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Add a middleware system that wraps around build pipeline phases with before/after semantics, built on the existing command hook and container hook fundamentals. Middleware supports rich trigger conditions (phase, provider, platform, environment expressions), priority-based ordering with wrapping semantics, and both inline YAML and file-based definitions from game-ci/middleware/. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Cloud Runner Improvements - LTS Candidate - S3 Locking, Aws Local Stack (Pipelines), Testing Improvements, Rclone storage support, Provider plugin system (#731)
Cloud Runner Improvements - LTS Candidate - S3 Locking, Aws Local Stack (Pipelines), Testing Improvements, Rclone storage support, Provider plugin system (#731)
Cloud Runner Improvements - LTS Candidate - S3 Locking, Aws Local Stack (Pipelines), Testing Improvements, Rclone storage support, Provider plugin system (#731)
Cloud Runner Improvements - LTS Candidate - S3 Locking, Aws Local Stack (Pipelines), Testing Improvements, Rclone storage support, Provider plugin system (#731)
Cloud Runner Improvements - LTS Candidate - S3 Locking, Aws Local Stack (Pipelines), Testing Improvements, Rclone storage support, Provider plugin system (#731)
Unity - Builder
(Not affiliated with Unity Technologies)
GitHub Action to build Unity projects for different platforms.
Part of the GameCI open source project.
How to use
Find the docs on the GameCI documentation website.
Related actions
Visit the GameCI Unity Actions status repository for related Actions.
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Contributing
To help improve the documentation, please find the docs repository.
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Licence
This repository is MIT licensed.
This includes all contributions from the community.
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