Files
unity-builder/.github/workflows/build-tests-mac.yml
T
frostebite bc9c43afd7 ci: add job-level timeout-minutes to bound hung post-run cleanup steps
Observed repeatedly this session on macOS specifically: a job whose
real work (the "Run ./" step) completes successfully, but whose
implicit "Post Run actions/cache@v4" cleanup step then hangs
"in_progress" for 1.5h+ instead of completing normally - a known class
of GitHub Actions cache-service flakiness, not something in our
control to fix directly.

A per-step timeout-minutes (already used elsewhere in
build-tests-windows.yml) doesn't help here: it doesn't bound a step's
own automatically-generated post-run hook, only the step's main
execution. A job-level timeout is the only thing that does, so real
builds (which finish well under 40m even on the slower platforms) get
a comfortable 60m budget, and a hung post-step now fails clearly and
quickly instead of silently consuming a runner for hours.

Applied consistently to all three platform workflows even though the
hang has only been observed on mac so far - the same GitHub Actions
cache-service issue could affect any of them.
2026-08-28 00:25:17 +01:00

97 lines
3.5 KiB
YAML

name: Builds - MacOS
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
buildForAllPlatformsMacOS:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: macos-latest
# A per-step timeout doesn't bound an action's own implicit post-run
# cleanup step (e.g. actions/cache@v4's cache-save), which is exactly
# what's been observed hanging here - real builds finish in well under
# 40m, but a hung "Post Run actions/cache@v4" step has left jobs stuck
# "in_progress" for 1.5h+. A job-level timeout is the only thing that
# bounds that too, converting a silent multi-hour hang into a clear,
# fast failure.
timeout-minutes: 60
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.45f2
- 2022.3.62f3
- 2023.2.22f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
- iOS # Build an iOS executable
include:
# Additionally test enableGpu build for a standalone windows target
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneOSX
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneOSX
buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset'
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-macos-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
buildProfile: ${{ matrix.buildProfile }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
# We use dirty build because we are replacing the default project settings file above
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }}
path: build
retention-days: 14