin loader handles missing @game-ci/orchestrator..."
node -e "
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
(async () => {
const plugin = await loadOrchestratorPlugin();
if (plugin !== undefined) {
console.error('ERROR: loadOrchestratorPlugin should return undefined when package not installed');
process.exit(1);
}
console.log('✓ loadOrchestratorPlugin() returns undefined when package not installed');
})();
"
- name: Verify orchestrator type declarations exist
run: |
if [ -f "src/types/game-ci-orchestrator.d.ts" ]; then
echo "✓ Type declarations for @game-ci/orchestrator exist"
else
echo "::error::Missing type declarations: src/types/game-ci-orchestrator.d.ts"
exit 1
fi
# --- Orchestrator compilation and tests ---
- name: Build and pack orchestrator
working-directory: orchestrator-standalone
run: |
yarn install --frozen-lockfile
echo "Building orchestrator..."
npx tsc
echo "✓ orchestrator compiles successfully"
echo "Packing orchestrator as tarball..."
npm pack
- name: Run orchestrator unit tests
working-directory: orchestrator-standalone
run: |
echo "Running orchestrator unit tests..."
npx jest --no-cache 2>&1 | tail -20
# --- Plugin loader with orchestrator installed ---
- name: Install orchestrator into unity-builder
run: |
echo "Installing orchestrator into unity-builder workspace..."
npm install ./orchestrator-standalone/game-ci-orchestrator-*.tgz --no-save --legacy-peer-deps
- name: Verify plugin loader returns exports with orchestrator installed
run: |
echo "Checking plugin loader returns defined exports..."
node -e "
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
(async () => {
const plugin = await loadOrchestratorPlugin();
if (plugin === undefined) {
console.error('ERROR: loadOrchestratorPlugin should return defined plugin when package is installed');
process.exit(1);
}
const lifecycleMethods = [
'initialize', 'canHandleBuild', 'handleBuild',
'beforeLocalBuild', 'afterLocalBuild', 'handlePostBuild',
];
for (const method of lifecycleMethods) {
if (typeof plugin[method] !== 'function') {
console.error('ERROR: plugin.' + method + ' should be a function, got ' + typeof plugin[method]);
process.exit(1);
}
}
console.log('✓ loadOrchestratorPlugin() returns plugin with all ' + lifecycleMethods.length + ' lifecycle methods');
})();
"
- name: Verify type declarations match orchestrator exports
run: |
echo "Checking type declarations align with orchestrator exports..."
node -e "
const orch = require('@game-ci/orchestrator');
const expectedExports = [
'Orchestrator', 'BuildReliabilityService', 'TestWorkflowService',
'HotRunnerService', 'OutputService', 'OutputTypeRegistry',
'ArtifactUploadHandler', 'IncrementalSyncService',
'ChildWorkspaceService', 'LocalCacheService', 'SubmoduleProfileService',
'LfsAgentService', 'GitHooksService',
];
const missing = expectedExports.filter(e => orch[e] === undefined);
if (missing.length > 0) {
console.error('ERROR: Missing exports from @game-ci/orchestrator:', missing.join(', '));
process.exit(1);
}
console.log('✓ All ' + expectedExports.length + ' declared exports present in orchestrator package');
"
- name: Smoke test orchestrator build wiring
run: |
echo "Verifying orchestrator build wiring end-to-end..."
node -e "
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
(async () => {
// Verify plugin loads successfully with orchestrator installed
const plugin = await loadOrchestratorPlugin();
if (plugin === undefined) {
console.error('ERROR: plugin should be defined when orchestrator is installed');
process.exit(1);
}
// Verify all lifecycle methods are callable
const lifecycleMethods = [
'initialize', 'canHandleBuild', 'handleBuild',
'beforeLocalBuild', 'afterLocalBuild', 'handlePostBuild',
];
for (const m of lifecycleMethods) {
if (typeof plugin[m] !== 'function') {
console.error('ERROR: plugin.' + m + ' should be a function, got ' + typeof plugin[m]);
process.exit(1);
}
}
console.log('✓ Plugin has all ' + lifecycleMethods.length + ' lifecycle methods');
// Verify canHandleBuild returns a boolean
const canHandle = plugin.canHandleBuild();
if (typeof canHandle !== 'boolean') {
console.error('ERROR: canHandleBuild() should return a boolean, got ' + typeof canHandle);
process.exit(1);
}
console.log('✓ canHandleBuild() returns boolean');
console.log('✓ Plugin architecture wiring verified');
})();
"
+9
View File
@@ -7,3 +7,12 @@ yarn-error.log
.orig
$LOG_FILE
temp/
# yarn 4 (berry)
.pnp.*
.yarn/*
!.yarn/patches
!.yarn/plugins
!.yarn/releases
!.yarn/sdks
!.yarn/versions
+7
View File
@@ -0,0 +1,7 @@
#!/usr/bin/env sh
yarn lint-staged
yarn typecheck
if command -v gitleaks >/dev/null 2>&1; then
gitleaks protect --staged --no-banner --redact
fi
+17
View File
@@ -0,0 +1,17 @@
{
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 100,
"proseWrap": "preserve",
"sortPackageJson": false,
"ignorePatterns": [
"**/node_modules/**",
"**/dist/**",
"**/coverage/**",
"**/.yarn/**",
"default-build-script/**",
"test-runner/**",
"platforms/**"
]
}
+58
View File
@@ -0,0 +1,58 @@
{
"$schema": "./node_modules/oxlint/configuration_schema.json",
"plugins": ["typescript", "vitest", "unicorn", "oxc"],
"categories": {
"correctness": "error",
"suspicious": "error",
"perf": "error"
},
"rules": {
"vitest/require-mock-type-parameters": "off",
"vitest/valid-title": "off",
"vitest/valid-describe-callback": "off",
"vitest/expect-expect": "off",
"vitest/no-conditional-tests": "off",
"vitest/no-conditional-expect": "off",
"vitest/require-to-throw-message": "off",
"vitest/no-disabled-tests": "warn",
"unicorn/prefer-array-flat-map": "warn",
"typescript/no-explicit-any": "warn",
"typescript/ban-ts-comment": "off",
"typescript/no-namespace": "off",
"typescript/no-extraneous-class": "off",
"no-bitwise": "off",
"no-shadow": "off",
"no-await-in-loop": "off",
"no-underscore-dangle": "off",
"unicorn/no-array-sort": "off",
"unicorn/prefer-set-has": "off",
"unicorn/consistent-function-scoping": "off",
"unicorn/no-useless-spread": "warn",
"eslint/preserve-caught-error": "warn",
"oxc/no-map-spread": "warn"
},
"overrides": [
{
"files": ["**/*.test.ts", "**/*.spec.ts"],
"rules": {
"typescript/no-explicit-any": "off",
"no-unused-vars": "off"
}
}
],
"env": {
"browser": false,
"node": true,
"es2024": true,
"vitest/globals": true
},
"ignorePatterns": [
"**/node_modules/**",
"**/dist/**",
"**/coverage/**",
"**/.yarn/**",
"default-build-script/**",
"test-runner/**",
"platforms/**"
]
}
-2
View File
@@ -1,2 +0,0 @@
**/node_modules/**
**/dist/**
-7
View File
@@ -1,7 +0,0 @@
{
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 120,
"proseWrap": "always"
}
-3
View File
@@ -1,3 +0,0 @@
save-prefix "^"
--install.audit true
--add.audit true
+10
View File
@@ -0,0 +1,10 @@
approvedGitRepositories:
- '**'
compressionLevel: mixed
enableGlobalCache: false
enableHardenedMode: false
nodeLinker: node-modules
+19 -4
View File
@@ -10,7 +10,15 @@ inputs:
required: false
default: 'auto'
description:
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt.
A value other than "auto" is currently ignored - the underlying game-ci CLI always detects the version from the
checked-out project and has no override flag yet.'
cliVersion:
required: false
default: 'latest'
description:
'Release tag of the game-ci/cli binary to install and run (e.g. "v0.1.0"). Defaults to the latest release; pin
this for reproducible builds.'
customImage:
required: false
default: ''
@@ -47,6 +55,10 @@ inputs:
required: false
default: ''
description: 'Custom parameters to configure the build.'
useHostNetwork:
required: false
default: false
description: 'Initialises Docker using the host network. (Linux only)'
versioning:
required: false
default: 'Semantic'
@@ -120,8 +132,7 @@ inputs:
chownFilesTo:
required: false
default: ''
description:
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
dockerCpuLimit:
required: false
default: ''
@@ -176,6 +187,10 @@ inputs:
default: 'false'
required: false
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
linux64RemoveExecutableExtension:
default: 'false'
required: false
description: 'When building for StandaloneLinux64, remove the default file extension of `.x86_64`. Set to true to restore the extensionless behavior from v4.'
outputs:
volume:
@@ -193,5 +208,5 @@ branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node20'
using: 'node24'
main: 'dist/index.js'
BIN
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Binary file not shown.
-49
View File
@@ -1,49 +0,0 @@
Library/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
-8
View File
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 131a6b21c8605f84396be9f6751fb6e3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 1024
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Ultra
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shadowProjection: 1
shadowCascades: 4
shadowDistance: 150
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 255
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
Lumin: 5
Nintendo Switch: 5
PS4: 5
Stadia: 5
Standalone: 5
WebGL: 3
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
tvOS: 2
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@@ -1,43 +0,0 @@
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%TAG !u! tag:unity3d.com,2011:
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
layers:
- Default
- TransparentFX
- Ignore Raycast
-
- Water
- UI
-
-
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- name: Default
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locked: 0
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!5 &1
TimeManager:
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Fixed Timestep: 0.02
Maximum Allowed Timestep: 0.33333334
m_TimeScale: 1
Maximum Particle Timestep: 0.03
@@ -1,35 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!310 &1
UnityConnectSettings:
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
m_ConfigUrl: https://config.uca.cloud.unity3d.com
m_DashboardUrl: https://dashboard.unity3d.com
m_TestInitMode: 0
CrashReportingSettings:
m_EventUrl: https://perf-events.cloud.unity3d.com
m_Enabled: 0
m_LogBufferSize: 10
m_CaptureEditorExceptions: 1
UnityPurchasingSettings:
m_Enabled: 0
m_TestMode: 0
UnityAnalyticsSettings:
m_Enabled: 0
m_TestMode: 0
m_InitializeOnStartup: 1
UnityAdsSettings:
m_Enabled: 0
m_InitializeOnStartup: 1
m_TestMode: 0
m_IosGameId:
m_AndroidGameId:
m_GameIds: {}
m_GameId:
PerformanceReportingSettings:
m_Enabled: 0
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@@ -1,14 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!937362698 &1
VFXManager:
m_ObjectHideFlags: 0
m_IndirectShader: {fileID: 0}
m_CopyBufferShader: {fileID: 0}
m_SortShader: {fileID: 0}
m_StripUpdateShader: {fileID: 0}
m_RenderPipeSettingsPath:
m_FixedTimeStep: 0.016666668
m_MaxDeltaTime: 0.05
m_CompiledVersion: 0
m_RuntimeVersion: 0
@@ -1,8 +0,0 @@
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-4
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@@ -1,4 +0,0 @@
root = true
[*.cs]
resharper_check_namespace_highlighting = do_not_show
-56
View File
@@ -1,56 +0,0 @@
#
# Note: Non default ignore file, as this only tests Builder script.
#
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Additional ignores
[Bb]in/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
#*.csproj
*.unityproj
#*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
-8
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@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: dea28d93f6267af4f8661eb2043f749a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: e9babefb99ee74048a824da81c20cbcd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,133 +0,0 @@
using System;
using System.Linq;
using System.Reflection;
using UnityBuilderAction.Input;
using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
#if UNITY_6000_0_OR_NEWER
using UnityEditor.Build.Profile;
#endif
using UnityEngine;
namespace UnityBuilderAction
{
static class Builder
{
public static void BuildProject()
{
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.
var addressableAssetSettingsType = Type.GetType(
"UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor");
if (addressableAssetSettingsType != null)
{
// ReSharper disable once PossibleNullReferenceException, used from try-catch
try
{
addressableAssetSettingsType.GetMethod("CleanPlayerContent", BindingFlags.Static | BindingFlags.Public)
.Invoke(null, new object[] {null});
addressableAssetSettingsType.GetMethod("BuildPlayerContent", new Type[0]).Invoke(null, new object[0]);
}
catch (Exception e)
{
Debug.LogError("Failed to run default addressables build:\n" + e);
}
}
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
dynamic buildPlayerOptions;
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
if (string.IsNullOrEmpty(buildProfilePath)) {
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
}
#if UNITY_6000_0_OR_NEWER
// Load build profile from Assets folder
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
// BuildProfile.SetActiveBuildProfile(buildProfile);
Debug.Log($"build profile: {buildProfile.name}");
// Define BuildPlayerWithProfileOptions
buildPlayerOptions = new BuildPlayerWithProfileOptions {
buildProfile = buildProfile,
locationPathName = options["customBuildPath"],
options = buildOptions,
};
#else // UNITY_6000_0_OR_NEWER
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
#endif // UNITY_6000_0_OR_NEWER
} else {
#if BUILD_PROFILE_LOADED
throw new Exception("Build profile's define symbol present; shouldn't happen");
#endif // BUILD_PROFILE_LOADED
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
#if UNITY_2021_2_OR_NEWER
// Determine subtarget
StandaloneBuildSubtarget buildSubtarget;
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
buildSubtarget = default;
}
#endif
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
// Define BuildPlayerOptions
buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = buildTarget,
options = buildOptions,
#if UNITY_2021_2_OR_NEWER
subtarget = (int) buildSubtarget
#endif
};
// Apply Android settings
if (buildTarget == BuildTarget.Android) {
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
}
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
// Summary
BuildSummary summary = buildReport.summary;
StdOutReporter.ReportSummary(summary);
// Result
BuildResult result = summary.result;
StdOutReporter.ExitWithResult(result);
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: dc057061ce9f406aa6b57a62d67fe9c0
timeCreated: 1575145310
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: b6e5ef18d769419d887b56665969442b
timeCreated: 1587503329
@@ -1,150 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using System.Reflection;
namespace UnityBuilderAction.Input
{
public static class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
#if UNITY_2019_1_OR_NEWER
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
{
PlayerSettings.Android.useCustomKeystore = true;
PlayerSettings.Android.keystoreName = keystoreName;
}
#endif
// Can't use out variable declaration as Unity 2018 doesn't support it
string keystorePass;
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
string keyaliasName;
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
string keyaliasPass;
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
string androidTargetSdkVersion;
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
{
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
try
{
targetSdkVersion =
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
}
catch
{
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
}
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
}
string androidExportType;
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
{
// Only exists in 2018.3 and above
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
switch (androidExportType)
{
case "androidStudioProject":
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null);
break;
case "androidAppBundle":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, true, null);
break;
case "androidPackage":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null);
break;
}
}
string symbolType;
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
{
#if UNITY_6000_0_OR_NEWER
switch (symbolType)
{
case "public":
SetDebugSymbols("SymbolTable");
break;
case "debugging":
SetDebugSymbols("Full");
break;
case "none":
SetDebugSymbols("None");
break;
}
#elif UNITY_2021_1_OR_NEWER
switch (symbolType)
{
case "public":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
break;
case "debugging":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
break;
}
#elif UNITY_2019_2_OR_NEWER
switch (symbolType)
{
case "public":
case "debugging":
EditorUserBuildSettings.androidCreateSymbolsZip = true;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbolsZip = false;
break;
}
#endif
}
}
#if UNITY_6000_0_OR_NEWER
private static void SetDebugSymbols(string enumValueName)
{
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
// Reflection is used here to ensure the code works even if the module is not installed.
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
if (debugSymbolsType == null)
{
return;
}
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
if (levelProp == null)
{
return;
}
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
if (enumType == null)
{
return;
}
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
{
return;
}
levelProp.SetValue(null, enumValue);
}
#endif
}
}
@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 0d51cf8acfff8c941bb753e82750b60a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,100 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
namespace UnityBuilderAction.Input
{
public class ArgumentsParser
{
static string EOL = Environment.NewLine;
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
public static Dictionary<string, string> GetValidatedOptions()
{
Dictionary<string, string> validatedOptions;
ParseCommandLineArguments(out validatedOptions);
string projectPath;
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
Console.WriteLine("Missing argument -projectPath");
EditorApplication.Exit(110);
}
#if UNITY_6000_0_OR_NEWER
var buildProfileSupport = true;
#else
var buildProfileSupport = false;
#endif // UNITY_6000_0_OR_NEWER
string buildProfile;
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
if (validatedOptions.ContainsKey("buildTarget")) {
Console.WriteLine("Extra argument -buildTarget");
EditorApplication.Exit(122);
}
} else {
string buildTarget;
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
Console.WriteLine("Missing argument -buildTarget");
EditorApplication.Exit(120);
}
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
EditorApplication.Exit(121);
}
}
string customBuildPath;
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
Console.WriteLine("Missing argument -customBuildPath");
EditorApplication.Exit(130);
}
const string defaultCustomBuildName = "TestBuild";
string customBuildName;
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
validatedOptions.Add("customBuildName", defaultCustomBuildName);
} else if (customBuildName == "") {
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
return validatedOptions;
}
static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
{
providedArguments = new Dictionary<string, string>();
string[] args = Environment.GetCommandLineArgs();
Console.WriteLine(
EOL +
"###########################" + EOL +
"# Parsing settings #" + EOL +
"###########################" + EOL +
EOL
);
// Extract flags with optional values
for (int current = 0, next = 1; current < args.Length; current++, next++) {
// Parse flag
bool isFlag = args[current].StartsWith("-");
if (!isFlag) continue;
string flag = args[current].TrimStart('-');
// Parse optional value
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
string value = flagHasValue ? args[next].TrimStart('-') : "";
bool secret = Secrets.Contains(flag);
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
// Assign
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
providedArguments.Add(flag, value);
}
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 46d2ec4a86604575be2b2d02b0df7b74
timeCreated: 1587503354
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 166f919334c44e7a80ae916667974e7d
timeCreated: 1587503566
@@ -1,36 +0,0 @@
using System;
using UnityEngine;
using UnityEditor;
namespace UnityBuilderAction.Reporting
{
[InitializeOnLoad]
static class CompileListener
{
static CompileListener()
{
if (Application.isBatchMode)
{
Application.logMessageReceived += Application_logMessageReceived;
}
}
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
string prefix = "";
switch (type)
{
case LogType.Error:
prefix = "error";
break;
case LogType.Warning:
prefix = "warning";
break;
case LogType.Exception:
prefix = "error";
break;
}
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
}
}
}
@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: fad44373fb7b61a4bb584e2675795aca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,50 +0,0 @@
using System;
using UnityEditor;
using UnityEditor.Build.Reporting;
namespace UnityBuilderAction.Reporting
{
public class StdOutReporter
{
static string EOL = Environment.NewLine;
public static void ReportSummary(BuildSummary summary)
{
Console.WriteLine(
EOL +
"###########################" + EOL +
"# Build results #" + EOL +
"###########################" + EOL +
EOL +
"Duration: " + summary.totalTime.ToString() + EOL +
"Warnings: " + summary.totalWarnings.ToString() + EOL +
"Errors: " + summary.totalErrors.ToString() + EOL +
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
EOL
);
}
public static void ExitWithResult(BuildResult result)
{
if (result == BuildResult.Succeeded) {
Console.WriteLine("Build succeeded!");
EditorApplication.Exit(0);
}
if (result == BuildResult.Failed) {
Console.WriteLine("Build failed!");
EditorApplication.Exit(101);
}
if (result == BuildResult.Cancelled) {
Console.WriteLine("Build cancelled!");
EditorApplication.Exit(102);
}
if (result == BuildResult.Unknown) {
Console.WriteLine("Build result is unknown!");
EditorApplication.Exit(103);
}
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: e59b491a4124442ea7277f76761cdc8a
timeCreated: 1587503545
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: b5da3bd7e18c43d79243410166c8dc9a
timeCreated: 1587493708
@@ -1,42 +0,0 @@
using System.Diagnostics;
using System.Text;
public static class ProcessExtensions
{
// Execute an application or binary with given arguments
//
// See: https://stackoverflow.com/questions/4291912/process-start-how-to-get-the-output
public static int Run(this Process process, string application,
string arguments, string workingDirectory, out string output,
out string errors)
{
// Configure how to run the application
process.StartInfo = new ProcessStartInfo {
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardError = true,
RedirectStandardOutput = true,
FileName = application,
Arguments = arguments,
WorkingDirectory = workingDirectory
};
// Read the output
var outputBuilder = new StringBuilder();
var errorsBuilder = new StringBuilder();
process.OutputDataReceived += (_, args) => outputBuilder.AppendLine(args.Data);
process.ErrorDataReceived += (_, args) => errorsBuilder.AppendLine(args.Data);
// Run the application and wait for it to complete
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
process.WaitForExit();
// Format the output
output = outputBuilder.ToString().TrimEnd();
errors = errorsBuilder.ToString().TrimEnd();
return process.ExitCode;
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 29c1880a390c4af7be821b7877602815
timeCreated: 1587494270
@@ -1,15 +0,0 @@
{
"name": "UnityBuilderAction",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: a1ab437d31f4f4c9084097e2b4b5fcae
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 1c3bddf6d8984cde9208e3f0fe584879
timeCreated: 1587490700
@@ -1,117 +0,0 @@
using System;
using UnityEngine;
namespace UnityBuilderAction.Versioning
{
public static class Git
{
const string application = @"git";
/// <summary>
/// Generate a version based on the latest tag and the amount of commits.
/// Format: 0.1.2 (where 2 is the amount of commits).
///
/// If no tag is present in the repository then v0.0 is assumed.
/// This would result in 0.0.# where # is the amount of commits.
/// </summary>
public static string GenerateSemanticCommitVersion()
{
string version;
if (HasAnyVersionTags()) {
version = GetSemanticCommitVersion();
Console.WriteLine("Repository has a valid version tag.");
} else {
version = "0.0." + GetTotalNumberOfCommits();
Console.WriteLine("Repository does not have tags to base the version on.");
}
Console.WriteLine("Version is " + version);
return version;
}
/// <summary>
/// Get the version of the current tag.
///
/// The tag must point at HEAD for this method to work.
///
/// Output Format:
/// #.* (where # is the major version and * can be any number of any type of character)
/// </summary>
public static string GetTagVersion()
{
string version = Run(@"tag --points-at HEAD | grep v[0-9]*");
version = version.Substring(1);
return version;
}
/// <summary>
/// Get the total number of commits.
/// </summary>
static int GetTotalNumberOfCommits()
{
string numberOfCommitsAsString = Run(@"git rev-list --count HEAD");
return int.Parse(numberOfCommitsAsString);
}
/// <summary>
/// Whether or not the repository has any version tags yet.
/// </summary>
static bool HasAnyVersionTags()
{
return "0" != Run(@"tag --list --merged HEAD | grep v[0-9]* | wc -l");
}
/// <summary>
/// Retrieves the build version from git based on the most recent matching tag and
/// commit history. This returns the version as: {major.minor.build} where 'build'
/// represents the nth commit after the tagged commit.
/// Note: The initial 'v' and the commit hash are removed.
/// </summary>
static string GetSemanticCommitVersion()
{
// v0.1-2-g12345678 (where 2 is the amount of commits, g stands for git)
string version = GetVersionString();
// 0.1-2
version = version.Substring(1, version.LastIndexOf('-') - 1);
// 0.1.2
version = version.Replace('-', '.');
return version;
}
/// <summary>
/// Get version string.
///
/// Format: `v0.1-2-g12345678` (where 2 is the amount of commits since the last tag)
///
/// See: https://softwareengineering.stackexchange.com/questions/141973/how-do-you-achieve-a-numeric-versioning-scheme-with-git
/// </summary>
static string GetVersionString()
{
return Run(@"describe --tags --long --match ""v[0-9]*""");
// Todo - implement split function based on this more complete query
// return Run(@"describe --long --tags --dirty --always");
}
/// <summary>
/// Runs git binary with any given arguments and returns the output.
/// </summary>
static string Run(string arguments)
{
using (var process = new System.Diagnostics.Process()) {
string workingDirectory = UnityEngine.Application.dataPath;
string output, errors;
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
if (exitCode != 0) { throw new GitException(exitCode, errors); }
return output;
}
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: cdec7fa0f5bb44958fdf74d4658a4601
timeCreated: 1587495075
@@ -1,14 +0,0 @@
using System;
namespace UnityBuilderAction.Versioning
{
public class GitException : InvalidOperationException
{
public readonly int code;
public GitException(int code, string errors) : base(errors)
{
this.code = code;
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 4d375e209fd14fc5bc2f3dc3c78ac574
timeCreated: 1587490750
@@ -1,32 +0,0 @@
using System;
using UnityEditor;
namespace UnityBuilderAction.Versioning
{
public class VersionApplicator
{
public static void SetVersion(string version)
{
if (version == "none") {
return;
}
Apply(version);
}
public static void SetAndroidVersionCode(string androidVersionCode) {
int bundleVersionCode = Int32.Parse(androidVersionCode);
if (bundleVersionCode <= 0) {
return;
}
PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
}
static void Apply(string version)
{
PlayerSettings.bundleVersion = version;
PlayerSettings.macOS.buildNumber = version;
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 30483367ddc84699a0da377ccb93769a
timeCreated: 1587504315
@@ -1,10 +0,0 @@
namespace UnityBuilderAction.Versioning
{
public static class VersionGenerator
{
public static string Generate()
{
return Git.GenerateSemanticCommitVersion();
}
}
}
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fileFormatVersion: 2
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timeCreated: 1587490842
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"com.unity.modules.physics2d": "1.0.0",
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"com.unity.modules.tilemap": "1.0.0",
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"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
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"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
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c.stdin.end(pipe);
}
Generated Vendored
+77503 -105072
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Generated Vendored
+1 -1
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Generated Vendored
+238 -1087
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