mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-09-29 12:07:05 -07:00
Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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4423ee7582 | ||
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1d4ee0697f | ||
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3a2abf9037 | ||
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cfdebb67c1 | ||
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ab64768ceb | ||
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00fa0d3772 |
+2
-1
@@ -14,7 +14,8 @@
|
||||
"env": {
|
||||
"node": true,
|
||||
"es6": true,
|
||||
"jest/globals": true
|
||||
"jest/globals": true,
|
||||
"es2020": true
|
||||
},
|
||||
"rules": {
|
||||
// Error out for code formatting errors
|
||||
|
||||
@@ -124,6 +124,13 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
|
||||
dockerShmSize:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Size of /dev/shm to assign the docker container, using the format <number><unit> (m or g). Unity 6.6+ editors
|
||||
request 1GiB of shared memory and fail with "Insufficient shared memory available" against Docker''s 64m default.
|
||||
Defaults to 1025m; set to "0" or "none" to use Docker''s own default.'
|
||||
dockerMemoryLimit:
|
||||
required: false
|
||||
default: ''
|
||||
|
||||
@@ -66,10 +66,6 @@ namespace UnityBuilderAction
|
||||
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
|
||||
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
|
||||
|
||||
#if !BUILD_PROFILE_LOADED
|
||||
throw new Exception("Build profile's define symbol not present before script execution; shouldn't happen");
|
||||
#endif // BUILD_PROFILE_LOADED
|
||||
|
||||
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
|
||||
// BuildProfile.SetActiveBuildProfile(buildProfile);
|
||||
Debug.Log($"build profile: {buildProfile.name}");
|
||||
|
||||
+2
@@ -115,6 +115,7 @@ namespace UnityBuilderAction.Input
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
private static void SetDebugSymbols(string enumValueName)
|
||||
{
|
||||
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
|
||||
@@ -144,5 +145,6 @@ namespace UnityBuilderAction.Input
|
||||
}
|
||||
levelProp.SetValue(null, enumValue);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
+29
-2
@@ -323,6 +323,7 @@ class BuildParameters {
|
||||
chownFilesTo: input_1.default.chownFilesTo,
|
||||
dockerCpuLimit: input_1.default.dockerCpuLimit,
|
||||
dockerMemoryLimit: input_1.default.dockerMemoryLimit,
|
||||
dockerShmSize: input_1.default.dockerShmSize,
|
||||
dockerIsolationMode: input_1.default.dockerIsolationMode,
|
||||
containerRegistryRepository: input_1.default.containerRegistryRepository,
|
||||
containerRegistryImageVersion: input_1.default.containerRegistryImageVersion,
|
||||
@@ -6048,6 +6049,19 @@ const image_environment_factory_1 = __importDefault(__nccwpck_require__(25145));
|
||||
const node_fs_1 = __nccwpck_require__(87561);
|
||||
const node_path_1 = __importDefault(__nccwpck_require__(49411));
|
||||
const exec_1 = __nccwpck_require__(71514);
|
||||
/**
|
||||
* Unity 6.6+ editors request 1GiB of shared memory and hard-fail with
|
||||
* "Insufficient shared memory available" against Docker's 64m default
|
||||
* (game-ci/unity-builder#840). BuildParameters defaults this to 1025m, the
|
||||
* value unity-test-runner has always passed. '0'/'none' omits the flag so
|
||||
* Docker's own default applies.
|
||||
*/
|
||||
function shmSizeFlag(dockerShmSize) {
|
||||
const value = String(dockerShmSize ?? '').trim();
|
||||
if (value === '' || value === '0' || value.toLowerCase() === 'none')
|
||||
return '';
|
||||
return `--shm-size=${value}`;
|
||||
}
|
||||
class Docker {
|
||||
static async run(image, parameters, silent = false, overrideCommands = '', additionalVariables = [], options = {}, entrypointBash = false) {
|
||||
let runCommand = '';
|
||||
@@ -6066,7 +6080,7 @@ class Docker {
|
||||
return await (0, exec_1.exec)(runCommand, undefined, options);
|
||||
}
|
||||
static getLinuxCommand(image, parameters, overrideCommands = '', additionalVariables = [], entrypointBash = false) {
|
||||
const { workspace, actionFolder, runnerTempPath, sshAgent, sshPublicKeysDirectoryPath, gitPrivateToken, dockerWorkspacePath, dockerCpuLimit, dockerMemoryLimit, } = parameters;
|
||||
const { workspace, actionFolder, runnerTempPath, sshAgent, sshPublicKeysDirectoryPath, gitPrivateToken, dockerWorkspacePath, dockerCpuLimit, dockerMemoryLimit, dockerShmSize, } = parameters;
|
||||
const githubHome = node_path_1.default.join(runnerTempPath, '_github_home');
|
||||
if (!(0, node_fs_1.existsSync)(githubHome))
|
||||
(0, node_fs_1.mkdirSync)(githubHome);
|
||||
@@ -6092,6 +6106,7 @@ class Docker {
|
||||
--volume "${actionFolder}/BlankProject":"/BlankProject:z" \
|
||||
--cpus=${dockerCpuLimit} \
|
||||
--memory=${dockerMemoryLimit} \
|
||||
${shmSizeFlag(dockerShmSize)} \
|
||||
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
|
||||
${sshAgent && !sshPublicKeysDirectoryPath
|
||||
? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro'
|
||||
@@ -6103,7 +6118,7 @@ class Docker {
|
||||
"${overrideCommands !== '' ? overrideCommands : `/entrypoint.sh`}"`;
|
||||
}
|
||||
static getWindowsCommand(image, parameters) {
|
||||
const { workspace, actionFolder, runnerTempPath, gitPrivateToken, dockerWorkspacePath, dockerCpuLimit, dockerMemoryLimit, dockerIsolationMode, } = parameters;
|
||||
const { workspace, actionFolder, runnerTempPath, gitPrivateToken, dockerWorkspacePath, dockerCpuLimit, dockerMemoryLimit, dockerShmSize, dockerIsolationMode, } = parameters;
|
||||
const githubHome = node_path_1.default.join(runnerTempPath, '_github_home');
|
||||
if (!(0, node_fs_1.existsSync)(githubHome))
|
||||
(0, node_fs_1.mkdirSync)(githubHome);
|
||||
@@ -6111,6 +6126,7 @@ class Docker {
|
||||
--workdir c:${dockerWorkspacePath} \
|
||||
--rm \
|
||||
${image_environment_factory_1.default.getEnvVarString(parameters)} \
|
||||
--env BEE_CACHE_DIRECTORY=c:${dockerWorkspacePath}/Library/bee_cache \
|
||||
--env GITHUB_WORKSPACE=c:${dockerWorkspacePath} \
|
||||
${gitPrivateToken ? `--env GIT_PRIVATE_TOKEN="${gitPrivateToken}"` : ''} \
|
||||
--volume "${workspace}":"c:${dockerWorkspacePath}" \
|
||||
@@ -6126,6 +6142,7 @@ class Docker {
|
||||
--volume "${actionFolder}/BlankProject":"c:/BlankProject" \
|
||||
--cpus=${dockerCpuLimit} \
|
||||
--memory=${dockerMemoryLimit} \
|
||||
${shmSizeFlag(dockerShmSize)} \
|
||||
--isolation=${dockerIsolationMode} \
|
||||
${image} \
|
||||
powershell c:/steps/entrypoint.ps1`;
|
||||
@@ -7087,6 +7104,16 @@ class Input {
|
||||
static get dockerWorkspacePath() {
|
||||
return Input.getInput('dockerWorkspacePath') ?? '/github/workspace';
|
||||
}
|
||||
/**
|
||||
* Unity 6.6+ editors request 1GiB of shared memory and hard-fail with
|
||||
* "Insufficient shared memory available" against Docker's 64m default
|
||||
* (game-ci/unity-builder#840). unity-test-runner has always passed 1025m,
|
||||
* so match it here rather than leaving builds broken by default. '0' or
|
||||
* 'none' omits the flag and uses Docker's own default.
|
||||
*/
|
||||
static get dockerShmSize() {
|
||||
return Input.getInput('dockerShmSize') ?? '1025m';
|
||||
}
|
||||
static get dockerCpuLimit() {
|
||||
return Input.getInput('dockerCpuLimit') ?? node_os_1.default.cpus().length.toString();
|
||||
}
|
||||
|
||||
+1
-1
File diff suppressed because one or more lines are too long
Vendored
+61
-13
@@ -4,21 +4,69 @@
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
echo "Requesting activation"
|
||||
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
|
||||
# Activate license
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
echo "Requesting activation"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
# Activate license
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
echo "Adding licensing server config"
|
||||
mkdir -p "$UNITY_LICENSE_PATH/config/"
|
||||
cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
|
||||
--acquire-floating > license.txt
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
fi
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://game.ci/docs/github/activation for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
|
||||
#
|
||||
# Display information about the result
|
||||
|
||||
Vendored
-2
@@ -149,8 +149,6 @@ echo ""
|
||||
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
||||
-batchmode \
|
||||
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
|
||||
|
||||
+23
-9
@@ -4,15 +4,29 @@
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-returnlicense \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Return any floating license used.
|
||||
#
|
||||
echo "Returning floating license: \"$FLOATING_LICENSE\""
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
|
||||
--return-floating "$FLOATING_LICENSE"
|
||||
elif [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-returnlicense \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
|
||||
+9
-5
@@ -68,14 +68,18 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
echo "Adding licensing server config"
|
||||
|
||||
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
|
||||
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
fi
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
|
||||
+3
@@ -18,6 +18,9 @@ regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.
|
||||
# Kill the regsvr process
|
||||
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
|
||||
|
||||
# Install Visual C++ 2013 Redistributables
|
||||
. "c:\steps\install_vcredist13.ps1"
|
||||
|
||||
# Setup Git Credentials
|
||||
. "c:\steps\set_gitcredential.ps1"
|
||||
|
||||
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
# For some reason, Unity is failing in github actions windows runners
|
||||
# due to missing Visual C++ 2013 redistributables.
|
||||
# This script downloads and installs the required redistributables.
|
||||
Write-Output ""
|
||||
Write-Output "#########################################################"
|
||||
Write-Output "# Installing Visual C++ Redistributables (2013) #"
|
||||
Write-Output "#########################################################"
|
||||
Write-Output ""
|
||||
|
||||
|
||||
choco install vcredist2013 -y --no-progress
|
||||
@@ -46,6 +46,7 @@ class BuildParameters {
|
||||
public androidSymbolType!: string;
|
||||
public dockerCpuLimit!: string;
|
||||
public dockerMemoryLimit!: string;
|
||||
public dockerShmSize!: string;
|
||||
public dockerIsolationMode!: string;
|
||||
public containerRegistryRepository!: string;
|
||||
public containerRegistryImageVersion!: string;
|
||||
@@ -179,6 +180,7 @@ class BuildParameters {
|
||||
chownFilesTo: Input.chownFilesTo,
|
||||
dockerCpuLimit: Input.dockerCpuLimit,
|
||||
dockerMemoryLimit: Input.dockerMemoryLimit,
|
||||
dockerShmSize: Input.dockerShmSize,
|
||||
dockerIsolationMode: Input.dockerIsolationMode,
|
||||
containerRegistryRepository: Input.containerRegistryRepository,
|
||||
containerRegistryImageVersion: Input.containerRegistryImageVersion,
|
||||
|
||||
@@ -17,6 +17,7 @@ describe('Cloud Runner Github Checks', () => {
|
||||
status: 200,
|
||||
data: {},
|
||||
});
|
||||
// eslint-disable-next-line unicorn/no-useless-undefined
|
||||
jest.spyOn(GitHub as any, 'runUpdateAsyncChecksWorkflow').mockResolvedValue(undefined);
|
||||
});
|
||||
|
||||
|
||||
@@ -13,4 +13,55 @@ describe('Docker', () => {
|
||||
};
|
||||
await Docker.run(image, parameters);
|
||||
});
|
||||
|
||||
// game-ci/unity-builder#840: Unity 6.6+ editors request 1GiB of shared
|
||||
// memory and hard-fail against Docker's 64m default. This action never
|
||||
// passed --shm-size at all, and exposed no input to work around it.
|
||||
describe('--shm-size', () => {
|
||||
const baseParameters = {
|
||||
workspace: '/github/workspace',
|
||||
actionFolder: '/action',
|
||||
runnerTempPath: Action.rootFolder,
|
||||
sshAgent: '',
|
||||
sshPublicKeysDirectoryPath: '',
|
||||
gitPrivateToken: '',
|
||||
dockerWorkspacePath: '/github/workspace',
|
||||
dockerCpuLimit: '4',
|
||||
dockerMemoryLimit: '8192m',
|
||||
dockerIsolationMode: 'default',
|
||||
};
|
||||
|
||||
it('passes --shm-size on Linux when dockerShmSize is set', () => {
|
||||
const command = Docker.getLinuxCommand('unityci/editor:latest', {
|
||||
...baseParameters,
|
||||
dockerShmSize: '1025m',
|
||||
} as any);
|
||||
|
||||
expect(command).toContain('--shm-size=1025m');
|
||||
});
|
||||
|
||||
it('passes --shm-size on Windows when dockerShmSize is set', () => {
|
||||
const command = Docker.getWindowsCommand('unityci/editor:latest', {
|
||||
...baseParameters,
|
||||
dockerShmSize: '2g',
|
||||
} as any);
|
||||
|
||||
expect(command).toContain('--shm-size=2g');
|
||||
});
|
||||
|
||||
it('omits --shm-size when explicitly disabled with "0"', () => {
|
||||
const command = Docker.getLinuxCommand('unityci/editor:latest', {
|
||||
...baseParameters,
|
||||
dockerShmSize: '0',
|
||||
} as any);
|
||||
|
||||
expect(command).not.toContain('--shm-size');
|
||||
});
|
||||
|
||||
it('omits --shm-size when unset, rather than emitting "--shm-size=undefined"', () => {
|
||||
const command = Docker.getLinuxCommand('unityci/editor:latest', baseParameters as any);
|
||||
|
||||
expect(command).not.toContain('--shm-size');
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -4,6 +4,20 @@ import path from 'node:path';
|
||||
import { ExecOptions, exec } from '@actions/exec';
|
||||
import { DockerParameters, StringKeyValuePair } from './shared-types';
|
||||
|
||||
/**
|
||||
* Unity 6.6+ editors request 1GiB of shared memory and hard-fail with
|
||||
* "Insufficient shared memory available" against Docker's 64m default
|
||||
* (game-ci/unity-builder#840). BuildParameters defaults this to 1025m, the
|
||||
* value unity-test-runner has always passed. '0'/'none' omits the flag so
|
||||
* Docker's own default applies.
|
||||
*/
|
||||
function shmSizeFlag(dockerShmSize?: string): string {
|
||||
const value = String(dockerShmSize ?? '').trim();
|
||||
if (value === '' || value === '0' || value.toLowerCase() === 'none') return '';
|
||||
|
||||
return `--shm-size=${value}`;
|
||||
}
|
||||
|
||||
class Docker {
|
||||
static async run(
|
||||
image: string,
|
||||
@@ -49,6 +63,7 @@ class Docker {
|
||||
dockerWorkspacePath,
|
||||
dockerCpuLimit,
|
||||
dockerMemoryLimit,
|
||||
dockerShmSize,
|
||||
} = parameters;
|
||||
|
||||
const githubHome = path.join(runnerTempPath, '_github_home');
|
||||
@@ -75,6 +90,7 @@ class Docker {
|
||||
--volume "${actionFolder}/BlankProject":"/BlankProject:z" \
|
||||
--cpus=${dockerCpuLimit} \
|
||||
--memory=${dockerMemoryLimit} \
|
||||
${shmSizeFlag(dockerShmSize)} \
|
||||
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
|
||||
${
|
||||
sshAgent && !sshPublicKeysDirectoryPath
|
||||
@@ -97,6 +113,7 @@ class Docker {
|
||||
dockerWorkspacePath,
|
||||
dockerCpuLimit,
|
||||
dockerMemoryLimit,
|
||||
dockerShmSize,
|
||||
dockerIsolationMode,
|
||||
} = parameters;
|
||||
|
||||
@@ -107,6 +124,7 @@ class Docker {
|
||||
--workdir c:${dockerWorkspacePath} \
|
||||
--rm \
|
||||
${ImageEnvironmentFactory.getEnvVarString(parameters)} \
|
||||
--env BEE_CACHE_DIRECTORY=c:${dockerWorkspacePath}/Library/bee_cache \
|
||||
--env GITHUB_WORKSPACE=c:${dockerWorkspacePath} \
|
||||
${gitPrivateToken ? `--env GIT_PRIVATE_TOKEN="${gitPrivateToken}"` : ''} \
|
||||
--volume "${workspace}":"c:${dockerWorkspacePath}" \
|
||||
@@ -122,6 +140,7 @@ class Docker {
|
||||
--volume "${actionFolder}/BlankProject":"c:/BlankProject" \
|
||||
--cpus=${dockerCpuLimit} \
|
||||
--memory=${dockerMemoryLimit} \
|
||||
${shmSizeFlag(dockerShmSize)} \
|
||||
--isolation=${dockerIsolationMode} \
|
||||
${image} \
|
||||
powershell c:/steps/entrypoint.ps1`;
|
||||
|
||||
@@ -241,6 +241,17 @@ class Input {
|
||||
return Input.getInput('dockerWorkspacePath') ?? '/github/workspace';
|
||||
}
|
||||
|
||||
/**
|
||||
* Unity 6.6+ editors request 1GiB of shared memory and hard-fail with
|
||||
* "Insufficient shared memory available" against Docker's 64m default
|
||||
* (game-ci/unity-builder#840). unity-test-runner has always passed 1025m,
|
||||
* so match it here rather than leaving builds broken by default. '0' or
|
||||
* 'none' omits the flag and uses Docker's own default.
|
||||
*/
|
||||
static get dockerShmSize(): string {
|
||||
return Input.getInput('dockerShmSize') ?? '1025m';
|
||||
}
|
||||
|
||||
static get dockerCpuLimit(): string {
|
||||
return Input.getInput('dockerCpuLimit') ?? os.cpus().length.toString();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user