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b9c1b083272204c1c42c2b0c6a3012c9137318b5
Real gap caught by live CI (Builds - MacOS's 6000.0.36f1 matrix
entries omit projectPath in their `include:` overrides, relying on
the original action defaulting to "test-project" when it exists and
the repo root isn't itself a Unity project - ported directly from the
old Input.projectPath getter). Without this, an empty projectPath fell
through to the CLI's own default of ".", which isn't a Unity project
in this repo's layout, and the build failed with an opaque `[ERROR]
{}` from the CLI.
resolve-project-path.ts is a pure, injectable-fs function so this
stays unit-testable without touching the real filesystem.
Cloud Runner Improvements - LTS Candidate - S3 Locking, Aws Local Stack (Pipelines), Testing Improvements, Rclone storage support, Provider plugin system (#731)
Unity - Builder
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GitHub Action to build Unity projects for different platforms.
Part of the GameCI open source project.
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