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40891d6b43 |
@@ -1,4 +0,0 @@
|
||||
dist/
|
||||
lib/
|
||||
node_modules/
|
||||
jest.config.js
|
||||
@@ -1,20 +0,0 @@
|
||||
{
|
||||
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
|
||||
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "prettier"],
|
||||
"parser": "@typescript-eslint/parser",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 9,
|
||||
"sourceType": "module"
|
||||
},
|
||||
"env": {
|
||||
"node": true,
|
||||
"es6": true,
|
||||
"jest/globals": true
|
||||
},
|
||||
"rules": {
|
||||
"prettier/prettier": "error",
|
||||
"import/no-extraneous-dependencies": 0,
|
||||
"import/no-namespace": "off",
|
||||
"no-undef": "off" // TODO: REMOVE THIS LINE WHEN UPDATING ESLINT RULES
|
||||
}
|
||||
}
|
||||
4
.github/FUNDING.yml
vendored
4
.github/FUNDING.yml
vendored
@@ -1,8 +1,8 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
github: game-ci
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: game-ci
|
||||
open_collective: # replace with a single OpenCollective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
|
||||
4
.github/ISSUE_TEMPLATE/bug_report.md
vendored
4
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -14,9 +14,7 @@ assignees: ''
|
||||
|
||||
<!--Steps to reproduce the behavior:-->
|
||||
|
||||
-
|
||||
|
||||
**Expected behavior**
|
||||
- **Expected behavior**
|
||||
|
||||
<!--A clear and concise description of what you expected to happen.-->
|
||||
|
||||
|
||||
20
.github/pull_request_template.md
vendored
20
.github/pull_request_template.md
vendored
@@ -2,10 +2,28 @@
|
||||
|
||||
- ...
|
||||
|
||||
#### Related Issues
|
||||
|
||||
- ...
|
||||
|
||||
#### Related PRs
|
||||
|
||||
- ...
|
||||
|
||||
#### Successful Workflow Run Link
|
||||
|
||||
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
|
||||
repo.
|
||||
|
||||
- ...
|
||||
|
||||
#### Checklist
|
||||
|
||||
<!-- please check all items and add your own -->
|
||||
|
||||
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
|
||||
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
|
||||
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
|
||||
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
|
||||
in the [documentation repo](https://github.com/game-ci/documentation))
|
||||
- [ ] Readme (updated or not needed)
|
||||
- [ ] Tests (added, updated or not needed)
|
||||
|
||||
2
.github/workflows/activation.yml
vendored
2
.github/workflows/activation.yml
vendored
@@ -13,7 +13,7 @@ jobs:
|
||||
id: requestActivationFile
|
||||
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
|
||||
- name: Upload activation file
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
path: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
|
||||
87
.github/workflows/build-tests-mac.yml
vendored
Normal file
87
.github/workflows/build-tests-mac.yml
vendored
Normal file
@@ -0,0 +1,87 @@
|
||||
name: Builds - MacOS
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsMacOS:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: macos-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.45f2
|
||||
- 2022.3.62f3
|
||||
- 2023.2.22f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a MacOS executable
|
||||
- iOS # Build an iOS executable
|
||||
include:
|
||||
# Additionally test enableGpu build for a standalone windows target
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneOSX
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneOSX
|
||||
buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset'
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-macos-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||
path: build
|
||||
retention-days: 14
|
||||
203
.github/workflows/build-tests-ubuntu.yml
vendored
Normal file
203
.github/workflows/build-tests-ubuntu.yml
vendored
Normal file
@@ -0,0 +1,203 @@
|
||||
name: Builds - Ubuntu
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
|
||||
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
|
||||
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
|
||||
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
|
||||
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
|
||||
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
|
||||
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
|
||||
Value=\"62\"/>\n </Features>\n <DeveloperData
|
||||
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
|
||||
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
|
||||
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
|
||||
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
|
||||
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
|
||||
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
|
||||
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
|
||||
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
|
||||
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
|
||||
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsUbuntu:
|
||||
name: "${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
providerStrategy:
|
||||
# - local-docker
|
||||
- local
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.45f2
|
||||
- 2022.3.62f3
|
||||
- 2023.2.22f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
|
||||
- iOS # Build an iOS project.
|
||||
- Android # Build an Android .apk.
|
||||
- WebGL # WebGL.
|
||||
buildWithIl2cpp:
|
||||
- false
|
||||
- true
|
||||
additionalParameters:
|
||||
- -param value
|
||||
- -standaloneBuildSubtarget Server
|
||||
# Skipping configurations that are not supported
|
||||
exclude:
|
||||
# No il2cpp support on Linux Host
|
||||
- targetPlatform: StandaloneOSX
|
||||
buildWithIl2cpp: true
|
||||
- targetPlatform: StandaloneWindows64
|
||||
buildWithIl2cpp: true
|
||||
# Only builds with Il2cpp
|
||||
- targetPlatform: iOS
|
||||
buildWithIl2cpp: false
|
||||
- targetPlatform: Android
|
||||
buildWithIl2cpp: false
|
||||
- targetPlatform: WebGL
|
||||
buildWithIl2cpp: false
|
||||
# No dedicated server support
|
||||
- targetPlatform: WebGL
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
- targetPlatform: Android
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
- targetPlatform: iOS
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
# No dedicated server support on Linux Host
|
||||
- targetPlatform: StandaloneOSX
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
# No il2cpp dedicated server support on Linux Host
|
||||
- targetPlatform: StandaloneWindows64
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
buildWithIl2cpp: true
|
||||
include:
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: WebGL
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: WebGL
|
||||
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
|
||||
|
||||
steps:
|
||||
- name: Clear Space for Android Build
|
||||
if: matrix.targetPlatform == 'Android'
|
||||
uses: jlumbroso/free-disk-space@v1.3.1
|
||||
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-ubuntu-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
if: matrix.buildWithIl2cpp == true
|
||||
run: |
|
||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- name: Build
|
||||
uses: ./
|
||||
id: build-1
|
||||
continue-on-error: true
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
run: |
|
||||
sleep 60
|
||||
|
||||
- name: Build (Retry 1)
|
||||
uses: ./
|
||||
id: build-2
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
continue-on-error: true
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-2.outcome == 'failure' }}
|
||||
run: |
|
||||
sleep 240
|
||||
|
||||
- name: Build (Retry 2)
|
||||
uses: ./
|
||||
id: build-3
|
||||
if: ${{ steps.build-2.outcome == 'failure' }}
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: "Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
|
||||
path: build
|
||||
retention-days: 14
|
||||
181
.github/workflows/build-tests-windows.yml
vendored
Normal file
181
.github/workflows/build-tests-windows.yml
vendored
Normal file
@@ -0,0 +1,181 @@
|
||||
name: Builds - Windows
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: windows-2022
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.45f2
|
||||
- 2022.3.62f3
|
||||
- 2023.2.22f1
|
||||
targetPlatform:
|
||||
- Android # Build an Android apk.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- WSAPlayer # Build a UWP App
|
||||
- tvOS # Build an Apple TV XCode project
|
||||
enableGpu:
|
||||
- false
|
||||
include:
|
||||
# Additionally test enableGpu build for a standalone windows target
|
||||
- projectPath: test-project
|
||||
unityVersion: 2023.2.2f1
|
||||
targetPlatform: StandaloneWindows64
|
||||
enableGpu: true
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneWindows64
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneWindows64
|
||||
buildProfile: 'Assets/Settings/Build Profiles/Sample Windows Build Profile.asset'
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-windows-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
||||
|
||||
###########################
|
||||
# Docker Readiness #
|
||||
###########################
|
||||
- name: Ensure Docker daemon is ready
|
||||
timeout-minutes: 2
|
||||
shell: powershell
|
||||
run: |
|
||||
$maxRetries = 10
|
||||
$retryDelay = 6
|
||||
for ($i = 0; $i -lt $maxRetries; $i++) {
|
||||
$svc = Get-Service docker -ErrorAction SilentlyContinue
|
||||
if ($svc -and $svc.Status -eq 'Running') {
|
||||
docker version 2>$null
|
||||
if ($LASTEXITCODE -eq 0) {
|
||||
Write-Host "Docker is ready."
|
||||
exit 0
|
||||
}
|
||||
}
|
||||
if ($svc -and $svc.Status -eq 'Stopped') {
|
||||
Write-Host "Docker service stopped, attempting to start..."
|
||||
Start-Service docker -ErrorAction SilentlyContinue
|
||||
}
|
||||
Write-Host "Waiting for Docker daemon (attempt $($i+1)/$maxRetries)..."
|
||||
Start-Sleep -Seconds $retryDelay
|
||||
}
|
||||
Write-Error "Docker daemon did not start within $($maxRetries * $retryDelay) seconds"
|
||||
exit 1
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- name: Build
|
||||
uses: ./
|
||||
id: build-1
|
||||
continue-on-error: true
|
||||
timeout-minutes: 30
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
enableGpu: ${{ matrix.enableGpu }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
run: |
|
||||
Start-Sleep -s 120
|
||||
|
||||
- name: Build Retry 1
|
||||
uses: ./
|
||||
id: build-2
|
||||
continue-on-error: true
|
||||
timeout-minutes: 30
|
||||
if: steps.build-1.outcome == 'failure'
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
enableGpu: ${{ matrix.enableGpu }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
||||
run: |
|
||||
Start-Sleep -s 240
|
||||
|
||||
- name: Build Retry 2
|
||||
uses: ./
|
||||
id: build-3
|
||||
timeout-minutes: 30
|
||||
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
enableGpu: ${{ matrix.enableGpu }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name:
|
||||
Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With
|
||||
GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||
path: build
|
||||
retention-days: 14
|
||||
73
.github/workflows/build-tests.yml
vendored
73
.github/workflows/build-tests.yml
vendored
@@ -1,73 +0,0 @@
|
||||
name: Builds
|
||||
|
||||
on:
|
||||
push: { branches: [main] }
|
||||
pull_request:
|
||||
paths-ignore:
|
||||
- '.github/**'
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsUbuntu:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- iOS # Build an iOS player.
|
||||
- Android # Build an Android .apk.
|
||||
- WebGL # WebGL.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-ubuntu-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build Ubuntu (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
2
.github/workflows/cats.yml
vendored
2
.github/workflows/cats.yml
vendored
@@ -11,6 +11,6 @@ jobs:
|
||||
name: A cat for your effort!
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: ruairidhwm/action-cats@1.0.1
|
||||
- uses: ruairidhwm/action-cats@1.0.2
|
||||
with:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
14
.github/workflows/cleanup.yml
vendored
14
.github/workflows/cleanup.yml
vendored
@@ -1,14 +0,0 @@
|
||||
name: Cleanup (cron)
|
||||
on:
|
||||
schedule:
|
||||
- cron: '30 10 * * SUN' # every sunday at 10:30
|
||||
|
||||
jobs:
|
||||
deleteArtifacts:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Delete old artifacts
|
||||
uses: kolpav/purge-artifacts-action@v1
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
expire-in: 21 days
|
||||
111
.github/workflows/cloud-runner-aws-pipeline.yml
vendored
111
.github/workflows/cloud-runner-aws-pipeline.yml
vendored
@@ -1,111 +0,0 @@
|
||||
name: Cloud Runner - AWS Tests
|
||||
|
||||
on:
|
||||
push: { branches: [main, cloud-runner-develop] }
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'unity-builder-cluster'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
AWS_BASE_STACK_NAME: game-ci-github-pipelines
|
||||
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||
CLOUD_RUNNER_TESTS: true
|
||||
DEBUG: true
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
jobs:
|
||||
buildForAllPlatforms:
|
||||
name: AWS Fargate Build
|
||||
if: github.event.pull_request.draft == false
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
# - 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
#- iOS # Build an iOS player.
|
||||
#- Android # Build an Android .apk.
|
||||
#- WebGL # WebGL.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
# steps
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v2
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
- name: Configure AWS Credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
aws-region: eu-west-2
|
||||
- run: yarn
|
||||
- run: yarn run cli --help
|
||||
- run: yarn run test-i-aws
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: ${{ matrix.projectPath }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
|
||||
- uses: ./
|
||||
id: aws-fargate-unity-build
|
||||
timeout-minutes: 25
|
||||
with:
|
||||
cloudRunnerCluster: aws
|
||||
versioning: None
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
postBuildSteps: |
|
||||
- name: upload
|
||||
image: amazon/aws-cli
|
||||
commands: |
|
||||
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
|
||||
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
|
||||
aws configure set region $AWS_DEFAULT_REGION --profile default
|
||||
aws s3 ls
|
||||
aws s3 ls game-ci-test-storage
|
||||
ls /data/cache/$CACHE_KEY
|
||||
echo "/data/cache/$CACHE_KEY/build-$BUILD_GUID.zip s3://game-ci-test-storage/$CACHE_KEY/$BUILD_FILE"
|
||||
aws s3 cp /data/cache/$CACHE_KEY/build-$BUILD_GUID.zip s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.zip
|
||||
aws s3 cp /data/cache/$CACHE_KEY s3://game-ci-test-storage/$CACHE_KEY/$BUILD_GUID
|
||||
secrets:
|
||||
- name: awsAccessKeyId
|
||||
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
- name: awsSecretAccessKey
|
||||
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
- name: awsDefaultRegion
|
||||
value: eu-west-2
|
||||
- run: |
|
||||
aws s3 cp s3://game-ci-test-storage/${{ steps.aws-fargate-unity-build.outputs.BRANCH }}/build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.zip build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.zip
|
||||
ls
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
# download from cloud storage
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AWS Build (${{ matrix.targetPlatform }})
|
||||
path: build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.zip
|
||||
retention-days: 14
|
||||
125
.github/workflows/cloud-runner-k8s-pipeline.yml
vendored
125
.github/workflows/cloud-runner-k8s-pipeline.yml
vendored
@@ -1,125 +0,0 @@
|
||||
name: Cloud Runner - K8s Tests
|
||||
|
||||
on:
|
||||
push: { branches: [cloud-runner-develop] }
|
||||
# push: { branches: [main] }
|
||||
# pull_request:
|
||||
# paths-ignore:
|
||||
# - '.github/**'
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
AWS_BASE_STACK_NAME: game-ci-github-pipelines
|
||||
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||
CLOUD_RUNNER_TESTS: true
|
||||
DEBUG: true
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
jobs:
|
||||
k8sBuilds:
|
||||
name: K8s (GKE Autopilot) build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
unityVersion:
|
||||
# - 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
# - StandaloneWindows64
|
||||
- StandaloneLinux64
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Setup #
|
||||
###########################
|
||||
- uses: google-github-actions/setup-gcloud@master
|
||||
with:
|
||||
version: '288.0.0'
|
||||
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
|
||||
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
||||
- name: Get GKE cluster credentials
|
||||
run: gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
|
||||
|
||||
###########################
|
||||
# Cloud Runner Test Suite #
|
||||
###########################
|
||||
- uses: actions/setup-node@v2
|
||||
with:
|
||||
node-version: 12.x
|
||||
- run: yarn
|
||||
- run: yarn run cli --help
|
||||
- name: Cloud Runner Test Suite
|
||||
run: yarn run test-i-k8s --detectOpenHandles --forceExit
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: ${{ matrix.projectPath }}
|
||||
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
KUBE_CONFIG: ${{ steps.read-base64.outputs.base64 }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
|
||||
###########################
|
||||
# Cloud Runner Build Test #
|
||||
###########################
|
||||
- name: Cloud Runner Build Test
|
||||
uses: ./
|
||||
id: k8s-unity-build
|
||||
timeout-minutes: 30
|
||||
with:
|
||||
cloudRunnerCluster: k8s
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
projectPath: test-project
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
versioning: None
|
||||
postBuildSteps: |
|
||||
- name: upload
|
||||
image: amazon/aws-cli
|
||||
commands: |
|
||||
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
|
||||
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
|
||||
aws configure set region $AWS_DEFAULT_REGION --profile default
|
||||
aws s3 ls
|
||||
aws s3 ls game-ci-test-storage
|
||||
ls /data/cache/$BRANCH
|
||||
echo "/data/cache/$BRANCH/build-$BUILD_GUID.zip s3://game-ci-test-storage/$BRANCH/$BUILD_FILE"
|
||||
aws s3 cp /data/cache/$BRANCH/build-$BUILD_GUID.zip s3://game-ci-test-storage/$BRANCH/build-$BUILD_GUID.zip
|
||||
secrets:
|
||||
- name: awsAccessKeyId
|
||||
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
- name: awsSecretAccessKey
|
||||
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
- name: awsDefaultRegion
|
||||
value: eu-west-2
|
||||
- run: |
|
||||
aws s3 cp s3://game-ci-test-storage/${{ steps.k8s-unity-build.outputs.BRANCH }}/build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.zip build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.zip
|
||||
ls
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
# download from cloud storage
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: K8s Build (${{ matrix.targetPlatform }})
|
||||
path: build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.zip
|
||||
retention-days: 14
|
||||
52
.github/workflows/integrity-check.yml
vendored
52
.github/workflows/integrity-check.yml
vendored
@@ -2,23 +2,61 @@ name: Integrity
|
||||
|
||||
on:
|
||||
push: { branches: [main] }
|
||||
pull_request: {}
|
||||
pull_request:
|
||||
types: [opened, synchronize, reopened, labeled]
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
checks: write
|
||||
statuses: write
|
||||
|
||||
env:
|
||||
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
tests:
|
||||
name: Tests
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-node@v2
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install package manager (from package.json)
|
||||
run: |
|
||||
corepack enable
|
||||
corepack install
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 12.x
|
||||
- run: yarn
|
||||
node-version: '18'
|
||||
- name: Resolve yarn cache folder
|
||||
id: yarn-config
|
||||
run: echo "cacheFolder=$(yarn config get cacheFolder)" >> "$GITHUB_OUTPUT"
|
||||
- name: Restore yarn install cache (node_modules + cacheFolder + install-state)
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
${{ steps.yarn-config.outputs.cacheFolder }}
|
||||
.yarn/install-state.gz
|
||||
key: yarn-v2-${{ runner.os }}-node-18-${{ hashFiles('yarn.lock') }}
|
||||
restore-keys: |
|
||||
yarn-v2-${{ runner.os }}-node-18-
|
||||
- name: Install deps
|
||||
env:
|
||||
YARN_ENABLE_HARDENED_MODE: 'false'
|
||||
run: |
|
||||
case "$(yarn --version)" in 1.*) echo 'expected up-to-date yarn version'; exit 1 ;; esac
|
||||
yarn install --immutable
|
||||
- run: yarn lint
|
||||
- run: yarn test --coverage
|
||||
- run: yarn test:ci --coverage
|
||||
- run: bash <(curl -s https://codecov.io/bash)
|
||||
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
|
||||
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
|
||||
|
||||
orchestrator-integration:
|
||||
name: Orchestrator Integration
|
||||
if: >-
|
||||
github.event_name == 'push' || contains(github.event.pull_request.labels.*.name, 'run-integration')
|
||||
uses: ./.github/workflows/validate-orchestrator-integration.yml
|
||||
secrets: inherit
|
||||
|
||||
74
.github/workflows/mac-build-tests.yml
vendored
74
.github/workflows/mac-build-tests.yml
vendored
@@ -1,74 +0,0 @@
|
||||
name: Mac Builds
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: macos-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2020.3.24f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a MacOS executable
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-macos-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build MacOS (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
91
.github/workflows/sync-secrets.yml
vendored
Normal file
91
.github/workflows/sync-secrets.yml
vendored
Normal file
@@ -0,0 +1,91 @@
|
||||
name: Sync Secrets to Repositories
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
target_repo:
|
||||
description: 'Target repository (org/repo format)'
|
||||
required: true
|
||||
default: 'game-ci/orchestrator'
|
||||
type: choice
|
||||
options:
|
||||
- game-ci/orchestrator
|
||||
- game-ci/cli
|
||||
dry_run:
|
||||
description: 'Dry run (list secrets to sync without writing)'
|
||||
required: false
|
||||
default: false
|
||||
type: boolean
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
sync-secrets:
|
||||
name: Sync secrets to ${{ inputs.target_repo }}
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Sync secrets
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
TARGET_REPO: ${{ inputs.target_repo }}
|
||||
DRY_RUN: ${{ inputs.dry_run }}
|
||||
# Secrets to sync — values come from repo + org secrets available here
|
||||
SECRET_UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
SECRET_UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
SECRET_UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
SECRET_GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
SECRET_GOOGLE_SERVICE_ACCOUNT_EMAIL: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
|
||||
SECRET_GOOGLE_SERVICE_ACCOUNT_KEY: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
||||
SECRET_CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}
|
||||
SECRET_UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
SECRET_NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
run: |
|
||||
SECRETS=(
|
||||
"UNITY_EMAIL:SECRET_UNITY_EMAIL"
|
||||
"UNITY_PASSWORD:SECRET_UNITY_PASSWORD"
|
||||
"UNITY_SERIAL:SECRET_UNITY_SERIAL"
|
||||
"UNITY_LICENSE:SECRET_UNITY_LICENSE"
|
||||
"GIT_PRIVATE_TOKEN:SECRET_GIT_PRIVATE_TOKEN"
|
||||
"GOOGLE_SERVICE_ACCOUNT_EMAIL:SECRET_GOOGLE_SERVICE_ACCOUNT_EMAIL"
|
||||
"GOOGLE_SERVICE_ACCOUNT_KEY:SECRET_GOOGLE_SERVICE_ACCOUNT_KEY"
|
||||
"CODECOV_TOKEN:SECRET_CODECOV_TOKEN"
|
||||
"NPM_TOKEN:SECRET_NPM_TOKEN"
|
||||
)
|
||||
|
||||
synced=0
|
||||
skipped=0
|
||||
|
||||
for entry in "${SECRETS[@]}"; do
|
||||
name="${entry%%:*}"
|
||||
env_var="${entry##*:}"
|
||||
value="${!env_var}"
|
||||
|
||||
if [ -z "$value" ]; then
|
||||
echo "⏭ SKIP: $name (not available in this repo's context)"
|
||||
skipped=$((skipped + 1))
|
||||
continue
|
||||
fi
|
||||
|
||||
if [ "$DRY_RUN" = "true" ]; then
|
||||
echo "🔍 DRY RUN: would sync $name → $TARGET_REPO"
|
||||
else
|
||||
if echo "$value" | gh secret set "$name" -R "$TARGET_REPO" --body - 2>/dev/null; then
|
||||
echo "✅ SYNCED: $name → $TARGET_REPO"
|
||||
else
|
||||
echo "⚠️ FAILED: $name → $TARGET_REPO (continuing)"
|
||||
skipped=$((skipped + 1))
|
||||
synced=$((synced - 1))
|
||||
fi
|
||||
fi
|
||||
synced=$((synced + 1))
|
||||
done
|
||||
|
||||
echo ""
|
||||
echo "=== Summary ==="
|
||||
echo "Synced: $synced"
|
||||
echo "Skipped (not available): $skipped"
|
||||
echo "Target: $TARGET_REPO"
|
||||
if [ "$DRY_RUN" = "true" ]; then
|
||||
echo "Mode: DRY RUN (no secrets were written)"
|
||||
fi
|
||||
205
.github/workflows/validate-community-plugins.yml
vendored
Normal file
205
.github/workflows/validate-community-plugins.yml
vendored
Normal file
@@ -0,0 +1,205 @@
|
||||
name: Validate Community Plugins
|
||||
|
||||
on:
|
||||
schedule:
|
||||
# Run weekly on Sunday at 02:00 UTC
|
||||
- cron: '0 2 * * 0'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
plugin_filter:
|
||||
description: 'Filter plugins by name (regex pattern, empty = all)'
|
||||
required: false
|
||||
default: ''
|
||||
unity_version:
|
||||
description: 'Override Unity version (empty = use plugin default)'
|
||||
required: false
|
||||
default: ''
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
issues: write
|
||||
|
||||
jobs:
|
||||
load-plugins:
|
||||
name: Load Plugin Registry
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
matrix: ${{ steps.parse.outputs.matrix }}
|
||||
plugin_count: ${{ steps.parse.outputs.count }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Parse plugin registry
|
||||
id: parse
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const fs = require('fs');
|
||||
const yaml = require('js-yaml');
|
||||
|
||||
const registry = yaml.load(fs.readFileSync('community-plugins.yml', 'utf8'));
|
||||
let plugins = registry.plugins || [];
|
||||
|
||||
// Apply name filter if provided
|
||||
const filter = '${{ github.event.inputs.plugin_filter }}';
|
||||
if (filter) {
|
||||
const regex = new RegExp(filter, 'i');
|
||||
plugins = plugins.filter(p => regex.test(p.name));
|
||||
}
|
||||
|
||||
// Expand platform matrix
|
||||
const matrix = [];
|
||||
for (const plugin of plugins) {
|
||||
const platforms = plugin.platforms || ['StandaloneLinux64'];
|
||||
for (const platform of platforms) {
|
||||
matrix.push({
|
||||
name: plugin.name,
|
||||
package: plugin.package,
|
||||
source: plugin.source || 'git',
|
||||
unity: '${{ github.event.inputs.unity_version }}' || plugin.unity || '2021.3',
|
||||
platform: platform,
|
||||
timeout: plugin.timeout || 30
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
core.setOutput('matrix', JSON.stringify({ include: matrix }));
|
||||
core.setOutput('count', matrix.length);
|
||||
console.log(`Found ${matrix.length} plugin-platform combinations to validate`);
|
||||
|
||||
validate:
|
||||
name: '${{ matrix.name }} (${{ matrix.platform }})'
|
||||
needs: load-plugins
|
||||
if: needs.load-plugins.outputs.plugin_count > 0
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: ${{ fromJson(matrix.timeout) }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix: ${{ fromJson(needs.load-plugins.outputs.matrix) }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Create test project
|
||||
run: |
|
||||
mkdir -p test-project/Assets
|
||||
mkdir -p test-project/Packages
|
||||
mkdir -p test-project/ProjectSettings
|
||||
|
||||
# Create minimal manifest.json
|
||||
if [ "${{ matrix.source }}" = "git" ]; then
|
||||
cat > test-project/Packages/manifest.json << 'MANIFEST'
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
}
|
||||
MANIFEST
|
||||
|
||||
# Add git package via manifest
|
||||
cd test-project
|
||||
python3 -c "
|
||||
import sys, json
|
||||
manifest = json.load(sys.stdin)
|
||||
manifest['dependencies']['${{ matrix.name }}'] = '${{ matrix.package }}'
|
||||
json.dump(manifest, sys.stdout, indent=2)
|
||||
" < Packages/manifest.json > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
|
||||
cd ..
|
||||
fi
|
||||
|
||||
# Create minimal ProjectSettings
|
||||
cat > test-project/ProjectSettings/ProjectVersion.txt << EOF
|
||||
m_EditorVersion: ${{ matrix.unity }}
|
||||
EOF
|
||||
|
||||
- name: Build with unity-builder
|
||||
uses: ./
|
||||
id: build
|
||||
with:
|
||||
projectPath: test-project
|
||||
targetPlatform: ${{ matrix.platform }}
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
continue-on-error: true
|
||||
|
||||
- name: Record result
|
||||
if: always()
|
||||
run: |
|
||||
STATUS="${{ steps.build.outcome }}"
|
||||
{
|
||||
echo "## ${{ matrix.name }} — ${{ matrix.platform }}"
|
||||
echo ""
|
||||
if [ "$STATUS" = "success" ]; then
|
||||
echo "✅ **PASSED** — Compiled and built successfully"
|
||||
else
|
||||
echo "❌ **FAILED** — Build or compilation failed"
|
||||
fi
|
||||
echo ""
|
||||
echo "- Unity: ${{ matrix.unity }}"
|
||||
echo "- Platform: ${{ matrix.platform }}"
|
||||
echo "- Source: ${{ matrix.source }}"
|
||||
echo "- Package: \`${{ matrix.package }}\`"
|
||||
} >> "$GITHUB_STEP_SUMMARY"
|
||||
|
||||
report:
|
||||
name: Validation Report
|
||||
needs: [load-plugins, validate]
|
||||
if: always()
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Generate summary
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const { data: run } = await github.rest.actions.listJobsForWorkflowRun({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
run_id: context.runId
|
||||
});
|
||||
|
||||
const validateJobs = run.jobs.filter(j => j.name.startsWith('validate'));
|
||||
const passed = validateJobs.filter(j => j.conclusion === 'success').length;
|
||||
const failed = validateJobs.filter(j => j.conclusion === 'failure').length;
|
||||
const total = validateJobs.length;
|
||||
|
||||
let summary = `# Community Plugin Validation Report\n\n`;
|
||||
summary += `**${passed}/${total} passed** | ${failed} failed\n\n`;
|
||||
summary += `| Plugin | Platform | Status |\n|--------|----------|--------|\n`;
|
||||
|
||||
for (const job of validateJobs) {
|
||||
const icon = job.conclusion === 'success' ? '✅' : '❌';
|
||||
summary += `| ${job.name} | | ${icon} ${job.conclusion} |\n`;
|
||||
}
|
||||
|
||||
await core.summary.addRaw(summary).write();
|
||||
|
||||
// Create or update issue if there are failures
|
||||
if (failed > 0) {
|
||||
const title = `Community Plugin Validation: ${failed} failure(s) — ${new Date().toISOString().split('T')[0]}`;
|
||||
const body = summary + `\n\n[Workflow Run](${context.serverUrl}/${context.repo.owner}/${context.repo.repo}/actions/runs/${context.runId})`;
|
||||
|
||||
const { data: issues } = await github.rest.issues.listForRepo({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
state: 'open',
|
||||
labels: 'community-plugin-validation'
|
||||
});
|
||||
|
||||
if (issues.length > 0) {
|
||||
await github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: issues[0].number,
|
||||
body: body
|
||||
});
|
||||
} else {
|
||||
await github.rest.issues.create({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
title: title,
|
||||
body: body,
|
||||
labels: ['community-plugin-validation']
|
||||
});
|
||||
}
|
||||
}
|
||||
1269
.github/workflows/validate-orchestrator-integration.yml
vendored
Normal file
1269
.github/workflows/validate-orchestrator-integration.yml
vendored
Normal file
File diff suppressed because it is too large
Load Diff
255
.github/workflows/validate-orchestrator.yml
vendored
Normal file
255
.github/workflows/validate-orchestrator.yml
vendored
Normal file
@@ -0,0 +1,255 @@
|
||||
name: Validate Orchestrator Compatibility
|
||||
|
||||
# ==============================================================================
|
||||
# Essential plugin health checks — runs on every PR and push.
|
||||
# Fast (~5 min): compilation, unit tests, plugin interface, type declarations.
|
||||
#
|
||||
# For exhaustive integration tests (k8s, AWS, local-docker, rclone) see
|
||||
# validate-orchestrator-integration.yml which runs on a daily cron.
|
||||
# ==============================================================================
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: [main, 'release/**', 'feature/**', 'refactor/**']
|
||||
paths:
|
||||
- 'src/model/orchestrator-plugin.ts'
|
||||
- 'src/model/build-parameters.ts'
|
||||
- 'src/model/input.ts'
|
||||
- 'src/model/github.ts'
|
||||
- 'src/model/cli/cli.ts'
|
||||
- 'src/model/input-readers/**'
|
||||
- 'src/index.ts'
|
||||
- 'src/types/game-ci-orchestrator.d.ts'
|
||||
- 'action.yml'
|
||||
- 'package.json'
|
||||
- 'yarn.lock'
|
||||
- '.github/workflows/validate-orchestrator.yml'
|
||||
pull_request:
|
||||
branches: [main, 'release/**']
|
||||
paths:
|
||||
- 'src/model/orchestrator-plugin.ts'
|
||||
- 'src/model/build-parameters.ts'
|
||||
- 'src/model/input.ts'
|
||||
- 'src/model/github.ts'
|
||||
- 'src/model/cli/cli.ts'
|
||||
- 'src/model/input-readers/**'
|
||||
- 'src/index.ts'
|
||||
- 'src/types/game-ci-orchestrator.d.ts'
|
||||
- 'action.yml'
|
||||
- 'package.json'
|
||||
- 'yarn.lock'
|
||||
- '.github/workflows/validate-orchestrator.yml'
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
packages: read
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
# ============================================================================
|
||||
# PLUGIN ARCHITECTURE HEALTH CHECK
|
||||
# ============================================================================
|
||||
# Validates that:
|
||||
# 1. unity-builder compiles and its unit tests pass
|
||||
# 2. Plugin loader degrades gracefully without orchestrator
|
||||
# 3. Orchestrator compiles and its unit tests pass
|
||||
# 4. Plugin loader loads all services when orchestrator is installed
|
||||
# 5. Type declarations match actual exports
|
||||
# ============================================================================
|
||||
plugin-health:
|
||||
name: Plugin Architecture Health
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout unity-builder
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Checkout orchestrator
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: game-ci/orchestrator
|
||||
ref: ${{ github.head_ref || github.ref_name }}
|
||||
path: orchestrator-standalone
|
||||
continue-on-error: true
|
||||
id: orchestrator-branch
|
||||
|
||||
- name: Fallback to orchestrator main branch
|
||||
if: steps.orchestrator-branch.outcome == 'failure'
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: game-ci/orchestrator
|
||||
path: orchestrator-standalone
|
||||
|
||||
- name: Install package manager (from package.json)
|
||||
run: |
|
||||
corepack enable
|
||||
corepack install
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 20
|
||||
- name: Resolve yarn cache folder
|
||||
id: yarn-config
|
||||
run: echo "cacheFolder=$(yarn config get cacheFolder)" >> "$GITHUB_OUTPUT"
|
||||
- name: Restore yarn install cache (node_modules + cacheFolder + install-state)
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
${{ steps.yarn-config.outputs.cacheFolder }}
|
||||
.yarn/install-state.gz
|
||||
key: yarn-v2-${{ runner.os }}-node-20-${{ hashFiles('yarn.lock') }}
|
||||
restore-keys: |
|
||||
yarn-v2-${{ runner.os }}-node-20-
|
||||
|
||||
# --- unity-builder compilation and tests ---
|
||||
- name: Install unity-builder dependencies
|
||||
env:
|
||||
YARN_ENABLE_HARDENED_MODE: 'false'
|
||||
run: |
|
||||
case "$(yarn --version)" in 1.*) echo 'expected up-to-date yarn version'; exit 1 ;; esac
|
||||
yarn install --immutable
|
||||
|
||||
- name: Build unity-builder
|
||||
run: |
|
||||
echo "Building unity-builder TypeScript..."
|
||||
npx tsc
|
||||
echo "✓ unity-builder compiles successfully"
|
||||
|
||||
- name: Run orchestrator-plugin unit tests
|
||||
run: |
|
||||
echo "Running orchestrator-plugin unit tests..."
|
||||
yarn vitest run orchestrator-plugin
|
||||
|
||||
# --- Plugin loader without orchestrator ---
|
||||
- name: Verify plugin loader returns undefined without orchestrator
|
||||
run: |
|
||||
echo "Checking plugin loader handles missing @game-ci/orchestrator..."
|
||||
node -e "
|
||||
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
|
||||
(async () => {
|
||||
const plugin = await loadOrchestratorPlugin();
|
||||
if (plugin !== undefined) {
|
||||
console.error('ERROR: loadOrchestratorPlugin should return undefined when package not installed');
|
||||
process.exit(1);
|
||||
}
|
||||
console.log('✓ loadOrchestratorPlugin() returns undefined when package not installed');
|
||||
})();
|
||||
"
|
||||
|
||||
- name: Verify orchestrator type declarations exist
|
||||
run: |
|
||||
if [ -f "src/types/game-ci-orchestrator.d.ts" ]; then
|
||||
echo "✓ Type declarations for @game-ci/orchestrator exist"
|
||||
else
|
||||
echo "::error::Missing type declarations: src/types/game-ci-orchestrator.d.ts"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# --- Orchestrator compilation and tests ---
|
||||
- name: Build and pack orchestrator
|
||||
working-directory: orchestrator-standalone
|
||||
run: |
|
||||
yarn install --immutable
|
||||
echo "Building orchestrator..."
|
||||
npx tsc
|
||||
echo "✓ orchestrator compiles successfully"
|
||||
echo "Packing orchestrator as tarball..."
|
||||
npm pack
|
||||
|
||||
- name: Run orchestrator unit tests
|
||||
working-directory: orchestrator-standalone
|
||||
run: |
|
||||
echo "Running orchestrator unit tests..."
|
||||
yarn vitest run 2>&1 | tail -30
|
||||
|
||||
# --- Plugin loader with orchestrator installed ---
|
||||
- name: Install orchestrator into unity-builder
|
||||
run: |
|
||||
echo "Installing orchestrator into unity-builder workspace..."
|
||||
npm install ./orchestrator-standalone/game-ci-orchestrator-*.tgz --no-save --legacy-peer-deps
|
||||
|
||||
- name: Verify plugin loader returns exports with orchestrator installed
|
||||
run: |
|
||||
echo "Checking plugin loader returns defined exports..."
|
||||
node -e "
|
||||
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
|
||||
(async () => {
|
||||
const plugin = await loadOrchestratorPlugin();
|
||||
if (plugin === undefined) {
|
||||
console.error('ERROR: loadOrchestratorPlugin should return defined plugin when package is installed');
|
||||
process.exit(1);
|
||||
}
|
||||
const lifecycleMethods = [
|
||||
'initialize', 'canHandleBuild', 'handleBuild',
|
||||
'beforeLocalBuild', 'afterLocalBuild', 'handlePostBuild',
|
||||
];
|
||||
for (const method of lifecycleMethods) {
|
||||
if (typeof plugin[method] !== 'function') {
|
||||
console.error('ERROR: plugin.' + method + ' should be a function, got ' + typeof plugin[method]);
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
console.log('✓ loadOrchestratorPlugin() returns plugin with all ' + lifecycleMethods.length + ' lifecycle methods');
|
||||
})();
|
||||
"
|
||||
|
||||
- name: Verify type declarations match orchestrator exports
|
||||
run: |
|
||||
echo "Checking type declarations align with orchestrator exports..."
|
||||
node -e "
|
||||
const orch = require('@game-ci/orchestrator');
|
||||
const expectedExports = [
|
||||
'Orchestrator', 'BuildReliabilityService', 'TestWorkflowService',
|
||||
'HotRunnerService', 'OutputService', 'OutputTypeRegistry',
|
||||
'ArtifactUploadHandler', 'IncrementalSyncService',
|
||||
'ChildWorkspaceService', 'LocalCacheService', 'SubmoduleProfileService',
|
||||
'LfsAgentService', 'GitHooksService',
|
||||
];
|
||||
const missing = expectedExports.filter(e => orch[e] === undefined);
|
||||
if (missing.length > 0) {
|
||||
console.error('ERROR: Missing exports from @game-ci/orchestrator:', missing.join(', '));
|
||||
process.exit(1);
|
||||
}
|
||||
console.log('✓ All ' + expectedExports.length + ' declared exports present in orchestrator package');
|
||||
"
|
||||
|
||||
- name: Smoke test orchestrator build wiring
|
||||
run: |
|
||||
echo "Verifying orchestrator build wiring end-to-end..."
|
||||
node -e "
|
||||
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
|
||||
|
||||
(async () => {
|
||||
// Verify plugin loads successfully with orchestrator installed
|
||||
const plugin = await loadOrchestratorPlugin();
|
||||
if (plugin === undefined) {
|
||||
console.error('ERROR: plugin should be defined when orchestrator is installed');
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
// Verify all lifecycle methods are callable
|
||||
const lifecycleMethods = [
|
||||
'initialize', 'canHandleBuild', 'handleBuild',
|
||||
'beforeLocalBuild', 'afterLocalBuild', 'handlePostBuild',
|
||||
];
|
||||
for (const m of lifecycleMethods) {
|
||||
if (typeof plugin[m] !== 'function') {
|
||||
console.error('ERROR: plugin.' + m + ' should be a function, got ' + typeof plugin[m]);
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
console.log('✓ Plugin has all ' + lifecycleMethods.length + ' lifecycle methods');
|
||||
|
||||
// Verify canHandleBuild returns a boolean
|
||||
const canHandle = plugin.canHandleBuild();
|
||||
if (typeof canHandle !== 'boolean') {
|
||||
console.error('ERROR: canHandleBuild() should return a boolean, got ' + typeof canHandle);
|
||||
process.exit(1);
|
||||
}
|
||||
console.log('✓ canHandleBuild() returns boolean');
|
||||
|
||||
console.log('✓ Plugin architecture wiring verified');
|
||||
})();
|
||||
"
|
||||
77
.github/workflows/windows-build-tests.yml
vendored
77
.github/workflows/windows-build-tests.yml
vendored
@@ -1,77 +0,0 @@
|
||||
name: Windows Builds
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: windows-2019
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2020.3.24f1
|
||||
targetPlatform:
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneWindows # Build a Windows 32-bit standalone.
|
||||
- WSAPlayer # Build a UWP App
|
||||
- tvOS # Build an Apple TV XCode project
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-windows-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build Windows (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
11
.gitignore
vendored
11
.gitignore
vendored
@@ -5,3 +5,14 @@ lib/
|
||||
.vsconfig
|
||||
yarn-error.log
|
||||
.orig
|
||||
$LOG_FILE
|
||||
temp/
|
||||
|
||||
# yarn 4 (berry)
|
||||
.pnp.*
|
||||
.yarn/*
|
||||
!.yarn/patches
|
||||
!.yarn/plugins
|
||||
!.yarn/releases
|
||||
!.yarn/sdks
|
||||
!.yarn/versions
|
||||
|
||||
7
.husky/pre-commit
Executable file
7
.husky/pre-commit
Executable file
@@ -0,0 +1,7 @@
|
||||
#!/usr/bin/env sh
|
||||
yarn lint-staged
|
||||
yarn typecheck
|
||||
|
||||
if command -v gitleaks >/dev/null 2>&1; then
|
||||
gitleaks protect --staged --no-banner --redact
|
||||
fi
|
||||
17
.oxfmtrc.json
Normal file
17
.oxfmtrc.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 100,
|
||||
"proseWrap": "preserve",
|
||||
"sortPackageJson": false,
|
||||
"ignorePatterns": [
|
||||
"**/node_modules/**",
|
||||
"**/dist/**",
|
||||
"**/coverage/**",
|
||||
"**/.yarn/**",
|
||||
"default-build-script/**",
|
||||
"test-runner/**",
|
||||
"platforms/**"
|
||||
]
|
||||
}
|
||||
58
.oxlintrc.json
Normal file
58
.oxlintrc.json
Normal file
@@ -0,0 +1,58 @@
|
||||
{
|
||||
"$schema": "./node_modules/oxlint/configuration_schema.json",
|
||||
"plugins": ["typescript", "vitest", "unicorn", "oxc"],
|
||||
"categories": {
|
||||
"correctness": "error",
|
||||
"suspicious": "error",
|
||||
"perf": "error"
|
||||
},
|
||||
"rules": {
|
||||
"vitest/require-mock-type-parameters": "off",
|
||||
"vitest/valid-title": "off",
|
||||
"vitest/valid-describe-callback": "off",
|
||||
"vitest/expect-expect": "off",
|
||||
"vitest/no-conditional-tests": "off",
|
||||
"vitest/no-conditional-expect": "off",
|
||||
"vitest/require-to-throw-message": "off",
|
||||
"vitest/no-disabled-tests": "warn",
|
||||
"unicorn/prefer-array-flat-map": "warn",
|
||||
"typescript/no-explicit-any": "warn",
|
||||
"typescript/ban-ts-comment": "off",
|
||||
"typescript/no-namespace": "off",
|
||||
"typescript/no-extraneous-class": "off",
|
||||
"no-bitwise": "off",
|
||||
"no-shadow": "off",
|
||||
"no-await-in-loop": "off",
|
||||
"no-underscore-dangle": "off",
|
||||
"unicorn/no-array-sort": "off",
|
||||
"unicorn/prefer-set-has": "off",
|
||||
"unicorn/consistent-function-scoping": "off",
|
||||
"unicorn/no-useless-spread": "warn",
|
||||
"eslint/preserve-caught-error": "warn",
|
||||
"oxc/no-map-spread": "warn"
|
||||
},
|
||||
"overrides": [
|
||||
{
|
||||
"files": ["**/*.test.ts", "**/*.spec.ts"],
|
||||
"rules": {
|
||||
"typescript/no-explicit-any": "off",
|
||||
"no-unused-vars": "off"
|
||||
}
|
||||
}
|
||||
],
|
||||
"env": {
|
||||
"browser": false,
|
||||
"node": true,
|
||||
"es2024": true,
|
||||
"vitest/globals": true
|
||||
},
|
||||
"ignorePatterns": [
|
||||
"**/node_modules/**",
|
||||
"**/dist/**",
|
||||
"**/coverage/**",
|
||||
"**/.yarn/**",
|
||||
"default-build-script/**",
|
||||
"test-runner/**",
|
||||
"platforms/**"
|
||||
]
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
**/node_modules/**
|
||||
**/dist/**
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 120
|
||||
}
|
||||
32
.vscode/launch.json
vendored
Normal file
32
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "PowerShell Launch Current File",
|
||||
"type": "PowerShell",
|
||||
"request": "launch",
|
||||
"script": "${file}",
|
||||
"cwd": "${cwd}"
|
||||
},
|
||||
{
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
"name": "Debug Jest Test",
|
||||
"program": "${workspaceRoot}/node_modules/jest/bin/jest.js",
|
||||
"args": [
|
||||
"--collectCoverage=false",
|
||||
"--colors",
|
||||
"--config",
|
||||
"${workspaceRoot}/jest.config.js",
|
||||
"--runInBand",
|
||||
"--runTestsByPath",
|
||||
"${relativeFile}",
|
||||
"--testPathPattern=${fileDirname}",
|
||||
"--testTimeout=10000000"
|
||||
],
|
||||
"outputCapture": "std",
|
||||
"internalConsoleOptions": "openOnSessionStart",
|
||||
"envFile": "${workspaceRoot}/.env",
|
||||
"skipFiles": ["${workspaceRoot}/../../node_modules/**/*", "<node_internals>/**/*"]
|
||||
}
|
||||
]
|
||||
}
|
||||
1
.vscode/settings.json
vendored
1
.vscode/settings.json
vendored
@@ -1,4 +1,5 @@
|
||||
{
|
||||
"files.eol": "\n",
|
||||
"god.tsconfig": "./tsconfig.json",
|
||||
"yaml.customTags": [
|
||||
"!And",
|
||||
|
||||
10
.yarnrc.yml
Normal file
10
.yarnrc.yml
Normal file
@@ -0,0 +1,10 @@
|
||||
approvedGitRepositories:
|
||||
- '**'
|
||||
|
||||
compressionLevel: mixed
|
||||
|
||||
enableGlobalCache: false
|
||||
|
||||
enableHardenedMode: false
|
||||
|
||||
nodeLinker: node-modules
|
||||
@@ -4,13 +4,12 @@
|
||||
|
||||
#### Code of Conduct
|
||||
|
||||
This repository has adopted the Contributor Covenant as it's
|
||||
Code of Conduct. It is expected that participants adhere to it.
|
||||
This repository has adopted the Contributor Covenant as it's Code of Conduct. It is expected that participants adhere to
|
||||
it.
|
||||
|
||||
#### Proposing a Change
|
||||
|
||||
If you are unsure about whether or not a change is desired,
|
||||
you can create an issue. This is useful because it creates
|
||||
If you are unsure about whether or not a change is desired, you can create an issue. This is useful because it creates
|
||||
the possibility for a discussion that's visible to everyone.
|
||||
|
||||
When fixing a bug it is fine to submit a pull request right away.
|
||||
@@ -26,7 +25,7 @@ Steps to be performed to submit a pull request:
|
||||
|
||||
#### Pull Request Prerequisites
|
||||
|
||||
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
|
||||
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
|
||||
|
||||
Please note that commit hooks will run automatically to perform some tasks;
|
||||
|
||||
@@ -34,6 +33,12 @@ Please note that commit hooks will run automatically to perform some tasks;
|
||||
- run tests
|
||||
- build distributable files
|
||||
|
||||
#### Windows users
|
||||
|
||||
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
|
||||
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
|
||||
unix commands.
|
||||
|
||||
#### License
|
||||
|
||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||
|
||||
@@ -10,8 +10,9 @@ Part of the <a href="https://game.ci">GameCI</a> open source project.
|
||||
<br />
|
||||
<br />
|
||||
|
||||
[](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
|
||||
[](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml)
|
||||
[](https://codecov.io/gh/game-ci/unity-builder)
|
||||
<br />
|
||||
<br />
|
||||
|
||||
143
action.yml
143
action.yml
@@ -17,11 +17,15 @@ inputs:
|
||||
projectPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Relative path to the project to be built.'
|
||||
description: 'Path to the project to be built, relative to the repository root.'
|
||||
buildProfile:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to the build profile to activate, relative to the project root.'
|
||||
buildName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Name of the build.'
|
||||
description: 'Name of the build. Should not include a file extension.'
|
||||
buildsPath:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -30,10 +34,22 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
||||
manualExit:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
|
||||
enableGpu:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Launches unity without specifying `-nographics`.'
|
||||
customParameters:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Custom parameters to configure the build.'
|
||||
useHostNetwork:
|
||||
required: false
|
||||
default: false
|
||||
description: 'Initialises Docker using the host network. (Linux only)'
|
||||
versioning:
|
||||
required: false
|
||||
default: 'Semantic'
|
||||
@@ -46,10 +62,12 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android versionCode'
|
||||
androidAppBundle:
|
||||
androidExportType:
|
||||
required: false
|
||||
default: 'false'
|
||||
description: 'Whether to build .aab instead of .apk'
|
||||
default: 'androidPackage'
|
||||
description:
|
||||
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
|
||||
an android studio project.'
|
||||
androidKeystoreName:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -74,74 +92,113 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android target API level.'
|
||||
androidSymbolType:
|
||||
required: false
|
||||
default: 'none'
|
||||
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
|
||||
sshAgent:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'SSH Agent path to forward to the container'
|
||||
sshPublicKeysDirectoryPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a directory containing SSH public keys to forward to the container.'
|
||||
gitPrivateToken:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Github private token to pull from github'
|
||||
providerStrategy:
|
||||
default: 'local'
|
||||
required: false
|
||||
description:
|
||||
'Build execution strategy. Use "local" for local Docker/Mac builds. For remote builds (aws, k8s, etc.), install
|
||||
@game-ci/orchestrator and use the game-ci/orchestrator action which declares its own inputs.'
|
||||
runAsHostUser:
|
||||
required: false
|
||||
default: 'false'
|
||||
description:
|
||||
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
|
||||
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
|
||||
chownFilesTo:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
dockerCpuLimit:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
|
||||
dockerMemoryLimit:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
|
||||
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
|
||||
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
|
||||
dockerIsolationMode:
|
||||
required: false
|
||||
default: 'default'
|
||||
description:
|
||||
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
|
||||
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
|
||||
applicable on Windows'
|
||||
containerRegistryRepository:
|
||||
required: false
|
||||
default: 'unityci/editor'
|
||||
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
|
||||
containerRegistryImageVersion:
|
||||
required: false
|
||||
default: '3'
|
||||
description: 'Container registry image version. Only applicable if customImage is not set.'
|
||||
allowDirtyBuild:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Allows the branch of the build to be dirty, and still generate the build.'
|
||||
postBuildSteps:
|
||||
cacheUnityInstallationOnMac:
|
||||
default: 'false'
|
||||
required: false
|
||||
default: ''
|
||||
description: 'run a post build job in yaml format with the keys image, secrets (name, value object array), command string'
|
||||
preBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Run a pre build job after the repository setup but before the build job (in yaml format with the keys image, secrets (name, value object array), command line string)'
|
||||
customJob:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Run a custom job instead of the standard build automation for cloud runner (in yaml format with the keys image, secrets (name, value object array), command line string)'
|
||||
awsBaseStackName:
|
||||
default: 'game-ci'
|
||||
required: false
|
||||
description: 'The Cloud Formation stack name that must be setup before using this option.'
|
||||
cloudRunnerCluster:
|
||||
default: 'local'
|
||||
required: false
|
||||
description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
|
||||
cloudRunnerCpu:
|
||||
default: '1.0'
|
||||
required: false
|
||||
description: 'Amount of CPU time to assign the remote build container'
|
||||
cloudRunnerMemory:
|
||||
default: '750M'
|
||||
required: false
|
||||
description: 'Amount of memory to assign the remote build container'
|
||||
githubToken:
|
||||
description: 'Whether to cache the Unity hub and editor installation on MacOS'
|
||||
unityHubVersionOnMac:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'GitHub token for cloning, only needed when kubeconfig is used.'
|
||||
kubeConfig:
|
||||
description:
|
||||
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
|
||||
or nothing is specified.'
|
||||
unityLicensingServer:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
|
||||
kubeVolume:
|
||||
default: ''
|
||||
description: 'The Unity licensing server address to use for activating Unity.'
|
||||
dockerWorkspacePath:
|
||||
default: '/github/workspace'
|
||||
required: false
|
||||
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||
kubeVolumeSize:
|
||||
default: '5Gi'
|
||||
description:
|
||||
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
|
||||
c:/github/workspace should be defined as /github/workspace'
|
||||
skipActivation:
|
||||
default: 'false'
|
||||
required: false
|
||||
description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
|
||||
linux64RemoveExecutableExtension:
|
||||
default: 'false'
|
||||
required: false
|
||||
description:
|
||||
'When building for StandaloneLinux64, remove the default file extension of `.x86_64`. Set to true to restore the extensionless behavior from v4.'
|
||||
|
||||
outputs:
|
||||
volume:
|
||||
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
|
||||
buildVersion:
|
||||
description: 'The generated version used for the Unity build'
|
||||
androidVersionCode:
|
||||
description: 'The generated versionCode used for the Android Unity build'
|
||||
engineExitCode:
|
||||
description:
|
||||
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
|
||||
during activation, the code is from the activation step. If activation is successful, the code is from the project
|
||||
build step.'
|
||||
branding:
|
||||
icon: 'box'
|
||||
color: 'gray-dark'
|
||||
runs:
|
||||
using: 'node12'
|
||||
using: 'node24'
|
||||
main: 'dist/index.js'
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
Cloud Runner platform selected AWS
|
||||
Cloud Runner is running in custom job mode
|
||||
AWS Region: eu-west-2
|
||||
Parsing build steps:
|
||||
- name: 'step 1'
|
||||
image: 'alpine'
|
||||
commands: 'printenv'
|
||||
secrets:
|
||||
- name: 'testSecretName'
|
||||
value: 'testSecretValue'
|
||||
|
||||
game-ci stack does not exist (["game-ci-github-automation-424-linux64-a9hz-cleanup","game-ci-github-automation-423-linux64-v34g-cleanup","game-ci-github-automation-423-linux64-v34g","game-ci-github-automation-422-linux64-7x6i-cleanup","game-ci-github-automation-422-linux64-7x6i","game-ci-github-automation-414-linux64-j21p-cleanup","game-ci-github-automation-414-linux64-j21p","game-ci-github-automation-413-linux64-tcih-cleanup","game-ci-github-automation-413-linux64-tcih","game-ci-github-automation-411-linux64-0s69-cleanup","game-ci-github-automation-411-linux64-0s69","game-ci-github-automation-410-linux64-1tli-cleanup","game-ci-github-automation-410-linux64-1tli","game-ci-github-automation-408-linux64-8pbw-cleanup","game-ci-github-automation-408-linux64-8pbw","game-ci-github-automation-407-linux64-21un-cleanup","game-ci-github-automation-407-linux64-21un","game-ci-github-automation-406-linux64-dizb-cleanup","game-ci-github-automation-406-linux64-dizb","game-ci-github-automation-405-linux64-9xj5-cleanup","game-ci-github-automation-405-linux64-9xj5","game-ci-github-automation-402-linux64-0bym-cleanup","game-ci-github-automation-402-linux64-0bym","game-ci-github-automation-400-linux64-arqv-cleanup","game-ci-github-automation-400-linux64-arqv","game-ci-github-automation-399-linux64-utkt-cleanup","game-ci-github-automation-399-linux64-utkt","game-ci-github-automation-397-linux64-xwfu-cleanup","game-ci-github-automation-397-linux64-xwfu","game-ci-github-automation-396-linux64-2g3q-cleanup","game-ci-github-automation-396-linux64-2g3q","game-ci-github-automation","game-ci-stack-integration-tests-390-linux64-mcdw-cleanup","game-ci-stack-integration-tests-390-linux64-mcdw","game-ci-stack-integration-tests-391-linux64-2arq-cleanup","game-ci-stack-integration-tests-391-linux64-2arq","game-ci-stack-integration-tests-390-linux64-awd0-cleanup","game-ci-stack-integration-tests-390-linux64-awd0","game-ci-stack-integration-tests"])
|
||||
created stack (version: eedce7440581ab2e8a80cee59e34ed64)
|
||||
27
community-plugins.yml
Normal file
27
community-plugins.yml
Normal file
@@ -0,0 +1,27 @@
|
||||
# Community Plugin Validation Registry
|
||||
# Packages listed here are automatically tested on a schedule
|
||||
# to ensure compatibility with unity-builder.
|
||||
#
|
||||
# Format:
|
||||
# - name: Human-readable name
|
||||
# package: UPM package name or git URL
|
||||
# source: upm | git | asset-store
|
||||
# unity: Minimum Unity version (optional, defaults to 2021.3)
|
||||
# platforms: List of platforms to test (optional, defaults to [StandaloneLinux64])
|
||||
# timeout: Build timeout in minutes (optional, defaults to 30)
|
||||
|
||||
plugins:
|
||||
# Example entries — community members can submit PRs to add their packages
|
||||
- name: UniTask
|
||||
package: https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask
|
||||
source: git
|
||||
platforms: [StandaloneLinux64, StandaloneWindows64]
|
||||
|
||||
- name: NaughtyAttributes
|
||||
package: https://github.com/dbrizov/NaughtyAttributes.git?path=Assets/NaughtyAttributes
|
||||
source: git
|
||||
|
||||
- name: Unity Atoms
|
||||
package: https://github.com/unity-atoms/unity-atoms.git
|
||||
source: git
|
||||
platforms: [StandaloneLinux64]
|
||||
Binary file not shown.
@@ -1,10 +0,0 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
||||
416
dist/cloud-formations/base-setup.yml
vendored
416
dist/cloud-formations/base-setup.yml
vendored
@@ -1,416 +0,0 @@
|
||||
AWSTemplateFormatVersion: '2010-09-09'
|
||||
Description: AWS Fargate cluster that can span public and private subnets. Supports
|
||||
public facing load balancers, private internal load balancers, and
|
||||
both internal and external service discovery namespaces.
|
||||
Parameters:
|
||||
EnvironmentName:
|
||||
Type: String
|
||||
Default: development
|
||||
Description: "Your deployment environment: DEV, QA , PROD"
|
||||
Version:
|
||||
Type: String
|
||||
Description: "hash of template"
|
||||
|
||||
# ContainerPort:
|
||||
# Type: Number
|
||||
# Default: 80
|
||||
# Description: What port number the application inside the docker container is binding to
|
||||
|
||||
|
||||
|
||||
Mappings:
|
||||
# Hard values for the subnet masks. These masks define
|
||||
# the range of internal IP addresses that can be assigned.
|
||||
# The VPC can have all IP's from 10.0.0.0 to 10.0.255.255
|
||||
# There are four subnets which cover the ranges:
|
||||
#
|
||||
# 10.0.0.0 - 10.0.0.255
|
||||
# 10.0.1.0 - 10.0.1.255
|
||||
# 10.0.2.0 - 10.0.2.255
|
||||
# 10.0.3.0 - 10.0.3.255
|
||||
|
||||
SubnetConfig:
|
||||
VPC:
|
||||
CIDR: '10.0.0.0/16'
|
||||
PublicOne:
|
||||
CIDR: '10.0.0.0/24'
|
||||
PublicTwo:
|
||||
CIDR: '10.0.1.0/24'
|
||||
|
||||
Resources:
|
||||
|
||||
|
||||
|
||||
# VPC in which containers will be networked.
|
||||
# It has two public subnets, and two private subnets.
|
||||
# We distribute the subnets across the first two available subnets
|
||||
# for the region, for high availability.
|
||||
VPC:
|
||||
Type: AWS::EC2::VPC
|
||||
Properties:
|
||||
EnableDnsSupport: true
|
||||
EnableDnsHostnames: true
|
||||
CidrBlock: !FindInMap ['SubnetConfig', 'VPC', 'CIDR']
|
||||
|
||||
EFSServerSecurityGroup:
|
||||
Type: AWS::EC2::SecurityGroup
|
||||
Properties:
|
||||
GroupName: "efs-server-endpoints"
|
||||
GroupDescription: Which client ip addrs are allowed to access EFS server
|
||||
VpcId: !Ref 'VPC'
|
||||
SecurityGroupIngress:
|
||||
- IpProtocol: tcp
|
||||
FromPort: 2049
|
||||
ToPort: 2049
|
||||
SourceSecurityGroupId: !Ref ContainerSecurityGroup
|
||||
#CidrIp: !FindInMap ['SubnetConfig', 'VPC', 'CIDR']
|
||||
# A security group for the containers we will run in Fargate.
|
||||
# Rules are added to this security group based on what ingress you
|
||||
# add for the cluster.
|
||||
ContainerSecurityGroup:
|
||||
Type: AWS::EC2::SecurityGroup
|
||||
Properties:
|
||||
GroupName: "task security group"
|
||||
GroupDescription: Access to the Fargate containers
|
||||
VpcId: !Ref 'VPC'
|
||||
# SecurityGroupIngress:
|
||||
# - IpProtocol: tcp
|
||||
# FromPort: !Ref ContainerPort
|
||||
# ToPort: !Ref ContainerPort
|
||||
# CidrIp: 0.0.0.0/0
|
||||
SecurityGroupEgress:
|
||||
- IpProtocol: -1
|
||||
FromPort: 2049
|
||||
ToPort: 2049
|
||||
CidrIp: "0.0.0.0/0"
|
||||
|
||||
|
||||
|
||||
|
||||
# Two public subnets, where containers can have public IP addresses
|
||||
PublicSubnetOne:
|
||||
Type: AWS::EC2::Subnet
|
||||
Properties:
|
||||
AvailabilityZone: !Select
|
||||
- 0
|
||||
- Fn::GetAZs: !Ref 'AWS::Region'
|
||||
VpcId: !Ref 'VPC'
|
||||
CidrBlock: !FindInMap ['SubnetConfig', 'PublicOne', 'CIDR']
|
||||
# MapPublicIpOnLaunch: true
|
||||
|
||||
PublicSubnetTwo:
|
||||
Type: AWS::EC2::Subnet
|
||||
Properties:
|
||||
AvailabilityZone: !Select
|
||||
- 1
|
||||
- Fn::GetAZs: !Ref 'AWS::Region'
|
||||
VpcId: !Ref 'VPC'
|
||||
CidrBlock: !FindInMap ['SubnetConfig', 'PublicTwo', 'CIDR']
|
||||
# MapPublicIpOnLaunch: true
|
||||
|
||||
|
||||
# Setup networking resources for the public subnets. Containers
|
||||
# in the public subnets have public IP addresses and the routing table
|
||||
# sends network traffic via the internet gateway.
|
||||
InternetGateway:
|
||||
Type: AWS::EC2::InternetGateway
|
||||
GatewayAttachement:
|
||||
Type: AWS::EC2::VPCGatewayAttachment
|
||||
Properties:
|
||||
VpcId: !Ref 'VPC'
|
||||
InternetGatewayId: !Ref 'InternetGateway'
|
||||
|
||||
# Attaching a Internet Gateway to route table makes it public.
|
||||
PublicRouteTable:
|
||||
Type: AWS::EC2::RouteTable
|
||||
Properties:
|
||||
VpcId: !Ref 'VPC'
|
||||
PublicRoute:
|
||||
Type: AWS::EC2::Route
|
||||
DependsOn: GatewayAttachement
|
||||
Properties:
|
||||
RouteTableId: !Ref 'PublicRouteTable'
|
||||
DestinationCidrBlock: '0.0.0.0/0'
|
||||
GatewayId: !Ref 'InternetGateway'
|
||||
|
||||
# Attaching a public route table makes a subnet public.
|
||||
PublicSubnetOneRouteTableAssociation:
|
||||
Type: AWS::EC2::SubnetRouteTableAssociation
|
||||
Properties:
|
||||
SubnetId: !Ref PublicSubnetOne
|
||||
RouteTableId: !Ref PublicRouteTable
|
||||
PublicSubnetTwoRouteTableAssociation:
|
||||
Type: AWS::EC2::SubnetRouteTableAssociation
|
||||
Properties:
|
||||
SubnetId: !Ref PublicSubnetTwo
|
||||
RouteTableId: !Ref PublicRouteTable
|
||||
|
||||
|
||||
|
||||
# ECS Resources
|
||||
ECSCluster:
|
||||
Type: AWS::ECS::Cluster
|
||||
|
||||
|
||||
|
||||
# A role used to allow AWS Autoscaling to inspect stats and adjust scaleable targets
|
||||
# on your AWS account
|
||||
AutoscalingRole:
|
||||
Type: AWS::IAM::Role
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Principal:
|
||||
Service: [application-autoscaling.amazonaws.com]
|
||||
Action: ['sts:AssumeRole']
|
||||
Path: /
|
||||
Policies:
|
||||
- PolicyName: service-autoscaling
|
||||
PolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Action:
|
||||
- 'application-autoscaling:*'
|
||||
- 'cloudwatch:DescribeAlarms'
|
||||
- 'cloudwatch:PutMetricAlarm'
|
||||
- 'ecs:DescribeServices'
|
||||
- 'ecs:UpdateService'
|
||||
Resource: '*'
|
||||
|
||||
# This is an IAM role which authorizes ECS to manage resources on your
|
||||
# account on your behalf, such as updating your load balancer with the
|
||||
# details of where your containers are, so that traffic can reach your
|
||||
# containers.
|
||||
ECSRole:
|
||||
Type: AWS::IAM::Role
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Principal:
|
||||
Service: [ecs.amazonaws.com]
|
||||
Action: ['sts:AssumeRole']
|
||||
Path: /
|
||||
Policies:
|
||||
- PolicyName: ecs-service
|
||||
PolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Action:
|
||||
# Rules which allow ECS to attach network interfaces to instances
|
||||
# on your behalf in order for awsvpc networking mode to work right
|
||||
- 'ec2:AttachNetworkInterface'
|
||||
- 'ec2:CreateNetworkInterface'
|
||||
- 'ec2:CreateNetworkInterfacePermission'
|
||||
- 'ec2:DeleteNetworkInterface'
|
||||
- 'ec2:DeleteNetworkInterfacePermission'
|
||||
- 'ec2:Describe*'
|
||||
- 'ec2:DetachNetworkInterface'
|
||||
|
||||
# Rules which allow ECS to update load balancers on your behalf
|
||||
# with the information sabout how to send traffic to your containers
|
||||
- 'elasticloadbalancing:DeregisterInstancesFromLoadBalancer'
|
||||
- 'elasticloadbalancing:DeregisterTargets'
|
||||
- 'elasticloadbalancing:Describe*'
|
||||
- 'elasticloadbalancing:RegisterInstancesWithLoadBalancer'
|
||||
- 'elasticloadbalancing:RegisterTargets'
|
||||
Resource: '*'
|
||||
|
||||
# This is a role which is used by the ECS tasks themselves.
|
||||
ECSTaskExecutionRole:
|
||||
Type: AWS::IAM::Role
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Principal:
|
||||
Service: [ecs-tasks.amazonaws.com]
|
||||
Action: ['sts:AssumeRole']
|
||||
Path: /
|
||||
Policies:
|
||||
- PolicyName: AmazonECSTaskExecutionRolePolicy
|
||||
PolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Action:
|
||||
|
||||
# Allow the use of secret manager
|
||||
- 'secretsmanager:GetSecretValue'
|
||||
- 'kms:Decrypt'
|
||||
|
||||
# Allow the ECS Tasks to download images from ECR
|
||||
- 'ecr:GetAuthorizationToken'
|
||||
- 'ecr:BatchCheckLayerAvailability'
|
||||
- 'ecr:GetDownloadUrlForLayer'
|
||||
- 'ecr:BatchGetImage'
|
||||
|
||||
# Allow the ECS tasks to upload logs to CloudWatch
|
||||
- 'logs:CreateLogStream'
|
||||
- 'logs:PutLogEvents'
|
||||
Resource: '*'
|
||||
|
||||
DeleteCFNLambdaExecutionRole:
|
||||
Type: "AWS::IAM::Role"
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Version: "2012-10-17"
|
||||
Statement:
|
||||
- Effect: "Allow"
|
||||
Principal:
|
||||
Service: ["lambda.amazonaws.com"]
|
||||
Action: "sts:AssumeRole"
|
||||
Path: "/"
|
||||
Policies:
|
||||
- PolicyName: DeleteCFNLambdaExecutionRole
|
||||
PolicyDocument:
|
||||
Version: "2012-10-17"
|
||||
Statement:
|
||||
- Effect: "Allow"
|
||||
Action:
|
||||
- "logs:CreateLogGroup"
|
||||
- "logs:CreateLogStream"
|
||||
- "logs:PutLogEvents"
|
||||
Resource: "arn:aws:logs:*:*:*"
|
||||
- Effect: "Allow"
|
||||
Action:
|
||||
- "cloudformation:DeleteStack"
|
||||
- "kinesis:DeleteStream"
|
||||
- "secretsmanager:DeleteSecret"
|
||||
- "kinesis:DescribeStreamSummary"
|
||||
- "logs:DeleteLogGroup"
|
||||
- "logs:DeleteSubscriptionFilter"
|
||||
- "ecs:DeregisterTaskDefinition"
|
||||
- "lambda:DeleteFunction"
|
||||
- "lambda:InvokeFunction"
|
||||
- "events:RemoveTargets"
|
||||
- "events:DeleteRule"
|
||||
- "lambda:RemovePermission"
|
||||
Resource: "*"
|
||||
|
||||
### cloud watch to kinesis role
|
||||
|
||||
CloudWatchIAMRole:
|
||||
Type: AWS::IAM::Role
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Principal:
|
||||
Service: [logs.amazonaws.com]
|
||||
Action: ['sts:AssumeRole']
|
||||
Path: /
|
||||
Policies:
|
||||
- PolicyName: service-autoscaling
|
||||
PolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Action:
|
||||
- 'kinesis:PutRecord'
|
||||
Resource: '*'
|
||||
#####################EFS#####################
|
||||
|
||||
EfsFileStorage:
|
||||
Type: 'AWS::EFS::FileSystem'
|
||||
Properties:
|
||||
BackupPolicy:
|
||||
Status: ENABLED
|
||||
PerformanceMode: maxIO
|
||||
Encrypted: false
|
||||
|
||||
|
||||
FileSystemPolicy:
|
||||
Version: "2012-10-17"
|
||||
Statement:
|
||||
- Effect: "Allow"
|
||||
Action:
|
||||
- "elasticfilesystem:ClientMount"
|
||||
- "elasticfilesystem:ClientWrite"
|
||||
- "elasticfilesystem:ClientRootAccess"
|
||||
Principal:
|
||||
AWS: "*"
|
||||
|
||||
|
||||
MountTargetResource1:
|
||||
Type: AWS::EFS::MountTarget
|
||||
Properties:
|
||||
FileSystemId: !Ref EfsFileStorage
|
||||
SubnetId: !Ref PublicSubnetOne
|
||||
SecurityGroups:
|
||||
- !Ref EFSServerSecurityGroup
|
||||
|
||||
MountTargetResource2:
|
||||
Type: AWS::EFS::MountTarget
|
||||
Properties:
|
||||
FileSystemId: !Ref EfsFileStorage
|
||||
SubnetId: !Ref PublicSubnetTwo
|
||||
SecurityGroups:
|
||||
- !Ref EFSServerSecurityGroup
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Outputs:
|
||||
|
||||
EfsFileStorageId:
|
||||
Description: 'The connection endpoint for the database.'
|
||||
Value: !Ref EfsFileStorage
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:EfsFileStorageId
|
||||
ClusterName:
|
||||
Description: The name of the ECS cluster
|
||||
Value: !Ref 'ECSCluster'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:ClusterName
|
||||
AutoscalingRole:
|
||||
Description: The ARN of the role used for autoscaling
|
||||
Value: !GetAtt 'AutoscalingRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:AutoscalingRole
|
||||
ECSRole:
|
||||
Description: The ARN of the ECS role
|
||||
Value: !GetAtt 'ECSRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:ECSRole
|
||||
ECSTaskExecutionRole:
|
||||
Description: The ARN of the ECS role tsk execution role
|
||||
Value: !GetAtt 'ECSTaskExecutionRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:ECSTaskExecutionRole
|
||||
|
||||
DeleteCFNLambdaExecutionRole:
|
||||
Description: Lambda execution role for cleaning up cloud formations
|
||||
Value: !GetAtt 'DeleteCFNLambdaExecutionRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:DeleteCFNLambdaExecutionRole
|
||||
|
||||
CloudWatchIAMRole:
|
||||
Description: The ARN of the CloudWatch role for subscription filter
|
||||
Value: !GetAtt 'CloudWatchIAMRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:CloudWatchIAMRole
|
||||
VpcId:
|
||||
Description: The ID of the VPC that this stack is deployed in
|
||||
Value: !Ref 'VPC'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:VpcId
|
||||
PublicSubnetOne:
|
||||
Description: Public subnet one
|
||||
Value: !Ref 'PublicSubnetOne'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:PublicSubnetOne
|
||||
PublicSubnetTwo:
|
||||
Description: Public subnet two
|
||||
Value: !Ref 'PublicSubnetTwo'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:PublicSubnetTwo
|
||||
|
||||
ContainerSecurityGroup:
|
||||
Description: A security group used to allow Fargate containers to receive traffic
|
||||
Value: !Ref 'ContainerSecurityGroup'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:ContainerSecurityGroup
|
||||
143
dist/cloud-formations/cloudformation-stack-ttl.yml
vendored
143
dist/cloud-formations/cloudformation-stack-ttl.yml
vendored
@@ -1,143 +0,0 @@
|
||||
AWSTemplateFormatVersion: '2010-09-09'
|
||||
Description: Schedule automatic deletion of CloudFormation stacks
|
||||
Metadata:
|
||||
AWS::CloudFormation::Interface:
|
||||
ParameterGroups:
|
||||
- Label:
|
||||
default: Input configuration
|
||||
Parameters:
|
||||
- StackName
|
||||
- TTL
|
||||
ParameterLabels:
|
||||
StackName:
|
||||
default: Stack name
|
||||
TTL:
|
||||
default: Time-to-live
|
||||
Parameters:
|
||||
EnvironmentName:
|
||||
Type: String
|
||||
Default: development
|
||||
Description: 'Your deployment environment: DEV, QA , PROD'
|
||||
BUILDGUID:
|
||||
Type: String
|
||||
Default: ''
|
||||
StackName:
|
||||
Type: String
|
||||
Description: Stack name that will be deleted.
|
||||
DeleteStackName:
|
||||
Type: String
|
||||
Description: Stack name that will be deleted.
|
||||
TTL:
|
||||
Type: Number
|
||||
Description: Time-to-live in minutes for the stack.
|
||||
Resources:
|
||||
DeleteCFNLambda:
|
||||
Type: "AWS::Lambda::Function"
|
||||
Properties:
|
||||
FunctionName: !Join [ "", [ 'DeleteCFNLambda', !Ref BUILDGUID ] ]
|
||||
Code:
|
||||
ZipFile: |
|
||||
import boto3
|
||||
import os
|
||||
import json
|
||||
|
||||
stack_name = os.environ['stackName']
|
||||
delete_stack_name = os.environ['deleteStackName']
|
||||
|
||||
def delete_cfn(stack_name):
|
||||
try:
|
||||
cfn = boto3.resource('cloudformation')
|
||||
stack = cfn.Stack(stack_name)
|
||||
stack.delete()
|
||||
return "SUCCESS"
|
||||
except:
|
||||
return "ERROR"
|
||||
|
||||
def handler(event, context):
|
||||
print("Received event:")
|
||||
print(json.dumps(event))
|
||||
result = delete_cfn(stack_name)
|
||||
delete_cfn(delete_stack_name)
|
||||
return result
|
||||
Environment:
|
||||
Variables:
|
||||
stackName: !Ref 'StackName'
|
||||
deleteStackName: !Ref 'DeleteStackName'
|
||||
Handler: "index.handler"
|
||||
Runtime: "python3.6"
|
||||
Timeout: "5"
|
||||
Role:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:DeleteCFNLambdaExecutionRole'
|
||||
DeleteStackEventRule:
|
||||
DependsOn:
|
||||
- DeleteCFNLambda
|
||||
- GenerateCronExpression
|
||||
Type: "AWS::Events::Rule"
|
||||
Properties:
|
||||
Name: !Join [ "", [ 'DeleteStackEventRule', !Ref BUILDGUID ] ]
|
||||
Description: Delete stack event
|
||||
ScheduleExpression: !GetAtt GenerateCronExpression.cron_exp
|
||||
State: "ENABLED"
|
||||
Targets:
|
||||
-
|
||||
Arn: !GetAtt DeleteCFNLambda.Arn
|
||||
Id: 'DeleteCFNLambda'
|
||||
PermissionForDeleteCFNLambda:
|
||||
Type: "AWS::Lambda::Permission"
|
||||
DependsOn:
|
||||
- DeleteStackEventRule
|
||||
Properties:
|
||||
FunctionName: !Join [ "", [ 'DeleteCFNLambda', !Ref BUILDGUID ] ]
|
||||
Action: "lambda:InvokeFunction"
|
||||
Principal: "events.amazonaws.com"
|
||||
SourceArn: !GetAtt DeleteStackEventRule.Arn
|
||||
GenerateCronExpLambda:
|
||||
Type: "AWS::Lambda::Function"
|
||||
Properties:
|
||||
FunctionName: !Join [ "", [ 'GenerateCronExpressionLambda', !Ref BUILDGUID ] ]
|
||||
Code:
|
||||
ZipFile: |
|
||||
from datetime import datetime, timedelta
|
||||
import os
|
||||
import logging
|
||||
import json
|
||||
import cfnresponse
|
||||
|
||||
def deletion_time(ttl):
|
||||
delete_at_time = datetime.now() + timedelta(minutes=int(ttl))
|
||||
hh = delete_at_time.hour
|
||||
mm = delete_at_time.minute
|
||||
yyyy = delete_at_time.year
|
||||
month = delete_at_time.month
|
||||
dd = delete_at_time.day
|
||||
# minutes hours day month day-of-week year
|
||||
cron_exp = "cron({} {} {} {} ? {})".format(mm, hh, dd, month, yyyy)
|
||||
return cron_exp
|
||||
|
||||
def handler(event, context):
|
||||
print('Received event: %s' % json.dumps(event))
|
||||
status = cfnresponse.SUCCESS
|
||||
try:
|
||||
if event['RequestType'] == 'Delete':
|
||||
cfnresponse.send(event, context, status, {})
|
||||
else:
|
||||
ttl = event['ResourceProperties']['ttl']
|
||||
responseData = {}
|
||||
responseData['cron_exp'] = deletion_time(ttl)
|
||||
cfnresponse.send(event, context, cfnresponse.SUCCESS, responseData)
|
||||
except Exception as e:
|
||||
logging.error('Exception: %s' % e, exc_info=True)
|
||||
status = cfnresponse.FAILED
|
||||
cfnresponse.send(event, context, status, {}, None)
|
||||
Handler: "index.handler"
|
||||
Runtime: "python3.6"
|
||||
Timeout: "5"
|
||||
Role:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:DeleteCFNLambdaExecutionRole'
|
||||
GenerateCronExpression:
|
||||
Type: "Custom::GenerateCronExpression"
|
||||
Version: "1.0"
|
||||
Properties:
|
||||
Name: !Join [ "", [ 'GenerateCronExpression', !Ref BUILDGUID ] ]
|
||||
ServiceToken: !GetAtt GenerateCronExpLambda.Arn
|
||||
ttl: !Ref 'TTL'
|
||||
221
dist/cloud-formations/task-def-formation.yml
vendored
221
dist/cloud-formations/task-def-formation.yml
vendored
@@ -1,221 +0,0 @@
|
||||
AWSTemplateFormatVersion: 2010-09-09
|
||||
Description: >-
|
||||
AWS Fargate cluster that can span public and private subnets. Supports public
|
||||
facing load balancers, private internal load balancers, and both internal and
|
||||
external service discovery namespaces.
|
||||
Parameters:
|
||||
EnvironmentName:
|
||||
Type: String
|
||||
Default: development
|
||||
Description: 'Your deployment environment: DEV, QA , PROD'
|
||||
ServiceName:
|
||||
Type: String
|
||||
Default: example
|
||||
Description: A name for the service
|
||||
ImageUrl:
|
||||
Type: String
|
||||
Default: nginx
|
||||
Description: >-
|
||||
The url of a docker image that contains the application process that will
|
||||
handle the traffic for this service
|
||||
ContainerPort:
|
||||
Type: Number
|
||||
Default: 80
|
||||
Description: What port number the application inside the docker container is binding to
|
||||
ContainerCpu:
|
||||
Type: Number
|
||||
Default: 1024
|
||||
Description: How much CPU to give the container. 1024 is 1 CPU
|
||||
ContainerMemory:
|
||||
Type: Number
|
||||
Default: 2048
|
||||
Description: How much memory in megabytes to give the container
|
||||
BUILDGUID:
|
||||
Type: String
|
||||
Default: ''
|
||||
Command:
|
||||
Type: String
|
||||
Default: 'ls'
|
||||
EntryPoint:
|
||||
Type: String
|
||||
Default: '/bin/sh'
|
||||
WorkingDirectory:
|
||||
Type: String
|
||||
Default: '/efsdata/'
|
||||
Role:
|
||||
Type: String
|
||||
Default: ''
|
||||
Description: >-
|
||||
(Optional) An IAM role to give the service's containers if the code within
|
||||
needs to access other AWS resources
|
||||
EFSMountDirectory:
|
||||
Type: String
|
||||
Default: '/efsdata'
|
||||
# template secrets p1 - input
|
||||
Mappings:
|
||||
SubnetConfig:
|
||||
VPC:
|
||||
CIDR: 10.0.0.0/16
|
||||
PublicOne:
|
||||
CIDR: 10.0.0.0/24
|
||||
PublicTwo:
|
||||
CIDR: 10.0.1.0/24
|
||||
Conditions:
|
||||
HasCustomRole: !Not
|
||||
- !Equals
|
||||
- Ref: Role
|
||||
- ''
|
||||
Resources:
|
||||
LogGroup:
|
||||
Type: 'AWS::Logs::LogGroup'
|
||||
Properties:
|
||||
LogGroupName: !Ref ServiceName
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
id: aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
SubscriptionFilter:
|
||||
Type: 'AWS::Logs::SubscriptionFilter'
|
||||
Properties:
|
||||
FilterPattern: ''
|
||||
RoleArn:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:CloudWatchIAMRole'
|
||||
LogGroupName: !Ref ServiceName
|
||||
DestinationArn:
|
||||
'Fn::GetAtt':
|
||||
- KinesisStream
|
||||
- Arn
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
id: 7f809e91-9e5d-4678-98c1-c5085956c480
|
||||
DependsOn:
|
||||
- LogGroup
|
||||
- KinesisStream
|
||||
KinesisStream:
|
||||
Type: 'AWS::Kinesis::Stream'
|
||||
Properties:
|
||||
Name: !Ref ServiceName
|
||||
ShardCount: 1
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
id: c6f18447-b879-4696-8873-f981b2cedd2b
|
||||
|
||||
# template secrets p2 - secret
|
||||
|
||||
TaskDefinition:
|
||||
Type: 'AWS::ECS::TaskDefinition'
|
||||
Properties:
|
||||
Family: !Ref ServiceName
|
||||
Cpu: !Ref ContainerCpu
|
||||
Memory: !Ref ContainerMemory
|
||||
NetworkMode: awsvpc
|
||||
Volumes:
|
||||
- Name: efs-data
|
||||
EFSVolumeConfiguration:
|
||||
FilesystemId:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:EfsFileStorageId'
|
||||
TransitEncryption: ENABLED
|
||||
RequiresCompatibilities:
|
||||
- FARGATE
|
||||
ExecutionRoleArn:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:ECSTaskExecutionRole'
|
||||
TaskRoleArn:
|
||||
'Fn::If':
|
||||
- HasCustomRole
|
||||
- !Ref Role
|
||||
- !Ref 'AWS::NoValue'
|
||||
ContainerDefinitions:
|
||||
- Name: !Ref ServiceName
|
||||
Cpu: !Ref ContainerCpu
|
||||
Memory: !Ref ContainerMemory
|
||||
Image: !Ref ImageUrl
|
||||
EntryPoint:
|
||||
Fn::Split:
|
||||
- ","
|
||||
- !Ref EntryPoint
|
||||
Command:
|
||||
Fn::Split:
|
||||
- ","
|
||||
- !Ref Command
|
||||
WorkingDirectory: !Ref WorkingDirectory
|
||||
Environment:
|
||||
- Name: ALLOW_EMPTY_PASSWORD
|
||||
Value: 'yes'
|
||||
# template - env vars
|
||||
MountPoints:
|
||||
- SourceVolume: efs-data
|
||||
ContainerPath: !Ref EFSMountDirectory
|
||||
ReadOnly: false
|
||||
Secrets:
|
||||
# template secrets p3 - container def
|
||||
LogConfiguration:
|
||||
LogDriver: awslogs
|
||||
Options:
|
||||
awslogs-group: !Ref ServiceName
|
||||
awslogs-region: !Ref 'AWS::Region'
|
||||
awslogs-stream-prefix: !Ref ServiceName
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
id: dabb0116-abe0-48a6-a8af-cf9111c879a5
|
||||
DependsOn:
|
||||
- LogGroup
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
dabb0116-abe0-48a6-a8af-cf9111c879a5:
|
||||
size:
|
||||
width: 60
|
||||
height: 60
|
||||
position:
|
||||
x: 270
|
||||
'y': 90
|
||||
z: 1
|
||||
embeds: []
|
||||
dependson:
|
||||
- aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
c6f18447-b879-4696-8873-f981b2cedd2b:
|
||||
size:
|
||||
width: 60
|
||||
height: 60
|
||||
position:
|
||||
x: 270
|
||||
'y': 210
|
||||
z: 1
|
||||
embeds: []
|
||||
7f809e91-9e5d-4678-98c1-c5085956c480:
|
||||
size:
|
||||
width: 60
|
||||
height: 60
|
||||
position:
|
||||
x: 60
|
||||
'y': 300
|
||||
z: 1
|
||||
embeds: []
|
||||
dependson:
|
||||
- aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
- c6f18447-b879-4696-8873-f981b2cedd2b
|
||||
aece53ae-b82d-4267-bc16-ed964b05db27:
|
||||
size:
|
||||
width: 150
|
||||
height: 150
|
||||
position:
|
||||
x: 60
|
||||
'y': 90
|
||||
z: 1
|
||||
embeds: []
|
||||
4d2da56c-3643-46b8-aaee-e46e19f95fcc:
|
||||
source:
|
||||
id: 7f809e91-9e5d-4678-98c1-c5085956c480
|
||||
target:
|
||||
id: aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
z: 11
|
||||
14eb957b-f094-4653-93c4-77b2f851953c:
|
||||
source:
|
||||
id: 7f809e91-9e5d-4678-98c1-c5085956c480
|
||||
target:
|
||||
id: c6f18447-b879-4696-8873-f981b2cedd2b
|
||||
z: 12
|
||||
85c57444-e5bb-4230-bc85-e545cd4558f6:
|
||||
source:
|
||||
id: dabb0116-abe0-48a6-a8af-cf9111c879a5
|
||||
target:
|
||||
id: aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
z: 13
|
||||
@@ -1,709 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
||||
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
||||
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
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|
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -6,6 +6,9 @@ using UnityBuilderAction.Reporting;
|
||||
using UnityBuilderAction.Versioning;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
using UnityEditor.Build.Profile;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
@@ -17,36 +20,9 @@ namespace UnityBuilderAction
|
||||
// Gather values from args
|
||||
var options = ArgumentsParser.GetValidatedOptions();
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
// Get all buildOptions from options
|
||||
BuildOptions buildOptions = BuildOptions.None;
|
||||
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||
if (options.ContainsKey(buildOptionString)) {
|
||||
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||
buildOptions |= buildOptionEnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Define BuildPlayer Options
|
||||
var buildPlayerOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||
options = buildOptions
|
||||
};
|
||||
|
||||
// Set version for this build
|
||||
VersionApplicator.SetVersion(options["buildVersion"]);
|
||||
|
||||
// Apply Android settings
|
||||
if (buildPlayerOptions.target == BuildTarget.Android)
|
||||
{
|
||||
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||
AndroidSettings.Apply(options);
|
||||
}
|
||||
|
||||
|
||||
// Execute default AddressableAsset content build, if the package is installed.
|
||||
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
|
||||
// so we fall back to using reflection instead.
|
||||
@@ -63,10 +39,85 @@ namespace UnityBuilderAction
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Failed to run default addressables build:\n{e}");
|
||||
Debug.LogError("Failed to run default addressables build:\n" + e);
|
||||
}
|
||||
}
|
||||
|
||||
// Get all buildOptions from options
|
||||
BuildOptions buildOptions = BuildOptions.None;
|
||||
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||
if (options.ContainsKey(buildOptionString)) {
|
||||
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||
buildOptions |= buildOptionEnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
|
||||
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
|
||||
dynamic buildPlayerOptions;
|
||||
|
||||
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
|
||||
if (string.IsNullOrEmpty(buildProfilePath)) {
|
||||
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
// Load build profile from Assets folder
|
||||
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
|
||||
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
|
||||
|
||||
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
|
||||
// BuildProfile.SetActiveBuildProfile(buildProfile);
|
||||
Debug.Log($"build profile: {buildProfile.name}");
|
||||
|
||||
// Define BuildPlayerWithProfileOptions
|
||||
buildPlayerOptions = new BuildPlayerWithProfileOptions {
|
||||
buildProfile = buildProfile,
|
||||
locationPathName = options["customBuildPath"],
|
||||
options = buildOptions,
|
||||
};
|
||||
#else // UNITY_6000_0_OR_NEWER
|
||||
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
|
||||
#endif // UNITY_6000_0_OR_NEWER
|
||||
|
||||
} else {
|
||||
|
||||
#if BUILD_PROFILE_LOADED
|
||||
throw new Exception("Build profile's define symbol present; shouldn't happen");
|
||||
#endif // BUILD_PROFILE_LOADED
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
// Determine subtarget
|
||||
StandaloneBuildSubtarget buildSubtarget;
|
||||
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
|
||||
buildSubtarget = default;
|
||||
}
|
||||
#endif
|
||||
|
||||
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
|
||||
|
||||
// Define BuildPlayerOptions
|
||||
buildPlayerOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = buildTarget,
|
||||
options = buildOptions,
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
subtarget = (int) buildSubtarget
|
||||
#endif
|
||||
};
|
||||
|
||||
// Apply Android settings
|
||||
if (buildTarget == BuildTarget.Android) {
|
||||
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||
AndroidSettings.Apply(options);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
||||
|
||||
|
||||
@@ -1,24 +1,150 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public class AndroidSettings
|
||||
public static class AndroidSettings
|
||||
{
|
||||
public static void Apply(Dictionary<string, string> options)
|
||||
{
|
||||
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
|
||||
{
|
||||
PlayerSettings.Android.useCustomKeystore = true;
|
||||
PlayerSettings.Android.keystoreName = keystoreName;
|
||||
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
}
|
||||
#endif
|
||||
// Can't use out variable declaration as Unity 2018 doesn't support it
|
||||
string keystorePass;
|
||||
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
PlayerSettings.Android.keystorePass = keystorePass;
|
||||
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
|
||||
string keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
|
||||
string keyaliasPass;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||
PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||
|
||||
string androidTargetSdkVersion;
|
||||
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||
{
|
||||
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
|
||||
try
|
||||
{
|
||||
targetSdkVersion =
|
||||
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
|
||||
}
|
||||
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
|
||||
}
|
||||
|
||||
string androidExportType;
|
||||
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
|
||||
{
|
||||
// Only exists in 2018.3 and above
|
||||
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
|
||||
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
|
||||
switch (androidExportType)
|
||||
{
|
||||
case "androidStudioProject":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false, null);
|
||||
break;
|
||||
case "androidAppBundle":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, true, null);
|
||||
break;
|
||||
case "androidPackage":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false, null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string symbolType;
|
||||
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
|
||||
{
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
SetDebugSymbols("SymbolTable");
|
||||
break;
|
||||
case "debugging":
|
||||
SetDebugSymbols("Full");
|
||||
break;
|
||||
case "none":
|
||||
SetDebugSymbols("None");
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2021_1_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
|
||||
break;
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2019_2_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = true;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = false;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
private static void SetDebugSymbols(string enumValueName)
|
||||
{
|
||||
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
|
||||
// Reflection is used here to ensure the code works even if the module is not installed.
|
||||
|
||||
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
|
||||
if (debugSymbolsType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
|
||||
if (levelProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
|
||||
if (enumType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
|
||||
{
|
||||
return;
|
||||
}
|
||||
levelProp.SetValue(null, enumValue);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,33 +12,53 @@ namespace UnityBuilderAction.Input
|
||||
|
||||
public static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
ParseCommandLineArguments(out var validatedOptions);
|
||||
Dictionary<string, string> validatedOptions;
|
||||
ParseCommandLineArguments(out validatedOptions);
|
||||
|
||||
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
|
||||
string projectPath;
|
||||
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
var buildProfileSupport = true;
|
||||
#else
|
||||
var buildProfileSupport = false;
|
||||
#endif // UNITY_6000_0_OR_NEWER
|
||||
|
||||
string buildProfile;
|
||||
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
|
||||
if (validatedOptions.ContainsKey("buildTarget")) {
|
||||
Console.WriteLine("Extra argument -buildTarget");
|
||||
EditorApplication.Exit(122);
|
||||
}
|
||||
} else {
|
||||
string buildTarget;
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
|
||||
string customBuildPath;
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
const string defaultCustomBuildName = "TestBuild";
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
|
||||
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
string customBuildName;
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
|
||||
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
} else if (customBuildName == "") {
|
||||
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
@@ -51,11 +71,11 @@ namespace UnityBuilderAction.Input
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Parsing settings #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}"
|
||||
EOL +
|
||||
"###########################" + EOL +
|
||||
"# Parsing settings #" + EOL +
|
||||
"###########################" + EOL +
|
||||
EOL
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
@@ -72,7 +92,7 @@ namespace UnityBuilderAction.Input
|
||||
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
|
||||
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
|
||||
36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
vendored
Normal file
36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Reporting
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
static class CompileListener
|
||||
{
|
||||
static CompileListener()
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
Application.logMessageReceived += Application_logMessageReceived;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
string prefix = "";
|
||||
switch (type)
|
||||
{
|
||||
case LogType.Error:
|
||||
prefix = "error";
|
||||
break;
|
||||
case LogType.Warning:
|
||||
prefix = "warning";
|
||||
break;
|
||||
case LogType.Exception:
|
||||
prefix = "error";
|
||||
break;
|
||||
}
|
||||
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
vendored
Normal file
11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fad44373fb7b61a4bb584e2675795aca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -11,16 +11,16 @@ namespace UnityBuilderAction.Reporting
|
||||
public static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Build results #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}" +
|
||||
$"Duration: {summary.totalTime.ToString()}{EOL}" +
|
||||
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
|
||||
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
|
||||
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
|
||||
$"{EOL}"
|
||||
EOL +
|
||||
"###########################" + EOL +
|
||||
"# Build results #" + EOL +
|
||||
"###########################" + EOL +
|
||||
EOL +
|
||||
"Duration: " + summary.totalTime.ToString() + EOL +
|
||||
"Warnings: " + summary.totalWarnings.ToString() + EOL +
|
||||
"Errors: " + summary.totalErrors.ToString() + EOL +
|
||||
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
|
||||
EOL
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -21,11 +21,11 @@ namespace UnityBuilderAction.Versioning
|
||||
version = GetSemanticCommitVersion();
|
||||
Console.WriteLine("Repository has a valid version tag.");
|
||||
} else {
|
||||
version = $"0.0.{GetTotalNumberOfCommits()}";
|
||||
version = "0.0." + GetTotalNumberOfCommits();
|
||||
Console.WriteLine("Repository does not have tags to base the version on.");
|
||||
}
|
||||
|
||||
Console.WriteLine($"Version is {version}");
|
||||
Console.WriteLine("Version is " + version);
|
||||
|
||||
return version;
|
||||
}
|
||||
@@ -106,7 +106,8 @@ namespace UnityBuilderAction.Versioning
|
||||
using (var process = new System.Diagnostics.Process()) {
|
||||
string workingDirectory = UnityEngine.Application.dataPath;
|
||||
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
|
||||
string output, errors;
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
|
||||
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
||||
|
||||
return output;
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,3 +0,0 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
496018
dist/index.js
generated
vendored
496018
dist/index.js
generated
vendored
File diff suppressed because one or more lines are too long
2
dist/index.js.map
generated
vendored
2
dist/index.js.map
generated
vendored
File diff suppressed because one or more lines are too long
4596
dist/licenses.txt
generated
vendored
4596
dist/licenses.txt
generated
vendored
File diff suppressed because it is too large
Load Diff
36
dist/platforms/mac/entrypoint.sh
vendored
36
dist/platforms/mac/entrypoint.sh
vendored
@@ -1,28 +1,40 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Create directories for license activation
|
||||
# Perform Activation
|
||||
#
|
||||
|
||||
sudo mkdir /Library/Application\ Support/Unity
|
||||
sudo chmod -R 777 /Library/Application\ Support/Unity
|
||||
if [ "$SKIP_ACTIVATION" != "true" ]; then
|
||||
UNITY_LICENSE_PATH="/Library/Application Support/Unity"
|
||||
|
||||
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
|
||||
mkdir -p "$ACTIVATE_LICENSE_PATH"
|
||||
if [ ! -d "$UNITY_LICENSE_PATH" ]; then
|
||||
echo "Creating Unity License Directory"
|
||||
sudo mkdir -p "$UNITY_LICENSE_PATH"
|
||||
sudo chmod -R 777 "$UNITY_LICENSE_PATH"
|
||||
fi;
|
||||
|
||||
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
|
||||
mkdir -p "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
|
||||
else
|
||||
echo "Skipping activation"
|
||||
fi
|
||||
|
||||
#
|
||||
# Run steps
|
||||
# Run Build
|
||||
#
|
||||
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
|
||||
|
||||
source $ACTION_FOLDER/platforms/mac/steps/build.sh
|
||||
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
|
||||
|
||||
#
|
||||
# Remove license activation directory
|
||||
# License Cleanup
|
||||
#
|
||||
|
||||
sudo rm -r /Library/Application\ Support/Unity
|
||||
rm -r "$ACTIVATE_LICENSE_PATH"
|
||||
if [ "$SKIP_ACTIVATION" != "true" ]; then
|
||||
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
|
||||
rm -r "$ACTIVATE_LICENSE_PATH"
|
||||
fi
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
@@ -37,7 +49,7 @@ echo ""
|
||||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above."
|
||||
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
|
||||
echo ""
|
||||
fi;
|
||||
|
||||
|
||||
75
dist/platforms/mac/steps/activate.sh
vendored
75
dist/platforms/mac/steps/activate.sh
vendored
@@ -4,21 +4,69 @@
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
echo "Requesting activation"
|
||||
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
|
||||
# Activate license
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile /dev/stdout \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
echo "Requesting activation"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
# Activate license
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
echo "Adding licensing server config"
|
||||
mkdir -p "$UNITY_LICENSE_PATH/config/"
|
||||
cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
|
||||
--acquire-floating > license.txt
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
fi
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://game.ci/docs/github/activation for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
|
||||
#
|
||||
# Display information about the result
|
||||
@@ -30,6 +78,7 @@ else
|
||||
# Activation failed so exit with the code from the license verification step
|
||||
echo "Unclassified error occured while trying to activate license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
echo "::error ::There was an error while trying to activate the Unity license."
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
|
||||
|
||||
38
dist/platforms/mac/steps/build.sh
vendored
38
dist/platforms/mac/steps/build.sh
vendored
@@ -19,6 +19,23 @@ echo "Using build name \"$BUILD_NAME\"."
|
||||
|
||||
echo "Using build target \"$BUILD_TARGET\"."
|
||||
|
||||
#
|
||||
# Display the build profile
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_PROFILE" ]; then
|
||||
# User has not provided a build profile
|
||||
#
|
||||
echo "Doing a default \"$BUILD_TARGET\" platform build."
|
||||
#
|
||||
else
|
||||
# User has provided a path to a build profile `.asset` file
|
||||
#
|
||||
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
|
||||
#
|
||||
fi
|
||||
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
@@ -76,8 +93,10 @@ fi
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
ANDROID_INSTALL_LOCATION="/Applications/Unity/Hub/Editor/$UNITY_VERSION/PlaybackEngines/AndroidPlayer"
|
||||
export JAVA_HOME="$ANDROID_INSTALL_LOCATION/OpenJDK"
|
||||
export ANDROID_HOME="$ANDROID_INSTALL_LOCATION/SDK"
|
||||
yes | "$ANDROID_HOME/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
@@ -126,15 +145,17 @@ echo ""
|
||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logfile /dev/stdout \
|
||||
-quit \
|
||||
-logFile - \
|
||||
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||
-customBuildProfile "$BUILD_PROFILE" \
|
||||
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
|
||||
-executeMethod "$BUILD_METHOD" \
|
||||
-buildVersion "$VERSION" \
|
||||
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||
@@ -143,11 +164,16 @@ echo ""
|
||||
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
|
||||
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
|
||||
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
|
||||
-androidExportType "$ANDROID_EXPORT_TYPE" \
|
||||
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
BUILD_EXIT_CODE=$?
|
||||
|
||||
# Display logs
|
||||
cat "$UNITY_PROJECT_PATH/out.log"
|
||||
|
||||
# Display results
|
||||
if [ $BUILD_EXIT_CODE -eq 0 ]; then
|
||||
echo "Build succeeded";
|
||||
|
||||
30
dist/platforms/mac/steps/return_license.sh
vendored
30
dist/platforms/mac/steps/return_license.sh
vendored
@@ -4,13 +4,29 @@
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile /dev/stdout \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-returnlicense \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Return any floating license used.
|
||||
#
|
||||
echo "Returning floating license: \"$FLOATING_LICENSE\""
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
|
||||
--return-floating "$FLOATING_LICENSE"
|
||||
elif [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-returnlicense \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
|
||||
108
dist/platforms/ubuntu/entrypoint.sh
vendored
108
dist/platforms/ubuntu/entrypoint.sh
vendored
@@ -1,45 +1,83 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Create directory for license activation
|
||||
#
|
||||
|
||||
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license~"
|
||||
mkdir -p "$ACTIVATE_LICENSE_PATH"
|
||||
# Ensure machine ID is randomized for personal license activation
|
||||
if [[ "$UNITY_SERIAL" = F* ]]; then
|
||||
echo "Randomizing machine ID for personal license activation"
|
||||
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
|
||||
fi
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
source /steps/set_gitcredential.sh
|
||||
source /steps/activate.sh
|
||||
source /steps/build.sh
|
||||
source /steps/return_license.sh
|
||||
|
||||
#
|
||||
# Remove license activation directory
|
||||
# Prepare Android SDK, if needed
|
||||
# We do this here to ensure it has root permissions
|
||||
#
|
||||
|
||||
rm -r "$ACTIVATE_LICENSE_PATH"
|
||||
fullProjectPath="$GITHUB_WORKSPACE/$PROJECT_PATH"
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
#
|
||||
if [[ "$BUILD_TARGET" == "Android" ]]; then
|
||||
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
|
||||
if [ -z "${SDKMANAGER}" ]
|
||||
then
|
||||
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/tools/bin -name sdkmanager)
|
||||
if [ -z "${SDKMANAGER}" ]
|
||||
then
|
||||
echo "No sdkmanager found"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Failure #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above."
|
||||
echo ""
|
||||
fi;
|
||||
if [[ -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
else
|
||||
echo "Updating Android SDK with auto detected target API version"
|
||||
# Read the line containing AndroidTargetSdkVersion from the file
|
||||
targetAPILine=$(grep 'AndroidTargetSdkVersion' "$fullProjectPath/ProjectSettings/ProjectSettings.asset")
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
# Extract the number after the semicolon
|
||||
targetAPI=$(echo "$targetAPILine" | cut -d':' -f2 | tr -d '[:space:]')
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
$SDKMANAGER "platforms;android-$targetAPI"
|
||||
fi
|
||||
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
fi
|
||||
|
||||
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
|
||||
echo "Running as host user"
|
||||
|
||||
# Stop on error if we can't set up the user
|
||||
set -e
|
||||
|
||||
# Get host user/group info so we create files with the correct ownership
|
||||
USERNAME=$(stat -c '%U' "$fullProjectPath")
|
||||
USERID=$(stat -c '%u' "$fullProjectPath")
|
||||
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
|
||||
GROUPID=$(stat -c '%g' "$fullProjectPath")
|
||||
|
||||
groupadd -g $GROUPID $GROUPNAME
|
||||
useradd -u $USERID -g $GROUPID $USERNAME
|
||||
usermod -aG $GROUPNAME $USERNAME
|
||||
mkdir -p "/home/$USERNAME"
|
||||
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
|
||||
|
||||
# Normally need root permissions to access when using su
|
||||
chmod 777 /dev/stdout
|
||||
chmod 777 /dev/stderr
|
||||
|
||||
# Don't stop on error when running our scripts as error handling is baked in
|
||||
set +e
|
||||
|
||||
# Switch to the host user so we can create files with the correct ownership
|
||||
su $USERNAME -c "$SHELL -c 'source /steps/runsteps.sh'"
|
||||
else
|
||||
echo "Running as root"
|
||||
|
||||
# Run as root
|
||||
source /steps/runsteps.sh
|
||||
fi
|
||||
|
||||
exit $?
|
||||
|
||||
137
dist/platforms/ubuntu/steps/activate.sh
vendored
137
dist/platforms/ubuntu/steps/activate.sh
vendored
@@ -1,79 +1,85 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
# if blankproject folder doesn't exist create it
|
||||
if [ ! -d "/BlankProject" ]; then
|
||||
mkdir /BlankProject
|
||||
fi
|
||||
# if blankproject folder doesn't exist create it
|
||||
if [ ! -d "/BlankProject/Assets" ]; then
|
||||
mkdir /BlankProject/Assets
|
||||
fi
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# PERSONAL LICENSE MODE
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate Unity, using a license file
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
|
||||
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
||||
#
|
||||
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
||||
echo "Requesting activation (personal license)"
|
||||
echo "Requesting activation"
|
||||
|
||||
# Set the license file path
|
||||
FILE_PATH=UnityLicenseFile.ulf
|
||||
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
|
||||
retry_count=0
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]]; then
|
||||
# Copy license file from Github variables
|
||||
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
||||
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
# Copy license file from file system
|
||||
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
|
||||
fi
|
||||
# Initialize delay to 15 seconds
|
||||
delay=15
|
||||
|
||||
# Activate license
|
||||
ACTIVATION_OUTPUT=$(unity-editor \
|
||||
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
|
||||
while [[ $retry_count -lt 5 ]]
|
||||
do
|
||||
# Activate license
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-manualLicenseFile $FILE_PATH)
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "/BlankProject"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
# Check if UNITY_EXIT_CODE is 0
|
||||
if [[ $UNITY_EXIT_CODE -eq 0 ]]
|
||||
then
|
||||
echo "Activation successful"
|
||||
break
|
||||
else
|
||||
# Increment retry count
|
||||
((retry_count++))
|
||||
|
||||
echo "::warning ::Activation failed, attempting retry #$retry_count"
|
||||
echo "Activation failed, retrying in $delay seconds..."
|
||||
sleep $delay
|
||||
|
||||
# Double the delay for the next iteration
|
||||
delay=$((delay * 2))
|
||||
fi
|
||||
done
|
||||
|
||||
if [[ $retry_count -eq 5 ]]
|
||||
then
|
||||
echo "Activation failed after 5 retries"
|
||||
fi
|
||||
|
||||
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
echo "Adding licensing server config"
|
||||
|
||||
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
# The exit code for personal activation is always 1;
|
||||
# Determine whether activation was successful.
|
||||
#
|
||||
# Successful output should include the following:
|
||||
#
|
||||
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
|
||||
#
|
||||
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
|
||||
|
||||
# Set exit code to 0 if activation was successful
|
||||
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
|
||||
UNITY_EXIT_CODE=0
|
||||
fi;
|
||||
|
||||
# Remove license file
|
||||
rm -f $FILE_PATH
|
||||
|
||||
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the activating process.
|
||||
#
|
||||
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||
#
|
||||
echo "Requesting activation (professional license)"
|
||||
|
||||
# Activate license
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
fi
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
@@ -82,10 +88,13 @@ else
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://game.ci/docs/github/getting-started for more"
|
||||
echo "Visit https://game.ci/docs/github/activation for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
||||
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
@@ -100,8 +109,6 @@ else
|
||||
# Activation failed so exit with the code from the license verification step
|
||||
echo "Unclassified error occured while trying to activate license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
echo "::error ::There was an error while trying to activate the Unity license."
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
|
||||
46
dist/platforms/ubuntu/steps/build.sh
vendored
46
dist/platforms/ubuntu/steps/build.sh
vendored
@@ -19,6 +19,22 @@ echo "Using build name \"$BUILD_NAME\"."
|
||||
|
||||
echo "Using build target \"$BUILD_TARGET\"."
|
||||
|
||||
#
|
||||
# Display the build profile
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_PROFILE" ]; then
|
||||
# User has not provided a build profile
|
||||
#
|
||||
echo "Doing a default \"$BUILD_TARGET\" platform build."
|
||||
#
|
||||
else
|
||||
# User has provided a path to a build profile `.asset` file
|
||||
#
|
||||
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
|
||||
#
|
||||
fi
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
@@ -62,27 +78,6 @@ else
|
||||
#
|
||||
fi
|
||||
|
||||
#
|
||||
# Prepare Android keystore and SDK, if needed
|
||||
#
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then
|
||||
echo "Creating Android keystore."
|
||||
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
|
||||
echo "Created Android keystore."
|
||||
else
|
||||
echo "Not creating Android keystore."
|
||||
fi
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
fi
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
@@ -127,12 +122,14 @@ echo ""
|
||||
|
||||
unity-editor \
|
||||
-logfile /dev/stdout \
|
||||
-quit \
|
||||
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET" ) \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||
-customBuildProfile "$BUILD_PROFILE" \
|
||||
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
|
||||
-executeMethod "$BUILD_METHOD" \
|
||||
-buildVersion "$VERSION" \
|
||||
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||
@@ -141,6 +138,8 @@ unity-editor \
|
||||
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
|
||||
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
|
||||
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
|
||||
-androidExportType "$ANDROID_EXPORT_TYPE" \
|
||||
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
@@ -159,6 +158,7 @@ fi
|
||||
|
||||
# Make a given user owner of all artifacts
|
||||
if [[ -n "$CHOWN_FILES_TO" ]]; then
|
||||
echo "Changing ownership of files to $CHOWN_FILES_TO for $BUILD_PATH_FULL and $UNITY_PROJECT_PATH"
|
||||
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
|
||||
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
|
||||
fi
|
||||
|
||||
22
dist/platforms/ubuntu/steps/return_license.sh
vendored
22
dist/platforms/ubuntu/steps/return_license.sh
vendored
@@ -1,20 +1,22 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
if [[ -n "$UNITY_SERIAL" ]]; then
|
||||
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
# Return any floating license used.
|
||||
#
|
||||
echo "Returning floating license: \"$FLOATING_LICENSE\""
|
||||
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
|
||||
elif [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-returnlicense
|
||||
-returnlicense \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "/BlankProject"
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
|
||||
48
dist/platforms/ubuntu/steps/runsteps.sh
vendored
Normal file
48
dist/platforms/ubuntu/steps/runsteps.sh
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
source /steps/set_extra_git_configs.sh
|
||||
source /steps/set_gitcredential.sh
|
||||
|
||||
if [ "$SKIP_ACTIVATION" != "true" ]; then
|
||||
source /steps/activate.sh
|
||||
|
||||
# If we didn't activate successfully, exit with the exit code from the activation step.
|
||||
if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
else
|
||||
echo "Skipping activation"
|
||||
fi
|
||||
|
||||
source /steps/build.sh
|
||||
|
||||
if [ "$SKIP_ACTIVATION" != "true" ]; then
|
||||
source /steps/return_license.sh
|
||||
fi
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
#
|
||||
|
||||
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Failure #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
|
||||
echo ""
|
||||
fi;
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
|
||||
# Exiting su
|
||||
exit $BUILD_EXIT_CODE
|
||||
29
dist/platforms/ubuntu/steps/set_extra_git_configs.sh
vendored
Normal file
29
dist/platforms/ubuntu/steps/set_extra_git_configs.sh
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [ -z "${GIT_CONFIG_EXTENSIONS}" ]
|
||||
then
|
||||
echo "GIT_CONFIG_EXTENSIONS unset skipping"
|
||||
else
|
||||
echo "GIT_CONFIG_EXTENSIONS is set configuring extra git configs"
|
||||
|
||||
IFS=$'\n'
|
||||
for config in $(echo "${GIT_CONFIG_EXTENSIONS}" | sed 's/\(.*\)=\(.*\)/"\1" "\2"/g'); do
|
||||
if [[ $config =~ \"([^\"]+)\"\ \"([^\"]+)\" ]]; then
|
||||
key="${BASH_REMATCH[1]}"
|
||||
value="${BASH_REMATCH[2]}"
|
||||
else
|
||||
echo "Error parsing config: $config"
|
||||
exit 1
|
||||
fi
|
||||
echo "Adding extra git config: \"$key\" = \"$value\""
|
||||
git config --global --add "$key" "$value"
|
||||
done
|
||||
unset IFS
|
||||
|
||||
fi
|
||||
|
||||
echo "---------- git config --list -------------"
|
||||
git config --list
|
||||
|
||||
echo "---------- git config --list --show-origin -------------"
|
||||
git config --list --show-origin
|
||||
@@ -7,10 +7,10 @@ else
|
||||
echo "GIT_PRIVATE_TOKEN is set configuring git credentials"
|
||||
|
||||
git config --global credential.helper store
|
||||
git config --global --replace-all url.https://github.com/.insteadOf ssh://git@github.com/
|
||||
git config --global --add url.https://github.com/.insteadOf git@github.com
|
||||
|
||||
git config --global url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
git config --global --replace-all url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf ssh://git@github.com/
|
||||
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf git@github.com
|
||||
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
|
||||
git config --global url."https://ssh:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global url."https://git:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
|
||||
|
||||
|
||||
98
dist/platforms/windows/activate.ps1
vendored
98
dist/platforms/windows/activate.ps1
vendored
@@ -1,7 +1,93 @@
|
||||
# Activates Unity
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-serial $Env:UNITY_SERIAL `
|
||||
-projectPath "c:/BlankProject" `
|
||||
-logfile | Out-Host
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Activating #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
|
||||
{
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
Write-Output "Requesting activation"
|
||||
|
||||
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-ArgumentList "-batchmode `
|
||||
-quit `
|
||||
-nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-serial $Env:UNITY_SERIAL `
|
||||
-projectPath c:/BlankProject `
|
||||
-logfile -"
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $ACTIVATION_OUTPUT.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($ACTIVATION_OUTPUT.HasExited) {
|
||||
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($ACTIVATION_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "Activation Succeeded"
|
||||
} else
|
||||
{
|
||||
Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
|
||||
}
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
}
|
||||
elseif( ($null -ne ${env:UNITY_LICENSING_SERVER}))
|
||||
{
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
|
||||
Write-Output "Adding licensing server config"
|
||||
|
||||
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
|
||||
-ArgumentList "--acquire-floating" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-Wait `
|
||||
-RedirectStandardOutput "license.txt"
|
||||
|
||||
$PARSEDFILE = (Get-Content "license.txt" | Select-String -AllMatches -Pattern '\".*?\"' | ForEach-Object { $_.Matches.Value }) -replace '"'
|
||||
|
||||
$env:FLOATING_LICENSE = $PARSEDFILE[1]
|
||||
$FLOATING_LICENSE_TIMEOUT = $PARSEDFILE[3]
|
||||
|
||||
Write-Output "Acquired floating license: ""$env:FLOATING_LICENSE"" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
# Store the exit code from the verify command
|
||||
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
|
||||
}
|
||||
else
|
||||
{
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
Write-Output "License activation strategy could not be determined."
|
||||
Write-Output ""
|
||||
Write-Output "Visit https://game.ci/docs/github/activation for more"
|
||||
Write-Output "details on how to set up one of the possible activation strategies."
|
||||
|
||||
Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
|
||||
|
||||
$ACTIVATION_EXIT_CODE = 1;
|
||||
}
|
||||
|
||||
142
dist/platforms/windows/build.ps1
vendored
142
dist/platforms/windows/build.ps1
vendored
@@ -16,6 +16,25 @@ Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
|
||||
|
||||
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
|
||||
|
||||
#
|
||||
# Display the build profile
|
||||
#
|
||||
|
||||
if ($Env:BUILD_PROFILE)
|
||||
{
|
||||
# User has provided a path to a build profile `.asset` file
|
||||
#
|
||||
Write-Output "$('Using build profile "')$($Env:BUILD_PROFILE)$('" relative to "')$($Env:UNITY_PROJECT_PATH)$('".')"
|
||||
#
|
||||
}
|
||||
else
|
||||
{
|
||||
# User has not provided a build profile
|
||||
#
|
||||
Write-Output "$('Doing a default "')$($Env:BUILD_TARGET)$('" platform build.')"
|
||||
#
|
||||
}
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
@@ -66,6 +85,26 @@ else
|
||||
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
}
|
||||
|
||||
if ( "$Env:BUILD_TARGET" -eq "Android" -and -not ([string]::IsNullOrEmpty("$Env:ANDROID_KEYSTORE_BASE64")) )
|
||||
{
|
||||
Write-Output "Creating Android keystore."
|
||||
|
||||
# Write to consistent location as Windows Unity seems to have issues with pwd and can't find the keystore
|
||||
$keystorePath = "C:/android.keystore"
|
||||
[System.IO.File]::WriteAllBytes($keystorePath, [System.Convert]::FromBase64String($Env:ANDROID_KEYSTORE_BASE64))
|
||||
|
||||
# Ensure the project settings are pointed at the correct path
|
||||
$unitySettingsPath = "$Env:UNITY_PROJECT_PATH\ProjectSettings\ProjectSettings.asset"
|
||||
$fileContent = Get-Content -Path "$unitySettingsPath"
|
||||
$fileContent = $fileContent -replace "AndroidKeystoreName:\s+.*", "AndroidKeystoreName: $keystorePath"
|
||||
$fileContent | Set-Content -Path "$unitySettingsPath"
|
||||
|
||||
Write-Output "Created Android keystore."
|
||||
}
|
||||
else {
|
||||
Write-Output "Not creating Android keystore."
|
||||
}
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
@@ -109,39 +148,84 @@ Write-Output "# Building project #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
|
||||
-projectPath $Env:UNITY_PROJECT_PATH `
|
||||
-executeMethod $Env:BUILD_METHOD `
|
||||
-buildTarget $Env:BUILD_TARGET `
|
||||
-customBuildTarget $Env:BUILD_TARGET `
|
||||
-customBuildPath $Env:CUSTOM_BUILD_PATH `
|
||||
-buildVersion $Env:VERSION `
|
||||
$Env:CUSTOM_PARAMETERS `
|
||||
-logfile | Out-Host
|
||||
$unityGraphics = "-nographics"
|
||||
|
||||
# Catch exit code
|
||||
$Env:BUILD_EXIT_CODE=$?
|
||||
|
||||
# Display results
|
||||
if ($Env:BUILD_EXIT_CODE -eq 0)
|
||||
if ($LLVMPIPE_INSTALLED -eq "true")
|
||||
{
|
||||
Write-Output "Build Succeeded!"
|
||||
} else
|
||||
{
|
||||
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
|
||||
$unityGraphics = "-force-opengl"
|
||||
}
|
||||
|
||||
# TODO: Determine if we need to set permissions on any files
|
||||
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
|
||||
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
|
||||
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
|
||||
$unityArgs = @(
|
||||
"-quit",
|
||||
"-batchmode",
|
||||
$unityGraphics,
|
||||
"-silent-crashes",
|
||||
"-customBuildName", "`"$Env:BUILD_NAME`"",
|
||||
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
|
||||
"-executeMethod", "`"$Env:BUILD_METHOD`"",
|
||||
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
|
||||
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
|
||||
"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
|
||||
"-buildVersion", "`"$Env:VERSION`"",
|
||||
"-androidVersionCode", "`"$Env:ANDROID_VERSION_CODE`"",
|
||||
"-androidKeystorePass", "`"$Env:ANDROID_KEYSTORE_PASS`"",
|
||||
"-androidKeyaliasName", "`"$Env:ANDROID_KEYALIAS_NAME`"",
|
||||
"-androidKeyaliasPass", "`"$Env:ANDROID_KEYALIAS_PASS`"",
|
||||
"-androidTargetSdkVersion", "`"$Env:ANDROID_TARGET_SDK_VERSION`"",
|
||||
"-androidExportType", "`"$Env:ANDROID_EXPORT_TYPE`"",
|
||||
"-androidSymbolType", "`"$Env:ANDROID_SYMBOL_TYPE`"",
|
||||
"-logfile", "-"
|
||||
) + $customParametersArray
|
||||
|
||||
#
|
||||
# Results
|
||||
#
|
||||
if (-not $Env:BUILD_PROFILE) {
|
||||
$unityArgs += @("-buildTarget", "`"$Env:BUILD_TARGET`"")
|
||||
}
|
||||
if ($Env:BUILD_PROFILE) {
|
||||
$unityArgs += @("-activeBuildProfile", "`"$Env:BUILD_PROFILE`"")
|
||||
}
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Build output #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
# Remove null items as that will fail the Start-Process call
|
||||
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
|
||||
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
Write-Output ""
|
||||
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-ArgumentList $unityArgs `
|
||||
-PassThru `
|
||||
-NoNewWindow
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $unityProcess.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($unityProcess.HasExited) {
|
||||
Start-Sleep -Seconds 3
|
||||
Get-Process
|
||||
|
||||
$BUILD_EXIT_CODE = $unityProcess.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($BUILD_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "Build Succeeded!!"
|
||||
} else
|
||||
{
|
||||
Write-Output "Build failed, with exit code $BUILD_EXIT_CODE"
|
||||
}
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Build output #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
Write-Output ""
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
|
||||
50
dist/platforms/windows/entrypoint.ps1
vendored
50
dist/platforms/windows/entrypoint.ps1
vendored
@@ -1,15 +1,55 @@
|
||||
# Activate Unity
|
||||
& "c:\steps\activate.ps1"
|
||||
Get-Process
|
||||
|
||||
# Copy .upmconfig.toml if it exists
|
||||
if (Test-Path "C:\githubhome\.upmconfig.toml") {
|
||||
Write-Host "Copying .upmconfig.toml to $Env:USERPROFILE\.upmconfig.toml"
|
||||
Copy-Item -Path "C:\githubhome\.upmconfig.toml" -Destination "$Env:USERPROFILE\.upmconfig.toml" -Force
|
||||
} else {
|
||||
Write-Host "No .upmconfig.toml found at C:\githubhome"
|
||||
}
|
||||
|
||||
# Import any necessary registry keys, ie: location of windows 10 sdk
|
||||
# No guarantee that there will be any necessary registry keys, ie: tvOS
|
||||
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
|
||||
Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname }
|
||||
|
||||
# Register the Visual Studio installation so Unity can find it
|
||||
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
|
||||
|
||||
# Kill the regsvr process
|
||||
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
|
||||
|
||||
# Install Visual C++ 2013 Redistributables
|
||||
. "c:\steps\install_vcredist13.ps1"
|
||||
|
||||
# Setup Git Credentials
|
||||
. "c:\steps\set_gitcredential.ps1"
|
||||
|
||||
if ($env:ENABLE_GPU -eq "true") {
|
||||
# Install LLVMpipe software graphics driver
|
||||
. "c:\steps\install_llvmpipe.ps1"
|
||||
}
|
||||
|
||||
# Activate Unity
|
||||
if ($env:SKIP_ACTIVATION -ne "true") {
|
||||
. "c:\steps\activate.ps1"
|
||||
|
||||
# If we didn't activate successfully, exit with the exit code from the activation step.
|
||||
if ($ACTIVATION_EXIT_CODE -ne 0) {
|
||||
exit $ACTIVATION_EXIT_CODE
|
||||
}
|
||||
}
|
||||
else {
|
||||
Write-Host "Skipping activation"
|
||||
}
|
||||
|
||||
# Build the project
|
||||
& "c:\steps\build.ps1"
|
||||
. "c:\steps\build.ps1"
|
||||
|
||||
# Free the seat for the activated license
|
||||
& "c:\steps\return_license.ps1"
|
||||
if ($env:SKIP_ACTIVATION -ne "true") {
|
||||
. "c:\steps\return_license.ps1"
|
||||
}
|
||||
|
||||
Get-Process
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
|
||||
56
dist/platforms/windows/install_llvmpipe.ps1
vendored
Normal file
56
dist/platforms/windows/install_llvmpipe.ps1
vendored
Normal file
@@ -0,0 +1,56 @@
|
||||
$Private:repo = "mmozeiko/build-mesa"
|
||||
$Private:downloadPath = "$Env:TEMP\mesa.zip"
|
||||
$Private:extractPath = "$Env:TEMP\mesa"
|
||||
$Private:destinationPath = "$Env:UNITY_PATH\Editor\"
|
||||
$Private:version = "25.1.0"
|
||||
|
||||
$LLVMPIPE_INSTALLED = "false"
|
||||
|
||||
try {
|
||||
# Get the release info from GitHub API (version fixed to decrease probability of breakage)
|
||||
$releaseUrl = "https://api.github.com/repos/$repo/releases/tags/$version"
|
||||
$release = Invoke-RestMethod -Uri $releaseUrl -Headers @{ "User-Agent" = "PowerShell" }
|
||||
|
||||
# Get the download URL for the zip asset
|
||||
$zipUrl = $release.assets | Where-Object { $_.name -like "mesa-llvmpipe-x64*.zip" } | Select-Object -First 1 -ExpandProperty browser_download_url
|
||||
|
||||
if (-not $zipUrl) {
|
||||
throw "No zip file found in the latest release."
|
||||
}
|
||||
|
||||
# Download the zip file
|
||||
Write-Host "Downloading $zipUrl..."
|
||||
Invoke-WebRequest -Uri $zipUrl -OutFile $downloadPath
|
||||
|
||||
# Create extraction directory if it doesn't exist
|
||||
if (-not (Test-Path $extractPath)) {
|
||||
New-Item -ItemType Directory -Path $extractPath | Out-Null
|
||||
}
|
||||
|
||||
# Extract the zip file
|
||||
Write-Host "Extracting $downloadPath to $extractPath..."
|
||||
Expand-Archive -Path $downloadPath -DestinationPath $extractPath -Force
|
||||
|
||||
# Create destination directory if it doesn't exist
|
||||
if (-not (Test-Path $destinationPath)) {
|
||||
New-Item -ItemType Directory -Path $destinationPath | Out-Null
|
||||
}
|
||||
|
||||
# Copy extracted files to destination
|
||||
Write-Host "Copying files to $destinationPath..."
|
||||
Copy-Item -Path "$extractPath\*" -Destination $destinationPath -Recurse -Force
|
||||
|
||||
Write-Host "Successfully downloaded, extracted, and copied Mesa files to $destinationPath"
|
||||
|
||||
$LLVMPIPE_INSTALLED = "true"
|
||||
} catch {
|
||||
Write-Error "An error occurred: $_"
|
||||
} finally {
|
||||
# Clean up temporary files
|
||||
if (Test-Path $downloadPath) {
|
||||
Remove-Item $downloadPath -Force
|
||||
}
|
||||
if (Test-Path $extractPath) {
|
||||
Remove-Item $extractPath -Recurse -Force
|
||||
}
|
||||
}
|
||||
11
dist/platforms/windows/install_vcredist13.ps1
vendored
Normal file
11
dist/platforms/windows/install_vcredist13.ps1
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
# For some reason, Unity is failing in github actions windows runners
|
||||
# due to missing Visual C++ 2013 redistributables.
|
||||
# This script downloads and installs the required redistributables.
|
||||
Write-Output ""
|
||||
Write-Output "#########################################################"
|
||||
Write-Output "# Installing Visual C++ Redistributables (2013) #"
|
||||
Write-Output "#########################################################"
|
||||
Write-Output ""
|
||||
|
||||
|
||||
choco install vcredist2013 -y --no-progress
|
||||
66
dist/platforms/windows/return_license.ps1
vendored
66
dist/platforms/windows/return_license.ps1
vendored
@@ -1,7 +1,61 @@
|
||||
# Return the active Unity license
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-projectPath "c:/BlankProject" `
|
||||
-logfile | Out-Host
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Return License #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
if (($null -ne ${env:UNITY_LICENSING_SERVER}))
|
||||
{
|
||||
Write-Output "Returning floating license: ""$env:FLOATING_LICENSE"""
|
||||
Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
|
||||
-ArgumentList "--return-floating ""$env:FLOATING_LICENSE"" " `
|
||||
-NoNewWindow `
|
||||
-Wait
|
||||
}
|
||||
|
||||
elseif (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
|
||||
{
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-ArgumentList "-batchmode `
|
||||
-quit `
|
||||
-nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-projectPath c:/BlankProject `
|
||||
-logfile -"
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($RETURN_LICENSE_OUTPUT.HasExited) {
|
||||
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "License Return Succeeded"
|
||||
} else
|
||||
{
|
||||
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
|
||||
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
|
||||
free the seat in your Unity admin panel or you might run out of seats to activate with."
|
||||
}
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
}
|
||||
|
||||
20
dist/platforms/windows/set_gitcredential.ps1
vendored
Normal file
20
dist/platforms/windows/set_gitcredential.ps1
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
if ($null -eq ${env:GIT_PRIVATE_TOKEN}) {
|
||||
Write-Host "GIT_PRIVATE_TOKEN unset skipping"
|
||||
}
|
||||
else {
|
||||
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
|
||||
|
||||
git config --global credential.helper store
|
||||
git config --global --replace-all url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
|
||||
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
|
||||
git config --global url."https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global url."https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
|
||||
}
|
||||
|
||||
Write-Host "---------- git config --list -------------"
|
||||
git config --list
|
||||
|
||||
Write-Host "---------- git config --list --show-origin -------------"
|
||||
git config --list --show-origin
|
||||
2
dist/sourcemap-register.js
generated
vendored
2
dist/sourcemap-register.js
generated
vendored
File diff suppressed because one or more lines are too long
7
dist/unity-config/services-config.json.template
vendored
Normal file
7
dist/unity-config/services-config.json.template
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"licensingServiceBaseUrl": "%URL%",
|
||||
"enableEntitlementLicensing": true,
|
||||
"enableFloatingApi": true,
|
||||
"clientConnectTimeoutSec": 5,
|
||||
"clientHandshakeTimeoutSec": 10
|
||||
}
|
||||
60
dist/xhr-sync-worker.js
vendored
60
dist/xhr-sync-worker.js
vendored
@@ -1,60 +0,0 @@
|
||||
"use strict";
|
||||
/* eslint-disable no-process-exit */
|
||||
const util = require("util");
|
||||
const { JSDOM } = require("../../../..");
|
||||
const { READY_STATES } = require("./xhr-utils");
|
||||
const idlUtils = require("../generated/utils");
|
||||
const tough = require("tough-cookie");
|
||||
|
||||
const dom = new JSDOM();
|
||||
const xhr = new dom.window.XMLHttpRequest();
|
||||
const xhrImpl = idlUtils.implForWrapper(xhr);
|
||||
|
||||
const chunks = [];
|
||||
|
||||
process.stdin.on("data", chunk => {
|
||||
chunks.push(chunk);
|
||||
});
|
||||
|
||||
process.stdin.on("end", () => {
|
||||
const buffer = Buffer.concat(chunks);
|
||||
|
||||
const flag = JSON.parse(buffer.toString());
|
||||
if (flag.body && flag.body.type === "Buffer" && flag.body.data) {
|
||||
flag.body = Buffer.from(flag.body.data);
|
||||
}
|
||||
if (flag.cookieJar) {
|
||||
flag.cookieJar = tough.CookieJar.fromJSON(flag.cookieJar);
|
||||
}
|
||||
|
||||
flag.synchronous = false;
|
||||
Object.assign(xhrImpl.flag, flag);
|
||||
const { properties } = xhrImpl;
|
||||
xhrImpl.readyState = READY_STATES.OPENED;
|
||||
try {
|
||||
xhr.addEventListener("loadend", () => {
|
||||
if (properties.error) {
|
||||
properties.error = properties.error.stack || util.inspect(properties.error);
|
||||
}
|
||||
process.stdout.write(JSON.stringify({
|
||||
responseURL: xhrImpl.responseURL,
|
||||
status: xhrImpl.status,
|
||||
statusText: xhrImpl.statusText,
|
||||
properties
|
||||
}), () => {
|
||||
process.exit(0);
|
||||
});
|
||||
}, false);
|
||||
xhr.send(flag.body);
|
||||
} catch (error) {
|
||||
properties.error += error.stack || util.inspect(error);
|
||||
process.stdout.write(JSON.stringify({
|
||||
responseURL: xhrImpl.responseURL,
|
||||
status: xhrImpl.status,
|
||||
statusText: xhrImpl.statusText,
|
||||
properties
|
||||
}), () => {
|
||||
process.exit(0);
|
||||
});
|
||||
}
|
||||
});
|
||||
3
game-ci/command-hooks/my-test-hook-post-build.yaml
Normal file
3
game-ci/command-hooks/my-test-hook-post-build.yaml
Normal file
@@ -0,0 +1,3 @@
|
||||
hook: after
|
||||
commands: |
|
||||
echo "after-build hook test!"
|
||||
3
game-ci/command-hooks/my-test-hook-pre-build.yaml
Normal file
3
game-ci/command-hooks/my-test-hook-pre-build.yaml
Normal file
@@ -0,0 +1,3 @@
|
||||
hook: before
|
||||
commands: |
|
||||
echo "before-build hook test!!"
|
||||
3
game-ci/container-hooks/my-test-step-post-build.yaml
Normal file
3
game-ci/container-hooks/my-test-step-post-build.yaml
Normal file
@@ -0,0 +1,3 @@
|
||||
hook: after
|
||||
commands: |
|
||||
echo "after-build step test!"
|
||||
3
game-ci/container-hooks/my-test-step-pre-build.yaml
Normal file
3
game-ci/container-hooks/my-test-step-pre-build.yaml
Normal file
@@ -0,0 +1,3 @@
|
||||
hook: before
|
||||
commands: |
|
||||
echo "before-build step test!"
|
||||
@@ -1,30 +0,0 @@
|
||||
module.exports = {
|
||||
// Automatically clear mock calls and instances between every test
|
||||
clearMocks: true,
|
||||
|
||||
// An array of file extensions your modules use
|
||||
moduleFileExtensions: ['js', 'ts'],
|
||||
|
||||
// The test environment that will be used for testing
|
||||
testEnvironment: 'node',
|
||||
|
||||
// The glob patterns Jest uses to detect test files
|
||||
testMatch: ['**/*.test.ts'],
|
||||
|
||||
// This option allows use of a custom test runner
|
||||
testRunner: 'jest-circus/runner',
|
||||
|
||||
// A map with regular expressions for transformers to paths
|
||||
transform: {
|
||||
'^.+\\.ts$': 'ts-jest',
|
||||
},
|
||||
|
||||
// Indicates whether each individual test should be reported during the run
|
||||
verbose: true,
|
||||
|
||||
// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
|
||||
modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
|
||||
|
||||
// A list of paths to modules that run some code to configure or set up the testing framework before each test
|
||||
setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
|
||||
};
|
||||
2
jest.setup.js
Normal file
2
jest.setup.js
Normal file
@@ -0,0 +1,2 @@
|
||||
const fetch = require('node-fetch');
|
||||
global.fetch = fetch;
|
||||
38
lefthook.yml
38
lefthook.yml
@@ -1,38 +0,0 @@
|
||||
# EXAMPLE USAGE
|
||||
# Refer for explanation to following link:
|
||||
# https://github.com/evilmartians/lefthook/blob/master/docs/full_guide.md
|
||||
#
|
||||
|
||||
color: true
|
||||
extends: {}
|
||||
|
||||
pre-push:
|
||||
parallel: true
|
||||
commands:
|
||||
packages-audit:
|
||||
tags: security
|
||||
run: yarn audit
|
||||
|
||||
pre-commit:
|
||||
parallel: true
|
||||
commands:
|
||||
format documents:
|
||||
glob: '*.{md,mdx}'
|
||||
run: yarn prettier --write {staged_files}
|
||||
format configs:
|
||||
glob: '*.{json,yml,yaml}'
|
||||
run: yarn prettier --write {staged_files}
|
||||
format code:
|
||||
glob: '*.{js,jsx,ts,tsx}'
|
||||
exclude: 'dist/'
|
||||
run: yarn prettier --write {staged_files} && yarn eslint {staged_files} && git add {staged_files}
|
||||
run tests:
|
||||
glob: '*.{js,jsx,ts,tsx}'
|
||||
exclude: 'dist/'
|
||||
run: yarn jest --passWithNoTests --findRelatedTests {staged_files}
|
||||
build distributables:
|
||||
skip: ['merge', 'rebase']
|
||||
run: yarn build && git add dist
|
||||
make shell script executable:
|
||||
glob: '*.sh'
|
||||
run: git update-index --chmod=+x
|
||||
6
mise.toml
Normal file
6
mise.toml
Normal file
@@ -0,0 +1,6 @@
|
||||
[tools]
|
||||
node = "20.18.0"
|
||||
yarn = "4.14.1"
|
||||
actionlint = "latest"
|
||||
shellcheck = "latest"
|
||||
gitleaks = "latest"
|
||||
102
package.json
102
package.json
@@ -1,65 +1,73 @@
|
||||
{
|
||||
"name": "unity-builder",
|
||||
"version": "2.0.0",
|
||||
"version": "3.0.0",
|
||||
"description": "Build Unity projects for different platforms.",
|
||||
"main": "dist/index.js",
|
||||
"repository": "git@github.com:game-ci/unity-builder.git",
|
||||
"author": "Webber <webber@takken.io>",
|
||||
"license": "MIT",
|
||||
"scripts": {
|
||||
"prepare": "lefthook install",
|
||||
"prepare": "husky",
|
||||
"build": "yarn && tsc && ncc build lib --source-map --license licenses.txt",
|
||||
"lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
|
||||
"format": "prettier --write \"src/**/*.{js,ts}\"",
|
||||
"cli": "yarn ts-node src/index.ts -m cli",
|
||||
"cli-aws": "cross-env cloudRunnerCluster=aws yarn run test-cli",
|
||||
"cli-k8s": "cross-env cloudRunnerCluster=k8s yarn run test-cli",
|
||||
"test-cli": "cross-env cloudRunnerTests=true yarn ts-node src/index.ts -m cli --projectPath test-project",
|
||||
"test": "jest",
|
||||
"test-i": "yarn run test-i-aws && yarn run test-i-k8s",
|
||||
"test-i-f": "yarn run test-i-aws && yarn run test-i-k8s && yarn run cli-k8s && yarn run cli-aws",
|
||||
"test-i-aws": "cross-env cloudRunnerTests=true cloudRunnerCluster=aws yarn test -i -t \"cloud runner\"",
|
||||
"test-i-k8s": "cross-env cloudRunnerTests=true cloudRunnerCluster=k8s yarn test -i -t \"cloud runner\""
|
||||
"test": "node scripts/ensure-husky.mjs && vitest run",
|
||||
"test:watch": "vitest",
|
||||
"test:ci": "vitest run",
|
||||
"coverage": "vitest run --coverage",
|
||||
"lint": "yarn oxlint --report-unused-disable-directives",
|
||||
"format": "oxfmt --write",
|
||||
"format:check": "oxfmt --check",
|
||||
"typecheck": "tsc --noEmit",
|
||||
"typecheck:tsgo": "tsgo --noEmit",
|
||||
"setup:hooks": "node scripts/ensure-husky.mjs"
|
||||
},
|
||||
"lint-staged": {
|
||||
"*.@(ts|tsx|mts|js|jsx|mjs|cjs)": [
|
||||
"oxlint --fix --quiet",
|
||||
"oxfmt --write"
|
||||
],
|
||||
"*.@(json|jsonc|json5|md|mdx|yaml|yml|css|scss|sass|html|toml)": "oxfmt --write",
|
||||
".github/workflows/*.@(yml|yaml)": "actionlint"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=18.x"
|
||||
},
|
||||
"dependencies": {
|
||||
"@actions/core": "^1.6.0",
|
||||
"@actions/exec": "^1.1.0",
|
||||
"@actions/github": "^5.0.0",
|
||||
"@kubernetes/client-node": "^0.16.3",
|
||||
"@octokit/core": "^3.5.1",
|
||||
"async-wait-until": "^2.0.12",
|
||||
"aws-sdk": "^2.1081.0",
|
||||
"base-64": "^1.0.0",
|
||||
"commander": "^9.0.0",
|
||||
"commander-ts": "^0.2.0",
|
||||
"kubernetes-client": "^9.0.0",
|
||||
"nanoid": "^3.3.1",
|
||||
"reflect-metadata": "^0.1.13",
|
||||
"semver": "^7.3.5",
|
||||
"unity-changeset": "^1.6.0",
|
||||
"yaml": "^1.10.2"
|
||||
"@actions/cache": "^4.1.0",
|
||||
"@actions/core": "^1.11.1",
|
||||
"@actions/exec": "^1.1.1",
|
||||
"@actions/github": "^6.0.1",
|
||||
"md5": "^2.3.0",
|
||||
"nanoid": "^3.3.12",
|
||||
"semver": "^7.7.4",
|
||||
"ts-md5": "^1.3.1",
|
||||
"unity-changeset": "^3.1.0",
|
||||
"yaml": "^2.8.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@arkweid/lefthook": "^0.7.7",
|
||||
"@types/jest": "^27.4.1",
|
||||
"@types/node": "^17.0.21",
|
||||
"@types/node": "^17.0.23",
|
||||
"@types/semver": "^7.3.9",
|
||||
"@typescript-eslint/parser": "4.8.1",
|
||||
"@vercel/ncc": "^0.33.3",
|
||||
"@typescript/native-preview": "^7.0.0-dev.20260505.1",
|
||||
"@vercel/ncc": "^0.36.1",
|
||||
"@vitest/coverage-istanbul": "^4.1.5",
|
||||
"cross-env": "^7.0.3",
|
||||
"eslint": "7.17.0",
|
||||
"eslint-config-prettier": "8.1.0",
|
||||
"eslint-plugin-github": "^4.1.1",
|
||||
"eslint-plugin-jest": "24.1.3",
|
||||
"eslint-plugin-prettier": "^3.3.1",
|
||||
"eslint-plugin-unicorn": "28.0.2",
|
||||
"jest": "^27.5.1",
|
||||
"jest-circus": "^27.5.1",
|
||||
"jest-fail-on-console": "^2.3.0",
|
||||
"eslint": "^10.3.0",
|
||||
"eslint-plugin-unicorn": "^64.0.0",
|
||||
"husky": "9",
|
||||
"js-yaml": "^4.1.0",
|
||||
"prettier": "^2.5.1",
|
||||
"ts-jest": "^27.1.3",
|
||||
"ts-node": "10.4.0",
|
||||
"typescript": "4.1.3"
|
||||
"lint-staged": "^16.4.0",
|
||||
"node-fetch": "2",
|
||||
"oxfmt": "^0.48.0",
|
||||
"oxlint": "^1.63.0",
|
||||
"ts-node": "10.8.1",
|
||||
"typescript": "4.7.4",
|
||||
"vite": "^7",
|
||||
"vitest": "^4",
|
||||
"yarn-audit-fix": "^9.3.8"
|
||||
},
|
||||
"packageManager": "yarn@4.14.1",
|
||||
"dependenciesMeta": {
|
||||
"lefthook": {
|
||||
"built": true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
55
scripts/ensure-husky.mjs
Executable file
55
scripts/ensure-husky.mjs
Executable file
@@ -0,0 +1,55 @@
|
||||
#!/usr/bin/env node
|
||||
// Self-heals husky git hooks before local dev workflows.
|
||||
//
|
||||
// Why this exists: Yarn 4 skips lifecycle scripts (`prepare`, `postinstall`) on
|
||||
// no-op installs, so `yarn install --immutable` does NOT reinstall hooks once
|
||||
// `.husky/_/` has been wiped. `.husky/_/` is gitignored, so it is also missing
|
||||
// in fresh worktrees and after `git clean -fdx`. Without this guard, commits
|
||||
// silently skip the pre-commit hook (git treats a missing hook file as "no hook").
|
||||
//
|
||||
// Behaviour: ~20 ms no-op when hooks are already installed. Skipped in CI and
|
||||
// when HUSKY=0. Fails loudly (non-zero exit) on real install errors so the
|
||||
// caller stops before commits are made without hooks.
|
||||
|
||||
import { execSync } from 'node:child_process';
|
||||
import { existsSync } from 'node:fs';
|
||||
|
||||
if (process.env.CI || process.env.HUSKY === '0') process.exit(0);
|
||||
|
||||
const expectedHooksPath = '.husky/_';
|
||||
const sentinelHook = '.husky/_/pre-commit';
|
||||
// husky 9.1+ ships bin.js; husky 9.0 ships bin.mjs. Try both.
|
||||
const huskyBin = ['node_modules/husky/bin.js', 'node_modules/husky/bin.mjs'].find(existsSync);
|
||||
|
||||
let configuredHooksPath = '';
|
||||
try {
|
||||
configuredHooksPath = execSync('git config --get core.hooksPath', {
|
||||
encoding: 'utf8',
|
||||
stdio: ['ignore', 'pipe', 'ignore'],
|
||||
}).trim();
|
||||
} catch {
|
||||
// not a git repo or config unset — fall through and try to install
|
||||
}
|
||||
|
||||
if (configuredHooksPath === expectedHooksPath && existsSync(sentinelHook)) {
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
if (!huskyBin) {
|
||||
// husky not installed yet (yarn install hasn't run) — silent no-op
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
console.log('· installing git hooks (husky self-heal)…');
|
||||
try {
|
||||
execSync(`node ${huskyBin}`, { stdio: 'inherit' });
|
||||
} catch (error) {
|
||||
const message = error instanceof Error ? error.message : String(error);
|
||||
console.error(
|
||||
`\n❌ husky install failed: ${message}\n\n` +
|
||||
` git pre-commit hooks are NOT installed; commits will skip lint/format/tests.\n` +
|
||||
` Fix the underlying error above, then run \`yarn setup:hooks\` to retry.\n` +
|
||||
` To bypass this guard temporarily (NOT recommended): HUSKY=0 yarn <cmd>.\n`,
|
||||
);
|
||||
process.exit(1);
|
||||
}
|
||||
15
scripts/game-ci.bat
Normal file
15
scripts/game-ci.bat
Normal file
@@ -0,0 +1,15 @@
|
||||
echo "installing game-ci cli"
|
||||
if exist %UserProfile%\AppData\LocalLow\game-ci\ (
|
||||
echo Installed Updating
|
||||
git -C %UserProfile%\AppData\LocalLow\game-ci\ fetch
|
||||
git -C %UserProfile%\AppData\LocalLow\game-ci\ reset --hard
|
||||
git -C %UserProfile%\AppData\LocalLow\game-ci\ pull
|
||||
git -C %UserProfile%\AppData\LocalLow\game-ci\ branch
|
||||
) else (
|
||||
echo Not Installed Downloading...
|
||||
mkdir %UserProfile%\AppData\LocalLow\game-ci\
|
||||
git clone https://github.com/game-ci/unity-builder %UserProfile%\AppData\LocalLow\game-ci\
|
||||
)
|
||||
|
||||
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ install
|
||||
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ run gcp-secrets-cli %* --projectPath %cd% --awsStackName game-ci-cli
|
||||
272
src/index-plugin-features.test.ts
Normal file
272
src/index-plugin-features.test.ts
Normal file
@@ -0,0 +1,272 @@
|
||||
import { describe, it, expect, beforeEach, afterEach, vi, type Mock } from 'vitest';
|
||||
/**
|
||||
* Integration wiring tests for the plugin lifecycle in index.ts
|
||||
*
|
||||
* These tests verify that:
|
||||
* - The plugin lifecycle hooks are called in the correct order
|
||||
* - Plugin canHandleBuild() controls the execution path
|
||||
* - fallbackToLocal is handled correctly
|
||||
* - When no plugin is installed, local builds still work
|
||||
* - When providerStrategy is non-local without a plugin, an error is thrown
|
||||
*/
|
||||
|
||||
import { BuildParameters, Docker } from './model';
|
||||
import * as core from '@actions/core';
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Mock plugin
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// `vi.mock` hoists to the top of the module, so any factory references must
|
||||
// be hoisted with `vi.hoisted` to be defined at mock-evaluation time.
|
||||
const { mockPlugin, mockLoadPlugin } = vi.hoisted(() => {
|
||||
const plugin = {
|
||||
initialize: vi.fn().mockResolvedValue(undefined),
|
||||
canHandleBuild: vi.fn().mockReturnValue(false),
|
||||
handleBuild: vi.fn().mockResolvedValue({ exitCode: 0 }),
|
||||
beforeLocalBuild: vi.fn().mockResolvedValue(undefined),
|
||||
afterLocalBuild: vi.fn().mockResolvedValue(undefined),
|
||||
handlePostBuild: vi.fn().mockResolvedValue(undefined),
|
||||
};
|
||||
return {
|
||||
mockPlugin: plugin,
|
||||
mockLoadPlugin: vi.fn().mockResolvedValue(plugin),
|
||||
};
|
||||
});
|
||||
|
||||
vi.mock('./model/plugin', () => ({
|
||||
loadPlugin: mockLoadPlugin,
|
||||
}));
|
||||
|
||||
vi.mock('@actions/core');
|
||||
vi.mock('./model', () => ({
|
||||
Action: {
|
||||
checkCompatibility: vi.fn(),
|
||||
workspace: '/workspace',
|
||||
actionFolder: '/action',
|
||||
},
|
||||
BuildParameters: {
|
||||
create: vi.fn(),
|
||||
},
|
||||
Cache: {
|
||||
verify: vi.fn(),
|
||||
},
|
||||
Docker: {
|
||||
run: vi.fn().mockResolvedValue(0),
|
||||
},
|
||||
// vitest 4 requires constructor mocks to use regular `function` (or
|
||||
// `class`); arrow fns aren't valid constructors.
|
||||
ImageTag: vi.fn(function () {
|
||||
return { toString: () => 'mock-image:latest' };
|
||||
}),
|
||||
Output: {
|
||||
setBuildVersion: vi.fn().mockResolvedValue(''),
|
||||
setAndroidVersionCode: vi.fn().mockResolvedValue(''),
|
||||
setEngineExitCode: vi.fn().mockResolvedValue(''),
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock('./model/mac-builder', () => ({
|
||||
__esModule: true,
|
||||
default: {
|
||||
run: vi.fn().mockResolvedValue(0),
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock('./model/platform-setup', () => ({
|
||||
__esModule: true,
|
||||
default: {
|
||||
setup: vi.fn().mockResolvedValue(''),
|
||||
},
|
||||
}));
|
||||
|
||||
const mockedBuildParametersCreate = BuildParameters.create as Mock;
|
||||
|
||||
function createMockBuildParameters(overrides: Record<string, any> = {}) {
|
||||
return {
|
||||
providerStrategy: 'local',
|
||||
targetPlatform: 'StandaloneLinux64',
|
||||
editorVersion: '2021.3.1f1',
|
||||
buildVersion: '1.0.0',
|
||||
androidVersionCode: '1',
|
||||
projectPath: '.',
|
||||
branch: 'main',
|
||||
runnerTempPath: '/tmp',
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
async function runIndex(overrides: Record<string, any> = {}): Promise<void> {
|
||||
mockedBuildParametersCreate.mockResolvedValue(createMockBuildParameters(overrides));
|
||||
|
||||
// index.ts exports `runMain` for testability (the file used to rely on
|
||||
// top-level execution + jest's `vi.isolateModules`, but vitest 4 dropped
|
||||
// that API). Calling the exported function directly is cleaner than
|
||||
// round-tripping through dynamic imports.
|
||||
const { runMain } = await import('./index');
|
||||
await runMain();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Tests
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
describe('index.ts plugin lifecycle wiring', () => {
|
||||
const originalPlatform = process.platform;
|
||||
const originalEnvironment = { ...process.env };
|
||||
|
||||
beforeEach(() => {
|
||||
vi.clearAllMocks();
|
||||
process.env.GITHUB_WORKSPACE = '/workspace';
|
||||
Object.defineProperty(process, 'platform', { value: 'linux' });
|
||||
|
||||
// Reset plugin to default behavior
|
||||
mockPlugin.canHandleBuild.mockReturnValue(false);
|
||||
mockPlugin.handleBuild.mockResolvedValue({ exitCode: 0 });
|
||||
mockLoadPlugin.mockResolvedValue(mockPlugin);
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
Object.defineProperty(process, 'platform', { value: originalPlatform });
|
||||
process.env = { ...originalEnvironment };
|
||||
});
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Local build with plugin
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
describe('local build with plugin installed', () => {
|
||||
it('should call lifecycle hooks in order: initialize -> beforeLocalBuild -> [build] -> afterLocalBuild -> handlePostBuild', async () => {
|
||||
const callOrder: string[] = [];
|
||||
mockPlugin.initialize.mockImplementation(async () => callOrder.push('initialize'));
|
||||
mockPlugin.beforeLocalBuild.mockImplementation(async () =>
|
||||
callOrder.push('beforeLocalBuild'),
|
||||
);
|
||||
mockPlugin.afterLocalBuild.mockImplementation(async () => callOrder.push('afterLocalBuild'));
|
||||
mockPlugin.handlePostBuild.mockImplementation(async () => callOrder.push('handlePostBuild'));
|
||||
|
||||
await runIndex();
|
||||
|
||||
expect(callOrder).toEqual([
|
||||
'initialize',
|
||||
'beforeLocalBuild',
|
||||
'afterLocalBuild',
|
||||
'handlePostBuild',
|
||||
]);
|
||||
});
|
||||
|
||||
it('should pass buildParameters and workspace to initialize', async () => {
|
||||
await runIndex({ targetPlatform: 'WebGL' });
|
||||
|
||||
expect(mockPlugin.initialize).toHaveBeenCalledWith(
|
||||
expect.objectContaining({ targetPlatform: 'WebGL' }),
|
||||
'/workspace',
|
||||
);
|
||||
});
|
||||
|
||||
it('should pass workspace to beforeLocalBuild', async () => {
|
||||
await runIndex();
|
||||
|
||||
expect(mockPlugin.beforeLocalBuild).toHaveBeenCalledWith('/workspace');
|
||||
});
|
||||
|
||||
it('should pass workspace and exit code to afterLocalBuild', async () => {
|
||||
await runIndex();
|
||||
|
||||
expect(mockPlugin.afterLocalBuild).toHaveBeenCalledWith('/workspace', 0);
|
||||
});
|
||||
|
||||
it('should pass exit code to handlePostBuild', async () => {
|
||||
await runIndex();
|
||||
|
||||
expect(mockPlugin.handlePostBuild).toHaveBeenCalledWith(0);
|
||||
});
|
||||
});
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Plugin handles build entirely
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
describe('plugin handles build (canHandleBuild = true)', () => {
|
||||
it('should call handleBuild instead of Docker.run', async () => {
|
||||
mockPlugin.canHandleBuild.mockReturnValue(true);
|
||||
mockPlugin.handleBuild.mockResolvedValue({ exitCode: 0 });
|
||||
|
||||
await runIndex();
|
||||
|
||||
expect(mockPlugin.handleBuild).toHaveBeenCalledWith('mock-image:latest');
|
||||
expect(Docker.run).not.toHaveBeenCalled();
|
||||
expect(mockPlugin.beforeLocalBuild).not.toHaveBeenCalled();
|
||||
expect(mockPlugin.afterLocalBuild).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('should still call handlePostBuild after handleBuild', async () => {
|
||||
mockPlugin.canHandleBuild.mockReturnValue(true);
|
||||
mockPlugin.handleBuild.mockResolvedValue({ exitCode: 0 });
|
||||
|
||||
await runIndex();
|
||||
|
||||
expect(mockPlugin.handlePostBuild).toHaveBeenCalledWith(0);
|
||||
});
|
||||
});
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Fallback to local
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
describe('fallback to local build', () => {
|
||||
it('should do a local build when handleBuild returns fallbackToLocal', async () => {
|
||||
mockPlugin.canHandleBuild.mockReturnValue(true);
|
||||
mockPlugin.handleBuild.mockResolvedValue({ exitCode: -1, fallbackToLocal: true });
|
||||
|
||||
await runIndex();
|
||||
|
||||
expect(mockPlugin.handleBuild).toHaveBeenCalled();
|
||||
expect(mockPlugin.beforeLocalBuild).toHaveBeenCalled();
|
||||
expect(Docker.run).toHaveBeenCalled();
|
||||
expect(mockPlugin.afterLocalBuild).toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// No plugin installed
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
describe('no plugin installed', () => {
|
||||
it('should build locally without errors when providerStrategy is local', async () => {
|
||||
mockLoadPlugin.mockResolvedValue(undefined);
|
||||
|
||||
await runIndex({ providerStrategy: 'local' });
|
||||
|
||||
expect(Docker.run).toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('should error when providerStrategy is non-local and no plugin', async () => {
|
||||
mockLoadPlugin.mockResolvedValue(undefined);
|
||||
|
||||
await runIndex({ providerStrategy: 'aws' });
|
||||
|
||||
expect(core.setFailed).toHaveBeenCalledWith(
|
||||
expect.stringContaining('requires @game-ci/orchestrator'),
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// canHandleBuild = false with non-local provider
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
describe('plugin installed but canHandleBuild returns false with non-local provider', () => {
|
||||
it('should error when providerStrategy is non-local', async () => {
|
||||
mockPlugin.canHandleBuild.mockReturnValue(false);
|
||||
|
||||
await runIndex({ providerStrategy: 'aws' });
|
||||
|
||||
// The plugin is initialized but says it can't handle the build,
|
||||
// and providerStrategy is not local, so it falls to the error case
|
||||
expect(core.setFailed).toHaveBeenCalledWith(
|
||||
expect.stringContaining('requires @game-ci/orchestrator'),
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
86
src/index.ts
86
src/index.ts
@@ -1,43 +1,85 @@
|
||||
import * as core from '@actions/core';
|
||||
import { Action, BuildParameters, Cache, Docker, ImageTag, Output, CloudRunner } from './model';
|
||||
import { CLI } from './model/cli/cli';
|
||||
import { Action, BuildParameters, Cache, Docker, ImageTag, Output } from './model';
|
||||
import MacBuilder from './model/mac-builder';
|
||||
import PlatformSetup from './model/platform-setup';
|
||||
async function runMain() {
|
||||
import { Plugin, loadPlugin } from './model/plugin';
|
||||
|
||||
// Exported so tests can drive the lifecycle directly without depending on
|
||||
// vitest's module re-loading (which changed in vitest 4).
|
||||
export async function runMain() {
|
||||
try {
|
||||
Action.checkCompatibility();
|
||||
Cache.verify();
|
||||
|
||||
const { workspace, actionFolder } = Action;
|
||||
|
||||
const buildParameters = await BuildParameters.create();
|
||||
const baseImage = new ImageTag(buildParameters);
|
||||
|
||||
if (
|
||||
buildParameters.cloudRunnerCluster &&
|
||||
buildParameters.cloudRunnerCluster !== '' &&
|
||||
buildParameters.cloudRunnerCluster !== 'local'
|
||||
) {
|
||||
await CloudRunner.run(buildParameters, baseImage.toString());
|
||||
// Load optional plugin. The default implementation is @game-ci/orchestrator.
|
||||
const plugin = await loadPlugin();
|
||||
await plugin?.initialize(buildParameters, workspace);
|
||||
|
||||
let exitCode = -1;
|
||||
|
||||
if (plugin?.canHandleBuild()) {
|
||||
// Plugin handles the build entirely (remote providers, hot runner, test workflows)
|
||||
const result = await plugin.handleBuild(baseImage.toString());
|
||||
|
||||
exitCode = result.fallbackToLocal
|
||||
? await runLocalBuild(buildParameters, baseImage, workspace, actionFolder, plugin)
|
||||
: result.exitCode;
|
||||
} else if (buildParameters.providerStrategy === 'local') {
|
||||
exitCode = await runLocalBuild(buildParameters, baseImage, workspace, actionFolder, plugin);
|
||||
} else {
|
||||
core.info('Building locally');
|
||||
await PlatformSetup.setup(buildParameters, actionFolder);
|
||||
if (process.platform === 'darwin') {
|
||||
MacBuilder.run(actionFolder, workspace, buildParameters);
|
||||
} else {
|
||||
await Docker.run(baseImage, { workspace, actionFolder, ...buildParameters });
|
||||
}
|
||||
throw new Error(
|
||||
`Provider strategy "${buildParameters.providerStrategy}" requires @game-ci/orchestrator. ` +
|
||||
'Install it via the game-ci/orchestrator action, or use providerStrategy=local.',
|
||||
);
|
||||
}
|
||||
|
||||
// Set output
|
||||
// Set core outputs
|
||||
await Output.setBuildVersion(buildParameters.buildVersion);
|
||||
await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
|
||||
await Output.setEngineExitCode(exitCode);
|
||||
|
||||
// Plugin handles post-build (artifacts, archiving, retention)
|
||||
await plugin?.handlePostBuild(exitCode);
|
||||
|
||||
if (exitCode !== 0) {
|
||||
core.setFailed(`Build failed with exit code ${exitCode}`);
|
||||
}
|
||||
} catch (error) {
|
||||
core.setFailed((error as Error).message);
|
||||
}
|
||||
}
|
||||
const options = CLI.SetupCli();
|
||||
if (CLI.isCliMode(options)) {
|
||||
CLI.RunCli(options);
|
||||
} else {
|
||||
|
||||
async function runLocalBuild(
|
||||
buildParameters: BuildParameters,
|
||||
baseImage: ImageTag,
|
||||
workspace: string,
|
||||
actionFolder: string,
|
||||
plugin?: Plugin,
|
||||
): Promise<number> {
|
||||
await plugin?.beforeLocalBuild(workspace);
|
||||
|
||||
await PlatformSetup.setup(buildParameters, actionFolder);
|
||||
const exitCode =
|
||||
process.platform === 'darwin'
|
||||
? await MacBuilder.run(actionFolder)
|
||||
: await Docker.run(baseImage.toString(), {
|
||||
workspace,
|
||||
actionFolder,
|
||||
...buildParameters,
|
||||
});
|
||||
|
||||
await plugin?.afterLocalBuild(workspace, exitCode);
|
||||
|
||||
return exitCode;
|
||||
}
|
||||
|
||||
// Auto-run when this module is the entry point. Tests import the file via
|
||||
// `await import('./index')` purely to register the mock factories and then
|
||||
// call `runMain()` directly.
|
||||
if (process.env.NODE_ENV !== 'test') {
|
||||
runMain();
|
||||
}
|
||||
|
||||
10
src/integrity.test.ts
Normal file
10
src/integrity.test.ts
Normal file
@@ -0,0 +1,10 @@
|
||||
import { describe, it, expect, vi, beforeEach, afterEach, beforeAll, afterAll, test } from 'vitest';
|
||||
import { stat } from 'node:fs/promises';
|
||||
|
||||
describe('Integrity tests', () => {
|
||||
describe('package-lock.json', () => {
|
||||
it('does not exist', async () => {
|
||||
await expect(stat(`${process.cwd()}/package-lock.json`)).rejects.toThrowError();
|
||||
});
|
||||
});
|
||||
});
|
||||
3
src/jest.globals.ts
Normal file
3
src/jest.globals.ts
Normal file
@@ -0,0 +1,3 @@
|
||||
import { fetch as undiciFetch, Headers, Request, Response } from 'undici';
|
||||
|
||||
Object.assign(globalThis, { fetch: undiciFetch, Headers, Request, Response });
|
||||
@@ -1,9 +0,0 @@
|
||||
import failOnConsole from 'jest-fail-on-console';
|
||||
|
||||
// Fail when console logs something inside a test - use spyOn instead
|
||||
failOnConsole({
|
||||
shouldFailOnWarn: true,
|
||||
shouldFailOnError: true,
|
||||
shouldFailOnLog: true,
|
||||
shouldFailOnAssert: true,
|
||||
});
|
||||
112
src/model/__data__/versions.ts
Normal file
112
src/model/__data__/versions.ts
Normal file
@@ -0,0 +1,112 @@
|
||||
export const completelyValidSemanticVersions = [
|
||||
'0.0.4',
|
||||
'1.2.3',
|
||||
'10.20.30',
|
||||
'1.1.2-prerelease+meta',
|
||||
'1.1.2+meta',
|
||||
'1.1.2+meta-valid',
|
||||
'1.0.0-alpha',
|
||||
'1.0.0-beta',
|
||||
'1.0.0-alpha.beta',
|
||||
'1.0.0-alpha.beta.1',
|
||||
'1.0.0-alpha.1',
|
||||
'1.0.0-alpha0.valid',
|
||||
'1.0.0-alpha.0valid',
|
||||
'1.0.0-alpha-a.b-c-somethinglong+build.1-aef.1-its-okay',
|
||||
'1.0.0-rc.1+build.1',
|
||||
'2.0.0-rc.1+build.123',
|
||||
'1.2.3-beta',
|
||||
'10.2.3-DEV-SNAPSHOT',
|
||||
'1.2.3-SNAPSHOT-123',
|
||||
'1.0.0',
|
||||
'2.0.0',
|
||||
'1.1.7',
|
||||
'2.0.0+build.1848',
|
||||
'2.0.1-alpha.1227',
|
||||
'1.0.0-alpha+beta',
|
||||
'1.2.3----RC-SNAPSHOT.12.9.1--.12+788',
|
||||
'1.2.3----R-S.12.9.1--.12+meta',
|
||||
'1.2.3----RC-SNAPSHOT.12.9.1--.12',
|
||||
'1.0.0+0.build.1-rc.10000aaa-kk-0.1',
|
||||
'99999999999999999999999.999999999999999999.99999999999999999',
|
||||
'1.0.0-0A.is.legal',
|
||||
];
|
||||
|
||||
export const notCompletelyValidSemanticVersions = [
|
||||
'1',
|
||||
'1.2',
|
||||
'1.2.3-0123',
|
||||
'1.2.3-0123.0123',
|
||||
'1.1.2+.123',
|
||||
'+invalid',
|
||||
'-invalid',
|
||||
'-invalid+invalid',
|
||||
'-invalid.01',
|
||||
'alpha',
|
||||
'alpha.beta',
|
||||
'alpha.beta.1',
|
||||
'alpha.1',
|
||||
'alpha+beta',
|
||||
'alpha_beta',
|
||||
'alpha.',
|
||||
'alpha..',
|
||||
'beta',
|
||||
'1.0.0-alpha_beta',
|
||||
'-alpha.',
|
||||
'1.0.0-alpha..',
|
||||
'1.0.0-alpha..1',
|
||||
'1.0.0-alpha...1',
|
||||
'1.0.0-alpha....1',
|
||||
'1.0.0-alpha.....1',
|
||||
'1.0.0-alpha......1',
|
||||
'1.0.0-alpha.......1',
|
||||
'01.1.1',
|
||||
'1.01.1',
|
||||
'1.1.01',
|
||||
'1.2',
|
||||
'1.2.3.DEV',
|
||||
'1.2-SNAPSHOT',
|
||||
'1.2.31.2.3----RC-SNAPSHOT.12.09.1--..12+788',
|
||||
'1.2-RC-SNAPSHOT',
|
||||
'-1.0.3-gamma+b7718',
|
||||
'+justmeta',
|
||||
'9.8.7+meta+meta',
|
||||
'9.8.7-whatever+meta+meta',
|
||||
'99999999999999999999999.999999999999999999.99999999999999999----RC-SNAPSHOT.12.09.1--------------------------------..12',
|
||||
];
|
||||
|
||||
const addVariantsPrependingV = (array: string[]) => array.map((tag) => [tag, `v${tag}`]).flat();
|
||||
|
||||
/**
|
||||
* Array of versions that will be detected as version tags. Not all of these are
|
||||
* "semantic versions", but can be used to generate one. Especially using the
|
||||
* `versioning: Semantic` option.
|
||||
*/
|
||||
export const validVersionTagInputs = addVariantsPrependingV([
|
||||
'0',
|
||||
'1',
|
||||
'0.1',
|
||||
'1.0',
|
||||
'1.1.0',
|
||||
'1.2.3',
|
||||
...completelyValidSemanticVersions,
|
||||
]);
|
||||
|
||||
export const invalidVersionTagInputs = addVariantsPrependingV([
|
||||
'+invalid',
|
||||
'-invalid',
|
||||
'-invalid+invalid',
|
||||
'-invalid.01',
|
||||
'alpha',
|
||||
'alpha.beta',
|
||||
'alpha.beta.1',
|
||||
'alpha.1',
|
||||
'alpha+beta',
|
||||
'alpha_beta',
|
||||
'alpha.',
|
||||
'alpha..',
|
||||
'beta',
|
||||
'-alpha.',
|
||||
'-1.0.3-gamma+b7718',
|
||||
'+justmeta',
|
||||
]);
|
||||
@@ -1,7 +1,8 @@
|
||||
import { vi } from 'vitest';
|
||||
// Import this named export into your test file:
|
||||
import Platform from '../platform';
|
||||
|
||||
export const mockGetFromUser = jest.fn().mockResolvedValue({
|
||||
export const mockGetFromUser = vi.fn().mockResolvedValue({
|
||||
editorVersion: '',
|
||||
targetPlatform: Platform.types.Test,
|
||||
projectPath: '.',
|
||||
|
||||
@@ -1,22 +1,23 @@
|
||||
import { vi } from 'vitest';
|
||||
/* eslint unicorn/prevent-abbreviations: "off" */
|
||||
|
||||
// Import these named export into your test file:
|
||||
export const mockProjectPath = jest.fn().mockResolvedValue('mockProjectPath');
|
||||
export const mockIsDirtyAllowed = jest.fn().mockResolvedValue(false);
|
||||
export const mockBranch = jest.fn().mockResolvedValue('mockBranch');
|
||||
export const mockHeadRef = jest.fn().mockResolvedValue('mockHeadRef');
|
||||
export const mockRef = jest.fn().mockResolvedValue('mockRef');
|
||||
export const mockDetermineVersion = jest.fn().mockResolvedValue('1.2.3');
|
||||
export const mockGenerateSemanticVersion = jest.fn().mockResolvedValue('2.3.4');
|
||||
export const mockGenerateTagVersion = jest.fn().mockResolvedValue('1.0');
|
||||
export const mockParseSemanticVersion = jest.fn().mockResolvedValue({});
|
||||
export const mockFetch = jest.fn().mockImplementation(() => {});
|
||||
export const mockGetVersionDescription = jest.fn().mockResolvedValue('1.2-3-g12345678-dirty');
|
||||
export const mockIsDirty = jest.fn().mockResolvedValue(false);
|
||||
export const mockGetTag = jest.fn().mockResolvedValue('v1.0');
|
||||
export const mockHasAnyVersionTags = jest.fn().mockResolvedValue(true);
|
||||
export const mockGetTotalNumberOfCommits = jest.fn().mockResolvedValue(3);
|
||||
export const mockGit = jest.fn().mockImplementation(() => {});
|
||||
export const mockProjectPath = vi.fn().mockResolvedValue('mockProjectPath');
|
||||
export const mockIsDirtyAllowed = vi.fn().mockResolvedValue(false);
|
||||
export const mockBranch = vi.fn().mockResolvedValue('mockBranch');
|
||||
export const mockHeadRef = vi.fn().mockResolvedValue('mockHeadRef');
|
||||
export const mockRef = vi.fn().mockResolvedValue('mockRef');
|
||||
export const mockDetermineVersion = vi.fn().mockResolvedValue('1.2.3');
|
||||
export const mockGenerateSemanticVersion = vi.fn().mockResolvedValue('2.3.4');
|
||||
export const mockGenerateTagVersion = vi.fn().mockResolvedValue('1.0');
|
||||
export const mockParseSemanticVersion = vi.fn().mockResolvedValue({});
|
||||
export const mockFetch = vi.fn().mockImplementation(() => {});
|
||||
export const mockGetVersionDescription = vi.fn().mockResolvedValue('1.2-3-g12345678-dirty');
|
||||
export const mockIsDirty = vi.fn().mockResolvedValue(false);
|
||||
export const mockGetTag = vi.fn().mockResolvedValue('v1.0');
|
||||
export const mockHasAnyVersionTags = vi.fn().mockResolvedValue(true);
|
||||
export const mockGetTotalNumberOfCommits = vi.fn().mockResolvedValue(3);
|
||||
export const mockGit = vi.fn().mockImplementation(() => {});
|
||||
|
||||
export default {
|
||||
projectPath: mockProjectPath,
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
// Jest Snapshot v1, https://goo.gl/fbAQLP
|
||||
// Vitest Snapshot v1, https://vitest.dev/guide/snapshot.html
|
||||
|
||||
exports[`Versioning determineBuildVersion throws for invalid strategy somethingRandom 1`] = `"Versioning strategy should be one of None, Semantic, Tag, Custom."`;
|
||||
exports[`Versioning > determineBuildVersion > throws for invalid strategy somethingRandom 1`] = `[ValidationError: Versioning strategy should be one of None, Semantic, Tag, Custom.]`;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import path from 'path';
|
||||
import fs from 'fs';
|
||||
import { describe, it, expect, vi, beforeEach, afterEach, beforeAll, afterAll, test } from 'vitest';
|
||||
import path from 'node:path';
|
||||
import fs from 'node:fs';
|
||||
import Action from './action';
|
||||
|
||||
describe('Action', () => {
|
||||
|
||||
@@ -1,23 +1,27 @@
|
||||
import path from 'path';
|
||||
import path from 'node:path';
|
||||
|
||||
class Action {
|
||||
static get supportedPlatforms() {
|
||||
static get supportedPlatforms(): string[] {
|
||||
return ['linux', 'win32', 'darwin'];
|
||||
}
|
||||
|
||||
static get isRunningLocally() {
|
||||
static get isRunningLocally(): boolean {
|
||||
return process.env.RUNNER_WORKSPACE === undefined;
|
||||
}
|
||||
|
||||
static get isRunningFromSource() {
|
||||
static get isRunningFromSource(): boolean {
|
||||
return path.basename(__dirname) === 'model';
|
||||
}
|
||||
|
||||
static get canonicalName() {
|
||||
static get canonicalName(): string {
|
||||
if (Action.isRunningFromSource) {
|
||||
return path.basename(path.dirname(path.join(path.dirname(__filename), '/..')));
|
||||
}
|
||||
|
||||
return 'unity-builder';
|
||||
}
|
||||
|
||||
static get rootFolder() {
|
||||
static get rootFolder(): string {
|
||||
if (Action.isRunningFromSource) {
|
||||
return path.dirname(path.dirname(path.dirname(__filename)));
|
||||
}
|
||||
@@ -25,12 +29,12 @@ class Action {
|
||||
return path.dirname(path.dirname(__filename));
|
||||
}
|
||||
|
||||
static get actionFolder() {
|
||||
static get actionFolder(): string {
|
||||
return `${Action.rootFolder}/dist`;
|
||||
}
|
||||
|
||||
static get workspace() {
|
||||
return process.env.GITHUB_WORKSPACE;
|
||||
static get workspace(): string {
|
||||
return process.env.GITHUB_WORKSPACE!;
|
||||
}
|
||||
|
||||
static checkCompatibility() {
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
import { describe, it, expect, vi, beforeEach, afterEach, beforeAll, afterAll, test } from 'vitest';
|
||||
import AndroidVersioning from './android-versioning';
|
||||
|
||||
describe('Android Versioning', () => {
|
||||
describe('versionToVersionCode', () => {
|
||||
it('defaults to 0 when versioning strategy is none', () => {
|
||||
expect(AndroidVersioning.versionToVersionCode('none')).toBe(0);
|
||||
expect(AndroidVersioning.versionToVersionCode('none')).toBe('0');
|
||||
});
|
||||
|
||||
it('defaults to 1 when version is not a valid semver', () => {
|
||||
expect(AndroidVersioning.versionToVersionCode('abcd')).toBe(1);
|
||||
expect(AndroidVersioning.versionToVersionCode('abcd')).toBe('1');
|
||||
});
|
||||
|
||||
it('returns a number', () => {
|
||||
expect(AndroidVersioning.versionToVersionCode('123.456.789')).toBe(123456789);
|
||||
expect(AndroidVersioning.versionToVersionCode('123.456.789')).toBe('123456789');
|
||||
});
|
||||
|
||||
it('throw when generated version code is too large', () => {
|
||||
@@ -21,11 +22,11 @@ describe('Android Versioning', () => {
|
||||
|
||||
describe('determineVersionCode', () => {
|
||||
it('defaults to parsed version', () => {
|
||||
expect(AndroidVersioning.determineVersionCode('1.2.3', '')).toBe(1002003);
|
||||
expect(AndroidVersioning.determineVersionCode('1.2.3', '')).toBe('1002003');
|
||||
});
|
||||
|
||||
it('use specified code', () => {
|
||||
expect(AndroidVersioning.determineVersionCode('1.2.3', 2)).toBe(2);
|
||||
expect(AndroidVersioning.determineVersionCode('1.2.3', '2')).toBe('2');
|
||||
});
|
||||
});
|
||||
|
||||
@@ -35,7 +36,9 @@ describe('Android Versioning', () => {
|
||||
});
|
||||
|
||||
it('uses the specified api level', () => {
|
||||
expect(AndroidVersioning.determineSdkManagerParameters('AndroidApiLevel30')).toBe('platforms;android-30');
|
||||
expect(AndroidVersioning.determineSdkManagerParameters('AndroidApiLevel30')).toBe(
|
||||
'platforms;android-30',
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user