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Both thin-wrapper repos' own secrets only ever had UNITY_LICENSE configured, never the working UNITY_SERIAL/EMAIL/PASSWORD this repo uses successfully on Windows - this workflow could already sync them to another repo, but neither was ever a valid target_repo option, so it was simply never run for them. Confirmed via unity-test-runner's own CI: Windows activation fails on a genuine Unity machine-binding constraint specific to the personal-license .ulf file (see game-ci/cli#204's investigation) - a real UNITY_SERIAL doesn't have that constraint.