Files
unity-builder/src/cli/commands/orchestrate.ts
frostebite bc9332e6ab refactor(cli): move cache command under orchestrate subcommand
Cache is an orchestrator feature, so it belongs under `game-ci orchestrate cache`
rather than as a top-level `game-ci cache` command.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 22:17:47 +00:00

223 lines
7.3 KiB
TypeScript

import type { CommandModule } from 'yargs';
import * as core from '@actions/core';
import { BuildParameters, ImageTag, Orchestrator } from '../../model';
import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
import cacheCommand from './cache';
interface OrchestrateArguments extends CliArguments {
targetPlatform: string;
providerStrategy?: string;
}
const orchestrateCommand: CommandModule<object, OrchestrateArguments> = {
command: 'orchestrate',
describe: 'Orchestrator — remote builds, cache management, and provider tools',
builder: (yargs) => {
return yargs
.command(cacheCommand)
.option('target-platform', {
alias: 'targetPlatform',
type: 'string',
description: 'Platform that the build should target',
})
.option('provider-strategy', {
alias: 'providerStrategy',
type: 'string',
description: 'Orchestrator provider: aws, k8s, local-docker, local-system',
default: 'aws',
})
.option('unity-version', {
alias: 'unityVersion',
type: 'string',
description: 'Version of Unity to use for building',
default: 'auto',
})
.option('project-path', {
alias: 'projectPath',
type: 'string',
description: 'Path to the Unity project to be built',
default: '.',
})
.option('build-name', {
alias: 'buildName',
type: 'string',
description: 'Name of the build',
default: '',
})
.option('builds-path', {
alias: 'buildsPath',
type: 'string',
description: 'Path where the builds should be stored',
default: 'build',
})
.option('build-method', {
alias: 'buildMethod',
type: 'string',
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build',
default: '',
})
.option('custom-parameters', {
alias: 'customParameters',
type: 'string',
description: 'Custom parameters to configure the build',
default: '',
})
.option('versioning', {
type: 'string',
description: 'The versioning scheme to use',
default: 'None',
})
.option('aws-stack-name', {
alias: 'awsStackName',
type: 'string',
description: 'The Cloud Formation stack name (AWS provider)',
default: 'game-ci',
})
.option('kube-config', {
alias: 'kubeConfig',
type: 'string',
description: 'Base64 encoded Kubernetes config (K8s provider)',
default: '',
})
.option('kube-volume', {
alias: 'kubeVolume',
type: 'string',
description: 'Persistent Volume Claim name for Unity build (K8s provider)',
default: '',
})
.option('kube-volume-size', {
alias: 'kubeVolumeSize',
type: 'string',
description: 'Disc space for Kubernetes Persistent Volume',
default: '5Gi',
})
.option('container-cpu', {
alias: 'containerCpu',
type: 'string',
description: 'CPU allocation for remote build container',
default: '1024',
})
.option('container-memory', {
alias: 'containerMemory',
type: 'string',
description: 'Memory allocation for remote build container',
default: '3072',
})
.option('cache-key', {
alias: 'cacheKey',
type: 'string',
description: 'Cache key to indicate bucket for cache',
default: '',
})
.option('git-private-token', {
alias: 'gitPrivateToken',
type: 'string',
description: 'GitHub private token for repository access',
default: '',
})
.option('allow-dirty-build', {
alias: 'allowDirtyBuild',
type: 'boolean',
description: 'Allow builds from dirty branches',
default: false,
})
.option('watch-to-end', {
alias: 'watchToEnd',
type: 'string',
description: 'Whether to watch the build to completion',
default: 'true',
})
.option('clone-depth', {
alias: 'cloneDepth',
type: 'string',
description: 'Git clone depth (0 for full clone)',
default: '50',
})
.option('skip-activation', {
alias: 'skipActivation',
type: 'string',
description: 'Skip Unity activation/deactivation',
default: 'false',
})
.option('kube-storage-class', {
alias: 'kubeStorageClass',
type: 'string',
description: 'Kubernetes storage class to use for orchestrator jobs. Leave empty to install rook cluster.',
default: '',
})
.option('read-input-from-override-list', {
alias: 'readInputFromOverrideList',
type: 'string',
description: 'Comma separated list of input value names to read from the input override command',
default: '',
})
.option('read-input-override-command', {
alias: 'readInputOverrideCommand',
type: 'string',
description: 'Command to execute to pull input from an external source (e.g. cloud provider secret managers)',
default: '',
})
.option('post-build-steps', {
alias: 'postBuildSteps',
type: 'string',
description:
'Post build job in yaml format with the keys image, secrets (name, value object array), command string',
default: '',
})
.option('pre-build-steps', {
alias: 'preBuildSteps',
type: 'string',
description:
'Pre build job after repository setup but before the build job (yaml format with keys image, secrets, command)',
default: '',
})
.option('custom-job', {
alias: 'customJob',
type: 'string',
description:
'Custom job instead of the standard build automation (yaml format with keys image, secrets, command)',
default: '',
})
.example(
'game-ci orchestrate --target-platform StandaloneLinux64 --provider-strategy aws',
'Build on AWS using the orchestrator',
)
.example(
'game-ci orchestrate --target-platform StandaloneLinux64 --provider-strategy k8s --kube-config <base64>',
'Build on Kubernetes',
) as any;
},
handler: async (cliArguments) => {
try {
if (!cliArguments.targetPlatform) {
throw new Error('--target-platform is required for orchestrate builds. Run game-ci orchestrate --help.');
}
mapCliArgumentsToInput(cliArguments);
const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters);
core.info(`Orchestrating build via ${buildParameters.providerStrategy}...`);
core.info(`Target platform: ${buildParameters.targetPlatform}`);
core.info(`Unity version: ${buildParameters.editorVersion}`);
core.info(`Build GUID: ${buildParameters.buildGuid}`);
const result = await Orchestrator.run(buildParameters, baseImage.toString());
core.info(`\nOrchestrated build completed.`);
if (result?.BuildResults) {
core.info(`Results: ${result.BuildResults}`);
} else {
core.warning('Build completed but no build results were returned.');
}
} catch (error: any) {
core.setFailed(`Orchestrated build failed: ${error.message}`);
throw error;
}
},
};
export default orchestrateCommand;