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Author SHA1 Message Date
David Finol
1e53060e37 Build dist 2023-02-10 08:58:29 -06:00
249 changed files with 401701 additions and 132704 deletions

4
.eslintignore Normal file
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dist/
lib/
node_modules/
jest.config.js

60
.eslintrc.json Normal file
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{
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 2020,
"sourceType": "module",
"extraFileExtensions": [".mjs"],
"ecmaFeatures": {
"impliedStrict": true
},
"project": "./tsconfig.json"
},
"env": {
"node": true,
"es6": true,
"jest/globals": true
},
"rules": {
// Error out for code formatting errors
"prettier/prettier": "error",
// Namespaces or sometimes needed
"import/no-namespace": "off",
// Properly format comments
"spaced-comment": ["error", "always"],
"lines-around-comment": [
"error",
{
"beforeBlockComment": true,
"beforeLineComment": true,
"allowBlockStart": true,
"allowObjectStart": true,
"allowArrayStart": true,
"allowClassStart": true,
"ignorePattern": "pragma|ts-ignore"
}
],
// Mandatory spacing
"padding-line-between-statements": [
"error",
{ "blankLine": "always", "prev": "*", "next": "return" },
{ "blankLine": "always", "prev": "directive", "next": "*" },
{ "blankLine": "any", "prev": "directive", "next": "directive" }
],
// Enforce camelCase
"camelcase": "error",
// Allow forOfStatements
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
// Continue is viable in forOf loops in generators
"no-continue": "off",
// From experience, named exports are almost always desired. I got tired of this rule
"import/prefer-default-export": "off",
// Unused vars are useful to keep method signatures consistent and documented
"@typescript-eslint/no-unused-vars": "off",
// For this project only use kebab-case
"unicorn/filename-case": ["error", { "cases": { "kebabCase": true } }],
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
"unicorn/prefer-spread": "off"
}
}

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@@ -14,7 +14,9 @@ assignees: ''
<!--Steps to reproduce the behavior:-->
- **Expected behavior**
-
**Expected behavior**
<!--A clear and concise description of what you expected to happen.-->

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@@ -2,28 +2,10 @@
- ...
#### Related Issues
- ...
#### Related PRs
- ...
#### Successful Workflow Run Link
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
repo.
- ...
#### Checklist
<!-- please check all items and add your own -->
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
in the [documentation repo](https://github.com/game-ci/documentation))
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
- [ ] Readme (updated or not needed)
- [ ] Tests (added, updated or not needed)

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@@ -13,7 +13,7 @@ jobs:
id: requestActivationFile
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
- name: Upload activation file
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v2
with:
name: ${{ steps.requestActivationFile.outputs.filePath }}
path: ${{ steps.requestActivationFile.outputs.filePath }}

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@@ -1,87 +0,0 @@
name: Builds - MacOS
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
buildForAllPlatformsMacOS:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.45f2
- 2022.3.62f3
- 2023.2.22f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
- iOS # Build an iOS executable
include:
# Additionally test enableGpu build for a standalone windows target
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneOSX
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneOSX
buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset'
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-macos-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
buildProfile: ${{ matrix.buildProfile }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
# We use dirty build because we are replacing the default project settings file above
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }}
path: build
retention-days: 14

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@@ -1,203 +0,0 @@
name: Builds - Ubuntu
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
Value=\"62\"/>\n </Features>\n <DeveloperData
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsUbuntu:
name: "${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
providerStrategy:
# - local-docker
- local
projectPath:
- test-project
unityVersion:
- 2021.3.45f2
- 2022.3.62f3
- 2023.2.22f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
- iOS # Build an iOS project.
- Android # Build an Android .apk.
- WebGL # WebGL.
buildWithIl2cpp:
- false
- true
additionalParameters:
- -param value
- -standaloneBuildSubtarget Server
# Skipping configurations that are not supported
exclude:
# No il2cpp support on Linux Host
- targetPlatform: StandaloneOSX
buildWithIl2cpp: true
- targetPlatform: StandaloneWindows64
buildWithIl2cpp: true
# Only builds with Il2cpp
- targetPlatform: iOS
buildWithIl2cpp: false
- targetPlatform: Android
buildWithIl2cpp: false
- targetPlatform: WebGL
buildWithIl2cpp: false
# No dedicated server support
- targetPlatform: WebGL
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: Android
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: iOS
additionalParameters: -standaloneBuildSubtarget Server
# No dedicated server support on Linux Host
- targetPlatform: StandaloneOSX
additionalParameters: -standaloneBuildSubtarget Server
# No il2cpp dedicated server support on Linux Host
- targetPlatform: StandaloneWindows64
additionalParameters: -standaloneBuildSubtarget Server
buildWithIl2cpp: true
include:
- unityVersion: 6000.0.36f1
targetPlatform: WebGL
- unityVersion: 6000.0.36f1
targetPlatform: WebGL
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
steps:
- name: Clear Space for Android Build
if: matrix.targetPlatform == 'Android'
uses: jlumbroso/free-disk-space@v1.3.1
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
if: matrix.buildWithIl2cpp == true
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- name: Build
uses: ./
id: build-1
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
run: |
sleep 60
- name: Build (Retry 1)
uses: ./
id: build-2
if: ${{ steps.build-1.outcome == 'failure' }}
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-2.outcome == 'failure' }}
run: |
sleep 240
- name: Build (Retry 2)
uses: ./
id: build-3
if: ${{ steps.build-2.outcome == 'failure' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name: "Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
path: build
retention-days: 14

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@@ -1,181 +0,0 @@
name: Builds - Windows
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
buildForAllPlatformsWindows:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: windows-2022
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.45f2
- 2022.3.62f3
- 2023.2.22f1
targetPlatform:
- Android # Build an Android apk.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
enableGpu:
- false
include:
# Additionally test enableGpu build for a standalone windows target
- projectPath: test-project
unityVersion: 2023.2.2f1
targetPlatform: StandaloneWindows64
enableGpu: true
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneWindows64
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneWindows64
buildProfile: 'Assets/Settings/Build Profiles/Sample Windows Build Profile.asset'
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Docker Readiness #
###########################
- name: Ensure Docker daemon is ready
timeout-minutes: 2
shell: powershell
run: |
$maxRetries = 10
$retryDelay = 6
for ($i = 0; $i -lt $maxRetries; $i++) {
$svc = Get-Service docker -ErrorAction SilentlyContinue
if ($svc -and $svc.Status -eq 'Running') {
docker version 2>$null
if ($LASTEXITCODE -eq 0) {
Write-Host "Docker is ready."
exit 0
}
}
if ($svc -and $svc.Status -eq 'Stopped') {
Write-Host "Docker service stopped, attempting to start..."
Start-Service docker -ErrorAction SilentlyContinue
}
Write-Host "Waiting for Docker daemon (attempt $($i+1)/$maxRetries)..."
Start-Sleep -Seconds $retryDelay
}
Write-Error "Docker daemon did not start within $($maxRetries * $retryDelay) seconds"
exit 1
###########################
# Build #
###########################
- name: Build
uses: ./
id: build-1
continue-on-error: true
timeout-minutes: 30
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
buildProfile: ${{ matrix.buildProfile }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
run: |
Start-Sleep -s 120
- name: Build Retry 1
uses: ./
id: build-2
continue-on-error: true
timeout-minutes: 30
if: steps.build-1.outcome == 'failure'
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
run: |
Start-Sleep -s 240
- name: Build Retry 2
uses: ./
id: build-3
timeout-minutes: 30
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name:
Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With
GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
path: build
retention-days: 14

100
.github/workflows/build-tests.yml vendored Normal file
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name: Builds
on:
push: { branches: [main] }
pull_request:
paths-ignore:
- '.github/**'
env:
UNITY_LICENSE:
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
Value=\"62\"/>\n </Features>\n <DeveloperData
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsUbuntu:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
cloudRunnerCluster:
# - local-docker
- local
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- 2019.3.15f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
# Build #
###########################
- uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
cloudRunnerCluster: ${{ matrix.cloudRunnerCluster }}
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v3
with:
name: Build Ubuntu (${{ matrix.unityVersion }})
path: build
retention-days: 14

37
.github/workflows/cleanup.yml vendored Normal file
View File

@@ -0,0 +1,37 @@
name: Cleanup (cron)
on:
schedule:
- cron: '30 10 * * SUN' # every sunday at 10:30
jobs:
deleteArtifacts:
runs-on: ubuntu-latest
steps:
- name: Delete old artifacts
uses: kolpav/purge-artifacts-action@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
expire-in: 21 days
cleanupCloudRunner:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- uses: actions/setup-node@v3
with:
node-version: 16.x
- run: yarn
- run: yarn run cli --help
env:
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
- run: yarn run cli -m list-resources
env:
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2

View File

@@ -0,0 +1,58 @@
name: Async Checks API
on:
workflow_dispatch:
inputs:
checksObject:
description: ''
required: false
default: ''
permissions:
checks: write
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_BASE_STACK_NAME: game-ci-github-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_DEBUG: true
CLOUD_RUNNER_DEBUG_TREE: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
UNITY_VERSION: 2019.3.15f1
USE_IL2CPP: false
jobs:
asyncChecks:
name: Async Checks
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
steps:
- name: Checkout (default)
uses: actions/checkout@v3
with:
lfs: false
- run: yarn
- run: yarn run cli -m checks-update
timeout-minutes: 180
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: local-docker
AWS_BASE_STACK_NAME: game-ci-github-pipelines
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}

View File

@@ -0,0 +1,133 @@
name: Cloud Runner CI Pipeline
on:
push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
workflow_dispatch:
permissions:
checks: write
contents: read
actions: write
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_BASE_STACK_NAME: game-ci-team-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_DEBUG: true
CLOUD_RUNNER_DEBUG_TREE: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
UNITY_VERSION: 2019.3.15f1
USE_IL2CPP: false
USE_GKE_GCLOUD_AUTH_PLUGIN: true
jobs:
integrationTests:
name: Integration Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
cloudRunnerCluster:
- aws
- local-docker
- k8s
steps:
- name: Checkout (default)
uses: actions/checkout@v3
with:
lfs: false
- uses: google-github-actions/auth@v1
with:
credentials_json: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- name: 'Set up Cloud SDK'
uses: 'google-github-actions/setup-gcloud@v1'
- name: Get GKE cluster credentials
run: |
export USE_GKE_GCLOUD_AUTH_PLUGIN=True
gcloud components install gke-gcloud-auth-plugin
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- run: yarn
- run: yarn run test "cloud-runner-async-workflow" --detectOpenHandles --forceExit --runInBand
if: matrix.CloudRunnerCluster != 'local-docker'
timeout-minutes: 180
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: ${{ matrix.cloudRunnerCluster }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- run: yarn run test-i --detectOpenHandles --forceExit --runInBand
if: matrix.CloudRunnerCluster == 'local-docker'
timeout-minutes: 180
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: ${{ matrix.cloudRunnerCluster }}
localBuildTests:
name: Local Build Target Tests
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
cloudRunnerCluster:
#- aws
- local-docker
#- k8s
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
steps:
- name: Checkout (default)
uses: actions/checkout@v3
with:
lfs: false
- run: yarn
- uses: ./
id: unity-build
timeout-minutes: 90
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
cloudRunnerTests: true
versioning: None
projectPath: test-project
gitPrivateToken: ${{ secrets.GITHUB_TOKEN }}
targetPlatform: ${{ matrix.targetPlatform }}
cloudRunnerCluster: ${{ matrix.cloudRunnerCluster }}
- run: |
cp ./cloud-runner-cache/cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/${{ steps.unity-build.outputs.BUILD_ARTIFACT }} ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
- uses: actions/upload-artifact@v3
with:
name: ${{ matrix.cloudRunnerCluster }} Build (${{ matrix.targetPlatform }})
path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
retention-days: 14

View File

@@ -2,61 +2,23 @@ name: Integrity
on:
push: { branches: [main] }
pull_request:
types: [opened, synchronize, reopened, labeled]
permissions:
contents: read
checks: write
statuses: write
pull_request: {}
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install package manager (from package.json)
run: |
corepack enable
corepack install
- uses: actions/setup-node@v4
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
with:
node-version: '18'
- name: Resolve yarn cache folder
id: yarn-config
run: echo "cacheFolder=$(yarn config get cacheFolder)" >> "$GITHUB_OUTPUT"
- name: Restore yarn install cache (node_modules + cacheFolder + install-state)
uses: actions/cache@v4
with:
path: |
${{ steps.yarn-config.outputs.cacheFolder }}
.yarn/install-state.gz
key: yarn-v2-${{ runner.os }}-node-18-${{ hashFiles('yarn.lock') }}
restore-keys: |
yarn-v2-${{ runner.os }}-node-18-
- name: Install deps
env:
YARN_ENABLE_HARDENED_MODE: 'false'
run: |
case "$(yarn --version)" in 1.*) echo 'expected up-to-date yarn version'; exit 1 ;; esac
yarn install --immutable
node-version: '16'
- run: yarn
- run: yarn lint
- run: yarn test:ci --coverage
- run: yarn test --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
orchestrator-integration:
name: Orchestrator Integration
if: >-
github.event_name == 'push' || contains(github.event.pull_request.labels.*.name, 'run-integration')
uses: ./.github/workflows/validate-orchestrator-integration.yml
secrets: inherit
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }

74
.github/workflows/mac-build-tests.yml vendored Normal file
View File

@@ -0,0 +1,74 @@
name: Mac Builds
on:
push:
branches:
- main
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsWindows:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2020.3.24f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-macos-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
# We use dirty build because we are replacing the default project settings file above
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v3
with:
name: Build MacOS (${{ matrix.unityVersion }})
path: build
retention-days: 14

View File

@@ -1,91 +0,0 @@
name: Sync Secrets to Repositories
on:
workflow_dispatch:
inputs:
target_repo:
description: 'Target repository (org/repo format)'
required: true
default: 'game-ci/orchestrator'
type: choice
options:
- game-ci/orchestrator
- game-ci/cli
dry_run:
description: 'Dry run (list secrets to sync without writing)'
required: false
default: false
type: boolean
permissions:
contents: read
jobs:
sync-secrets:
name: Sync secrets to ${{ inputs.target_repo }}
runs-on: ubuntu-latest
steps:
- name: Sync secrets
env:
GH_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
TARGET_REPO: ${{ inputs.target_repo }}
DRY_RUN: ${{ inputs.dry_run }}
# Secrets to sync — values come from repo + org secrets available here
SECRET_UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
SECRET_UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
SECRET_UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
SECRET_GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
SECRET_GOOGLE_SERVICE_ACCOUNT_EMAIL: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
SECRET_GOOGLE_SERVICE_ACCOUNT_KEY: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
SECRET_CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}
SECRET_UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
SECRET_NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
run: |
SECRETS=(
"UNITY_EMAIL:SECRET_UNITY_EMAIL"
"UNITY_PASSWORD:SECRET_UNITY_PASSWORD"
"UNITY_SERIAL:SECRET_UNITY_SERIAL"
"UNITY_LICENSE:SECRET_UNITY_LICENSE"
"GIT_PRIVATE_TOKEN:SECRET_GIT_PRIVATE_TOKEN"
"GOOGLE_SERVICE_ACCOUNT_EMAIL:SECRET_GOOGLE_SERVICE_ACCOUNT_EMAIL"
"GOOGLE_SERVICE_ACCOUNT_KEY:SECRET_GOOGLE_SERVICE_ACCOUNT_KEY"
"CODECOV_TOKEN:SECRET_CODECOV_TOKEN"
"NPM_TOKEN:SECRET_NPM_TOKEN"
)
synced=0
skipped=0
for entry in "${SECRETS[@]}"; do
name="${entry%%:*}"
env_var="${entry##*:}"
value="${!env_var}"
if [ -z "$value" ]; then
echo "⏭ SKIP: $name (not available in this repo's context)"
skipped=$((skipped + 1))
continue
fi
if [ "$DRY_RUN" = "true" ]; then
echo "🔍 DRY RUN: would sync $name → $TARGET_REPO"
else
if echo "$value" | gh secret set "$name" -R "$TARGET_REPO" --body - 2>/dev/null; then
echo "✅ SYNCED: $name → $TARGET_REPO"
else
echo "⚠️ FAILED: $name → $TARGET_REPO (continuing)"
skipped=$((skipped + 1))
synced=$((synced - 1))
fi
fi
synced=$((synced + 1))
done
echo ""
echo "=== Summary ==="
echo "Synced: $synced"
echo "Skipped (not available): $skipped"
echo "Target: $TARGET_REPO"
if [ "$DRY_RUN" = "true" ]; then
echo "Mode: DRY RUN (no secrets were written)"
fi

View File

@@ -1,205 +0,0 @@
name: Validate Community Plugins
on:
schedule:
# Run weekly on Sunday at 02:00 UTC
- cron: '0 2 * * 0'
workflow_dispatch:
inputs:
plugin_filter:
description: 'Filter plugins by name (regex pattern, empty = all)'
required: false
default: ''
unity_version:
description: 'Override Unity version (empty = use plugin default)'
required: false
default: ''
permissions:
contents: read
issues: write
jobs:
load-plugins:
name: Load Plugin Registry
runs-on: ubuntu-latest
outputs:
matrix: ${{ steps.parse.outputs.matrix }}
plugin_count: ${{ steps.parse.outputs.count }}
steps:
- uses: actions/checkout@v4
- name: Parse plugin registry
id: parse
uses: actions/github-script@v7
with:
script: |
const fs = require('fs');
const yaml = require('js-yaml');
const registry = yaml.load(fs.readFileSync('community-plugins.yml', 'utf8'));
let plugins = registry.plugins || [];
// Apply name filter if provided
const filter = '${{ github.event.inputs.plugin_filter }}';
if (filter) {
const regex = new RegExp(filter, 'i');
plugins = plugins.filter(p => regex.test(p.name));
}
// Expand platform matrix
const matrix = [];
for (const plugin of plugins) {
const platforms = plugin.platforms || ['StandaloneLinux64'];
for (const platform of platforms) {
matrix.push({
name: plugin.name,
package: plugin.package,
source: plugin.source || 'git',
unity: '${{ github.event.inputs.unity_version }}' || plugin.unity || '2021.3',
platform: platform,
timeout: plugin.timeout || 30
});
}
}
core.setOutput('matrix', JSON.stringify({ include: matrix }));
core.setOutput('count', matrix.length);
console.log(`Found ${matrix.length} plugin-platform combinations to validate`);
validate:
name: '${{ matrix.name }} (${{ matrix.platform }})'
needs: load-plugins
if: needs.load-plugins.outputs.plugin_count > 0
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJson(matrix.timeout) }}
strategy:
fail-fast: false
matrix: ${{ fromJson(needs.load-plugins.outputs.matrix) }}
steps:
- uses: actions/checkout@v4
- name: Create test project
run: |
mkdir -p test-project/Assets
mkdir -p test-project/Packages
mkdir -p test-project/ProjectSettings
# Create minimal manifest.json
if [ "${{ matrix.source }}" = "git" ]; then
cat > test-project/Packages/manifest.json << 'MANIFEST'
{
"dependencies": {
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
}
}
MANIFEST
# Add git package via manifest
cd test-project
python3 -c "
import sys, json
manifest = json.load(sys.stdin)
manifest['dependencies']['${{ matrix.name }}'] = '${{ matrix.package }}'
json.dump(manifest, sys.stdout, indent=2)
" < Packages/manifest.json > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
cd ..
fi
# Create minimal ProjectSettings
cat > test-project/ProjectSettings/ProjectVersion.txt << EOF
m_EditorVersion: ${{ matrix.unity }}
EOF
- name: Build with unity-builder
uses: ./
id: build
with:
projectPath: test-project
targetPlatform: ${{ matrix.platform }}
unityVersion: ${{ matrix.unity }}
continue-on-error: true
- name: Record result
if: always()
run: |
STATUS="${{ steps.build.outcome }}"
{
echo "## ${{ matrix.name }} — ${{ matrix.platform }}"
echo ""
if [ "$STATUS" = "success" ]; then
echo "✅ **PASSED** — Compiled and built successfully"
else
echo "❌ **FAILED** — Build or compilation failed"
fi
echo ""
echo "- Unity: ${{ matrix.unity }}"
echo "- Platform: ${{ matrix.platform }}"
echo "- Source: ${{ matrix.source }}"
echo "- Package: \`${{ matrix.package }}\`"
} >> "$GITHUB_STEP_SUMMARY"
report:
name: Validation Report
needs: [load-plugins, validate]
if: always()
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Generate summary
uses: actions/github-script@v7
with:
script: |
const { data: run } = await github.rest.actions.listJobsForWorkflowRun({
owner: context.repo.owner,
repo: context.repo.repo,
run_id: context.runId
});
const validateJobs = run.jobs.filter(j => j.name.startsWith('validate'));
const passed = validateJobs.filter(j => j.conclusion === 'success').length;
const failed = validateJobs.filter(j => j.conclusion === 'failure').length;
const total = validateJobs.length;
let summary = `# Community Plugin Validation Report\n\n`;
summary += `**${passed}/${total} passed** | ${failed} failed\n\n`;
summary += `| Plugin | Platform | Status |\n|--------|----------|--------|\n`;
for (const job of validateJobs) {
const icon = job.conclusion === 'success' ? '✅' : '❌';
summary += `| ${job.name} | | ${icon} ${job.conclusion} |\n`;
}
await core.summary.addRaw(summary).write();
// Create or update issue if there are failures
if (failed > 0) {
const title = `Community Plugin Validation: ${failed} failure(s) — ${new Date().toISOString().split('T')[0]}`;
const body = summary + `\n\n[Workflow Run](${context.serverUrl}/${context.repo.owner}/${context.repo.repo}/actions/runs/${context.runId})`;
const { data: issues } = await github.rest.issues.listForRepo({
owner: context.repo.owner,
repo: context.repo.repo,
state: 'open',
labels: 'community-plugin-validation'
});
if (issues.length > 0) {
await github.rest.issues.createComment({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: issues[0].number,
body: body
});
} else {
await github.rest.issues.create({
owner: context.repo.owner,
repo: context.repo.repo,
title: title,
body: body,
labels: ['community-plugin-validation']
});
}
}

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View File

@@ -1,255 +0,0 @@
name: Validate Orchestrator Compatibility
# ==============================================================================
# Essential plugin health checks — runs on every PR and push.
# Fast (~5 min): compilation, unit tests, plugin interface, type declarations.
#
# For exhaustive integration tests (k8s, AWS, local-docker, rclone) see
# validate-orchestrator-integration.yml which runs on a daily cron.
# ==============================================================================
on:
workflow_dispatch:
push:
branches: [main, 'release/**', 'feature/**', 'refactor/**']
paths:
- 'src/model/orchestrator-plugin.ts'
- 'src/model/build-parameters.ts'
- 'src/model/input.ts'
- 'src/model/github.ts'
- 'src/model/cli/cli.ts'
- 'src/model/input-readers/**'
- 'src/index.ts'
- 'src/types/game-ci-orchestrator.d.ts'
- 'action.yml'
- 'package.json'
- 'yarn.lock'
- '.github/workflows/validate-orchestrator.yml'
pull_request:
branches: [main, 'release/**']
paths:
- 'src/model/orchestrator-plugin.ts'
- 'src/model/build-parameters.ts'
- 'src/model/input.ts'
- 'src/model/github.ts'
- 'src/model/cli/cli.ts'
- 'src/model/input-readers/**'
- 'src/index.ts'
- 'src/types/game-ci-orchestrator.d.ts'
- 'action.yml'
- 'package.json'
- 'yarn.lock'
- '.github/workflows/validate-orchestrator.yml'
permissions:
contents: read
packages: read
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
# ============================================================================
# PLUGIN ARCHITECTURE HEALTH CHECK
# ============================================================================
# Validates that:
# 1. unity-builder compiles and its unit tests pass
# 2. Plugin loader degrades gracefully without orchestrator
# 3. Orchestrator compiles and its unit tests pass
# 4. Plugin loader loads all services when orchestrator is installed
# 5. Type declarations match actual exports
# ============================================================================
plugin-health:
name: Plugin Architecture Health
runs-on: ubuntu-latest
steps:
- name: Checkout unity-builder
uses: actions/checkout@v4
- name: Checkout orchestrator
uses: actions/checkout@v4
with:
repository: game-ci/orchestrator
ref: ${{ github.head_ref || github.ref_name }}
path: orchestrator-standalone
continue-on-error: true
id: orchestrator-branch
- name: Fallback to orchestrator main branch
if: steps.orchestrator-branch.outcome == 'failure'
uses: actions/checkout@v4
with:
repository: game-ci/orchestrator
path: orchestrator-standalone
- name: Install package manager (from package.json)
run: |
corepack enable
corepack install
- uses: actions/setup-node@v4
with:
node-version: 20
- name: Resolve yarn cache folder
id: yarn-config
run: echo "cacheFolder=$(yarn config get cacheFolder)" >> "$GITHUB_OUTPUT"
- name: Restore yarn install cache (node_modules + cacheFolder + install-state)
uses: actions/cache@v4
with:
path: |
${{ steps.yarn-config.outputs.cacheFolder }}
.yarn/install-state.gz
key: yarn-v2-${{ runner.os }}-node-20-${{ hashFiles('yarn.lock') }}
restore-keys: |
yarn-v2-${{ runner.os }}-node-20-
# --- unity-builder compilation and tests ---
- name: Install unity-builder dependencies
env:
YARN_ENABLE_HARDENED_MODE: 'false'
run: |
case "$(yarn --version)" in 1.*) echo 'expected up-to-date yarn version'; exit 1 ;; esac
yarn install --immutable
- name: Build unity-builder
run: |
echo "Building unity-builder TypeScript..."
npx tsc
echo "✓ unity-builder compiles successfully"
- name: Run orchestrator-plugin unit tests
run: |
echo "Running orchestrator-plugin unit tests..."
yarn vitest run orchestrator-plugin
# --- Plugin loader without orchestrator ---
- name: Verify plugin loader returns undefined without orchestrator
run: |
echo "Checking plugin loader handles missing @game-ci/orchestrator..."
node -e "
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
(async () => {
const plugin = await loadOrchestratorPlugin();
if (plugin !== undefined) {
console.error('ERROR: loadOrchestratorPlugin should return undefined when package not installed');
process.exit(1);
}
console.log('✓ loadOrchestratorPlugin() returns undefined when package not installed');
})();
"
- name: Verify orchestrator type declarations exist
run: |
if [ -f "src/types/game-ci-orchestrator.d.ts" ]; then
echo "✓ Type declarations for @game-ci/orchestrator exist"
else
echo "::error::Missing type declarations: src/types/game-ci-orchestrator.d.ts"
exit 1
fi
# --- Orchestrator compilation and tests ---
- name: Build and pack orchestrator
working-directory: orchestrator-standalone
run: |
yarn install --immutable
echo "Building orchestrator..."
npx tsc
echo "✓ orchestrator compiles successfully"
echo "Packing orchestrator as tarball..."
npm pack
- name: Run orchestrator unit tests
working-directory: orchestrator-standalone
run: |
echo "Running orchestrator unit tests..."
yarn vitest run 2>&1 | tail -30
# --- Plugin loader with orchestrator installed ---
- name: Install orchestrator into unity-builder
run: |
echo "Installing orchestrator into unity-builder workspace..."
npm install ./orchestrator-standalone/game-ci-orchestrator-*.tgz --no-save --legacy-peer-deps
- name: Verify plugin loader returns exports with orchestrator installed
run: |
echo "Checking plugin loader returns defined exports..."
node -e "
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
(async () => {
const plugin = await loadOrchestratorPlugin();
if (plugin === undefined) {
console.error('ERROR: loadOrchestratorPlugin should return defined plugin when package is installed');
process.exit(1);
}
const lifecycleMethods = [
'initialize', 'canHandleBuild', 'handleBuild',
'beforeLocalBuild', 'afterLocalBuild', 'handlePostBuild',
];
for (const method of lifecycleMethods) {
if (typeof plugin[method] !== 'function') {
console.error('ERROR: plugin.' + method + ' should be a function, got ' + typeof plugin[method]);
process.exit(1);
}
}
console.log('✓ loadOrchestratorPlugin() returns plugin with all ' + lifecycleMethods.length + ' lifecycle methods');
})();
"
- name: Verify type declarations match orchestrator exports
run: |
echo "Checking type declarations align with orchestrator exports..."
node -e "
const orch = require('@game-ci/orchestrator');
const expectedExports = [
'Orchestrator', 'BuildReliabilityService', 'TestWorkflowService',
'HotRunnerService', 'OutputService', 'OutputTypeRegistry',
'ArtifactUploadHandler', 'IncrementalSyncService',
'ChildWorkspaceService', 'LocalCacheService', 'SubmoduleProfileService',
'LfsAgentService', 'GitHooksService',
];
const missing = expectedExports.filter(e => orch[e] === undefined);
if (missing.length > 0) {
console.error('ERROR: Missing exports from @game-ci/orchestrator:', missing.join(', '));
process.exit(1);
}
console.log('✓ All ' + expectedExports.length + ' declared exports present in orchestrator package');
"
- name: Smoke test orchestrator build wiring
run: |
echo "Verifying orchestrator build wiring end-to-end..."
node -e "
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
(async () => {
// Verify plugin loads successfully with orchestrator installed
const plugin = await loadOrchestratorPlugin();
if (plugin === undefined) {
console.error('ERROR: plugin should be defined when orchestrator is installed');
process.exit(1);
}
// Verify all lifecycle methods are callable
const lifecycleMethods = [
'initialize', 'canHandleBuild', 'handleBuild',
'beforeLocalBuild', 'afterLocalBuild', 'handlePostBuild',
];
for (const m of lifecycleMethods) {
if (typeof plugin[m] !== 'function') {
console.error('ERROR: plugin.' + m + ' should be a function, got ' + typeof plugin[m]);
process.exit(1);
}
}
console.log('✓ Plugin has all ' + lifecycleMethods.length + ' lifecycle methods');
// Verify canHandleBuild returns a boolean
const canHandle = plugin.canHandleBuild();
if (typeof canHandle !== 'boolean') {
console.error('ERROR: canHandleBuild() should return a boolean, got ' + typeof canHandle);
process.exit(1);
}
console.log('✓ canHandleBuild() returns boolean');
console.log('✓ Plugin architecture wiring verified');
})();
"

View File

@@ -0,0 +1,77 @@
name: Windows Builds
on:
push:
branches:
- main
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsWindows:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2020.3.24f1
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneWindows # Build a Windows 32-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v3
with:
name: Build Windows (${{ matrix.unityVersion }})
path: build
retention-days: 14

11
.gitignore vendored
View File

@@ -5,14 +5,3 @@ lib/
.vsconfig
yarn-error.log
.orig
$LOG_FILE
temp/
# yarn 4 (berry)
.pnp.*
.yarn/*
!.yarn/patches
!.yarn/plugins
!.yarn/releases
!.yarn/sdks
!.yarn/versions

View File

@@ -1,7 +0,0 @@
#!/usr/bin/env sh
yarn lint-staged
yarn typecheck
if command -v gitleaks >/dev/null 2>&1; then
gitleaks protect --staged --no-banner --redact
fi

1
.npmrc
View File

@@ -1 +0,0 @@
engine-strict=true

View File

@@ -1,17 +0,0 @@
{
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 100,
"proseWrap": "preserve",
"sortPackageJson": false,
"ignorePatterns": [
"**/node_modules/**",
"**/dist/**",
"**/coverage/**",
"**/.yarn/**",
"default-build-script/**",
"test-runner/**",
"platforms/**"
]
}

View File

@@ -1,58 +0,0 @@
{
"$schema": "./node_modules/oxlint/configuration_schema.json",
"plugins": ["typescript", "vitest", "unicorn", "oxc"],
"categories": {
"correctness": "error",
"suspicious": "error",
"perf": "error"
},
"rules": {
"vitest/require-mock-type-parameters": "off",
"vitest/valid-title": "off",
"vitest/valid-describe-callback": "off",
"vitest/expect-expect": "off",
"vitest/no-conditional-tests": "off",
"vitest/no-conditional-expect": "off",
"vitest/require-to-throw-message": "off",
"vitest/no-disabled-tests": "warn",
"unicorn/prefer-array-flat-map": "warn",
"typescript/no-explicit-any": "warn",
"typescript/ban-ts-comment": "off",
"typescript/no-namespace": "off",
"typescript/no-extraneous-class": "off",
"no-bitwise": "off",
"no-shadow": "off",
"no-await-in-loop": "off",
"no-underscore-dangle": "off",
"unicorn/no-array-sort": "off",
"unicorn/prefer-set-has": "off",
"unicorn/consistent-function-scoping": "off",
"unicorn/no-useless-spread": "warn",
"eslint/preserve-caught-error": "warn",
"oxc/no-map-spread": "warn"
},
"overrides": [
{
"files": ["**/*.test.ts", "**/*.spec.ts"],
"rules": {
"typescript/no-explicit-any": "off",
"no-unused-vars": "off"
}
}
],
"env": {
"browser": false,
"node": true,
"es2024": true,
"vitest/globals": true
},
"ignorePatterns": [
"**/node_modules/**",
"**/dist/**",
"**/coverage/**",
"**/.yarn/**",
"default-build-script/**",
"test-runner/**",
"platforms/**"
]
}

2
.prettierignore Normal file
View File

@@ -0,0 +1,2 @@
**/node_modules/**
**/dist/**

7
.prettierrc.json Normal file
View File

@@ -0,0 +1,7 @@
{
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 120,
"proseWrap": "always"
}

32
.vscode/launch.json vendored
View File

@@ -1,32 +0,0 @@
{
"configurations": [
{
"name": "PowerShell Launch Current File",
"type": "PowerShell",
"request": "launch",
"script": "${file}",
"cwd": "${cwd}"
},
{
"type": "node",
"request": "launch",
"name": "Debug Jest Test",
"program": "${workspaceRoot}/node_modules/jest/bin/jest.js",
"args": [
"--collectCoverage=false",
"--colors",
"--config",
"${workspaceRoot}/jest.config.js",
"--runInBand",
"--runTestsByPath",
"${relativeFile}",
"--testPathPattern=${fileDirname}",
"--testTimeout=10000000"
],
"outputCapture": "std",
"internalConsoleOptions": "openOnSessionStart",
"envFile": "${workspaceRoot}/.env",
"skipFiles": ["${workspaceRoot}/../../node_modules/**/*", "<node_internals>/**/*"]
}
]
}

3
.yarnrc Normal file
View File

@@ -0,0 +1,3 @@
save-prefix "^"
--install.audit true
--add.audit true

View File

@@ -1,10 +0,0 @@
approvedGitRepositories:
- '**'
compressionLevel: mixed
enableGlobalCache: false
enableHardenedMode: false
nodeLinker: node-modules

View File

@@ -25,7 +25,7 @@ Steps to be performed to submit a pull request:
#### Pull Request Prerequisites
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
Please note that commit hooks will run automatically to perform some tasks;
@@ -36,8 +36,7 @@ Please note that commit hooks will run automatically to perform some tasks;
#### Windows users
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
unix commands.
`Git's Unix tools for Windows` installed. Some tests require you to be able to run `sh` and other unix commands.
#### License

View File

@@ -10,9 +10,8 @@ Part of the <a href="https://game.ci">GameCI</a> open source project.
<br />
<br />
[![Builds - Ubuntu](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml)
[![Builds - Windows](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml)
[![Builds - MacOS](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml)
[![Actions status](https://github.com/game-ci/unity-builder/workflows/Builds/badge.svg?event=push&branch=main)](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
[![lgtm - code quality](https://img.shields.io/lgtm/grade/javascript/g/webbertakken/unity-builder.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
[![codecov - test coverage](https://codecov.io/gh/game-ci/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/game-ci/unity-builder)
<br />
<br />

View File

@@ -9,7 +9,8 @@ inputs:
unityVersion:
required: false
default: 'auto'
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
description:
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
customImage:
required: false
default: ''
@@ -17,15 +18,11 @@ inputs:
projectPath:
required: false
default: ''
description: 'Path to the project to be built, relative to the repository root.'
buildProfile:
required: false
default: ''
description: 'Path to the build profile to activate, relative to the project root.'
description: 'Relative path to the project to be built.'
buildName:
required: false
default: ''
description: 'Name of the build. Should not include a file extension.'
description: 'Name of the build.'
buildsPath:
required: false
default: ''
@@ -34,22 +31,10 @@ inputs:
required: false
default: ''
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
manualExit:
required: false
default: ''
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
enableGpu:
required: false
default: ''
description: 'Launches unity without specifying `-nographics`.'
customParameters:
required: false
default: ''
description: 'Custom parameters to configure the build.'
useHostNetwork:
required: false
default: false
description: 'Initialises Docker using the host network. (Linux only)'
versioning:
required: false
default: 'Semantic'
@@ -62,12 +47,10 @@ inputs:
required: false
default: ''
description: 'The android versionCode'
androidExportType:
androidAppBundle:
required: false
default: 'androidPackage'
description:
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
an android studio project.'
default: 'false'
description: 'Whether to build .aab instead of .apk'
androidKeystoreName:
required: false
default: ''
@@ -92,98 +75,118 @@ inputs:
required: false
default: ''
description: 'The android target API level.'
androidSymbolType:
required: false
default: 'none'
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
sshAgent:
required: false
default: ''
description: 'SSH Agent path to forward to the container'
sshPublicKeysDirectoryPath:
required: false
default: ''
description: 'Path to a directory containing SSH public keys to forward to the container.'
gitPrivateToken:
required: false
default: ''
description: 'Github private token to pull from github'
providerStrategy:
default: 'local'
description: '[CloudRunner] Github private token to pull from github'
githubOwner:
required: false
description:
'Build execution strategy. Use "local" for local Docker/Mac builds. For remote builds (aws, k8s, etc.), install
@game-ci/orchestrator and use the game-ci/orchestrator action which declares its own inputs.'
runAsHostUser:
required: false
default: 'false'
description:
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
default: ''
description: '[CloudRunner] GitHub owner name or organization/team name'
chownFilesTo:
required: false
default: ''
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
dockerCpuLimit:
required: false
default: ''
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
dockerMemoryLimit:
required: false
default: ''
description:
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
dockerIsolationMode:
required: false
default: 'default'
description:
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
applicable on Windows'
containerRegistryRepository:
required: false
default: 'unityci/editor'
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
containerRegistryImageVersion:
required: false
default: '3'
description: 'Container registry image version. Only applicable if customImage is not set.'
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
allowDirtyBuild:
required: false
default: ''
description: 'Allows the branch of the build to be dirty, and still generate the build.'
cacheUnityInstallationOnMac:
default: 'false'
description: '[CloudRunner] Allows the branch of the build to be dirty, and still generate the build.'
postBuildSteps:
required: false
description: 'Whether to cache the Unity hub and editor installation on MacOS'
unityHubVersionOnMac:
default: ''
description:
'[CloudRunner] run a post build job in yaml format with the keys image, secrets (name, value object array),
command string'
preBuildSteps:
required: false
default: ''
description:
'[CloudRunner] Run a pre build job after the repository setup but before the build job (in yaml format with the
keys image, secrets (name, value object array), command line string)'
customStepFiles:
required: false
default: ''
description:
'[CloudRunner] Specify the names (by file name) of custom steps to run before or after cloud runner jobs, must
match a yaml step file inside your repo in the folder .game-ci/steps/'
customHookFiles:
required: false
default: ''
description:
'[CloudRunner] Specify the names (by file name) of custom hooks to run before or after cloud runner jobs, must
match a yaml step file inside your repo in the folder .game-ci/hooks/'
customJobHooks:
required: false
default: ''
description: '[CloudRunner] Specify custom commands and trigger hooks (injects commands into jobs)'
customJob:
required: false
default: ''
description:
'[CloudRunner] Run a custom job instead of the standard build automation for cloud runner (in yaml format with the
keys image, secrets (name, value object array), command line string)'
awsBaseStackName:
default: 'game-ci'
required: false
description: '[CloudRunner] The Cloud Formation stack name that must be setup before using this option.'
cloudRunnerCluster:
default: 'local'
required: false
description:
'[CloudRunner] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
be configured.'
cloudRunnerCpu:
default: ''
required: false
description: '[CloudRunner] Amount of CPU time to assign the remote build container'
cloudRunnerMemory:
default: ''
required: false
description: '[CloudRunner] Amount of memory to assign the remote build container'
readInputFromOverrideList:
default: ''
required: false
description: '[CloudRunner] Comma separated list of input value names to read from "input override command"'
readInputOverrideCommand:
default: ''
required: false
description:
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
or nothing is specified.'
unityLicensingServer:
'[CloudRunner] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
provider secret managers'
kubeConfig:
default: ''
required: false
description: 'The Unity licensing server address to use for activating Unity.'
dockerWorkspacePath:
default: '/github/workspace'
description:
'[CloudRunner] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
completion.'
kubeVolume:
default: ''
required: false
description: '[CloudRunner] Supply a Persistent Volume Claim name to use for the Unity build.'
kubeStorageClass:
default: ''
required: false
description:
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
c:/github/workspace should be defined as /github/workspace'
skipActivation:
default: 'false'
'[CloudRunner] Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
kubeVolumeSize:
default: '5Gi'
required: false
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
linux64RemoveExecutableExtension:
default: 'false'
description: '[CloudRunner] Amount of disc space to assign the Kubernetes Persistent Volume'
cacheKey:
default: ''
required: false
description: '[CloudRunner] Cache key to indicate bucket for cache'
watchToEnd:
default: 'true'
required: false
description:
'When building for StandaloneLinux64, remove the default file extension of `.x86_64`. Set to true to restore the extensionless behavior from v4.'
'[CloudRunner] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
imports or self-hosted ephemeral runners.'
outputs:
volume:
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
@@ -191,14 +194,9 @@ outputs:
description: 'The generated version used for the Unity build'
androidVersionCode:
description: 'The generated versionCode used for the Android Unity build'
engineExitCode:
description:
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
during activation, the code is from the activation step. If activation is successful, the code is from the project
build step.'
branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node24'
using: 'node16'
main: 'dist/index.js'

View File

@@ -1,27 +0,0 @@
# Community Plugin Validation Registry
# Packages listed here are automatically tested on a schedule
# to ensure compatibility with unity-builder.
#
# Format:
# - name: Human-readable name
# package: UPM package name or git URL
# source: upm | git | asset-store
# unity: Minimum Unity version (optional, defaults to 2021.3)
# platforms: List of platforms to test (optional, defaults to [StandaloneLinux64])
# timeout: Build timeout in minutes (optional, defaults to 30)
plugins:
# Example entries — community members can submit PRs to add their packages
- name: UniTask
package: https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask
source: git
platforms: [StandaloneLinux64, StandaloneWindows64]
- name: NaughtyAttributes
package: https://github.com/dbrizov/NaughtyAttributes.git?path=Assets/NaughtyAttributes
source: git
- name: Unity Atoms
package: https://github.com/unity-atoms/unity-atoms.git
source: git
platforms: [StandaloneLinux64]

View File

@@ -0,0 +1,10 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@@ -0,0 +1,709 @@
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<BaseDirectory>.</BaseDirectory>
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<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
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<Reference Include="System.ServiceModel.Http">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".editorconfig" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -6,9 +6,6 @@ using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
#if UNITY_6000_0_OR_NEWER
using UnityEditor.Build.Profile;
#endif
using UnityEngine;
namespace UnityBuilderAction
@@ -20,9 +17,36 @@ namespace UnityBuilderAction
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Define BuildPlayer Options
var buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
options = buildOptions
};
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
// Apply Android settings
if (buildPlayerOptions.target == BuildTarget.Android)
{
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.
@@ -39,85 +63,10 @@ namespace UnityBuilderAction
}
catch (Exception e)
{
Debug.LogError("Failed to run default addressables build:\n" + e);
Debug.LogError($"Failed to run default addressables build:\n{e}");
}
}
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
dynamic buildPlayerOptions;
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
if (string.IsNullOrEmpty(buildProfilePath)) {
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
}
#if UNITY_6000_0_OR_NEWER
// Load build profile from Assets folder
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
// BuildProfile.SetActiveBuildProfile(buildProfile);
Debug.Log($"build profile: {buildProfile.name}");
// Define BuildPlayerWithProfileOptions
buildPlayerOptions = new BuildPlayerWithProfileOptions {
buildProfile = buildProfile,
locationPathName = options["customBuildPath"],
options = buildOptions,
};
#else // UNITY_6000_0_OR_NEWER
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
#endif // UNITY_6000_0_OR_NEWER
} else {
#if BUILD_PROFILE_LOADED
throw new Exception("Build profile's define symbol present; shouldn't happen");
#endif // BUILD_PROFILE_LOADED
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
#if UNITY_2021_2_OR_NEWER
// Determine subtarget
StandaloneBuildSubtarget buildSubtarget;
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
buildSubtarget = default;
}
#endif
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
// Define BuildPlayerOptions
buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = buildTarget,
options = buildOptions,
#if UNITY_2021_2_OR_NEWER
subtarget = (int) buildSubtarget
#endif
};
// Apply Android settings
if (buildTarget == BuildTarget.Android) {
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
}
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);

View File

@@ -1,14 +1,14 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using System.Reflection;
namespace UnityBuilderAction.Input
{
public static class AndroidSettings
public class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
#if UNITY_2019_1_OR_NEWER
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
{
@@ -16,21 +16,13 @@ namespace UnityBuilderAction.Input
PlayerSettings.Android.keystoreName = keystoreName;
}
#endif
// Can't use out variable declaration as Unity 2018 doesn't support it
string keystorePass;
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
string keyaliasName;
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
string keyaliasPass;
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
string androidTargetSdkVersion;
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
{
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
try
@@ -44,107 +36,6 @@ namespace UnityBuilderAction.Input
}
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
}
string androidExportType;
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
{
// Only exists in 2018.3 and above
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
switch (androidExportType)
{
case "androidStudioProject":
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null);
break;
case "androidAppBundle":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, true, null);
break;
case "androidPackage":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null);
break;
}
}
string symbolType;
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
{
#if UNITY_6000_0_OR_NEWER
switch (symbolType)
{
case "public":
SetDebugSymbols("SymbolTable");
break;
case "debugging":
SetDebugSymbols("Full");
break;
case "none":
SetDebugSymbols("None");
break;
}
#elif UNITY_2021_1_OR_NEWER
switch (symbolType)
{
case "public":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
break;
case "debugging":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
break;
}
#elif UNITY_2019_2_OR_NEWER
switch (symbolType)
{
case "public":
case "debugging":
EditorUserBuildSettings.androidCreateSymbolsZip = true;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbolsZip = false;
break;
}
#endif
}
}
#if UNITY_6000_0_OR_NEWER
private static void SetDebugSymbols(string enumValueName)
{
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
// Reflection is used here to ensure the code works even if the module is not installed.
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
if (debugSymbolsType == null)
{
return;
}
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
if (levelProp == null)
{
return;
}
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
if (enumType == null)
{
return;
}
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
{
return;
}
levelProp.SetValue(null, enumValue);
}
#endif
}
}

View File

@@ -12,53 +12,33 @@ namespace UnityBuilderAction.Input
public static Dictionary<string, string> GetValidatedOptions()
{
Dictionary<string, string> validatedOptions;
ParseCommandLineArguments(out validatedOptions);
ParseCommandLineArguments(out var validatedOptions);
string projectPath;
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
Console.WriteLine("Missing argument -projectPath");
EditorApplication.Exit(110);
}
#if UNITY_6000_0_OR_NEWER
var buildProfileSupport = true;
#else
var buildProfileSupport = false;
#endif // UNITY_6000_0_OR_NEWER
string buildProfile;
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
if (validatedOptions.ContainsKey("buildTarget")) {
Console.WriteLine("Extra argument -buildTarget");
EditorApplication.Exit(122);
}
} else {
string buildTarget;
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
Console.WriteLine("Missing argument -buildTarget");
EditorApplication.Exit(120);
}
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
EditorApplication.Exit(121);
}
}
string customBuildPath;
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
Console.WriteLine("Missing argument -customBuildPath");
EditorApplication.Exit(130);
}
const string defaultCustomBuildName = "TestBuild";
string customBuildName;
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
} else if (customBuildName == "") {
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
@@ -71,11 +51,11 @@ namespace UnityBuilderAction.Input
string[] args = Environment.GetCommandLineArgs();
Console.WriteLine(
EOL +
"###########################" + EOL +
"# Parsing settings #" + EOL +
"###########################" + EOL +
EOL
$"{EOL}" +
$"###########################{EOL}" +
$"# Parsing settings #{EOL}" +
$"###########################{EOL}" +
$"{EOL}"
);
// Extract flags with optional values
@@ -92,7 +72,7 @@ namespace UnityBuilderAction.Input
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
// Assign
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
providedArguments.Add(flag, value);
}
}

View File

@@ -1,36 +0,0 @@
using System;
using UnityEngine;
using UnityEditor;
namespace UnityBuilderAction.Reporting
{
[InitializeOnLoad]
static class CompileListener
{
static CompileListener()
{
if (Application.isBatchMode)
{
Application.logMessageReceived += Application_logMessageReceived;
}
}
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
string prefix = "";
switch (type)
{
case LogType.Error:
prefix = "error";
break;
case LogType.Warning:
prefix = "warning";
break;
case LogType.Exception:
prefix = "error";
break;
}
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: fad44373fb7b61a4bb584e2675795aca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,16 +11,16 @@ namespace UnityBuilderAction.Reporting
public static void ReportSummary(BuildSummary summary)
{
Console.WriteLine(
EOL +
"###########################" + EOL +
"# Build results #" + EOL +
"###########################" + EOL +
EOL +
"Duration: " + summary.totalTime.ToString() + EOL +
"Warnings: " + summary.totalWarnings.ToString() + EOL +
"Errors: " + summary.totalErrors.ToString() + EOL +
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
EOL
$"{EOL}" +
$"###########################{EOL}" +
$"# Build results #{EOL}" +
$"###########################{EOL}" +
$"{EOL}" +
$"Duration: {summary.totalTime.ToString()}{EOL}" +
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
$"{EOL}"
);
}

View File

@@ -21,11 +21,11 @@ namespace UnityBuilderAction.Versioning
version = GetSemanticCommitVersion();
Console.WriteLine("Repository has a valid version tag.");
} else {
version = "0.0." + GetTotalNumberOfCommits();
version = $"0.0.{GetTotalNumberOfCommits()}";
Console.WriteLine("Repository does not have tags to base the version on.");
}
Console.WriteLine("Version is " + version);
Console.WriteLine($"Version is {version}");
return version;
}
@@ -106,8 +106,7 @@ namespace UnityBuilderAction.Versioning
using (var process = new System.Diagnostics.Process()) {
string workingDirectory = UnityEngine.Application.dataPath;
string output, errors;
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
if (exitCode != 0) { throw new GitException(exitCode, errors); }
return output;

View File

@@ -0,0 +1,10 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,3 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

501183
dist/index.js generated vendored

File diff suppressed because one or more lines are too long

2
dist/index.js.map generated vendored

File diff suppressed because one or more lines are too long

5210
dist/licenses.txt generated vendored

File diff suppressed because it is too large Load Diff

View File

@@ -1,40 +1,28 @@
#!/usr/bin/env bash
#
# Perform Activation
# Create directories for license activation
#
if [ "$SKIP_ACTIVATION" != "true" ]; then
UNITY_LICENSE_PATH="/Library/Application Support/Unity"
sudo mkdir /Library/Application\ Support/Unity
sudo chmod -R 777 /Library/Application\ Support/Unity
if [ ! -d "$UNITY_LICENSE_PATH" ]; then
echo "Creating Unity License Directory"
sudo mkdir -p "$UNITY_LICENSE_PATH"
sudo chmod -R 777 "$UNITY_LICENSE_PATH"
fi;
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
mkdir -p "$ACTIVATE_LICENSE_PATH"
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
else
echo "Skipping activation"
fi
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
mkdir -p "$ACTIVATE_LICENSE_PATH"
#
# Run Build
# Run steps
#
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
source $ACTION_FOLDER/platforms/mac/steps/build.sh
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
#
# License Cleanup
# Remove license activation directory
#
if [ "$SKIP_ACTIVATION" != "true" ]; then
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
rm -r "$ACTIVATE_LICENSE_PATH"
fi
sudo rm -r /Library/Application\ Support/Unity
rm -r "$ACTIVATE_LICENSE_PATH"
#
# Instructions for debugging
@@ -49,7 +37,7 @@ echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
echo "To find the reason for failure: please search for errors in the log above."
echo ""
fi;

View File

@@ -4,69 +4,21 @@
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
echo "Requesting activation"
echo "Requesting activation"
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile /dev/stdout \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
mkdir -p "$UNITY_LICENSE_PATH/config/"
cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
--acquire-floating > license.txt
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/activation for more"
echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
fi
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
#
# Display information about the result
@@ -78,7 +30,6 @@ else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi

View File

@@ -19,23 +19,6 @@ echo "Using build name \"$BUILD_NAME\"."
echo "Using build target \"$BUILD_TARGET\"."
#
# Display the build profile
#
if [ -z "$BUILD_PROFILE" ]; then
# User has not provided a build profile
#
echo "Doing a default \"$BUILD_TARGET\" platform build."
#
else
# User has provided a path to a build profile `.asset` file
#
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
#
fi
#
# Display build path and file
#
@@ -145,17 +128,16 @@ echo ""
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
-quit \
-batchmode \
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
-nographics \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildProfile "$BUILD_PROFILE" \
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \
@@ -164,9 +146,8 @@ echo ""
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
-androidExportType "$ANDROID_EXPORT_TYPE" \
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
$CUSTOM_PARAMETERS
$CUSTOM_PARAMETERS \
> "$UNITY_PROJECT_PATH/out.log" 2>&1
# Catch exit code
BUILD_EXIT_CODE=$?

View File

@@ -4,29 +4,15 @@
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Return any floating license used.
#
echo "Returning floating license: \"$FLOATING_LICENSE\""
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
--return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then
#
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-returnlicense \
-projectPath "$ACTIVATE_LICENSE_PATH"
fi
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile /dev/stdout \
-batchmode \
-nographics \
-quit \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-returnlicense \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Return to previous working directory
popd

View File

@@ -1,83 +1,45 @@
#!/usr/bin/env bash
# Ensure machine ID is randomized for personal license activation
if [[ "$UNITY_SERIAL" = F* ]]; then
echo "Randomizing machine ID for personal license activation"
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
fi
#
# Prepare Android SDK, if needed
# We do this here to ensure it has root permissions
# Create directory for license activation
#
fullProjectPath="$GITHUB_WORKSPACE/$PROJECT_PATH"
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license~"
mkdir -p "$ACTIVATE_LICENSE_PATH"
if [[ "$BUILD_TARGET" == "Android" ]]; then
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
if [ -z "${SDKMANAGER}" ]
then
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/tools/bin -name sdkmanager)
if [ -z "${SDKMANAGER}" ]
then
echo "No sdkmanager found"
exit 1
fi
fi
#
# Run steps
#
source /steps/set_gitcredential.sh
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
if [[ -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
else
echo "Updating Android SDK with auto detected target API version"
# Read the line containing AndroidTargetSdkVersion from the file
targetAPILine=$(grep 'AndroidTargetSdkVersion' "$fullProjectPath/ProjectSettings/ProjectSettings.asset")
#
# Remove license activation directory
#
# Extract the number after the semicolon
targetAPI=$(echo "$targetAPILine" | cut -d':' -f2 | tr -d '[:space:]')
rm -r "$ACTIVATE_LICENSE_PATH"
$SDKMANAGER "platforms;android-$targetAPI"
fi
#
# Instructions for debugging
#
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above."
echo ""
fi;
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
echo "Running as host user"
#
# Exit with code from the build step.
#
# Stop on error if we can't set up the user
set -e
# Get host user/group info so we create files with the correct ownership
USERNAME=$(stat -c '%U' "$fullProjectPath")
USERID=$(stat -c '%u' "$fullProjectPath")
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
GROUPID=$(stat -c '%g' "$fullProjectPath")
groupadd -g $GROUPID $GROUPNAME
useradd -u $USERID -g $GROUPID $USERNAME
usermod -aG $GROUPNAME $USERNAME
mkdir -p "/home/$USERNAME"
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
# Normally need root permissions to access when using su
chmod 777 /dev/stdout
chmod 777 /dev/stderr
# Don't stop on error when running our scripts as error handling is baked in
set +e
# Switch to the host user so we can create files with the correct ownership
su $USERNAME -c "$SHELL -c 'source /steps/runsteps.sh'"
else
echo "Running as root"
# Run as root
source /steps/runsteps.sh
fi
exit $?
exit $BUILD_EXIT_CODE

View File

@@ -1,65 +1,78 @@
#!/usr/bin/env bash
# if blankproject folder doesn't exist create it
if [ ! -d "/BlankProject" ]; then
mkdir /BlankProject
fi
# if blankproject folder doesn't exist create it
if [ ! -d "/BlankProject/Assets" ]; then
mkdir /BlankProject/Assets
fi
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
#
# SERIAL LICENSE MODE
# PERSONAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
# This will activate Unity, using a license file
#
echo "Requesting activation"
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
echo "Requesting activation (personal license)"
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
retry_count=0
# Set the license file path
FILE_PATH=UnityLicenseFile.ulf
# Initialize delay to 15 seconds
delay=15
if [[ -n "$UNITY_LICENSE" ]]; then
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
# Copy license file from file system
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
fi
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
while [[ $retry_count -lt 5 ]]
do
# Activate license
unity-editor \
# Activate license
ACTIVATION_OUTPUT=$(unity-editor \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
-manualLicenseFile $FILE_PATH)
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Check if UNITY_EXIT_CODE is 0
if [[ $UNITY_EXIT_CODE -eq 0 ]]
then
echo "Activation successful"
break
else
# Increment retry count
((retry_count++))
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
echo "::warning ::Activation failed, attempting retry #$retry_count"
echo "Activation failed, retrying in $delay seconds..."
sleep $delay
# Set exit code to 0 if activation was successful
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
UNITY_EXIT_CODE=0
fi;
# Double the delay for the next iteration
delay=$((delay * 2))
fi
done
# Remove license file
rm -f $FILE_PATH
if [[ $retry_count -eq 5 ]]
then
echo "Activation failed after 5 retries"
fi
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
echo "Requesting activation (professional license)"
# Activate license
unity-editor \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
@@ -68,18 +81,14 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
echo "Adding licensing server config"
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
@@ -88,13 +97,10 @@ else
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/activation for more"
echo "Visit https://game.ci/docs/github/getting-started for more"
echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
# Immediately exit as no UNITY_EXIT_CODE can be derived.
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
exit 1;
fi
@@ -109,6 +115,8 @@ else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi
# Return to previous working directory
popd

View File

@@ -19,22 +19,6 @@ echo "Using build name \"$BUILD_NAME\"."
echo "Using build target \"$BUILD_TARGET\"."
#
# Display the build profile
#
if [ -z "$BUILD_PROFILE" ]; then
# User has not provided a build profile
#
echo "Doing a default \"$BUILD_TARGET\" platform build."
#
else
# User has provided a path to a build profile `.asset` file
#
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
#
fi
#
# Display build path and file
#
@@ -78,6 +62,19 @@ else
#
fi
#
# Prepare Android SDK, if needed
#
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
#
# Pre-build debug information
#
@@ -122,14 +119,12 @@ echo ""
unity-editor \
-logfile /dev/stdout \
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
-quit \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET" ) \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildProfile "$BUILD_PROFILE" \
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \
@@ -138,8 +133,6 @@ unity-editor \
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
-androidExportType "$ANDROID_EXPORT_TYPE" \
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
$CUSTOM_PARAMETERS
# Catch exit code
@@ -158,7 +151,6 @@ fi
# Make a given user owner of all artifacts
if [[ -n "$CHOWN_FILES_TO" ]]; then
echo "Changing ownership of files to $CHOWN_FILES_TO for $BUILD_PATH_FULL and $UNITY_PROJECT_PATH"
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
fi

View File

@@ -1,6 +1,11 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
#
# Return any floating license used.
#
@@ -8,15 +13,15 @@ if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then
#
# SERIAL LICENSE MODE
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
unity-editor \
-logFile /dev/stdout \
-quit \
-returnlicense \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
-returnlicense
fi
# Return to previous working directory
popd

View File

@@ -1,48 +0,0 @@
#!/usr/bin/env bash
#
# Run steps
#
source /steps/set_extra_git_configs.sh
source /steps/set_gitcredential.sh
if [ "$SKIP_ACTIVATION" != "true" ]; then
source /steps/activate.sh
# If we didn't activate successfully, exit with the exit code from the activation step.
if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
exit $UNITY_EXIT_CODE
fi
else
echo "Skipping activation"
fi
source /steps/build.sh
if [ "$SKIP_ACTIVATION" != "true" ]; then
source /steps/return_license.sh
fi
#
# Instructions for debugging
#
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
echo ""
fi;
#
# Exit with code from the build step.
#
# Exiting su
exit $BUILD_EXIT_CODE

View File

@@ -1,29 +0,0 @@
#!/usr/bin/env bash
if [ -z "${GIT_CONFIG_EXTENSIONS}" ]
then
echo "GIT_CONFIG_EXTENSIONS unset skipping"
else
echo "GIT_CONFIG_EXTENSIONS is set configuring extra git configs"
IFS=$'\n'
for config in $(echo "${GIT_CONFIG_EXTENSIONS}" | sed 's/\(.*\)=\(.*\)/"\1" "\2"/g'); do
if [[ $config =~ \"([^\"]+)\"\ \"([^\"]+)\" ]]; then
key="${BASH_REMATCH[1]}"
value="${BASH_REMATCH[2]}"
else
echo "Error parsing config: $config"
exit 1
fi
echo "Adding extra git config: \"$key\" = \"$value\""
git config --global --add "$key" "$value"
done
unset IFS
fi
echo "---------- git config --list -------------"
git config --list
echo "---------- git config --list --show-origin -------------"
git config --list --show-origin

View File

@@ -9,8 +9,8 @@ else
git config --global credential.helper store
git config --global --replace-all url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf ssh://git@github.com/
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf git@github.com
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"

View File

@@ -1,93 +1,7 @@
# Activates Unity
Write-Output ""
Write-Output "###########################"
Write-Output "# Activating #"
Write-Output "###########################"
Write-Output ""
if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
{
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
Write-Output "Requesting activation"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $ACTIVATION_OUTPUT.Handle
while ($true) {
if ($ACTIVATION_OUTPUT.HasExited) {
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
# Display results
if ($ACTIVATION_EXIT_CODE -eq 0)
{
Write-Output "Activation Succeeded"
} else
{
Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
}
break
}
Start-Sleep -Seconds 3
}
}
elseif( ($null -ne ${env:UNITY_LICENSING_SERVER}))
{
#
# Custom Unity License Server
#
Write-Output "Adding licensing server config"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
-ArgumentList "--acquire-floating" `
-NoNewWindow `
-PassThru `
-Wait `
-RedirectStandardOutput "license.txt"
$PARSEDFILE = (Get-Content "license.txt" | Select-String -AllMatches -Pattern '\".*?\"' | ForEach-Object { $_.Matches.Value }) -replace '"'
$env:FLOATING_LICENSE = $PARSEDFILE[1]
$FLOATING_LICENSE_TIMEOUT = $PARSEDFILE[3]
Write-Output "Acquired floating license: ""$env:FLOATING_LICENSE"" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
}
else
{
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
Write-Output "License activation strategy could not be determined."
Write-Output ""
Write-Output "Visit https://game.ci/docs/github/activation for more"
Write-Output "details on how to set up one of the possible activation strategies."
Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
$ACTIVATION_EXIT_CODE = 1;
}
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath "c:/BlankProject" `
-logfile | Out-Host

View File

@@ -16,25 +16,6 @@ Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
#
# Display the build profile
#
if ($Env:BUILD_PROFILE)
{
# User has provided a path to a build profile `.asset` file
#
Write-Output "$('Using build profile "')$($Env:BUILD_PROFILE)$('" relative to "')$($Env:UNITY_PROJECT_PATH)$('".')"
#
}
else
{
# User has not provided a build profile
#
Write-Output "$('Doing a default "')$($Env:BUILD_TARGET)$('" platform build.')"
#
}
#
# Display build path and file
#
@@ -85,26 +66,6 @@ else
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
}
if ( "$Env:BUILD_TARGET" -eq "Android" -and -not ([string]::IsNullOrEmpty("$Env:ANDROID_KEYSTORE_BASE64")) )
{
Write-Output "Creating Android keystore."
# Write to consistent location as Windows Unity seems to have issues with pwd and can't find the keystore
$keystorePath = "C:/android.keystore"
[System.IO.File]::WriteAllBytes($keystorePath, [System.Convert]::FromBase64String($Env:ANDROID_KEYSTORE_BASE64))
# Ensure the project settings are pointed at the correct path
$unitySettingsPath = "$Env:UNITY_PROJECT_PATH\ProjectSettings\ProjectSettings.asset"
$fileContent = Get-Content -Path "$unitySettingsPath"
$fileContent = $fileContent -replace "AndroidKeystoreName:\s+.*", "AndroidKeystoreName: $keystorePath"
$fileContent | Set-Content -Path "$unitySettingsPath"
Write-Output "Created Android keystore."
}
else {
Write-Output "Not creating Android keystore."
}
#
# Pre-build debug information
#
@@ -148,84 +109,49 @@ Write-Output "# Building project #"
Write-Output "###########################"
Write-Output ""
$unityGraphics = "-nographics"
if ($LLVMPIPE_INSTALLED -eq "true")
{
$unityGraphics = "-force-opengl"
}
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
$unityArgs = @(
"-quit",
"-batchmode",
$unityGraphics,
"-silent-crashes",
"-customBuildName", "`"$Env:BUILD_NAME`"",
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
"-executeMethod", "`"$Env:BUILD_METHOD`"",
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
"-buildVersion", "`"$Env:VERSION`"",
"-androidVersionCode", "`"$Env:ANDROID_VERSION_CODE`"",
"-androidKeystorePass", "`"$Env:ANDROID_KEYSTORE_PASS`"",
"-androidKeyaliasName", "`"$Env:ANDROID_KEYALIAS_NAME`"",
"-androidKeyaliasPass", "`"$Env:ANDROID_KEYALIAS_PASS`"",
"-androidTargetSdkVersion", "`"$Env:ANDROID_TARGET_SDK_VERSION`"",
"-androidExportType", "`"$Env:ANDROID_EXPORT_TYPE`"",
"-androidSymbolType", "`"$Env:ANDROID_SYMBOL_TYPE`"",
"-logfile", "-"
) + $customParametersArray
if (-not $Env:BUILD_PROFILE) {
$unityArgs += @("-buildTarget", "`"$Env:BUILD_TARGET`"")
}
if ($Env:BUILD_PROFILE) {
$unityArgs += @("-activeBuildProfile", "`"$Env:BUILD_PROFILE`"")
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
-projectPath $Env:UNITY_PROJECT_PATH `
-executeMethod $Env:BUILD_METHOD `
-buildTarget $Env:BUILD_TARGET `
-customBuildTarget $Env:BUILD_TARGET `
-customBuildPath $Env:CUSTOM_BUILD_PATH `
-buildVersion $Env:VERSION `
-androidVersionCode $Env:ANDROID_VERSION_CODE `
-androidKeystoreName $Env:ANDROID_KEYSTORE_NAME `
-androidKeystorePass $Env:ANDROID_KEYSTORE_PASS `
-androidKeyaliasName $Env:ANDROID_KEYALIAS_NAME `
-androidKeyaliasPass $Env:ANDROID_KEYALIAS_PASS `
-androidTargetSdkVersion $Env:ANDROID_TARGET_SDK_VERSION `
$customParametersArray `
-logfile | Out-Host
# Catch exit code
$Env:BUILD_EXIT_CODE=$?
# Display results
if ($Env:BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!"
} else
{
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
}
# Remove null items as that will fail the Start-Process call
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
# TODO: Determine if we need to set permissions on any files
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-ArgumentList $unityArgs `
-PassThru `
-NoNewWindow
#
# Results
#
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $unityProcess.Handle
Write-Output ""
Write-Output "###########################"
Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
while ($true) {
if ($unityProcess.HasExited) {
Start-Sleep -Seconds 3
Get-Process
$BUILD_EXIT_CODE = $unityProcess.ExitCode
# Display results
if ($BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!!"
} else
{
Write-Output "Build failed, with exit code $BUILD_EXIT_CODE"
}
Write-Output ""
Write-Output "###########################"
Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""
break
}
Start-Sleep -Seconds 3
}
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""

View File

@@ -1,55 +1,15 @@
Get-Process
# Copy .upmconfig.toml if it exists
if (Test-Path "C:\githubhome\.upmconfig.toml") {
Write-Host "Copying .upmconfig.toml to $Env:USERPROFILE\.upmconfig.toml"
Copy-Item -Path "C:\githubhome\.upmconfig.toml" -Destination "$Env:USERPROFILE\.upmconfig.toml" -Force
} else {
Write-Host "No .upmconfig.toml found at C:\githubhome"
}
# Activate Unity
& "c:\steps\activate.ps1"
# Import any necessary registry keys, ie: location of windows 10 sdk
# No guarantee that there will be any necessary registry keys, ie: tvOS
Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname }
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
# Register the Visual Studio installation so Unity can find it
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
# Kill the regsvr process
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
# Install Visual C++ 2013 Redistributables
. "c:\steps\install_vcredist13.ps1"
# Setup Git Credentials
. "c:\steps\set_gitcredential.ps1"
if ($env:ENABLE_GPU -eq "true") {
# Install LLVMpipe software graphics driver
. "c:\steps\install_llvmpipe.ps1"
}
# Activate Unity
if ($env:SKIP_ACTIVATION -ne "true") {
. "c:\steps\activate.ps1"
# If we didn't activate successfully, exit with the exit code from the activation step.
if ($ACTIVATION_EXIT_CODE -ne 0) {
exit $ACTIVATION_EXIT_CODE
}
}
else {
Write-Host "Skipping activation"
}
# Build the project
. "c:\steps\build.ps1"
& "c:\steps\build.ps1"
# Free the seat for the activated license
if ($env:SKIP_ACTIVATION -ne "true") {
. "c:\steps\return_license.ps1"
}
Get-Process
exit $BUILD_EXIT_CODE
& "c:\steps\return_license.ps1"

View File

@@ -1,56 +0,0 @@
$Private:repo = "mmozeiko/build-mesa"
$Private:downloadPath = "$Env:TEMP\mesa.zip"
$Private:extractPath = "$Env:TEMP\mesa"
$Private:destinationPath = "$Env:UNITY_PATH\Editor\"
$Private:version = "25.1.0"
$LLVMPIPE_INSTALLED = "false"
try {
# Get the release info from GitHub API (version fixed to decrease probability of breakage)
$releaseUrl = "https://api.github.com/repos/$repo/releases/tags/$version"
$release = Invoke-RestMethod -Uri $releaseUrl -Headers @{ "User-Agent" = "PowerShell" }
# Get the download URL for the zip asset
$zipUrl = $release.assets | Where-Object { $_.name -like "mesa-llvmpipe-x64*.zip" } | Select-Object -First 1 -ExpandProperty browser_download_url
if (-not $zipUrl) {
throw "No zip file found in the latest release."
}
# Download the zip file
Write-Host "Downloading $zipUrl..."
Invoke-WebRequest -Uri $zipUrl -OutFile $downloadPath
# Create extraction directory if it doesn't exist
if (-not (Test-Path $extractPath)) {
New-Item -ItemType Directory -Path $extractPath | Out-Null
}
# Extract the zip file
Write-Host "Extracting $downloadPath to $extractPath..."
Expand-Archive -Path $downloadPath -DestinationPath $extractPath -Force
# Create destination directory if it doesn't exist
if (-not (Test-Path $destinationPath)) {
New-Item -ItemType Directory -Path $destinationPath | Out-Null
}
# Copy extracted files to destination
Write-Host "Copying files to $destinationPath..."
Copy-Item -Path "$extractPath\*" -Destination $destinationPath -Recurse -Force
Write-Host "Successfully downloaded, extracted, and copied Mesa files to $destinationPath"
$LLVMPIPE_INSTALLED = "true"
} catch {
Write-Error "An error occurred: $_"
} finally {
# Clean up temporary files
if (Test-Path $downloadPath) {
Remove-Item $downloadPath -Force
}
if (Test-Path $extractPath) {
Remove-Item $extractPath -Recurse -Force
}
}

View File

@@ -1,11 +0,0 @@
# For some reason, Unity is failing in github actions windows runners
# due to missing Visual C++ 2013 redistributables.
# This script downloads and installs the required redistributables.
Write-Output ""
Write-Output "#########################################################"
Write-Output "# Installing Visual C++ Redistributables (2013) #"
Write-Output "#########################################################"
Write-Output ""
choco install vcredist2013 -y --no-progress

View File

@@ -1,61 +1,7 @@
# Return the active Unity license
Write-Output ""
Write-Output "###########################"
Write-Output "# Return License #"
Write-Output "###########################"
Write-Output ""
if (($null -ne ${env:UNITY_LICENSING_SERVER}))
{
Write-Output "Returning floating license: ""$env:FLOATING_LICENSE"""
Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
-ArgumentList "--return-floating ""$env:FLOATING_LICENSE"" " `
-NoNewWindow `
-Wait
}
elseif (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
{
#
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
while ($true) {
if ($RETURN_LICENSE_OUTPUT.HasExited) {
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
# Display results
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
{
Write-Output "License Return Succeeded"
} else
{
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
free the seat in your Unity admin panel or you might run out of seats to activate with."
}
break
}
Start-Sleep -Seconds 3
}
}
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-projectPath "c:/BlankProject" `
-logfile | Out-Host

View File

@@ -1,20 +0,0 @@
if ($null -eq ${env:GIT_PRIVATE_TOKEN}) {
Write-Host "GIT_PRIVATE_TOKEN unset skipping"
}
else {
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
}
Write-Host "---------- git config --list -------------"
git config --list
Write-Host "---------- git config --list --show-origin -------------"
git config --list --show-origin

2
dist/sourcemap-register.js generated vendored

File diff suppressed because one or more lines are too long

60
dist/xhr-sync-worker.js vendored Normal file
View File

@@ -0,0 +1,60 @@
"use strict";
/* eslint-disable no-process-exit */
const util = require("util");
const { JSDOM } = require("../../../..");
const { READY_STATES } = require("./xhr-utils");
const idlUtils = require("../generated/utils");
const tough = require("tough-cookie");
const dom = new JSDOM();
const xhr = new dom.window.XMLHttpRequest();
const xhrImpl = idlUtils.implForWrapper(xhr);
const chunks = [];
process.stdin.on("data", chunk => {
chunks.push(chunk);
});
process.stdin.on("end", () => {
const buffer = Buffer.concat(chunks);
const flag = JSON.parse(buffer.toString());
if (flag.body && flag.body.type === "Buffer" && flag.body.data) {
flag.body = Buffer.from(flag.body.data);
}
if (flag.cookieJar) {
flag.cookieJar = tough.CookieJar.fromJSON(flag.cookieJar);
}
flag.synchronous = false;
Object.assign(xhrImpl.flag, flag);
const { properties } = xhrImpl;
xhrImpl.readyState = READY_STATES.OPENED;
try {
xhr.addEventListener("loadend", () => {
if (properties.error) {
properties.error = properties.error.stack || util.inspect(properties.error);
}
process.stdout.write(JSON.stringify({
responseURL: xhrImpl.responseURL,
status: xhrImpl.status,
statusText: xhrImpl.statusText,
properties
}), () => {
process.exit(0);
});
}, false);
xhr.send(flag.body);
} catch (error) {
properties.error += error.stack || util.inspect(error);
process.stdout.write(JSON.stringify({
responseURL: xhrImpl.responseURL,
status: xhrImpl.status,
statusText: xhrImpl.statusText,
properties
}), () => {
process.exit(0);
});
}
});

View File

@@ -1,3 +1,3 @@
hook: after
hook: after-build
commands: |
echo "after-build hook test!"

View File

@@ -1,3 +1,3 @@
hook: before
hook: before-build
commands: |
echo "before-build hook test!!"

31
jest.config.js Normal file
View File

@@ -0,0 +1,31 @@
module.exports = {
// Automatically clear mock calls and instances between every test
clearMocks: true,
// An array of file extensions your modules use
moduleFileExtensions: ['js', 'ts'],
// The test environment that will be used for testing
testEnvironment: 'node',
// The glob patterns Jest uses to detect test files
testMatch: ['**/*.test.ts'],
// This option allows use of a custom test runner
testRunner: 'jest-circus/runner',
// A map with regular expressions for transformers to paths
transform: {
'^.+\\.ts$': 'ts-jest',
},
autoRun: false,
// Indicates whether each individual test should be reported during the run
verbose: true,
// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
// A list of paths to modules that run some code to configure or set up the testing framework before each test
setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
};

View File

@@ -1,2 +0,0 @@
const fetch = require('node-fetch');
global.fetch = fetch;

31
lefthook.yml Normal file
View File

@@ -0,0 +1,31 @@
# EXAMPLE USAGE
# Refer for explanation to following link:
# https://github.com/evilmartians/lefthook/blob/master/docs/full_guide.md
#
color: true
extends: {}
pre-commit:
parallel: true
commands:
format documents:
glob: '*.{md,mdx}'
run: yarn prettier --write {staged_files}
format configs:
glob: '*.{json,yml,yaml}'
run: yarn prettier --write {staged_files}
format code:
glob: '*.{js,jsx,ts,tsx}'
exclude: 'dist/'
run: yarn prettier --write {staged_files} && yarn eslint {staged_files} && git add {staged_files}
run tests:
glob: '*.{js,jsx,ts,tsx}'
exclude: 'dist/'
run: yarn jest --passWithNoTests --findRelatedTests {staged_files}
build distributables:
skip: ['merge', 'rebase']
run: yarn build && git add dist
make shell script executable:
glob: '*.sh'
run: git update-index --chmod=+x

View File

@@ -1,6 +0,0 @@
[tools]
node = "20.18.0"
yarn = "4.14.1"
actionlint = "latest"
shellcheck = "latest"
gitleaks = "latest"

View File

@@ -1,73 +1,69 @@
{
"name": "unity-builder",
"version": "3.0.0",
"version": "2.0.0",
"description": "Build Unity projects for different platforms.",
"main": "dist/index.js",
"repository": "git@github.com:game-ci/unity-builder.git",
"author": "Webber <webber@takken.io>",
"license": "MIT",
"scripts": {
"prepare": "husky",
"prepare": "lefthook install && npx husky uninstall -y",
"build": "yarn && tsc && ncc build lib --source-map --license licenses.txt",
"test": "node scripts/ensure-husky.mjs && vitest run",
"test:watch": "vitest",
"test:ci": "vitest run",
"coverage": "vitest run --coverage",
"lint": "yarn oxlint --report-unused-disable-directives",
"format": "oxfmt --write",
"format:check": "oxfmt --check",
"typecheck": "tsc --noEmit",
"typecheck:tsgo": "tsgo --noEmit",
"setup:hooks": "node scripts/ensure-husky.mjs"
},
"lint-staged": {
"*.@(ts|tsx|mts|js|jsx|mjs|cjs)": [
"oxlint --fix --quiet",
"oxfmt --write"
],
"*.@(json|jsonc|json5|md|mdx|yaml|yml|css|scss|sass|html|toml)": "oxfmt --write",
".github/workflows/*.@(yml|yaml)": "actionlint"
},
"engines": {
"node": ">=18.x"
"lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
"format": "prettier --write \"src/**/*.{js,ts}\"",
"cli": "yarn ts-node src/index.ts -m cli",
"gcp-secrets-tests": "cross-env cloudRunnerCluster=aws cloudRunnerTests=true readInputOverrideCommand=\"gcp-secret-manager\" populateOverride=true readInputFromOverrideList=UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD yarn test -i -t \"cloud runner\"",
"gcp-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"gcp-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"aws-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"aws-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"cli-aws": "cross-env cloudRunnerCluster=aws yarn run test-cli",
"cli-k8s": "cross-env cloudRunnerCluster=k8s yarn run test-cli",
"test-cli": "cross-env cloudRunnerTests=true yarn ts-node src/index.ts -m cli --projectPath test-project",
"test": "jest",
"test-i": "cross-env cloudRunnerTests=true yarn test -i -t \"cloud runner\"",
"test-i-*": "yarn run test-i-aws && yarn run test-i-k8s",
"test-i-aws": "cross-env cloudRunnerTests=true cloudRunnerCluster=aws yarn test -i -t \"cloud runner\"",
"test-i-k8s": "cross-env cloudRunnerTests=true cloudRunnerCluster=k8s yarn test -i -t \"cloud runner\""
},
"dependencies": {
"@actions/cache": "^4.1.0",
"@actions/core": "^1.11.1",
"@actions/exec": "^1.1.1",
"@actions/github": "^6.0.1",
"md5": "^2.3.0",
"nanoid": "^3.3.12",
"semver": "^7.7.4",
"ts-md5": "^1.3.1",
"unity-changeset": "^3.1.0",
"yaml": "^2.8.4"
"@actions/core": "^1.10.0",
"@actions/exec": "^1.1.0",
"@actions/github": "^5.0.0",
"@kubernetes/client-node": "^0.16.3",
"@octokit/core": "^3.5.1",
"async-wait-until": "^2.0.12",
"aws-sdk": "^2.1081.0",
"base-64": "^1.0.0",
"commander": "^9.0.0",
"commander-ts": "^0.2.0",
"kubernetes-client": "^9.0.0",
"nanoid": "^3.3.1",
"reflect-metadata": "^0.1.13",
"semver": "^7.3.5",
"unity-changeset": "^1.6.0",
"uuid": "^8.3.2",
"yaml": "^1.10.2"
},
"devDependencies": {
"@arkweid/lefthook": "^0.7.7",
"@types/jest": "^27.4.1",
"@types/node": "^17.0.23",
"@types/semver": "^7.3.9",
"@typescript/native-preview": "^7.0.0-dev.20260505.1",
"@vercel/ncc": "^0.36.1",
"@vitest/coverage-istanbul": "^4.1.5",
"@typescript-eslint/parser": "4.8.1",
"@vercel/ncc": "^0.33.3",
"cross-env": "^7.0.3",
"eslint": "^10.3.0",
"eslint-plugin-unicorn": "^64.0.0",
"husky": "9",
"eslint": "7.17.0",
"eslint-config-prettier": "8.1.0",
"eslint-plugin-github": "^4.1.1",
"eslint-plugin-jest": "24.1.3",
"eslint-plugin-prettier": "^3.3.1",
"eslint-plugin-unicorn": "28.0.2",
"jest": "^27.5.1",
"jest-circus": "^27.5.1",
"jest-fail-on-console": "^2.3.0",
"js-yaml": "^4.1.0",
"lint-staged": "^16.4.0",
"node-fetch": "2",
"oxfmt": "^0.48.0",
"oxlint": "^1.63.0",
"ts-node": "10.8.1",
"typescript": "4.7.4",
"vite": "^7",
"vitest": "^4",
"yarn-audit-fix": "^9.3.8"
},
"packageManager": "yarn@4.14.1",
"dependenciesMeta": {
"lefthook": {
"built": true
}
"prettier": "^2.5.1",
"ts-jest": "^27.1.3",
"ts-node": "10.4.0",
"typescript": "4.1.3"
}
}

View File

@@ -1,55 +0,0 @@
#!/usr/bin/env node
// Self-heals husky git hooks before local dev workflows.
//
// Why this exists: Yarn 4 skips lifecycle scripts (`prepare`, `postinstall`) on
// no-op installs, so `yarn install --immutable` does NOT reinstall hooks once
// `.husky/_/` has been wiped. `.husky/_/` is gitignored, so it is also missing
// in fresh worktrees and after `git clean -fdx`. Without this guard, commits
// silently skip the pre-commit hook (git treats a missing hook file as "no hook").
//
// Behaviour: ~20 ms no-op when hooks are already installed. Skipped in CI and
// when HUSKY=0. Fails loudly (non-zero exit) on real install errors so the
// caller stops before commits are made without hooks.
import { execSync } from 'node:child_process';
import { existsSync } from 'node:fs';
if (process.env.CI || process.env.HUSKY === '0') process.exit(0);
const expectedHooksPath = '.husky/_';
const sentinelHook = '.husky/_/pre-commit';
// husky 9.1+ ships bin.js; husky 9.0 ships bin.mjs. Try both.
const huskyBin = ['node_modules/husky/bin.js', 'node_modules/husky/bin.mjs'].find(existsSync);
let configuredHooksPath = '';
try {
configuredHooksPath = execSync('git config --get core.hooksPath', {
encoding: 'utf8',
stdio: ['ignore', 'pipe', 'ignore'],
}).trim();
} catch {
// not a git repo or config unset — fall through and try to install
}
if (configuredHooksPath === expectedHooksPath && existsSync(sentinelHook)) {
process.exit(0);
}
if (!huskyBin) {
// husky not installed yet (yarn install hasn't run) — silent no-op
process.exit(0);
}
console.log('· installing git hooks (husky self-heal)…');
try {
execSync(`node ${huskyBin}`, { stdio: 'inherit' });
} catch (error) {
const message = error instanceof Error ? error.message : String(error);
console.error(
`\n❌ husky install failed: ${message}\n\n` +
` git pre-commit hooks are NOT installed; commits will skip lint/format/tests.\n` +
` Fix the underlying error above, then run \`yarn setup:hooks\` to retry.\n` +
` To bypass this guard temporarily (NOT recommended): HUSKY=0 yarn <cmd>.\n`,
);
process.exit(1);
}

View File

@@ -1,15 +0,0 @@
echo "installing game-ci cli"
if exist %UserProfile%\AppData\LocalLow\game-ci\ (
echo Installed Updating
git -C %UserProfile%\AppData\LocalLow\game-ci\ fetch
git -C %UserProfile%\AppData\LocalLow\game-ci\ reset --hard
git -C %UserProfile%\AppData\LocalLow\game-ci\ pull
git -C %UserProfile%\AppData\LocalLow\game-ci\ branch
) else (
echo Not Installed Downloading...
mkdir %UserProfile%\AppData\LocalLow\game-ci\
git clone https://github.com/game-ci/unity-builder %UserProfile%\AppData\LocalLow\game-ci\
)
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ install
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ run gcp-secrets-cli %* --projectPath %cd% --awsStackName game-ci-cli

View File

@@ -1,272 +0,0 @@
import { describe, it, expect, beforeEach, afterEach, vi, type Mock } from 'vitest';
/**
* Integration wiring tests for the plugin lifecycle in index.ts
*
* These tests verify that:
* - The plugin lifecycle hooks are called in the correct order
* - Plugin canHandleBuild() controls the execution path
* - fallbackToLocal is handled correctly
* - When no plugin is installed, local builds still work
* - When providerStrategy is non-local without a plugin, an error is thrown
*/
import { BuildParameters, Docker } from './model';
import * as core from '@actions/core';
// ---------------------------------------------------------------------------
// Mock plugin
// ---------------------------------------------------------------------------
// `vi.mock` hoists to the top of the module, so any factory references must
// be hoisted with `vi.hoisted` to be defined at mock-evaluation time.
const { mockPlugin, mockLoadPlugin } = vi.hoisted(() => {
const plugin = {
initialize: vi.fn().mockResolvedValue(undefined),
canHandleBuild: vi.fn().mockReturnValue(false),
handleBuild: vi.fn().mockResolvedValue({ exitCode: 0 }),
beforeLocalBuild: vi.fn().mockResolvedValue(undefined),
afterLocalBuild: vi.fn().mockResolvedValue(undefined),
handlePostBuild: vi.fn().mockResolvedValue(undefined),
};
return {
mockPlugin: plugin,
mockLoadPlugin: vi.fn().mockResolvedValue(plugin),
};
});
vi.mock('./model/plugin', () => ({
loadPlugin: mockLoadPlugin,
}));
vi.mock('@actions/core');
vi.mock('./model', () => ({
Action: {
checkCompatibility: vi.fn(),
workspace: '/workspace',
actionFolder: '/action',
},
BuildParameters: {
create: vi.fn(),
},
Cache: {
verify: vi.fn(),
},
Docker: {
run: vi.fn().mockResolvedValue(0),
},
// vitest 4 requires constructor mocks to use regular `function` (or
// `class`); arrow fns aren't valid constructors.
ImageTag: vi.fn(function () {
return { toString: () => 'mock-image:latest' };
}),
Output: {
setBuildVersion: vi.fn().mockResolvedValue(''),
setAndroidVersionCode: vi.fn().mockResolvedValue(''),
setEngineExitCode: vi.fn().mockResolvedValue(''),
},
}));
vi.mock('./model/mac-builder', () => ({
__esModule: true,
default: {
run: vi.fn().mockResolvedValue(0),
},
}));
vi.mock('./model/platform-setup', () => ({
__esModule: true,
default: {
setup: vi.fn().mockResolvedValue(''),
},
}));
const mockedBuildParametersCreate = BuildParameters.create as Mock;
function createMockBuildParameters(overrides: Record<string, any> = {}) {
return {
providerStrategy: 'local',
targetPlatform: 'StandaloneLinux64',
editorVersion: '2021.3.1f1',
buildVersion: '1.0.0',
androidVersionCode: '1',
projectPath: '.',
branch: 'main',
runnerTempPath: '/tmp',
...overrides,
};
}
async function runIndex(overrides: Record<string, any> = {}): Promise<void> {
mockedBuildParametersCreate.mockResolvedValue(createMockBuildParameters(overrides));
// index.ts exports `runMain` for testability (the file used to rely on
// top-level execution + jest's `vi.isolateModules`, but vitest 4 dropped
// that API). Calling the exported function directly is cleaner than
// round-tripping through dynamic imports.
const { runMain } = await import('./index');
await runMain();
}
// ---------------------------------------------------------------------------
// Tests
// ---------------------------------------------------------------------------
describe('index.ts plugin lifecycle wiring', () => {
const originalPlatform = process.platform;
const originalEnvironment = { ...process.env };
beforeEach(() => {
vi.clearAllMocks();
process.env.GITHUB_WORKSPACE = '/workspace';
Object.defineProperty(process, 'platform', { value: 'linux' });
// Reset plugin to default behavior
mockPlugin.canHandleBuild.mockReturnValue(false);
mockPlugin.handleBuild.mockResolvedValue({ exitCode: 0 });
mockLoadPlugin.mockResolvedValue(mockPlugin);
});
afterEach(() => {
Object.defineProperty(process, 'platform', { value: originalPlatform });
process.env = { ...originalEnvironment };
});
// -----------------------------------------------------------------------
// Local build with plugin
// -----------------------------------------------------------------------
describe('local build with plugin installed', () => {
it('should call lifecycle hooks in order: initialize -> beforeLocalBuild -> [build] -> afterLocalBuild -> handlePostBuild', async () => {
const callOrder: string[] = [];
mockPlugin.initialize.mockImplementation(async () => callOrder.push('initialize'));
mockPlugin.beforeLocalBuild.mockImplementation(async () =>
callOrder.push('beforeLocalBuild'),
);
mockPlugin.afterLocalBuild.mockImplementation(async () => callOrder.push('afterLocalBuild'));
mockPlugin.handlePostBuild.mockImplementation(async () => callOrder.push('handlePostBuild'));
await runIndex();
expect(callOrder).toEqual([
'initialize',
'beforeLocalBuild',
'afterLocalBuild',
'handlePostBuild',
]);
});
it('should pass buildParameters and workspace to initialize', async () => {
await runIndex({ targetPlatform: 'WebGL' });
expect(mockPlugin.initialize).toHaveBeenCalledWith(
expect.objectContaining({ targetPlatform: 'WebGL' }),
'/workspace',
);
});
it('should pass workspace to beforeLocalBuild', async () => {
await runIndex();
expect(mockPlugin.beforeLocalBuild).toHaveBeenCalledWith('/workspace');
});
it('should pass workspace and exit code to afterLocalBuild', async () => {
await runIndex();
expect(mockPlugin.afterLocalBuild).toHaveBeenCalledWith('/workspace', 0);
});
it('should pass exit code to handlePostBuild', async () => {
await runIndex();
expect(mockPlugin.handlePostBuild).toHaveBeenCalledWith(0);
});
});
// -----------------------------------------------------------------------
// Plugin handles build entirely
// -----------------------------------------------------------------------
describe('plugin handles build (canHandleBuild = true)', () => {
it('should call handleBuild instead of Docker.run', async () => {
mockPlugin.canHandleBuild.mockReturnValue(true);
mockPlugin.handleBuild.mockResolvedValue({ exitCode: 0 });
await runIndex();
expect(mockPlugin.handleBuild).toHaveBeenCalledWith('mock-image:latest');
expect(Docker.run).not.toHaveBeenCalled();
expect(mockPlugin.beforeLocalBuild).not.toHaveBeenCalled();
expect(mockPlugin.afterLocalBuild).not.toHaveBeenCalled();
});
it('should still call handlePostBuild after handleBuild', async () => {
mockPlugin.canHandleBuild.mockReturnValue(true);
mockPlugin.handleBuild.mockResolvedValue({ exitCode: 0 });
await runIndex();
expect(mockPlugin.handlePostBuild).toHaveBeenCalledWith(0);
});
});
// -----------------------------------------------------------------------
// Fallback to local
// -----------------------------------------------------------------------
describe('fallback to local build', () => {
it('should do a local build when handleBuild returns fallbackToLocal', async () => {
mockPlugin.canHandleBuild.mockReturnValue(true);
mockPlugin.handleBuild.mockResolvedValue({ exitCode: -1, fallbackToLocal: true });
await runIndex();
expect(mockPlugin.handleBuild).toHaveBeenCalled();
expect(mockPlugin.beforeLocalBuild).toHaveBeenCalled();
expect(Docker.run).toHaveBeenCalled();
expect(mockPlugin.afterLocalBuild).toHaveBeenCalled();
});
});
// -----------------------------------------------------------------------
// No plugin installed
// -----------------------------------------------------------------------
describe('no plugin installed', () => {
it('should build locally without errors when providerStrategy is local', async () => {
mockLoadPlugin.mockResolvedValue(undefined);
await runIndex({ providerStrategy: 'local' });
expect(Docker.run).toHaveBeenCalled();
});
it('should error when providerStrategy is non-local and no plugin', async () => {
mockLoadPlugin.mockResolvedValue(undefined);
await runIndex({ providerStrategy: 'aws' });
expect(core.setFailed).toHaveBeenCalledWith(
expect.stringContaining('requires @game-ci/orchestrator'),
);
});
});
// -----------------------------------------------------------------------
// canHandleBuild = false with non-local provider
// -----------------------------------------------------------------------
describe('plugin installed but canHandleBuild returns false with non-local provider', () => {
it('should error when providerStrategy is non-local', async () => {
mockPlugin.canHandleBuild.mockReturnValue(false);
await runIndex({ providerStrategy: 'aws' });
// The plugin is initialized but says it can't handle the build,
// and providerStrategy is not local, so it falls to the error case
expect(core.setFailed).toHaveBeenCalledWith(
expect.stringContaining('requires @game-ci/orchestrator'),
);
});
});
});

View File

@@ -1,85 +1,40 @@
import * as core from '@actions/core';
import { Action, BuildParameters, Cache, Docker, ImageTag, Output } from './model';
import { Action, BuildParameters, Cache, CloudRunner, Docker, ImageTag, Output } from './model';
import { Cli } from './model/cli/cli';
import MacBuilder from './model/mac-builder';
import PlatformSetup from './model/platform-setup';
import { Plugin, loadPlugin } from './model/plugin';
// Exported so tests can drive the lifecycle directly without depending on
// vitest's module re-loading (which changed in vitest 4).
export async function runMain() {
async function runMain() {
try {
if (Cli.InitCliMode()) {
await Cli.RunCli();
return;
}
Action.checkCompatibility();
Cache.verify();
const { workspace, actionFolder } = Action;
const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters);
// Load optional plugin. The default implementation is @game-ci/orchestrator.
const plugin = await loadPlugin();
await plugin?.initialize(buildParameters, workspace);
let exitCode = -1;
if (plugin?.canHandleBuild()) {
// Plugin handles the build entirely (remote providers, hot runner, test workflows)
const result = await plugin.handleBuild(baseImage.toString());
exitCode = result.fallbackToLocal
? await runLocalBuild(buildParameters, baseImage, workspace, actionFolder, plugin)
: result.exitCode;
} else if (buildParameters.providerStrategy === 'local') {
exitCode = await runLocalBuild(buildParameters, baseImage, workspace, actionFolder, plugin);
if (buildParameters.cloudRunnerCluster !== 'local') {
await CloudRunner.run(buildParameters, baseImage.toString());
} else {
throw new Error(
`Provider strategy "${buildParameters.providerStrategy}" requires @game-ci/orchestrator. ` +
'Install it via the game-ci/orchestrator action, or use providerStrategy=local.',
);
core.info('Building locally');
await PlatformSetup.setup(buildParameters, actionFolder);
if (process.platform === 'darwin') {
MacBuilder.run(actionFolder, workspace, buildParameters);
} else {
await Docker.run(baseImage, { workspace, actionFolder, ...buildParameters });
}
}
// Set core outputs
// Set output
await Output.setBuildVersion(buildParameters.buildVersion);
await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
await Output.setEngineExitCode(exitCode);
// Plugin handles post-build (artifacts, archiving, retention)
await plugin?.handlePostBuild(exitCode);
if (exitCode !== 0) {
core.setFailed(`Build failed with exit code ${exitCode}`);
}
} catch (error) {
core.setFailed((error as Error).message);
}
}
async function runLocalBuild(
buildParameters: BuildParameters,
baseImage: ImageTag,
workspace: string,
actionFolder: string,
plugin?: Plugin,
): Promise<number> {
await plugin?.beforeLocalBuild(workspace);
await PlatformSetup.setup(buildParameters, actionFolder);
const exitCode =
process.platform === 'darwin'
? await MacBuilder.run(actionFolder)
: await Docker.run(baseImage.toString(), {
workspace,
actionFolder,
...buildParameters,
});
await plugin?.afterLocalBuild(workspace, exitCode);
return exitCode;
}
// Auto-run when this module is the entry point. Tests import the file via
// `await import('./index')` purely to register the mock factories and then
// call `runMain()` directly.
if (process.env.NODE_ENV !== 'test') {
runMain();
}
runMain();

View File

@@ -1,5 +1,4 @@
import { describe, it, expect, vi, beforeEach, afterEach, beforeAll, afterAll, test } from 'vitest';
import { stat } from 'node:fs/promises';
import { stat } from 'fs/promises';
describe('Integrity tests', () => {
describe('package-lock.json', () => {

View File

@@ -1,3 +0,0 @@
import { fetch as undiciFetch, Headers, Request, Response } from 'undici';
Object.assign(globalThis, { fetch: undiciFetch, Headers, Request, Response });

9
src/jest.setup.ts Normal file
View File

@@ -0,0 +1,9 @@
import failOnConsole from 'jest-fail-on-console';
// Fail when console logs something inside a test - use spyOn instead
failOnConsole({
shouldFailOnWarn: true,
shouldFailOnError: true,
shouldFailOnLog: true,
shouldFailOnAssert: true,
});

View File

@@ -1,8 +1,7 @@
import { vi } from 'vitest';
// Import this named export into your test file:
import Platform from '../platform';
export const mockGetFromUser = vi.fn().mockResolvedValue({
export const mockGetFromUser = jest.fn().mockResolvedValue({
editorVersion: '',
targetPlatform: Platform.types.Test,
projectPath: '.',

View File

@@ -1,23 +1,22 @@
import { vi } from 'vitest';
/* eslint unicorn/prevent-abbreviations: "off" */
// Import these named export into your test file:
export const mockProjectPath = vi.fn().mockResolvedValue('mockProjectPath');
export const mockIsDirtyAllowed = vi.fn().mockResolvedValue(false);
export const mockBranch = vi.fn().mockResolvedValue('mockBranch');
export const mockHeadRef = vi.fn().mockResolvedValue('mockHeadRef');
export const mockRef = vi.fn().mockResolvedValue('mockRef');
export const mockDetermineVersion = vi.fn().mockResolvedValue('1.2.3');
export const mockGenerateSemanticVersion = vi.fn().mockResolvedValue('2.3.4');
export const mockGenerateTagVersion = vi.fn().mockResolvedValue('1.0');
export const mockParseSemanticVersion = vi.fn().mockResolvedValue({});
export const mockFetch = vi.fn().mockImplementation(() => {});
export const mockGetVersionDescription = vi.fn().mockResolvedValue('1.2-3-g12345678-dirty');
export const mockIsDirty = vi.fn().mockResolvedValue(false);
export const mockGetTag = vi.fn().mockResolvedValue('v1.0');
export const mockHasAnyVersionTags = vi.fn().mockResolvedValue(true);
export const mockGetTotalNumberOfCommits = vi.fn().mockResolvedValue(3);
export const mockGit = vi.fn().mockImplementation(() => {});
export const mockProjectPath = jest.fn().mockResolvedValue('mockProjectPath');
export const mockIsDirtyAllowed = jest.fn().mockResolvedValue(false);
export const mockBranch = jest.fn().mockResolvedValue('mockBranch');
export const mockHeadRef = jest.fn().mockResolvedValue('mockHeadRef');
export const mockRef = jest.fn().mockResolvedValue('mockRef');
export const mockDetermineVersion = jest.fn().mockResolvedValue('1.2.3');
export const mockGenerateSemanticVersion = jest.fn().mockResolvedValue('2.3.4');
export const mockGenerateTagVersion = jest.fn().mockResolvedValue('1.0');
export const mockParseSemanticVersion = jest.fn().mockResolvedValue({});
export const mockFetch = jest.fn().mockImplementation(() => {});
export const mockGetVersionDescription = jest.fn().mockResolvedValue('1.2-3-g12345678-dirty');
export const mockIsDirty = jest.fn().mockResolvedValue(false);
export const mockGetTag = jest.fn().mockResolvedValue('v1.0');
export const mockHasAnyVersionTags = jest.fn().mockResolvedValue(true);
export const mockGetTotalNumberOfCommits = jest.fn().mockResolvedValue(3);
export const mockGit = jest.fn().mockImplementation(() => {});
export default {
projectPath: mockProjectPath,

View File

@@ -1,3 +1,3 @@
// Vitest Snapshot v1, https://vitest.dev/guide/snapshot.html
// Jest Snapshot v1, https://goo.gl/fbAQLP
exports[`Versioning > determineBuildVersion > throws for invalid strategy somethingRandom 1`] = `[ValidationError: Versioning strategy should be one of None, Semantic, Tag, Custom.]`;
exports[`Versioning determineBuildVersion throws for invalid strategy somethingRandom 1`] = `"Versioning strategy should be one of None, Semantic, Tag, Custom."`;

View File

@@ -1,6 +1,5 @@
import { describe, it, expect, vi, beforeEach, afterEach, beforeAll, afterAll, test } from 'vitest';
import path from 'node:path';
import fs from 'node:fs';
import path from 'path';
import fs from 'fs';
import Action from './action';
describe('Action', () => {

View File

@@ -1,27 +1,23 @@
import path from 'node:path';
import path from 'path';
class Action {
static get supportedPlatforms(): string[] {
static get supportedPlatforms() {
return ['linux', 'win32', 'darwin'];
}
static get isRunningLocally(): boolean {
static get isRunningLocally() {
return process.env.RUNNER_WORKSPACE === undefined;
}
static get isRunningFromSource(): boolean {
static get isRunningFromSource() {
return path.basename(__dirname) === 'model';
}
static get canonicalName(): string {
if (Action.isRunningFromSource) {
return path.basename(path.dirname(path.join(path.dirname(__filename), '/..')));
}
static get canonicalName() {
return 'unity-builder';
}
static get rootFolder(): string {
static get rootFolder() {
if (Action.isRunningFromSource) {
return path.dirname(path.dirname(path.dirname(__filename)));
}
@@ -29,12 +25,12 @@ class Action {
return path.dirname(path.dirname(__filename));
}
static get actionFolder(): string {
static get actionFolder() {
return `${Action.rootFolder}/dist`;
}
static get workspace(): string {
return process.env.GITHUB_WORKSPACE!;
static get workspace() {
return process.env.GITHUB_WORKSPACE;
}
static checkCompatibility() {

View File

@@ -1,18 +1,17 @@
import { describe, it, expect, vi, beforeEach, afterEach, beforeAll, afterAll, test } from 'vitest';
import AndroidVersioning from './android-versioning';
describe('Android Versioning', () => {
describe('versionToVersionCode', () => {
it('defaults to 0 when versioning strategy is none', () => {
expect(AndroidVersioning.versionToVersionCode('none')).toBe('0');
expect(AndroidVersioning.versionToVersionCode('none')).toBe(0);
});
it('defaults to 1 when version is not a valid semver', () => {
expect(AndroidVersioning.versionToVersionCode('abcd')).toBe('1');
expect(AndroidVersioning.versionToVersionCode('abcd')).toBe(1);
});
it('returns a number', () => {
expect(AndroidVersioning.versionToVersionCode('123.456.789')).toBe('123456789');
expect(AndroidVersioning.versionToVersionCode('123.456.789')).toBe(123456789);
});
it('throw when generated version code is too large', () => {
@@ -22,11 +21,11 @@ describe('Android Versioning', () => {
describe('determineVersionCode', () => {
it('defaults to parsed version', () => {
expect(AndroidVersioning.determineVersionCode('1.2.3', '')).toBe('1002003');
expect(AndroidVersioning.determineVersionCode('1.2.3', '')).toBe(1002003);
});
it('use specified code', () => {
expect(AndroidVersioning.determineVersionCode('1.2.3', '2')).toBe('2');
expect(AndroidVersioning.determineVersionCode('1.2.3', 2)).toBe(2);
});
});
@@ -36,9 +35,7 @@ describe('Android Versioning', () => {
});
it('uses the specified api level', () => {
expect(AndroidVersioning.determineSdkManagerParameters('AndroidApiLevel30')).toBe(
'platforms;android-30',
);
expect(AndroidVersioning.determineSdkManagerParameters('AndroidApiLevel30')).toBe('platforms;android-30');
});
});
});

View File

@@ -2,21 +2,19 @@ import * as core from '@actions/core';
import * as semver from 'semver';
export default class AndroidVersioning {
static determineVersionCode(version: string, inputVersionCode: string): string {
if (inputVersionCode === '') {
static determineVersionCode(version, inputVersionCode) {
if (!inputVersionCode) {
return AndroidVersioning.versionToVersionCode(version);
}
return inputVersionCode;
}
static versionToVersionCode(version: string): string {
static versionToVersionCode(version) {
if (version === 'none') {
core.info(
`Versioning strategy is set to ${version}, so android version code should not be applied.`,
);
core.info(`Versioning strategy is set to ${version}, so android version code should not be applied.`);
return '0';
return 0;
}
const parsedVersion = semver.parse(version);
@@ -24,13 +22,12 @@ export default class AndroidVersioning {
if (!parsedVersion) {
core.warning(`Could not parse "${version}" to semver, defaulting android version code to 1`);
return '1';
return 1;
}
// The greatest value Google Plays allows is 2100000000.
// Allow for 3 patch digits, 3 minor digits and 3 major digits.
const versionCode =
parsedVersion.major * 1000000 + parsedVersion.minor * 1000 + parsedVersion.patch;
const versionCode = parsedVersion.major * 1000000 + parsedVersion.minor * 1000 + parsedVersion.patch;
if (versionCode >= 2050000000) {
throw new Error(
@@ -39,10 +36,10 @@ export default class AndroidVersioning {
}
core.info(`Using android versionCode ${versionCode}`);
return versionCode.toString();
return versionCode;
}
static determineSdkManagerParameters(targetSdkVersion: string) {
static determineSdkManagerParameters(targetSdkVersion) {
const parsedVersion = Number.parseInt(targetSdkVersion.slice(-2), 10);
return Number.isNaN(parsedVersion) ? '' : `platforms;android-${parsedVersion}`;

View File

@@ -1,4 +1,3 @@
import { afterAll, afterEach, beforeAll, beforeEach, describe, expect, it, test, vi } from 'vitest';
import Versioning from './versioning';
import UnityVersioning from './unity-versioning';
import AndroidVersioning from './android-versioning';
@@ -10,12 +9,12 @@ const testLicense =
'<?xml version="1.0" encoding="UTF-8"?><root>\n <License id="Terms">\n <MachineBindings>\n <Binding Key="1" Value="576562626572264761624c65526f7578"/>\n <Binding Key="2" Value="576562626572264761624c65526f7578"/>\n </MachineBindings>\n <MachineID Value="D7nTUnjNAmtsUMcnoyrqkgIbYdM="/>\n <SerialHash Value="2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80"/>\n <Features>\n <Feature Value="33"/>\n <Feature Value="1"/>\n <Feature Value="12"/>\n <Feature Value="2"/>\n <Feature Value="24"/>\n <Feature Value="3"/>\n <Feature Value="36"/>\n <Feature Value="17"/>\n <Feature Value="19"/>\n <Feature Value="62"/>\n </Features>\n <DeveloperData Value="AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg=="/>\n <SerialMasked Value="F4-BGRX-XD4E-ZCWV-C5JW-XXXX"/>\n <StartDate Value="2021-02-08T00:00:00"/>\n <UpdateDate Value="2021-02-09T00:34:57"/>\n <InitialActivationDate Value="2021-02-08T00:34:56"/>\n <LicenseVersion Value="6.x"/>\n <ClientProvidedVersion Value="2018.4.30f1"/>\n <AlwaysOnline Value="false"/>\n <Entitlements>\n <Entitlement Ns="unity_editor" Tag="UnityPersonal" Type="EDITOR" ValidTo="9999-12-31T00:00:00"/>\n <Entitlement Ns="unity_editor" Tag="DarkSkin" Type="EDITOR_FEATURE" ValidTo="9999-12-31T00:00:00"/>\n </Entitlements>\n </License>\n<Signature xmlns="http://www.w3.org/2000/09/xmldsig#"><SignedInfo><CanonicalizationMethod Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments"/><SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1"/><Reference URI="#Terms"><Transforms><Transform Algorithm="http://www.w3.org/2000/09/xmldsig#enveloped-signature"/></Transforms><DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>';
afterEach(() => {
vi.clearAllMocks();
vi.restoreAllMocks();
jest.clearAllMocks();
jest.restoreAllMocks();
});
beforeEach(() => {
vi.spyOn(Versioning, 'determineBuildVersion').mockImplementation(async () => '1.3.37');
jest.spyOn(Versioning, 'determineBuildVersion').mockImplementation(async () => '1.3.37');
process.env.UNITY_LICENSE = testLicense; // Todo - Don't use process.env directly, that's what the input model class is for.
});
@@ -26,20 +25,20 @@ describe('BuildParameters', () => {
});
it('determines the version only once', async () => {
vi.spyOn(Versioning, 'determineBuildVersion').mockImplementation(async () => '1.3.37');
jest.spyOn(Versioning, 'determineBuildVersion').mockImplementation(async () => '1.3.37');
await BuildParameters.create();
await expect(Versioning.determineBuildVersion).toHaveBeenCalledTimes(1);
});
it('determines the unity version only once', async () => {
vi.spyOn(UnityVersioning, 'determineUnityVersion').mockImplementation(() => '2019.2.11f1');
jest.spyOn(UnityVersioning, 'determineUnityVersion').mockImplementation(() => '2019.2.11f1');
await BuildParameters.create();
expect(UnityVersioning.determineUnityVersion).toHaveBeenCalledTimes(1);
await expect(UnityVersioning.determineUnityVersion).toHaveBeenCalledTimes(1);
});
it('returns the android version code with provided input', async () => {
const mockValue = '42';
vi.spyOn(Input, 'androidVersionCode', 'get').mockReturnValue(mockValue);
jest.spyOn(Input, 'androidVersionCode', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidVersionCode: mockValue }),
);
@@ -47,59 +46,41 @@ describe('BuildParameters', () => {
it('returns the android version code from version by default', async () => {
const mockValue = '';
vi.spyOn(Input, 'androidVersionCode', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidVersionCode: '1003037' }),
);
jest.spyOn(Input, 'androidVersionCode', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidVersionCode: 1003037 }));
});
it('determines the android sdk manager parameters only once', async () => {
vi.spyOn(AndroidVersioning, 'determineSdkManagerParameters').mockImplementation(
() => 'platforms;android-30',
);
jest.spyOn(AndroidVersioning, 'determineSdkManagerParameters').mockImplementation(() => 'platforms;android-30');
await BuildParameters.create();
expect(AndroidVersioning.determineSdkManagerParameters).toHaveBeenCalledTimes(1);
await expect(AndroidVersioning.determineSdkManagerParameters).toHaveBeenCalledTimes(1);
});
it('returns the targetPlatform', async () => {
const mockValue = 'somePlatform';
vi.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ targetPlatform: mockValue }),
);
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ targetPlatform: mockValue }));
});
it('returns the project path', async () => {
const mockValue = 'path/to/project';
vi.spyOn(UnityVersioning, 'determineUnityVersion').mockImplementation(() => '2019.2.11f1');
vi.spyOn(Input, 'projectPath', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ projectPath: mockValue }),
);
});
it('returns the build profile', async () => {
const mockValue = 'path/to/build_profile.asset';
vi.spyOn(Input, 'buildProfile', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildProfile: mockValue }),
);
jest.spyOn(UnityVersioning, 'determineUnityVersion').mockImplementation(() => '2019.2.11f1');
jest.spyOn(Input, 'projectPath', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ projectPath: mockValue }));
});
it('returns the build name', async () => {
const mockValue = 'someBuildName';
vi.spyOn(Input, 'buildName', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildName: mockValue }),
);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildName: mockValue }));
});
it('returns the build path', async () => {
const mockPath = 'somePath';
const mockPlatform = 'somePlatform';
const expectedBuildPath = `${mockPath}/${mockPlatform}`;
vi.spyOn(Input, 'buildsPath', 'get').mockReturnValue(mockPath);
vi.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockPlatform);
jest.spyOn(Input, 'buildsPath', 'get').mockReturnValue(mockPath);
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockPlatform);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildPath: expectedBuildPath }),
);
@@ -109,65 +90,49 @@ describe('BuildParameters', () => {
const mockValue = 'someBuildName';
const mockPlatform = 'somePlatform';
vi.spyOn(Input, 'buildName', 'get').mockReturnValue(mockValue);
vi.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockPlatform);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(mockValue);
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockPlatform);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildFile: mockValue }));
});
test.each([Platform.types.StandaloneWindows, Platform.types.StandaloneWindows64])(
'appends exe for %s',
async (targetPlatform) => {
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildFile: `${targetPlatform}.exe` }),
);
},
);
test.each([Platform.types.Android])('appends apk for %s', async (targetPlatform) => {
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'androidAppBundle', 'get').mockReturnValue(false);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildFile: mockValue }),
expect.objectContaining({ buildFile: `${targetPlatform}.apk` }),
);
});
test.each`
targetPlatform | expectedExtension | androidExportType | linux64RemoveExecutableExtension
${Platform.types.Android} | ${'.apk'} | ${'androidPackage'} | ${false}
${Platform.types.Android} | ${'.aab'} | ${'androidAppBundle'} | ${true}
${Platform.types.Android} | ${''} | ${'androidStudioProject'} | ${false}
${Platform.types.StandaloneWindows} | ${'.exe'} | ${'n/a'} | ${true}
${Platform.types.StandaloneWindows64} | ${'.exe'} | ${'n/a'} | ${false}
${Platform.types.StandaloneLinux64} | ${'.x86_64'} | ${'n/a'} | ${false}
${Platform.types.StandaloneLinux64} | ${''} | ${'n/a'} | ${true}
`(
'appends $expectedExtension for $targetPlatform with linux64RemoveExecutableExtension=$linux64RemoveExecutableExtension',
async ({ targetPlatform, expectedExtension, androidExportType, linux64RemoveExecutableExtension }) => {
vi.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
vi.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
vi.spyOn(Input, 'androidExportType', 'get').mockReturnValue(androidExportType);
vi.spyOn(Input, 'linux64RemoveExecutableExtension', 'get').mockReturnValue(linux64RemoveExecutableExtension);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildFile: `${targetPlatform}${expectedExtension}` }),
);
},
);
test.each`
targetPlatform | androidSymbolType
${Platform.types.Android} | ${'none'}
${Platform.types.Android} | ${'public'}
${Platform.types.Android} | ${'debugging'}
${Platform.types.StandaloneWindows} | ${'none'}
${Platform.types.StandaloneWindows64} | ${'none'}
`(
'androidSymbolType is set to $androidSymbolType when targetPlatform is $targetPlatform and input targetSymbolType is $androidSymbolType',
async ({ targetPlatform, androidSymbolType }) => {
vi.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
vi.spyOn(Input, 'androidSymbolType', 'get').mockReturnValue(androidSymbolType);
vi.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidSymbolType }),
);
},
);
test.each([Platform.types.Android])('appends aab for %s', async (targetPlatform) => {
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'androidAppBundle', 'get').mockReturnValue(true);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildFile: `${targetPlatform}.aab` }),
);
});
it('returns the build method', async () => {
const mockValue = 'Namespace.ClassName.BuildMethod';
vi.spyOn(Input, 'buildMethod', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildMethod: mockValue }),
);
jest.spyOn(Input, 'buildMethod', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildMethod: mockValue }));
});
it('returns the android keystore name', async () => {
const mockValue = 'keystore.keystore';
vi.spyOn(Input, 'androidKeystoreName', 'get').mockReturnValue(mockValue);
jest.spyOn(Input, 'androidKeystoreName', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeystoreName: mockValue }),
);
@@ -175,7 +140,7 @@ describe('BuildParameters', () => {
it('returns the android keystore base64-encoded content', async () => {
const mockValue = 'secret';
vi.spyOn(Input, 'androidKeystoreBase64', 'get').mockReturnValue(mockValue);
jest.spyOn(Input, 'androidKeystoreBase64', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeystoreBase64: mockValue }),
);
@@ -183,7 +148,7 @@ describe('BuildParameters', () => {
it('returns the android keystore pass', async () => {
const mockValue = 'secret';
vi.spyOn(Input, 'androidKeystorePass', 'get').mockReturnValue(mockValue);
jest.spyOn(Input, 'androidKeystorePass', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeystorePass: mockValue }),
);
@@ -191,7 +156,7 @@ describe('BuildParameters', () => {
it('returns the android keyalias name', async () => {
const mockValue = 'secret';
vi.spyOn(Input, 'androidKeyaliasName', 'get').mockReturnValue(mockValue);
jest.spyOn(Input, 'androidKeyaliasName', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeyaliasName: mockValue }),
);
@@ -199,7 +164,7 @@ describe('BuildParameters', () => {
it('returns the android keyalias pass', async () => {
const mockValue = 'secret';
vi.spyOn(Input, 'androidKeyaliasPass', 'get').mockReturnValue(mockValue);
jest.spyOn(Input, 'androidKeyaliasPass', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeyaliasPass: mockValue }),
);
@@ -207,7 +172,7 @@ describe('BuildParameters', () => {
it('returns the android target sdk version', async () => {
const mockValue = 'AndroidApiLevelAuto';
vi.spyOn(Input, 'androidTargetSdkVersion', 'get').mockReturnValue(mockValue);
jest.spyOn(Input, 'androidTargetSdkVersion', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidTargetSdkVersion: mockValue }),
);
@@ -215,7 +180,7 @@ describe('BuildParameters', () => {
it('returns the unity licensing server address', async () => {
const mockValue = 'http://example.com';
vi.spyOn(Input, 'unityLicensingServer', 'get').mockReturnValue(mockValue);
jest.spyOn(Input, 'unityLicensingServer', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ unityLicensingServer: mockValue }),
);
@@ -230,25 +195,14 @@ describe('BuildParameters', () => {
const mockValue = '123';
delete process.env.UNITY_LICENSE; // Need to delete this as it is set for every test currently
process.env.UNITY_SERIAL = mockValue;
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ unitySerial: mockValue }),
);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ unitySerial: mockValue }));
delete process.env.UNITY_SERIAL;
});
it('returns the custom parameters', async () => {
const mockValue = '-profile SomeProfile -someBoolean -someValue exampleValue';
vi.spyOn(Input, 'customParameters', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ customParameters: mockValue }),
);
});
it.each([true, false])('returns the flag for useHostNetwork when %s', async (mockValue) => {
vi.spyOn(Input, 'useHostNetwork', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ useHostNetwork: mockValue }),
);
jest.spyOn(Input, 'customParameters', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ customParameters: mockValue }));
});
});
});

View File

@@ -1,35 +1,30 @@
import { customAlphabet } from 'nanoid';
import AndroidVersioning from './android-versioning';
import CloudRunnerConstants from './cloud-runner/services/cloud-runner-constants';
import CloudRunnerBuildGuid from './cloud-runner/services/cloud-runner-guid';
import Input from './input';
import Platform from './platform';
import UnityVersioning from './unity-versioning';
import Versioning from './versioning';
import { GitRepoReader } from './input-readers/git-repo';
import { GithubCliReader } from './input-readers/github-cli';
import { PluginOptions } from './plugin-options';
import { Cli } from './cli/cli';
import GitHub from './github';
import * as core from '@actions/core';
import CloudRunnerOptions from './cloud-runner/cloud-runner-options';
class BuildParameters {
// eslint-disable-next-line no-undef
[key: string]: any;
public editorVersion!: string;
public customImage!: string;
public unitySerial!: string;
public unityLicensingServer!: string;
public skipActivation!: string;
public runnerTempPath!: string;
public runnerTempPath: string | undefined;
public targetPlatform!: string;
public projectPath!: string;
public buildProfile!: string;
public buildName!: string;
public buildPath!: string;
public buildFile!: string;
public buildMethod!: string;
public buildVersion!: string;
public manualExit!: boolean;
public enableGpu!: boolean;
public androidVersionCode!: string;
public androidKeystoreName!: string;
public androidKeystoreBase64!: string;
@@ -38,116 +33,83 @@ class BuildParameters {
public androidKeyaliasPass!: string;
public androidTargetSdkVersion!: string;
public androidSdkManagerParameters!: string;
public androidExportType!: string;
public androidSymbolType!: string;
public dockerCpuLimit!: string;
public dockerMemoryLimit!: string;
public dockerIsolationMode!: string;
public containerRegistryRepository!: string;
public containerRegistryImageVersion!: string;
public customParameters!: string;
public useHostNetwork!: boolean;
public sshAgent!: string;
public sshPublicKeysDirectoryPath!: string;
public providerStrategy!: string;
public cloudRunnerCluster!: string;
public awsBaseStackName!: string;
public gitPrivateToken!: string;
public runAsHostUser!: string;
public awsStackName!: string;
public kubeConfig!: string;
public cloudRunnerMemory!: string;
public cloudRunnerCpu!: string;
public kubeVolumeSize!: string;
public kubeVolume!: string;
public kubeStorageClass!: string;
public chownFilesTo!: string;
public customJobHooks!: string;
public readInputFromOverrideList!: string;
public readInputOverrideCommand!: string;
public cacheKey!: string;
public postBuildSteps!: string;
public preBuildSteps!: string;
public customJob!: string;
public runNumber!: string;
public branch!: string;
public githubRepo!: string;
public gitSha!: string;
public logId!: string;
public buildGuid!: string;
public buildPlatform!: string | undefined;
public cloudRunnerBranch!: string;
public cloudRunnerDebug!: boolean;
public cloudRunnerBuilderPlatform!: string | undefined;
public isCliMode!: boolean;
public cacheUnityInstallationOnMac!: boolean;
public unityHubVersionOnMac!: string;
public dockerWorkspacePath!: string;
public retainWorkspace!: boolean;
public maxRetainedWorkspaces!: number;
public useSharedLargePackages!: boolean;
public useLz4Compression!: boolean;
public garbageCollectionMaxAge!: number;
public constantGarbageCollection!: boolean;
public githubChecks!: boolean;
static async create(): Promise<BuildParameters> {
const buildFile = this.parseBuildFile(
Input.buildName,
Input.targetPlatform,
Input.androidExportType,
Input.linux64RemoveExecutableExtension,
);
const editorVersion = UnityVersioning.determineUnityVersion(
Input.projectPath,
Input.unityVersion,
);
const buildVersion = await Versioning.determineBuildVersion(
Input.versioningStrategy,
Input.specifiedVersion,
);
const androidVersionCode = AndroidVersioning.determineVersionCode(
buildVersion,
Input.androidVersionCode,
);
const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(
Input.androidTargetSdkVersion,
);
const androidSymbolExportType = Input.androidSymbolType;
if (Platform.isAndroid(Input.targetPlatform)) {
switch (androidSymbolExportType) {
case 'none':
case 'public':
case 'debugging':
break;
default:
throw new Error(
`Invalid androidSymbolType: ${Input.androidSymbolType}. Must be one of: none, public, debugging`,
);
}
}
const buildFile = this.parseBuildFile(Input.buildName, Input.targetPlatform, Input.androidAppBundle);
const editorVersion = UnityVersioning.determineUnityVersion(Input.projectPath, Input.unityVersion);
const buildVersion = await Versioning.determineBuildVersion(Input.versioningStrategy, Input.specifiedVersion);
const androidVersionCode = AndroidVersioning.determineVersionCode(buildVersion, Input.androidVersionCode);
const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(Input.androidTargetSdkVersion);
// Todo - Don't use process.env directly, that's what the input model class is for.
// ---
let unitySerial = '';
if (Input.unityLicensingServer === '') {
if (!Input.unitySerial && GitHub.githubInputEnabled) {
if (!process.env.UNITY_SERIAL && GitHub.githubInputEnabled) {
// No serial was present, so it is a personal license that we need to convert
if (!Input.unityLicense) {
throw new Error(
`Missing Unity License File and no Serial was found. If this
if (!process.env.UNITY_LICENSE) {
throw new Error(`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`,
);
serial number inside the UNITY_SERIAL GitHub secret.`);
}
unitySerial = this.getSerialFromLicenseFile(Input.unityLicense);
unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
} else {
unitySerial = Input.unitySerial!;
unitySerial = process.env.UNITY_SERIAL!;
}
}
if (unitySerial !== undefined && unitySerial.length === 27) {
core.setSecret(unitySerial);
core.setSecret(`${unitySerial.slice(0, -4)}XXXX`);
}
const providerStrategy =
Input.getInput('providerStrategy') || (PluginOptions.isPluginMode ? 'aws' : 'local');
return {
editorVersion,
customImage: Input.customImage,
unitySerial,
unityLicensingServer: Input.unityLicensingServer,
skipActivation: Input.skipActivation,
runnerTempPath: Input.runnerTempPath,
runnerTempPath: process.env.RUNNER_TEMP,
targetPlatform: Input.targetPlatform,
projectPath: Input.projectPath,
buildProfile: Input.buildProfile,
buildName: Input.buildName,
buildPath: `${Input.buildsPath}/${Input.targetPlatform}`,
buildFile,
buildMethod: Input.buildMethod,
buildVersion,
manualExit: Input.manualExit,
enableGpu: Input.enableGpu,
androidVersionCode,
androidKeystoreName: Input.androidKeystoreName,
androidKeystoreBase64: Input.androidKeystoreBase64,
@@ -156,72 +118,59 @@ class BuildParameters {
androidKeyaliasPass: Input.androidKeyaliasPass,
androidTargetSdkVersion: Input.androidTargetSdkVersion,
androidSdkManagerParameters,
androidExportType: Input.androidExportType,
androidSymbolType: androidSymbolExportType,
customParameters: Input.customParameters,
useHostNetwork: Input.useHostNetwork,
sshAgent: Input.sshAgent,
sshPublicKeysDirectoryPath: Input.sshPublicKeysDirectoryPath,
gitPrivateToken: Input.gitPrivateToken ?? (await GithubCliReader.GetGitHubAuthToken()),
runAsHostUser: Input.runAsHostUser,
gitPrivateToken: Input.gitPrivateToken || (await GithubCliReader.GetGitHubAuthToken()),
chownFilesTo: Input.chownFilesTo,
dockerCpuLimit: Input.dockerCpuLimit,
dockerMemoryLimit: Input.dockerMemoryLimit,
dockerIsolationMode: Input.dockerIsolationMode,
containerRegistryRepository: Input.containerRegistryRepository,
containerRegistryImageVersion: Input.containerRegistryImageVersion,
providerStrategy,
buildPlatform: providerStrategy !== 'local' ? 'linux' : process.platform,
cloudRunnerCluster: CloudRunnerOptions.cloudRunnerCluster,
cloudRunnerBuilderPlatform: CloudRunnerOptions.cloudRunnerBuilderPlatform,
awsBaseStackName: CloudRunnerOptions.awsBaseStackName,
kubeConfig: CloudRunnerOptions.kubeConfig,
cloudRunnerMemory: CloudRunnerOptions.cloudRunnerMemory,
cloudRunnerCpu: CloudRunnerOptions.cloudRunnerCpu,
kubeVolumeSize: CloudRunnerOptions.kubeVolumeSize,
kubeVolume: CloudRunnerOptions.kubeVolume,
postBuildSteps: CloudRunnerOptions.postBuildSteps,
preBuildSteps: CloudRunnerOptions.preBuildSteps,
customJob: CloudRunnerOptions.customJob,
runNumber: Input.runNumber,
branch: Input.branch.replace('/head', '') || (await GitRepoReader.GetBranch()),
githubRepo:
(Input.githubRepo ?? (await GitRepoReader.GetRemote())) || 'game-ci/unity-builder',
cloudRunnerBranch: CloudRunnerOptions.cloudRunnerBranch.split('/').reverse()[0],
cloudRunnerDebug: CloudRunnerOptions.cloudRunnerDebug,
githubRepo: Input.githubRepo || (await GitRepoReader.GetRemote()) || 'game-ci/unity-builder',
isCliMode: Cli.isCliMode,
awsStackName: CloudRunnerOptions.awsBaseStackName,
gitSha: Input.gitSha,
logId: customAlphabet('0123456789abcdefghijklmnopqrstuvwxyz', 9)(),
buildGuid: `${Input.runNumber}-${Input.targetPlatform.toLowerCase().replace('standalone', '')}-${customAlphabet(
'0123456789abcdefghijklmnopqrstuvwxyz',
4,
)()}`,
isCliMode: PluginOptions.isPluginMode,
cacheUnityInstallationOnMac: Input.cacheUnityInstallationOnMac,
unityHubVersionOnMac: Input.unityHubVersionOnMac,
dockerWorkspacePath: Input.dockerWorkspacePath,
logId: customAlphabet(CloudRunnerConstants.alphabet, 9)(),
buildGuid: CloudRunnerBuildGuid.generateGuid(Input.runNumber, Input.targetPlatform),
customJobHooks: CloudRunnerOptions.customJobHooks(),
readInputOverrideCommand: CloudRunnerOptions.readInputOverrideCommand(),
readInputFromOverrideList: CloudRunnerOptions.readInputFromOverrideList(),
kubeStorageClass: CloudRunnerOptions.kubeStorageClass,
cacheKey: CloudRunnerOptions.cacheKey,
retainWorkspace: CloudRunnerOptions.retainWorkspaces,
useSharedLargePackages: CloudRunnerOptions.useSharedLargePackages,
useLz4Compression: CloudRunnerOptions.useLz4Compression,
maxRetainedWorkspaces: CloudRunnerOptions.maxRetainedWorkspaces,
constantGarbageCollection: CloudRunnerOptions.constantGarbageCollection,
garbageCollectionMaxAge: CloudRunnerOptions.garbageCollectionMaxAge,
githubChecks: CloudRunnerOptions.githubChecks,
};
}
static parseBuildFile(
filename: string,
platform: string,
androidExportType: string,
linux64RemoveExecutableExtension: boolean,
): string {
static parseBuildFile(filename, platform, androidAppBundle) {
if (Platform.isWindows(platform)) {
return `${filename}.exe`;
}
if (Platform.isAndroid(platform)) {
switch (androidExportType) {
case `androidPackage`:
return `${filename}.apk`;
case `androidAppBundle`:
return `${filename}.aab`;
case `androidStudioProject`:
return filename;
default:
throw new Error(
`Unknown Android Export Type: ${androidExportType}. Must be one of androidPackage for apk, androidAppBundle for aab, androidStudioProject for android project`,
);
}
}
if (platform === Platform.types.StandaloneLinux64 && !linux64RemoveExecutableExtension) {
return `${filename}.x86_64`;
return androidAppBundle ? `${filename}.aab` : `${filename}.apk`;
}
return filename;
}
static getSerialFromLicenseFile(license: string) {
static getSerialFromLicenseFile(license) {
const startKey = `<DeveloperData Value="`;
const endKey = `"/>`;
const startIndex = license.indexOf(startKey) + startKey.length;

View File

@@ -1,7 +1,6 @@
import { describe, it, expect, beforeEach, afterEach, beforeAll, afterAll, vi } from 'vitest';
import Cache from './cache';
vi.mock('./input');
jest.mock('./input');
describe('Cache', () => {
describe('Verification', () => {

View File

@@ -1,5 +1,5 @@
import * as core from '@actions/core';
import fs from 'node:fs';
import fs from 'fs';
import Action from './action';
import Project from './project';

View File

@@ -0,0 +1,45 @@
export class CliFunctionsRepository {
private static targets: any[] = [];
public static PushCliFunction(
target: any,
propertyKey: string,
descriptor: PropertyDescriptor,
key: string,
description: string,
) {
CliFunctionsRepository.targets.push({
target,
propertyKey,
descriptor,
key,
description,
});
}
public static GetCliFunctions(key) {
const results = CliFunctionsRepository.targets.find((x) => x.key === key);
if (results === undefined || results.length === 0) {
throw new Error(`no CLI mode found for ${key}`);
}
return results;
}
public static GetAllCliModes() {
return CliFunctionsRepository.targets.map((x) => {
return {
key: x.key,
description: x.description,
};
});
}
// eslint-disable-next-line no-unused-vars
public static PushCliFunctionSource(cliFunction: any) {}
}
export function CliFunction(key: string, description: string) {
return (target: any, propertyKey: string, descriptor: PropertyDescriptor) => {
CliFunctionsRepository.PushCliFunction(target, propertyKey, descriptor, key, description);
};
}

210
src/model/cli/cli.ts Normal file
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import { Command } from 'commander-ts';
import { BuildParameters, CloudRunner, ImageTag, Input } from '..';
import * as core from '@actions/core';
import { ActionYamlReader } from '../input-readers/action-yaml';
import CloudRunnerLogger from '../cloud-runner/services/cloud-runner-logger';
import CloudRunnerQueryOverride from '../cloud-runner/services/cloud-runner-query-override';
import { CliFunction, CliFunctionsRepository } from './cli-functions-repository';
import { Caching } from '../cloud-runner/remote-client/caching';
import { LfsHashing } from '../cloud-runner/services/lfs-hashing';
import { RemoteClient } from '../cloud-runner/remote-client';
import CloudRunnerOptionsReader from '../cloud-runner/services/cloud-runner-options-reader';
import GitHub from '../github';
import { TaskParameterSerializer } from '../cloud-runner/services/task-parameter-serializer';
import { CloudRunnerFolders } from '../cloud-runner/services/cloud-runner-folders';
import { CloudRunnerSystem } from '../cloud-runner/services/cloud-runner-system';
export class Cli {
public static options;
static get isCliMode() {
return Cli.options !== undefined && Cli.options.mode !== undefined && Cli.options.mode !== '';
}
public static query(key, alternativeKey) {
if (Cli.options && Cli.options[key] !== undefined) {
return Cli.options[key];
}
if (Cli.options && alternativeKey && Cli.options[alternativeKey] !== undefined) {
return Cli.options[alternativeKey];
}
return;
}
public static InitCliMode() {
CliFunctionsRepository.PushCliFunctionSource(RemoteClient);
CliFunctionsRepository.PushCliFunctionSource(Caching);
CliFunctionsRepository.PushCliFunctionSource(LfsHashing);
const program = new Command();
program.version('0.0.1');
const properties = CloudRunnerOptionsReader.GetProperties();
const actionYamlReader: ActionYamlReader = new ActionYamlReader();
for (const element of properties) {
program.option(`--${element} <${element}>`, actionYamlReader.GetActionYamlValue(element));
}
program.option(
'-m, --mode <mode>',
CliFunctionsRepository.GetAllCliModes()
.map((x) => `${x.key} (${x.description})`)
.join(` | `),
);
program.option('--populateOverride <populateOverride>', 'should use override query to pull input false by default');
program.option('--cachePushFrom <cachePushFrom>', 'cache push from source folder');
program.option('--cachePushTo <cachePushTo>', 'cache push to caching folder');
program.option('--artifactName <artifactName>', 'caching artifact name');
program.option('--select <select>', 'select a particular resource');
program.parse(process.argv);
Cli.options = program.opts();
return Cli.isCliMode;
}
static async RunCli(): Promise<void> {
GitHub.githubInputEnabled = false;
if (Cli.options['populateOverride'] === `true`) {
await CloudRunnerQueryOverride.PopulateQueryOverrideInput();
}
if (Cli.options['logInput']) {
Cli.logInput();
}
const results = CliFunctionsRepository.GetCliFunctions(Cli.options.mode);
CloudRunnerLogger.log(`Entrypoint: ${results.key}`);
Cli.options.versioning = 'None';
const buildParameter = TaskParameterSerializer.readBuildParameterFromEnvironment();
CloudRunnerLogger.log(`Build Params:
${JSON.stringify(buildParameter, undefined, 4)}
`);
CloudRunner.buildParameters = buildParameter;
CloudRunner.lockedWorkspace = process.env.LOCKED_WORKSPACE;
return await results.target[results.propertyKey](Cli.options);
}
@CliFunction(`print-input`, `prints all input`)
private static logInput() {
core.info(`\n`);
core.info(`INPUT:`);
const properties = CloudRunnerOptionsReader.GetProperties();
for (const element of properties) {
if (
Input[element] !== undefined &&
Input[element] !== '' &&
typeof Input[element] !== `function` &&
element !== 'length' &&
element !== 'cliOptions' &&
element !== 'prototype'
) {
core.info(`${element} ${Input[element]}`);
}
}
core.info(`\n`);
}
@CliFunction(`cli-build`, `runs a cloud runner build`)
public static async CLIBuild(): Promise<string> {
const buildParameter = await BuildParameters.create();
const baseImage = new ImageTag(buildParameter);
return await CloudRunner.run(buildParameter, baseImage.toString());
}
@CliFunction(`async-workflow`, `runs a cloud runner build`)
public static async asyncronousWorkflow(): Promise<string> {
const buildParameter = await BuildParameters.create();
const baseImage = new ImageTag(buildParameter);
return await CloudRunner.run(buildParameter, baseImage.toString());
}
@CliFunction(`checks-update`, `runs a cloud runner build`)
public static async checksUpdate() {
const input = JSON.parse(process.env.CHECKS_UPDATE || ``);
core.info(`Checks Update ${process.env.CHECKS_UPDATE}`);
if (input.mode === `create`) {
throw new Error(`Not supported: only use update`);
} else if (input.mode === `update`) {
await GitHub.updateGitHubCheckRequest(input.data);
}
}
@CliFunction(`garbage-collect`, `runs garbage collection`)
public static async GarbageCollect(): Promise<string> {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
return await CloudRunner.Provider.garbageCollect(``, false, 0, false, false);
}
@CliFunction(`list-resources`, `lists active resources`)
public static async ListResources(): Promise<string[]> {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
const result = await CloudRunner.Provider.listResources();
CloudRunnerLogger.log(JSON.stringify(result, undefined, 4));
return result.map((x) => x.Name);
}
@CliFunction(`list-worfklow`, `lists running workflows`)
public static async ListWorfklow(): Promise<string[]> {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
return (await CloudRunner.Provider.listWorkflow()).map((x) => x.Name);
}
@CliFunction(`watch`, `follows logs of a running workflow`)
public static async Watch(): Promise<string> {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
return await CloudRunner.Provider.watchWorkflow();
}
@CliFunction(`remote-cli-post-build`, `runs a cloud runner build`)
public static async PostCLIBuild(): Promise<string> {
core.info(`Running POST build tasks`);
await Caching.PushToCache(
CloudRunnerFolders.ToLinuxFolder(`${CloudRunnerFolders.cacheFolderForCacheKeyFull}/Library`),
CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.libraryFolderAbsolute),
`lib-${CloudRunner.buildParameters.buildGuid}`,
);
await Caching.PushToCache(
CloudRunnerFolders.ToLinuxFolder(`${CloudRunnerFolders.cacheFolderForCacheKeyFull}/build`),
CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectBuildFolderAbsolute),
`build-${CloudRunner.buildParameters.buildGuid}`,
);
if (!CloudRunner.buildParameters.retainWorkspace) {
await CloudRunnerSystem.Run(
`rm -r ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute)}`,
);
}
await RemoteClient.runCustomHookFiles(`after-build`);
const parameters = await BuildParameters.create();
CloudRunner.setup(parameters);
if (parameters.constantGarbageCollection) {
await CloudRunnerSystem.Run(
`find /${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.buildVolumeFolder)}/ -name '*.*' -mmin +${
parameters.garbageCollectionMaxAge * 60
} -delete`,
);
await CloudRunnerSystem.Run(
`find ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.cacheFolderForAllFull)} -name '*.*' -mmin +${
parameters.garbageCollectionMaxAge * 60
} -delete`,
);
}
return new Promise((result) => result(``));
}
}

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import { Cli } from '../cli/cli';
import CloudRunnerQueryOverride from './services/cloud-runner-query-override';
import GitHub from '../github';
const core = require('@actions/core');
class CloudRunnerOptions {
// ### ### ###
// Input Handling
// ### ### ###
public static getInput(query) {
if (GitHub.githubInputEnabled) {
const coreInput = core.getInput(query);
if (coreInput && coreInput !== '') {
return coreInput;
}
}
const alternativeQuery = CloudRunnerOptions.ToEnvVarFormat(query);
// Query input sources
if (Cli.query(query, alternativeQuery)) {
return Cli.query(query, alternativeQuery);
}
if (CloudRunnerQueryOverride.query(query, alternativeQuery)) {
return CloudRunnerQueryOverride.query(query, alternativeQuery);
}
if (process.env[query] !== undefined) {
return process.env[query];
}
if (alternativeQuery !== query && process.env[alternativeQuery] !== undefined) {
return process.env[alternativeQuery];
}
return;
}
public static ToEnvVarFormat(input: string) {
if (input.toUpperCase() === input) {
return input;
}
return input
.replace(/([A-Z])/g, ' $1')
.trim()
.toUpperCase()
.replace(/ /g, '_');
}
// ### ### ###
// Provider parameters
// ### ### ###
static get region(): string {
return CloudRunnerOptions.getInput('region') || 'eu-west-2';
}
// ### ### ###
// GitHub parameters
// ### ### ###
static get githubChecks(): boolean {
return CloudRunnerOptions.getInput('githubChecks') || false;
}
static get githubOwner() {
return CloudRunnerOptions.getInput('githubOwner') || CloudRunnerOptions.githubRepo.split(`/`)[0] || false;
}
static get githubRepoName() {
return CloudRunnerOptions.getInput('githubRepoName') || CloudRunnerOptions.githubRepo.split(`/`)[1] || false;
}
// ### ### ###
// Git syncronization parameters
// ### ### ###
static get githubRepo() {
return CloudRunnerOptions.getInput('GITHUB_REPOSITORY') || CloudRunnerOptions.getInput('GITHUB_REPO') || undefined;
}
static get branch() {
if (CloudRunnerOptions.getInput(`GITHUB_REF`)) {
return CloudRunnerOptions.getInput(`GITHUB_REF`).replace('refs/', '').replace(`head/`, '').replace(`heads/`, '');
} else if (CloudRunnerOptions.getInput('branch')) {
return CloudRunnerOptions.getInput('branch');
} else {
return '';
}
}
static get gitSha() {
if (CloudRunnerOptions.getInput(`GITHUB_SHA`)) {
return CloudRunnerOptions.getInput(`GITHUB_SHA`);
} else if (CloudRunnerOptions.getInput(`GitSHA`)) {
return CloudRunnerOptions.getInput(`GitSHA`);
}
}
// ### ### ###
// Cloud Runner parameters
// ### ### ###
static get cloudRunnerBuilderPlatform() {
const input = CloudRunnerOptions.getInput('cloudRunnerBuilderPlatform');
if (input) {
return input;
}
if (CloudRunnerOptions.cloudRunnerCluster !== 'local') {
return 'linux';
}
return;
}
static get cloudRunnerBranch() {
return CloudRunnerOptions.getInput('cloudRunnerBranch') || 'main';
}
static get cloudRunnerCluster() {
if (Cli.isCliMode) {
return CloudRunnerOptions.getInput('cloudRunnerCluster') || 'aws';
}
return CloudRunnerOptions.getInput('cloudRunnerCluster') || 'local';
}
static get cloudRunnerCpu() {
return CloudRunnerOptions.getInput('cloudRunnerCpu');
}
static get cloudRunnerMemory() {
return CloudRunnerOptions.getInput('cloudRunnerMemory');
}
static get customJob() {
return CloudRunnerOptions.getInput('customJob') || '';
}
// ### ### ###
// Custom commands from files parameters
// ### ### ###
static get customStepFiles() {
return CloudRunnerOptions.getInput('customStepFiles')?.split(`,`) || [];
}
static get customHookFiles() {
return CloudRunnerOptions.getInput('customHookFiles')?.split(`,`) || [];
}
// ### ### ###
// Custom commands from yaml parameters
// ### ### ###
static customJobHooks() {
return CloudRunnerOptions.getInput('customJobHooks') || '';
}
static get postBuildSteps() {
return CloudRunnerOptions.getInput('postBuildSteps') || '';
}
static get preBuildSteps() {
return CloudRunnerOptions.getInput('preBuildSteps') || '';
}
// ### ### ###
// Input override handling
// ### ### ###
static readInputFromOverrideList() {
return CloudRunnerOptions.getInput('readInputFromOverrideList') || '';
}
static readInputOverrideCommand() {
const value = CloudRunnerOptions.getInput('readInputOverrideCommand');
if (value === 'gcp-secret-manager') {
return 'gcloud secrets versions access 1 --secret="{0}"';
} else if (value === 'aws-secret-manager') {
return 'aws secretsmanager get-secret-value --secret-id {0}';
}
return value || '';
}
// ### ### ###
// Aws
// ### ### ###
static get awsBaseStackName() {
return CloudRunnerOptions.getInput('awsBaseStackName') || 'game-ci';
}
// ### ### ###
// K8s
// ### ### ###
static get kubeConfig() {
return CloudRunnerOptions.getInput('kubeConfig') || '';
}
static get kubeVolume() {
return CloudRunnerOptions.getInput('kubeVolume') || '';
}
static get kubeVolumeSize() {
return CloudRunnerOptions.getInput('kubeVolumeSize') || '5Gi';
}
static get kubeStorageClass(): string {
return CloudRunnerOptions.getInput('kubeStorageClass') || '';
}
// ### ### ###
// Caching
// ### ### ###
static get cacheKey(): string {
return CloudRunnerOptions.getInput('cacheKey') || CloudRunnerOptions.branch;
}
// ### ### ###
// Utility Parameters
// ### ### ###
static get cloudRunnerDebug(): boolean {
return CloudRunnerOptions.getInput(`cloudRunnerTests`) || CloudRunnerOptions.getInput(`cloudRunnerDebug`) || false;
}
static get cloudRunnerDebugTree(): boolean {
return CloudRunnerOptions.getInput(`cloudRunnerDebugTree`) || false;
}
static get cloudRunnerDebugEnv(): boolean {
return CloudRunnerOptions.getInput(`cloudRunnerDebugEnv`) || false;
}
static get watchCloudRunnerToEnd(): boolean {
if (CloudRunnerOptions.asyncCloudRunner) {
return false;
}
return CloudRunnerOptions.getInput(`watchToEnd`) || true;
}
static get asyncCloudRunner(): boolean {
return (CloudRunnerOptions.getInput('asyncCloudRunner') || `false`) === `true` || false;
}
public static get useSharedLargePackages(): boolean {
return (CloudRunnerOptions.getInput(`useSharedLargePackages`) || 'false') === 'true';
}
public static get useSharedBuilder(): boolean {
return (CloudRunnerOptions.getInput(`useSharedBuilder`) || 'true') === 'true';
}
public static get useLz4Compression(): boolean {
return (CloudRunnerOptions.getInput(`useLz4Compression`) || 'false') === 'true';
}
public static get useCleanupCron(): boolean {
return (CloudRunnerOptions.getInput(`useCleanupCron`) || 'true') === 'true';
}
// ### ### ###
// Retained Workspace
// ### ### ###
public static get retainWorkspaces(): boolean {
return CloudRunnerOptions.getInput(`retainWorkspaces`) || false;
}
static get maxRetainedWorkspaces(): number {
return Number(CloudRunnerOptions.getInput(`maxRetainedWorkspaces`)) || 3;
}
// ### ### ###
// Garbage Collection
// ### ### ###
static get constantGarbageCollection(): boolean {
return CloudRunnerOptions.getInput(`constantGarbageCollection`) || true;
}
static get garbageCollectionMaxAge(): number {
return Number(CloudRunnerOptions.getInput(`garbageCollectionMaxAge`)) || 24;
}
}
export default CloudRunnerOptions;

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export class CloudRunnerStatics {
public static readonly logPrefix = `Cloud-Runner`;
}

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