mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-09-29 12:07:05 -07:00
Compare commits
104
Commits
@@ -0,0 +1,5 @@
|
||||
dist/
|
||||
lib/
|
||||
node_modules/
|
||||
jest.config.js
|
||||
src/types/
|
||||
@@ -0,0 +1,91 @@
|
||||
{
|
||||
"root": true,
|
||||
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
|
||||
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
|
||||
"parser": "@typescript-eslint/parser",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 2020,
|
||||
"sourceType": "module",
|
||||
"extraFileExtensions": [".mjs"],
|
||||
"ecmaFeatures": {
|
||||
"impliedStrict": true
|
||||
},
|
||||
"project": "./tsconfig.json"
|
||||
},
|
||||
"env": {
|
||||
"node": true,
|
||||
"es6": true,
|
||||
"jest/globals": true,
|
||||
"es2020": true
|
||||
},
|
||||
"rules": {
|
||||
// Error out for code formatting errors
|
||||
"prettier/prettier": "error",
|
||||
// Namespaces or sometimes needed
|
||||
"import/no-namespace": "off",
|
||||
// Properly format comments
|
||||
"spaced-comment": ["error", "always"],
|
||||
"lines-around-comment": [
|
||||
"error",
|
||||
{
|
||||
"beforeBlockComment": true,
|
||||
"beforeLineComment": true,
|
||||
"allowBlockStart": true,
|
||||
"allowObjectStart": true,
|
||||
"allowArrayStart": true,
|
||||
"allowClassStart": true,
|
||||
"ignorePattern": "pragma|ts-ignore"
|
||||
}
|
||||
],
|
||||
// Mandatory spacing
|
||||
"padding-line-between-statements": [
|
||||
"error",
|
||||
{
|
||||
"blankLine": "always",
|
||||
"prev": "*",
|
||||
"next": "return"
|
||||
},
|
||||
{
|
||||
"blankLine": "always",
|
||||
"prev": "directive",
|
||||
"next": "*"
|
||||
},
|
||||
{
|
||||
"blankLine": "any",
|
||||
"prev": "directive",
|
||||
"next": "directive"
|
||||
}
|
||||
],
|
||||
// Enforce camelCase
|
||||
"camelcase": "error",
|
||||
// Allow forOfStatements
|
||||
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
|
||||
// Continue is viable in forOf loops in generators
|
||||
"no-continue": "off",
|
||||
// From experience, named exports are almost always desired. I got tired of this rule
|
||||
"import/prefer-default-export": "off",
|
||||
// Unused vars are useful to keep method signatures consistent and documented
|
||||
"@typescript-eslint/no-unused-vars": "off",
|
||||
// For this project only use kebab-case
|
||||
"unicorn/filename-case": [
|
||||
"error",
|
||||
{
|
||||
"cases": {
|
||||
"kebabCase": true
|
||||
}
|
||||
}
|
||||
],
|
||||
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
|
||||
"unicorn/prefer-spread": "off",
|
||||
// Temp disable to prevent mixing changes with other PRs
|
||||
"i18n-text/no-en": "off"
|
||||
},
|
||||
"overrides": [
|
||||
{
|
||||
"files": ["jest.setup.js"],
|
||||
"rules": {
|
||||
"import/no-commonjs": "off"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -14,7 +14,9 @@ assignees: ''
|
||||
|
||||
<!--Steps to reproduce the behavior:-->
|
||||
|
||||
- **Expected behavior**
|
||||
-
|
||||
|
||||
**Expected behavior**
|
||||
|
||||
<!--A clear and concise description of what you expected to happen.-->
|
||||
|
||||
|
||||
@@ -18,9 +18,9 @@ jobs:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.45f2
|
||||
- 2022.3.62f3
|
||||
- 2023.2.22f1
|
||||
- 2021.3.45f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a MacOS executable
|
||||
- iOS # Build an iOS executable
|
||||
|
||||
@@ -9,7 +9,8 @@ concurrency:
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
|
||||
UNITY_LICENSE:
|
||||
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
|
||||
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
|
||||
@@ -35,7 +36,8 @@ env:
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsUbuntu:
|
||||
name: "${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
|
||||
name:
|
||||
"${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
@@ -46,9 +48,9 @@ jobs:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.45f2
|
||||
- 2022.3.62f3
|
||||
- 2023.2.22f1
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
|
||||
@@ -198,6 +200,7 @@ jobs:
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: "Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
|
||||
name:
|
||||
"Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
|
||||
path: build
|
||||
retention-days: 14
|
||||
|
||||
@@ -18,9 +18,9 @@ jobs:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.45f2
|
||||
- 2022.3.62f3
|
||||
- 2023.2.22f1
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- Android # Build an Android apk.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
@@ -66,34 +66,6 @@ jobs:
|
||||
run: |
|
||||
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
||||
|
||||
###########################
|
||||
# Docker Readiness #
|
||||
###########################
|
||||
- name: Ensure Docker daemon is ready
|
||||
timeout-minutes: 2
|
||||
shell: powershell
|
||||
run: |
|
||||
$maxRetries = 10
|
||||
$retryDelay = 6
|
||||
for ($i = 0; $i -lt $maxRetries; $i++) {
|
||||
$svc = Get-Service docker -ErrorAction SilentlyContinue
|
||||
if ($svc -and $svc.Status -eq 'Running') {
|
||||
docker version 2>$null
|
||||
if ($LASTEXITCODE -eq 0) {
|
||||
Write-Host "Docker is ready."
|
||||
exit 0
|
||||
}
|
||||
}
|
||||
if ($svc -and $svc.Status -eq 'Stopped') {
|
||||
Write-Host "Docker service stopped, attempting to start..."
|
||||
Start-Service docker -ErrorAction SilentlyContinue
|
||||
}
|
||||
Write-Host "Waiting for Docker daemon (attempt $($i+1)/$maxRetries)..."
|
||||
Start-Sleep -Seconds $retryDelay
|
||||
}
|
||||
Write-Error "Docker daemon did not start within $($maxRetries * $retryDelay) seconds"
|
||||
exit 1
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
@@ -174,8 +146,6 @@ jobs:
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name:
|
||||
Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With
|
||||
GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||
path: build
|
||||
retention-days: 14
|
||||
|
||||
@@ -2,8 +2,7 @@ name: Integrity
|
||||
|
||||
on:
|
||||
push: { branches: [main] }
|
||||
pull_request:
|
||||
types: [opened, synchronize, reopened, labeled]
|
||||
pull_request: {}
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
@@ -23,33 +22,18 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install package manager (from package.json)
|
||||
run: |
|
||||
corepack enable
|
||||
corepack install
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '18'
|
||||
- name: Resolve yarn cache folder
|
||||
id: yarn-config
|
||||
run: echo "cacheFolder=$(yarn config get cacheFolder)" >> "$GITHUB_OUTPUT"
|
||||
- name: Restore yarn install cache (node_modules + cacheFolder + install-state)
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
${{ steps.yarn-config.outputs.cacheFolder }}
|
||||
.yarn/install-state.gz
|
||||
key: yarn-v2-${{ runner.os }}-node-18-${{ hashFiles('yarn.lock') }}
|
||||
restore-keys: |
|
||||
yarn-v2-${{ runner.os }}-node-18-
|
||||
- name: Install deps
|
||||
env:
|
||||
YARN_ENABLE_HARDENED_MODE: 'false'
|
||||
run: |
|
||||
case "$(yarn --version)" in 1.*) echo 'expected up-to-date yarn version'; exit 1 ;; esac
|
||||
yarn install --immutable
|
||||
- run: yarn
|
||||
- run: yarn lint
|
||||
- run: yarn test:ci --coverage
|
||||
- run: bash <(curl -s https://codecov.io/bash)
|
||||
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
|
||||
|
||||
orchestrator-integration:
|
||||
name: Orchestrator Integration
|
||||
if: github.event_name == 'push'
|
||||
uses: ./.github/workflows/validate-orchestrator-integration.yml
|
||||
secrets: inherit
|
||||
|
||||
@@ -1,91 +0,0 @@
|
||||
name: Sync Secrets to Repositories
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
target_repo:
|
||||
description: 'Target repository (org/repo format)'
|
||||
required: true
|
||||
default: 'game-ci/orchestrator'
|
||||
type: choice
|
||||
options:
|
||||
- game-ci/orchestrator
|
||||
- game-ci/cli
|
||||
dry_run:
|
||||
description: 'Dry run (list secrets to sync without writing)'
|
||||
required: false
|
||||
default: false
|
||||
type: boolean
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
sync-secrets:
|
||||
name: Sync secrets to ${{ inputs.target_repo }}
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Sync secrets
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
TARGET_REPO: ${{ inputs.target_repo }}
|
||||
DRY_RUN: ${{ inputs.dry_run }}
|
||||
# Secrets to sync — values come from repo + org secrets available here
|
||||
SECRET_UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
SECRET_UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
SECRET_UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
SECRET_GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
SECRET_GOOGLE_SERVICE_ACCOUNT_EMAIL: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
|
||||
SECRET_GOOGLE_SERVICE_ACCOUNT_KEY: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
||||
SECRET_CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}
|
||||
SECRET_UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
SECRET_NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
run: |
|
||||
SECRETS=(
|
||||
"UNITY_EMAIL:SECRET_UNITY_EMAIL"
|
||||
"UNITY_PASSWORD:SECRET_UNITY_PASSWORD"
|
||||
"UNITY_SERIAL:SECRET_UNITY_SERIAL"
|
||||
"UNITY_LICENSE:SECRET_UNITY_LICENSE"
|
||||
"GIT_PRIVATE_TOKEN:SECRET_GIT_PRIVATE_TOKEN"
|
||||
"GOOGLE_SERVICE_ACCOUNT_EMAIL:SECRET_GOOGLE_SERVICE_ACCOUNT_EMAIL"
|
||||
"GOOGLE_SERVICE_ACCOUNT_KEY:SECRET_GOOGLE_SERVICE_ACCOUNT_KEY"
|
||||
"CODECOV_TOKEN:SECRET_CODECOV_TOKEN"
|
||||
"NPM_TOKEN:SECRET_NPM_TOKEN"
|
||||
)
|
||||
|
||||
synced=0
|
||||
skipped=0
|
||||
|
||||
for entry in "${SECRETS[@]}"; do
|
||||
name="${entry%%:*}"
|
||||
env_var="${entry##*:}"
|
||||
value="${!env_var}"
|
||||
|
||||
if [ -z "$value" ]; then
|
||||
echo "⏭ SKIP: $name (not available in this repo's context)"
|
||||
skipped=$((skipped + 1))
|
||||
continue
|
||||
fi
|
||||
|
||||
if [ "$DRY_RUN" = "true" ]; then
|
||||
echo "🔍 DRY RUN: would sync $name → $TARGET_REPO"
|
||||
else
|
||||
if echo "$value" | gh secret set "$name" -R "$TARGET_REPO" --body - 2>/dev/null; then
|
||||
echo "✅ SYNCED: $name → $TARGET_REPO"
|
||||
else
|
||||
echo "⚠️ FAILED: $name → $TARGET_REPO (continuing)"
|
||||
skipped=$((skipped + 1))
|
||||
synced=$((synced - 1))
|
||||
fi
|
||||
fi
|
||||
synced=$((synced + 1))
|
||||
done
|
||||
|
||||
echo ""
|
||||
echo "=== Summary ==="
|
||||
echo "Synced: $synced"
|
||||
echo "Skipped (not available): $skipped"
|
||||
echo "Target: $TARGET_REPO"
|
||||
if [ "$DRY_RUN" = "true" ]; then
|
||||
echo "Mode: DRY RUN (no secrets were written)"
|
||||
fi
|
||||
@@ -0,0 +1,41 @@
|
||||
name: "TEMP: Push secrets to orchestrator repo"
|
||||
|
||||
# One-shot workflow — run manually, then delete this file and branch.
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
push-secrets:
|
||||
name: Push secrets to game-ci/orchestrator
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Push UNITY_EMAIL
|
||||
run: gh secret set UNITY_EMAIL --repo game-ci/orchestrator --body "$SECRET_VALUE"
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
SECRET_VALUE: ${{ secrets.UNITY_EMAIL }}
|
||||
|
||||
- name: Push UNITY_PASSWORD
|
||||
run: gh secret set UNITY_PASSWORD --repo game-ci/orchestrator --body "$SECRET_VALUE"
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
SECRET_VALUE: ${{ secrets.UNITY_PASSWORD }}
|
||||
|
||||
- name: Push UNITY_SERIAL
|
||||
run: gh secret set UNITY_SERIAL --repo game-ci/orchestrator --body "$SECRET_VALUE"
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
SECRET_VALUE: ${{ secrets.UNITY_SERIAL }}
|
||||
|
||||
- name: Push GIT_PRIVATE_TOKEN
|
||||
run: gh secret set GIT_PRIVATE_TOKEN --repo game-ci/orchestrator --body "$SECRET_VALUE"
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
SECRET_VALUE: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
|
||||
- name: Confirm
|
||||
run: |
|
||||
echo "Secrets pushed to game-ci/orchestrator:"
|
||||
gh secret list --repo game-ci/orchestrator
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
@@ -98,12 +98,12 @@ jobs:
|
||||
|
||||
# Add git package via manifest
|
||||
cd test-project
|
||||
python3 -c "
|
||||
cat Packages/manifest.json | python3 -c "
|
||||
import sys, json
|
||||
manifest = json.load(sys.stdin)
|
||||
manifest['dependencies']['${{ matrix.name }}'] = '${{ matrix.package }}'
|
||||
json.dump(manifest, sys.stdout, indent=2)
|
||||
" < Packages/manifest.json > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
|
||||
" > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
|
||||
cd ..
|
||||
fi
|
||||
|
||||
@@ -125,20 +125,18 @@ jobs:
|
||||
if: always()
|
||||
run: |
|
||||
STATUS="${{ steps.build.outcome }}"
|
||||
{
|
||||
echo "## ${{ matrix.name }} — ${{ matrix.platform }}"
|
||||
echo ""
|
||||
echo "## ${{ matrix.name }} — ${{ matrix.platform }}" >> $GITHUB_STEP_SUMMARY
|
||||
echo "" >> $GITHUB_STEP_SUMMARY
|
||||
if [ "$STATUS" = "success" ]; then
|
||||
echo "✅ **PASSED** — Compiled and built successfully"
|
||||
echo "✅ **PASSED** — Compiled and built successfully" >> $GITHUB_STEP_SUMMARY
|
||||
else
|
||||
echo "❌ **FAILED** — Build or compilation failed"
|
||||
echo "❌ **FAILED** — Build or compilation failed" >> $GITHUB_STEP_SUMMARY
|
||||
fi
|
||||
echo ""
|
||||
echo "- Unity: ${{ matrix.unity }}"
|
||||
echo "- Platform: ${{ matrix.platform }}"
|
||||
echo "- Source: ${{ matrix.source }}"
|
||||
echo "- Package: \`${{ matrix.package }}\`"
|
||||
} >> "$GITHUB_STEP_SUMMARY"
|
||||
echo "" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- Unity: ${{ matrix.unity }}" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- Platform: ${{ matrix.platform }}" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- Source: ${{ matrix.source }}" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- Package: \`${{ matrix.package }}\`" >> $GITHUB_STEP_SUMMARY
|
||||
|
||||
report:
|
||||
name: Validation Report
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,288 @@
|
||||
name: Validate Orchestrator Compatibility
|
||||
|
||||
# ==============================================================================
|
||||
# Essential plugin health checks — runs on every PR and push.
|
||||
# Fast (~5 min): compilation, unit tests, plugin interface, type declarations.
|
||||
#
|
||||
# For exhaustive integration tests (k8s, AWS, local-docker, rclone) see
|
||||
# validate-orchestrator-integration.yml which runs on a daily cron.
|
||||
# ==============================================================================
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: [main, 'release/**', 'feature/**', 'refactor/**']
|
||||
paths:
|
||||
- 'src/model/orchestrator-plugin.ts'
|
||||
- 'src/model/build-parameters.ts'
|
||||
- 'src/model/input.ts'
|
||||
- 'src/model/github.ts'
|
||||
- 'src/model/cli/cli.ts'
|
||||
- 'src/model/input-readers/**'
|
||||
- 'src/index.ts'
|
||||
- 'src/types/game-ci-orchestrator.d.ts'
|
||||
- 'action.yml'
|
||||
- 'package.json'
|
||||
- 'yarn.lock'
|
||||
- '.github/workflows/validate-orchestrator.yml'
|
||||
pull_request:
|
||||
branches: [main, 'release/**']
|
||||
paths:
|
||||
- 'src/model/orchestrator-plugin.ts'
|
||||
- 'src/model/build-parameters.ts'
|
||||
- 'src/model/input.ts'
|
||||
- 'src/model/github.ts'
|
||||
- 'src/model/cli/cli.ts'
|
||||
- 'src/model/input-readers/**'
|
||||
- 'src/index.ts'
|
||||
- 'src/types/game-ci-orchestrator.d.ts'
|
||||
- 'action.yml'
|
||||
- 'package.json'
|
||||
- 'yarn.lock'
|
||||
- '.github/workflows/validate-orchestrator.yml'
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
packages: read
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
# ============================================================================
|
||||
# PLUGIN ARCHITECTURE HEALTH CHECK
|
||||
# ============================================================================
|
||||
# Validates that:
|
||||
# 1. unity-builder compiles and its unit tests pass
|
||||
# 2. Plugin loader degrades gracefully without orchestrator
|
||||
# 3. Orchestrator compiles and its unit tests pass
|
||||
# 4. Plugin loader loads all services when orchestrator is installed
|
||||
# 5. Type declarations match actual exports
|
||||
# ============================================================================
|
||||
plugin-health:
|
||||
name: Plugin Architecture Health
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout unity-builder
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Checkout orchestrator
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: game-ci/orchestrator
|
||||
path: orchestrator-standalone
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 20
|
||||
cache: yarn
|
||||
|
||||
# --- unity-builder compilation and tests ---
|
||||
- name: Install unity-builder dependencies
|
||||
run: yarn install --frozen-lockfile
|
||||
|
||||
- name: Build unity-builder
|
||||
run: |
|
||||
echo "Building unity-builder TypeScript..."
|
||||
npx tsc
|
||||
echo "✓ unity-builder compiles successfully"
|
||||
|
||||
- name: Run orchestrator-plugin unit tests
|
||||
run: |
|
||||
echo "Running orchestrator-plugin unit tests..."
|
||||
npx jest orchestrator-plugin --verbose --detectOpenHandles --forceExit
|
||||
|
||||
# --- Plugin loader without orchestrator ---
|
||||
- name: Verify plugin loader returns undefined without orchestrator
|
||||
run: |
|
||||
echo "Checking plugin loader handles missing @game-ci/orchestrator..."
|
||||
node -e "
|
||||
const { loadOrchestrator, loadPluginServices } = require('./lib/model/orchestrator-plugin');
|
||||
(async () => {
|
||||
const orch = await loadOrchestrator();
|
||||
if (orch !== undefined) {
|
||||
console.error('ERROR: loadOrchestrator should return undefined when package not installed');
|
||||
process.exit(1);
|
||||
}
|
||||
console.log('✓ loadOrchestrator() returns undefined when package not installed');
|
||||
|
||||
const services = await loadPluginServices();
|
||||
if (services !== undefined) {
|
||||
console.error('ERROR: loadPluginServices should return undefined when package not installed');
|
||||
process.exit(1);
|
||||
}
|
||||
console.log('✓ loadPluginServices() returns undefined when package not installed');
|
||||
})();
|
||||
"
|
||||
|
||||
- name: Verify orchestrator type declarations exist
|
||||
run: |
|
||||
if [ -f "src/types/game-ci-orchestrator.d.ts" ]; then
|
||||
echo "✓ Type declarations for @game-ci/orchestrator exist"
|
||||
else
|
||||
echo "::error::Missing type declarations: src/types/game-ci-orchestrator.d.ts"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# --- Orchestrator compilation and tests ---
|
||||
- name: Build and pack orchestrator
|
||||
working-directory: orchestrator-standalone
|
||||
run: |
|
||||
yarn install --frozen-lockfile
|
||||
echo "Building orchestrator..."
|
||||
npx tsc
|
||||
echo "✓ orchestrator compiles successfully"
|
||||
echo "Packing orchestrator as tarball..."
|
||||
npm pack
|
||||
|
||||
- name: Run orchestrator unit tests
|
||||
working-directory: orchestrator-standalone
|
||||
run: |
|
||||
echo "Running orchestrator unit tests..."
|
||||
npx jest --no-cache 2>&1 | tail -20
|
||||
|
||||
# --- Plugin loader with orchestrator installed ---
|
||||
- name: Install orchestrator into unity-builder
|
||||
run: |
|
||||
echo "Installing orchestrator into unity-builder workspace..."
|
||||
npm install ./orchestrator-standalone/game-ci-orchestrator-*.tgz --no-save --legacy-peer-deps
|
||||
|
||||
- name: Verify plugin loader returns exports with orchestrator installed
|
||||
run: |
|
||||
echo "Checking plugin loader returns defined exports..."
|
||||
node -e "
|
||||
const { loadOrchestrator, loadPluginServices } = require('./lib/model/orchestrator-plugin');
|
||||
(async () => {
|
||||
const orch = await loadOrchestrator();
|
||||
if (orch === undefined) {
|
||||
console.error('ERROR: loadOrchestrator should return defined exports when package is installed');
|
||||
process.exit(1);
|
||||
}
|
||||
if (typeof orch.run !== 'function') {
|
||||
console.error('ERROR: loadOrchestrator().run should be a function');
|
||||
process.exit(1);
|
||||
}
|
||||
console.log('✓ loadOrchestrator() returns defined exports with orchestrator installed');
|
||||
|
||||
const services = await loadPluginServices();
|
||||
if (services === undefined) {
|
||||
console.error('ERROR: loadPluginServices should return defined exports when package is installed');
|
||||
process.exit(1);
|
||||
}
|
||||
const expectedServices = [
|
||||
'BuildReliabilityService', 'TestWorkflowService', 'HotRunnerService',
|
||||
'OutputService', 'OutputTypeRegistry', 'ArtifactUploadHandler',
|
||||
'IncrementalSyncService',
|
||||
];
|
||||
for (const svc of expectedServices) {
|
||||
if (services[svc] === undefined) {
|
||||
console.error('ERROR: ' + svc + ' should be defined');
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
console.log('✓ loadPluginServices() returns all ' + expectedServices.length + ' services');
|
||||
|
||||
const lazyLoaders = [
|
||||
'loadChildWorkspaceService', 'loadLocalCacheService',
|
||||
'loadSubmoduleProfileService', 'loadLfsAgentService', 'loadGitHooksService',
|
||||
];
|
||||
for (const loader of lazyLoaders) {
|
||||
if (typeof services[loader] !== 'function') {
|
||||
console.error('ERROR: ' + loader + ' should be a function');
|
||||
process.exit(1);
|
||||
}
|
||||
const loaded = await services[loader]();
|
||||
if (loaded === undefined) {
|
||||
console.error('ERROR: ' + loader + '() should return defined service');
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
console.log('✓ All ' + lazyLoaders.length + ' lazy loaders return defined services');
|
||||
})();
|
||||
"
|
||||
|
||||
- name: Verify type declarations match orchestrator exports
|
||||
run: |
|
||||
echo "Checking type declarations align with orchestrator exports..."
|
||||
node -e "
|
||||
const orch = require('@game-ci/orchestrator');
|
||||
const expectedExports = [
|
||||
'Orchestrator', 'BuildReliabilityService', 'TestWorkflowService',
|
||||
'HotRunnerService', 'OutputService', 'OutputTypeRegistry',
|
||||
'ArtifactUploadHandler', 'IncrementalSyncService',
|
||||
'ChildWorkspaceService', 'LocalCacheService', 'SubmoduleProfileService',
|
||||
'LfsAgentService', 'GitHooksService',
|
||||
];
|
||||
const missing = expectedExports.filter(e => orch[e] === undefined);
|
||||
if (missing.length > 0) {
|
||||
console.error('ERROR: Missing exports from @game-ci/orchestrator:', missing.join(', '));
|
||||
process.exit(1);
|
||||
}
|
||||
console.log('✓ All ' + expectedExports.length + ' declared exports present in orchestrator package');
|
||||
"
|
||||
|
||||
- name: Smoke test orchestrator build wiring
|
||||
run: |
|
||||
echo "Verifying orchestrator build wiring end-to-end..."
|
||||
node -e "
|
||||
const { loadOrchestrator, loadPluginServices } = require('./lib/model/orchestrator-plugin');
|
||||
const { Orchestrator, BuildParameters } = require('@game-ci/orchestrator');
|
||||
|
||||
(async () => {
|
||||
// Verify Orchestrator has the expected static API
|
||||
const requiredMethods = ['setup', 'run'];
|
||||
for (const m of requiredMethods) {
|
||||
if (typeof Orchestrator[m] !== 'function') {
|
||||
console.error('ERROR: Orchestrator.' + m + ' should be a function, got ' + typeof Orchestrator[m]);
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
console.log('✓ Orchestrator has setup() and run() methods');
|
||||
|
||||
// Verify BuildParameters.create() produces a valid config object
|
||||
const params = await BuildParameters.create();
|
||||
const requiredFields = [
|
||||
'targetPlatform', 'projectPath', 'providerStrategy',
|
||||
'editorVersion', 'buildPath', 'buildName',
|
||||
];
|
||||
for (const f of requiredFields) {
|
||||
if (params[f] === undefined) {
|
||||
console.error('ERROR: BuildParameters.' + f + ' is undefined');
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
console.log('✓ BuildParameters.create() produces valid config with ' + requiredFields.length + ' required fields');
|
||||
|
||||
// Verify loadOrchestrator().run is wired to Orchestrator.run
|
||||
const orch = await loadOrchestrator();
|
||||
if (typeof orch.run !== 'function') {
|
||||
console.error('ERROR: loadOrchestrator().run is not a function');
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
// Call run with a bad baseImage to confirm it reaches Orchestrator.run
|
||||
// (Orchestrator.run throws 'baseImage is undefined' for images containing 'undefined')
|
||||
try {
|
||||
await orch.run(params, 'undefined-image');
|
||||
console.error('ERROR: Expected Orchestrator.run to throw for undefined baseImage');
|
||||
process.exit(1);
|
||||
} catch (e) {
|
||||
if (e.message.includes('baseImage is undefined')) {
|
||||
console.log('✓ loadOrchestrator().run() correctly wired to Orchestrator.run()');
|
||||
} else {
|
||||
console.error('ERROR: Unexpected error from Orchestrator.run:', e.message);
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
// Verify plugin services wire through to real service instances
|
||||
const services = await loadPluginServices();
|
||||
if (typeof services.BuildReliabilityService.configureGitEnvironment !== 'function') {
|
||||
console.error('ERROR: BuildReliabilityService.configureGitEnvironment should be a function');
|
||||
process.exit(1);
|
||||
}
|
||||
console.log('✓ Plugin services wire through to real orchestrator implementations');
|
||||
})();
|
||||
"
|
||||
@@ -7,12 +7,3 @@ yarn-error.log
|
||||
.orig
|
||||
$LOG_FILE
|
||||
temp/
|
||||
|
||||
# yarn 4 (berry)
|
||||
.pnp.*
|
||||
.yarn/*
|
||||
!.yarn/patches
|
||||
!.yarn/plugins
|
||||
!.yarn/releases
|
||||
!.yarn/sdks
|
||||
!.yarn/versions
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
#!/usr/bin/env sh
|
||||
yarn lint-staged
|
||||
yarn typecheck
|
||||
|
||||
if command -v gitleaks >/dev/null 2>&1; then
|
||||
gitleaks protect --staged --no-banner --redact
|
||||
fi
|
||||
@@ -1,17 +0,0 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 100,
|
||||
"proseWrap": "preserve",
|
||||
"sortPackageJson": false,
|
||||
"ignorePatterns": [
|
||||
"**/node_modules/**",
|
||||
"**/dist/**",
|
||||
"**/coverage/**",
|
||||
"**/.yarn/**",
|
||||
"default-build-script/**",
|
||||
"test-runner/**",
|
||||
"platforms/**"
|
||||
]
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
{
|
||||
"$schema": "./node_modules/oxlint/configuration_schema.json",
|
||||
"plugins": ["typescript", "vitest", "unicorn", "oxc"],
|
||||
"categories": {
|
||||
"correctness": "error",
|
||||
"suspicious": "error",
|
||||
"perf": "error"
|
||||
},
|
||||
"rules": {
|
||||
"vitest/require-mock-type-parameters": "off",
|
||||
"vitest/valid-title": "off",
|
||||
"vitest/valid-describe-callback": "off",
|
||||
"vitest/expect-expect": "off",
|
||||
"vitest/no-conditional-tests": "off",
|
||||
"vitest/no-conditional-expect": "off",
|
||||
"vitest/require-to-throw-message": "off",
|
||||
"vitest/no-disabled-tests": "warn",
|
||||
"unicorn/prefer-array-flat-map": "warn",
|
||||
"typescript/no-explicit-any": "warn",
|
||||
"typescript/ban-ts-comment": "off",
|
||||
"typescript/no-namespace": "off",
|
||||
"typescript/no-extraneous-class": "off",
|
||||
"no-bitwise": "off",
|
||||
"no-shadow": "off",
|
||||
"no-await-in-loop": "off",
|
||||
"no-underscore-dangle": "off",
|
||||
"unicorn/no-array-sort": "off",
|
||||
"unicorn/prefer-set-has": "off",
|
||||
"unicorn/consistent-function-scoping": "off",
|
||||
"unicorn/no-useless-spread": "warn",
|
||||
"eslint/preserve-caught-error": "warn",
|
||||
"oxc/no-map-spread": "warn"
|
||||
},
|
||||
"overrides": [
|
||||
{
|
||||
"files": ["**/*.test.ts", "**/*.spec.ts"],
|
||||
"rules": {
|
||||
"typescript/no-explicit-any": "off",
|
||||
"no-unused-vars": "off"
|
||||
}
|
||||
}
|
||||
],
|
||||
"env": {
|
||||
"browser": false,
|
||||
"node": true,
|
||||
"es2024": true,
|
||||
"vitest/globals": true
|
||||
},
|
||||
"ignorePatterns": [
|
||||
"**/node_modules/**",
|
||||
"**/dist/**",
|
||||
"**/coverage/**",
|
||||
"**/.yarn/**",
|
||||
"default-build-script/**",
|
||||
"test-runner/**",
|
||||
"platforms/**"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
**/node_modules/**
|
||||
**/dist/**
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 120,
|
||||
"proseWrap": "always"
|
||||
}
|
||||
-10
@@ -1,10 +0,0 @@
|
||||
approvedGitRepositories:
|
||||
- '**'
|
||||
|
||||
compressionLevel: mixed
|
||||
|
||||
enableGlobalCache: false
|
||||
|
||||
enableHardenedMode: false
|
||||
|
||||
nodeLinker: node-modules
|
||||
+557
-24
@@ -10,15 +10,7 @@ inputs:
|
||||
required: false
|
||||
default: 'auto'
|
||||
description:
|
||||
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt.
|
||||
A value other than "auto" is currently ignored - the underlying game-ci CLI always detects the version from the
|
||||
checked-out project and has no override flag yet.'
|
||||
cliVersion:
|
||||
required: false
|
||||
default: 'latest'
|
||||
description:
|
||||
'Release tag of the game-ci/cli binary to install and run (e.g. "v0.1.0"). Defaults to the latest release; pin
|
||||
this for reproducible builds.'
|
||||
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||
customImage:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -55,10 +47,6 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Custom parameters to configure the build.'
|
||||
useHostNetwork:
|
||||
required: false
|
||||
default: false
|
||||
description: 'Initialises Docker using the host network. (Linux only)'
|
||||
versioning:
|
||||
required: false
|
||||
default: 'Semantic'
|
||||
@@ -116,13 +104,17 @@ inputs:
|
||||
gitPrivateToken:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Github private token to pull from github'
|
||||
providerStrategy:
|
||||
default: 'local'
|
||||
description: '[Orchestrator] Github private token to pull from github'
|
||||
gitAuthMode:
|
||||
required: false
|
||||
default: 'header'
|
||||
description:
|
||||
'Build execution strategy. Use "local" for local Docker/Mac builds. For remote builds (aws, k8s, etc.), install
|
||||
@game-ci/orchestrator and use the game-ci/orchestrator action which declares its own inputs.'
|
||||
'[Orchestrator] How git authentication is configured. "header" (default) uses http.extraHeader so the token
|
||||
never appears in clone URLs or git config. "url" embeds the token in clone URLs (legacy behavior).'
|
||||
githubOwner:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[Orchestrator] GitHub owner name or organization/team name'
|
||||
runAsHostUser:
|
||||
required: false
|
||||
default: 'false'
|
||||
@@ -132,7 +124,8 @@ inputs:
|
||||
chownFilesTo:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
description:
|
||||
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
dockerCpuLimit:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -162,7 +155,147 @@ inputs:
|
||||
allowDirtyBuild:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Allows the branch of the build to be dirty, and still generate the build.'
|
||||
description: '[Orchestrator] Allows the branch of the build to be dirty, and still generate the build.'
|
||||
postBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] run a post build job in yaml format with the keys image, secrets (name, value object array),
|
||||
command string'
|
||||
preBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] Run a pre build job after the repository setup but before the build job (in yaml format with the
|
||||
keys image, secrets (name, value object array), command line string)'
|
||||
containerHookFiles:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] Specify the names (by file name) of custom steps to run before or after orchestrator jobs, must
|
||||
match a yaml step file inside your repo in the folder .game-ci/steps/'
|
||||
customHookFiles:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] Specify the names (by file name) of custom hooks to run before or after orchestrator jobs, must
|
||||
match a yaml step file inside your repo in the folder .game-ci/hooks/'
|
||||
customCommandHooks:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[Orchestrator] Specify custom commands and trigger hooks (injects commands into jobs)'
|
||||
customJob:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] Run a custom job instead of the standard build automation for orchestrator (in yaml format with
|
||||
the keys image, secrets (name, value object array), command line string)'
|
||||
awsStackName:
|
||||
default: 'game-ci'
|
||||
required: false
|
||||
description: '[Orchestrator] The Cloud Formation stack name that must be setup before using this option.'
|
||||
providerStrategy:
|
||||
default: 'local'
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
|
||||
be configured.'
|
||||
fallbackProviderStrategy:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Fallback provider when the primary is unavailable. Used with runnerCheckEnabled for automatic
|
||||
failover, or as a catch-all if the primary provider fails to initialize.'
|
||||
runnerCheckEnabled:
|
||||
default: 'false'
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Check GitHub Actions runner availability before starting a build. When no suitable runners are
|
||||
available and fallbackProviderStrategy is set, automatically routes to the fallback provider.'
|
||||
runnerCheckLabels:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Comma-separated runner labels to filter when checking availability (e.g. self-hosted,linux).
|
||||
When empty, checks all runners in the repository.'
|
||||
runnerCheckMinAvailable:
|
||||
default: '1'
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Minimum number of idle runners required for the primary provider. If fewer are available,
|
||||
routes to fallbackProviderStrategy.'
|
||||
retryOnFallback:
|
||||
default: 'false'
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] When true and fallbackProviderStrategy is set, automatically retry the build on the fallback
|
||||
provider if the primary provider fails. Useful for long builds where transient cloud failures are common.'
|
||||
providerInitTimeout:
|
||||
default: '0'
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Maximum seconds to wait for the primary provider to initialize (setupWorkflow). If exceeded
|
||||
and fallbackProviderStrategy is set, switches to the fallback. Set to 0 to disable (default).'
|
||||
secretSource:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Premade secret source for pulling build secrets. Supported values: aws-secrets-manager,
|
||||
aws-parameter-store, gcp-secret-manager, azure-key-vault, hashicorp-vault, hashicorp-vault-kv1,
|
||||
vault (alias for hashicorp-vault), env. Can also be a custom shell command with {0} placeholder
|
||||
for the key, or a path to a YAML file defining custom sources. Takes precedence over
|
||||
inputPullCommand when set.'
|
||||
resourceTracking:
|
||||
default: 'false'
|
||||
required: false
|
||||
description: '[Orchestrator] Enable resource tracking logs for disk usage and allocation summaries.'
|
||||
containerCpu:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Amount of CPU time to assign the remote build container'
|
||||
containerMemory:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Amount of memory to assign the remote build container'
|
||||
readInputFromOverrideList:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Comma separated list of input value names to read from "input override command"'
|
||||
readInputOverrideCommand:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
|
||||
provider secret managers'
|
||||
kubeConfig:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
|
||||
completion.'
|
||||
kubeVolume:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||
kubeStorageClass:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Kubernetes storage class to use for orchestrator jobs, leave empty to install rook cluster.'
|
||||
kubeVolumeSize:
|
||||
default: '5Gi'
|
||||
required: false
|
||||
description: '[Orchestrator] Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||
cacheKey:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Cache key to indicate bucket for cache'
|
||||
watchToEnd:
|
||||
default: 'true'
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
|
||||
imports or self-hosted ephemeral runners.'
|
||||
cacheUnityInstallationOnMac:
|
||||
default: 'false'
|
||||
required: false
|
||||
@@ -187,10 +320,408 @@ inputs:
|
||||
default: 'false'
|
||||
required: false
|
||||
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
|
||||
linux64RemoveExecutableExtension:
|
||||
default: 'false'
|
||||
artifactOutputTypes:
|
||||
description: 'Comma-separated list of output types to collect (build, logs, test-results, coverage, images, metrics, data-export, server-build, custom)'
|
||||
required: false
|
||||
description: 'When building for StandaloneLinux64, remove the default file extension of `.x86_64`. Set to true to restore the extensionless behavior from v4.'
|
||||
default: 'build,logs,test-results'
|
||||
artifactUploadTarget:
|
||||
description: 'Where to upload artifacts: github-artifacts, storage, local, none'
|
||||
required: false
|
||||
default: 'github-artifacts'
|
||||
artifactUploadPath:
|
||||
description: 'Destination path for artifact upload (storage URI or local path)'
|
||||
required: false
|
||||
artifactCompression:
|
||||
description: 'Compression for artifacts: none, gzip, lz4'
|
||||
required: false
|
||||
default: 'gzip'
|
||||
artifactRetentionDays:
|
||||
description: 'Retention period for uploaded artifacts in days'
|
||||
required: false
|
||||
default: '30'
|
||||
artifactCustomTypes:
|
||||
description: 'JSON string defining custom output types [{name, defaultPath, description}]'
|
||||
required: false
|
||||
cloneDepth:
|
||||
default: '50'
|
||||
required: false
|
||||
description: '[Orchestrator] Specifies the depth of the git clone for the repository. Use 0 for full clone.'
|
||||
orchestratorRepoName:
|
||||
default: 'game-ci/unity-builder'
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Specifies the repo for the unity builder. Useful if you forked the repo for testing, features, or
|
||||
fixes.'
|
||||
submoduleProfilePath:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Path to a YAML submodule profile file (relative to repo root). Defines which submodules to initialize (branch:
|
||||
main) or skip (branch: empty). See docs for format.'
|
||||
submoduleVariantPath:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Path to a YAML variant overlay file that modifies the base submodule profile. Used for server or debug build
|
||||
variants.'
|
||||
submoduleToken:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Git token for authenticating submodule clones. Falls back to gitPrivateToken or GITHUB_TOKEN if empty.'
|
||||
localCacheEnabled:
|
||||
required: false
|
||||
default: 'false'
|
||||
description:
|
||||
'Enable filesystem-based caching for local builds. Caches the Unity Library folder and optionally LFS objects
|
||||
between builds without requiring actions/cache.'
|
||||
localCacheRoot:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Root directory for local build cache. Defaults to $RUNNER_TEMP/game-ci-cache or .game-ci/cache if RUNNER_TEMP is
|
||||
not set.'
|
||||
localCacheLibrary:
|
||||
required: false
|
||||
default: 'true'
|
||||
description: 'Cache the Unity Library folder for local builds. Only effective when localCacheEnabled is true.'
|
||||
localCacheLfs:
|
||||
required: false
|
||||
default: 'false'
|
||||
description: 'Cache Git LFS objects for local builds. Only effective when localCacheEnabled is true.'
|
||||
childWorkspacesEnabled:
|
||||
required: false
|
||||
default: 'false'
|
||||
description:
|
||||
'Enable child workspace isolation for multi-product builds. Uses atomic filesystem moves for O(1) workspace
|
||||
restore instead of tar/download/extract. Ideal for 50GB+ workspaces on self-hosted runners.'
|
||||
childWorkspaceName:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Name for this child workspace (e.g., product name like "TurnOfWar"). Used as the cache key for workspace
|
||||
isolation. Required when childWorkspacesEnabled is true.'
|
||||
childWorkspaceCacheRoot:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Parent directory for cached child workspaces. Should be on the same NTFS volume as the build directory for O(1)
|
||||
atomic restore via filesystem rename. Defaults to $RUNNER_TEMP/game-ci-workspaces.'
|
||||
childWorkspacePreserveGit:
|
||||
required: false
|
||||
default: 'true'
|
||||
description:
|
||||
'Preserve .git directory in cached child workspace. Enables delta operations on restore but increases cache size.
|
||||
Set to false to save disk space at the cost of full re-clone on restore.'
|
||||
childWorkspaceSeparateLibrary:
|
||||
required: false
|
||||
default: 'true'
|
||||
description:
|
||||
'Cache Unity Library folder separately from the child workspace. Allows independent Library restore even when
|
||||
workspace cache is invalidated. Recommended for large projects.'
|
||||
lfsTransferAgent:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Custom Git LFS transfer agent. Set to "elastic-git-storage" for built-in support (auto-installs from GitHub
|
||||
releases). Append @version for a specific release (e.g. "[email protected]"). Or provide a path to any
|
||||
custom transfer agent executable. When set, the agent is registered via git config before LFS operations.'
|
||||
lfsTransferAgentArgs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Additional arguments to pass to the custom LFS transfer agent.'
|
||||
lfsStoragePaths:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Semicolon-separated list of storage paths for the custom LFS transfer agent. Interpretation depends on the agent
|
||||
(e.g. local paths, WebDAV URLs, rclone remotes).'
|
||||
gitHooksEnabled:
|
||||
required: false
|
||||
default: 'false'
|
||||
description:
|
||||
'Install and run git hooks (lefthook, husky, or native) during builds. When false (default), hooks are disabled
|
||||
for build performance.'
|
||||
gitHooksSkipList:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Comma-separated list of hook names to skip even when gitHooksEnabled is true. Example: pre-push,post-merge'
|
||||
gitHooksRunBeforeBuild:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Comma-separated list of lefthook hook groups to run before the Unity build. Allows CI to trigger checks that
|
||||
normally only run on git events. Example: pre-commit,pre-push. Requires lefthook. Works with Unity Git Hooks
|
||||
(com.frostebite.unitygithooks) when installed as a UPM package — the init script runs automatically.'
|
||||
providerExecutable:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Path to an external CLI executable that implements the provider protocol. Enables providers written in any
|
||||
language (Go, Python, Rust, shell). Uses JSON-over-stdin/stdout communication.'
|
||||
gcpProject:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] [Experimental] Google Cloud project ID for Cloud Run Jobs provider. Falls back to
|
||||
GOOGLE_CLOUD_PROJECT env var.'
|
||||
gcpRegion:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] [Experimental] Google Cloud region for Cloud Run Jobs (e.g. us-central1). Defaults to the region
|
||||
input if empty.'
|
||||
gcpStorageType:
|
||||
required: false
|
||||
default: 'gcs-fuse'
|
||||
description:
|
||||
'[Orchestrator] [Experimental] Storage type for Cloud Run Jobs. Options: gcs-fuse (mount GCS bucket as filesystem,
|
||||
unlimited size, best for large sequential I/O), gcs-copy (copy artifacts in/out via gsutil, simpler, no FUSE
|
||||
overhead), nfs (Filestore NFS mount, true POSIX, good random I/O, up to 100 TiB), in-memory (tmpfs, fastest but
|
||||
volatile, up to 32 GiB).'
|
||||
gcpBucket:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] [Experimental] GCS bucket name for build artifact storage. Used by gcs-fuse and gcs-copy storage
|
||||
types.'
|
||||
gcpFilestoreIp:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] [Experimental] Filestore instance IP address for NFS storage type. Required when gcpStorageType is
|
||||
nfs.'
|
||||
gcpFilestoreShare:
|
||||
required: false
|
||||
default: '/share1'
|
||||
description:
|
||||
'[Orchestrator] [Experimental] Filestore share name for NFS storage type. Defaults to /share1 (the Filestore
|
||||
default).'
|
||||
gcpMachineType:
|
||||
required: false
|
||||
default: 'e2-standard-4'
|
||||
description: '[Orchestrator] [Experimental] Machine type for Cloud Run Jobs (e.g. e2-standard-4, e2-highmem-8).'
|
||||
gcpDiskSizeGb:
|
||||
required: false
|
||||
default: '100'
|
||||
description:
|
||||
'[Orchestrator] [Experimental] Disk size in GB for Cloud Run Jobs in-memory volumes. Only applies to in-memory
|
||||
storage type (max 32).'
|
||||
gcpServiceAccount:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[Orchestrator] [Experimental] Google Cloud service account email for Cloud Run Jobs execution.'
|
||||
gcpVpcConnector:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[Orchestrator] [Experimental] VPC connector name for Cloud Run Jobs private networking.'
|
||||
azureResourceGroup:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] [Experimental] Azure resource group for Container Instances provider. Falls back to
|
||||
AZURE_RESOURCE_GROUP env var.'
|
||||
azureLocation:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] [Experimental] Azure region for Container Instances (e.g. eastus, westeurope). Defaults to the
|
||||
region input if empty.'
|
||||
azureStorageType:
|
||||
required: false
|
||||
default: 'azure-files'
|
||||
description:
|
||||
'[Orchestrator] [Experimental] Storage type for Azure Container Instances. Options: azure-files (SMB file share
|
||||
mount, up to 100 TiB, premium throughput), blob-copy (copy artifacts in/out via az storage blob, no mount
|
||||
overhead), azure-files-nfs (NFS 4.1 file share mount, true POSIX, no SMB lock overhead), in-memory (emptyDir
|
||||
tmpfs, fastest but volatile, size limited by container memory).'
|
||||
azureStorageAccount:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] [Experimental] Azure Storage Account name. Used by azure-files, azure-files-nfs, and blob-copy
|
||||
storage types.'
|
||||
azureFileShareName:
|
||||
required: false
|
||||
default: 'unity-builds'
|
||||
description:
|
||||
'[Orchestrator] [Experimental] Azure File Share name within the storage account. Used by azure-files and
|
||||
azure-files-nfs storage types. Supports up to 100 TiB per share.'
|
||||
azureBlobContainer:
|
||||
required: false
|
||||
default: 'unity-builds'
|
||||
description: '[Orchestrator] [Experimental] Azure Blob container name for blob-copy storage type.'
|
||||
azureSubscriptionId:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[Orchestrator] [Experimental] Azure subscription ID. Falls back to AZURE_SUBSCRIPTION_ID env var.'
|
||||
azureCpu:
|
||||
required: false
|
||||
default: '4'
|
||||
description: '[Orchestrator] [Experimental] CPU cores for Azure Container Instances (1-16).'
|
||||
azureMemoryGb:
|
||||
required: false
|
||||
default: '16'
|
||||
description: '[Orchestrator] [Experimental] Memory in GB for Azure Container Instances (1-16).'
|
||||
azureDiskSizeGb:
|
||||
required: false
|
||||
default: '100'
|
||||
description:
|
||||
'[Orchestrator] [Experimental] File share quota in GB for Azure Container Instances. Premium shares support up to
|
||||
102400 GB (100 TiB).'
|
||||
azureSubnetId:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[Orchestrator] [Experimental] Azure subnet resource ID for VNet-integrated Container Instances.'
|
||||
remotePowershellHost:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Remote PowerShell host (hostname or IP) for the remote-powershell provider'
|
||||
remotePowershellCredential:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Remote PowerShell credential (username:password or certificate path)'
|
||||
remotePowershellTransport:
|
||||
default: 'wsman'
|
||||
required: false
|
||||
description: '[Orchestrator] Remote PowerShell transport protocol (wsman or ssh)'
|
||||
githubActionsRepo:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Target repository (owner/repo) for the github-actions provider'
|
||||
githubActionsWorkflow:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Workflow filename or ID to dispatch for the github-actions provider'
|
||||
githubActionsToken:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] PAT with actions:write scope for the github-actions provider'
|
||||
githubActionsRef:
|
||||
default: 'main'
|
||||
required: false
|
||||
description: '[Orchestrator] Branch/ref to run the workflow on for the github-actions provider'
|
||||
gitlabProjectId:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] GitLab project ID or URL-encoded path for the gitlab-ci provider'
|
||||
gitlabTriggerToken:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Pipeline trigger token for the gitlab-ci provider'
|
||||
gitlabApiUrl:
|
||||
default: 'https://gitlab.com'
|
||||
required: false
|
||||
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|
||||
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@@ -204,9 +735,11 @@ outputs:
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BIN
Binary file not shown.
@@ -0,0 +1,49 @@
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*.VC.db
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|
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|
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 64
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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shadows: 2
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 40
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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skinWeights: 2
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textureQuality: 0
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anisotropicTextures: 1
|
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antiAliasing: 0
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softParticles: 0
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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vSyncCount: 1
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lodBias: 1
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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||||
streamingMipmapsMaxLevelReduction: 2
|
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streamingMipmapsMaxFileIORequests: 1024
|
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particleRaycastBudget: 256
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Very High
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pixelLightCount: 3
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shadows: 2
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shadowResolution: 2
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 70
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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skinWeights: 4
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textureQuality: 0
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anisotropicTextures: 2
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antiAliasing: 2
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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vSyncCount: 1
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lodBias: 1.5
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 1024
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Ultra
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pixelLightCount: 4
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shadows: 2
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shadowResolution: 2
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shadowProjection: 1
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shadowCascades: 4
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shadowDistance: 150
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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skinWeights: 255
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textureQuality: 0
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anisotropicTextures: 2
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antiAliasing: 2
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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vSyncCount: 1
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lodBias: 2
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 4096
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
|
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
|
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m_PerPlatformDefaultQuality:
|
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Android: 2
|
||||
Lumin: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
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iPhone: 2
|
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tvOS: 2
|
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@@ -0,0 +1,43 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!78 &1
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TagManager:
|
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serializedVersion: 2
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tags: []
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layers:
|
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- Default
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- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
||||
-
|
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-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
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m_SortingLayers:
|
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- name: Default
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uniqueID: 0
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locked: 0
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@@ -0,0 +1,9 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!5 &1
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TimeManager:
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m_ObjectHideFlags: 0
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Fixed Timestep: 0.02
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Maximum Allowed Timestep: 0.33333334
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m_TimeScale: 1
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Maximum Particle Timestep: 0.03
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@@ -0,0 +1,35 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!310 &1
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UnityConnectSettings:
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m_ObjectHideFlags: 0
|
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serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_DashboardUrl: https://dashboard.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
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PerformanceReportingSettings:
|
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m_Enabled: 0
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@@ -0,0 +1,14 @@
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!937362698 &1
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VFXManager:
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m_ObjectHideFlags: 0
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m_IndirectShader: {fileID: 0}
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m_CopyBufferShader: {fileID: 0}
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||||
m_SortShader: {fileID: 0}
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m_StripUpdateShader: {fileID: 0}
|
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m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
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||||
m_CompiledVersion: 0
|
||||
m_RuntimeVersion: 0
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||||
@@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!890905787 &1
|
||||
VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
root = true
|
||||
|
||||
[*.cs]
|
||||
resharper_check_namespace_highlighting = do_not_show
|
||||
@@ -0,0 +1,56 @@
|
||||
#
|
||||
# Note: Non default ignore file, as this only tests Builder script.
|
||||
#
|
||||
|
||||
[Ll]ibrary/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
|
||||
# Additional ignores
|
||||
[Bb]in/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# [Aa]ssets/AssetStoreTools*
|
||||
|
||||
# IDEs
|
||||
.vs/
|
||||
.idea/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
#*.csproj
|
||||
*.unityproj
|
||||
#*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dea28d93f6267af4f8661eb2043f749a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9babefb99ee74048a824da81c20cbcd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,133 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityBuilderAction.Input;
|
||||
using UnityBuilderAction.Reporting;
|
||||
using UnityBuilderAction.Versioning;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
using UnityEditor.Build.Profile;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
{
|
||||
static class Builder
|
||||
{
|
||||
public static void BuildProject()
|
||||
{
|
||||
// Gather values from args
|
||||
var options = ArgumentsParser.GetValidatedOptions();
|
||||
|
||||
// Set version for this build
|
||||
VersionApplicator.SetVersion(options["buildVersion"]);
|
||||
|
||||
// Execute default AddressableAsset content build, if the package is installed.
|
||||
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
|
||||
// so we fall back to using reflection instead.
|
||||
var addressableAssetSettingsType = Type.GetType(
|
||||
"UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor");
|
||||
if (addressableAssetSettingsType != null)
|
||||
{
|
||||
// ReSharper disable once PossibleNullReferenceException, used from try-catch
|
||||
try
|
||||
{
|
||||
addressableAssetSettingsType.GetMethod("CleanPlayerContent", BindingFlags.Static | BindingFlags.Public)
|
||||
.Invoke(null, new object[] {null});
|
||||
addressableAssetSettingsType.GetMethod("BuildPlayerContent", new Type[0]).Invoke(null, new object[0]);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError("Failed to run default addressables build:\n" + e);
|
||||
}
|
||||
}
|
||||
|
||||
// Get all buildOptions from options
|
||||
BuildOptions buildOptions = BuildOptions.None;
|
||||
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||
if (options.ContainsKey(buildOptionString)) {
|
||||
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||
buildOptions |= buildOptionEnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
|
||||
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
|
||||
dynamic buildPlayerOptions;
|
||||
|
||||
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
|
||||
if (string.IsNullOrEmpty(buildProfilePath)) {
|
||||
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
// Load build profile from Assets folder
|
||||
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
|
||||
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
|
||||
|
||||
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
|
||||
// BuildProfile.SetActiveBuildProfile(buildProfile);
|
||||
Debug.Log($"build profile: {buildProfile.name}");
|
||||
|
||||
// Define BuildPlayerWithProfileOptions
|
||||
buildPlayerOptions = new BuildPlayerWithProfileOptions {
|
||||
buildProfile = buildProfile,
|
||||
locationPathName = options["customBuildPath"],
|
||||
options = buildOptions,
|
||||
};
|
||||
#else // UNITY_6000_0_OR_NEWER
|
||||
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
|
||||
#endif // UNITY_6000_0_OR_NEWER
|
||||
|
||||
} else {
|
||||
|
||||
#if BUILD_PROFILE_LOADED
|
||||
throw new Exception("Build profile's define symbol present; shouldn't happen");
|
||||
#endif // BUILD_PROFILE_LOADED
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
// Determine subtarget
|
||||
StandaloneBuildSubtarget buildSubtarget;
|
||||
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
|
||||
buildSubtarget = default;
|
||||
}
|
||||
#endif
|
||||
|
||||
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
|
||||
|
||||
// Define BuildPlayerOptions
|
||||
buildPlayerOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = buildTarget,
|
||||
options = buildOptions,
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
subtarget = (int) buildSubtarget
|
||||
#endif
|
||||
};
|
||||
|
||||
// Apply Android settings
|
||||
if (buildTarget == BuildTarget.Android) {
|
||||
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||
AndroidSettings.Apply(options);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
||||
|
||||
// Summary
|
||||
BuildSummary summary = buildReport.summary;
|
||||
StdOutReporter.ReportSummary(summary);
|
||||
|
||||
// Result
|
||||
BuildResult result = summary.result;
|
||||
StdOutReporter.ExitWithResult(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc057061ce9f406aa6b57a62d67fe9c0
|
||||
timeCreated: 1575145310
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6e5ef18d769419d887b56665969442b
|
||||
timeCreated: 1587503329
|
||||
+150
@@ -0,0 +1,150 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public static class AndroidSettings
|
||||
{
|
||||
public static void Apply(Dictionary<string, string> options)
|
||||
{
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
|
||||
{
|
||||
PlayerSettings.Android.useCustomKeystore = true;
|
||||
PlayerSettings.Android.keystoreName = keystoreName;
|
||||
}
|
||||
#endif
|
||||
// Can't use out variable declaration as Unity 2018 doesn't support it
|
||||
string keystorePass;
|
||||
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
PlayerSettings.Android.keystorePass = keystorePass;
|
||||
|
||||
string keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||
|
||||
string keyaliasPass;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||
|
||||
string androidTargetSdkVersion;
|
||||
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||
{
|
||||
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
|
||||
try
|
||||
{
|
||||
targetSdkVersion =
|
||||
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
|
||||
}
|
||||
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
|
||||
}
|
||||
|
||||
string androidExportType;
|
||||
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
|
||||
{
|
||||
// Only exists in 2018.3 and above
|
||||
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
|
||||
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
|
||||
switch (androidExportType)
|
||||
{
|
||||
case "androidStudioProject":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false, null);
|
||||
break;
|
||||
case "androidAppBundle":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, true, null);
|
||||
break;
|
||||
case "androidPackage":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false, null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string symbolType;
|
||||
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
|
||||
{
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
SetDebugSymbols("SymbolTable");
|
||||
break;
|
||||
case "debugging":
|
||||
SetDebugSymbols("Full");
|
||||
break;
|
||||
case "none":
|
||||
SetDebugSymbols("None");
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2021_1_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
|
||||
break;
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2019_2_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = true;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = false;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
private static void SetDebugSymbols(string enumValueName)
|
||||
{
|
||||
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
|
||||
// Reflection is used here to ensure the code works even if the module is not installed.
|
||||
|
||||
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
|
||||
if (debugSymbolsType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
|
||||
if (levelProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
|
||||
if (enumType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
|
||||
{
|
||||
return;
|
||||
}
|
||||
levelProp.SetValue(null, enumValue);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d51cf8acfff8c941bb753e82750b60a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+100
@@ -0,0 +1,100 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public class ArgumentsParser
|
||||
{
|
||||
static string EOL = Environment.NewLine;
|
||||
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
|
||||
|
||||
public static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
Dictionary<string, string> validatedOptions;
|
||||
ParseCommandLineArguments(out validatedOptions);
|
||||
|
||||
string projectPath;
|
||||
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
var buildProfileSupport = true;
|
||||
#else
|
||||
var buildProfileSupport = false;
|
||||
#endif // UNITY_6000_0_OR_NEWER
|
||||
|
||||
string buildProfile;
|
||||
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
|
||||
if (validatedOptions.ContainsKey("buildTarget")) {
|
||||
Console.WriteLine("Extra argument -buildTarget");
|
||||
EditorApplication.Exit(122);
|
||||
}
|
||||
} else {
|
||||
string buildTarget;
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
}
|
||||
|
||||
string customBuildPath;
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
const string defaultCustomBuildName = "TestBuild";
|
||||
string customBuildName;
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
|
||||
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
} else if (customBuildName == "") {
|
||||
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
return validatedOptions;
|
||||
}
|
||||
|
||||
static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
|
||||
{
|
||||
providedArguments = new Dictionary<string, string>();
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
EOL +
|
||||
"###########################" + EOL +
|
||||
"# Parsing settings #" + EOL +
|
||||
"###########################" + EOL +
|
||||
EOL
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
for (int current = 0, next = 1; current < args.Length; current++, next++) {
|
||||
// Parse flag
|
||||
bool isFlag = args[current].StartsWith("-");
|
||||
if (!isFlag) continue;
|
||||
string flag = args[current].TrimStart('-');
|
||||
|
||||
// Parse optional value
|
||||
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||
bool secret = Secrets.Contains(flag);
|
||||
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+3
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46d2ec4a86604575be2b2d02b0df7b74
|
||||
timeCreated: 1587503354
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 166f919334c44e7a80ae916667974e7d
|
||||
timeCreated: 1587503566
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Reporting
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
static class CompileListener
|
||||
{
|
||||
static CompileListener()
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
Application.logMessageReceived += Application_logMessageReceived;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
string prefix = "";
|
||||
switch (type)
|
||||
{
|
||||
case LogType.Error:
|
||||
prefix = "error";
|
||||
break;
|
||||
case LogType.Warning:
|
||||
prefix = "warning";
|
||||
break;
|
||||
case LogType.Exception:
|
||||
prefix = "error";
|
||||
break;
|
||||
}
|
||||
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
Vendored
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fad44373fb7b61a4bb584e2675795aca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+50
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
|
||||
namespace UnityBuilderAction.Reporting
|
||||
{
|
||||
public class StdOutReporter
|
||||
{
|
||||
static string EOL = Environment.NewLine;
|
||||
|
||||
public static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
EOL +
|
||||
"###########################" + EOL +
|
||||
"# Build results #" + EOL +
|
||||
"###########################" + EOL +
|
||||
EOL +
|
||||
"Duration: " + summary.totalTime.ToString() + EOL +
|
||||
"Warnings: " + summary.totalWarnings.ToString() + EOL +
|
||||
"Errors: " + summary.totalErrors.ToString() + EOL +
|
||||
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
|
||||
EOL
|
||||
);
|
||||
}
|
||||
|
||||
public static void ExitWithResult(BuildResult result)
|
||||
{
|
||||
if (result == BuildResult.Succeeded) {
|
||||
Console.WriteLine("Build succeeded!");
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Failed) {
|
||||
Console.WriteLine("Build failed!");
|
||||
EditorApplication.Exit(101);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Cancelled) {
|
||||
Console.WriteLine("Build cancelled!");
|
||||
EditorApplication.Exit(102);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Unknown) {
|
||||
Console.WriteLine("Build result is unknown!");
|
||||
EditorApplication.Exit(103);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Vendored
+3
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e59b491a4124442ea7277f76761cdc8a
|
||||
timeCreated: 1587503545
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5da3bd7e18c43d79243410166c8dc9a
|
||||
timeCreated: 1587493708
|
||||
+42
@@ -0,0 +1,42 @@
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
|
||||
public static class ProcessExtensions
|
||||
{
|
||||
// Execute an application or binary with given arguments
|
||||
//
|
||||
// See: https://stackoverflow.com/questions/4291912/process-start-how-to-get-the-output
|
||||
public static int Run(this Process process, string application,
|
||||
string arguments, string workingDirectory, out string output,
|
||||
out string errors)
|
||||
{
|
||||
// Configure how to run the application
|
||||
process.StartInfo = new ProcessStartInfo {
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardError = true,
|
||||
RedirectStandardOutput = true,
|
||||
FileName = application,
|
||||
Arguments = arguments,
|
||||
WorkingDirectory = workingDirectory
|
||||
};
|
||||
|
||||
// Read the output
|
||||
var outputBuilder = new StringBuilder();
|
||||
var errorsBuilder = new StringBuilder();
|
||||
process.OutputDataReceived += (_, args) => outputBuilder.AppendLine(args.Data);
|
||||
process.ErrorDataReceived += (_, args) => errorsBuilder.AppendLine(args.Data);
|
||||
|
||||
// Run the application and wait for it to complete
|
||||
process.Start();
|
||||
process.BeginOutputReadLine();
|
||||
process.BeginErrorReadLine();
|
||||
process.WaitForExit();
|
||||
|
||||
// Format the output
|
||||
output = outputBuilder.ToString().TrimEnd();
|
||||
errors = errorsBuilder.ToString().TrimEnd();
|
||||
|
||||
return process.ExitCode;
|
||||
}
|
||||
}
|
||||
Vendored
+3
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29c1880a390c4af7be821b7877602815
|
||||
timeCreated: 1587494270
|
||||
+15
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"name": "UnityBuilderAction",
|
||||
"references": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1ab437d31f4f4c9084097e2b4b5fcae
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c3bddf6d8984cde9208e3f0fe584879
|
||||
timeCreated: 1587490700
|
||||
+117
@@ -0,0 +1,117 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public static class Git
|
||||
{
|
||||
const string application = @"git";
|
||||
|
||||
/// <summary>
|
||||
/// Generate a version based on the latest tag and the amount of commits.
|
||||
/// Format: 0.1.2 (where 2 is the amount of commits).
|
||||
///
|
||||
/// If no tag is present in the repository then v0.0 is assumed.
|
||||
/// This would result in 0.0.# where # is the amount of commits.
|
||||
/// </summary>
|
||||
public static string GenerateSemanticCommitVersion()
|
||||
{
|
||||
string version;
|
||||
if (HasAnyVersionTags()) {
|
||||
version = GetSemanticCommitVersion();
|
||||
Console.WriteLine("Repository has a valid version tag.");
|
||||
} else {
|
||||
version = "0.0." + GetTotalNumberOfCommits();
|
||||
Console.WriteLine("Repository does not have tags to base the version on.");
|
||||
}
|
||||
|
||||
Console.WriteLine("Version is " + version);
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the version of the current tag.
|
||||
///
|
||||
/// The tag must point at HEAD for this method to work.
|
||||
///
|
||||
/// Output Format:
|
||||
/// #.* (where # is the major version and * can be any number of any type of character)
|
||||
/// </summary>
|
||||
public static string GetTagVersion()
|
||||
{
|
||||
string version = Run(@"tag --points-at HEAD | grep v[0-9]*");
|
||||
|
||||
version = version.Substring(1);
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total number of commits.
|
||||
/// </summary>
|
||||
static int GetTotalNumberOfCommits()
|
||||
{
|
||||
string numberOfCommitsAsString = Run(@"git rev-list --count HEAD");
|
||||
|
||||
return int.Parse(numberOfCommitsAsString);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the repository has any version tags yet.
|
||||
/// </summary>
|
||||
static bool HasAnyVersionTags()
|
||||
{
|
||||
return "0" != Run(@"tag --list --merged HEAD | grep v[0-9]* | wc -l");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the build version from git based on the most recent matching tag and
|
||||
/// commit history. This returns the version as: {major.minor.build} where 'build'
|
||||
/// represents the nth commit after the tagged commit.
|
||||
/// Note: The initial 'v' and the commit hash are removed.
|
||||
/// </summary>
|
||||
static string GetSemanticCommitVersion()
|
||||
{
|
||||
// v0.1-2-g12345678 (where 2 is the amount of commits, g stands for git)
|
||||
string version = GetVersionString();
|
||||
// 0.1-2
|
||||
version = version.Substring(1, version.LastIndexOf('-') - 1);
|
||||
// 0.1.2
|
||||
version = version.Replace('-', '.');
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get version string.
|
||||
///
|
||||
/// Format: `v0.1-2-g12345678` (where 2 is the amount of commits since the last tag)
|
||||
///
|
||||
/// See: https://softwareengineering.stackexchange.com/questions/141973/how-do-you-achieve-a-numeric-versioning-scheme-with-git
|
||||
/// </summary>
|
||||
static string GetVersionString()
|
||||
{
|
||||
return Run(@"describe --tags --long --match ""v[0-9]*""");
|
||||
|
||||
// Todo - implement split function based on this more complete query
|
||||
// return Run(@"describe --long --tags --dirty --always");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs git binary with any given arguments and returns the output.
|
||||
/// </summary>
|
||||
static string Run(string arguments)
|
||||
{
|
||||
using (var process = new System.Diagnostics.Process()) {
|
||||
string workingDirectory = UnityEngine.Application.dataPath;
|
||||
|
||||
string output, errors;
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
|
||||
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
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}
|
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+3
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: cdec7fa0f5bb44958fdf74d4658a4601
|
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timeCreated: 1587495075
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public class GitException : InvalidOperationException
|
||||
{
|
||||
public readonly int code;
|
||||
|
||||
public GitException(int code, string errors) : base(errors)
|
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{
|
||||
this.code = code;
|
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|
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|
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+3
@@ -0,0 +1,3 @@
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guid: 4d375e209fd14fc5bc2f3dc3c78ac574
|
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timeCreated: 1587490750
|
||||
+32
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public class VersionApplicator
|
||||
{
|
||||
public static void SetVersion(string version)
|
||||
{
|
||||
if (version == "none") {
|
||||
return;
|
||||
}
|
||||
|
||||
Apply(version);
|
||||
}
|
||||
|
||||
public static void SetAndroidVersionCode(string androidVersionCode) {
|
||||
int bundleVersionCode = Int32.Parse(androidVersionCode);
|
||||
if (bundleVersionCode <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
|
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}
|
||||
|
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static void Apply(string version)
|
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{
|
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PlayerSettings.bundleVersion = version;
|
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PlayerSettings.macOS.buildNumber = version;
|
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}
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Vendored
+3
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
|
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guid: 30483367ddc84699a0da377ccb93769a
|
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timeCreated: 1587504315
|
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+10
@@ -0,0 +1,10 @@
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
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public static class VersionGenerator
|
||||
{
|
||||
public static string Generate()
|
||||
{
|
||||
return Git.GenerateSemanticCommitVersion();
|
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}
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}
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}
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Vendored
+3
@@ -0,0 +1,3 @@
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guid: 9892e03ae8314b7eacd793c8002de007
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@@ -0,0 +1,43 @@
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Vendored
+39
@@ -0,0 +1,39 @@
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if (require.main !== module) {
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+93840
-65533
File diff suppressed because one or more lines are too long
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user