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2 Commits

Author SHA1 Message Date
frostebite
71a0700bfa fix: stop uploading empty placeholder cache tars to S3
The build workflow created empty tar files (via `tar --files-from /dev/null`)
as placeholders before remote-cli-post-build runs. When the container is
OOM-killed, only these ~10KB empty tars survive and get uploaded to S3.
On the next build, the pull-cache hook downloads them and extracts an empty
Library, providing zero caching benefit.

Changes:
- Remove empty placeholder tar creation in build-automation-workflow.ts
- Keep mkdir -p for cache directories (hooks need them)
- Add size check in aws-s3-upload-cache hook to delete tar files < 1KB
  before uploading, as a safety net against stale stubs

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-27 20:55:38 +00:00
Frostebite
ce7ce7a416 fix: pass Unity license secrets to AWS ECS container via RunTask overrides (#821)
* fix: pass Unity license secrets to AWS ECS container via RunTask overrides

The AWS provider was not passing UNITY_EMAIL, UNITY_PASSWORD, and
UNITY_SERIAL to the ECS container as environment variables. These
secrets were only sent to CloudFormation Secrets Manager, but the
template generation produced duplicate YAML Secrets keys (one per
secret), causing only the last secret to survive. The activate.sh
script requires all three to be present simultaneously.

This fix merges secrets into the ECS RunTask containerOverrides
environment array, matching how the docker and k8s providers already
handle secrets. The CloudFormation Secrets Manager path is preserved
as a secondary mechanism.

Fixes license activation failure when using providerStrategy: aws.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Pin LocalStack to 4.4.0 (pre-auth-token requirement)

As of 2026-03-23, localstack/localstack:latest requires an auth token
even for community features. Pin to 4.4.0 (last community release
before the single-image migration) to restore CI.

See: https://blog.localstack.cloud/localstack-single-image-next-steps/

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-24 19:49:23 +00:00
13 changed files with 52 additions and 256 deletions

View File

@@ -12,7 +12,6 @@ jobs:
buildForAllPlatformsMacOS:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: macos-latest
continue-on-error: true
strategy:
fail-fast: false
matrix:

View File

@@ -54,7 +54,7 @@ jobs:
# AWS_STACK_NAME: game-ci-github-pipelines
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
run: |
git clone -b main https://github.com/game-ci/unity-builder
git clone -b orchestrator-develop https://github.com/game-ci/unity-builder
cd unity-builder
yarn
ls

View File

@@ -91,7 +91,7 @@ jobs:
-e SERVICES=s3,cloudformation,ecs,kinesis,cloudwatch,logs,efs,ec2,iam,elasticfilesystem,secretsmanager,lambda,events,sts \
-e DEBUG=0 \
-e HOSTNAME_EXTERNAL=localstack-main \
localstack/localstack:latest || true
localstack/localstack:4.4.0 || true
# Wait for LocalStack to be ready - check both health endpoint and S3 service
echo "Waiting for LocalStack to be ready..."
MAX_ATTEMPTS=60

View File

@@ -1,203 +0,0 @@
name: Validate Community Plugins
on:
schedule:
# Run weekly on Sunday at 02:00 UTC
- cron: '0 2 * * 0'
workflow_dispatch:
inputs:
plugin_filter:
description: 'Filter plugins by name (regex pattern, empty = all)'
required: false
default: ''
unity_version:
description: 'Override Unity version (empty = use plugin default)'
required: false
default: ''
permissions:
contents: read
issues: write
jobs:
load-plugins:
name: Load Plugin Registry
runs-on: ubuntu-latest
outputs:
matrix: ${{ steps.parse.outputs.matrix }}
plugin_count: ${{ steps.parse.outputs.count }}
steps:
- uses: actions/checkout@v4
- name: Parse plugin registry
id: parse
uses: actions/github-script@v7
with:
script: |
const fs = require('fs');
const yaml = require('js-yaml');
const registry = yaml.load(fs.readFileSync('community-plugins.yml', 'utf8'));
let plugins = registry.plugins || [];
// Apply name filter if provided
const filter = '${{ github.event.inputs.plugin_filter }}';
if (filter) {
const regex = new RegExp(filter, 'i');
plugins = plugins.filter(p => regex.test(p.name));
}
// Expand platform matrix
const matrix = [];
for (const plugin of plugins) {
const platforms = plugin.platforms || ['StandaloneLinux64'];
for (const platform of platforms) {
matrix.push({
name: plugin.name,
package: plugin.package,
source: plugin.source || 'git',
unity: '${{ github.event.inputs.unity_version }}' || plugin.unity || '2021.3',
platform: platform,
timeout: plugin.timeout || 30
});
}
}
core.setOutput('matrix', JSON.stringify({ include: matrix }));
core.setOutput('count', matrix.length);
console.log(`Found ${matrix.length} plugin-platform combinations to validate`);
validate:
name: '${{ matrix.name }} (${{ matrix.platform }})'
needs: load-plugins
if: needs.load-plugins.outputs.plugin_count > 0
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJson(matrix.timeout) }}
strategy:
fail-fast: false
matrix: ${{ fromJson(needs.load-plugins.outputs.matrix) }}
steps:
- uses: actions/checkout@v4
- name: Create test project
run: |
mkdir -p test-project/Assets
mkdir -p test-project/Packages
mkdir -p test-project/ProjectSettings
# Create minimal manifest.json
if [ "${{ matrix.source }}" = "git" ]; then
cat > test-project/Packages/manifest.json << 'MANIFEST'
{
"dependencies": {
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
}
}
MANIFEST
# Add git package via manifest
cd test-project
cat Packages/manifest.json | python3 -c "
import sys, json
manifest = json.load(sys.stdin)
manifest['dependencies']['${{ matrix.name }}'] = '${{ matrix.package }}'
json.dump(manifest, sys.stdout, indent=2)
" > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
cd ..
fi
# Create minimal ProjectSettings
cat > test-project/ProjectSettings/ProjectVersion.txt << EOF
m_EditorVersion: ${{ matrix.unity }}
EOF
- name: Build with unity-builder
uses: ./
id: build
with:
projectPath: test-project
targetPlatform: ${{ matrix.platform }}
unityVersion: ${{ matrix.unity }}
continue-on-error: true
- name: Record result
if: always()
run: |
STATUS="${{ steps.build.outcome }}"
echo "## ${{ matrix.name }} — ${{ matrix.platform }}" >> $GITHUB_STEP_SUMMARY
echo "" >> $GITHUB_STEP_SUMMARY
if [ "$STATUS" = "success" ]; then
echo "✅ **PASSED** — Compiled and built successfully" >> $GITHUB_STEP_SUMMARY
else
echo "❌ **FAILED** — Build or compilation failed" >> $GITHUB_STEP_SUMMARY
fi
echo "" >> $GITHUB_STEP_SUMMARY
echo "- Unity: ${{ matrix.unity }}" >> $GITHUB_STEP_SUMMARY
echo "- Platform: ${{ matrix.platform }}" >> $GITHUB_STEP_SUMMARY
echo "- Source: ${{ matrix.source }}" >> $GITHUB_STEP_SUMMARY
echo "- Package: \`${{ matrix.package }}\`" >> $GITHUB_STEP_SUMMARY
report:
name: Validation Report
needs: [load-plugins, validate]
if: always()
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Generate summary
uses: actions/github-script@v7
with:
script: |
const { data: run } = await github.rest.actions.listJobsForWorkflowRun({
owner: context.repo.owner,
repo: context.repo.repo,
run_id: context.runId
});
const validateJobs = run.jobs.filter(j => j.name.startsWith('validate'));
const passed = validateJobs.filter(j => j.conclusion === 'success').length;
const failed = validateJobs.filter(j => j.conclusion === 'failure').length;
const total = validateJobs.length;
let summary = `# Community Plugin Validation Report\n\n`;
summary += `**${passed}/${total} passed** | ${failed} failed\n\n`;
summary += `| Plugin | Platform | Status |\n|--------|----------|--------|\n`;
for (const job of validateJobs) {
const icon = job.conclusion === 'success' ? '✅' : '❌';
summary += `| ${job.name} | | ${icon} ${job.conclusion} |\n`;
}
await core.summary.addRaw(summary).write();
// Create or update issue if there are failures
if (failed > 0) {
const title = `Community Plugin Validation: ${failed} failure(s) — ${new Date().toISOString().split('T')[0]}`;
const body = summary + `\n\n[Workflow Run](${context.serverUrl}/${context.repo.owner}/${context.repo.repo}/actions/runs/${context.runId})`;
const { data: issues } = await github.rest.issues.listForRepo({
owner: context.repo.owner,
repo: context.repo.repo,
state: 'open',
labels: 'community-plugin-validation'
});
if (issues.length > 0) {
await github.rest.issues.createComment({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: issues[0].number,
body: body
});
} else {
await github.rest.issues.create({
owner: context.repo.owner,
repo: context.repo.repo,
title: title,
body: body,
labels: ['community-plugin-validation']
});
}
}

View File

@@ -1,27 +0,0 @@
# Community Plugin Validation Registry
# Packages listed here are automatically tested on a schedule
# to ensure compatibility with unity-builder.
#
# Format:
# - name: Human-readable name
# package: UPM package name or git URL
# source: upm | git | asset-store
# unity: Minimum Unity version (optional, defaults to 2021.3)
# platforms: List of platforms to test (optional, defaults to [StandaloneLinux64])
# timeout: Build timeout in minutes (optional, defaults to 30)
plugins:
# Example entries — community members can submit PRs to add their packages
- name: UniTask
package: https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask
source: git
platforms: [StandaloneLinux64, StandaloneWindows64]
- name: NaughtyAttributes
package: https://github.com/dbrizov/NaughtyAttributes.git?path=Assets/NaughtyAttributes
source: git
- name: Unity Atoms
package: https://github.com/unity-atoms/unity-atoms.git
source: git
platforms: [StandaloneLinux64]

34
dist/index.js generated vendored
View File

@@ -3398,7 +3398,7 @@ class AWSTaskRunner {
return { name: x.name, value };
});
}
static async runTask(taskDef, environment, commands) {
static async runTask(taskDef, environment, secrets, commands) {
const cluster = taskDef.baseResources?.find((x) => x.LogicalResourceId === 'ECSCluster')?.PhysicalResourceId || '';
const taskDefinition = taskDef.taskDefResources?.find((x) => x.LogicalResourceId === 'TaskDefinition')?.PhysicalResourceId || '';
const SubnetOne = taskDef.baseResources?.find((x) => x.LogicalResourceId === 'PublicSubnetOne')?.PhysicalResourceId || '';
@@ -3407,6 +3407,11 @@ class AWSTaskRunner {
const streamName = taskDef.taskDefResources?.find((x) => x.LogicalResourceId === 'KinesisStream')?.PhysicalResourceId || '';
// Transform localhost endpoints for container environment
const transformedEnvironment = AWSTaskRunner.transformEndpointsForContainer(environment);
// Merge secrets into environment as plain env vars, matching docker and k8s provider behavior.
// This ensures UNITY_EMAIL, UNITY_PASSWORD, UNITY_SERIAL reach the container reliably
// without depending on CloudFormation Secrets Manager resolution.
const secretsAsEnvironment = secrets.map((s) => ({ name: s.EnvironmentVariable, value: s.ParameterValue }));
const mergedEnvironment = [...transformedEnvironment, ...secretsAsEnvironment];
const runParameters = {
cluster,
taskDefinition,
@@ -3415,7 +3420,7 @@ class AWSTaskRunner {
containerOverrides: [
{
name: taskDef.taskDefStackName,
environment: transformedEnvironment,
environment: mergedEnvironment,
command: ['-c', command_hook_service_1.CommandHookService.ApplyHooksToCommands(commands, orchestrator_1.default.buildParameters)],
},
],
@@ -4449,7 +4454,7 @@ class AWSBuildEnvironment {
try {
const postSetupStacksTimeMs = Date.now();
orchestrator_logger_1.default.log(`Setup job time: ${Math.floor((postSetupStacksTimeMs - startTimeMs) / 1000)}s`);
const { output, shouldCleanup } = await aws_task_runner_1.default.runTask(taskDef, environment, commands);
const { output, shouldCleanup } = await aws_task_runner_1.default.runTask(taskDef, environment, secrets, commands);
postRunTaskTimeMs = Date.now();
orchestrator_logger_1.default.log(`Run job time: ${Math.floor((postRunTaskTimeMs - postSetupStacksTimeMs) / 1000)}s`);
if (shouldCleanup) {
@@ -9414,6 +9419,10 @@ class ContainerHookService {
fi
ENDPOINT_ARGS=""
if [ -n "$AWS_S3_ENDPOINT" ]; then ENDPOINT_ARGS="--endpoint-url $AWS_S3_ENDPOINT"; fi
# Skip uploading empty or near-empty tar files (< 1KB) these are leftover
# stubs with no real cache data and would poison the cache for the next build.
find /data/cache/$CACHE_KEY/lfs -name "*.tar*" -size -1k -delete 2>/dev/null || true
find /data/cache/$CACHE_KEY/Library -name "*.tar*" -size -1k -delete 2>/dev/null || true
aws $ENDPOINT_ARGS s3 cp --recursive /data/cache/$CACHE_KEY/lfs s3://${orchestrator_1.default.buildParameters.awsStackName}/orchestrator-cache/$CACHE_KEY/lfs || true
rm -r /data/cache/$CACHE_KEY/lfs || true
aws $ENDPOINT_ARGS s3 cp --recursive /data/cache/$CACHE_KEY/Library s3://${orchestrator_1.default.buildParameters.awsStackName}/orchestrator-cache/$CACHE_KEY/Library || true
@@ -9731,7 +9740,8 @@ if [ -n "$(git ls-remote --heads "$REPO" "$BRANCH" 2>/dev/null)" ]; then
git clone -q -b "$BRANCH" "$REPO" /builder
else
echo "Remote branch $BRANCH not found in $REPO; falling back to a known branch"
git clone -q -b main "$REPO" /builder \
git clone -q -b orchestrator-develop "$REPO" /builder \
|| git clone -q -b main "$REPO" /builder \
|| git clone -q "$REPO" /builder
fi
git clone -q -b ${orchestrator_1.default.buildParameters.branch} ${orchestrator_folders_1.OrchestratorFolders.targetBuildRepoUrl} /repo
@@ -9848,7 +9858,8 @@ if [ -n "$(git ls-remote --heads "$REPO" "$BRANCH" 2>/dev/null)" ]; then
git clone -q -b "$BRANCH" "$REPO" "$DEST"
else
echo "Remote branch $BRANCH not found in $REPO; falling back to a known branch"
git clone -q -b main "$REPO" "$DEST" \
git clone -q -b orchestrator-develop "$REPO" "$DEST" \
|| git clone -q -b main "$REPO" "$DEST" \
|| git clone -q "$REPO" "$DEST"
fi
chmod +x ${builderPath}`;
@@ -9905,13 +9916,14 @@ echo "CACHE_KEY=$CACHE_KEY"`;
if ! command -v yarn > /dev/null 2>&1; then printf '#!/bin/sh\nexit 0\n' > /usr/local/bin/yarn && chmod +x /usr/local/bin/yarn; fi
# Pipe entrypoint.sh output through log stream to capture Unity build output (including "Build succeeded")
{ echo "game ci start"; echo "game ci start" >> /home/job-log.txt; echo "CACHE_KEY=$CACHE_KEY"; echo "$CACHE_KEY"; if [ -n "$LOCKED_WORKSPACE" ]; then echo "Retained Workspace: true"; fi; if [ -n "$LOCKED_WORKSPACE" ] && [ -d "$GITHUB_WORKSPACE/.git" ]; then echo "Retained Workspace Already Exists!"; fi; /entrypoint.sh; } | node ${builderPath} -m remote-cli-log-stream --logFile /home/job-log.txt
# Ensure cache directories exist for post-build and S3 upload hooks.
# Do NOT create empty placeholder tars they waste S3 storage and on next
# build the pull-cache hook downloads them, giving Unity an empty Library
# (no caching benefit). The real tars are created by remote-cli-post-build
# via Caching.PushToCache(), and the S3 upload hooks use || true so missing
# files are handled gracefully.
mkdir -p "/data/cache/$CACHE_KEY/Library"
if [ ! -f "/data/cache/$CACHE_KEY/Library/lib-$BUILD_GUID.tar" ] && [ ! -f "/data/cache/$CACHE_KEY/Library/lib-$BUILD_GUID.tar.lz4" ]; then
tar -cf "/data/cache/$CACHE_KEY/Library/lib-$BUILD_GUID.tar" --files-from /dev/null || touch "/data/cache/$CACHE_KEY/Library/lib-$BUILD_GUID.tar"
fi
if [ ! -f "/data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar" ] && [ ! -f "/data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar.lz4" ]; then
tar -cf "/data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar" --files-from /dev/null || touch "/data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar"
fi
mkdir -p "/data/cache/$CACHE_KEY/build"
# Run post-build tasks and capture output
# Note: Post-build may clean up the builder directory, so we write output directly to log file
# Use set +e to allow the command to fail without exiting the script

2
dist/index.js.map generated vendored

File diff suppressed because one or more lines are too long

View File

@@ -1,6 +1,7 @@
import { DescribeTasksCommand, RunTaskCommand, waitUntilTasksRunning } from '@aws-sdk/client-ecs';
import { DescribeStreamCommand, GetRecordsCommand, GetShardIteratorCommand } from '@aws-sdk/client-kinesis';
import OrchestratorEnvironmentVariable from '../../options/orchestrator-environment-variable';
import OrchestratorSecret from '../../options/orchestrator-secret';
import * as core from '@actions/core';
import OrchestratorAWSTaskDef from './orchestrator-aws-task-def';
import * as zlib from 'node:zlib';
@@ -56,6 +57,7 @@ class AWSTaskRunner {
static async runTask(
taskDef: OrchestratorAWSTaskDef,
environment: OrchestratorEnvironmentVariable[],
secrets: OrchestratorSecret[],
commands: string,
): Promise<{ output: string; shouldCleanup: boolean }> {
const cluster = taskDef.baseResources?.find((x) => x.LogicalResourceId === 'ECSCluster')?.PhysicalResourceId || '';
@@ -73,6 +75,12 @@ class AWSTaskRunner {
// Transform localhost endpoints for container environment
const transformedEnvironment = AWSTaskRunner.transformEndpointsForContainer(environment);
// Merge secrets into environment as plain env vars, matching docker and k8s provider behavior.
// This ensures UNITY_EMAIL, UNITY_PASSWORD, UNITY_SERIAL reach the container reliably
// without depending on CloudFormation Secrets Manager resolution.
const secretsAsEnvironment = secrets.map((s) => ({ name: s.EnvironmentVariable, value: s.ParameterValue }));
const mergedEnvironment = [...transformedEnvironment, ...secretsAsEnvironment];
const runParameters = {
cluster,
taskDefinition,
@@ -81,7 +89,7 @@ class AWSTaskRunner {
containerOverrides: [
{
name: taskDef.taskDefStackName,
environment: transformedEnvironment,
environment: mergedEnvironment,
command: ['-c', CommandHookService.ApplyHooksToCommands(commands, Orchestrator.buildParameters)],
},
],

View File

@@ -125,7 +125,7 @@ class AWSBuildEnvironment implements ProviderInterface {
try {
const postSetupStacksTimeMs = Date.now();
OrchestratorLogger.log(`Setup job time: ${Math.floor((postSetupStacksTimeMs - startTimeMs) / 1000)}s`);
const { output, shouldCleanup } = await AwsTaskRunner.runTask(taskDef, environment, commands);
const { output, shouldCleanup } = await AwsTaskRunner.runTask(taskDef, environment, secrets, commands);
postRunTaskTimeMs = Date.now();
OrchestratorLogger.log(`Run job time: ${Math.floor((postRunTaskTimeMs - postSetupStacksTimeMs) / 1000)}s`);
if (shouldCleanup) {

View File

@@ -155,6 +155,10 @@ export class ContainerHookService {
fi
ENDPOINT_ARGS=""
if [ -n "$AWS_S3_ENDPOINT" ]; then ENDPOINT_ARGS="--endpoint-url $AWS_S3_ENDPOINT"; fi
# Skip uploading empty or near-empty tar files (< 1KB) — these are leftover
# stubs with no real cache data and would poison the cache for the next build.
find /data/cache/$CACHE_KEY/lfs -name "*.tar*" -size -1k -delete 2>/dev/null || true
find /data/cache/$CACHE_KEY/Library -name "*.tar*" -size -1k -delete 2>/dev/null || true
aws $ENDPOINT_ARGS s3 cp --recursive /data/cache/$CACHE_KEY/lfs s3://${
Orchestrator.buildParameters.awsStackName
}/orchestrator-cache/$CACHE_KEY/lfs || true

View File

@@ -30,7 +30,7 @@ describe('Orchestrator Caching', () => {
targetPlatform: 'StandaloneLinux64',
cacheKey: `test-case-${uuidv4()}`,
containerHookFiles: `debug-cache`,
orchestratorBranch: `main`,
orchestratorBranch: `orchestrator-develop`,
orchestratorDebug: true,
};

View File

@@ -33,7 +33,8 @@ if [ -n "$(git ls-remote --heads "$REPO" "$BRANCH" 2>/dev/null)" ]; then
git clone -q -b "$BRANCH" "$REPO" /builder
else
echo "Remote branch $BRANCH not found in $REPO; falling back to a known branch"
git clone -q -b main "$REPO" /builder \
git clone -q -b orchestrator-develop "$REPO" /builder \
|| git clone -q -b main "$REPO" /builder \
|| git clone -q "$REPO" /builder
fi
git clone -q -b ${Orchestrator.buildParameters.branch} ${OrchestratorFolders.targetBuildRepoUrl} /repo

View File

@@ -99,7 +99,8 @@ if [ -n "$(git ls-remote --heads "$REPO" "$BRANCH" 2>/dev/null)" ]; then
git clone -q -b "$BRANCH" "$REPO" "$DEST"
else
echo "Remote branch $BRANCH not found in $REPO; falling back to a known branch"
git clone -q -b main "$REPO" "$DEST" \
git clone -q -b orchestrator-develop "$REPO" "$DEST" \
|| git clone -q -b main "$REPO" "$DEST" \
|| git clone -q "$REPO" "$DEST"
fi
chmod +x ${builderPath}`;
@@ -169,13 +170,14 @@ echo "CACHE_KEY=$CACHE_KEY"`;
if ! command -v yarn > /dev/null 2>&1; then printf '#!/bin/sh\nexit 0\n' > /usr/local/bin/yarn && chmod +x /usr/local/bin/yarn; fi
# Pipe entrypoint.sh output through log stream to capture Unity build output (including "Build succeeded")
{ echo "game ci start"; echo "game ci start" >> /home/job-log.txt; echo "CACHE_KEY=$CACHE_KEY"; echo "$CACHE_KEY"; if [ -n "$LOCKED_WORKSPACE" ]; then echo "Retained Workspace: true"; fi; if [ -n "$LOCKED_WORKSPACE" ] && [ -d "$GITHUB_WORKSPACE/.git" ]; then echo "Retained Workspace Already Exists!"; fi; /entrypoint.sh; } | node ${builderPath} -m remote-cli-log-stream --logFile /home/job-log.txt
# Ensure cache directories exist for post-build and S3 upload hooks.
# Do NOT create empty placeholder tars — they waste S3 storage and on next
# build the pull-cache hook downloads them, giving Unity an empty Library
# (no caching benefit). The real tars are created by remote-cli-post-build
# via Caching.PushToCache(), and the S3 upload hooks use || true so missing
# files are handled gracefully.
mkdir -p "/data/cache/$CACHE_KEY/Library"
if [ ! -f "/data/cache/$CACHE_KEY/Library/lib-$BUILD_GUID.tar" ] && [ ! -f "/data/cache/$CACHE_KEY/Library/lib-$BUILD_GUID.tar.lz4" ]; then
tar -cf "/data/cache/$CACHE_KEY/Library/lib-$BUILD_GUID.tar" --files-from /dev/null || touch "/data/cache/$CACHE_KEY/Library/lib-$BUILD_GUID.tar"
fi
if [ ! -f "/data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar" ] && [ ! -f "/data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar.lz4" ]; then
tar -cf "/data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar" --files-from /dev/null || touch "/data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar"
fi
mkdir -p "/data/cache/$CACHE_KEY/build"
# Run post-build tasks and capture output
# Note: Post-build may clean up the builder directory, so we write output directly to log file
# Use set +e to allow the command to fail without exiting the script