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* ci(windows): add Docker daemon readiness check before build Add a proactive Docker daemon health check step to the Windows build workflow. The windows-2022 runner images sometimes have the Docker service in a stopped or starting state, causing the first build attempt to fail on Docker operations. The new step polls the Docker service for up to 60 seconds, actively starting it if stopped, before proceeding to the build. This is faster and more diagnostic than relying solely on the existing retry loop (which sleeps 120-240s between full re-runs of the action). The existing retry pattern is kept as defense-in-depth since it also handles non-Docker transient failures (Unity licensing, network, etc). Ref: actions/runner-images#13729 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * style: apply Prettier formatting to workflow files Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Cloud Runner Improvements - LTS Candidate - S3 Locking, Aws Local Stack (Pipelines), Testing Improvements, Rclone storage support, Provider plugin system (#731)
Cloud Runner Improvements - LTS Candidate - S3 Locking, Aws Local Stack (Pipelines), Testing Improvements, Rclone storage support, Provider plugin system (#731)
Cloud Runner Improvements - LTS Candidate - S3 Locking, Aws Local Stack (Pipelines), Testing Improvements, Rclone storage support, Provider plugin system (#731)
Cloud Runner Improvements - LTS Candidate - S3 Locking, Aws Local Stack (Pipelines), Testing Improvements, Rclone storage support, Provider plugin system (#731)
Cloud Runner Improvements - LTS Candidate - S3 Locking, Aws Local Stack (Pipelines), Testing Improvements, Rclone storage support, Provider plugin system (#731)
Unity - Builder
(Not affiliated with Unity Technologies)
GitHub Action to build Unity projects for different platforms.
Part of the GameCI open source project.
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