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Author SHA1 Message Date
David Finol
1e53060e37 Build dist 2023-02-10 08:58:29 -06:00
328 changed files with 197373 additions and 215819 deletions

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@@ -1,5 +1,4 @@
{
"root": true,
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
"parser": "@typescript-eslint/parser",
@@ -15,8 +14,7 @@
"env": {
"node": true,
"es6": true,
"jest/globals": true,
"es2020": true
"jest/globals": true
},
"rules": {
// Error out for code formatting errors
@@ -40,21 +38,9 @@
// Mandatory spacing
"padding-line-between-statements": [
"error",
{
"blankLine": "always",
"prev": "*",
"next": "return"
},
{
"blankLine": "always",
"prev": "directive",
"next": "*"
},
{
"blankLine": "any",
"prev": "directive",
"next": "directive"
}
{ "blankLine": "always", "prev": "*", "next": "return" },
{ "blankLine": "always", "prev": "directive", "next": "*" },
{ "blankLine": "any", "prev": "directive", "next": "directive" }
],
// Enforce camelCase
"camelcase": "error",
@@ -67,25 +53,8 @@
// Unused vars are useful to keep method signatures consistent and documented
"@typescript-eslint/no-unused-vars": "off",
// For this project only use kebab-case
"unicorn/filename-case": [
"error",
{
"cases": {
"kebabCase": true
}
}
],
"unicorn/filename-case": ["error", { "cases": { "kebabCase": true } }],
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
"unicorn/prefer-spread": "off",
// Temp disable to prevent mixing changes with other PRs
"i18n-text/no-en": "off"
},
"overrides": [
{
"files": ["jest.setup.js"],
"rules": {
"import/no-commonjs": "off"
}
}
]
"unicorn/prefer-spread": "off"
}
}

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@@ -2,28 +2,10 @@
- ...
#### Related Issues
- ...
#### Related PRs
- ...
#### Successful Workflow Run Link
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
repo.
- ...
#### Checklist
<!-- please check all items and add your own -->
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
in the [documentation repo](https://github.com/game-ci/documentation))
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
- [ ] Readme (updated or not needed)
- [ ] Tests (added, updated or not needed)

View File

@@ -13,7 +13,7 @@ jobs:
id: requestActivationFile
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
- name: Upload activation file
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v2
with:
name: ${{ steps.requestActivationFile.outputs.filePath }}
path: ${{ steps.requestActivationFile.outputs.filePath }}

View File

@@ -1,87 +0,0 @@
name: Builds - MacOS
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
buildForAllPlatformsMacOS:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.45f1
- 2022.3.13f1
- 2023.2.2f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
- iOS # Build an iOS executable
include:
# Additionally test enableGpu build for a standalone windows target
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneOSX
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneOSX
buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset'
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-macos-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
buildProfile: ${{ matrix.buildProfile }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
# We use dirty build because we are replacing the default project settings file above
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }}
path: build
retention-days: 14

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@@ -1,206 +0,0 @@
name: Builds - Ubuntu
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
env:
UNITY_LICENSE:
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
Value=\"62\"/>\n </Features>\n <DeveloperData
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsUbuntu:
name:
"${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
providerStrategy:
# - local-docker
- local
projectPath:
- test-project
unityVersion:
- 2021.3.32f1
- 2022.3.13f1
- 2023.2.2f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
- iOS # Build an iOS project.
- Android # Build an Android .apk.
- WebGL # WebGL.
buildWithIl2cpp:
- false
- true
additionalParameters:
- -param value
- -standaloneBuildSubtarget Server
# Skipping configurations that are not supported
exclude:
# No il2cpp support on Linux Host
- targetPlatform: StandaloneOSX
buildWithIl2cpp: true
- targetPlatform: StandaloneWindows64
buildWithIl2cpp: true
# Only builds with Il2cpp
- targetPlatform: iOS
buildWithIl2cpp: false
- targetPlatform: Android
buildWithIl2cpp: false
- targetPlatform: WebGL
buildWithIl2cpp: false
# No dedicated server support
- targetPlatform: WebGL
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: Android
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: iOS
additionalParameters: -standaloneBuildSubtarget Server
# No dedicated server support on Linux Host
- targetPlatform: StandaloneOSX
additionalParameters: -standaloneBuildSubtarget Server
# No il2cpp dedicated server support on Linux Host
- targetPlatform: StandaloneWindows64
additionalParameters: -standaloneBuildSubtarget Server
buildWithIl2cpp: true
include:
- unityVersion: 6000.0.36f1
targetPlatform: WebGL
- unityVersion: 6000.0.36f1
targetPlatform: WebGL
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
steps:
- name: Clear Space for Android Build
if: matrix.targetPlatform == 'Android'
uses: jlumbroso/free-disk-space@v1.3.1
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
if: matrix.buildWithIl2cpp == true
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- name: Build
uses: ./
id: build-1
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
run: |
sleep 60
- name: Build (Retry 1)
uses: ./
id: build-2
if: ${{ steps.build-1.outcome == 'failure' }}
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-2.outcome == 'failure' }}
run: |
sleep 240
- name: Build (Retry 2)
uses: ./
id: build-3
if: ${{ steps.build-2.outcome == 'failure' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name:
"Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
path: build
retention-days: 14

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@@ -1,151 +0,0 @@
name: Builds - Windows
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
buildForAllPlatformsWindows:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: windows-2022
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.32f1
- 2022.3.13f1
- 2023.2.2f1
targetPlatform:
- Android # Build an Android apk.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
enableGpu:
- false
include:
# Additionally test enableGpu build for a standalone windows target
- projectPath: test-project
unityVersion: 2023.2.2f1
targetPlatform: StandaloneWindows64
enableGpu: true
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneWindows64
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneWindows64
buildProfile: 'Assets/Settings/Build Profiles/Sample Windows Build Profile.asset'
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Build #
###########################
- name: Build
uses: ./
id: build-1
continue-on-error: true
timeout-minutes: 30
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
buildProfile: ${{ matrix.buildProfile }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
run: |
Start-Sleep -s 120
- name: Build Retry 1
uses: ./
id: build-2
continue-on-error: true
timeout-minutes: 30
if: steps.build-1.outcome == 'failure'
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
run: |
Start-Sleep -s 240
- name: Build Retry 2
uses: ./
id: build-3
timeout-minutes: 30
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
path: build
retention-days: 14

100
.github/workflows/build-tests.yml vendored Normal file
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@@ -0,0 +1,100 @@
name: Builds
on:
push: { branches: [main] }
pull_request:
paths-ignore:
- '.github/**'
env:
UNITY_LICENSE:
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
Value=\"62\"/>\n </Features>\n <DeveloperData
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsUbuntu:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
cloudRunnerCluster:
# - local-docker
- local
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- 2019.3.15f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
# Build #
###########################
- uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
cloudRunnerCluster: ${{ matrix.cloudRunnerCluster }}
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v3
with:
name: Build Ubuntu (${{ matrix.unityVersion }})
path: build
retention-days: 14

37
.github/workflows/cleanup.yml vendored Normal file
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@@ -0,0 +1,37 @@
name: Cleanup (cron)
on:
schedule:
- cron: '30 10 * * SUN' # every sunday at 10:30
jobs:
deleteArtifacts:
runs-on: ubuntu-latest
steps:
- name: Delete old artifacts
uses: kolpav/purge-artifacts-action@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
expire-in: 21 days
cleanupCloudRunner:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- uses: actions/setup-node@v3
with:
node-version: 16.x
- run: yarn
- run: yarn run cli --help
env:
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
- run: yarn run cli -m list-resources
env:
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2

View File

@@ -18,16 +18,15 @@ env:
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/orchestrator-logs.txt
# Commented out: Using LocalStack tests instead of real AWS
# AWS_REGION: eu-west-2
# AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
# AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
# AWS_DEFAULT_REGION: eu-west-2
# AWS_STACK_NAME: game-ci-github-pipelines
ORCHESTRATOR_BRANCH: ${{ github.ref }}
ORCHESTRATOR_DEBUG: true
ORCHESTRATOR_DEBUG_TREE: true
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_BASE_STACK_NAME: game-ci-github-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_DEBUG: true
CLOUD_RUNNER_DEBUG_TREE: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
@@ -40,22 +39,20 @@ jobs:
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
steps:
- timeout-minutes: 180
- name: Checkout (default)
uses: actions/checkout@v3
with:
lfs: false
- run: yarn
- run: yarn run cli -m checks-update
timeout-minutes: 180
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: StandaloneWindows64
orchestratorTests: true
cloudRunnerTests: true
versioning: None
ORCHESTRATOR_CLUSTER: local-docker
# Commented out: Using LocalStack tests instead of real AWS
# AWS_STACK_NAME: game-ci-github-pipelines
CLOUD_RUNNER_CLUSTER: local-docker
AWS_BASE_STACK_NAME: game-ci-github-pipelines
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
run: |
git clone -b main https://github.com/game-ci/unity-builder
cd unity-builder
yarn
ls
yarn run cli -m checks-update

View File

@@ -0,0 +1,133 @@
name: Cloud Runner CI Pipeline
on:
push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
workflow_dispatch:
permissions:
checks: write
contents: read
actions: write
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_BASE_STACK_NAME: game-ci-team-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_DEBUG: true
CLOUD_RUNNER_DEBUG_TREE: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
UNITY_VERSION: 2019.3.15f1
USE_IL2CPP: false
USE_GKE_GCLOUD_AUTH_PLUGIN: true
jobs:
integrationTests:
name: Integration Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
cloudRunnerCluster:
- aws
- local-docker
- k8s
steps:
- name: Checkout (default)
uses: actions/checkout@v3
with:
lfs: false
- uses: google-github-actions/auth@v1
with:
credentials_json: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- name: 'Set up Cloud SDK'
uses: 'google-github-actions/setup-gcloud@v1'
- name: Get GKE cluster credentials
run: |
export USE_GKE_GCLOUD_AUTH_PLUGIN=True
gcloud components install gke-gcloud-auth-plugin
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- run: yarn
- run: yarn run test "cloud-runner-async-workflow" --detectOpenHandles --forceExit --runInBand
if: matrix.CloudRunnerCluster != 'local-docker'
timeout-minutes: 180
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: ${{ matrix.cloudRunnerCluster }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- run: yarn run test-i --detectOpenHandles --forceExit --runInBand
if: matrix.CloudRunnerCluster == 'local-docker'
timeout-minutes: 180
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: ${{ matrix.cloudRunnerCluster }}
localBuildTests:
name: Local Build Target Tests
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
cloudRunnerCluster:
#- aws
- local-docker
#- k8s
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
steps:
- name: Checkout (default)
uses: actions/checkout@v3
with:
lfs: false
- run: yarn
- uses: ./
id: unity-build
timeout-minutes: 90
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
cloudRunnerTests: true
versioning: None
projectPath: test-project
gitPrivateToken: ${{ secrets.GITHUB_TOKEN }}
targetPlatform: ${{ matrix.targetPlatform }}
cloudRunnerCluster: ${{ matrix.cloudRunnerCluster }}
- run: |
cp ./cloud-runner-cache/cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/${{ steps.unity-build.outputs.BUILD_ARTIFACT }} ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
- uses: actions/upload-artifact@v3
with:
name: ${{ matrix.cloudRunnerCluster }} Build (${{ matrix.targetPlatform }})
path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
retention-days: 14

View File

@@ -4,35 +4,21 @@ on:
push: { branches: [main] }
pull_request: {}
permissions:
contents: read
checks: write
statuses: write
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
with:
node-version: '18'
node-version: '16'
- run: yarn
- run: yarn lint
- run: yarn test:ci --coverage
- run: yarn test --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
orchestrator:
name: Orchestrator Integrity
uses: ./.github/workflows/orchestrator-integrity.yml
secrets: inherit
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }

74
.github/workflows/mac-build-tests.yml vendored Normal file
View File

@@ -0,0 +1,74 @@
name: Mac Builds
on:
push:
branches:
- main
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsWindows:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2020.3.24f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-macos-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
# We use dirty build because we are replacing the default project settings file above
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v3
with:
name: Build MacOS (${{ matrix.unityVersion }})
path: build
retention-days: 14

File diff suppressed because it is too large Load Diff

View File

@@ -1,170 +0,0 @@
name: Release CLI
on:
release:
types: [published]
workflow_dispatch:
inputs:
tag:
description: 'Release tag to build (e.g., v2.0.0). Uses latest release if empty.'
required: false
type: string
publish-npm:
description: 'Publish to npm'
required: false
default: false
type: boolean
concurrency:
group: ${{ github.workflow }}-${{ github.event.release.tag_name || inputs.tag || github.ref }}
cancel-in-progress: true
jobs:
build-binaries:
name: Build ${{ matrix.target }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- target: linux-x64
os: ubuntu-latest
pkg-target: node20-linux-x64
binary-name: game-ci-linux-x64
- target: linux-arm64
os: ubuntu-latest
pkg-target: node20-linux-arm64
binary-name: game-ci-linux-arm64
- target: macos-x64
os: macos-latest
pkg-target: node20-macos-x64
binary-name: game-ci-macos-x64
- target: macos-arm64
os: macos-latest
pkg-target: node20-macos-arm64
binary-name: game-ci-macos-arm64
- target: windows-x64
os: windows-latest
pkg-target: node20-win-x64
binary-name: game-ci-windows-x64.exe
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.release.tag_name || inputs.tag || github.ref }}
- uses: actions/setup-node@v4
with:
node-version: '20'
- name: Install dependencies
run: yarn install --frozen-lockfile
- name: Build TypeScript
run: yarn build
- name: Verify CLI before packaging
run: node lib/cli.js version
- name: Build standalone binary
run: npx pkg lib/cli.js --target ${{ matrix.pkg-target }} --output ${{ matrix.binary-name }} --compress GZip
- name: Verify standalone binary (non-cross-compiled)
if: |
(matrix.target == 'linux-x64' && runner.os == 'Linux') ||
(matrix.target == 'macos-arm64' && runner.os == 'macOS' && runner.arch == 'ARM64') ||
(matrix.target == 'macos-x64' && runner.os == 'macOS' && runner.arch == 'X64') ||
(matrix.target == 'windows-x64' && runner.os == 'Windows')
run: ./${{ matrix.binary-name }} version
shell: bash
- uses: actions/upload-artifact@v4
with:
name: binary-${{ matrix.target }}
path: ${{ matrix.binary-name }}
retention-days: 5
create-checksums-and-upload:
name: Checksums and release upload
needs: build-binaries
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- uses: actions/download-artifact@v4
with:
path: binaries
pattern: binary-*
merge-multiple: true
- name: List binaries
run: ls -la binaries/
- name: Generate SHA256 checksums
run: |
cd binaries
sha256sum game-ci-* > checksums.txt
echo "=== checksums.txt ==="
cat checksums.txt
- name: Determine release tag
id: tag
run: |
if [ "${{ github.event_name }}" = "release" ]; then
echo "tag=${{ github.event.release.tag_name }}" >> "$GITHUB_OUTPUT"
elif [ -n "${{ inputs.tag }}" ]; then
echo "tag=${{ inputs.tag }}" >> "$GITHUB_OUTPUT"
else
echo "No release tag available. Skipping upload."
echo "tag=" >> "$GITHUB_OUTPUT"
fi
- name: Upload binaries to release
if: steps.tag.outputs.tag != ''
env:
GH_TOKEN: ${{ github.token }}
run: |
cd binaries
for f in game-ci-* checksums.txt; do
echo "Uploading $f..."
gh release upload "${{ steps.tag.outputs.tag }}" "$f" \
--repo "${{ github.repository }}" \
--clobber
done
publish-npm:
name: Publish to npm
needs: build-binaries
runs-on: ubuntu-latest
if: >-
(github.event_name == 'release') || (github.event_name == 'workflow_dispatch' && inputs.publish-npm)
permissions:
contents: read
id-token: write
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.release.tag_name || inputs.tag || github.ref }}
- uses: actions/setup-node@v4
with:
node-version: '20'
registry-url: 'https://registry.npmjs.org'
- name: Install dependencies
run: yarn install --frozen-lockfile
- name: Build
run: yarn build
- name: Run tests
run: yarn test
- name: Verify CLI
run: |
node lib/cli.js version
node lib/cli.js --help
- name: Publish to npm
run: npm publish --provenance --access public
env:
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}

View File

@@ -1,203 +0,0 @@
name: Validate Community Plugins
on:
schedule:
# Run weekly on Sunday at 02:00 UTC
- cron: '0 2 * * 0'
workflow_dispatch:
inputs:
plugin_filter:
description: 'Filter plugins by name (regex pattern, empty = all)'
required: false
default: ''
unity_version:
description: 'Override Unity version (empty = use plugin default)'
required: false
default: ''
permissions:
contents: read
issues: write
jobs:
load-plugins:
name: Load Plugin Registry
runs-on: ubuntu-latest
outputs:
matrix: ${{ steps.parse.outputs.matrix }}
plugin_count: ${{ steps.parse.outputs.count }}
steps:
- uses: actions/checkout@v4
- name: Parse plugin registry
id: parse
uses: actions/github-script@v7
with:
script: |
const fs = require('fs');
const yaml = require('js-yaml');
const registry = yaml.load(fs.readFileSync('community-plugins.yml', 'utf8'));
let plugins = registry.plugins || [];
// Apply name filter if provided
const filter = '${{ github.event.inputs.plugin_filter }}';
if (filter) {
const regex = new RegExp(filter, 'i');
plugins = plugins.filter(p => regex.test(p.name));
}
// Expand platform matrix
const matrix = [];
for (const plugin of plugins) {
const platforms = plugin.platforms || ['StandaloneLinux64'];
for (const platform of platforms) {
matrix.push({
name: plugin.name,
package: plugin.package,
source: plugin.source || 'git',
unity: '${{ github.event.inputs.unity_version }}' || plugin.unity || '2021.3',
platform: platform,
timeout: plugin.timeout || 30
});
}
}
core.setOutput('matrix', JSON.stringify({ include: matrix }));
core.setOutput('count', matrix.length);
console.log(`Found ${matrix.length} plugin-platform combinations to validate`);
validate:
name: '${{ matrix.name }} (${{ matrix.platform }})'
needs: load-plugins
if: needs.load-plugins.outputs.plugin_count > 0
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJson(matrix.timeout) }}
strategy:
fail-fast: false
matrix: ${{ fromJson(needs.load-plugins.outputs.matrix) }}
steps:
- uses: actions/checkout@v4
- name: Create test project
run: |
mkdir -p test-project/Assets
mkdir -p test-project/Packages
mkdir -p test-project/ProjectSettings
# Create minimal manifest.json
if [ "${{ matrix.source }}" = "git" ]; then
cat > test-project/Packages/manifest.json << 'MANIFEST'
{
"dependencies": {
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
}
}
MANIFEST
# Add git package via manifest
cd test-project
cat Packages/manifest.json | python3 -c "
import sys, json
manifest = json.load(sys.stdin)
manifest['dependencies']['${{ matrix.name }}'] = '${{ matrix.package }}'
json.dump(manifest, sys.stdout, indent=2)
" > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
cd ..
fi
# Create minimal ProjectSettings
cat > test-project/ProjectSettings/ProjectVersion.txt << EOF
m_EditorVersion: ${{ matrix.unity }}
EOF
- name: Build with unity-builder
uses: ./
id: build
with:
projectPath: test-project
targetPlatform: ${{ matrix.platform }}
unityVersion: ${{ matrix.unity }}
continue-on-error: true
- name: Record result
if: always()
run: |
STATUS="${{ steps.build.outcome }}"
echo "## ${{ matrix.name }} — ${{ matrix.platform }}" >> $GITHUB_STEP_SUMMARY
echo "" >> $GITHUB_STEP_SUMMARY
if [ "$STATUS" = "success" ]; then
echo "✅ **PASSED** — Compiled and built successfully" >> $GITHUB_STEP_SUMMARY
else
echo "❌ **FAILED** — Build or compilation failed" >> $GITHUB_STEP_SUMMARY
fi
echo "" >> $GITHUB_STEP_SUMMARY
echo "- Unity: ${{ matrix.unity }}" >> $GITHUB_STEP_SUMMARY
echo "- Platform: ${{ matrix.platform }}" >> $GITHUB_STEP_SUMMARY
echo "- Source: ${{ matrix.source }}" >> $GITHUB_STEP_SUMMARY
echo "- Package: \`${{ matrix.package }}\`" >> $GITHUB_STEP_SUMMARY
report:
name: Validation Report
needs: [load-plugins, validate]
if: always()
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Generate summary
uses: actions/github-script@v7
with:
script: |
const { data: run } = await github.rest.actions.listJobsForWorkflowRun({
owner: context.repo.owner,
repo: context.repo.repo,
run_id: context.runId
});
const validateJobs = run.jobs.filter(j => j.name.startsWith('validate'));
const passed = validateJobs.filter(j => j.conclusion === 'success').length;
const failed = validateJobs.filter(j => j.conclusion === 'failure').length;
const total = validateJobs.length;
let summary = `# Community Plugin Validation Report\n\n`;
summary += `**${passed}/${total} passed** | ${failed} failed\n\n`;
summary += `| Plugin | Platform | Status |\n|--------|----------|--------|\n`;
for (const job of validateJobs) {
const icon = job.conclusion === 'success' ? '✅' : '❌';
summary += `| ${job.name} | | ${icon} ${job.conclusion} |\n`;
}
await core.summary.addRaw(summary).write();
// Create or update issue if there are failures
if (failed > 0) {
const title = `Community Plugin Validation: ${failed} failure(s) — ${new Date().toISOString().split('T')[0]}`;
const body = summary + `\n\n[Workflow Run](${context.serverUrl}/${context.repo.owner}/${context.repo.repo}/actions/runs/${context.runId})`;
const { data: issues } = await github.rest.issues.listForRepo({
owner: context.repo.owner,
repo: context.repo.repo,
state: 'open',
labels: 'community-plugin-validation'
});
if (issues.length > 0) {
await github.rest.issues.createComment({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: issues[0].number,
body: body
});
} else {
await github.rest.issues.create({
owner: context.repo.owner,
repo: context.repo.repo,
title: title,
body: body,
labels: ['community-plugin-validation']
});
}
}

View File

@@ -0,0 +1,77 @@
name: Windows Builds
on:
push:
branches:
- main
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsWindows:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2020.3.24f1
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneWindows # Build a Windows 32-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v3
with:
name: Build Windows (${{ matrix.unityVersion }})
path: build
retention-days: 14

2
.gitignore vendored
View File

@@ -5,5 +5,3 @@ lib/
.vsconfig
yarn-error.log
.orig
$LOG_FILE
temp/

1
.npmrc
View File

@@ -1 +0,0 @@
engine-strict=true

32
.vscode/launch.json vendored
View File

@@ -1,32 +0,0 @@
{
"configurations": [
{
"name": "PowerShell Launch Current File",
"type": "PowerShell",
"request": "launch",
"script": "${file}",
"cwd": "${cwd}"
},
{
"type": "node",
"request": "launch",
"name": "Debug Jest Test",
"program": "${workspaceRoot}/node_modules/jest/bin/jest.js",
"args": [
"--collectCoverage=false",
"--colors",
"--config",
"${workspaceRoot}/jest.config.js",
"--runInBand",
"--runTestsByPath",
"${relativeFile}",
"--testPathPattern=${fileDirname}",
"--testTimeout=10000000"
],
"outputCapture": "std",
"internalConsoleOptions": "openOnSessionStart",
"envFile": "${workspaceRoot}/.env",
"skipFiles": ["${workspaceRoot}/../../node_modules/**/*", "<node_internals>/**/*"]
}
]
}

View File

@@ -25,7 +25,7 @@ Steps to be performed to submit a pull request:
#### Pull Request Prerequisites
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
Please note that commit hooks will run automatically to perform some tasks;
@@ -36,8 +36,7 @@ Please note that commit hooks will run automatically to perform some tasks;
#### Windows users
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
unix commands.
`Git's Unix tools for Windows` installed. Some tests require you to be able to run `sh` and other unix commands.
#### License

View File

@@ -10,9 +10,8 @@ Part of the <a href="https://game.ci">GameCI</a> open source project.
<br />
<br />
[![Builds - Ubuntu](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml)
[![Builds - Windows](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml)
[![Builds - MacOS](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml)
[![Actions status](https://github.com/game-ci/unity-builder/workflows/Builds/badge.svg?event=push&branch=main)](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
[![lgtm - code quality](https://img.shields.io/lgtm/grade/javascript/g/webbertakken/unity-builder.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
[![codecov - test coverage](https://codecov.io/gh/game-ci/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/game-ci/unity-builder)
<br />
<br />

View File

@@ -18,15 +18,11 @@ inputs:
projectPath:
required: false
default: ''
description: 'Path to the project to be built, relative to the repository root.'
buildProfile:
required: false
default: ''
description: 'Path to the build profile to activate, relative to the project root.'
description: 'Relative path to the project to be built.'
buildName:
required: false
default: ''
description: 'Name of the build. Should not include a file extension.'
description: 'Name of the build.'
buildsPath:
required: false
default: ''
@@ -35,14 +31,6 @@ inputs:
required: false
default: ''
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
manualExit:
required: false
default: ''
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
enableGpu:
required: false
default: ''
description: 'Launches unity without specifying `-nographics`.'
customParameters:
required: false
default: ''
@@ -59,12 +47,10 @@ inputs:
required: false
default: ''
description: 'The android versionCode'
androidExportType:
androidAppBundle:
required: false
default: 'androidPackage'
description:
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
an android studio project.'
default: 'false'
description: 'Whether to build .aab instead of .apk'
androidKeystoreName:
required: false
default: ''
@@ -89,283 +75,118 @@ inputs:
required: false
default: ''
description: 'The android target API level.'
androidSymbolType:
required: false
default: 'none'
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
sshAgent:
required: false
default: ''
description: 'SSH Agent path to forward to the container'
sshPublicKeysDirectoryPath:
required: false
default: ''
description: 'Path to a directory containing SSH public keys to forward to the container.'
gitPrivateToken:
required: false
default: ''
description: '[Orchestrator] Github private token to pull from github'
description: '[CloudRunner] Github private token to pull from github'
githubOwner:
required: false
default: ''
description: '[Orchestrator] GitHub owner name or organization/team name'
runAsHostUser:
required: false
default: 'false'
description:
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
description: '[CloudRunner] GitHub owner name or organization/team name'
chownFilesTo:
required: false
default: ''
description:
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
dockerCpuLimit:
required: false
default: ''
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
dockerMemoryLimit:
required: false
default: ''
description:
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
dockerIsolationMode:
required: false
default: 'default'
description:
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
applicable on Windows'
containerRegistryRepository:
required: false
default: 'unityci/editor'
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
containerRegistryImageVersion:
required: false
default: '3'
description: 'Container registry image version. Only applicable if customImage is not set.'
allowDirtyBuild:
required: false
default: ''
description: '[Orchestrator] Allows the branch of the build to be dirty, and still generate the build.'
description: '[CloudRunner] Allows the branch of the build to be dirty, and still generate the build.'
postBuildSteps:
required: false
default: ''
description:
'[Orchestrator] run a post build job in yaml format with the keys image, secrets (name, value object array),
'[CloudRunner] run a post build job in yaml format with the keys image, secrets (name, value object array),
command string'
preBuildSteps:
required: false
default: ''
description:
'[Orchestrator] Run a pre build job after the repository setup but before the build job (in yaml format with the
'[CloudRunner] Run a pre build job after the repository setup but before the build job (in yaml format with the
keys image, secrets (name, value object array), command line string)'
containerHookFiles:
customStepFiles:
required: false
default: ''
description:
'[Orchestrator] Specify the names (by file name) of custom steps to run before or after orchestrator jobs, must
'[CloudRunner] Specify the names (by file name) of custom steps to run before or after cloud runner jobs, must
match a yaml step file inside your repo in the folder .game-ci/steps/'
customHookFiles:
required: false
default: ''
description:
'[Orchestrator] Specify the names (by file name) of custom hooks to run before or after orchestrator jobs, must
'[CloudRunner] Specify the names (by file name) of custom hooks to run before or after cloud runner jobs, must
match a yaml step file inside your repo in the folder .game-ci/hooks/'
customCommandHooks:
customJobHooks:
required: false
default: ''
description: '[Orchestrator] Specify custom commands and trigger hooks (injects commands into jobs)'
description: '[CloudRunner] Specify custom commands and trigger hooks (injects commands into jobs)'
customJob:
required: false
default: ''
description:
'[Orchestrator] Run a custom job instead of the standard build automation for orchestrator (in yaml format with
the keys image, secrets (name, value object array), command line string)'
awsStackName:
'[CloudRunner] Run a custom job instead of the standard build automation for cloud runner (in yaml format with the
keys image, secrets (name, value object array), command line string)'
awsBaseStackName:
default: 'game-ci'
required: false
description: '[Orchestrator] The Cloud Formation stack name that must be setup before using this option.'
providerStrategy:
description: '[CloudRunner] The Cloud Formation stack name that must be setup before using this option.'
cloudRunnerCluster:
default: 'local'
required: false
description:
'[Orchestrator] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
'[CloudRunner] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
be configured.'
resourceTracking:
default: 'false'
required: false
description: '[Orchestrator] Enable resource tracking logs for disk usage and allocation summaries.'
containerCpu:
cloudRunnerCpu:
default: ''
required: false
description: '[Orchestrator] Amount of CPU time to assign the remote build container'
containerMemory:
description: '[CloudRunner] Amount of CPU time to assign the remote build container'
cloudRunnerMemory:
default: ''
required: false
description: '[Orchestrator] Amount of memory to assign the remote build container'
description: '[CloudRunner] Amount of memory to assign the remote build container'
readInputFromOverrideList:
default: ''
required: false
description: '[Orchestrator] Comma separated list of input value names to read from "input override command"'
description: '[CloudRunner] Comma separated list of input value names to read from "input override command"'
readInputOverrideCommand:
default: ''
required: false
description:
'[Orchestrator] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
'[CloudRunner] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
provider secret managers'
kubeConfig:
default: ''
required: false
description:
'[Orchestrator] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
'[CloudRunner] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
completion.'
kubeVolume:
default: ''
required: false
description: '[Orchestrator] Supply a Persistent Volume Claim name to use for the Unity build.'
description: '[CloudRunner] Supply a Persistent Volume Claim name to use for the Unity build.'
kubeStorageClass:
default: ''
required: false
description:
'[Orchestrator] Kubernetes storage class to use for orchestrator jobs, leave empty to install rook cluster.'
'[CloudRunner] Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
kubeVolumeSize:
default: '5Gi'
required: false
description: '[Orchestrator] Amount of disc space to assign the Kubernetes Persistent Volume'
description: '[CloudRunner] Amount of disc space to assign the Kubernetes Persistent Volume'
cacheKey:
default: ''
required: false
description: '[Orchestrator] Cache key to indicate bucket for cache'
description: '[CloudRunner] Cache key to indicate bucket for cache'
watchToEnd:
default: 'true'
required: false
description:
'[Orchestrator] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
'[CloudRunner] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
imports or self-hosted ephemeral runners.'
cacheUnityInstallationOnMac:
default: 'false'
required: false
description: 'Whether to cache the Unity hub and editor installation on MacOS'
unityHubVersionOnMac:
default: ''
required: false
description:
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
or nothing is specified.'
unityLicensingServer:
default: ''
required: false
description: 'The Unity licensing server address to use for activating Unity.'
dockerWorkspacePath:
default: '/github/workspace'
required: false
description:
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
c:/github/workspace should be defined as /github/workspace'
skipActivation:
default: 'false'
required: false
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
artifactOutputTypes:
description: 'Comma-separated list of output types to collect (build, logs, test-results, coverage, images, metrics, data-export, server-build, custom)'
required: false
default: 'build,logs,test-results'
artifactUploadTarget:
description: 'Where to upload artifacts: github-artifacts, storage, local, none'
required: false
default: 'github-artifacts'
artifactUploadPath:
description: 'Destination path for artifact upload (storage URI or local path)'
required: false
artifactCompression:
description: 'Compression for artifacts: none, gzip, lz4'
required: false
default: 'gzip'
artifactRetentionDays:
description: 'Retention period for uploaded artifacts in days'
required: false
default: '30'
artifactCustomTypes:
description: 'JSON string defining custom output types [{name, defaultPath, description}]'
required: false
cloneDepth:
default: '50'
required: false
description: '[Orchestrator] Specifies the depth of the git clone for the repository. Use 0 for full clone.'
orchestratorRepoName:
default: 'game-ci/unity-builder'
required: false
description:
'[Orchestrator] Specifies the repo for the unity builder. Useful if you forked the repo for testing, features, or
fixes.'
testSuitePath:
description: 'Path to YAML test suite definition file'
required: false
testSuiteEvent:
description: 'CI event name for suite selection (pr, push, release)'
required: false
testTaxonomyPath:
description: 'Path to custom taxonomy definition YAML'
required: false
testResultFormat:
description: 'Test result output format: junit, json, or both'
required: false
default: 'junit'
testResultPath:
description: 'Directory for structured test result output'
required: false
default: './test-results'
hotRunnerEnabled:
description: '[HotRunner] Use persistent hot runner for builds (requires pre-registered runners)'
required: false
default: 'false'
hotRunnerTransport:
description: '[HotRunner] Transport protocol for hot runner communication: websocket, grpc, named-pipe'
required: false
default: 'websocket'
hotRunnerHost:
description: '[HotRunner] Hot runner host address'
required: false
default: 'localhost'
hotRunnerPort:
description: '[HotRunner] Hot runner port number'
required: false
default: '9090'
hotRunnerHealthInterval:
description: '[HotRunner] Health check interval in seconds'
required: false
default: '30'
hotRunnerMaxIdle:
description: '[HotRunner] Maximum idle time in seconds before recycling runner'
required: false
default: '3600'
hotRunnerFallbackToCold:
description: '[HotRunner] Fall back to cold build if no hot runner available'
required: false
default: 'true'
syncStrategy:
description: 'Workspace sync strategy: full, git-delta, direct-input, storage-pull'
required: false
default: 'full'
syncInputRef:
description: 'URI for direct-input or storage-pull content (storage://remote/path or file path)'
required: false
syncStorageRemote:
description: 'rclone remote name for storage-backed inputs (defaults to rcloneRemote)'
required: false
syncRevertAfter:
description: 'Revert overlaid changes after job completion'
required: false
default: 'true'
syncStatePath:
description: 'Path to sync state file for delta tracking'
required: false
default: '.game-ci/sync-state.json'
outputs:
volume:
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
@@ -373,16 +194,9 @@ outputs:
description: 'The generated version used for the Unity build'
androidVersionCode:
description: 'The generated versionCode used for the Android Unity build'
engineExitCode:
description:
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
during activation, the code is from the activation step. If activation is successful, the code is from the project
build step.'
artifactManifestPath:
description: 'Path to the generated artifact manifest JSON file'
branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node20'
using: 'node16'
main: 'dist/index.js'

View File

@@ -1,27 +0,0 @@
# Community Plugin Validation Registry
# Packages listed here are automatically tested on a schedule
# to ensure compatibility with unity-builder.
#
# Format:
# - name: Human-readable name
# package: UPM package name or git URL
# source: upm | git | asset-store
# unity: Minimum Unity version (optional, defaults to 2021.3)
# platforms: List of platforms to test (optional, defaults to [StandaloneLinux64])
# timeout: Build timeout in minutes (optional, defaults to 30)
plugins:
# Example entries — community members can submit PRs to add their packages
- name: UniTask
package: https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask
source: git
platforms: [StandaloneLinux64, StandaloneWindows64]
- name: NaughtyAttributes
package: https://github.com/dbrizov/NaughtyAttributes.git?path=Assets/NaughtyAttributes
source: git
- name: Unity Atoms
package: https://github.com/unity-atoms/unity-atoms.git
source: git
platforms: [StandaloneLinux64]

View File

@@ -1,138 +0,0 @@
# delete-me-update-all-integration-branches.ps1
# Updates ALL integration branches from their component branches.
# Run from any branch -- it will stash changes, update each integration branch, then return.
$ErrorActionPreference = 'Stop'
$originalBranch = git rev-parse --abbrev-ref HEAD
$stashed = $false
# Stash any uncommitted changes
$status = git status --porcelain
if ($status) {
Write-Host "Stashing uncommitted changes..." -ForegroundColor Cyan
git stash push -m "auto-stash before integration branch update"
$stashed = $true
}
Write-Host "Fetching all branches from origin..." -ForegroundColor Cyan
git fetch origin
$integrationBranches = @(
@{
Name = 'release/next-gen'
Branches = @(
'feature/test-workflow-engine'
'feature/hot-runner-protocol'
'feature/generic-artifact-system'
'feature/incremental-sync-protocol'
'feature/community-plugin-validation'
'feature/cli-support'
)
}
@{
Name = 'release/lts-infrastructure'
Branches = @(
'feature/orchestrator-enterprise-support'
'feature/cloud-run-azure-providers'
'feature/provider-load-balancing'
'feature/orchestrator-unit-tests'
'fix/secure-git-token-usage'
'feature/premade-secret-sources'
'feature/ci-platform-providers'
'feature/build-reliability'
'ci/orchestrator-integrity-speedup'
)
}
@{
Name = 'release/lts-2.0.0'
Branches = @(
# Infrastructure
'feature/orchestrator-enterprise-support'
'feature/cloud-run-azure-providers'
'feature/provider-load-balancing'
'feature/orchestrator-unit-tests'
'fix/secure-git-token-usage'
'feature/premade-secret-sources'
'feature/ci-platform-providers'
'feature/build-reliability'
'ci/orchestrator-integrity-speedup'
# Next-gen
'feature/test-workflow-engine'
'feature/hot-runner-protocol'
'feature/generic-artifact-system'
'feature/incremental-sync-protocol'
'feature/community-plugin-validation'
'feature/cli-support'
)
}
)
foreach ($integration in $integrationBranches) {
$name = $integration.Name
Write-Host "`n========================================" -ForegroundColor Cyan
Write-Host "Updating $name" -ForegroundColor Cyan
Write-Host "========================================" -ForegroundColor Cyan
# Check if branch exists locally
$exists = git branch --list $name
if (-not $exists) {
Write-Host "Creating local branch from origin/$name..." -ForegroundColor Yellow
git checkout -b $name "origin/$name"
} else {
git checkout $name
git pull origin $name --ff-only 2>$null
if ($LASTEXITCODE -ne 0) {
git pull origin $name --no-edit
}
}
$failed = @()
foreach ($branch in $integration.Branches) {
$remoteBranch = "origin/$branch"
# Check if remote branch exists
$refExists = git rev-parse --verify $remoteBranch 2>$null
if ($LASTEXITCODE -ne 0) {
Write-Host " Skipping $branch (not found on remote)" -ForegroundColor DarkGray
continue
}
# Check if already merged
$mergeBase = git merge-base HEAD $remoteBranch 2>$null
$remoteHead = git rev-parse $remoteBranch 2>$null
if ($mergeBase -eq $remoteHead) {
Write-Host " $branch - already up to date" -ForegroundColor DarkGray
continue
}
Write-Host " Merging $branch..." -ForegroundColor Yellow
$result = git merge $remoteBranch --no-edit 2>&1
if ($LASTEXITCODE -ne 0) {
Write-Host " CONFLICT - skipped (resolve manually)" -ForegroundColor Red
$failed += $branch
git merge --abort
} else {
Write-Host " OK" -ForegroundColor Green
}
}
if ($failed.Count -gt 0) {
Write-Host "`n Conflicts in:" -ForegroundColor Red
$failed | ForEach-Object { Write-Host " - $_" -ForegroundColor Red }
}
# Push
Write-Host " Pushing $name to origin..." -ForegroundColor Cyan
git push origin $name
}
# Return to original branch
Write-Host "`nReturning to $originalBranch..." -ForegroundColor Cyan
git checkout $originalBranch
if ($stashed) {
Write-Host "Restoring stashed changes..." -ForegroundColor Cyan
git stash pop
}
Write-Host "`nDone!" -ForegroundColor Green

View File

@@ -1,49 +0,0 @@
# delete-me-update-this-integration-branch.ps1
# Run this script from the repo root while on the release/next-gen branch.
# It merges the latest from each component branch to keep this integration branch current.
# After running, review any conflicts, then commit and push.
$ErrorActionPreference = 'Stop'
$branchName = git rev-parse --abbrev-ref HEAD
if ($branchName -ne 'release/next-gen') {
Write-Error "Must be on release/next-gen branch. Currently on: $branchName"
exit 1
}
# Component branches for this integration branch
$branches = @(
'feature/test-workflow-engine'
'feature/hot-runner-protocol'
'feature/generic-artifact-system'
'feature/incremental-sync-protocol'
'feature/community-plugin-validation'
'feature/cli-support'
)
Write-Host "Fetching latest from origin..." -ForegroundColor Cyan
git fetch origin
$failed = @()
foreach ($branch in $branches) {
Write-Host "`nMerging origin/$branch..." -ForegroundColor Yellow
$result = git merge "origin/$branch" --no-edit 2>&1
if ($LASTEXITCODE -ne 0) {
Write-Host " CONFLICT merging $branch - resolve manually" -ForegroundColor Red
$failed += $branch
# Abort this merge so we can continue with others
git merge --abort
} else {
Write-Host " Merged successfully" -ForegroundColor Green
}
}
if ($failed.Count -gt 0) {
Write-Host "`nThe following branches had conflicts and were skipped:" -ForegroundColor Red
$failed | ForEach-Object { Write-Host " - $_" -ForegroundColor Red }
Write-Host "`nRe-run after resolving, or merge them manually:" -ForegroundColor Yellow
$failed | ForEach-Object { Write-Host " git merge origin/$_" -ForegroundColor Yellow }
} else {
Write-Host "`nAll branches merged successfully!" -ForegroundColor Green
Write-Host "Run 'git push origin release/next-gen' to update the remote." -ForegroundColor Cyan
}

View File

@@ -0,0 +1,10 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@@ -0,0 +1,709 @@
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".editorconfig" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -6,9 +6,6 @@ using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
#if UNITY_6000_0_OR_NEWER
using UnityEditor.Build.Profile;
#endif
using UnityEngine;
namespace UnityBuilderAction
@@ -20,9 +17,36 @@ namespace UnityBuilderAction
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Define BuildPlayer Options
var buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
options = buildOptions
};
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
// Apply Android settings
if (buildPlayerOptions.target == BuildTarget.Android)
{
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.
@@ -39,85 +63,10 @@ namespace UnityBuilderAction
}
catch (Exception e)
{
Debug.LogError("Failed to run default addressables build:\n" + e);
Debug.LogError($"Failed to run default addressables build:\n{e}");
}
}
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
dynamic buildPlayerOptions;
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
if (string.IsNullOrEmpty(buildProfilePath)) {
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
}
#if UNITY_6000_0_OR_NEWER
// Load build profile from Assets folder
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
// BuildProfile.SetActiveBuildProfile(buildProfile);
Debug.Log($"build profile: {buildProfile.name}");
// Define BuildPlayerWithProfileOptions
buildPlayerOptions = new BuildPlayerWithProfileOptions {
buildProfile = buildProfile,
locationPathName = options["customBuildPath"],
options = buildOptions,
};
#else // UNITY_6000_0_OR_NEWER
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
#endif // UNITY_6000_0_OR_NEWER
} else {
#if BUILD_PROFILE_LOADED
throw new Exception("Build profile's define symbol present; shouldn't happen");
#endif // BUILD_PROFILE_LOADED
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
#if UNITY_2021_2_OR_NEWER
// Determine subtarget
StandaloneBuildSubtarget buildSubtarget;
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
buildSubtarget = default;
}
#endif
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
// Define BuildPlayerOptions
buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = buildTarget,
options = buildOptions,
#if UNITY_2021_2_OR_NEWER
subtarget = (int) buildSubtarget
#endif
};
// Apply Android settings
if (buildTarget == BuildTarget.Android) {
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
}
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);

View File

@@ -1,14 +1,14 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using System.Reflection;
namespace UnityBuilderAction.Input
{
public static class AndroidSettings
public class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
#if UNITY_2019_1_OR_NEWER
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
{
@@ -16,21 +16,13 @@ namespace UnityBuilderAction.Input
PlayerSettings.Android.keystoreName = keystoreName;
}
#endif
// Can't use out variable declaration as Unity 2018 doesn't support it
string keystorePass;
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
string keyaliasName;
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
string keyaliasPass;
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
string androidTargetSdkVersion;
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
{
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
try
@@ -44,107 +36,6 @@ namespace UnityBuilderAction.Input
}
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
}
string androidExportType;
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
{
// Only exists in 2018.3 and above
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
switch (androidExportType)
{
case "androidStudioProject":
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null);
break;
case "androidAppBundle":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, true, null);
break;
case "androidPackage":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null);
break;
}
}
string symbolType;
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
{
#if UNITY_6000_0_OR_NEWER
switch (symbolType)
{
case "public":
SetDebugSymbols("SymbolTable");
break;
case "debugging":
SetDebugSymbols("Full");
break;
case "none":
SetDebugSymbols("None");
break;
}
#elif UNITY_2021_1_OR_NEWER
switch (symbolType)
{
case "public":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
break;
case "debugging":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
break;
}
#elif UNITY_2019_2_OR_NEWER
switch (symbolType)
{
case "public":
case "debugging":
EditorUserBuildSettings.androidCreateSymbolsZip = true;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbolsZip = false;
break;
}
#endif
}
}
#if UNITY_6000_0_OR_NEWER
private static void SetDebugSymbols(string enumValueName)
{
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
// Reflection is used here to ensure the code works even if the module is not installed.
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
if (debugSymbolsType == null)
{
return;
}
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
if (levelProp == null)
{
return;
}
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
if (enumType == null)
{
return;
}
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
{
return;
}
levelProp.SetValue(null, enumValue);
}
#endif
}
}

View File

@@ -12,53 +12,33 @@ namespace UnityBuilderAction.Input
public static Dictionary<string, string> GetValidatedOptions()
{
Dictionary<string, string> validatedOptions;
ParseCommandLineArguments(out validatedOptions);
ParseCommandLineArguments(out var validatedOptions);
string projectPath;
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
Console.WriteLine("Missing argument -projectPath");
EditorApplication.Exit(110);
}
#if UNITY_6000_0_OR_NEWER
var buildProfileSupport = true;
#else
var buildProfileSupport = false;
#endif // UNITY_6000_0_OR_NEWER
string buildProfile;
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
if (validatedOptions.ContainsKey("buildTarget")) {
Console.WriteLine("Extra argument -buildTarget");
EditorApplication.Exit(122);
}
} else {
string buildTarget;
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
Console.WriteLine("Missing argument -buildTarget");
EditorApplication.Exit(120);
}
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
EditorApplication.Exit(121);
}
}
string customBuildPath;
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
Console.WriteLine("Missing argument -customBuildPath");
EditorApplication.Exit(130);
}
const string defaultCustomBuildName = "TestBuild";
string customBuildName;
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
} else if (customBuildName == "") {
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
@@ -71,11 +51,11 @@ namespace UnityBuilderAction.Input
string[] args = Environment.GetCommandLineArgs();
Console.WriteLine(
EOL +
"###########################" + EOL +
"# Parsing settings #" + EOL +
"###########################" + EOL +
EOL
$"{EOL}" +
$"###########################{EOL}" +
$"# Parsing settings #{EOL}" +
$"###########################{EOL}" +
$"{EOL}"
);
// Extract flags with optional values
@@ -92,7 +72,7 @@ namespace UnityBuilderAction.Input
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
// Assign
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
providedArguments.Add(flag, value);
}
}

View File

@@ -1,36 +0,0 @@
using System;
using UnityEngine;
using UnityEditor;
namespace UnityBuilderAction.Reporting
{
[InitializeOnLoad]
static class CompileListener
{
static CompileListener()
{
if (Application.isBatchMode)
{
Application.logMessageReceived += Application_logMessageReceived;
}
}
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
string prefix = "";
switch (type)
{
case LogType.Error:
prefix = "error";
break;
case LogType.Warning:
prefix = "warning";
break;
case LogType.Exception:
prefix = "error";
break;
}
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: fad44373fb7b61a4bb584e2675795aca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,16 +11,16 @@ namespace UnityBuilderAction.Reporting
public static void ReportSummary(BuildSummary summary)
{
Console.WriteLine(
EOL +
"###########################" + EOL +
"# Build results #" + EOL +
"###########################" + EOL +
EOL +
"Duration: " + summary.totalTime.ToString() + EOL +
"Warnings: " + summary.totalWarnings.ToString() + EOL +
"Errors: " + summary.totalErrors.ToString() + EOL +
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
EOL
$"{EOL}" +
$"###########################{EOL}" +
$"# Build results #{EOL}" +
$"###########################{EOL}" +
$"{EOL}" +
$"Duration: {summary.totalTime.ToString()}{EOL}" +
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
$"{EOL}"
);
}

View File

@@ -21,11 +21,11 @@ namespace UnityBuilderAction.Versioning
version = GetSemanticCommitVersion();
Console.WriteLine("Repository has a valid version tag.");
} else {
version = "0.0." + GetTotalNumberOfCommits();
version = $"0.0.{GetTotalNumberOfCommits()}";
Console.WriteLine("Repository does not have tags to base the version on.");
}
Console.WriteLine("Version is " + version);
Console.WriteLine($"Version is {version}");
return version;
}
@@ -106,8 +106,7 @@ namespace UnityBuilderAction.Versioning
using (var process = new System.Diagnostics.Process()) {
string workingDirectory = UnityEngine.Application.dataPath;
string output, errors;
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
if (exitCode != 0) { throw new GitException(exitCode, errors); }
return output;

View File

@@ -0,0 +1,10 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,3 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

356013
dist/index.js generated vendored

File diff suppressed because one or more lines are too long

2
dist/index.js.map generated vendored

File diff suppressed because one or more lines are too long

16838
dist/licenses.txt generated vendored

File diff suppressed because it is too large Load Diff

View File

@@ -1,40 +1,28 @@
#!/usr/bin/env bash
#
# Perform Activation
# Create directories for license activation
#
if [ "$SKIP_ACTIVATION" != "true" ]; then
UNITY_LICENSE_PATH="/Library/Application Support/Unity"
sudo mkdir /Library/Application\ Support/Unity
sudo chmod -R 777 /Library/Application\ Support/Unity
if [ ! -d "$UNITY_LICENSE_PATH" ]; then
echo "Creating Unity License Directory"
sudo mkdir -p "$UNITY_LICENSE_PATH"
sudo chmod -R 777 "$UNITY_LICENSE_PATH"
fi;
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
mkdir -p "$ACTIVATE_LICENSE_PATH"
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
else
echo "Skipping activation"
fi
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
mkdir -p "$ACTIVATE_LICENSE_PATH"
#
# Run Build
# Run steps
#
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
source $ACTION_FOLDER/platforms/mac/steps/build.sh
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
#
# License Cleanup
# Remove license activation directory
#
if [ "$SKIP_ACTIVATION" != "true" ]; then
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
rm -r "$ACTIVATE_LICENSE_PATH"
fi
sudo rm -r /Library/Application\ Support/Unity
rm -r "$ACTIVATE_LICENSE_PATH"
#
# Instructions for debugging
@@ -49,7 +37,7 @@ echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
echo "To find the reason for failure: please search for errors in the log above."
echo ""
fi;

View File

@@ -4,69 +4,21 @@
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
echo "Requesting activation"
echo "Requesting activation"
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile /dev/stdout \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
mkdir -p "$UNITY_LICENSE_PATH/config/"
cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
--acquire-floating > license.txt
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/activation for more"
echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
fi
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
#
# Display information about the result
@@ -78,7 +30,6 @@ else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi

View File

@@ -19,23 +19,6 @@ echo "Using build name \"$BUILD_NAME\"."
echo "Using build target \"$BUILD_TARGET\"."
#
# Display the build profile
#
if [ -z "$BUILD_PROFILE" ]; then
# User has not provided a build profile
#
echo "Doing a default \"$BUILD_TARGET\" platform build."
#
else
# User has provided a path to a build profile `.asset` file
#
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
#
fi
#
# Display build path and file
#
@@ -145,17 +128,16 @@ echo ""
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
-quit \
-batchmode \
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
-nographics \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildProfile "$BUILD_PROFILE" \
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \
@@ -164,9 +146,8 @@ echo ""
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
-androidExportType "$ANDROID_EXPORT_TYPE" \
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
$CUSTOM_PARAMETERS
$CUSTOM_PARAMETERS \
> "$UNITY_PROJECT_PATH/out.log" 2>&1
# Catch exit code
BUILD_EXIT_CODE=$?

View File

@@ -4,29 +4,15 @@
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Return any floating license used.
#
echo "Returning floating license: \"$FLOATING_LICENSE\""
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
--return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then
#
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-returnlicense \
-projectPath "$ACTIVATE_LICENSE_PATH"
fi
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile /dev/stdout \
-batchmode \
-nographics \
-quit \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-returnlicense \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Return to previous working directory
popd

View File

@@ -1,83 +1,45 @@
#!/usr/bin/env bash
# Ensure machine ID is randomized for personal license activation
if [[ "$UNITY_SERIAL" = F* ]]; then
echo "Randomizing machine ID for personal license activation"
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
fi
#
# Prepare Android SDK, if needed
# We do this here to ensure it has root permissions
# Create directory for license activation
#
fullProjectPath="$GITHUB_WORKSPACE/$PROJECT_PATH"
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license~"
mkdir -p "$ACTIVATE_LICENSE_PATH"
if [[ "$BUILD_TARGET" == "Android" ]]; then
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
if [ -z "${SDKMANAGER}" ]
then
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/tools/bin -name sdkmanager)
if [ -z "${SDKMANAGER}" ]
then
echo "No sdkmanager found"
exit 1
fi
fi
#
# Run steps
#
source /steps/set_gitcredential.sh
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
if [[ -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
else
echo "Updating Android SDK with auto detected target API version"
# Read the line containing AndroidTargetSdkVersion from the file
targetAPILine=$(grep 'AndroidTargetSdkVersion' "$fullProjectPath/ProjectSettings/ProjectSettings.asset")
#
# Remove license activation directory
#
# Extract the number after the semicolon
targetAPI=$(echo "$targetAPILine" | cut -d':' -f2 | tr -d '[:space:]')
rm -r "$ACTIVATE_LICENSE_PATH"
$SDKMANAGER "platforms;android-$targetAPI"
fi
#
# Instructions for debugging
#
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above."
echo ""
fi;
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
echo "Running as host user"
#
# Exit with code from the build step.
#
# Stop on error if we can't set up the user
set -e
# Get host user/group info so we create files with the correct ownership
USERNAME=$(stat -c '%U' "$fullProjectPath")
USERID=$(stat -c '%u' "$fullProjectPath")
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
GROUPID=$(stat -c '%g' "$fullProjectPath")
groupadd -g $GROUPID $GROUPNAME
useradd -u $USERID -g $GROUPID $USERNAME
usermod -aG $GROUPNAME $USERNAME
mkdir -p "/home/$USERNAME"
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
# Normally need root permissions to access when using su
chmod 777 /dev/stdout
chmod 777 /dev/stderr
# Don't stop on error when running our scripts as error handling is baked in
set +e
# Switch to the host user so we can create files with the correct ownership
su $USERNAME -c "$SHELL -c 'source /steps/runsteps.sh'"
else
echo "Running as root"
# Run as root
source /steps/runsteps.sh
fi
exit $?
exit $BUILD_EXIT_CODE

View File

@@ -1,65 +1,78 @@
#!/usr/bin/env bash
# if blankproject folder doesn't exist create it
if [ ! -d "/BlankProject" ]; then
mkdir /BlankProject
fi
# if blankproject folder doesn't exist create it
if [ ! -d "/BlankProject/Assets" ]; then
mkdir /BlankProject/Assets
fi
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
#
# SERIAL LICENSE MODE
# PERSONAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
# This will activate Unity, using a license file
#
echo "Requesting activation"
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
echo "Requesting activation (personal license)"
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
retry_count=0
# Set the license file path
FILE_PATH=UnityLicenseFile.ulf
# Initialize delay to 15 seconds
delay=15
if [[ -n "$UNITY_LICENSE" ]]; then
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
# Copy license file from file system
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
fi
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
while [[ $retry_count -lt 5 ]]
do
# Activate license
unity-editor \
# Activate license
ACTIVATION_OUTPUT=$(unity-editor \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
-manualLicenseFile $FILE_PATH)
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Check if UNITY_EXIT_CODE is 0
if [[ $UNITY_EXIT_CODE -eq 0 ]]
then
echo "Activation successful"
break
else
# Increment retry count
((retry_count++))
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
echo "::warning ::Activation failed, attempting retry #$retry_count"
echo "Activation failed, retrying in $delay seconds..."
sleep $delay
# Set exit code to 0 if activation was successful
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
UNITY_EXIT_CODE=0
fi;
# Double the delay for the next iteration
delay=$((delay * 2))
fi
done
# Remove license file
rm -f $FILE_PATH
if [[ $retry_count -eq 5 ]]
then
echo "Activation failed after 5 retries"
fi
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
echo "Requesting activation (professional license)"
# Activate license
unity-editor \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
@@ -68,18 +81,14 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
echo "Adding licensing server config"
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
@@ -88,13 +97,10 @@ else
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/activation for more"
echo "Visit https://game.ci/docs/github/getting-started for more"
echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
# Immediately exit as no UNITY_EXIT_CODE can be derived.
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
exit 1;
fi
@@ -109,6 +115,8 @@ else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi
# Return to previous working directory
popd

View File

@@ -19,22 +19,6 @@ echo "Using build name \"$BUILD_NAME\"."
echo "Using build target \"$BUILD_TARGET\"."
#
# Display the build profile
#
if [ -z "$BUILD_PROFILE" ]; then
# User has not provided a build profile
#
echo "Doing a default \"$BUILD_TARGET\" platform build."
#
else
# User has provided a path to a build profile `.asset` file
#
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
#
fi
#
# Display build path and file
#
@@ -78,6 +62,19 @@ else
#
fi
#
# Prepare Android SDK, if needed
#
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
#
# Pre-build debug information
#
@@ -122,14 +119,12 @@ echo ""
unity-editor \
-logfile /dev/stdout \
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
-quit \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET" ) \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildProfile "$BUILD_PROFILE" \
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \
@@ -138,8 +133,6 @@ unity-editor \
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
-androidExportType "$ANDROID_EXPORT_TYPE" \
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
$CUSTOM_PARAMETERS
# Catch exit code
@@ -158,7 +151,6 @@ fi
# Make a given user owner of all artifacts
if [[ -n "$CHOWN_FILES_TO" ]]; then
echo "Changing ownership of files to $CHOWN_FILES_TO for $BUILD_PATH_FULL and $UNITY_PROJECT_PATH"
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
fi

View File

@@ -1,6 +1,11 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
#
# Return any floating license used.
#
@@ -8,15 +13,15 @@ if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then
#
# SERIAL LICENSE MODE
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
unity-editor \
-logFile /dev/stdout \
-quit \
-returnlicense \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
-returnlicense
fi
# Return to previous working directory
popd

View File

@@ -1,48 +0,0 @@
#!/usr/bin/env bash
#
# Run steps
#
source /steps/set_extra_git_configs.sh
source /steps/set_gitcredential.sh
if [ "$SKIP_ACTIVATION" != "true" ]; then
source /steps/activate.sh
# If we didn't activate successfully, exit with the exit code from the activation step.
if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
exit $UNITY_EXIT_CODE
fi
else
echo "Skipping activation"
fi
source /steps/build.sh
if [ "$SKIP_ACTIVATION" != "true" ]; then
source /steps/return_license.sh
fi
#
# Instructions for debugging
#
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
echo ""
fi;
#
# Exit with code from the build step.
#
# Exiting su
exit $BUILD_EXIT_CODE

View File

@@ -1,29 +0,0 @@
#!/usr/bin/env bash
if [ -z "${GIT_CONFIG_EXTENSIONS}" ]
then
echo "GIT_CONFIG_EXTENSIONS unset skipping"
else
echo "GIT_CONFIG_EXTENSIONS is set configuring extra git configs"
IFS=$'\n'
for config in $(echo "${GIT_CONFIG_EXTENSIONS}" | sed 's/\(.*\)=\(.*\)/"\1" "\2"/g'); do
if [[ $config =~ \"([^\"]+)\"\ \"([^\"]+)\" ]]; then
key="${BASH_REMATCH[1]}"
value="${BASH_REMATCH[2]}"
else
echo "Error parsing config: $config"
exit 1
fi
echo "Adding extra git config: \"$key\" = \"$value\""
git config --global --add "$key" "$value"
done
unset IFS
fi
echo "---------- git config --list -------------"
git config --list
echo "---------- git config --list --show-origin -------------"
git config --list --show-origin

View File

@@ -9,8 +9,8 @@ else
git config --global credential.helper store
git config --global --replace-all url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf ssh://git@github.com/
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf git@github.com
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"

View File

@@ -1,93 +1,7 @@
# Activates Unity
Write-Output ""
Write-Output "###########################"
Write-Output "# Activating #"
Write-Output "###########################"
Write-Output ""
if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
{
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
Write-Output "Requesting activation"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $ACTIVATION_OUTPUT.Handle
while ($true) {
if ($ACTIVATION_OUTPUT.HasExited) {
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
# Display results
if ($ACTIVATION_EXIT_CODE -eq 0)
{
Write-Output "Activation Succeeded"
} else
{
Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
}
break
}
Start-Sleep -Seconds 3
}
}
elseif( ($null -ne ${env:UNITY_LICENSING_SERVER}))
{
#
# Custom Unity License Server
#
Write-Output "Adding licensing server config"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
-ArgumentList "--acquire-floating" `
-NoNewWindow `
-PassThru `
-Wait `
-RedirectStandardOutput "license.txt"
$PARSEDFILE = (Get-Content "license.txt" | Select-String -AllMatches -Pattern '\".*?\"' | ForEach-Object { $_.Matches.Value }) -replace '"'
$env:FLOATING_LICENSE = $PARSEDFILE[1]
$FLOATING_LICENSE_TIMEOUT = $PARSEDFILE[3]
Write-Output "Acquired floating license: ""$env:FLOATING_LICENSE"" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
}
else
{
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
Write-Output "License activation strategy could not be determined."
Write-Output ""
Write-Output "Visit https://game.ci/docs/github/activation for more"
Write-Output "details on how to set up one of the possible activation strategies."
Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
$ACTIVATION_EXIT_CODE = 1;
}
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath "c:/BlankProject" `
-logfile | Out-Host

View File

@@ -16,25 +16,6 @@ Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
#
# Display the build profile
#
if ($Env:BUILD_PROFILE)
{
# User has provided a path to a build profile `.asset` file
#
Write-Output "$('Using build profile "')$($Env:BUILD_PROFILE)$('" relative to "')$($Env:UNITY_PROJECT_PATH)$('".')"
#
}
else
{
# User has not provided a build profile
#
Write-Output "$('Doing a default "')$($Env:BUILD_TARGET)$('" platform build.')"
#
}
#
# Display build path and file
#
@@ -85,26 +66,6 @@ else
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
}
if ( "$Env:BUILD_TARGET" -eq "Android" -and -not ([string]::IsNullOrEmpty("$Env:ANDROID_KEYSTORE_BASE64")) )
{
Write-Output "Creating Android keystore."
# Write to consistent location as Windows Unity seems to have issues with pwd and can't find the keystore
$keystorePath = "C:/android.keystore"
[System.IO.File]::WriteAllBytes($keystorePath, [System.Convert]::FromBase64String($Env:ANDROID_KEYSTORE_BASE64))
# Ensure the project settings are pointed at the correct path
$unitySettingsPath = "$Env:UNITY_PROJECT_PATH\ProjectSettings\ProjectSettings.asset"
$fileContent = Get-Content -Path "$unitySettingsPath"
$fileContent = $fileContent -replace "AndroidKeystoreName:\s+.*", "AndroidKeystoreName: $keystorePath"
$fileContent | Set-Content -Path "$unitySettingsPath"
Write-Output "Created Android keystore."
}
else {
Write-Output "Not creating Android keystore."
}
#
# Pre-build debug information
#
@@ -148,84 +109,49 @@ Write-Output "# Building project #"
Write-Output "###########################"
Write-Output ""
$unityGraphics = "-nographics"
if ($LLVMPIPE_INSTALLED -eq "true")
{
$unityGraphics = "-force-opengl"
}
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
$unityArgs = @(
"-quit",
"-batchmode",
$unityGraphics,
"-silent-crashes",
"-customBuildName", "`"$Env:BUILD_NAME`"",
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
"-executeMethod", "`"$Env:BUILD_METHOD`"",
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
"-buildVersion", "`"$Env:VERSION`"",
"-androidVersionCode", "`"$Env:ANDROID_VERSION_CODE`"",
"-androidKeystorePass", "`"$Env:ANDROID_KEYSTORE_PASS`"",
"-androidKeyaliasName", "`"$Env:ANDROID_KEYALIAS_NAME`"",
"-androidKeyaliasPass", "`"$Env:ANDROID_KEYALIAS_PASS`"",
"-androidTargetSdkVersion", "`"$Env:ANDROID_TARGET_SDK_VERSION`"",
"-androidExportType", "`"$Env:ANDROID_EXPORT_TYPE`"",
"-androidSymbolType", "`"$Env:ANDROID_SYMBOL_TYPE`"",
"-logfile", "-"
) + $customParametersArray
if (-not $Env:BUILD_PROFILE) {
$unityArgs += @("-buildTarget", "`"$Env:BUILD_TARGET`"")
}
if ($Env:BUILD_PROFILE) {
$unityArgs += @("-activeBuildProfile", "`"$Env:BUILD_PROFILE`"")
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
-projectPath $Env:UNITY_PROJECT_PATH `
-executeMethod $Env:BUILD_METHOD `
-buildTarget $Env:BUILD_TARGET `
-customBuildTarget $Env:BUILD_TARGET `
-customBuildPath $Env:CUSTOM_BUILD_PATH `
-buildVersion $Env:VERSION `
-androidVersionCode $Env:ANDROID_VERSION_CODE `
-androidKeystoreName $Env:ANDROID_KEYSTORE_NAME `
-androidKeystorePass $Env:ANDROID_KEYSTORE_PASS `
-androidKeyaliasName $Env:ANDROID_KEYALIAS_NAME `
-androidKeyaliasPass $Env:ANDROID_KEYALIAS_PASS `
-androidTargetSdkVersion $Env:ANDROID_TARGET_SDK_VERSION `
$customParametersArray `
-logfile | Out-Host
# Catch exit code
$Env:BUILD_EXIT_CODE=$?
# Display results
if ($Env:BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!"
} else
{
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
}
# Remove null items as that will fail the Start-Process call
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
# TODO: Determine if we need to set permissions on any files
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-ArgumentList $unityArgs `
-PassThru `
-NoNewWindow
#
# Results
#
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $unityProcess.Handle
Write-Output ""
Write-Output "###########################"
Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
while ($true) {
if ($unityProcess.HasExited) {
Start-Sleep -Seconds 3
Get-Process
$BUILD_EXIT_CODE = $unityProcess.ExitCode
# Display results
if ($BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!!"
} else
{
Write-Output "Build failed, with exit code $BUILD_EXIT_CODE"
}
Write-Output ""
Write-Output "###########################"
Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""
break
}
Start-Sleep -Seconds 3
}
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""

View File

@@ -1,55 +1,15 @@
Get-Process
# Copy .upmconfig.toml if it exists
if (Test-Path "C:\githubhome\.upmconfig.toml") {
Write-Host "Copying .upmconfig.toml to $Env:USERPROFILE\.upmconfig.toml"
Copy-Item -Path "C:\githubhome\.upmconfig.toml" -Destination "$Env:USERPROFILE\.upmconfig.toml" -Force
} else {
Write-Host "No .upmconfig.toml found at C:\githubhome"
}
# Activate Unity
& "c:\steps\activate.ps1"
# Import any necessary registry keys, ie: location of windows 10 sdk
# No guarantee that there will be any necessary registry keys, ie: tvOS
Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname }
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
# Register the Visual Studio installation so Unity can find it
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
# Kill the regsvr process
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
# Install Visual C++ 2013 Redistributables
. "c:\steps\install_vcredist13.ps1"
# Setup Git Credentials
. "c:\steps\set_gitcredential.ps1"
if ($env:ENABLE_GPU -eq "true") {
# Install LLVMpipe software graphics driver
. "c:\steps\install_llvmpipe.ps1"
}
# Activate Unity
if ($env:SKIP_ACTIVATION -ne "true") {
. "c:\steps\activate.ps1"
# If we didn't activate successfully, exit with the exit code from the activation step.
if ($ACTIVATION_EXIT_CODE -ne 0) {
exit $ACTIVATION_EXIT_CODE
}
}
else {
Write-Host "Skipping activation"
}
# Build the project
. "c:\steps\build.ps1"
& "c:\steps\build.ps1"
# Free the seat for the activated license
if ($env:SKIP_ACTIVATION -ne "true") {
. "c:\steps\return_license.ps1"
}
Get-Process
exit $BUILD_EXIT_CODE
& "c:\steps\return_license.ps1"

View File

@@ -1,56 +0,0 @@
$Private:repo = "mmozeiko/build-mesa"
$Private:downloadPath = "$Env:TEMP\mesa.zip"
$Private:extractPath = "$Env:TEMP\mesa"
$Private:destinationPath = "$Env:UNITY_PATH\Editor\"
$Private:version = "25.1.0"
$LLVMPIPE_INSTALLED = "false"
try {
# Get the release info from GitHub API (version fixed to decrease probability of breakage)
$releaseUrl = "https://api.github.com/repos/$repo/releases/tags/$version"
$release = Invoke-RestMethod -Uri $releaseUrl -Headers @{ "User-Agent" = "PowerShell" }
# Get the download URL for the zip asset
$zipUrl = $release.assets | Where-Object { $_.name -like "mesa-llvmpipe-x64*.zip" } | Select-Object -First 1 -ExpandProperty browser_download_url
if (-not $zipUrl) {
throw "No zip file found in the latest release."
}
# Download the zip file
Write-Host "Downloading $zipUrl..."
Invoke-WebRequest -Uri $zipUrl -OutFile $downloadPath
# Create extraction directory if it doesn't exist
if (-not (Test-Path $extractPath)) {
New-Item -ItemType Directory -Path $extractPath | Out-Null
}
# Extract the zip file
Write-Host "Extracting $downloadPath to $extractPath..."
Expand-Archive -Path $downloadPath -DestinationPath $extractPath -Force
# Create destination directory if it doesn't exist
if (-not (Test-Path $destinationPath)) {
New-Item -ItemType Directory -Path $destinationPath | Out-Null
}
# Copy extracted files to destination
Write-Host "Copying files to $destinationPath..."
Copy-Item -Path "$extractPath\*" -Destination $destinationPath -Recurse -Force
Write-Host "Successfully downloaded, extracted, and copied Mesa files to $destinationPath"
$LLVMPIPE_INSTALLED = "true"
} catch {
Write-Error "An error occurred: $_"
} finally {
# Clean up temporary files
if (Test-Path $downloadPath) {
Remove-Item $downloadPath -Force
}
if (Test-Path $extractPath) {
Remove-Item $extractPath -Recurse -Force
}
}

View File

@@ -1,11 +0,0 @@
# For some reason, Unity is failing in github actions windows runners
# due to missing Visual C++ 2013 redistributables.
# This script downloads and installs the required redistributables.
Write-Output ""
Write-Output "#########################################################"
Write-Output "# Installing Visual C++ Redistributables (2013) #"
Write-Output "#########################################################"
Write-Output ""
choco install vcredist2013 -y --no-progress

View File

@@ -1,61 +1,7 @@
# Return the active Unity license
Write-Output ""
Write-Output "###########################"
Write-Output "# Return License #"
Write-Output "###########################"
Write-Output ""
if (($null -ne ${env:UNITY_LICENSING_SERVER}))
{
Write-Output "Returning floating license: ""$env:FLOATING_LICENSE"""
Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
-ArgumentList "--return-floating ""$env:FLOATING_LICENSE"" " `
-NoNewWindow `
-Wait
}
elseif (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
{
#
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
while ($true) {
if ($RETURN_LICENSE_OUTPUT.HasExited) {
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
# Display results
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
{
Write-Output "License Return Succeeded"
} else
{
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
free the seat in your Unity admin panel or you might run out of seats to activate with."
}
break
}
Start-Sleep -Seconds 3
}
}
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-projectPath "c:/BlankProject" `
-logfile | Out-Host

View File

@@ -1,20 +0,0 @@
if ($null -eq ${env:GIT_PRIVATE_TOKEN}) {
Write-Host "GIT_PRIVATE_TOKEN unset skipping"
}
else {
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
}
Write-Host "---------- git config --list -------------"
git config --list
Write-Host "---------- git config --list --show-origin -------------"
git config --list --show-origin

2
dist/sourcemap-register.js generated vendored

File diff suppressed because one or more lines are too long

60
dist/xhr-sync-worker.js vendored Normal file
View File

@@ -0,0 +1,60 @@
"use strict";
/* eslint-disable no-process-exit */
const util = require("util");
const { JSDOM } = require("../../../..");
const { READY_STATES } = require("./xhr-utils");
const idlUtils = require("../generated/utils");
const tough = require("tough-cookie");
const dom = new JSDOM();
const xhr = new dom.window.XMLHttpRequest();
const xhrImpl = idlUtils.implForWrapper(xhr);
const chunks = [];
process.stdin.on("data", chunk => {
chunks.push(chunk);
});
process.stdin.on("end", () => {
const buffer = Buffer.concat(chunks);
const flag = JSON.parse(buffer.toString());
if (flag.body && flag.body.type === "Buffer" && flag.body.data) {
flag.body = Buffer.from(flag.body.data);
}
if (flag.cookieJar) {
flag.cookieJar = tough.CookieJar.fromJSON(flag.cookieJar);
}
flag.synchronous = false;
Object.assign(xhrImpl.flag, flag);
const { properties } = xhrImpl;
xhrImpl.readyState = READY_STATES.OPENED;
try {
xhr.addEventListener("loadend", () => {
if (properties.error) {
properties.error = properties.error.stack || util.inspect(properties.error);
}
process.stdout.write(JSON.stringify({
responseURL: xhrImpl.responseURL,
status: xhrImpl.status,
statusText: xhrImpl.statusText,
properties
}), () => {
process.exit(0);
});
}, false);
xhr.send(flag.body);
} catch (error) {
properties.error += error.stack || util.inspect(error);
process.stdout.write(JSON.stringify({
responseURL: xhrImpl.responseURL,
status: xhrImpl.status,
statusText: xhrImpl.statusText,
properties
}), () => {
process.exit(0);
});
}
});

View File

@@ -1,3 +1,3 @@
hook: after
hook: after-build
commands: |
echo "after-build hook test!"

View File

@@ -1,3 +1,3 @@
hook: before
hook: before-build
commands: |
echo "before-build hook test!!"

View File

@@ -1,122 +0,0 @@
# game-ci CLI installer for Windows
# Usage: irm https://raw.githubusercontent.com/game-ci/unity-builder/main/install.ps1 | iex
#
# Environment variables:
# GAME_CI_VERSION - Install a specific version (e.g., v2.0.0). Defaults to latest.
# GAME_CI_INSTALL - Installation directory. Defaults to $HOME\.game-ci\bin.
$ErrorActionPreference = 'Stop'
$Repo = "game-ci/unity-builder"
$InstallDir = if ($env:GAME_CI_INSTALL) { $env:GAME_CI_INSTALL } else { Join-Path $env:USERPROFILE ".game-ci\bin" }
$AssetName = "game-ci-windows-x64.exe"
$BinaryName = "game-ci.exe"
function Write-Info($Message) {
Write-Host "info: " -ForegroundColor Green -NoNewline
Write-Host $Message
}
function Write-Warn($Message) {
Write-Host "warn: " -ForegroundColor Yellow -NoNewline
Write-Host $Message
}
# Determine version
if ($env:GAME_CI_VERSION) {
$Version = $env:GAME_CI_VERSION
Write-Info "Using specified version: $Version"
} else {
Write-Info "Fetching latest release..."
try {
$Release = Invoke-RestMethod "https://api.github.com/repos/$Repo/releases/latest"
$Version = $Release.tag_name
} catch {
Write-Host "error: Could not determine latest version. Check https://github.com/$Repo/releases" -ForegroundColor Red
exit 1
}
}
$DownloadUrl = "https://github.com/$Repo/releases/download/$Version/$AssetName"
$ChecksumUrl = "https://github.com/$Repo/releases/download/$Version/checksums.txt"
$BinaryPath = Join-Path $InstallDir $BinaryName
Write-Host ""
Write-Info "Installing game-ci $Version (windows-x64)"
Write-Info " from: $DownloadUrl"
Write-Info " to: $BinaryPath"
Write-Host ""
# Create install directory
if (-not (Test-Path $InstallDir)) {
New-Item -ItemType Directory -Force -Path $InstallDir | Out-Null
}
# Download binary
try {
Invoke-WebRequest -Uri $DownloadUrl -OutFile $BinaryPath -UseBasicParsing
} catch {
if ($_.Exception.Response.StatusCode -eq 404) {
Write-Host "error: Release asset not found: $AssetName ($Version)" -ForegroundColor Red
Write-Host " Check available assets at https://github.com/$Repo/releases/tag/$Version" -ForegroundColor Red
} else {
Write-Host "error: Download failed: $_" -ForegroundColor Red
}
exit 1
}
# Verify checksum
try {
$Checksums = Invoke-WebRequest -Uri $ChecksumUrl -UseBasicParsing | Select-Object -ExpandProperty Content
$ExpectedLine = $Checksums -split "`n" | Where-Object { $_ -match $AssetName } | Select-Object -First 1
if ($ExpectedLine) {
$ExpectedHash = ($ExpectedLine -split '\s+')[0]
$ActualHash = (Get-FileHash -Path $BinaryPath -Algorithm SHA256).Hash.ToLower()
if ($ExpectedHash -eq $ActualHash) {
Write-Info "Checksum verified (SHA256)"
} else {
Write-Host "error: Checksum verification failed!" -ForegroundColor Red
Write-Host " Expected: $ExpectedHash" -ForegroundColor Red
Write-Host " Got: $ActualHash" -ForegroundColor Red
Remove-Item $BinaryPath -Force
exit 1
}
}
} catch {
# Checksums not available for this release; continue without verification
}
# Verify the binary works
try {
$VersionOutput = & $BinaryPath version 2>&1
Write-Info "Verified: $($VersionOutput | Select-Object -First 1)"
} catch {
Write-Warn "Binary downloaded but could not verify. It may still work."
}
Write-Host ""
Write-Host "game-ci installed successfully!" -ForegroundColor Green -BackgroundColor Black
Write-Host ""
# Check PATH and offer to add
$UserPath = [Environment]::GetEnvironmentVariable('PATH', 'User')
if ($UserPath -notlike "*$InstallDir*") {
Write-Warn "game-ci is not in your PATH."
Write-Host ""
Write-Host "To add it permanently, run:" -ForegroundColor Yellow
Write-Host ""
Write-Host " [Environment]::SetEnvironmentVariable('PATH', ""$InstallDir;"" + [Environment]::GetEnvironmentVariable('PATH', 'User'), 'User')"
Write-Host ""
Write-Info "Then restart your terminal."
# Offer to add automatically
Write-Host ""
$AddToPath = Read-Host "Add to PATH now? (Y/n)"
if ($AddToPath -ne 'n' -and $AddToPath -ne 'N') {
[Environment]::SetEnvironmentVariable('PATH', "$InstallDir;$UserPath", 'User')
$env:PATH = "$InstallDir;$env:PATH"
Write-Info "Added to PATH. You can now run: game-ci --help"
}
} else {
Write-Info "game-ci is already in your PATH. Run: game-ci --help"
}

View File

@@ -1,196 +0,0 @@
#!/bin/sh
# game-ci CLI installer
# Usage: curl -fsSL https://raw.githubusercontent.com/game-ci/unity-builder/main/install.sh | sh
#
# Environment variables:
# GAME_CI_VERSION - Install a specific version (e.g., v2.0.0). Defaults to latest.
# GAME_CI_INSTALL - Installation directory. Defaults to ~/.game-ci/bin.
set -e
REPO="game-ci/unity-builder"
INSTALL_DIR="${GAME_CI_INSTALL:-$HOME/.game-ci/bin}"
BINARY_NAME="game-ci"
# Colors (disabled if not a terminal)
if [ -t 1 ]; then
BOLD='\033[1m'
GREEN='\033[0;32m'
YELLOW='\033[0;33m'
RED='\033[0;31m'
RESET='\033[0m'
else
BOLD=''
GREEN=''
YELLOW=''
RED=''
RESET=''
fi
info() {
printf "${GREEN}info${RESET}: %s\n" "$1"
}
warn() {
printf "${YELLOW}warn${RESET}: %s\n" "$1"
}
error() {
printf "${RED}error${RESET}: %s\n" "$1" >&2
exit 1
}
# Detect OS and architecture
detect_platform() {
OS="$(uname -s)"
ARCH="$(uname -m)"
case "$OS" in
Linux*) PLATFORM="linux" ;;
Darwin*) PLATFORM="macos" ;;
MINGW*|MSYS*|CYGWIN*)
PLATFORM="windows"
warn "For Windows, consider using install.ps1 instead:"
warn " irm https://raw.githubusercontent.com/game-ci/unity-builder/main/install.ps1 | iex"
;;
*) error "Unsupported operating system: $OS" ;;
esac
case "$ARCH" in
x86_64|amd64) ARCH="x64" ;;
aarch64|arm64) ARCH="arm64" ;;
*) error "Unsupported architecture: $ARCH" ;;
esac
ASSET_NAME="game-ci-${PLATFORM}-${ARCH}"
if [ "$PLATFORM" = "windows" ]; then
ASSET_NAME="${ASSET_NAME}.exe"
BINARY_NAME="game-ci.exe"
fi
}
# Get latest release tag from GitHub API
get_latest_version() {
if [ -n "$GAME_CI_VERSION" ]; then
VERSION="$GAME_CI_VERSION"
info "Using specified version: $VERSION"
return
fi
info "Fetching latest release..."
if command -v curl > /dev/null 2>&1; then
VERSION=$(curl -fsSL "https://api.github.com/repos/${REPO}/releases/latest" | grep '"tag_name"' | sed -E 's/.*"([^"]+)".*/\1/')
elif command -v wget > /dev/null 2>&1; then
VERSION=$(wget -qO- "https://api.github.com/repos/${REPO}/releases/latest" | grep '"tag_name"' | sed -E 's/.*"([^"]+)".*/\1/')
else
error "Neither curl nor wget found. Please install one of them."
fi
if [ -z "$VERSION" ]; then
error "Could not determine latest version. Check https://github.com/${REPO}/releases"
fi
}
# Download and install the binary
install() {
DOWNLOAD_URL="https://github.com/${REPO}/releases/download/${VERSION}/${ASSET_NAME}"
printf "\n"
info "Installing game-ci ${VERSION} (${PLATFORM}-${ARCH})"
info " from: ${DOWNLOAD_URL}"
info " to: ${INSTALL_DIR}/${BINARY_NAME}"
printf "\n"
mkdir -p "$INSTALL_DIR"
# Download with progress
if command -v curl > /dev/null 2>&1; then
HTTP_CODE=$(curl -fSL "$DOWNLOAD_URL" -o "${INSTALL_DIR}/${BINARY_NAME}" -w "%{http_code}" 2>/dev/null) || true
if [ "$HTTP_CODE" = "404" ]; then
error "Release asset not found: ${ASSET_NAME} (${VERSION}). Check available assets at https://github.com/${REPO}/releases/tag/${VERSION}"
elif [ ! -f "${INSTALL_DIR}/${BINARY_NAME}" ]; then
error "Download failed. URL: ${DOWNLOAD_URL}"
fi
elif command -v wget > /dev/null 2>&1; then
wget -q "$DOWNLOAD_URL" -O "${INSTALL_DIR}/${BINARY_NAME}" || error "Download failed. URL: ${DOWNLOAD_URL}"
fi
chmod +x "${INSTALL_DIR}/${BINARY_NAME}"
# Verify the binary works
if "${INSTALL_DIR}/${BINARY_NAME}" version > /dev/null 2>&1; then
INSTALLED_VERSION=$("${INSTALL_DIR}/${BINARY_NAME}" version 2>&1 | head -1)
info "Verified: ${INSTALLED_VERSION}"
else
warn "Binary downloaded but could not verify. It may still work."
fi
printf "\n"
printf "${BOLD}game-ci installed successfully!${RESET}\n"
printf "\n"
# Check if install dir is in PATH
case ":$PATH:" in
*":${INSTALL_DIR}:"*)
info "game-ci is already in your PATH. Run: game-ci --help"
;;
*)
SHELL_NAME=$(basename "$SHELL" 2>/dev/null || echo "sh")
case "$SHELL_NAME" in
zsh) PROFILE="~/.zshrc" ;;
bash) PROFILE="~/.bashrc" ;;
fish) PROFILE="~/.config/fish/config.fish" ;;
*) PROFILE="~/.profile" ;;
esac
printf "${YELLOW}Add game-ci to your PATH by adding this to ${PROFILE}:${RESET}\n"
printf "\n"
if [ "$SHELL_NAME" = "fish" ]; then
printf " set -gx PATH \"%s\" \$PATH\n" "$INSTALL_DIR"
else
printf " export PATH=\"%s:\$PATH\"\n" "$INSTALL_DIR"
fi
printf "\n"
info "Then restart your shell or run: source ${PROFILE}"
;;
esac
}
# Verify checksum if checksums.txt is available
verify_checksum() {
if ! command -v sha256sum > /dev/null 2>&1; then
return 0
fi
CHECKSUM_URL="https://github.com/${REPO}/releases/download/${VERSION}/checksums.txt"
CHECKSUMS=""
if command -v curl > /dev/null 2>&1; then
CHECKSUMS=$(curl -fsSL "$CHECKSUM_URL" 2>/dev/null) || return 0
elif command -v wget > /dev/null 2>&1; then
CHECKSUMS=$(wget -qO- "$CHECKSUM_URL" 2>/dev/null) || return 0
fi
if [ -z "$CHECKSUMS" ]; then
return 0
fi
EXPECTED=$(echo "$CHECKSUMS" | grep "$ASSET_NAME" | awk '{print $1}')
if [ -z "$EXPECTED" ]; then
return 0
fi
ACTUAL=$(sha256sum "${INSTALL_DIR}/${BINARY_NAME}" | awk '{print $1}')
if [ "$EXPECTED" != "$ACTUAL" ]; then
error "Checksum verification failed!\n Expected: ${EXPECTED}\n Got: ${ACTUAL}"
fi
info "Checksum verified (SHA256)"
}
# Main
detect_platform
get_latest_version
install
verify_checksum

View File

@@ -1,11 +0,0 @@
const base = require('./jest.config.js');
module.exports = {
...base,
forceExit: true,
detectOpenHandles: true,
testTimeout: 120000,
maxWorkers: 1,
};

View File

@@ -18,6 +18,7 @@ module.exports = {
transform: {
'^.+\\.ts$': 'ts-jest',
},
autoRun: false,
// Indicates whether each individual test should be reported during the run
verbose: true,
@@ -25,6 +26,6 @@ module.exports = {
// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
// Use jest.setup.js to polyfill fetch for all tests
setupFiles: ['<rootDir>/jest.setup.js'],
// A list of paths to modules that run some code to configure or set up the testing framework before each test
setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
};

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@@ -1,2 +0,0 @@
const fetch = require('node-fetch');
global.fetch = fetch;

View File

@@ -1,92 +1,57 @@
{
"name": "unity-builder",
"version": "3.0.0",
"version": "2.0.0",
"description": "Build Unity projects for different platforms.",
"main": "dist/index.js",
"bin": {
"game-ci": "./lib/cli.js"
},
"pkg": {
"scripts": "lib/**/*.js",
"assets": [
"lib/**/*.json",
"package.json"
],
"targets": [
"node20-linux-x64",
"node20-linux-arm64",
"node20-macos-x64",
"node20-macos-arm64",
"node20-win-x64"
],
"outputPath": "dist-binaries"
},
"repository": "git@github.com:game-ci/unity-builder.git",
"author": "Webber <webber@takken.io>",
"license": "MIT",
"scripts": {
"prepare": "lefthook install",
"prepare": "lefthook install && npx husky uninstall -y",
"build": "yarn && tsc && ncc build lib --source-map --license licenses.txt",
"lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
"format": "prettier --write \"src/**/*.{js,ts}\"",
"cli": "yarn ts-node src/index.ts -m cli",
"game-ci": "ts-node src/cli.ts",
"gcp-secrets-tests": "cross-env providerStrategy=aws orchestratorTests=true inputPullCommand=\"gcp-secret-manager\" populateOverride=true pullInputList=UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD yarn test -i -t \"orchestrator\"",
"gcp-secrets-cli": "cross-env orchestratorTests=true USE_IL2CPP=false inputPullCommand=\"gcp-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --pullInputList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"aws-secrets-cli": "cross-env orchestratorTests=true inputPullCommand=\"aws-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --pullInputList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"cli-aws": "cross-env providerStrategy=aws yarn run test-cli",
"cli-k8s": "cross-env providerStrategy=k8s yarn run test-cli",
"test-cli": "cross-env orchestratorTests=true yarn ts-node src/index.ts -m cli --projectPath test-project",
"gcp-secrets-tests": "cross-env cloudRunnerCluster=aws cloudRunnerTests=true readInputOverrideCommand=\"gcp-secret-manager\" populateOverride=true readInputFromOverrideList=UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD yarn test -i -t \"cloud runner\"",
"gcp-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"gcp-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"aws-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"aws-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"cli-aws": "cross-env cloudRunnerCluster=aws yarn run test-cli",
"cli-k8s": "cross-env cloudRunnerCluster=k8s yarn run test-cli",
"test-cli": "cross-env cloudRunnerTests=true yarn ts-node src/index.ts -m cli --projectPath test-project",
"test": "jest",
"test:ci": "jest --config=jest.ci.config.js --runInBand",
"test-i": "cross-env orchestratorTests=true yarn test -i -t \"orchestrator\"",
"test-i": "cross-env cloudRunnerTests=true yarn test -i -t \"cloud runner\"",
"test-i-*": "yarn run test-i-aws && yarn run test-i-k8s",
"test-i-aws": "cross-env orchestratorTests=true providerStrategy=aws yarn test -i -t \"orchestrator\"",
"test-i-k8s": "cross-env orchestratorTests=true providerStrategy=k8s yarn test -i -t \"orchestrator\""
},
"engines": {
"node": ">=18.x"
"test-i-aws": "cross-env cloudRunnerTests=true cloudRunnerCluster=aws yarn test -i -t \"cloud runner\"",
"test-i-k8s": "cross-env cloudRunnerTests=true cloudRunnerCluster=k8s yarn test -i -t \"cloud runner\""
},
"dependencies": {
"@actions/cache": "^4.0.0",
"@actions/core": "^1.11.1",
"@actions/exec": "^1.1.1",
"@actions/github": "^6.0.0",
"@aws-sdk/client-cloudformation": "^3.777.0",
"@aws-sdk/client-cloudwatch-logs": "^3.777.0",
"@aws-sdk/client-ecs": "^3.778.0",
"@aws-sdk/client-kinesis": "^3.777.0",
"@aws-sdk/client-s3": "^3.779.0",
"@actions/core": "^1.10.0",
"@actions/exec": "^1.1.0",
"@actions/github": "^5.0.0",
"@kubernetes/client-node": "^0.16.3",
"@octokit/core": "^5.1.0",
"@octokit/core": "^3.5.1",
"async-wait-until": "^2.0.12",
"aws-sdk": "^2.1081.0",
"base-64": "^1.0.0",
"commander": "^9.0.0",
"commander-ts": "^0.2.0",
"kubernetes-client": "^9.0.0",
"md5": "^2.3.0",
"nanoid": "^3.3.1",
"reflect-metadata": "^0.1.13",
"semver": "^7.5.2",
"shell-quote": "^1.8.3",
"ts-md5": "^1.3.1",
"unity-changeset": "^3.1.0",
"uuid": "^9.0.0",
"yaml": "^2.2.2",
"yargs": "^17.7.2"
"semver": "^7.3.5",
"unity-changeset": "^1.6.0",
"uuid": "^8.3.2",
"yaml": "^1.10.2"
},
"devDependencies": {
"@types/base-64": "^1.0.0",
"@arkweid/lefthook": "^0.7.7",
"@types/jest": "^27.4.1",
"@types/node": "^17.0.23",
"@types/semver": "^7.3.9",
"@types/uuid": "^9.0.0",
"@types/yargs": "^17.0.35",
"@typescript-eslint/parser": "4.8.1",
"@vercel/ncc": "^0.36.1",
"@vercel/ncc": "^0.33.3",
"cross-env": "^7.0.3",
"eslint": "^7.23.0",
"eslint": "7.17.0",
"eslint-config-prettier": "8.1.0",
"eslint-plugin-github": "^4.1.1",
"eslint-plugin-jest": "24.1.3",
@@ -94,19 +59,11 @@
"eslint-plugin-unicorn": "28.0.2",
"jest": "^27.5.1",
"jest-circus": "^27.5.1",
"jest-fail-on-console": "^3.0.2",
"jest-fail-on-console": "^2.3.0",
"js-yaml": "^4.1.0",
"lefthook": "^1.6.1",
"node-fetch": "2",
"pkg": "^5.8.1",
"prettier": "^2.5.1",
"ts-jest": "^27.1.3",
"ts-node": "10.8.1",
"typescript": "4.7.4",
"yarn-audit-fix": "^9.3.8"
},
"volta": {
"node": "20.5.1",
"yarn": "1.22.19"
"ts-node": "10.4.0",
"typescript": "4.1.3"
}
}

View File

@@ -1,15 +0,0 @@
echo "installing game-ci cli"
if exist %UserProfile%\AppData\LocalLow\game-ci\ (
echo Installed Updating
git -C %UserProfile%\AppData\LocalLow\game-ci\ fetch
git -C %UserProfile%\AppData\LocalLow\game-ci\ reset --hard
git -C %UserProfile%\AppData\LocalLow\game-ci\ pull
git -C %UserProfile%\AppData\LocalLow\game-ci\ branch
) else (
echo Not Installed Downloading...
mkdir %UserProfile%\AppData\LocalLow\game-ci\
git clone https://github.com/game-ci/unity-builder %UserProfile%\AppData\LocalLow\game-ci\
)
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ install
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ run gcp-secrets-cli %* --projectPath %cd% --awsStackName game-ci-cli

View File

@@ -1,39 +0,0 @@
#!/usr/bin/env node
import yargs from 'yargs';
import { hideBin } from 'yargs/helpers';
import buildCommand from './cli/commands/build';
import activateCommand from './cli/commands/activate';
import orchestrateCommand from './cli/commands/orchestrate';
import statusCommand from './cli/commands/status';
import versionCommand from './cli/commands/version';
import updateCommand from './cli/commands/update';
import * as core from '@actions/core';
const cli = yargs(hideBin(process.argv))
.scriptName('game-ci')
.usage('$0 <command> [options]')
.command(buildCommand)
.command(activateCommand)
.command(orchestrateCommand)
.command(statusCommand)
.command(versionCommand)
.command(updateCommand)
.demandCommand(1, 'You must specify a command. Run game-ci --help for available commands.')
.strict()
.alias('h', 'help')
.epilogue('For more information, visit https://game.ci')
.wrap(Math.min(120, process.stdout.columns || 80));
async function main() {
try {
await cli.parse();
} catch (error: any) {
if (error.name !== 'YError') {
core.error(`Error: ${error.message}`);
process.exit(1);
}
}
}
main();

View File

@@ -1,110 +0,0 @@
import { execFile } from 'node:child_process';
import path from 'node:path';
/**
* Integration tests that spawn the CLI as a child process and verify
* exit codes and output. Uses node with --require ts-node/register to
* run the TypeScript entry point directly so no build step is required.
*/
const CLI_ENTRY = path.resolve(__dirname, '..', '..', 'cli.ts');
function runCli(cliArguments: string[]): Promise<{ code: number | null; stdout: string; stderr: string }> {
return new Promise((resolve) => {
execFile(
process.execPath,
['--require', 'ts-node/register/transpile-only', CLI_ENTRY, ...cliArguments],
{ timeout: 30_000, cwd: path.resolve(__dirname, '..', '..', '..') },
(error, stdout, stderr) => {
resolve({
code: error ? error.code ?? 1 : 0,
stdout: stdout.toString(),
stderr: stderr.toString(),
});
},
);
});
}
// Integration tests spawn child processes which need more time than the default 5s
jest.setTimeout(30_000);
describe('CLI integration', () => {
it('exits 0 and shows all commands for --help', async () => {
const result = await runCli(['--help']);
expect(result.code).toStrictEqual(0);
expect(result.stdout).toContain('game-ci');
expect(result.stdout).toContain('build');
expect(result.stdout).toContain('activate');
expect(result.stdout).toContain('orchestrate');
expect(result.stdout).toContain('status');
expect(result.stdout).toContain('version');
expect(result.stdout).toContain('update');
});
it('exits 0 and shows version info for version command', async () => {
const result = await runCli(['version']);
expect(result.code).toStrictEqual(0);
expect(result.stdout).toContain('unity-builder');
});
it('exits 0 and shows build flags for build --help', async () => {
const result = await runCli(['build', '--help']);
expect(result.code).toStrictEqual(0);
expect(result.stdout).toContain('--target-platform');
expect(result.stdout).toContain('--unity-version');
expect(result.stdout).toContain('--project-path');
expect(result.stdout).toContain('--build-name');
expect(result.stdout).toContain('--builds-path');
expect(result.stdout).toContain('--build-method');
expect(result.stdout).toContain('--custom-parameters');
expect(result.stdout).toContain('--provider-strategy');
});
it('exits non-zero for an unknown command', async () => {
const result = await runCli(['nonexistent']);
expect(result.code).not.toStrictEqual(0);
});
it('exits non-zero when no command is provided', async () => {
const result = await runCli([]);
expect(result.code).not.toStrictEqual(0);
});
it('exits 0 for orchestrate --help', async () => {
const result = await runCli(['orchestrate', '--help']);
expect(result.code).toStrictEqual(0);
expect(result.stdout).toContain('--target-platform');
expect(result.stdout).toContain('--provider-strategy');
expect(result.stdout).toContain('cache');
});
it('exits 0 for activate --help', async () => {
const result = await runCli(['activate', '--help']);
expect(result.code).toStrictEqual(0);
expect(result.stdout).toContain('activate');
});
it('exits 0 for orchestrate cache --help', async () => {
const result = await runCli(['orchestrate', 'cache', '--help']);
expect(result.code).toStrictEqual(0);
expect(result.stdout).toContain('cache');
});
it('exits 0 for update --help', async () => {
const result = await runCli(['update', '--help']);
expect(result.code).toStrictEqual(0);
expect(result.stdout).toContain('update');
expect(result.stdout).toContain('--force');
expect(result.stdout).toContain('--version');
});
});

View File

@@ -1,245 +0,0 @@
import buildCommand from '../commands/build';
import activateCommand from '../commands/activate';
import orchestrateCommand from '../commands/orchestrate';
import statusCommand from '../commands/status';
import versionCommand from '../commands/version';
import updateCommand from '../commands/update';
function createFakeYargs(): { yargs: any; options: Record<string, any> } {
const options: Record<string, any> = {};
const yargs: any = {
option: jest.fn(),
positional: jest.fn(),
example: jest.fn(),
env: jest.fn(),
command: jest.fn(),
};
yargs.option.mockImplementation((name: string, config: any) => {
options[name] = config;
return yargs;
});
yargs.positional.mockImplementation((name: string, config: any) => {
options[name] = config;
return yargs;
});
yargs.example.mockReturnValue(yargs);
yargs.env.mockReturnValue(yargs);
yargs.command.mockReturnValue(yargs);
return { yargs, options };
}
describe('CLI commands', () => {
describe('build command', () => {
it('exports the correct command name', () => {
expect(buildCommand.command).toStrictEqual('build');
});
it('has a description', () => {
expect(buildCommand.describe).toBeTruthy();
});
it('has a builder function', () => {
expect(typeof buildCommand.builder).toStrictEqual('function');
});
it('has a handler function', () => {
expect(typeof buildCommand.handler).toStrictEqual('function');
});
it('defines all expected build flags via builder', () => {
const { yargs, options } = createFakeYargs();
(buildCommand.builder as Function)(yargs);
// Core build flags
expect(options['target-platform']).toBeDefined();
expect(options['target-platform'].demandOption).toStrictEqual(true);
expect(options['unity-version']).toBeDefined();
expect(options['project-path']).toBeDefined();
expect(options['build-profile']).toBeDefined();
expect(options['build-name']).toBeDefined();
expect(options['builds-path']).toBeDefined();
expect(options['build-method']).toBeDefined();
expect(options['custom-parameters']).toBeDefined();
expect(options['versioning']).toBeDefined();
expect(options['version']).toBeDefined();
expect(options['custom-image']).toBeDefined();
expect(options['manual-exit']).toBeDefined();
expect(options['enable-gpu']).toBeDefined();
// Android flags
expect(options['android-version-code']).toBeDefined();
expect(options['android-export-type']).toBeDefined();
expect(options['android-keystore-name']).toBeDefined();
expect(options['android-keystore-base64']).toBeDefined();
expect(options['android-keystore-pass']).toBeDefined();
expect(options['android-keyalias-name']).toBeDefined();
expect(options['android-keyalias-pass']).toBeDefined();
expect(options['android-target-sdk-version']).toBeDefined();
expect(options['android-symbol-type']).toBeDefined();
// Docker flags
expect(options['docker-cpu-limit']).toBeDefined();
expect(options['docker-memory-limit']).toBeDefined();
expect(options['docker-workspace-path']).toBeDefined();
expect(options['run-as-host-user']).toBeDefined();
expect(options['chown-files-to']).toBeDefined();
// Provider flags
expect(options['provider-strategy']).toBeDefined();
expect(options['skip-activation']).toBeDefined();
expect(options['unity-licensing-server']).toBeDefined();
});
it('sets correct default values', () => {
const { yargs, options } = createFakeYargs();
(buildCommand.builder as Function)(yargs);
expect(options['unity-version'].default).toStrictEqual('auto');
expect(options['project-path'].default).toStrictEqual('.');
expect(options['builds-path'].default).toStrictEqual('build');
expect(options['versioning'].default).toStrictEqual('Semantic');
expect(options['manual-exit'].default).toStrictEqual(false);
expect(options['enable-gpu'].default).toStrictEqual(false);
expect(options['android-export-type'].default).toStrictEqual('androidPackage');
expect(options['android-symbol-type'].default).toStrictEqual('none');
expect(options['provider-strategy'].default).toStrictEqual('local');
});
it('provides camelCase aliases for kebab-case options', () => {
const { yargs, options } = createFakeYargs();
(buildCommand.builder as Function)(yargs);
expect(options['target-platform'].alias).toStrictEqual('targetPlatform');
expect(options['unity-version'].alias).toStrictEqual('unityVersion');
expect(options['project-path'].alias).toStrictEqual('projectPath');
expect(options['build-name'].alias).toStrictEqual('buildName');
expect(options['builds-path'].alias).toStrictEqual('buildsPath');
expect(options['build-method'].alias).toStrictEqual('buildMethod');
});
});
describe('activate command', () => {
it('exports the correct command name', () => {
expect(activateCommand.command).toStrictEqual('activate');
});
it('has a description', () => {
expect(activateCommand.describe).toBeTruthy();
});
it('has a builder function', () => {
expect(typeof activateCommand.builder).toStrictEqual('function');
});
it('has a handler function', () => {
expect(typeof activateCommand.handler).toStrictEqual('function');
});
});
describe('orchestrate command', () => {
it('exports the correct command name', () => {
expect(orchestrateCommand.command).toStrictEqual('orchestrate');
});
it('has a description', () => {
expect(orchestrateCommand.describe).toBeTruthy();
});
it('has a builder function', () => {
expect(typeof orchestrateCommand.builder).toStrictEqual('function');
});
it('has a handler function', () => {
expect(typeof orchestrateCommand.handler).toStrictEqual('function');
});
it('defines key orchestrator flags', () => {
const { yargs, options } = createFakeYargs();
(orchestrateCommand.builder as Function)(yargs);
expect(options['target-platform']).toBeDefined();
expect(options['provider-strategy']).toBeDefined();
expect(options['provider-strategy'].default).toStrictEqual('aws');
expect(options['aws-stack-name']).toBeDefined();
expect(options['kube-config']).toBeDefined();
expect(options['kube-volume']).toBeDefined();
expect(options['cache-key']).toBeDefined();
expect(options['watch-to-end']).toBeDefined();
expect(options['clone-depth']).toBeDefined();
});
it('registers cache as a subcommand', () => {
const { yargs } = createFakeYargs();
(orchestrateCommand.builder as Function)(yargs);
expect(yargs.command).toHaveBeenCalled();
});
});
describe('status command', () => {
it('exports the correct command name', () => {
expect(statusCommand.command).toStrictEqual('status');
});
it('has a description', () => {
expect(statusCommand.describe).toBeTruthy();
});
it('has a handler function', () => {
expect(typeof statusCommand.handler).toStrictEqual('function');
});
});
describe('version command', () => {
it('exports the correct command name', () => {
expect(versionCommand.command).toStrictEqual('version');
});
it('has a description', () => {
expect(versionCommand.describe).toBeTruthy();
});
it('has a handler function', () => {
expect(typeof versionCommand.handler).toStrictEqual('function');
});
});
describe('update command', () => {
it('exports the correct command name', () => {
expect(updateCommand.command).toStrictEqual('update');
});
it('has a description', () => {
expect(updateCommand.describe).toBeTruthy();
});
it('has a builder function', () => {
expect(typeof updateCommand.builder).toStrictEqual('function');
});
it('has a handler function', () => {
expect(typeof updateCommand.handler).toStrictEqual('function');
});
it('defines force and version flags', () => {
const { yargs, options } = createFakeYargs();
(updateCommand.builder as Function)(yargs);
expect(options['force']).toBeDefined();
expect(options['force'].type).toStrictEqual('boolean');
expect(options['force'].default).toStrictEqual(false);
expect(options['version']).toBeDefined();
expect(options['version'].type).toStrictEqual('string');
});
});
});

View File

@@ -1,221 +0,0 @@
import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
import { Cli } from '../../model/cli/cli';
import GitHub from '../../model/github';
afterEach(() => {
jest.restoreAllMocks();
Cli.options = undefined;
});
describe('mapCliArgumentsToInput', () => {
describe('basic mapping', () => {
it('populates Cli.options from CLI arguments', () => {
const cliArguments: CliArguments = {
targetPlatform: 'StandaloneLinux64',
unityVersion: '2022.3.56f1',
projectPath: './my-project',
};
mapCliArgumentsToInput(cliArguments);
expect(Cli.options).toBeDefined();
expect(Cli.options!['targetPlatform']).toStrictEqual('StandaloneLinux64');
expect(Cli.options!['unityVersion']).toStrictEqual('2022.3.56f1');
expect(Cli.options!['projectPath']).toStrictEqual('./my-project');
});
it('disables GitHub Actions input reading', () => {
const cliArguments: CliArguments = { targetPlatform: 'WebGL' };
mapCliArgumentsToInput(cliArguments);
expect(GitHub.githubInputEnabled).toStrictEqual(false);
});
it('sets mode to cli by default when not provided', () => {
const cliArguments: CliArguments = { targetPlatform: 'Android' };
mapCliArgumentsToInput(cliArguments);
expect(Cli.options!['mode']).toStrictEqual('cli');
});
it('preserves an explicitly provided mode', () => {
const cliArguments: CliArguments = { targetPlatform: 'Android', mode: 'custom-mode' };
mapCliArgumentsToInput(cliArguments);
expect(Cli.options!['mode']).toStrictEqual('custom-mode');
});
});
describe('default values', () => {
it('omits undefined values from Cli.options', () => {
const cliArguments: CliArguments = {
targetPlatform: 'StandaloneLinux64',
unityVersion: undefined,
buildName: undefined,
};
mapCliArgumentsToInput(cliArguments);
expect(Cli.options!['targetPlatform']).toStrictEqual('StandaloneLinux64');
expect(Cli.options!).not.toHaveProperty('unityVersion');
expect(Cli.options!).not.toHaveProperty('buildName');
});
});
describe('boolean conversion', () => {
it('converts boolean true to string "true"', () => {
const cliArguments: CliArguments = { manualExit: true };
mapCliArgumentsToInput(cliArguments);
expect(Cli.options!['manualExit']).toStrictEqual('true');
});
it('converts boolean false to string "false"', () => {
const cliArguments: CliArguments = { enableGpu: false };
mapCliArgumentsToInput(cliArguments);
expect(Cli.options!['enableGpu']).toStrictEqual('false');
});
it('converts allowDirtyBuild boolean to string', () => {
const cliArguments: CliArguments = { allowDirtyBuild: true };
mapCliArgumentsToInput(cliArguments);
expect(Cli.options!['allowDirtyBuild']).toStrictEqual('true');
});
});
describe('yargs internal properties', () => {
it('filters out yargs _ property', () => {
const cliArguments: CliArguments = {
targetPlatform: 'iOS',
_: ['build'] as any,
};
mapCliArgumentsToInput(cliArguments);
expect(Cli.options!).not.toHaveProperty('_');
});
it('filters out yargs $0 property', () => {
const cliArguments: CliArguments = {
targetPlatform: 'iOS',
$0: 'game-ci' as any,
};
mapCliArgumentsToInput(cliArguments);
expect(Cli.options!).not.toHaveProperty('$0');
});
});
describe('flag name conversion', () => {
it('passes camelCase keys through directly', () => {
const cliArguments: CliArguments = {
androidKeystoreName: 'my.keystore',
androidKeystorePass: 'secret',
dockerCpuLimit: '4',
dockerMemoryLimit: '8g',
};
mapCliArgumentsToInput(cliArguments);
expect(Cli.options!['androidKeystoreName']).toStrictEqual('my.keystore');
expect(Cli.options!['androidKeystorePass']).toStrictEqual('secret');
expect(Cli.options!['dockerCpuLimit']).toStrictEqual('4');
expect(Cli.options!['dockerMemoryLimit']).toStrictEqual('8g');
});
it('maps all android-related arguments', () => {
const cliArguments: CliArguments = {
androidVersionCode: '42',
androidExportType: 'androidAppBundle',
androidKeystoreBase64: 'base64data',
androidKeyaliasName: 'myalias',
androidKeyaliasPass: 'aliaspass',
androidTargetSdkVersion: '33',
androidSymbolType: 'public',
};
mapCliArgumentsToInput(cliArguments);
expect(Cli.options!['androidVersionCode']).toStrictEqual('42');
expect(Cli.options!['androidExportType']).toStrictEqual('androidAppBundle');
expect(Cli.options!['androidKeystoreBase64']).toStrictEqual('base64data');
expect(Cli.options!['androidKeyaliasName']).toStrictEqual('myalias');
expect(Cli.options!['androidKeyaliasPass']).toStrictEqual('aliaspass');
expect(Cli.options!['androidTargetSdkVersion']).toStrictEqual('33');
expect(Cli.options!['androidSymbolType']).toStrictEqual('public');
});
it('maps docker and container arguments', () => {
const cliArguments: CliArguments = {
dockerIsolationMode: 'hyperv',
dockerWorkspacePath: '/custom/workspace',
containerRegistryRepository: 'custom/editor',
containerRegistryImageVersion: '5',
runAsHostUser: 'true',
chownFilesTo: 'root:root',
};
mapCliArgumentsToInput(cliArguments);
expect(Cli.options!['dockerIsolationMode']).toStrictEqual('hyperv');
expect(Cli.options!['dockerWorkspacePath']).toStrictEqual('/custom/workspace');
expect(Cli.options!['containerRegistryRepository']).toStrictEqual('custom/editor');
expect(Cli.options!['containerRegistryImageVersion']).toStrictEqual('5');
expect(Cli.options!['runAsHostUser']).toStrictEqual('true');
expect(Cli.options!['chownFilesTo']).toStrictEqual('root:root');
});
it('maps orchestrator-related arguments', () => {
const cliArguments: CliArguments = {
providerStrategy: 'k8s',
awsStackName: 'my-stack',
kubeConfig: 'base64config',
kubeVolume: 'my-pvc',
kubeVolumeSize: '10Gi',
kubeStorageClass: 'gp3',
containerCpu: '2048',
containerMemory: '4096',
cacheKey: 'my-cache',
watchToEnd: 'false',
cloneDepth: '100',
};
mapCliArgumentsToInput(cliArguments);
expect(Cli.options!['providerStrategy']).toStrictEqual('k8s');
expect(Cli.options!['awsStackName']).toStrictEqual('my-stack');
expect(Cli.options!['kubeConfig']).toStrictEqual('base64config');
expect(Cli.options!['kubeVolume']).toStrictEqual('my-pvc');
expect(Cli.options!['kubeVolumeSize']).toStrictEqual('10Gi');
expect(Cli.options!['kubeStorageClass']).toStrictEqual('gp3');
expect(Cli.options!['containerCpu']).toStrictEqual('2048');
expect(Cli.options!['containerMemory']).toStrictEqual('4096');
expect(Cli.options!['cacheKey']).toStrictEqual('my-cache');
expect(Cli.options!['watchToEnd']).toStrictEqual('false');
expect(Cli.options!['cloneDepth']).toStrictEqual('100');
});
});
describe('Cli.isCliMode integration', () => {
it('enables CLI mode after mapping', () => {
const cliArguments: CliArguments = { targetPlatform: 'WebGL' };
mapCliArgumentsToInput(cliArguments);
expect(Cli.isCliMode).toStrictEqual(true);
});
it('is not in CLI mode before mapping', () => {
expect(Cli.isCliMode).toStrictEqual(false);
});
});
});

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@@ -1,83 +0,0 @@
import type { CommandModule } from 'yargs';
import * as core from '@actions/core';
import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
interface ActivateArguments extends CliArguments {
unityVersion?: string;
unitySerial?: string;
unityLicensingServer?: string;
}
const activateCommand: CommandModule<object, ActivateArguments> = {
command: 'activate',
describe: 'Verify Unity license configuration',
builder: (yargs) => {
return yargs
.option('unity-version', {
alias: 'unityVersion',
type: 'string',
description: 'Version of Unity to activate',
default: 'auto',
})
.option('unity-licensing-server', {
alias: 'unityLicensingServer',
type: 'string',
description: 'The Unity licensing server address for floating licenses',
default: '',
})
.env('UNITY')
.example(
'UNITY_SERIAL=XXXX-XXXX-XXXX-XXXX game-ci activate',
'Activate Unity using a serial from environment variable',
)
.example(
'game-ci activate --unity-licensing-server http://license-server:8080',
'Activate Unity using a floating license server',
) as any;
},
handler: async (cliArguments) => {
try {
mapCliArgumentsToInput(cliArguments);
const unitySerial = process.env.UNITY_SERIAL;
const unityLicense = process.env.UNITY_LICENSE;
const licensingServer = cliArguments.unityLicensingServer || process.env.UNITY_LICENSING_SERVER || '';
if (licensingServer) {
core.info(`Activating Unity via licensing server: ${licensingServer}`);
core.info('Floating license activation is handled automatically during builds.');
core.info('No manual activation step is needed when using a licensing server.');
return;
}
if (!unitySerial && !unityLicense) {
throw new Error(
'No Unity license found.\n\n' +
'Provide one of the following:\n' +
' - UNITY_SERIAL environment variable (professional license)\n' +
' - UNITY_LICENSE environment variable (personal license file content)\n' +
' - --unity-licensing-server flag (floating license)\n\n' +
'For more information, visit: https://game.ci/docs/github/activation',
);
}
if (unitySerial) {
const maskedSerial = unitySerial.length > 8 ? `${unitySerial.slice(0, 4)}...${unitySerial.slice(-4)}` : '****';
core.info(`Unity serial detected: ${maskedSerial}`);
core.info('License will be activated automatically when running a build.');
} else if (unityLicense) {
core.info('Unity license file detected from UNITY_LICENSE environment variable.');
core.info('License will be activated automatically when running a build.');
}
core.info('\nActivation verified. You can now run: game-ci build --target-platform <platform>');
} catch (error: any) {
core.setFailed(`Activation failed: ${error.message}`);
throw error;
}
},
};
export default activateCommand;

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@@ -1,299 +0,0 @@
import type { CommandModule } from 'yargs';
import * as core from '@actions/core';
import { BuildParameters, ImageTag, Orchestrator } from '../../model';
import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
import MacBuilder from '../../model/mac-builder';
import Docker from '../../model/docker';
import Action from '../../model/action';
import PlatformSetup from '../../model/platform-setup';
interface BuildArguments extends CliArguments {
targetPlatform: string;
}
const buildCommand: CommandModule<object, BuildArguments> = {
command: 'build',
describe: 'Build a Unity project',
builder: (yargs) => {
return yargs
.option('target-platform', {
alias: 'targetPlatform',
type: 'string',
description: 'Platform that the build should target',
demandOption: true,
})
.option('unity-version', {
alias: 'unityVersion',
type: 'string',
description: 'Version of Unity to use for building the project. Use "auto" to detect.',
default: 'auto',
})
.option('project-path', {
alias: 'projectPath',
type: 'string',
description: 'Path to the Unity project to be built',
default: '.',
})
.option('build-profile', {
alias: 'buildProfile',
type: 'string',
description: 'Path to the build profile to activate, relative to the project root',
default: '',
})
.option('build-name', {
alias: 'buildName',
type: 'string',
description: 'Name of the build (no file extension)',
default: '',
})
.option('builds-path', {
alias: 'buildsPath',
type: 'string',
description: 'Path where the builds should be stored',
default: 'build',
})
.option('build-method', {
alias: 'buildMethod',
type: 'string',
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build',
default: '',
})
.option('custom-parameters', {
alias: 'customParameters',
type: 'string',
description: 'Custom parameters to configure the build',
default: '',
})
.option('versioning', {
type: 'string',
description: 'The versioning scheme to use when building the project',
default: 'Semantic',
})
.option('version', {
type: 'string',
description: 'The version, when used with the "Custom" versioning scheme',
default: '',
})
.option('custom-image', {
alias: 'customImage',
type: 'string',
description: 'Specific docker image that should be used for building the project',
default: '',
})
.option('manual-exit', {
alias: 'manualExit',
type: 'boolean',
description: 'Suppresses -quit. Exit your build method using EditorApplication.Exit(0) instead.',
default: false,
})
.option('enable-gpu', {
alias: 'enableGpu',
type: 'boolean',
description: 'Launches unity without specifying -nographics',
default: false,
})
.option('android-version-code', {
alias: 'androidVersionCode',
type: 'string',
description: 'The android versionCode',
default: '',
})
.option('android-export-type', {
alias: 'androidExportType',
type: 'string',
description: 'The android export type (androidPackage, androidAppBundle, androidStudioProject)',
default: 'androidPackage',
})
.option('android-keystore-name', {
alias: 'androidKeystoreName',
type: 'string',
description: 'The android keystoreName',
default: '',
})
.option('android-keystore-base64', {
alias: 'androidKeystoreBase64',
type: 'string',
description: 'The base64 contents of the android keystore file',
default: '',
})
.option('android-keystore-pass', {
alias: 'androidKeystorePass',
type: 'string',
description: 'The android keystorePass',
default: '',
})
.option('android-keyalias-name', {
alias: 'androidKeyaliasName',
type: 'string',
description: 'The android keyaliasName',
default: '',
})
.option('android-keyalias-pass', {
alias: 'androidKeyaliasPass',
type: 'string',
description: 'The android keyaliasPass',
default: '',
})
.option('android-target-sdk-version', {
alias: 'androidTargetSdkVersion',
type: 'string',
description: 'The android target API level',
default: '',
})
.option('android-symbol-type', {
alias: 'androidSymbolType',
type: 'string',
description: 'The android symbol type to export (none, public, debugging)',
default: 'none',
})
.option('docker-cpu-limit', {
alias: 'dockerCpuLimit',
type: 'string',
description: 'Number of CPU cores to assign the docker container',
default: '',
})
.option('docker-memory-limit', {
alias: 'dockerMemoryLimit',
type: 'string',
description: 'Amount of memory to assign the docker container (e.g. 512m, 4g)',
default: '',
})
.option('docker-workspace-path', {
alias: 'dockerWorkspacePath',
type: 'string',
description: 'The path to mount the workspace inside the docker container',
default: '/github/workspace',
})
.option('run-as-host-user', {
alias: 'runAsHostUser',
type: 'string',
description: 'Whether to run as a user that matches the host system',
default: 'false',
})
.option('chown-files-to', {
alias: 'chownFilesTo',
type: 'string',
description: 'User and optionally group to give ownership of build artifacts',
default: '',
})
.option('ssh-agent', {
alias: 'sshAgent',
type: 'string',
description: 'SSH Agent path to forward to the container',
default: '',
})
.option('git-private-token', {
alias: 'gitPrivateToken',
type: 'string',
description: 'GitHub private token to pull from GitHub',
default: '',
})
.option('provider-strategy', {
alias: 'providerStrategy',
type: 'string',
description: 'Execution strategy: local, k8s, or aws',
default: 'local',
})
.option('skip-activation', {
alias: 'skipActivation',
type: 'string',
description: 'Skip the activation/deactivation of Unity',
default: 'false',
})
.option('unity-licensing-server', {
alias: 'unityLicensingServer',
type: 'string',
description: 'The Unity licensing server address',
default: '',
})
.option('container-registry-repository', {
alias: 'containerRegistryRepository',
type: 'string',
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.',
default: 'unityci/editor',
})
.option('container-registry-image-version', {
alias: 'containerRegistryImageVersion',
type: 'string',
description: 'Container registry image version. Only applicable if customImage is not set.',
default: '3',
})
.option('docker-isolation-mode', {
alias: 'dockerIsolationMode',
type: 'string',
description:
'Isolation mode to use for the docker container (process, hyperv, or default). Only applicable on Windows.',
default: 'default',
})
.option('ssh-public-keys-directory-path', {
alias: 'sshPublicKeysDirectoryPath',
type: 'string',
description: 'Path to a directory containing SSH public keys to forward to the container',
default: '',
})
.option('cache-unity-installation-on-mac', {
alias: 'cacheUnityInstallationOnMac',
type: 'boolean',
description: 'Whether to cache the Unity hub and editor installation on MacOS',
default: false,
})
.option('unity-hub-version-on-mac', {
alias: 'unityHubVersionOnMac',
type: 'string',
description: 'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew.',
default: '',
})
.example('game-ci build --target-platform StandaloneLinux64', 'Build for Linux using auto-detected Unity version')
.example(
'game-ci build --target-platform Android --unity-version 2022.3.56f1 --build-method MyBuild.Run',
'Build for Android with a specific Unity version and build method',
) as any;
},
handler: async (cliArguments) => {
try {
mapCliArgumentsToInput(cliArguments);
const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters);
let exitCode = -1;
if (buildParameters.providerStrategy === 'local') {
core.info(`Building locally for ${buildParameters.targetPlatform}...`);
core.info(`Unity version: ${buildParameters.editorVersion}`);
core.info(`Project path: ${buildParameters.projectPath}`);
const actionFolder = Action.actionFolder;
await PlatformSetup.setup(buildParameters, actionFolder);
exitCode =
process.platform === 'darwin'
? await MacBuilder.run(actionFolder)
: await Docker.run(baseImage.toString(), {
workspace: process.cwd(),
actionFolder,
...buildParameters,
});
} else {
core.info(`Building via orchestrator (${buildParameters.providerStrategy})...`);
await Orchestrator.run(buildParameters, baseImage.toString());
exitCode = 0;
}
// Output results
core.info(`\nBuild completed with exit code: ${exitCode}`);
core.info(`Build version: ${buildParameters.buildVersion}`);
core.info(`Build path: ${buildParameters.buildPath}`);
if (exitCode !== 0) {
throw new Error(`Build failed with exit code ${exitCode}`);
}
} catch (error: any) {
core.setFailed(`Build failed: ${error.message}`);
throw error;
}
},
};
export default buildCommand;

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@@ -1,160 +0,0 @@
import type { CommandModule } from 'yargs';
import * as core from '@actions/core';
import fs from 'node:fs';
import path from 'node:path';
const cacheCommand: CommandModule = {
command: 'cache <action>',
describe: 'Manage build caches',
builder: (yargs) => {
return yargs
.positional('action', {
describe: 'Cache action to perform',
choices: ['list', 'restore', 'clear'] as const,
})
.option('cache-dir', {
alias: 'cacheDir',
type: 'string',
description: 'Path to the cache directory',
default: '',
})
.option('project-path', {
alias: 'projectPath',
type: 'string',
description: 'Path to the Unity project',
default: '.',
})
.example('game-ci orchestrate cache list', 'List all cached workspaces')
.example('game-ci orchestrate cache restore --cache-dir ./my-cache', 'Restore a cached workspace')
.example('game-ci orchestrate cache clear', 'Clear all cached workspaces');
},
handler: async (cliArguments) => {
const action = cliArguments.action as string;
const projectPath = (cliArguments.projectPath as string) || '.';
const cacheDirectory = (cliArguments.cacheDir as string) || path.join(projectPath, 'Library');
try {
switch (action) {
case 'list': {
await listCache(cacheDirectory, projectPath);
break;
}
case 'restore': {
await restoreCache(cacheDirectory);
break;
}
case 'clear': {
await clearCache(cacheDirectory);
break;
}
default: {
throw new Error(`Unknown cache action: ${action}. Available actions: list, restore, clear`);
}
}
} catch (error: any) {
core.setFailed(`Cache operation failed: ${error.message}`);
throw error;
}
},
};
async function listCache(cacheDirectory: string, projectPath: string): Promise<void> {
const libraryPath = path.resolve(projectPath, 'Library');
core.info('Cache Status:');
core.info('=============');
if (fs.existsSync(libraryPath)) {
const stats = fs.statSync(libraryPath);
const files = fs.readdirSync(libraryPath);
core.info(` Library folder: ${libraryPath}`);
core.info(` Entries: ${files.length}`);
core.info(` Last modified: ${stats.mtime.toISOString()}`);
// Show size of key subdirectories
const keyDirectories = ['PackageCache', 'ScriptAssemblies', 'ShaderCache', 'Bee'];
for (const directory of keyDirectories) {
const directoryPath = path.join(libraryPath, directory);
if (fs.existsSync(directoryPath)) {
const directoryStats = fs.statSync(directoryPath);
core.info(` ${directory}/: exists (modified ${directoryStats.mtime.toISOString()})`);
}
}
} else {
core.info(` Library folder not found at: ${libraryPath}`);
core.info(' No cache available. First build will be a clean build.');
}
// Check for .tar cache files if a custom cache dir is specified
if (cacheDirectory && cacheDirectory !== libraryPath && fs.existsSync(cacheDirectory)) {
core.info(`\nCache directory: ${cacheDirectory}`);
const cacheFiles = fs.readdirSync(cacheDirectory).filter((f) => f.endsWith('.tar') || f.endsWith('.tar.lz4'));
if (cacheFiles.length > 0) {
core.info(` Cache archives found: ${cacheFiles.length}`);
for (const file of cacheFiles) {
const filePath = path.join(cacheDirectory, file);
const fileStats = fs.statSync(filePath);
const sizeMegabytes = (fileStats.size / (1024 * 1024)).toFixed(1);
core.info(` - ${file} (${sizeMegabytes} MB, ${fileStats.mtime.toISOString()})`);
}
} else {
core.info(' No cache archives found.');
}
}
}
async function restoreCache(cacheDirectory: string): Promise<void> {
if (!cacheDirectory) {
throw new Error('--cache-dir is required for restore');
}
if (!fs.existsSync(cacheDirectory)) {
core.info(`Cache directory does not exist: ${cacheDirectory}`);
core.info('Nothing to restore.');
return;
}
const cacheFiles = fs.readdirSync(cacheDirectory).filter((f) => f.endsWith('.tar') || f.endsWith('.tar.lz4'));
if (cacheFiles.length === 0) {
core.info('No cache archives found to restore.');
return;
}
// Sort by modification time, newest first
const sorted = cacheFiles
.map((f) => ({ name: f, mtime: fs.statSync(path.join(cacheDirectory, f)).mtime }))
.sort((a, b) => b.mtime.getTime() - a.mtime.getTime());
core.info(`Found ${sorted.length} cache archive(s). Latest: ${sorted[0].name}`);
core.info('Use the orchestrator cache system for full restore functionality:');
core.info(' game-ci orchestrate --cache-key <key> ...');
}
async function clearCache(cacheDirectory: string): Promise<void> {
let cleared = false;
if (cacheDirectory && fs.existsSync(cacheDirectory)) {
const cacheFiles = fs.readdirSync(cacheDirectory).filter((f) => f.endsWith('.tar') || f.endsWith('.tar.lz4'));
if (cacheFiles.length > 0) {
for (const file of cacheFiles) {
fs.unlinkSync(path.join(cacheDirectory, file));
core.info(` Removed: ${file}`);
}
cleared = true;
}
}
if (!cleared) {
core.info('No cache archives found to clear.');
} else {
core.info('Cache cleared.');
}
}
export default cacheCommand;

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@@ -1,222 +0,0 @@
import type { CommandModule } from 'yargs';
import * as core from '@actions/core';
import { BuildParameters, ImageTag, Orchestrator } from '../../model';
import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
import cacheCommand from './cache';
interface OrchestrateArguments extends CliArguments {
targetPlatform: string;
providerStrategy?: string;
}
const orchestrateCommand: CommandModule<object, OrchestrateArguments> = {
command: 'orchestrate',
describe: 'Orchestrator — remote builds, cache management, and provider tools',
builder: (yargs) => {
return yargs
.command(cacheCommand)
.option('target-platform', {
alias: 'targetPlatform',
type: 'string',
description: 'Platform that the build should target',
})
.option('provider-strategy', {
alias: 'providerStrategy',
type: 'string',
description: 'Orchestrator provider: aws, k8s, local-docker, local-system',
default: 'aws',
})
.option('unity-version', {
alias: 'unityVersion',
type: 'string',
description: 'Version of Unity to use for building',
default: 'auto',
})
.option('project-path', {
alias: 'projectPath',
type: 'string',
description: 'Path to the Unity project to be built',
default: '.',
})
.option('build-name', {
alias: 'buildName',
type: 'string',
description: 'Name of the build',
default: '',
})
.option('builds-path', {
alias: 'buildsPath',
type: 'string',
description: 'Path where the builds should be stored',
default: 'build',
})
.option('build-method', {
alias: 'buildMethod',
type: 'string',
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build',
default: '',
})
.option('custom-parameters', {
alias: 'customParameters',
type: 'string',
description: 'Custom parameters to configure the build',
default: '',
})
.option('versioning', {
type: 'string',
description: 'The versioning scheme to use',
default: 'None',
})
.option('aws-stack-name', {
alias: 'awsStackName',
type: 'string',
description: 'The Cloud Formation stack name (AWS provider)',
default: 'game-ci',
})
.option('kube-config', {
alias: 'kubeConfig',
type: 'string',
description: 'Base64 encoded Kubernetes config (K8s provider)',
default: '',
})
.option('kube-volume', {
alias: 'kubeVolume',
type: 'string',
description: 'Persistent Volume Claim name for Unity build (K8s provider)',
default: '',
})
.option('kube-volume-size', {
alias: 'kubeVolumeSize',
type: 'string',
description: 'Disc space for Kubernetes Persistent Volume',
default: '5Gi',
})
.option('container-cpu', {
alias: 'containerCpu',
type: 'string',
description: 'CPU allocation for remote build container',
default: '1024',
})
.option('container-memory', {
alias: 'containerMemory',
type: 'string',
description: 'Memory allocation for remote build container',
default: '3072',
})
.option('cache-key', {
alias: 'cacheKey',
type: 'string',
description: 'Cache key to indicate bucket for cache',
default: '',
})
.option('git-private-token', {
alias: 'gitPrivateToken',
type: 'string',
description: 'GitHub private token for repository access',
default: '',
})
.option('allow-dirty-build', {
alias: 'allowDirtyBuild',
type: 'boolean',
description: 'Allow builds from dirty branches',
default: false,
})
.option('watch-to-end', {
alias: 'watchToEnd',
type: 'string',
description: 'Whether to watch the build to completion',
default: 'true',
})
.option('clone-depth', {
alias: 'cloneDepth',
type: 'string',
description: 'Git clone depth (0 for full clone)',
default: '50',
})
.option('skip-activation', {
alias: 'skipActivation',
type: 'string',
description: 'Skip Unity activation/deactivation',
default: 'false',
})
.option('kube-storage-class', {
alias: 'kubeStorageClass',
type: 'string',
description: 'Kubernetes storage class to use for orchestrator jobs. Leave empty to install rook cluster.',
default: '',
})
.option('read-input-from-override-list', {
alias: 'readInputFromOverrideList',
type: 'string',
description: 'Comma separated list of input value names to read from the input override command',
default: '',
})
.option('read-input-override-command', {
alias: 'readInputOverrideCommand',
type: 'string',
description: 'Command to execute to pull input from an external source (e.g. cloud provider secret managers)',
default: '',
})
.option('post-build-steps', {
alias: 'postBuildSteps',
type: 'string',
description:
'Post build job in yaml format with the keys image, secrets (name, value object array), command string',
default: '',
})
.option('pre-build-steps', {
alias: 'preBuildSteps',
type: 'string',
description:
'Pre build job after repository setup but before the build job (yaml format with keys image, secrets, command)',
default: '',
})
.option('custom-job', {
alias: 'customJob',
type: 'string',
description:
'Custom job instead of the standard build automation (yaml format with keys image, secrets, command)',
default: '',
})
.example(
'game-ci orchestrate --target-platform StandaloneLinux64 --provider-strategy aws',
'Build on AWS using the orchestrator',
)
.example(
'game-ci orchestrate --target-platform StandaloneLinux64 --provider-strategy k8s --kube-config <base64>',
'Build on Kubernetes',
) as any;
},
handler: async (cliArguments) => {
try {
if (!cliArguments.targetPlatform) {
throw new Error('--target-platform is required for orchestrate builds. Run game-ci orchestrate --help.');
}
mapCliArgumentsToInput(cliArguments);
const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters);
core.info(`Orchestrating build via ${buildParameters.providerStrategy}...`);
core.info(`Target platform: ${buildParameters.targetPlatform}`);
core.info(`Unity version: ${buildParameters.editorVersion}`);
core.info(`Build GUID: ${buildParameters.buildGuid}`);
const result = await Orchestrator.run(buildParameters, baseImage.toString());
core.info(`\nOrchestrated build completed.`);
if (result?.BuildResults) {
core.info(`Results: ${result.BuildResults}`);
} else {
core.warning('Build completed but no build results were returned.');
}
} catch (error: any) {
core.setFailed(`Orchestrated build failed: ${error.message}`);
throw error;
}
},
};
export default orchestrateCommand;

View File

@@ -1,84 +0,0 @@
import type { CommandModule } from 'yargs';
import * as core from '@actions/core';
import fs from 'node:fs';
import path from 'node:path';
import UnityVersioning from '../../model/unity-versioning';
const statusCommand: CommandModule = {
command: 'status',
describe: 'Show build status and workspace info',
builder: (yargs) => {
return yargs.option('project-path', {
alias: 'projectPath',
type: 'string',
description: 'Path to the Unity project',
default: '.',
});
},
handler: async (cliArguments) => {
const projectPath = (cliArguments.projectPath as string) || '.';
core.info('game-ci Workspace Status');
core.info('========================\n');
// Project detection
const projectVersionPath = path.join(projectPath, 'ProjectSettings', 'ProjectVersion.txt');
const hasProject = fs.existsSync(projectVersionPath);
core.info(`Project Path: ${path.resolve(projectPath)}`);
core.info(`Unity Project Found: ${hasProject ? 'Yes' : 'No'}`);
if (hasProject) {
try {
const unityVersion = UnityVersioning.determineUnityVersion(projectPath, 'auto');
core.info(`Unity Version: ${unityVersion}`);
} catch {
core.info(`Unity Version: Unable to detect`);
}
// Library folder status
const libraryPath = path.join(projectPath, 'Library');
if (fs.existsSync(libraryPath)) {
const stats = fs.statSync(libraryPath);
core.info(`Library Cache: Present (modified ${stats.mtime.toISOString()})`);
} else {
core.info(`Library Cache: Not present (clean build required)`);
}
// Build output detection
const buildsPath = path.join(projectPath, '..', 'build');
if (fs.existsSync(buildsPath)) {
const builds = fs.readdirSync(buildsPath);
if (builds.length > 0) {
core.info(`\nBuild Outputs (${buildsPath}):`);
for (const build of builds) {
const buildPath = path.join(buildsPath, build);
const buildStats = fs.statSync(buildPath);
core.info(` - ${build} (${buildStats.isDirectory() ? 'dir' : 'file'}, ${buildStats.mtime.toISOString()})`);
}
}
}
}
// Environment
core.info('\nEnvironment:');
core.info(` Platform: ${process.platform}`);
core.info(` Node.js: ${process.version}`);
core.info(` UNITY_SERIAL: ${process.env.UNITY_SERIAL ? 'Set' : 'Not set'}`);
core.info(` UNITY_LICENSE: ${process.env.UNITY_LICENSE ? 'Set' : 'Not set'}`);
core.info(` UNITY_EMAIL: ${process.env.UNITY_EMAIL ? 'Set' : 'Not set'}`);
core.info(` UNITY_PASSWORD: ${process.env.UNITY_PASSWORD ? 'Set' : 'Not set'}`);
// Docker availability
core.info(`\nDocker: Checking...`);
try {
const { execSync } = await import('node:child_process');
const dockerVersion = execSync('docker --version', { encoding: 'utf8' }).trim();
core.info(` ${dockerVersion}`);
} catch {
core.info(` Docker not found or not accessible`);
}
},
};
export default statusCommand;

View File

@@ -1,387 +0,0 @@
import type { CommandModule } from 'yargs';
import * as core from '@actions/core';
import fs from 'node:fs';
import os from 'node:os';
import path from 'node:path';
import https from 'node:https';
import http from 'node:http';
import { execFileSync } from 'node:child_process';
const REPO = 'game-ci/unity-builder';
interface GitHubRelease {
// eslint-disable-next-line camelcase
tag_name: string;
assets: Array<{
name: string;
// eslint-disable-next-line camelcase
browser_download_url: string;
size: number;
}>;
}
interface UpdateArguments {
force?: boolean;
version?: string;
}
/**
* Fetches JSON from a URL via HTTPS, following redirects.
*/
function fetchJson(url: string): Promise<any> {
return new Promise((resolve, reject) => {
const get = (targetUrl: string, redirectCount: number) => {
if (redirectCount > 5) {
reject(new Error('Too many redirects'));
return;
}
https
.get(
targetUrl,
{
headers: { 'User-Agent': 'game-ci-cli', Accept: 'application/json' },
},
(response) => {
if (
response.statusCode &&
response.statusCode >= 300 &&
response.statusCode < 400 &&
response.headers.location
) {
get(response.headers.location, redirectCount + 1);
return;
}
if (response.statusCode !== 200) {
reject(new Error(`HTTP ${response.statusCode} from ${targetUrl}`));
return;
}
let data = '';
response.on('data', (chunk) => (data += chunk));
response.on('end', () => {
try {
resolve(JSON.parse(data));
} catch {
reject(new Error('Invalid JSON response'));
}
});
},
)
.on('error', reject);
};
get(url, 0);
});
}
/**
* Downloads a file from a URL, following redirects. Returns the file content as a Buffer.
*/
function downloadFile(url: string): Promise<Buffer> {
return new Promise((resolve, reject) => {
const get = (targetUrl: string, redirectCount: number) => {
if (redirectCount > 10) {
reject(new Error('Too many redirects'));
return;
}
const protocol = targetUrl.startsWith('https') ? https : http;
protocol
.get(targetUrl, { headers: { 'User-Agent': 'game-ci-cli' } }, (response) => {
if (
response.statusCode &&
response.statusCode >= 300 &&
response.statusCode < 400 &&
response.headers.location
) {
get(response.headers.location, redirectCount + 1);
return;
}
if (response.statusCode !== 200) {
reject(new Error(`HTTP ${response.statusCode} downloading ${targetUrl}`));
return;
}
const chunks: Buffer[] = [];
response.on('data', (chunk: Buffer) => chunks.push(chunk));
response.on('end', () => resolve(Buffer.concat(chunks)));
})
.on('error', reject);
};
get(url, 0);
});
}
/**
* Gets the current version from package.json or the compiled binary.
*/
function getCurrentVersion(): string {
// Try reading from package.json at various relative locations
const candidates = [
path.join(__dirname, '..', '..', '..', 'package.json'),
path.join(__dirname, '..', '..', 'package.json'),
path.join(process.cwd(), 'package.json'),
];
for (const candidate of candidates) {
if (fs.existsSync(candidate)) {
try {
const packageData = JSON.parse(fs.readFileSync(candidate, 'utf8'));
if (packageData.version) {
return packageData.version;
}
} catch {
// Continue to next candidate
}
}
}
return 'unknown';
}
/**
* Determines the correct asset name for the current platform/architecture.
*/
function getAssetName(): string {
const platform = process.platform;
const arch = process.arch;
let osPart: string;
switch (platform) {
case 'linux':
osPart = 'linux';
break;
case 'darwin':
osPart = 'macos';
break;
case 'win32':
osPart = 'windows';
break;
default:
throw new Error(`Unsupported platform: ${platform}`);
}
let archPart: string;
switch (arch) {
case 'x64':
archPart = 'x64';
break;
case 'arm64':
archPart = 'arm64';
break;
default:
throw new Error(`Unsupported architecture: ${arch}`);
}
const assetBaseName = `game-ci-${osPart}-${archPart}`;
return osPart === 'windows' ? `${assetBaseName}.exe` : assetBaseName;
}
/**
* Determines the path to the currently running executable.
* For standalone binaries (pkg), process.execPath points to the binary itself.
* For Node.js execution, we return undefined since self-update does not apply.
*/
function getExecutablePath(): string | undefined {
// When running as a pkg binary, process.pkg is defined
if ((process as any).pkg) {
return process.execPath;
}
// When running via Node.js, check if there is a standalone binary in the typical install location
const installDirectory = process.env.GAME_CI_INSTALL || path.join(os.homedir(), '.game-ci', 'bin');
const binaryName = process.platform === 'win32' ? 'game-ci.exe' : 'game-ci';
const installedPath = path.join(installDirectory, binaryName);
if (fs.existsSync(installedPath)) {
return installedPath;
}
return;
}
/**
* Strips leading 'v' from a version string and splits into numeric parts.
*/
function parseVersionParts(version: string): number[] {
return version
.replace(/^v/, '')
.split('.')
.map((part) => Number(part));
}
/**
* Compares two semver strings. Returns:
* -1 if a < b
* 0 if a == b
* 1 if a > b
*/
function compareSemver(a: string, b: string): number {
const partsA = parseVersionParts(a);
const partsB = parseVersionParts(b);
for (let index = 0; index < 3; index++) {
const x = partsA[index] || 0;
const y = partsB[index] || 0;
if (x < y) return -1;
if (x > y) return 1;
}
return 0;
}
const updateCommand: CommandModule<object, UpdateArguments> = {
command: 'update',
describe: 'Update game-ci to the latest version',
builder: (yargs) => {
return yargs
.option('force', {
alias: 'f',
type: 'boolean',
description: 'Force update even if already on latest version',
default: false,
})
.option('version', {
type: 'string',
description: 'Update to a specific version (e.g., v2.0.0)',
default: '',
})
.example('game-ci update', 'Update to the latest version')
.example('game-ci update --version v2.1.0', 'Update to a specific version')
.example('game-ci update --force', 'Force reinstall of the current version') as any;
},
handler: async (cliArguments) => {
try {
const currentVersion = getCurrentVersion();
core.info(`Current version: v${currentVersion}`);
core.info(`Platform: ${process.platform} ${process.arch}`);
core.info('');
// Fetch release info
let release: GitHubRelease;
const targetVersion = cliArguments.version as string;
if (targetVersion) {
const tag = targetVersion.startsWith('v') ? targetVersion : `v${targetVersion}`;
core.info(`Fetching release ${tag}...`);
release = await fetchJson(`https://api.github.com/repos/${REPO}/releases/tags/${tag}`);
} else {
core.info('Checking for updates...');
release = await fetchJson(`https://api.github.com/repos/${REPO}/releases/latest`);
}
const latestVersion = release.tag_name;
core.info(`Latest version: ${latestVersion}`);
core.info('');
// Compare versions
const comparison = compareSemver(currentVersion, latestVersion);
if (comparison >= 0 && !cliArguments.force) {
core.info('You are already on the latest version. Use --force to reinstall.');
return;
}
if (comparison > 0 && !targetVersion) {
core.info(`Current version (v${currentVersion}) is newer than latest release (${latestVersion}).`);
core.info('Use --force to downgrade, or --version to target a specific release.');
return;
}
// Find the correct asset
const assetName = getAssetName();
const asset = release.assets.find((a) => a.name === assetName);
if (!asset) {
const available = release.assets.map((a) => a.name).join(', ');
throw new Error(
`No binary found for ${process.platform}-${process.arch} (looking for ${assetName}).\nAvailable assets: ${available}`,
);
}
const sizeMb = (asset.size / (1024 * 1024)).toFixed(1);
core.info(`Downloading ${assetName} (${sizeMb} MB)...`);
// Download the new binary
const binaryData = await downloadFile(asset.browser_download_url);
// Determine where to write the updated binary
const executablePath = getExecutablePath();
if (!executablePath) {
core.info('');
core.info('game-ci is running via Node.js (not as a standalone binary).');
core.info('To update the npm package, run:');
core.info(' npm install -g unity-builder@latest');
core.info('');
core.info('To install the standalone binary instead:');
core.info(' curl -fsSL https://raw.githubusercontent.com/game-ci/unity-builder/main/install.sh | sh');
return;
}
// Write the new binary.
// On Windows, we cannot overwrite a running executable directly.
// Write to a temporary file, then rename.
const temporaryPath = `${executablePath}.update`;
const backupPath = `${executablePath}.backup`;
fs.writeFileSync(temporaryPath, binaryData);
if (process.platform !== 'win32') {
fs.chmodSync(temporaryPath, 0o755);
}
// Verify the downloaded binary
try {
const output = execFileSync(temporaryPath, ['version'], { encoding: 'utf8', timeout: 10_000 });
core.info(`Verified new binary: ${output.trim().split('\n')[0]}`);
} catch (verifyError: any) {
fs.unlinkSync(temporaryPath);
throw new Error(`Downloaded binary failed verification: ${verifyError.message}`);
}
// Replace the current binary
try {
// Backup current
if (fs.existsSync(backupPath)) {
fs.unlinkSync(backupPath);
}
fs.renameSync(executablePath, backupPath);
fs.renameSync(temporaryPath, executablePath);
// Clean up backup
try {
fs.unlinkSync(backupPath);
} catch {
// On Windows the backup may be locked; that is fine
}
} catch (replaceError: any) {
// Attempt to restore from backup
if (fs.existsSync(backupPath) && !fs.existsSync(executablePath)) {
fs.renameSync(backupPath, executablePath);
}
// Clean up temporary file
if (fs.existsSync(temporaryPath)) {
fs.unlinkSync(temporaryPath);
}
throw new Error(`Failed to replace binary: ${replaceError.message}`);
}
core.info('');
core.info(`Successfully updated game-ci to ${latestVersion}`);
} catch (error: any) {
core.error(`Update failed: ${error.message}`);
throw error;
}
},
};
export default updateCommand;

View File

@@ -1,37 +0,0 @@
import type { CommandModule } from 'yargs';
import * as core from '@actions/core';
import fs from 'node:fs';
import path from 'node:path';
const versionCommand: CommandModule = {
command: 'version',
describe: 'Show version info',
builder: {},
handler: async () => {
try {
// Read version from package.json
let packageJsonPath = path.join(__dirname, '..', '..', '..', 'package.json');
if (!fs.existsSync(packageJsonPath)) {
packageJsonPath = path.join(__dirname, '..', '..', 'package.json');
}
if (!fs.existsSync(packageJsonPath)) {
packageJsonPath = path.join(process.cwd(), 'package.json');
}
if (fs.existsSync(packageJsonPath)) {
const packageData = JSON.parse(fs.readFileSync(packageJsonPath, 'utf8'));
core.info(`game-ci (unity-builder) v${packageData.version}`);
core.info(`Node.js ${process.version}`);
core.info(`Platform: ${process.platform} ${process.arch}`);
} else {
core.info('game-ci (unity-builder)');
core.info('Version information unavailable');
}
} catch (error: any) {
core.info('game-ci (unity-builder)');
core.error(`Could not read version: ${error.message}`);
}
},
};
export default versionCommand;

View File

@@ -1,106 +0,0 @@
import { Cli } from '../model/cli/cli';
import GitHub from '../model/github';
/**
* Maps CLI arguments (kebab-case flags) to the Input/OrchestratorOptions
* interface used by the action. This bridges the gap between user-friendly
* CLI flags and the camelCase environment/input system unity-builder expects.
*
* The existing Input class already queries Cli.options, environment variables,
* and GitHub Action inputs in priority order. We populate Cli.options so that
* the rest of the codebase works unchanged.
*/
export interface CliArguments {
targetPlatform?: string;
unityVersion?: string;
projectPath?: string;
buildProfile?: string;
buildName?: string;
buildsPath?: string;
buildMethod?: string;
customParameters?: string;
versioning?: string;
version?: string;
customImage?: string;
manualExit?: boolean;
enableGpu?: boolean;
androidVersionCode?: string;
androidExportType?: string;
androidKeystoreName?: string;
androidKeystoreBase64?: string;
androidKeystorePass?: string;
androidKeyaliasName?: string;
androidKeyaliasPass?: string;
androidTargetSdkVersion?: string;
androidSymbolType?: string;
dockerCpuLimit?: string;
dockerMemoryLimit?: string;
dockerIsolationMode?: string;
dockerWorkspacePath?: string;
containerRegistryRepository?: string;
containerRegistryImageVersion?: string;
runAsHostUser?: string;
chownFilesTo?: string;
sshAgent?: string;
sshPublicKeysDirectoryPath?: string;
gitPrivateToken?: string;
providerStrategy?: string;
awsStackName?: string;
kubeConfig?: string;
kubeVolume?: string;
kubeVolumeSize?: string;
kubeStorageClass?: string;
containerCpu?: string;
containerMemory?: string;
cacheKey?: string;
watchToEnd?: string;
allowDirtyBuild?: boolean;
skipActivation?: string;
cloneDepth?: string;
readInputFromOverrideList?: string;
readInputOverrideCommand?: string;
postBuildSteps?: string;
preBuildSteps?: string;
customJob?: string;
unityLicensingServer?: string;
cacheUnityInstallationOnMac?: boolean;
unityHubVersionOnMac?: string;
mode?: string;
[key: string]: unknown;
}
/**
* Converts kebab-case CLI flags to camelCase keys matching the Input class
* property names, then injects them into Cli.options so the existing
* Input.getInput() / OrchestratorOptions.getInput() chain picks them up.
*/
export function mapCliArgumentsToInput(cliArguments: CliArguments): void {
// Disable GitHub Actions input reading when in CLI mode
GitHub.githubInputEnabled = false;
// The existing Cli.options mechanism is used by Input.getInput() to query
// CLI-provided values. We set it directly.
const mapped: Record<string, unknown> = {};
for (const [key, value] of Object.entries(cliArguments)) {
if (value !== undefined && key !== '_' && key !== '$0') {
mapped[key] = typeof value === 'boolean' ? String(value) : value;
}
}
// Ensure mode is set so Cli.isCliMode returns true
if (!mapped['mode']) {
mapped['mode'] = 'cli';
}
Cli.options = mapped;
}

View File

@@ -1,18 +1,8 @@
import * as core from '@actions/core';
import path from 'node:path';
import { Action, BuildParameters, Cache, Orchestrator, Docker, ImageTag, Output } from './model';
import { Action, BuildParameters, Cache, CloudRunner, Docker, ImageTag, Output } from './model';
import { Cli } from './model/cli/cli';
import MacBuilder from './model/mac-builder';
import PlatformSetup from './model/platform-setup';
import { TestWorkflowService } from './model/orchestrator/services/test-workflow';
import { HotRunnerService } from './model/orchestrator/services/hot-runner';
import { HotRunnerConfig } from './model/orchestrator/services/hot-runner/hot-runner-types';
import { OutputService } from './model/orchestrator/services/output/output-service';
import { OutputTypeRegistry } from './model/orchestrator/services/output/output-type-registry';
import { ArtifactUploadHandler } from './model/orchestrator/services/output/artifact-upload-handler';
import { IncrementalSyncService } from './model/orchestrator/services/sync';
import { SyncStrategy } from './model/orchestrator/services/sync/sync-state';
async function runMain() {
try {
if (Cli.InitCliMode()) {
@@ -26,237 +16,25 @@ async function runMain() {
const { workspace, actionFolder } = Action;
const buildParameters = await BuildParameters.create();
// If a test suite path is provided, use the test workflow engine
// instead of the standard build execution path
if (buildParameters.testSuitePath) {
core.info('[TestWorkflow] Test suite path detected, using test workflow engine');
const results = await TestWorkflowService.executeTestSuite(buildParameters.testSuitePath, buildParameters);
const totalFailed = results.reduce((sum, r) => sum + r.failed, 0);
if (totalFailed > 0) {
core.setFailed(`Test workflow completed with ${totalFailed} failure(s)`);
} else {
core.info('[TestWorkflow] All test runs passed');
}
return;
}
const baseImage = new ImageTag(buildParameters);
let exitCode = -1;
// Hot runner path: attempt to use a persistent Unity editor instance
if (buildParameters.hotRunnerEnabled) {
core.info('[HotRunner] Hot runner mode enabled, attempting hot build...');
const hotRunnerConfig: HotRunnerConfig = {
enabled: true,
transport: buildParameters.hotRunnerTransport,
host: buildParameters.hotRunnerHost,
port: buildParameters.hotRunnerPort,
healthCheckInterval: buildParameters.hotRunnerHealthInterval,
maxIdleTime: buildParameters.hotRunnerMaxIdle,
maxJobsBeforeRecycle: 0, // no automatic recycle by job count
};
const hotRunnerService = new HotRunnerService();
try {
await hotRunnerService.initialize(hotRunnerConfig);
const result = await hotRunnerService.submitBuild(buildParameters, (output) => {
core.info(output);
});
exitCode = result.exitCode;
core.info(`[HotRunner] Build completed with exit code ${exitCode}`);
await hotRunnerService.shutdown();
} catch (hotRunnerError) {
await hotRunnerService.shutdown();
if (buildParameters.hotRunnerFallbackToCold) {
core.warning(
`[HotRunner] Hot runner failed: ${(hotRunnerError as Error).message}. Falling back to cold build.`,
);
exitCode = await runColdBuild(buildParameters, baseImage, workspace, actionFolder);
} else {
throw hotRunnerError;
}
}
} else if (buildParameters.providerStrategy === 'local') {
core.info('Building locally');
// Apply incremental sync strategy before build
const syncStrategy = buildParameters.syncStrategy as SyncStrategy;
if (syncStrategy !== 'full') {
core.info(`[Sync] Applying sync strategy: ${syncStrategy}`);
await applySyncStrategy(buildParameters, workspace);
}
exitCode = await runColdBuild(buildParameters, baseImage, workspace, actionFolder);
// Revert overlays after job completion if configured
if (buildParameters.syncRevertAfter && syncStrategy !== 'full') {
core.info('[Sync] Reverting overlay changes after job completion');
try {
await IncrementalSyncService.revertOverlays(workspace, buildParameters.syncStatePath);
} catch (revertError) {
core.warning(`[Sync] Overlay revert failed: ${(revertError as Error).message}`);
}
}
if (buildParameters.cloudRunnerCluster !== 'local') {
await CloudRunner.run(buildParameters, baseImage.toString());
} else {
await Orchestrator.run(buildParameters, baseImage.toString());
exitCode = 0;
core.info('Building locally');
await PlatformSetup.setup(buildParameters, actionFolder);
if (process.platform === 'darwin') {
MacBuilder.run(actionFolder, workspace, buildParameters);
} else {
await Docker.run(baseImage, { workspace, actionFolder, ...buildParameters });
}
}
// Set output
await Output.setBuildVersion(buildParameters.buildVersion);
await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
await Output.setEngineExitCode(exitCode);
// Artifact collection and upload (runs on both success and failure)
try {
// Register custom output types if provided
if (buildParameters.artifactCustomTypes) {
try {
const customTypes = JSON.parse(buildParameters.artifactCustomTypes);
if (Array.isArray(customTypes)) {
for (const ct of customTypes) {
OutputTypeRegistry.registerType({
name: ct.name,
defaultPath: ct.defaultPath || ct.pattern || `./${ct.name}/`,
description: ct.description || `Custom output type: ${ct.name}`,
builtIn: false,
});
}
}
} catch (parseError) {
core.warning(`Failed to parse artifactCustomTypes: ${(parseError as Error).message}`);
}
}
// Collect outputs and generate manifest
const manifestPath = path.join(buildParameters.projectPath, 'output-manifest.json');
const manifest = await OutputService.collectOutputs(
buildParameters.projectPath,
buildParameters.buildGuid,
buildParameters.artifactOutputTypes,
manifestPath,
);
core.setOutput('artifactManifestPath', manifestPath);
// Upload artifacts
const uploadConfig = ArtifactUploadHandler.parseConfig(
buildParameters.artifactUploadTarget,
buildParameters.artifactUploadPath || undefined,
buildParameters.artifactCompression,
buildParameters.artifactRetentionDays,
);
const uploadResult = await ArtifactUploadHandler.uploadArtifacts(
manifest,
uploadConfig,
buildParameters.projectPath,
);
if (!uploadResult.success) {
core.warning(
`Artifact upload completed with errors: ${uploadResult.entries
.filter((e) => !e.success)
.map((e) => `${e.type}: ${e.error}`)
.join('; ')}`,
);
}
} catch (artifactError) {
core.warning(`Artifact collection/upload failed: ${(artifactError as Error).message}`);
}
if (exitCode !== 0) {
core.setFailed(`Build failed with exit code ${exitCode}`);
}
} catch (error) {
core.setFailed((error as Error).message);
}
}
async function runColdBuild(
buildParameters: BuildParameters,
baseImage: ImageTag,
workspace: string,
actionFolder: string,
): Promise<number> {
if (buildParameters.providerStrategy === 'local') {
core.info('Building locally');
await PlatformSetup.setup(buildParameters, actionFolder);
return process.platform === 'darwin'
? await MacBuilder.run(actionFolder)
: await Docker.run(baseImage.toString(), {
workspace,
actionFolder,
...buildParameters,
});
} else {
await Orchestrator.run(buildParameters, baseImage.toString());
return 0;
}
}
/**
* Apply the configured sync strategy to the workspace before build.
*/
async function applySyncStrategy(buildParameters: BuildParameters, workspace: string): Promise<void> {
const strategy = buildParameters.syncStrategy as SyncStrategy;
const resolvedStrategy = IncrementalSyncService.resolveStrategy(strategy, workspace, buildParameters.syncStatePath);
if (resolvedStrategy === 'full') {
core.info('[Sync] Resolved to full sync (no incremental state available)');
return;
}
switch (resolvedStrategy) {
case 'git-delta': {
const targetReference = buildParameters.gitSha || buildParameters.branch;
const changedFiles = await IncrementalSyncService.syncGitDelta(
workspace,
targetReference,
buildParameters.syncStatePath,
);
core.info(`[Sync] Git delta sync applied: ${changedFiles} file(s) changed`);
break;
}
case 'direct-input': {
if (!buildParameters.syncInputRef) {
throw new Error('[Sync] direct-input strategy requires syncInputRef to be set');
}
const overlays = await IncrementalSyncService.applyDirectInput(
workspace,
buildParameters.syncInputRef,
buildParameters.syncStorageRemote || undefined,
buildParameters.syncStatePath,
);
core.info(`[Sync] Direct input applied: ${overlays.length} overlay(s)`);
break;
}
case 'storage-pull': {
if (!buildParameters.syncInputRef) {
throw new Error('[Sync] storage-pull strategy requires syncInputRef to be set');
}
const pulledFiles = await IncrementalSyncService.syncStoragePull(workspace, buildParameters.syncInputRef, {
rcloneRemote: buildParameters.syncStorageRemote || undefined,
syncRevertAfter: buildParameters.syncRevertAfter,
statePath: buildParameters.syncStatePath,
});
core.info(`[Sync] Storage pull complete: ${pulledFiles.length} file(s)`);
break;
}
default:
core.warning(`[Sync] Unknown sync strategy: ${resolvedStrategy}`);
}
}
runMain();

View File

@@ -1,29 +0,0 @@
// Integration test for exercising real GitHub check creation and updates.
import Orchestrator from '../model/orchestrator/orchestrator';
import UnityVersioning from '../model/unity-versioning';
import GitHub from '../model/github';
import { TIMEOUT_INFINITE, createParameters } from '../test-utils/orchestrator-test-helpers';
const runIntegration = process.env.RUN_GITHUB_INTEGRATION_TESTS === 'true';
const describeOrSkip = runIntegration ? describe : describe.skip;
describeOrSkip('Orchestrator Github Checks Integration', () => {
it(
'creates and updates a real GitHub check',
async () => {
const buildParameter = await createParameters({
versioning: 'None',
projectPath: 'test-project',
unityVersion: UnityVersioning.read('test-project'),
asyncOrchestrator: `true`,
githubChecks: `true`,
});
await Orchestrator.setup(buildParameter);
const checkId = await GitHub.createGitHubCheck(`integration create`);
expect(checkId).not.toEqual('');
await GitHub.updateGitHubCheck(`1 ${new Date().toISOString()}`, `integration`);
await GitHub.updateGitHubCheck(`2 ${new Date().toISOString()}`, `integration`, `success`, `completed`);
},
TIMEOUT_INFINITE,
);
});

View File

@@ -1,4 +1,4 @@
import { stat } from 'node:fs/promises';
import { stat } from 'fs/promises';
describe('Integrity tests', () => {
describe('package-lock.json', () => {

View File

@@ -1,3 +0,0 @@
import { fetch as undiciFetch, Headers, Request, Response } from 'undici';
Object.assign(globalThis, { fetch: undiciFetch, Headers, Request, Response });

View File

@@ -1,5 +1,5 @@
import path from 'node:path';
import fs from 'node:fs';
import path from 'path';
import fs from 'fs';
import Action from './action';
describe('Action', () => {

View File

@@ -1,27 +1,23 @@
import path from 'node:path';
import path from 'path';
class Action {
static get supportedPlatforms(): string[] {
static get supportedPlatforms() {
return ['linux', 'win32', 'darwin'];
}
static get isRunningLocally(): boolean {
static get isRunningLocally() {
return process.env.RUNNER_WORKSPACE === undefined;
}
static get isRunningFromSource(): boolean {
static get isRunningFromSource() {
return path.basename(__dirname) === 'model';
}
static get canonicalName(): string {
if (Action.isRunningFromSource) {
return path.basename(path.dirname(path.join(path.dirname(__filename), '/..')));
}
static get canonicalName() {
return 'unity-builder';
}
static get rootFolder(): string {
static get rootFolder() {
if (Action.isRunningFromSource) {
return path.dirname(path.dirname(path.dirname(__filename)));
}
@@ -29,12 +25,12 @@ class Action {
return path.dirname(path.dirname(__filename));
}
static get actionFolder(): string {
static get actionFolder() {
return `${Action.rootFolder}/dist`;
}
static get workspace(): string {
return process.env.GITHUB_WORKSPACE!;
static get workspace() {
return process.env.GITHUB_WORKSPACE;
}
static checkCompatibility() {

View File

@@ -3,15 +3,15 @@ import AndroidVersioning from './android-versioning';
describe('Android Versioning', () => {
describe('versionToVersionCode', () => {
it('defaults to 0 when versioning strategy is none', () => {
expect(AndroidVersioning.versionToVersionCode('none')).toBe('0');
expect(AndroidVersioning.versionToVersionCode('none')).toBe(0);
});
it('defaults to 1 when version is not a valid semver', () => {
expect(AndroidVersioning.versionToVersionCode('abcd')).toBe('1');
expect(AndroidVersioning.versionToVersionCode('abcd')).toBe(1);
});
it('returns a number', () => {
expect(AndroidVersioning.versionToVersionCode('123.456.789')).toBe('123456789');
expect(AndroidVersioning.versionToVersionCode('123.456.789')).toBe(123456789);
});
it('throw when generated version code is too large', () => {
@@ -21,11 +21,11 @@ describe('Android Versioning', () => {
describe('determineVersionCode', () => {
it('defaults to parsed version', () => {
expect(AndroidVersioning.determineVersionCode('1.2.3', '')).toBe('1002003');
expect(AndroidVersioning.determineVersionCode('1.2.3', '')).toBe(1002003);
});
it('use specified code', () => {
expect(AndroidVersioning.determineVersionCode('1.2.3', '2')).toBe('2');
expect(AndroidVersioning.determineVersionCode('1.2.3', 2)).toBe(2);
});
});

View File

@@ -2,19 +2,19 @@ import * as core from '@actions/core';
import * as semver from 'semver';
export default class AndroidVersioning {
static determineVersionCode(version: string, inputVersionCode: string): string {
if (inputVersionCode === '') {
static determineVersionCode(version, inputVersionCode) {
if (!inputVersionCode) {
return AndroidVersioning.versionToVersionCode(version);
}
return inputVersionCode;
}
static versionToVersionCode(version: string): string {
static versionToVersionCode(version) {
if (version === 'none') {
core.info(`Versioning strategy is set to ${version}, so android version code should not be applied.`);
return '0';
return 0;
}
const parsedVersion = semver.parse(version);
@@ -22,7 +22,7 @@ export default class AndroidVersioning {
if (!parsedVersion) {
core.warning(`Could not parse "${version}" to semver, defaulting android version code to 1`);
return '1';
return 1;
}
// The greatest value Google Plays allows is 2100000000.
@@ -36,10 +36,10 @@ export default class AndroidVersioning {
}
core.info(`Using android versionCode ${versionCode}`);
return versionCode.toString();
return versionCode;
}
static determineSdkManagerParameters(targetSdkVersion: string) {
static determineSdkManagerParameters(targetSdkVersion) {
const parsedVersion = Number.parseInt(targetSdkVersion.slice(-2), 10);
return Number.isNaN(parsedVersion) ? '' : `platforms;android-${parsedVersion}`;

View File

@@ -33,7 +33,7 @@ describe('BuildParameters', () => {
it('determines the unity version only once', async () => {
jest.spyOn(UnityVersioning, 'determineUnityVersion').mockImplementation(() => '2019.2.11f1');
await BuildParameters.create();
expect(UnityVersioning.determineUnityVersion).toHaveBeenCalledTimes(1);
await expect(UnityVersioning.determineUnityVersion).toHaveBeenCalledTimes(1);
});
it('returns the android version code with provided input', async () => {
@@ -47,15 +47,13 @@ describe('BuildParameters', () => {
it('returns the android version code from version by default', async () => {
const mockValue = '';
jest.spyOn(Input, 'androidVersionCode', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidVersionCode: '1003037' }),
);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidVersionCode: 1003037 }));
});
it('determines the android sdk manager parameters only once', async () => {
jest.spyOn(AndroidVersioning, 'determineSdkManagerParameters').mockImplementation(() => 'platforms;android-30');
await BuildParameters.create();
expect(AndroidVersioning.determineSdkManagerParameters).toHaveBeenCalledTimes(1);
await expect(AndroidVersioning.determineSdkManagerParameters).toHaveBeenCalledTimes(1);
});
it('returns the targetPlatform', async () => {
@@ -71,12 +69,6 @@ describe('BuildParameters', () => {
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ projectPath: mockValue }));
});
it('returns the build profile', async () => {
const mockValue = 'path/to/build_profile.asset';
jest.spyOn(Input, 'buildProfile', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildProfile: mockValue }));
});
it('returns the build name', async () => {
const mockValue = 'someBuildName';
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(mockValue);
@@ -103,41 +95,34 @@ describe('BuildParameters', () => {
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildFile: mockValue }));
});
test.each`
targetPlatform | expectedExtension | androidExportType
${Platform.types.Android} | ${'.apk'} | ${'androidPackage'}
${Platform.types.Android} | ${'.aab'} | ${'androidAppBundle'}
${Platform.types.Android} | ${''} | ${'androidStudioProject'}
${Platform.types.StandaloneWindows} | ${'.exe'} | ${'n/a'}
${Platform.types.StandaloneWindows64} | ${'.exe'} | ${'n/a'}
`(
'appends $expectedExtension for $targetPlatform with androidExportType $androidExportType',
async ({ targetPlatform, expectedExtension, androidExportType }) => {
test.each([Platform.types.StandaloneWindows, Platform.types.StandaloneWindows64])(
'appends exe for %s',
async (targetPlatform) => {
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'androidExportType', 'get').mockReturnValue(androidExportType);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildFile: `${targetPlatform}${expectedExtension}` }),
expect.objectContaining({ buildFile: `${targetPlatform}.exe` }),
);
},
);
test.each`
targetPlatform | androidSymbolType
${Platform.types.Android} | ${'none'}
${Platform.types.Android} | ${'public'}
${Platform.types.Android} | ${'debugging'}
${Platform.types.StandaloneWindows} | ${'none'}
${Platform.types.StandaloneWindows64} | ${'none'}
`(
'androidSymbolType is set to $androidSymbolType when targetPlatform is $targetPlatform and input targetSymbolType is $androidSymbolType',
async ({ targetPlatform, androidSymbolType }) => {
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'androidSymbolType', 'get').mockReturnValue(androidSymbolType);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidSymbolType }));
},
);
test.each([Platform.types.Android])('appends apk for %s', async (targetPlatform) => {
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'androidAppBundle', 'get').mockReturnValue(false);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildFile: `${targetPlatform}.apk` }),
);
});
test.each([Platform.types.Android])('appends aab for %s', async (targetPlatform) => {
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'androidAppBundle', 'get').mockReturnValue(true);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildFile: `${targetPlatform}.aab` }),
);
});
it('returns the build method', async () => {
const mockValue = 'Namespace.ClassName.BuildMethod';

View File

@@ -1,7 +1,7 @@
import { customAlphabet } from 'nanoid';
import AndroidVersioning from './android-versioning';
import OrchestratorConstants from './orchestrator/options/orchestrator-constants';
import OrchestratorBuildGuid from './orchestrator/options/orchestrator-guid';
import CloudRunnerConstants from './cloud-runner/services/cloud-runner-constants';
import CloudRunnerBuildGuid from './cloud-runner/services/cloud-runner-guid';
import Input from './input';
import Platform from './platform';
import UnityVersioning from './unity-versioning';
@@ -10,30 +10,21 @@ import { GitRepoReader } from './input-readers/git-repo';
import { GithubCliReader } from './input-readers/github-cli';
import { Cli } from './cli/cli';
import GitHub from './github';
import OrchestratorOptions from './orchestrator/options/orchestrator-options';
import Orchestrator from './orchestrator/orchestrator';
import * as core from '@actions/core';
import CloudRunnerOptions from './cloud-runner/cloud-runner-options';
class BuildParameters {
// eslint-disable-next-line no-undef
[key: string]: any;
public editorVersion!: string;
public customImage!: string;
public unitySerial!: string;
public unityLicensingServer!: string;
public skipActivation!: string;
public runnerTempPath!: string;
public runnerTempPath: string | undefined;
public targetPlatform!: string;
public projectPath!: string;
public buildProfile!: string;
public buildName!: string;
public buildPath!: string;
public buildFile!: string;
public buildMethod!: string;
public buildVersion!: string;
public manualExit!: boolean;
public enableGpu!: boolean;
public androidVersionCode!: string;
public androidKeystoreName!: string;
public androidKeystoreBase64!: string;
@@ -42,162 +33,83 @@ class BuildParameters {
public androidKeyaliasPass!: string;
public androidTargetSdkVersion!: string;
public androidSdkManagerParameters!: string;
public androidExportType!: string;
public androidSymbolType!: string;
public dockerCpuLimit!: string;
public dockerMemoryLimit!: string;
public dockerIsolationMode!: string;
public containerRegistryRepository!: string;
public containerRegistryImageVersion!: string;
public customParameters!: string;
public sshAgent!: string;
public sshPublicKeysDirectoryPath!: string;
public providerStrategy!: string;
public cloudRunnerCluster!: string;
public awsBaseStackName!: string;
public gitPrivateToken!: string;
public awsStackName!: string;
public awsEndpoint?: string;
public awsCloudFormationEndpoint?: string;
public awsEcsEndpoint?: string;
public awsKinesisEndpoint?: string;
public awsCloudWatchLogsEndpoint?: string;
public awsS3Endpoint?: string;
public storageProvider!: string;
public rcloneRemote!: string;
public kubeConfig!: string;
public containerMemory!: string;
public containerCpu!: string;
public containerNamespace!: string;
public cloudRunnerMemory!: string;
public cloudRunnerCpu!: string;
public kubeVolumeSize!: string;
public kubeVolume!: string;
public kubeStorageClass!: string;
public runAsHostUser!: string;
public chownFilesTo!: string;
public commandHooks!: string;
public pullInputList!: string[];
public inputPullCommand!: string;
public customJobHooks!: string;
public readInputFromOverrideList!: string;
public readInputOverrideCommand!: string;
public cacheKey!: string;
public postBuildContainerHooks!: string;
public preBuildContainerHooks!: string;
public postBuildSteps!: string;
public preBuildSteps!: string;
public customJob!: string;
public runNumber!: string;
public branch!: string;
public githubRepo!: string;
public orchestratorRepoName!: string;
public cloneDepth!: number;
public gitSha!: string;
public logId!: string;
public buildGuid!: string;
public orchestratorBranch!: string;
public orchestratorDebug!: boolean | undefined;
public buildPlatform!: string | undefined;
public cloudRunnerBranch!: string;
public cloudRunnerDebug!: boolean;
public cloudRunnerBuilderPlatform!: string | undefined;
public isCliMode!: boolean;
public retainWorkspace!: boolean;
public maxRetainedWorkspaces!: number;
public useLargePackages!: boolean;
public useCompressionStrategy!: boolean;
public garbageMaxAge!: number;
public useSharedLargePackages!: boolean;
public useLz4Compression!: boolean;
public garbageCollectionMaxAge!: number;
public constantGarbageCollection!: boolean;
public githubChecks!: boolean;
public asyncWorkflow!: boolean;
public githubCheckId!: string;
public finalHooks!: string[];
public skipLfs!: boolean;
public skipCache!: boolean;
public cacheUnityInstallationOnMac!: boolean;
public unityHubVersionOnMac!: string;
public dockerWorkspacePath!: string;
public hotRunnerEnabled!: boolean;
public hotRunnerTransport!: 'websocket' | 'grpc' | 'named-pipe';
public hotRunnerHost!: string;
public hotRunnerPort!: number;
public hotRunnerHealthInterval!: number;
public hotRunnerMaxIdle!: number;
public hotRunnerFallbackToCold!: boolean;
public testSuitePath!: string;
public testSuiteEvent!: string;
public testTaxonomyPath!: string;
public testResultFormat!: string;
public testResultPath!: string;
public artifactOutputTypes!: string;
public artifactUploadTarget!: string;
public artifactUploadPath!: string;
public artifactCompression!: string;
public artifactRetentionDays!: string;
public artifactCustomTypes!: string;
public syncStrategy!: string;
public syncInputRef!: string;
public syncStorageRemote!: string;
public syncRevertAfter!: boolean;
public syncStatePath!: string;
public static shouldUseRetainedWorkspaceMode(buildParameters: BuildParameters) {
return buildParameters.maxRetainedWorkspaces > 0 && Orchestrator.lockedWorkspace !== ``;
}
static async create(): Promise<BuildParameters> {
const buildFile = this.parseBuildFile(Input.buildName, Input.targetPlatform, Input.androidExportType);
const buildFile = this.parseBuildFile(Input.buildName, Input.targetPlatform, Input.androidAppBundle);
const editorVersion = UnityVersioning.determineUnityVersion(Input.projectPath, Input.unityVersion);
const buildVersion = await Versioning.determineBuildVersion(Input.versioningStrategy, Input.specifiedVersion);
const androidVersionCode = AndroidVersioning.determineVersionCode(buildVersion, Input.androidVersionCode);
const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(Input.androidTargetSdkVersion);
const androidSymbolExportType = Input.androidSymbolType;
if (Platform.isAndroid(Input.targetPlatform)) {
switch (androidSymbolExportType) {
case 'none':
case 'public':
case 'debugging':
break;
default:
throw new Error(
`Invalid androidSymbolType: ${Input.androidSymbolType}. Must be one of: none, public, debugging`,
);
}
}
// Todo - Don't use process.env directly, that's what the input model class is for.
// ---
let unitySerial = '';
if (Input.unityLicensingServer === '') {
if (!Input.unitySerial && GitHub.githubInputEnabled) {
if (!process.env.UNITY_SERIAL && GitHub.githubInputEnabled) {
// No serial was present, so it is a personal license that we need to convert
if (!Input.unityLicense) {
throw new Error(
`Missing Unity License File and no Serial was found. If this
if (!process.env.UNITY_LICENSE) {
throw new Error(`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`,
);
serial number inside the UNITY_SERIAL GitHub secret.`);
}
unitySerial = this.getSerialFromLicenseFile(Input.unityLicense);
unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
} else {
unitySerial = Input.unitySerial!;
unitySerial = process.env.UNITY_SERIAL!;
}
}
if (unitySerial !== undefined && unitySerial.length === 27) {
core.setSecret(unitySerial);
core.setSecret(`${unitySerial.slice(0, -4)}XXXX`);
}
return {
editorVersion,
customImage: Input.customImage,
unitySerial,
unityLicensingServer: Input.unityLicensingServer,
skipActivation: Input.skipActivation,
runnerTempPath: Input.runnerTempPath,
runnerTempPath: process.env.RUNNER_TEMP,
targetPlatform: Input.targetPlatform,
projectPath: Input.projectPath,
buildProfile: Input.buildProfile,
buildName: Input.buildName,
buildPath: `${Input.buildsPath}/${Input.targetPlatform}`,
buildFile,
buildMethod: Input.buildMethod,
buildVersion,
manualExit: Input.manualExit,
enableGpu: Input.enableGpu,
androidVersionCode,
androidKeystoreName: Input.androidKeystoreName,
androidKeystoreBase64: Input.androidKeystoreBase64,
@@ -206,118 +118,59 @@ class BuildParameters {
androidKeyaliasPass: Input.androidKeyaliasPass,
androidTargetSdkVersion: Input.androidTargetSdkVersion,
androidSdkManagerParameters,
androidExportType: Input.androidExportType,
androidSymbolType: androidSymbolExportType,
customParameters: Input.customParameters,
sshAgent: Input.sshAgent,
sshPublicKeysDirectoryPath: Input.sshPublicKeysDirectoryPath,
gitPrivateToken: Input.gitPrivateToken ?? (await GithubCliReader.GetGitHubAuthToken()),
runAsHostUser: Input.runAsHostUser,
gitPrivateToken: Input.gitPrivateToken || (await GithubCliReader.GetGitHubAuthToken()),
chownFilesTo: Input.chownFilesTo,
dockerCpuLimit: Input.dockerCpuLimit,
dockerMemoryLimit: Input.dockerMemoryLimit,
dockerIsolationMode: Input.dockerIsolationMode,
containerRegistryRepository: Input.containerRegistryRepository,
containerRegistryImageVersion: Input.containerRegistryImageVersion,
providerStrategy: OrchestratorOptions.providerStrategy,
buildPlatform: OrchestratorOptions.buildPlatform,
kubeConfig: OrchestratorOptions.kubeConfig,
containerMemory: OrchestratorOptions.containerMemory,
containerCpu: OrchestratorOptions.containerCpu,
containerNamespace: OrchestratorOptions.containerNamespace,
kubeVolumeSize: OrchestratorOptions.kubeVolumeSize,
kubeVolume: OrchestratorOptions.kubeVolume,
postBuildContainerHooks: OrchestratorOptions.postBuildContainerHooks,
preBuildContainerHooks: OrchestratorOptions.preBuildContainerHooks,
customJob: OrchestratorOptions.customJob,
cloudRunnerCluster: CloudRunnerOptions.cloudRunnerCluster,
cloudRunnerBuilderPlatform: CloudRunnerOptions.cloudRunnerBuilderPlatform,
awsBaseStackName: CloudRunnerOptions.awsBaseStackName,
kubeConfig: CloudRunnerOptions.kubeConfig,
cloudRunnerMemory: CloudRunnerOptions.cloudRunnerMemory,
cloudRunnerCpu: CloudRunnerOptions.cloudRunnerCpu,
kubeVolumeSize: CloudRunnerOptions.kubeVolumeSize,
kubeVolume: CloudRunnerOptions.kubeVolume,
postBuildSteps: CloudRunnerOptions.postBuildSteps,
preBuildSteps: CloudRunnerOptions.preBuildSteps,
customJob: CloudRunnerOptions.customJob,
runNumber: Input.runNumber,
branch: Input.branch.replace('/head', '') || (await GitRepoReader.GetBranch()),
orchestratorBranch: OrchestratorOptions.orchestratorBranch.split('/').reverse()[0],
orchestratorDebug: OrchestratorOptions.orchestratorDebug,
githubRepo: (Input.githubRepo ?? (await GitRepoReader.GetRemote())) || OrchestratorOptions.orchestratorRepoName,
orchestratorRepoName: OrchestratorOptions.orchestratorRepoName,
cloneDepth: Number.parseInt(OrchestratorOptions.cloneDepth),
cloudRunnerBranch: CloudRunnerOptions.cloudRunnerBranch.split('/').reverse()[0],
cloudRunnerDebug: CloudRunnerOptions.cloudRunnerDebug,
githubRepo: Input.githubRepo || (await GitRepoReader.GetRemote()) || 'game-ci/unity-builder',
isCliMode: Cli.isCliMode,
awsStackName: OrchestratorOptions.awsStackName,
awsEndpoint: OrchestratorOptions.awsEndpoint,
awsCloudFormationEndpoint: OrchestratorOptions.awsCloudFormationEndpoint,
awsEcsEndpoint: OrchestratorOptions.awsEcsEndpoint,
awsKinesisEndpoint: OrchestratorOptions.awsKinesisEndpoint,
awsCloudWatchLogsEndpoint: OrchestratorOptions.awsCloudWatchLogsEndpoint,
awsS3Endpoint: OrchestratorOptions.awsS3Endpoint,
storageProvider: OrchestratorOptions.storageProvider,
rcloneRemote: OrchestratorOptions.rcloneRemote,
awsStackName: CloudRunnerOptions.awsBaseStackName,
gitSha: Input.gitSha,
logId: customAlphabet(OrchestratorConstants.alphabet, 9)(),
buildGuid: OrchestratorBuildGuid.generateGuid(Input.runNumber, Input.targetPlatform),
commandHooks: OrchestratorOptions.commandHooks,
inputPullCommand: OrchestratorOptions.inputPullCommand,
pullInputList: OrchestratorOptions.pullInputList,
kubeStorageClass: OrchestratorOptions.kubeStorageClass,
cacheKey: OrchestratorOptions.cacheKey,
maxRetainedWorkspaces: Number.parseInt(OrchestratorOptions.maxRetainedWorkspaces),
useLargePackages: OrchestratorOptions.useLargePackages,
useCompressionStrategy: OrchestratorOptions.useCompressionStrategy,
garbageMaxAge: OrchestratorOptions.garbageMaxAge,
githubChecks: OrchestratorOptions.githubChecks,
asyncWorkflow: OrchestratorOptions.asyncOrchestrator,
githubCheckId: OrchestratorOptions.githubCheckId,
finalHooks: OrchestratorOptions.finalHooks,
skipLfs: OrchestratorOptions.skipLfs,
skipCache: OrchestratorOptions.skipCache,
cacheUnityInstallationOnMac: Input.cacheUnityInstallationOnMac,
unityHubVersionOnMac: Input.unityHubVersionOnMac,
dockerWorkspacePath: Input.dockerWorkspacePath,
testSuitePath: Input.testSuitePath,
testSuiteEvent: Input.testSuiteEvent,
testTaxonomyPath: Input.testTaxonomyPath,
testResultFormat: Input.testResultFormat,
testResultPath: Input.testResultPath,
hotRunnerEnabled: Input.hotRunnerEnabled,
hotRunnerTransport: Input.hotRunnerTransport,
hotRunnerHost: Input.hotRunnerHost,
hotRunnerPort: Input.hotRunnerPort,
hotRunnerHealthInterval: Input.hotRunnerHealthInterval,
hotRunnerMaxIdle: Input.hotRunnerMaxIdle,
hotRunnerFallbackToCold: Input.hotRunnerFallbackToCold,
artifactOutputTypes: Input.artifactOutputTypes,
artifactUploadTarget: Input.artifactUploadTarget,
artifactUploadPath: Input.artifactUploadPath,
artifactCompression: Input.artifactCompression,
artifactRetentionDays: Input.artifactRetentionDays,
artifactCustomTypes: Input.artifactCustomTypes,
syncStrategy: Input.syncStrategy,
syncInputRef: Input.syncInputRef,
syncStorageRemote: Input.syncStorageRemote,
syncRevertAfter: Input.syncRevertAfter,
syncStatePath: Input.syncStatePath,
logId: customAlphabet(CloudRunnerConstants.alphabet, 9)(),
buildGuid: CloudRunnerBuildGuid.generateGuid(Input.runNumber, Input.targetPlatform),
customJobHooks: CloudRunnerOptions.customJobHooks(),
readInputOverrideCommand: CloudRunnerOptions.readInputOverrideCommand(),
readInputFromOverrideList: CloudRunnerOptions.readInputFromOverrideList(),
kubeStorageClass: CloudRunnerOptions.kubeStorageClass,
cacheKey: CloudRunnerOptions.cacheKey,
retainWorkspace: CloudRunnerOptions.retainWorkspaces,
useSharedLargePackages: CloudRunnerOptions.useSharedLargePackages,
useLz4Compression: CloudRunnerOptions.useLz4Compression,
maxRetainedWorkspaces: CloudRunnerOptions.maxRetainedWorkspaces,
constantGarbageCollection: CloudRunnerOptions.constantGarbageCollection,
garbageCollectionMaxAge: CloudRunnerOptions.garbageCollectionMaxAge,
githubChecks: CloudRunnerOptions.githubChecks,
};
}
static parseBuildFile(filename: string, platform: string, androidExportType: string): string {
static parseBuildFile(filename, platform, androidAppBundle) {
if (Platform.isWindows(platform)) {
return `${filename}.exe`;
}
if (Platform.isAndroid(platform)) {
switch (androidExportType) {
case `androidPackage`:
return `${filename}.apk`;
case `androidAppBundle`:
return `${filename}.aab`;
case `androidStudioProject`:
return filename;
default:
throw new Error(
`Unknown Android Export Type: ${androidExportType}. Must be one of androidPackage for apk, androidAppBundle for aab, androidStudioProject for android project`,
);
}
return androidAppBundle ? `${filename}.aab` : `${filename}.apk`;
}
return filename;
}
static getSerialFromLicenseFile(license: string) {
static getSerialFromLicenseFile(license) {
const startKey = `<DeveloperData Value="`;
const endKey = `"/>`;
const startIndex = license.indexOf(startKey) + startKey.length;

View File

@@ -1,5 +1,5 @@
import * as core from '@actions/core';
import fs from 'node:fs';
import fs from 'fs';
import Action from './action';
import Project from './project';

View File

@@ -16,7 +16,7 @@ export class CliFunctionsRepository {
});
}
public static GetCliFunctions(key: any) {
public static GetCliFunctions(key) {
const results = CliFunctionsRepository.targets.find((x) => x.key === key);
if (results === undefined || results.length === 0) {
throw new Error(`no CLI mode found for ${key}`);

View File

@@ -1,24 +1,25 @@
import { Command } from 'commander-ts';
import { BuildParameters, Orchestrator, ImageTag, Input } from '..';
import { BuildParameters, CloudRunner, ImageTag, Input } from '..';
import * as core from '@actions/core';
import { ActionYamlReader } from '../input-readers/action-yaml';
import OrchestratorLogger from '../orchestrator/services/core/orchestrator-logger';
import OrchestratorQueryOverride from '../orchestrator/options/orchestrator-query-override';
import CloudRunnerLogger from '../cloud-runner/services/cloud-runner-logger';
import CloudRunnerQueryOverride from '../cloud-runner/services/cloud-runner-query-override';
import { CliFunction, CliFunctionsRepository } from './cli-functions-repository';
import { Caching } from '../orchestrator/remote-client/caching';
import { LfsHashing } from '../orchestrator/services/utility/lfs-hashing';
import { RemoteClient } from '../orchestrator/remote-client';
import OrchestratorOptionsReader from '../orchestrator/options/orchestrator-options-reader';
import { Caching } from '../cloud-runner/remote-client/caching';
import { LfsHashing } from '../cloud-runner/services/lfs-hashing';
import { RemoteClient } from '../cloud-runner/remote-client';
import CloudRunnerOptionsReader from '../cloud-runner/services/cloud-runner-options-reader';
import GitHub from '../github';
import { OptionValues } from 'commander';
import { InputKey } from '../input';
import { TaskParameterSerializer } from '../cloud-runner/services/task-parameter-serializer';
import { CloudRunnerFolders } from '../cloud-runner/services/cloud-runner-folders';
import { CloudRunnerSystem } from '../cloud-runner/services/cloud-runner-system';
export class Cli {
public static options: OptionValues | undefined;
public static options;
static get isCliMode() {
return Cli.options !== undefined && Cli.options.mode !== undefined && Cli.options.mode !== '';
}
public static query(key: string, alternativeKey: string) {
public static query(key, alternativeKey) {
if (Cli.options && Cli.options[key] !== undefined) {
return Cli.options[key];
}
@@ -36,7 +37,7 @@ export class Cli {
const program = new Command();
program.version('0.0.1');
const properties = OrchestratorOptionsReader.GetProperties();
const properties = CloudRunnerOptionsReader.GetProperties();
const actionYamlReader: ActionYamlReader = new ActionYamlReader();
for (const element of properties) {
program.option(`--${element} <${element}>`, actionYamlReader.GetActionYamlValue(element));
@@ -52,7 +53,6 @@ export class Cli {
program.option('--cachePushTo <cachePushTo>', 'cache push to caching folder');
program.option('--artifactName <artifactName>', 'caching artifact name');
program.option('--select <select>', 'select a particular resource');
program.option('--logFile <logFile>', 'output to log file (log stream only)');
program.parse(process.argv);
Cli.options = program.opts();
@@ -61,24 +61,22 @@ export class Cli {
static async RunCli(): Promise<void> {
GitHub.githubInputEnabled = false;
if (Cli.options!['populateOverride'] === `true`) {
await OrchestratorQueryOverride.PopulateQueryOverrideInput();
if (Cli.options['populateOverride'] === `true`) {
await CloudRunnerQueryOverride.PopulateQueryOverrideInput();
}
if (Cli.options!['logInput']) {
if (Cli.options['logInput']) {
Cli.logInput();
}
const results = CliFunctionsRepository.GetCliFunctions(Cli.options?.mode);
OrchestratorLogger.log(`Entrypoint: ${results.key}`);
Cli.options!.versioning = 'None';
const results = CliFunctionsRepository.GetCliFunctions(Cli.options.mode);
CloudRunnerLogger.log(`Entrypoint: ${results.key}`);
Cli.options.versioning = 'None';
Orchestrator.buildParameters = await BuildParameters.create();
Orchestrator.buildParameters.buildGuid = process.env.BUILD_GUID || ``;
OrchestratorLogger.log(`Build Params:
${JSON.stringify(Orchestrator.buildParameters, undefined, 4)}
const buildParameter = TaskParameterSerializer.readBuildParameterFromEnvironment();
CloudRunnerLogger.log(`Build Params:
${JSON.stringify(buildParameter, undefined, 4)}
`);
Orchestrator.lockedWorkspace = process.env.LOCKED_WORKSPACE || ``;
OrchestratorLogger.log(`Locked Workspace: ${Orchestrator.lockedWorkspace}`);
await Orchestrator.setup(Orchestrator.buildParameters);
CloudRunner.buildParameters = buildParameter;
CloudRunner.lockedWorkspace = process.env.LOCKED_WORKSPACE;
return await results.target[results.propertyKey](Cli.options);
}
@@ -87,45 +85,40 @@ export class Cli {
private static logInput() {
core.info(`\n`);
core.info(`INPUT:`);
const properties = OrchestratorOptionsReader.GetProperties();
const properties = CloudRunnerOptionsReader.GetProperties();
for (const element of properties) {
if (
element in Input &&
Input[element as InputKey] !== undefined &&
Input[element as InputKey] !== '' &&
typeof Input[element as InputKey] !== `function` &&
Input[element] !== undefined &&
Input[element] !== '' &&
typeof Input[element] !== `function` &&
element !== 'length' &&
element !== 'cliOptions' &&
element !== 'prototype'
) {
core.info(`${element} ${Input[element as InputKey]}`);
core.info(`${element} ${Input[element]}`);
}
}
core.info(`\n`);
}
@CliFunction(`cli-build`, `runs a orchestrator build`)
@CliFunction(`cli-build`, `runs a cloud runner build`)
public static async CLIBuild(): Promise<string> {
const buildParameter = await BuildParameters.create();
const baseImage = new ImageTag(buildParameter);
return (await Orchestrator.run(buildParameter, baseImage.toString())).BuildResults;
return await CloudRunner.run(buildParameter, baseImage.toString());
}
@CliFunction(`async-workflow`, `runs a orchestrator build`)
@CliFunction(`async-workflow`, `runs a cloud runner build`)
public static async asyncronousWorkflow(): Promise<string> {
const buildParameter = await BuildParameters.create();
const baseImage = new ImageTag(buildParameter);
await Orchestrator.setup(buildParameter);
return (await Orchestrator.run(buildParameter, baseImage.toString())).BuildResults;
return await CloudRunner.run(buildParameter, baseImage.toString());
}
@CliFunction(`checks-update`, `runs a orchestrator build`)
@CliFunction(`checks-update`, `runs a cloud runner build`)
public static async checksUpdate() {
const buildParameter = await BuildParameters.create();
await Orchestrator.setup(buildParameter);
const input = JSON.parse(process.env.CHECKS_UPDATE || ``);
core.info(`Checks Update ${process.env.CHECKS_UPDATE}`);
if (input.mode === `create`) {
@@ -139,18 +132,18 @@ export class Cli {
public static async GarbageCollect(): Promise<string> {
const buildParameter = await BuildParameters.create();
await Orchestrator.setup(buildParameter);
await CloudRunner.setup(buildParameter);
return await Orchestrator.Provider.garbageCollect(``, false, 0, false, false);
return await CloudRunner.Provider.garbageCollect(``, false, 0, false, false);
}
@CliFunction(`list-resources`, `lists active resources`)
public static async ListResources(): Promise<string[]> {
const buildParameter = await BuildParameters.create();
await Orchestrator.setup(buildParameter);
const result = await Orchestrator.Provider.listResources();
OrchestratorLogger.log(JSON.stringify(result, undefined, 4));
await CloudRunner.setup(buildParameter);
const result = await CloudRunner.Provider.listResources();
CloudRunnerLogger.log(JSON.stringify(result, undefined, 4));
return result.map((x) => x.Name);
}
@@ -159,17 +152,59 @@ export class Cli {
public static async ListWorfklow(): Promise<string[]> {
const buildParameter = await BuildParameters.create();
await Orchestrator.setup(buildParameter);
await CloudRunner.setup(buildParameter);
return (await Orchestrator.Provider.listWorkflow()).map((x) => x.Name);
return (await CloudRunner.Provider.listWorkflow()).map((x) => x.Name);
}
@CliFunction(`watch`, `follows logs of a running workflow`)
public static async Watch(): Promise<string> {
const buildParameter = await BuildParameters.create();
await Orchestrator.setup(buildParameter);
await CloudRunner.setup(buildParameter);
return await Orchestrator.Provider.watchWorkflow();
return await CloudRunner.Provider.watchWorkflow();
}
@CliFunction(`remote-cli-post-build`, `runs a cloud runner build`)
public static async PostCLIBuild(): Promise<string> {
core.info(`Running POST build tasks`);
await Caching.PushToCache(
CloudRunnerFolders.ToLinuxFolder(`${CloudRunnerFolders.cacheFolderForCacheKeyFull}/Library`),
CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.libraryFolderAbsolute),
`lib-${CloudRunner.buildParameters.buildGuid}`,
);
await Caching.PushToCache(
CloudRunnerFolders.ToLinuxFolder(`${CloudRunnerFolders.cacheFolderForCacheKeyFull}/build`),
CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectBuildFolderAbsolute),
`build-${CloudRunner.buildParameters.buildGuid}`,
);
if (!CloudRunner.buildParameters.retainWorkspace) {
await CloudRunnerSystem.Run(
`rm -r ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute)}`,
);
}
await RemoteClient.runCustomHookFiles(`after-build`);
const parameters = await BuildParameters.create();
CloudRunner.setup(parameters);
if (parameters.constantGarbageCollection) {
await CloudRunnerSystem.Run(
`find /${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.buildVolumeFolder)}/ -name '*.*' -mmin +${
parameters.garbageCollectionMaxAge * 60
} -delete`,
);
await CloudRunnerSystem.Run(
`find ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.cacheFolderForAllFull)} -name '*.*' -mmin +${
parameters.garbageCollectionMaxAge * 60
} -delete`,
);
}
return new Promise((result) => result(``));
}
}

View File

@@ -0,0 +1,290 @@
import { Cli } from '../cli/cli';
import CloudRunnerQueryOverride from './services/cloud-runner-query-override';
import GitHub from '../github';
const core = require('@actions/core');
class CloudRunnerOptions {
// ### ### ###
// Input Handling
// ### ### ###
public static getInput(query) {
if (GitHub.githubInputEnabled) {
const coreInput = core.getInput(query);
if (coreInput && coreInput !== '') {
return coreInput;
}
}
const alternativeQuery = CloudRunnerOptions.ToEnvVarFormat(query);
// Query input sources
if (Cli.query(query, alternativeQuery)) {
return Cli.query(query, alternativeQuery);
}
if (CloudRunnerQueryOverride.query(query, alternativeQuery)) {
return CloudRunnerQueryOverride.query(query, alternativeQuery);
}
if (process.env[query] !== undefined) {
return process.env[query];
}
if (alternativeQuery !== query && process.env[alternativeQuery] !== undefined) {
return process.env[alternativeQuery];
}
return;
}
public static ToEnvVarFormat(input: string) {
if (input.toUpperCase() === input) {
return input;
}
return input
.replace(/([A-Z])/g, ' $1')
.trim()
.toUpperCase()
.replace(/ /g, '_');
}
// ### ### ###
// Provider parameters
// ### ### ###
static get region(): string {
return CloudRunnerOptions.getInput('region') || 'eu-west-2';
}
// ### ### ###
// GitHub parameters
// ### ### ###
static get githubChecks(): boolean {
return CloudRunnerOptions.getInput('githubChecks') || false;
}
static get githubOwner() {
return CloudRunnerOptions.getInput('githubOwner') || CloudRunnerOptions.githubRepo.split(`/`)[0] || false;
}
static get githubRepoName() {
return CloudRunnerOptions.getInput('githubRepoName') || CloudRunnerOptions.githubRepo.split(`/`)[1] || false;
}
// ### ### ###
// Git syncronization parameters
// ### ### ###
static get githubRepo() {
return CloudRunnerOptions.getInput('GITHUB_REPOSITORY') || CloudRunnerOptions.getInput('GITHUB_REPO') || undefined;
}
static get branch() {
if (CloudRunnerOptions.getInput(`GITHUB_REF`)) {
return CloudRunnerOptions.getInput(`GITHUB_REF`).replace('refs/', '').replace(`head/`, '').replace(`heads/`, '');
} else if (CloudRunnerOptions.getInput('branch')) {
return CloudRunnerOptions.getInput('branch');
} else {
return '';
}
}
static get gitSha() {
if (CloudRunnerOptions.getInput(`GITHUB_SHA`)) {
return CloudRunnerOptions.getInput(`GITHUB_SHA`);
} else if (CloudRunnerOptions.getInput(`GitSHA`)) {
return CloudRunnerOptions.getInput(`GitSHA`);
}
}
// ### ### ###
// Cloud Runner parameters
// ### ### ###
static get cloudRunnerBuilderPlatform() {
const input = CloudRunnerOptions.getInput('cloudRunnerBuilderPlatform');
if (input) {
return input;
}
if (CloudRunnerOptions.cloudRunnerCluster !== 'local') {
return 'linux';
}
return;
}
static get cloudRunnerBranch() {
return CloudRunnerOptions.getInput('cloudRunnerBranch') || 'main';
}
static get cloudRunnerCluster() {
if (Cli.isCliMode) {
return CloudRunnerOptions.getInput('cloudRunnerCluster') || 'aws';
}
return CloudRunnerOptions.getInput('cloudRunnerCluster') || 'local';
}
static get cloudRunnerCpu() {
return CloudRunnerOptions.getInput('cloudRunnerCpu');
}
static get cloudRunnerMemory() {
return CloudRunnerOptions.getInput('cloudRunnerMemory');
}
static get customJob() {
return CloudRunnerOptions.getInput('customJob') || '';
}
// ### ### ###
// Custom commands from files parameters
// ### ### ###
static get customStepFiles() {
return CloudRunnerOptions.getInput('customStepFiles')?.split(`,`) || [];
}
static get customHookFiles() {
return CloudRunnerOptions.getInput('customHookFiles')?.split(`,`) || [];
}
// ### ### ###
// Custom commands from yaml parameters
// ### ### ###
static customJobHooks() {
return CloudRunnerOptions.getInput('customJobHooks') || '';
}
static get postBuildSteps() {
return CloudRunnerOptions.getInput('postBuildSteps') || '';
}
static get preBuildSteps() {
return CloudRunnerOptions.getInput('preBuildSteps') || '';
}
// ### ### ###
// Input override handling
// ### ### ###
static readInputFromOverrideList() {
return CloudRunnerOptions.getInput('readInputFromOverrideList') || '';
}
static readInputOverrideCommand() {
const value = CloudRunnerOptions.getInput('readInputOverrideCommand');
if (value === 'gcp-secret-manager') {
return 'gcloud secrets versions access 1 --secret="{0}"';
} else if (value === 'aws-secret-manager') {
return 'aws secretsmanager get-secret-value --secret-id {0}';
}
return value || '';
}
// ### ### ###
// Aws
// ### ### ###
static get awsBaseStackName() {
return CloudRunnerOptions.getInput('awsBaseStackName') || 'game-ci';
}
// ### ### ###
// K8s
// ### ### ###
static get kubeConfig() {
return CloudRunnerOptions.getInput('kubeConfig') || '';
}
static get kubeVolume() {
return CloudRunnerOptions.getInput('kubeVolume') || '';
}
static get kubeVolumeSize() {
return CloudRunnerOptions.getInput('kubeVolumeSize') || '5Gi';
}
static get kubeStorageClass(): string {
return CloudRunnerOptions.getInput('kubeStorageClass') || '';
}
// ### ### ###
// Caching
// ### ### ###
static get cacheKey(): string {
return CloudRunnerOptions.getInput('cacheKey') || CloudRunnerOptions.branch;
}
// ### ### ###
// Utility Parameters
// ### ### ###
static get cloudRunnerDebug(): boolean {
return CloudRunnerOptions.getInput(`cloudRunnerTests`) || CloudRunnerOptions.getInput(`cloudRunnerDebug`) || false;
}
static get cloudRunnerDebugTree(): boolean {
return CloudRunnerOptions.getInput(`cloudRunnerDebugTree`) || false;
}
static get cloudRunnerDebugEnv(): boolean {
return CloudRunnerOptions.getInput(`cloudRunnerDebugEnv`) || false;
}
static get watchCloudRunnerToEnd(): boolean {
if (CloudRunnerOptions.asyncCloudRunner) {
return false;
}
return CloudRunnerOptions.getInput(`watchToEnd`) || true;
}
static get asyncCloudRunner(): boolean {
return (CloudRunnerOptions.getInput('asyncCloudRunner') || `false`) === `true` || false;
}
public static get useSharedLargePackages(): boolean {
return (CloudRunnerOptions.getInput(`useSharedLargePackages`) || 'false') === 'true';
}
public static get useSharedBuilder(): boolean {
return (CloudRunnerOptions.getInput(`useSharedBuilder`) || 'true') === 'true';
}
public static get useLz4Compression(): boolean {
return (CloudRunnerOptions.getInput(`useLz4Compression`) || 'false') === 'true';
}
public static get useCleanupCron(): boolean {
return (CloudRunnerOptions.getInput(`useCleanupCron`) || 'true') === 'true';
}
// ### ### ###
// Retained Workspace
// ### ### ###
public static get retainWorkspaces(): boolean {
return CloudRunnerOptions.getInput(`retainWorkspaces`) || false;
}
static get maxRetainedWorkspaces(): number {
return Number(CloudRunnerOptions.getInput(`maxRetainedWorkspaces`)) || 3;
}
// ### ### ###
// Garbage Collection
// ### ### ###
static get constantGarbageCollection(): boolean {
return CloudRunnerOptions.getInput(`constantGarbageCollection`) || true;
}
static get garbageCollectionMaxAge(): number {
return Number(CloudRunnerOptions.getInput(`garbageCollectionMaxAge`)) || 24;
}
}
export default CloudRunnerOptions;

View File

@@ -0,0 +1,3 @@
export class CloudRunnerStatics {
public static readonly logPrefix = `Cloud-Runner`;
}

View File

@@ -0,0 +1,13 @@
import CloudRunnerEnvironmentVariable from './services/cloud-runner-environment-variable';
import CloudRunnerSecret from './services/cloud-runner-secret';
export class CloudRunnerStepState {
public image: string;
public environment: CloudRunnerEnvironmentVariable[];
public secrets: CloudRunnerSecret[];
constructor(image: string, environmentVariables: CloudRunnerEnvironmentVariable[], secrets: CloudRunnerSecret[]) {
this.image = image;
this.environment = environmentVariables;
this.secrets = secrets;
}
}

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