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121 Commits
v2.0.1
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2b399b2641 |
@@ -1,20 +1,90 @@
|
||||
{
|
||||
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
|
||||
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "prettier"],
|
||||
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
|
||||
"parser": "@typescript-eslint/parser",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 9,
|
||||
"sourceType": "module"
|
||||
"ecmaVersion": 2020,
|
||||
"sourceType": "module",
|
||||
"extraFileExtensions": [".mjs"],
|
||||
"ecmaFeatures": {
|
||||
"impliedStrict": true
|
||||
},
|
||||
"project": "./tsconfig.json"
|
||||
},
|
||||
"env": {
|
||||
"node": true,
|
||||
"es6": true,
|
||||
"jest/globals": true
|
||||
"jest/globals": true,
|
||||
"es2020": true
|
||||
},
|
||||
"rules": {
|
||||
// Error out for code formatting errors
|
||||
"prettier/prettier": "error",
|
||||
"import/no-extraneous-dependencies": 0,
|
||||
// Namespaces or sometimes needed
|
||||
"import/no-namespace": "off",
|
||||
"no-undef": "off" // TODO: REMOVE THIS LINE WHEN UPDATING ESLINT RULES
|
||||
}
|
||||
// Properly format comments
|
||||
"spaced-comment": ["error", "always"],
|
||||
"lines-around-comment": [
|
||||
"error",
|
||||
{
|
||||
"beforeBlockComment": true,
|
||||
"beforeLineComment": true,
|
||||
"allowBlockStart": true,
|
||||
"allowObjectStart": true,
|
||||
"allowArrayStart": true,
|
||||
"allowClassStart": true,
|
||||
"ignorePattern": "pragma|ts-ignore"
|
||||
}
|
||||
],
|
||||
// Mandatory spacing
|
||||
"padding-line-between-statements": [
|
||||
"error",
|
||||
{
|
||||
"blankLine": "always",
|
||||
"prev": "*",
|
||||
"next": "return"
|
||||
},
|
||||
{
|
||||
"blankLine": "always",
|
||||
"prev": "directive",
|
||||
"next": "*"
|
||||
},
|
||||
{
|
||||
"blankLine": "any",
|
||||
"prev": "directive",
|
||||
"next": "directive"
|
||||
}
|
||||
],
|
||||
// Enforce camelCase
|
||||
"camelcase": "error",
|
||||
// Allow forOfStatements
|
||||
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
|
||||
// Continue is viable in forOf loops in generators
|
||||
"no-continue": "off",
|
||||
// From experience, named exports are almost always desired. I got tired of this rule
|
||||
"import/prefer-default-export": "off",
|
||||
// Unused vars are useful to keep method signatures consistent and documented
|
||||
"@typescript-eslint/no-unused-vars": "off",
|
||||
// For this project only use kebab-case
|
||||
"unicorn/filename-case": [
|
||||
"error",
|
||||
{
|
||||
"cases": {
|
||||
"kebabCase": true
|
||||
}
|
||||
}
|
||||
],
|
||||
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
|
||||
"unicorn/prefer-spread": "off",
|
||||
// Temp disable to prevent mixing changes with other PRs
|
||||
"i18n-text/no-en": "off"
|
||||
},
|
||||
"overrides": [
|
||||
{
|
||||
"files": ["jest.setup.js"],
|
||||
"rules": {
|
||||
"import/no-commonjs": "off"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
4
.github/FUNDING.yml
vendored
4
.github/FUNDING.yml
vendored
@@ -1,8 +1,8 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
github: game-ci
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: game-ci
|
||||
open_collective: # replace with a single OpenCollective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
|
||||
20
.github/pull_request_template.md
vendored
20
.github/pull_request_template.md
vendored
@@ -2,10 +2,28 @@
|
||||
|
||||
- ...
|
||||
|
||||
#### Related Issues
|
||||
|
||||
- ...
|
||||
|
||||
#### Related PRs
|
||||
|
||||
- ...
|
||||
|
||||
#### Successful Workflow Run Link
|
||||
|
||||
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
|
||||
repo.
|
||||
|
||||
- ...
|
||||
|
||||
#### Checklist
|
||||
|
||||
<!-- please check all items and add your own -->
|
||||
|
||||
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
|
||||
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
|
||||
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
|
||||
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
|
||||
in the [documentation repo](https://github.com/game-ci/documentation))
|
||||
- [ ] Readme (updated or not needed)
|
||||
- [ ] Tests (added, updated or not needed)
|
||||
|
||||
2
.github/workflows/activation.yml
vendored
2
.github/workflows/activation.yml
vendored
@@ -13,7 +13,7 @@ jobs:
|
||||
id: requestActivationFile
|
||||
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
|
||||
- name: Upload activation file
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
path: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
|
||||
87
.github/workflows/build-tests-mac.yml
vendored
Normal file
87
.github/workflows/build-tests-mac.yml
vendored
Normal file
@@ -0,0 +1,87 @@
|
||||
name: Builds - MacOS
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsMacOS:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: macos-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.45f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a MacOS executable
|
||||
- iOS # Build an iOS executable
|
||||
include:
|
||||
# Additionally test enableGpu build for a standalone windows target
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneOSX
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneOSX
|
||||
buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset'
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-macos-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||
path: build
|
||||
retention-days: 14
|
||||
206
.github/workflows/build-tests-ubuntu.yml
vendored
Normal file
206
.github/workflows/build-tests-ubuntu.yml
vendored
Normal file
@@ -0,0 +1,206 @@
|
||||
name: Builds - Ubuntu
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
UNITY_LICENSE:
|
||||
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
|
||||
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
|
||||
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
|
||||
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
|
||||
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
|
||||
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
|
||||
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
|
||||
Value=\"62\"/>\n </Features>\n <DeveloperData
|
||||
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
|
||||
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
|
||||
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
|
||||
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
|
||||
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
|
||||
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
|
||||
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
|
||||
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
|
||||
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
|
||||
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsUbuntu:
|
||||
name:
|
||||
"${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
providerStrategy:
|
||||
# - local-docker
|
||||
- local
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
|
||||
- iOS # Build an iOS project.
|
||||
- Android # Build an Android .apk.
|
||||
- WebGL # WebGL.
|
||||
buildWithIl2cpp:
|
||||
- false
|
||||
- true
|
||||
additionalParameters:
|
||||
- -param value
|
||||
- -standaloneBuildSubtarget Server
|
||||
# Skipping configurations that are not supported
|
||||
exclude:
|
||||
# No il2cpp support on Linux Host
|
||||
- targetPlatform: StandaloneOSX
|
||||
buildWithIl2cpp: true
|
||||
- targetPlatform: StandaloneWindows64
|
||||
buildWithIl2cpp: true
|
||||
# Only builds with Il2cpp
|
||||
- targetPlatform: iOS
|
||||
buildWithIl2cpp: false
|
||||
- targetPlatform: Android
|
||||
buildWithIl2cpp: false
|
||||
- targetPlatform: WebGL
|
||||
buildWithIl2cpp: false
|
||||
# No dedicated server support
|
||||
- targetPlatform: WebGL
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
- targetPlatform: Android
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
- targetPlatform: iOS
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
# No dedicated server support on Linux Host
|
||||
- targetPlatform: StandaloneOSX
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
# No il2cpp dedicated server support on Linux Host
|
||||
- targetPlatform: StandaloneWindows64
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
buildWithIl2cpp: true
|
||||
include:
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: WebGL
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: WebGL
|
||||
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
|
||||
|
||||
steps:
|
||||
- name: Clear Space for Android Build
|
||||
if: matrix.targetPlatform == 'Android'
|
||||
uses: jlumbroso/free-disk-space@v1.3.1
|
||||
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-ubuntu-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
if: matrix.buildWithIl2cpp == true
|
||||
run: |
|
||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- name: Build
|
||||
uses: ./
|
||||
id: build-1
|
||||
continue-on-error: true
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
run: |
|
||||
sleep 60
|
||||
|
||||
- name: Build (Retry 1)
|
||||
uses: ./
|
||||
id: build-2
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
continue-on-error: true
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-2.outcome == 'failure' }}
|
||||
run: |
|
||||
sleep 240
|
||||
|
||||
- name: Build (Retry 2)
|
||||
uses: ./
|
||||
id: build-3
|
||||
if: ${{ steps.build-2.outcome == 'failure' }}
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name:
|
||||
"Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
|
||||
path: build
|
||||
retention-days: 14
|
||||
151
.github/workflows/build-tests-windows.yml
vendored
Normal file
151
.github/workflows/build-tests-windows.yml
vendored
Normal file
@@ -0,0 +1,151 @@
|
||||
name: Builds - Windows
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: windows-2022
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- Android # Build an Android apk.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- WSAPlayer # Build a UWP App
|
||||
- tvOS # Build an Apple TV XCode project
|
||||
enableGpu:
|
||||
- false
|
||||
include:
|
||||
# Additionally test enableGpu build for a standalone windows target
|
||||
- projectPath: test-project
|
||||
unityVersion: 2023.2.2f1
|
||||
targetPlatform: StandaloneWindows64
|
||||
enableGpu: true
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneWindows64
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneWindows64
|
||||
buildProfile: 'Assets/Settings/Build Profiles/Sample Windows Build Profile.asset'
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-windows-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- name: Build
|
||||
uses: ./
|
||||
id: build-1
|
||||
continue-on-error: true
|
||||
timeout-minutes: 30
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
enableGpu: ${{ matrix.enableGpu }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
run: |
|
||||
Start-Sleep -s 120
|
||||
|
||||
- name: Build Retry 1
|
||||
uses: ./
|
||||
id: build-2
|
||||
continue-on-error: true
|
||||
timeout-minutes: 30
|
||||
if: steps.build-1.outcome == 'failure'
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
enableGpu: ${{ matrix.enableGpu }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
||||
run: |
|
||||
Start-Sleep -s 240
|
||||
|
||||
- name: Build Retry 2
|
||||
uses: ./
|
||||
id: build-3
|
||||
timeout-minutes: 30
|
||||
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
enableGpu: ${{ matrix.enableGpu }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||
path: build
|
||||
retention-days: 14
|
||||
73
.github/workflows/build-tests.yml
vendored
73
.github/workflows/build-tests.yml
vendored
@@ -1,73 +0,0 @@
|
||||
name: Builds
|
||||
|
||||
on:
|
||||
push: { branches: [main] }
|
||||
pull_request:
|
||||
paths-ignore:
|
||||
- '.github/**'
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsUbuntu:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- iOS # Build an iOS player.
|
||||
- Android # Build an Android .apk.
|
||||
- WebGL # WebGL.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-ubuntu-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build Ubuntu (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
2
.github/workflows/cats.yml
vendored
2
.github/workflows/cats.yml
vendored
@@ -11,6 +11,6 @@ jobs:
|
||||
name: A cat for your effort!
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: ruairidhwm/action-cats@1.0.1
|
||||
- uses: ruairidhwm/action-cats@1.0.2
|
||||
with:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
14
.github/workflows/cleanup.yml
vendored
14
.github/workflows/cleanup.yml
vendored
@@ -1,14 +0,0 @@
|
||||
name: Cleanup (cron)
|
||||
on:
|
||||
schedule:
|
||||
- cron: '30 10 * * SUN' # every sunday at 10:30
|
||||
|
||||
jobs:
|
||||
deleteArtifacts:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Delete old artifacts
|
||||
uses: kolpav/purge-artifacts-action@v1
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
expire-in: 21 days
|
||||
111
.github/workflows/cloud-runner-aws-pipeline.yml
vendored
111
.github/workflows/cloud-runner-aws-pipeline.yml
vendored
@@ -1,111 +0,0 @@
|
||||
name: Cloud Runner - AWS Tests
|
||||
|
||||
on:
|
||||
push: { branches: [main, cloud-runner-develop] }
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'unity-builder-cluster'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
AWS_BASE_STACK_NAME: game-ci-github-pipelines
|
||||
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||
CLOUD_RUNNER_TESTS: true
|
||||
DEBUG: true
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
jobs:
|
||||
buildForAllPlatforms:
|
||||
name: AWS Fargate Build
|
||||
if: github.event.pull_request.draft == false
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
# - 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
#- iOS # Build an iOS player.
|
||||
#- Android # Build an Android .apk.
|
||||
#- WebGL # WebGL.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
# steps
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v2
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
- name: Configure AWS Credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
aws-region: eu-west-2
|
||||
- run: yarn
|
||||
- run: yarn run cli --help
|
||||
- run: yarn run test-i-aws
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: ${{ matrix.projectPath }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
|
||||
- uses: ./
|
||||
id: aws-fargate-unity-build
|
||||
timeout-minutes: 25
|
||||
with:
|
||||
cloudRunnerCluster: aws
|
||||
versioning: None
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
postBuildSteps: |
|
||||
- name: upload
|
||||
image: amazon/aws-cli
|
||||
commands: |
|
||||
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
|
||||
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
|
||||
aws configure set region $AWS_DEFAULT_REGION --profile default
|
||||
aws s3 ls
|
||||
aws s3 ls game-ci-test-storage
|
||||
ls /data/cache/$CACHE_KEY
|
||||
echo "/data/cache/$CACHE_KEY/build-$BUILD_GUID.zip s3://game-ci-test-storage/$CACHE_KEY/$BUILD_FILE"
|
||||
aws s3 cp /data/cache/$CACHE_KEY/build-$BUILD_GUID.zip s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.zip
|
||||
aws s3 cp /data/cache/$CACHE_KEY s3://game-ci-test-storage/$CACHE_KEY/$BUILD_GUID
|
||||
secrets:
|
||||
- name: awsAccessKeyId
|
||||
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
- name: awsSecretAccessKey
|
||||
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
- name: awsDefaultRegion
|
||||
value: eu-west-2
|
||||
- run: |
|
||||
aws s3 cp s3://game-ci-test-storage/${{ steps.aws-fargate-unity-build.outputs.BRANCH }}/build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.zip build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.zip
|
||||
ls
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
# download from cloud storage
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AWS Build (${{ matrix.targetPlatform }})
|
||||
path: build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.zip
|
||||
retention-days: 14
|
||||
125
.github/workflows/cloud-runner-k8s-pipeline.yml
vendored
125
.github/workflows/cloud-runner-k8s-pipeline.yml
vendored
@@ -1,125 +0,0 @@
|
||||
name: Cloud Runner - K8s Tests
|
||||
|
||||
on:
|
||||
push: { branches: [cloud-runner-develop] }
|
||||
# push: { branches: [main] }
|
||||
# pull_request:
|
||||
# paths-ignore:
|
||||
# - '.github/**'
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
AWS_BASE_STACK_NAME: game-ci-github-pipelines
|
||||
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||
CLOUD_RUNNER_TESTS: true
|
||||
DEBUG: true
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
jobs:
|
||||
k8sBuilds:
|
||||
name: K8s (GKE Autopilot) build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
unityVersion:
|
||||
# - 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
# - StandaloneWindows64
|
||||
- StandaloneLinux64
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Setup #
|
||||
###########################
|
||||
- uses: google-github-actions/setup-gcloud@master
|
||||
with:
|
||||
version: '288.0.0'
|
||||
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
|
||||
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
||||
- name: Get GKE cluster credentials
|
||||
run: gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
|
||||
|
||||
###########################
|
||||
# Cloud Runner Test Suite #
|
||||
###########################
|
||||
- uses: actions/setup-node@v2
|
||||
with:
|
||||
node-version: 12.x
|
||||
- run: yarn
|
||||
- run: yarn run cli --help
|
||||
- name: Cloud Runner Test Suite
|
||||
run: yarn run test-i-k8s --detectOpenHandles --forceExit
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: ${{ matrix.projectPath }}
|
||||
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
KUBE_CONFIG: ${{ steps.read-base64.outputs.base64 }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
|
||||
###########################
|
||||
# Cloud Runner Build Test #
|
||||
###########################
|
||||
- name: Cloud Runner Build Test
|
||||
uses: ./
|
||||
id: k8s-unity-build
|
||||
timeout-minutes: 30
|
||||
with:
|
||||
cloudRunnerCluster: k8s
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
projectPath: test-project
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
versioning: None
|
||||
postBuildSteps: |
|
||||
- name: upload
|
||||
image: amazon/aws-cli
|
||||
commands: |
|
||||
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
|
||||
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
|
||||
aws configure set region $AWS_DEFAULT_REGION --profile default
|
||||
aws s3 ls
|
||||
aws s3 ls game-ci-test-storage
|
||||
ls /data/cache/$BRANCH
|
||||
echo "/data/cache/$BRANCH/build-$BUILD_GUID.zip s3://game-ci-test-storage/$BRANCH/$BUILD_FILE"
|
||||
aws s3 cp /data/cache/$BRANCH/build-$BUILD_GUID.zip s3://game-ci-test-storage/$BRANCH/build-$BUILD_GUID.zip
|
||||
secrets:
|
||||
- name: awsAccessKeyId
|
||||
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
- name: awsSecretAccessKey
|
||||
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
- name: awsDefaultRegion
|
||||
value: eu-west-2
|
||||
- run: |
|
||||
aws s3 cp s3://game-ci-test-storage/${{ steps.k8s-unity-build.outputs.BRANCH }}/build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.zip build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.zip
|
||||
ls
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
# download from cloud storage
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: K8s Build (${{ matrix.targetPlatform }})
|
||||
path: build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.zip
|
||||
retention-days: 14
|
||||
24
.github/workflows/integrity-check.yml
vendored
24
.github/workflows/integrity-check.yml
vendored
@@ -4,21 +4,35 @@ on:
|
||||
push: { branches: [main] }
|
||||
pull_request: {}
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
checks: write
|
||||
statuses: write
|
||||
|
||||
env:
|
||||
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
tests:
|
||||
name: Tests
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-node@v2
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 12.x
|
||||
node-version: '18'
|
||||
- run: yarn
|
||||
- run: yarn lint
|
||||
- run: yarn test --coverage
|
||||
- run: yarn test:ci --coverage
|
||||
- run: bash <(curl -s https://codecov.io/bash)
|
||||
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
|
||||
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
|
||||
|
||||
orchestrator:
|
||||
name: Orchestrator Integrity
|
||||
uses: ./.github/workflows/orchestrator-integrity.yml
|
||||
secrets: inherit
|
||||
|
||||
74
.github/workflows/mac-build-tests.yml
vendored
74
.github/workflows/mac-build-tests.yml
vendored
@@ -1,74 +0,0 @@
|
||||
name: Mac Builds
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: macos-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2020.3.24f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a MacOS executable
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-macos-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build MacOS (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
61
.github/workflows/orchestrator-async-checks.yml
vendored
Normal file
61
.github/workflows/orchestrator-async-checks.yml
vendored
Normal file
@@ -0,0 +1,61 @@
|
||||
name: Async Checks API
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
checksObject:
|
||||
description: ''
|
||||
required: false
|
||||
default: ''
|
||||
|
||||
permissions:
|
||||
checks: write
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
GCP_LOG_FILE: ${{ github.workspace }}/orchestrator-logs.txt
|
||||
# Commented out: Using LocalStack tests instead of real AWS
|
||||
# AWS_REGION: eu-west-2
|
||||
# AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
# AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
# AWS_DEFAULT_REGION: eu-west-2
|
||||
# AWS_STACK_NAME: game-ci-github-pipelines
|
||||
ORCHESTRATOR_BRANCH: ${{ github.ref }}
|
||||
ORCHESTRATOR_DEBUG: true
|
||||
ORCHESTRATOR_DEBUG_TREE: true
|
||||
DEBUG: true
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
UNITY_VERSION: 2019.3.15f1
|
||||
USE_IL2CPP: false
|
||||
|
||||
jobs:
|
||||
asyncChecks:
|
||||
name: Async Checks
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- timeout-minutes: 180
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
orchestratorTests: true
|
||||
versioning: None
|
||||
ORCHESTRATOR_CLUSTER: local-docker
|
||||
# Commented out: Using LocalStack tests instead of real AWS
|
||||
# AWS_STACK_NAME: game-ci-github-pipelines
|
||||
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
|
||||
run: |
|
||||
git clone -b main https://github.com/game-ci/unity-builder
|
||||
cd unity-builder
|
||||
yarn
|
||||
ls
|
||||
yarn run cli -m checks-update
|
||||
1109
.github/workflows/orchestrator-integrity.yml
vendored
Normal file
1109
.github/workflows/orchestrator-integrity.yml
vendored
Normal file
File diff suppressed because it is too large
Load Diff
170
.github/workflows/release-cli.yml
vendored
Normal file
170
.github/workflows/release-cli.yml
vendored
Normal file
@@ -0,0 +1,170 @@
|
||||
name: Release CLI
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: 'Release tag to build (e.g., v2.0.0). Uses latest release if empty.'
|
||||
required: false
|
||||
type: string
|
||||
publish-npm:
|
||||
description: 'Publish to npm'
|
||||
required: false
|
||||
default: false
|
||||
type: boolean
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.release.tag_name || inputs.tag || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build-binaries:
|
||||
name: Build ${{ matrix.target }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- target: linux-x64
|
||||
os: ubuntu-latest
|
||||
pkg-target: node20-linux-x64
|
||||
binary-name: game-ci-linux-x64
|
||||
- target: linux-arm64
|
||||
os: ubuntu-latest
|
||||
pkg-target: node20-linux-arm64
|
||||
binary-name: game-ci-linux-arm64
|
||||
- target: macos-x64
|
||||
os: macos-latest
|
||||
pkg-target: node20-macos-x64
|
||||
binary-name: game-ci-macos-x64
|
||||
- target: macos-arm64
|
||||
os: macos-latest
|
||||
pkg-target: node20-macos-arm64
|
||||
binary-name: game-ci-macos-arm64
|
||||
- target: windows-x64
|
||||
os: windows-latest
|
||||
pkg-target: node20-win-x64
|
||||
binary-name: game-ci-windows-x64.exe
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.release.tag_name || inputs.tag || github.ref }}
|
||||
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20'
|
||||
|
||||
- name: Install dependencies
|
||||
run: yarn install --frozen-lockfile
|
||||
|
||||
- name: Build TypeScript
|
||||
run: yarn build
|
||||
|
||||
- name: Verify CLI before packaging
|
||||
run: node lib/cli.js version
|
||||
|
||||
- name: Build standalone binary
|
||||
run: npx pkg lib/cli.js --target ${{ matrix.pkg-target }} --output ${{ matrix.binary-name }} --compress GZip
|
||||
|
||||
- name: Verify standalone binary (non-cross-compiled)
|
||||
if: |
|
||||
(matrix.target == 'linux-x64' && runner.os == 'Linux') ||
|
||||
(matrix.target == 'macos-arm64' && runner.os == 'macOS' && runner.arch == 'ARM64') ||
|
||||
(matrix.target == 'macos-x64' && runner.os == 'macOS' && runner.arch == 'X64') ||
|
||||
(matrix.target == 'windows-x64' && runner.os == 'Windows')
|
||||
run: ./${{ matrix.binary-name }} version
|
||||
shell: bash
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: binary-${{ matrix.target }}
|
||||
path: ${{ matrix.binary-name }}
|
||||
retention-days: 5
|
||||
|
||||
create-checksums-and-upload:
|
||||
name: Checksums and release upload
|
||||
needs: build-binaries
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- uses: actions/download-artifact@v4
|
||||
with:
|
||||
path: binaries
|
||||
pattern: binary-*
|
||||
merge-multiple: true
|
||||
|
||||
- name: List binaries
|
||||
run: ls -la binaries/
|
||||
|
||||
- name: Generate SHA256 checksums
|
||||
run: |
|
||||
cd binaries
|
||||
sha256sum game-ci-* > checksums.txt
|
||||
echo "=== checksums.txt ==="
|
||||
cat checksums.txt
|
||||
|
||||
- name: Determine release tag
|
||||
id: tag
|
||||
run: |
|
||||
if [ "${{ github.event_name }}" = "release" ]; then
|
||||
echo "tag=${{ github.event.release.tag_name }}" >> "$GITHUB_OUTPUT"
|
||||
elif [ -n "${{ inputs.tag }}" ]; then
|
||||
echo "tag=${{ inputs.tag }}" >> "$GITHUB_OUTPUT"
|
||||
else
|
||||
echo "No release tag available. Skipping upload."
|
||||
echo "tag=" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
|
||||
- name: Upload binaries to release
|
||||
if: steps.tag.outputs.tag != ''
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
cd binaries
|
||||
for f in game-ci-* checksums.txt; do
|
||||
echo "Uploading $f..."
|
||||
gh release upload "${{ steps.tag.outputs.tag }}" "$f" \
|
||||
--repo "${{ github.repository }}" \
|
||||
--clobber
|
||||
done
|
||||
|
||||
publish-npm:
|
||||
name: Publish to npm
|
||||
needs: build-binaries
|
||||
runs-on: ubuntu-latest
|
||||
if: >-
|
||||
(github.event_name == 'release') || (github.event_name == 'workflow_dispatch' && inputs.publish-npm)
|
||||
permissions:
|
||||
contents: read
|
||||
id-token: write
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.release.tag_name || inputs.tag || github.ref }}
|
||||
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20'
|
||||
registry-url: 'https://registry.npmjs.org'
|
||||
|
||||
- name: Install dependencies
|
||||
run: yarn install --frozen-lockfile
|
||||
|
||||
- name: Build
|
||||
run: yarn build
|
||||
|
||||
- name: Run tests
|
||||
run: yarn test
|
||||
|
||||
- name: Verify CLI
|
||||
run: |
|
||||
node lib/cli.js version
|
||||
node lib/cli.js --help
|
||||
|
||||
- name: Publish to npm
|
||||
run: npm publish --provenance --access public
|
||||
env:
|
||||
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
77
.github/workflows/windows-build-tests.yml
vendored
77
.github/workflows/windows-build-tests.yml
vendored
@@ -1,77 +0,0 @@
|
||||
name: Windows Builds
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: windows-2019
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2020.3.24f1
|
||||
targetPlatform:
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneWindows # Build a Windows 32-bit standalone.
|
||||
- WSAPlayer # Build a UWP App
|
||||
- tvOS # Build an Apple TV XCode project
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-windows-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build Windows (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -5,3 +5,5 @@ lib/
|
||||
.vsconfig
|
||||
yarn-error.log
|
||||
.orig
|
||||
$LOG_FILE
|
||||
temp/
|
||||
|
||||
@@ -2,5 +2,6 @@
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 120
|
||||
"printWidth": 120,
|
||||
"proseWrap": "always"
|
||||
}
|
||||
|
||||
32
.vscode/launch.json
vendored
Normal file
32
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "PowerShell Launch Current File",
|
||||
"type": "PowerShell",
|
||||
"request": "launch",
|
||||
"script": "${file}",
|
||||
"cwd": "${cwd}"
|
||||
},
|
||||
{
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
"name": "Debug Jest Test",
|
||||
"program": "${workspaceRoot}/node_modules/jest/bin/jest.js",
|
||||
"args": [
|
||||
"--collectCoverage=false",
|
||||
"--colors",
|
||||
"--config",
|
||||
"${workspaceRoot}/jest.config.js",
|
||||
"--runInBand",
|
||||
"--runTestsByPath",
|
||||
"${relativeFile}",
|
||||
"--testPathPattern=${fileDirname}",
|
||||
"--testTimeout=10000000"
|
||||
],
|
||||
"outputCapture": "std",
|
||||
"internalConsoleOptions": "openOnSessionStart",
|
||||
"envFile": "${workspaceRoot}/.env",
|
||||
"skipFiles": ["${workspaceRoot}/../../node_modules/**/*", "<node_internals>/**/*"]
|
||||
}
|
||||
]
|
||||
}
|
||||
1
.vscode/settings.json
vendored
1
.vscode/settings.json
vendored
@@ -1,4 +1,5 @@
|
||||
{
|
||||
"files.eol": "\n",
|
||||
"god.tsconfig": "./tsconfig.json",
|
||||
"yaml.customTags": [
|
||||
"!And",
|
||||
|
||||
@@ -4,13 +4,12 @@
|
||||
|
||||
#### Code of Conduct
|
||||
|
||||
This repository has adopted the Contributor Covenant as it's
|
||||
Code of Conduct. It is expected that participants adhere to it.
|
||||
This repository has adopted the Contributor Covenant as it's Code of Conduct. It is expected that participants adhere to
|
||||
it.
|
||||
|
||||
#### Proposing a Change
|
||||
|
||||
If you are unsure about whether or not a change is desired,
|
||||
you can create an issue. This is useful because it creates
|
||||
If you are unsure about whether or not a change is desired, you can create an issue. This is useful because it creates
|
||||
the possibility for a discussion that's visible to everyone.
|
||||
|
||||
When fixing a bug it is fine to submit a pull request right away.
|
||||
@@ -26,7 +25,7 @@ Steps to be performed to submit a pull request:
|
||||
|
||||
#### Pull Request Prerequisites
|
||||
|
||||
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
|
||||
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
|
||||
|
||||
Please note that commit hooks will run automatically to perform some tasks;
|
||||
|
||||
@@ -34,6 +33,12 @@ Please note that commit hooks will run automatically to perform some tasks;
|
||||
- run tests
|
||||
- build distributable files
|
||||
|
||||
#### Windows users
|
||||
|
||||
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
|
||||
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
|
||||
unix commands.
|
||||
|
||||
#### License
|
||||
|
||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||
|
||||
@@ -10,8 +10,9 @@ Part of the <a href="https://game.ci">GameCI</a> open source project.
|
||||
<br />
|
||||
<br />
|
||||
|
||||
[](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
|
||||
[](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml)
|
||||
[](https://codecov.io/gh/game-ci/unity-builder)
|
||||
<br />
|
||||
<br />
|
||||
|
||||
211
action.yml
211
action.yml
@@ -9,7 +9,8 @@ inputs:
|
||||
unityVersion:
|
||||
required: false
|
||||
default: 'auto'
|
||||
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||
description:
|
||||
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||
customImage:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -17,11 +18,15 @@ inputs:
|
||||
projectPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Relative path to the project to be built.'
|
||||
description: 'Path to the project to be built, relative to the repository root.'
|
||||
buildProfile:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to the build profile to activate, relative to the project root.'
|
||||
buildName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Name of the build.'
|
||||
description: 'Name of the build. Should not include a file extension.'
|
||||
buildsPath:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -30,6 +35,14 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
||||
manualExit:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
|
||||
enableGpu:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Launches unity without specifying `-nographics`.'
|
||||
customParameters:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -46,10 +59,12 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android versionCode'
|
||||
androidAppBundle:
|
||||
androidExportType:
|
||||
required: false
|
||||
default: 'false'
|
||||
description: 'Whether to build .aab instead of .apk'
|
||||
default: 'androidPackage'
|
||||
description:
|
||||
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
|
||||
an android studio project.'
|
||||
androidKeystoreName:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -74,74 +89,212 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android target API level.'
|
||||
androidSymbolType:
|
||||
required: false
|
||||
default: 'none'
|
||||
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
|
||||
sshAgent:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'SSH Agent path to forward to the container'
|
||||
sshPublicKeysDirectoryPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a directory containing SSH public keys to forward to the container.'
|
||||
gitPrivateToken:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Github private token to pull from github'
|
||||
description: '[Orchestrator] Github private token to pull from github'
|
||||
githubOwner:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[Orchestrator] GitHub owner name or organization/team name'
|
||||
runAsHostUser:
|
||||
required: false
|
||||
default: 'false'
|
||||
description:
|
||||
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
|
||||
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
|
||||
chownFilesTo:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
description:
|
||||
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
dockerCpuLimit:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
|
||||
dockerMemoryLimit:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
|
||||
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
|
||||
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
|
||||
dockerIsolationMode:
|
||||
required: false
|
||||
default: 'default'
|
||||
description:
|
||||
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
|
||||
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
|
||||
applicable on Windows'
|
||||
containerRegistryRepository:
|
||||
required: false
|
||||
default: 'unityci/editor'
|
||||
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
|
||||
containerRegistryImageVersion:
|
||||
required: false
|
||||
default: '3'
|
||||
description: 'Container registry image version. Only applicable if customImage is not set.'
|
||||
allowDirtyBuild:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Allows the branch of the build to be dirty, and still generate the build.'
|
||||
description: '[Orchestrator] Allows the branch of the build to be dirty, and still generate the build.'
|
||||
postBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'run a post build job in yaml format with the keys image, secrets (name, value object array), command string'
|
||||
description:
|
||||
'[Orchestrator] run a post build job in yaml format with the keys image, secrets (name, value object array),
|
||||
command string'
|
||||
preBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Run a pre build job after the repository setup but before the build job (in yaml format with the keys image, secrets (name, value object array), command line string)'
|
||||
description:
|
||||
'[Orchestrator] Run a pre build job after the repository setup but before the build job (in yaml format with the
|
||||
keys image, secrets (name, value object array), command line string)'
|
||||
containerHookFiles:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] Specify the names (by file name) of custom steps to run before or after orchestrator jobs, must
|
||||
match a yaml step file inside your repo in the folder .game-ci/steps/'
|
||||
customHookFiles:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] Specify the names (by file name) of custom hooks to run before or after orchestrator jobs, must
|
||||
match a yaml step file inside your repo in the folder .game-ci/hooks/'
|
||||
customCommandHooks:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[Orchestrator] Specify custom commands and trigger hooks (injects commands into jobs)'
|
||||
customJob:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Run a custom job instead of the standard build automation for cloud runner (in yaml format with the keys image, secrets (name, value object array), command line string)'
|
||||
awsBaseStackName:
|
||||
description:
|
||||
'[Orchestrator] Run a custom job instead of the standard build automation for orchestrator (in yaml format with the
|
||||
keys image, secrets (name, value object array), command line string)'
|
||||
awsStackName:
|
||||
default: 'game-ci'
|
||||
required: false
|
||||
description: 'The Cloud Formation stack name that must be setup before using this option.'
|
||||
cloudRunnerCluster:
|
||||
description: '[Orchestrator] The Cloud Formation stack name that must be setup before using this option.'
|
||||
providerStrategy:
|
||||
default: 'local'
|
||||
required: false
|
||||
description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
|
||||
cloudRunnerCpu:
|
||||
default: '1.0'
|
||||
description:
|
||||
'[Orchestrator] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
|
||||
be configured.'
|
||||
resourceTracking:
|
||||
default: 'false'
|
||||
required: false
|
||||
description: 'Amount of CPU time to assign the remote build container'
|
||||
cloudRunnerMemory:
|
||||
default: '750M'
|
||||
required: false
|
||||
description: 'Amount of memory to assign the remote build container'
|
||||
githubToken:
|
||||
description: '[Orchestrator] Enable resource tracking logs for disk usage and allocation summaries.'
|
||||
containerCpu:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'GitHub token for cloning, only needed when kubeconfig is used.'
|
||||
description: '[Orchestrator] Amount of CPU time to assign the remote build container'
|
||||
containerMemory:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Amount of memory to assign the remote build container'
|
||||
readInputFromOverrideList:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Comma separated list of input value names to read from "input override command"'
|
||||
readInputOverrideCommand:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
|
||||
provider secret managers'
|
||||
kubeConfig:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
|
||||
description:
|
||||
'[Orchestrator] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
|
||||
completion.'
|
||||
kubeVolume:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||
description: '[Orchestrator] Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||
kubeStorageClass:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Kubernetes storage class to use for orchestrator jobs, leave empty to install rook cluster.'
|
||||
kubeVolumeSize:
|
||||
default: '5Gi'
|
||||
required: false
|
||||
description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||
description: '[Orchestrator] Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||
cacheKey:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Cache key to indicate bucket for cache'
|
||||
watchToEnd:
|
||||
default: 'true'
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
|
||||
imports or self-hosted ephemeral runners.'
|
||||
cacheUnityInstallationOnMac:
|
||||
default: 'false'
|
||||
required: false
|
||||
description: 'Whether to cache the Unity hub and editor installation on MacOS'
|
||||
unityHubVersionOnMac:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
|
||||
or nothing is specified.'
|
||||
unityLicensingServer:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'The Unity licensing server address to use for activating Unity.'
|
||||
dockerWorkspacePath:
|
||||
default: '/github/workspace'
|
||||
required: false
|
||||
description:
|
||||
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
|
||||
c:/github/workspace should be defined as /github/workspace'
|
||||
skipActivation:
|
||||
default: 'false'
|
||||
required: false
|
||||
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
|
||||
cloneDepth:
|
||||
default: '50'
|
||||
required: false
|
||||
description: '[Orchestrator] Specifies the depth of the git clone for the repository. Use 0 for full clone.'
|
||||
orchestratorRepoName:
|
||||
default: 'game-ci/unity-builder'
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Specifies the repo for the unity builder. Useful if you forked the repo for testing, features, or
|
||||
fixes.'
|
||||
|
||||
outputs:
|
||||
volume:
|
||||
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
|
||||
buildVersion:
|
||||
description: 'The generated version used for the Unity build'
|
||||
androidVersionCode:
|
||||
description: 'The generated versionCode used for the Android Unity build'
|
||||
engineExitCode:
|
||||
description:
|
||||
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
|
||||
during activation, the code is from the activation step. If activation is successful, the code is from the project
|
||||
build step.'
|
||||
branding:
|
||||
icon: 'box'
|
||||
color: 'gray-dark'
|
||||
runs:
|
||||
using: 'node12'
|
||||
using: 'node20'
|
||||
main: 'dist/index.js'
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
Cloud Runner platform selected AWS
|
||||
Cloud Runner is running in custom job mode
|
||||
AWS Region: eu-west-2
|
||||
Parsing build steps:
|
||||
- name: 'step 1'
|
||||
image: 'alpine'
|
||||
commands: 'printenv'
|
||||
secrets:
|
||||
- name: 'testSecretName'
|
||||
value: 'testSecretValue'
|
||||
|
||||
game-ci stack does not exist (["game-ci-github-automation-424-linux64-a9hz-cleanup","game-ci-github-automation-423-linux64-v34g-cleanup","game-ci-github-automation-423-linux64-v34g","game-ci-github-automation-422-linux64-7x6i-cleanup","game-ci-github-automation-422-linux64-7x6i","game-ci-github-automation-414-linux64-j21p-cleanup","game-ci-github-automation-414-linux64-j21p","game-ci-github-automation-413-linux64-tcih-cleanup","game-ci-github-automation-413-linux64-tcih","game-ci-github-automation-411-linux64-0s69-cleanup","game-ci-github-automation-411-linux64-0s69","game-ci-github-automation-410-linux64-1tli-cleanup","game-ci-github-automation-410-linux64-1tli","game-ci-github-automation-408-linux64-8pbw-cleanup","game-ci-github-automation-408-linux64-8pbw","game-ci-github-automation-407-linux64-21un-cleanup","game-ci-github-automation-407-linux64-21un","game-ci-github-automation-406-linux64-dizb-cleanup","game-ci-github-automation-406-linux64-dizb","game-ci-github-automation-405-linux64-9xj5-cleanup","game-ci-github-automation-405-linux64-9xj5","game-ci-github-automation-402-linux64-0bym-cleanup","game-ci-github-automation-402-linux64-0bym","game-ci-github-automation-400-linux64-arqv-cleanup","game-ci-github-automation-400-linux64-arqv","game-ci-github-automation-399-linux64-utkt-cleanup","game-ci-github-automation-399-linux64-utkt","game-ci-github-automation-397-linux64-xwfu-cleanup","game-ci-github-automation-397-linux64-xwfu","game-ci-github-automation-396-linux64-2g3q-cleanup","game-ci-github-automation-396-linux64-2g3q","game-ci-github-automation","game-ci-stack-integration-tests-390-linux64-mcdw-cleanup","game-ci-stack-integration-tests-390-linux64-mcdw","game-ci-stack-integration-tests-391-linux64-2arq-cleanup","game-ci-stack-integration-tests-391-linux64-2arq","game-ci-stack-integration-tests-390-linux64-awd0-cleanup","game-ci-stack-integration-tests-390-linux64-awd0","game-ci-stack-integration-tests"])
|
||||
created stack (version: eedce7440581ab2e8a80cee59e34ed64)
|
||||
Binary file not shown.
@@ -1,10 +0,0 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
||||
416
dist/cloud-formations/base-setup.yml
vendored
416
dist/cloud-formations/base-setup.yml
vendored
@@ -1,416 +0,0 @@
|
||||
AWSTemplateFormatVersion: '2010-09-09'
|
||||
Description: AWS Fargate cluster that can span public and private subnets. Supports
|
||||
public facing load balancers, private internal load balancers, and
|
||||
both internal and external service discovery namespaces.
|
||||
Parameters:
|
||||
EnvironmentName:
|
||||
Type: String
|
||||
Default: development
|
||||
Description: "Your deployment environment: DEV, QA , PROD"
|
||||
Version:
|
||||
Type: String
|
||||
Description: "hash of template"
|
||||
|
||||
# ContainerPort:
|
||||
# Type: Number
|
||||
# Default: 80
|
||||
# Description: What port number the application inside the docker container is binding to
|
||||
|
||||
|
||||
|
||||
Mappings:
|
||||
# Hard values for the subnet masks. These masks define
|
||||
# the range of internal IP addresses that can be assigned.
|
||||
# The VPC can have all IP's from 10.0.0.0 to 10.0.255.255
|
||||
# There are four subnets which cover the ranges:
|
||||
#
|
||||
# 10.0.0.0 - 10.0.0.255
|
||||
# 10.0.1.0 - 10.0.1.255
|
||||
# 10.0.2.0 - 10.0.2.255
|
||||
# 10.0.3.0 - 10.0.3.255
|
||||
|
||||
SubnetConfig:
|
||||
VPC:
|
||||
CIDR: '10.0.0.0/16'
|
||||
PublicOne:
|
||||
CIDR: '10.0.0.0/24'
|
||||
PublicTwo:
|
||||
CIDR: '10.0.1.0/24'
|
||||
|
||||
Resources:
|
||||
|
||||
|
||||
|
||||
# VPC in which containers will be networked.
|
||||
# It has two public subnets, and two private subnets.
|
||||
# We distribute the subnets across the first two available subnets
|
||||
# for the region, for high availability.
|
||||
VPC:
|
||||
Type: AWS::EC2::VPC
|
||||
Properties:
|
||||
EnableDnsSupport: true
|
||||
EnableDnsHostnames: true
|
||||
CidrBlock: !FindInMap ['SubnetConfig', 'VPC', 'CIDR']
|
||||
|
||||
EFSServerSecurityGroup:
|
||||
Type: AWS::EC2::SecurityGroup
|
||||
Properties:
|
||||
GroupName: "efs-server-endpoints"
|
||||
GroupDescription: Which client ip addrs are allowed to access EFS server
|
||||
VpcId: !Ref 'VPC'
|
||||
SecurityGroupIngress:
|
||||
- IpProtocol: tcp
|
||||
FromPort: 2049
|
||||
ToPort: 2049
|
||||
SourceSecurityGroupId: !Ref ContainerSecurityGroup
|
||||
#CidrIp: !FindInMap ['SubnetConfig', 'VPC', 'CIDR']
|
||||
# A security group for the containers we will run in Fargate.
|
||||
# Rules are added to this security group based on what ingress you
|
||||
# add for the cluster.
|
||||
ContainerSecurityGroup:
|
||||
Type: AWS::EC2::SecurityGroup
|
||||
Properties:
|
||||
GroupName: "task security group"
|
||||
GroupDescription: Access to the Fargate containers
|
||||
VpcId: !Ref 'VPC'
|
||||
# SecurityGroupIngress:
|
||||
# - IpProtocol: tcp
|
||||
# FromPort: !Ref ContainerPort
|
||||
# ToPort: !Ref ContainerPort
|
||||
# CidrIp: 0.0.0.0/0
|
||||
SecurityGroupEgress:
|
||||
- IpProtocol: -1
|
||||
FromPort: 2049
|
||||
ToPort: 2049
|
||||
CidrIp: "0.0.0.0/0"
|
||||
|
||||
|
||||
|
||||
|
||||
# Two public subnets, where containers can have public IP addresses
|
||||
PublicSubnetOne:
|
||||
Type: AWS::EC2::Subnet
|
||||
Properties:
|
||||
AvailabilityZone: !Select
|
||||
- 0
|
||||
- Fn::GetAZs: !Ref 'AWS::Region'
|
||||
VpcId: !Ref 'VPC'
|
||||
CidrBlock: !FindInMap ['SubnetConfig', 'PublicOne', 'CIDR']
|
||||
# MapPublicIpOnLaunch: true
|
||||
|
||||
PublicSubnetTwo:
|
||||
Type: AWS::EC2::Subnet
|
||||
Properties:
|
||||
AvailabilityZone: !Select
|
||||
- 1
|
||||
- Fn::GetAZs: !Ref 'AWS::Region'
|
||||
VpcId: !Ref 'VPC'
|
||||
CidrBlock: !FindInMap ['SubnetConfig', 'PublicTwo', 'CIDR']
|
||||
# MapPublicIpOnLaunch: true
|
||||
|
||||
|
||||
# Setup networking resources for the public subnets. Containers
|
||||
# in the public subnets have public IP addresses and the routing table
|
||||
# sends network traffic via the internet gateway.
|
||||
InternetGateway:
|
||||
Type: AWS::EC2::InternetGateway
|
||||
GatewayAttachement:
|
||||
Type: AWS::EC2::VPCGatewayAttachment
|
||||
Properties:
|
||||
VpcId: !Ref 'VPC'
|
||||
InternetGatewayId: !Ref 'InternetGateway'
|
||||
|
||||
# Attaching a Internet Gateway to route table makes it public.
|
||||
PublicRouteTable:
|
||||
Type: AWS::EC2::RouteTable
|
||||
Properties:
|
||||
VpcId: !Ref 'VPC'
|
||||
PublicRoute:
|
||||
Type: AWS::EC2::Route
|
||||
DependsOn: GatewayAttachement
|
||||
Properties:
|
||||
RouteTableId: !Ref 'PublicRouteTable'
|
||||
DestinationCidrBlock: '0.0.0.0/0'
|
||||
GatewayId: !Ref 'InternetGateway'
|
||||
|
||||
# Attaching a public route table makes a subnet public.
|
||||
PublicSubnetOneRouteTableAssociation:
|
||||
Type: AWS::EC2::SubnetRouteTableAssociation
|
||||
Properties:
|
||||
SubnetId: !Ref PublicSubnetOne
|
||||
RouteTableId: !Ref PublicRouteTable
|
||||
PublicSubnetTwoRouteTableAssociation:
|
||||
Type: AWS::EC2::SubnetRouteTableAssociation
|
||||
Properties:
|
||||
SubnetId: !Ref PublicSubnetTwo
|
||||
RouteTableId: !Ref PublicRouteTable
|
||||
|
||||
|
||||
|
||||
# ECS Resources
|
||||
ECSCluster:
|
||||
Type: AWS::ECS::Cluster
|
||||
|
||||
|
||||
|
||||
# A role used to allow AWS Autoscaling to inspect stats and adjust scaleable targets
|
||||
# on your AWS account
|
||||
AutoscalingRole:
|
||||
Type: AWS::IAM::Role
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Principal:
|
||||
Service: [application-autoscaling.amazonaws.com]
|
||||
Action: ['sts:AssumeRole']
|
||||
Path: /
|
||||
Policies:
|
||||
- PolicyName: service-autoscaling
|
||||
PolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Action:
|
||||
- 'application-autoscaling:*'
|
||||
- 'cloudwatch:DescribeAlarms'
|
||||
- 'cloudwatch:PutMetricAlarm'
|
||||
- 'ecs:DescribeServices'
|
||||
- 'ecs:UpdateService'
|
||||
Resource: '*'
|
||||
|
||||
# This is an IAM role which authorizes ECS to manage resources on your
|
||||
# account on your behalf, such as updating your load balancer with the
|
||||
# details of where your containers are, so that traffic can reach your
|
||||
# containers.
|
||||
ECSRole:
|
||||
Type: AWS::IAM::Role
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Principal:
|
||||
Service: [ecs.amazonaws.com]
|
||||
Action: ['sts:AssumeRole']
|
||||
Path: /
|
||||
Policies:
|
||||
- PolicyName: ecs-service
|
||||
PolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Action:
|
||||
# Rules which allow ECS to attach network interfaces to instances
|
||||
# on your behalf in order for awsvpc networking mode to work right
|
||||
- 'ec2:AttachNetworkInterface'
|
||||
- 'ec2:CreateNetworkInterface'
|
||||
- 'ec2:CreateNetworkInterfacePermission'
|
||||
- 'ec2:DeleteNetworkInterface'
|
||||
- 'ec2:DeleteNetworkInterfacePermission'
|
||||
- 'ec2:Describe*'
|
||||
- 'ec2:DetachNetworkInterface'
|
||||
|
||||
# Rules which allow ECS to update load balancers on your behalf
|
||||
# with the information sabout how to send traffic to your containers
|
||||
- 'elasticloadbalancing:DeregisterInstancesFromLoadBalancer'
|
||||
- 'elasticloadbalancing:DeregisterTargets'
|
||||
- 'elasticloadbalancing:Describe*'
|
||||
- 'elasticloadbalancing:RegisterInstancesWithLoadBalancer'
|
||||
- 'elasticloadbalancing:RegisterTargets'
|
||||
Resource: '*'
|
||||
|
||||
# This is a role which is used by the ECS tasks themselves.
|
||||
ECSTaskExecutionRole:
|
||||
Type: AWS::IAM::Role
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Principal:
|
||||
Service: [ecs-tasks.amazonaws.com]
|
||||
Action: ['sts:AssumeRole']
|
||||
Path: /
|
||||
Policies:
|
||||
- PolicyName: AmazonECSTaskExecutionRolePolicy
|
||||
PolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Action:
|
||||
|
||||
# Allow the use of secret manager
|
||||
- 'secretsmanager:GetSecretValue'
|
||||
- 'kms:Decrypt'
|
||||
|
||||
# Allow the ECS Tasks to download images from ECR
|
||||
- 'ecr:GetAuthorizationToken'
|
||||
- 'ecr:BatchCheckLayerAvailability'
|
||||
- 'ecr:GetDownloadUrlForLayer'
|
||||
- 'ecr:BatchGetImage'
|
||||
|
||||
# Allow the ECS tasks to upload logs to CloudWatch
|
||||
- 'logs:CreateLogStream'
|
||||
- 'logs:PutLogEvents'
|
||||
Resource: '*'
|
||||
|
||||
DeleteCFNLambdaExecutionRole:
|
||||
Type: "AWS::IAM::Role"
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Version: "2012-10-17"
|
||||
Statement:
|
||||
- Effect: "Allow"
|
||||
Principal:
|
||||
Service: ["lambda.amazonaws.com"]
|
||||
Action: "sts:AssumeRole"
|
||||
Path: "/"
|
||||
Policies:
|
||||
- PolicyName: DeleteCFNLambdaExecutionRole
|
||||
PolicyDocument:
|
||||
Version: "2012-10-17"
|
||||
Statement:
|
||||
- Effect: "Allow"
|
||||
Action:
|
||||
- "logs:CreateLogGroup"
|
||||
- "logs:CreateLogStream"
|
||||
- "logs:PutLogEvents"
|
||||
Resource: "arn:aws:logs:*:*:*"
|
||||
- Effect: "Allow"
|
||||
Action:
|
||||
- "cloudformation:DeleteStack"
|
||||
- "kinesis:DeleteStream"
|
||||
- "secretsmanager:DeleteSecret"
|
||||
- "kinesis:DescribeStreamSummary"
|
||||
- "logs:DeleteLogGroup"
|
||||
- "logs:DeleteSubscriptionFilter"
|
||||
- "ecs:DeregisterTaskDefinition"
|
||||
- "lambda:DeleteFunction"
|
||||
- "lambda:InvokeFunction"
|
||||
- "events:RemoveTargets"
|
||||
- "events:DeleteRule"
|
||||
- "lambda:RemovePermission"
|
||||
Resource: "*"
|
||||
|
||||
### cloud watch to kinesis role
|
||||
|
||||
CloudWatchIAMRole:
|
||||
Type: AWS::IAM::Role
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Principal:
|
||||
Service: [logs.amazonaws.com]
|
||||
Action: ['sts:AssumeRole']
|
||||
Path: /
|
||||
Policies:
|
||||
- PolicyName: service-autoscaling
|
||||
PolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Action:
|
||||
- 'kinesis:PutRecord'
|
||||
Resource: '*'
|
||||
#####################EFS#####################
|
||||
|
||||
EfsFileStorage:
|
||||
Type: 'AWS::EFS::FileSystem'
|
||||
Properties:
|
||||
BackupPolicy:
|
||||
Status: ENABLED
|
||||
PerformanceMode: maxIO
|
||||
Encrypted: false
|
||||
|
||||
|
||||
FileSystemPolicy:
|
||||
Version: "2012-10-17"
|
||||
Statement:
|
||||
- Effect: "Allow"
|
||||
Action:
|
||||
- "elasticfilesystem:ClientMount"
|
||||
- "elasticfilesystem:ClientWrite"
|
||||
- "elasticfilesystem:ClientRootAccess"
|
||||
Principal:
|
||||
AWS: "*"
|
||||
|
||||
|
||||
MountTargetResource1:
|
||||
Type: AWS::EFS::MountTarget
|
||||
Properties:
|
||||
FileSystemId: !Ref EfsFileStorage
|
||||
SubnetId: !Ref PublicSubnetOne
|
||||
SecurityGroups:
|
||||
- !Ref EFSServerSecurityGroup
|
||||
|
||||
MountTargetResource2:
|
||||
Type: AWS::EFS::MountTarget
|
||||
Properties:
|
||||
FileSystemId: !Ref EfsFileStorage
|
||||
SubnetId: !Ref PublicSubnetTwo
|
||||
SecurityGroups:
|
||||
- !Ref EFSServerSecurityGroup
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Outputs:
|
||||
|
||||
EfsFileStorageId:
|
||||
Description: 'The connection endpoint for the database.'
|
||||
Value: !Ref EfsFileStorage
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:EfsFileStorageId
|
||||
ClusterName:
|
||||
Description: The name of the ECS cluster
|
||||
Value: !Ref 'ECSCluster'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:ClusterName
|
||||
AutoscalingRole:
|
||||
Description: The ARN of the role used for autoscaling
|
||||
Value: !GetAtt 'AutoscalingRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:AutoscalingRole
|
||||
ECSRole:
|
||||
Description: The ARN of the ECS role
|
||||
Value: !GetAtt 'ECSRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:ECSRole
|
||||
ECSTaskExecutionRole:
|
||||
Description: The ARN of the ECS role tsk execution role
|
||||
Value: !GetAtt 'ECSTaskExecutionRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:ECSTaskExecutionRole
|
||||
|
||||
DeleteCFNLambdaExecutionRole:
|
||||
Description: Lambda execution role for cleaning up cloud formations
|
||||
Value: !GetAtt 'DeleteCFNLambdaExecutionRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:DeleteCFNLambdaExecutionRole
|
||||
|
||||
CloudWatchIAMRole:
|
||||
Description: The ARN of the CloudWatch role for subscription filter
|
||||
Value: !GetAtt 'CloudWatchIAMRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:CloudWatchIAMRole
|
||||
VpcId:
|
||||
Description: The ID of the VPC that this stack is deployed in
|
||||
Value: !Ref 'VPC'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:VpcId
|
||||
PublicSubnetOne:
|
||||
Description: Public subnet one
|
||||
Value: !Ref 'PublicSubnetOne'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:PublicSubnetOne
|
||||
PublicSubnetTwo:
|
||||
Description: Public subnet two
|
||||
Value: !Ref 'PublicSubnetTwo'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:PublicSubnetTwo
|
||||
|
||||
ContainerSecurityGroup:
|
||||
Description: A security group used to allow Fargate containers to receive traffic
|
||||
Value: !Ref 'ContainerSecurityGroup'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:ContainerSecurityGroup
|
||||
221
dist/cloud-formations/task-def-formation.yml
vendored
221
dist/cloud-formations/task-def-formation.yml
vendored
@@ -1,221 +0,0 @@
|
||||
AWSTemplateFormatVersion: 2010-09-09
|
||||
Description: >-
|
||||
AWS Fargate cluster that can span public and private subnets. Supports public
|
||||
facing load balancers, private internal load balancers, and both internal and
|
||||
external service discovery namespaces.
|
||||
Parameters:
|
||||
EnvironmentName:
|
||||
Type: String
|
||||
Default: development
|
||||
Description: 'Your deployment environment: DEV, QA , PROD'
|
||||
ServiceName:
|
||||
Type: String
|
||||
Default: example
|
||||
Description: A name for the service
|
||||
ImageUrl:
|
||||
Type: String
|
||||
Default: nginx
|
||||
Description: >-
|
||||
The url of a docker image that contains the application process that will
|
||||
handle the traffic for this service
|
||||
ContainerPort:
|
||||
Type: Number
|
||||
Default: 80
|
||||
Description: What port number the application inside the docker container is binding to
|
||||
ContainerCpu:
|
||||
Type: Number
|
||||
Default: 1024
|
||||
Description: How much CPU to give the container. 1024 is 1 CPU
|
||||
ContainerMemory:
|
||||
Type: Number
|
||||
Default: 2048
|
||||
Description: How much memory in megabytes to give the container
|
||||
BUILDGUID:
|
||||
Type: String
|
||||
Default: ''
|
||||
Command:
|
||||
Type: String
|
||||
Default: 'ls'
|
||||
EntryPoint:
|
||||
Type: String
|
||||
Default: '/bin/sh'
|
||||
WorkingDirectory:
|
||||
Type: String
|
||||
Default: '/efsdata/'
|
||||
Role:
|
||||
Type: String
|
||||
Default: ''
|
||||
Description: >-
|
||||
(Optional) An IAM role to give the service's containers if the code within
|
||||
needs to access other AWS resources
|
||||
EFSMountDirectory:
|
||||
Type: String
|
||||
Default: '/efsdata'
|
||||
# template secrets p1 - input
|
||||
Mappings:
|
||||
SubnetConfig:
|
||||
VPC:
|
||||
CIDR: 10.0.0.0/16
|
||||
PublicOne:
|
||||
CIDR: 10.0.0.0/24
|
||||
PublicTwo:
|
||||
CIDR: 10.0.1.0/24
|
||||
Conditions:
|
||||
HasCustomRole: !Not
|
||||
- !Equals
|
||||
- Ref: Role
|
||||
- ''
|
||||
Resources:
|
||||
LogGroup:
|
||||
Type: 'AWS::Logs::LogGroup'
|
||||
Properties:
|
||||
LogGroupName: !Ref ServiceName
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
id: aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
SubscriptionFilter:
|
||||
Type: 'AWS::Logs::SubscriptionFilter'
|
||||
Properties:
|
||||
FilterPattern: ''
|
||||
RoleArn:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:CloudWatchIAMRole'
|
||||
LogGroupName: !Ref ServiceName
|
||||
DestinationArn:
|
||||
'Fn::GetAtt':
|
||||
- KinesisStream
|
||||
- Arn
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
id: 7f809e91-9e5d-4678-98c1-c5085956c480
|
||||
DependsOn:
|
||||
- LogGroup
|
||||
- KinesisStream
|
||||
KinesisStream:
|
||||
Type: 'AWS::Kinesis::Stream'
|
||||
Properties:
|
||||
Name: !Ref ServiceName
|
||||
ShardCount: 1
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
id: c6f18447-b879-4696-8873-f981b2cedd2b
|
||||
|
||||
# template secrets p2 - secret
|
||||
|
||||
TaskDefinition:
|
||||
Type: 'AWS::ECS::TaskDefinition'
|
||||
Properties:
|
||||
Family: !Ref ServiceName
|
||||
Cpu: !Ref ContainerCpu
|
||||
Memory: !Ref ContainerMemory
|
||||
NetworkMode: awsvpc
|
||||
Volumes:
|
||||
- Name: efs-data
|
||||
EFSVolumeConfiguration:
|
||||
FilesystemId:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:EfsFileStorageId'
|
||||
TransitEncryption: ENABLED
|
||||
RequiresCompatibilities:
|
||||
- FARGATE
|
||||
ExecutionRoleArn:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:ECSTaskExecutionRole'
|
||||
TaskRoleArn:
|
||||
'Fn::If':
|
||||
- HasCustomRole
|
||||
- !Ref Role
|
||||
- !Ref 'AWS::NoValue'
|
||||
ContainerDefinitions:
|
||||
- Name: !Ref ServiceName
|
||||
Cpu: !Ref ContainerCpu
|
||||
Memory: !Ref ContainerMemory
|
||||
Image: !Ref ImageUrl
|
||||
EntryPoint:
|
||||
Fn::Split:
|
||||
- ","
|
||||
- !Ref EntryPoint
|
||||
Command:
|
||||
Fn::Split:
|
||||
- ","
|
||||
- !Ref Command
|
||||
WorkingDirectory: !Ref WorkingDirectory
|
||||
Environment:
|
||||
- Name: ALLOW_EMPTY_PASSWORD
|
||||
Value: 'yes'
|
||||
# template - env vars
|
||||
MountPoints:
|
||||
- SourceVolume: efs-data
|
||||
ContainerPath: !Ref EFSMountDirectory
|
||||
ReadOnly: false
|
||||
Secrets:
|
||||
# template secrets p3 - container def
|
||||
LogConfiguration:
|
||||
LogDriver: awslogs
|
||||
Options:
|
||||
awslogs-group: !Ref ServiceName
|
||||
awslogs-region: !Ref 'AWS::Region'
|
||||
awslogs-stream-prefix: !Ref ServiceName
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
id: dabb0116-abe0-48a6-a8af-cf9111c879a5
|
||||
DependsOn:
|
||||
- LogGroup
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
dabb0116-abe0-48a6-a8af-cf9111c879a5:
|
||||
size:
|
||||
width: 60
|
||||
height: 60
|
||||
position:
|
||||
x: 270
|
||||
'y': 90
|
||||
z: 1
|
||||
embeds: []
|
||||
dependson:
|
||||
- aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
c6f18447-b879-4696-8873-f981b2cedd2b:
|
||||
size:
|
||||
width: 60
|
||||
height: 60
|
||||
position:
|
||||
x: 270
|
||||
'y': 210
|
||||
z: 1
|
||||
embeds: []
|
||||
7f809e91-9e5d-4678-98c1-c5085956c480:
|
||||
size:
|
||||
width: 60
|
||||
height: 60
|
||||
position:
|
||||
x: 60
|
||||
'y': 300
|
||||
z: 1
|
||||
embeds: []
|
||||
dependson:
|
||||
- aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
- c6f18447-b879-4696-8873-f981b2cedd2b
|
||||
aece53ae-b82d-4267-bc16-ed964b05db27:
|
||||
size:
|
||||
width: 150
|
||||
height: 150
|
||||
position:
|
||||
x: 60
|
||||
'y': 90
|
||||
z: 1
|
||||
embeds: []
|
||||
4d2da56c-3643-46b8-aaee-e46e19f95fcc:
|
||||
source:
|
||||
id: 7f809e91-9e5d-4678-98c1-c5085956c480
|
||||
target:
|
||||
id: aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
z: 11
|
||||
14eb957b-f094-4653-93c4-77b2f851953c:
|
||||
source:
|
||||
id: 7f809e91-9e5d-4678-98c1-c5085956c480
|
||||
target:
|
||||
id: c6f18447-b879-4696-8873-f981b2cedd2b
|
||||
z: 12
|
||||
85c57444-e5bb-4230-bc85-e545cd4558f6:
|
||||
source:
|
||||
id: dabb0116-abe0-48a6-a8af-cf9111c879a5
|
||||
target:
|
||||
id: aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
z: 13
|
||||
@@ -1,709 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
||||
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
||||
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -6,6 +6,9 @@ using UnityBuilderAction.Reporting;
|
||||
using UnityBuilderAction.Versioning;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
using UnityEditor.Build.Profile;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
@@ -17,36 +20,9 @@ namespace UnityBuilderAction
|
||||
// Gather values from args
|
||||
var options = ArgumentsParser.GetValidatedOptions();
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
// Get all buildOptions from options
|
||||
BuildOptions buildOptions = BuildOptions.None;
|
||||
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||
if (options.ContainsKey(buildOptionString)) {
|
||||
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||
buildOptions |= buildOptionEnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Define BuildPlayer Options
|
||||
var buildPlayerOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||
options = buildOptions
|
||||
};
|
||||
|
||||
// Set version for this build
|
||||
VersionApplicator.SetVersion(options["buildVersion"]);
|
||||
|
||||
// Apply Android settings
|
||||
if (buildPlayerOptions.target == BuildTarget.Android)
|
||||
{
|
||||
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||
AndroidSettings.Apply(options);
|
||||
}
|
||||
|
||||
|
||||
// Execute default AddressableAsset content build, if the package is installed.
|
||||
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
|
||||
// so we fall back to using reflection instead.
|
||||
@@ -63,10 +39,85 @@ namespace UnityBuilderAction
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Failed to run default addressables build:\n{e}");
|
||||
Debug.LogError("Failed to run default addressables build:\n" + e);
|
||||
}
|
||||
}
|
||||
|
||||
// Get all buildOptions from options
|
||||
BuildOptions buildOptions = BuildOptions.None;
|
||||
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||
if (options.ContainsKey(buildOptionString)) {
|
||||
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||
buildOptions |= buildOptionEnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
|
||||
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
|
||||
dynamic buildPlayerOptions;
|
||||
|
||||
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
|
||||
if (string.IsNullOrEmpty(buildProfilePath)) {
|
||||
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
// Load build profile from Assets folder
|
||||
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
|
||||
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
|
||||
|
||||
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
|
||||
// BuildProfile.SetActiveBuildProfile(buildProfile);
|
||||
Debug.Log($"build profile: {buildProfile.name}");
|
||||
|
||||
// Define BuildPlayerWithProfileOptions
|
||||
buildPlayerOptions = new BuildPlayerWithProfileOptions {
|
||||
buildProfile = buildProfile,
|
||||
locationPathName = options["customBuildPath"],
|
||||
options = buildOptions,
|
||||
};
|
||||
#else // UNITY_6000_0_OR_NEWER
|
||||
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
|
||||
#endif // UNITY_6000_0_OR_NEWER
|
||||
|
||||
} else {
|
||||
|
||||
#if BUILD_PROFILE_LOADED
|
||||
throw new Exception("Build profile's define symbol present; shouldn't happen");
|
||||
#endif // BUILD_PROFILE_LOADED
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
// Determine subtarget
|
||||
StandaloneBuildSubtarget buildSubtarget;
|
||||
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
|
||||
buildSubtarget = default;
|
||||
}
|
||||
#endif
|
||||
|
||||
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
|
||||
|
||||
// Define BuildPlayerOptions
|
||||
buildPlayerOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = buildTarget,
|
||||
options = buildOptions,
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
subtarget = (int) buildSubtarget
|
||||
#endif
|
||||
};
|
||||
|
||||
// Apply Android settings
|
||||
if (buildTarget == BuildTarget.Android) {
|
||||
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||
AndroidSettings.Apply(options);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
||||
|
||||
|
||||
@@ -1,24 +1,150 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public class AndroidSettings
|
||||
public static class AndroidSettings
|
||||
{
|
||||
public static void Apply(Dictionary<string, string> options)
|
||||
{
|
||||
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
|
||||
{
|
||||
PlayerSettings.Android.useCustomKeystore = true;
|
||||
PlayerSettings.Android.keystoreName = keystoreName;
|
||||
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
}
|
||||
#endif
|
||||
// Can't use out variable declaration as Unity 2018 doesn't support it
|
||||
string keystorePass;
|
||||
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
PlayerSettings.Android.keystorePass = keystorePass;
|
||||
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
|
||||
string keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
|
||||
string keyaliasPass;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||
PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||
|
||||
string androidTargetSdkVersion;
|
||||
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||
{
|
||||
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
|
||||
try
|
||||
{
|
||||
targetSdkVersion =
|
||||
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
|
||||
}
|
||||
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
|
||||
}
|
||||
|
||||
string androidExportType;
|
||||
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
|
||||
{
|
||||
// Only exists in 2018.3 and above
|
||||
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
|
||||
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
|
||||
switch (androidExportType)
|
||||
{
|
||||
case "androidStudioProject":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false, null);
|
||||
break;
|
||||
case "androidAppBundle":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, true, null);
|
||||
break;
|
||||
case "androidPackage":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false, null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string symbolType;
|
||||
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
|
||||
{
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
SetDebugSymbols("SymbolTable");
|
||||
break;
|
||||
case "debugging":
|
||||
SetDebugSymbols("Full");
|
||||
break;
|
||||
case "none":
|
||||
SetDebugSymbols("None");
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2021_1_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
|
||||
break;
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2019_2_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = true;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = false;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
private static void SetDebugSymbols(string enumValueName)
|
||||
{
|
||||
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
|
||||
// Reflection is used here to ensure the code works even if the module is not installed.
|
||||
|
||||
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
|
||||
if (debugSymbolsType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
|
||||
if (levelProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
|
||||
if (enumType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
|
||||
{
|
||||
return;
|
||||
}
|
||||
levelProp.SetValue(null, enumValue);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,33 +12,53 @@ namespace UnityBuilderAction.Input
|
||||
|
||||
public static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
ParseCommandLineArguments(out var validatedOptions);
|
||||
Dictionary<string, string> validatedOptions;
|
||||
ParseCommandLineArguments(out validatedOptions);
|
||||
|
||||
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
|
||||
string projectPath;
|
||||
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
var buildProfileSupport = true;
|
||||
#else
|
||||
var buildProfileSupport = false;
|
||||
#endif // UNITY_6000_0_OR_NEWER
|
||||
|
||||
string buildProfile;
|
||||
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
|
||||
if (validatedOptions.ContainsKey("buildTarget")) {
|
||||
Console.WriteLine("Extra argument -buildTarget");
|
||||
EditorApplication.Exit(122);
|
||||
}
|
||||
} else {
|
||||
string buildTarget;
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
|
||||
string customBuildPath;
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
const string defaultCustomBuildName = "TestBuild";
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
|
||||
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
string customBuildName;
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
|
||||
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
} else if (customBuildName == "") {
|
||||
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
@@ -51,11 +71,11 @@ namespace UnityBuilderAction.Input
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Parsing settings #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}"
|
||||
EOL +
|
||||
"###########################" + EOL +
|
||||
"# Parsing settings #" + EOL +
|
||||
"###########################" + EOL +
|
||||
EOL
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
@@ -72,7 +92,7 @@ namespace UnityBuilderAction.Input
|
||||
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
|
||||
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
|
||||
36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
vendored
Normal file
36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Reporting
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
static class CompileListener
|
||||
{
|
||||
static CompileListener()
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
Application.logMessageReceived += Application_logMessageReceived;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
string prefix = "";
|
||||
switch (type)
|
||||
{
|
||||
case LogType.Error:
|
||||
prefix = "error";
|
||||
break;
|
||||
case LogType.Warning:
|
||||
prefix = "warning";
|
||||
break;
|
||||
case LogType.Exception:
|
||||
prefix = "error";
|
||||
break;
|
||||
}
|
||||
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
vendored
Normal file
11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fad44373fb7b61a4bb584e2675795aca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -11,16 +11,16 @@ namespace UnityBuilderAction.Reporting
|
||||
public static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Build results #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}" +
|
||||
$"Duration: {summary.totalTime.ToString()}{EOL}" +
|
||||
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
|
||||
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
|
||||
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
|
||||
$"{EOL}"
|
||||
EOL +
|
||||
"###########################" + EOL +
|
||||
"# Build results #" + EOL +
|
||||
"###########################" + EOL +
|
||||
EOL +
|
||||
"Duration: " + summary.totalTime.ToString() + EOL +
|
||||
"Warnings: " + summary.totalWarnings.ToString() + EOL +
|
||||
"Errors: " + summary.totalErrors.ToString() + EOL +
|
||||
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
|
||||
EOL
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -21,11 +21,11 @@ namespace UnityBuilderAction.Versioning
|
||||
version = GetSemanticCommitVersion();
|
||||
Console.WriteLine("Repository has a valid version tag.");
|
||||
} else {
|
||||
version = $"0.0.{GetTotalNumberOfCommits()}";
|
||||
version = "0.0." + GetTotalNumberOfCommits();
|
||||
Console.WriteLine("Repository does not have tags to base the version on.");
|
||||
}
|
||||
|
||||
Console.WriteLine($"Version is {version}");
|
||||
Console.WriteLine("Version is " + version);
|
||||
|
||||
return version;
|
||||
}
|
||||
@@ -106,7 +106,8 @@ namespace UnityBuilderAction.Versioning
|
||||
using (var process = new System.Diagnostics.Process()) {
|
||||
string workingDirectory = UnityEngine.Application.dataPath;
|
||||
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
|
||||
string output, errors;
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
|
||||
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
||||
|
||||
return output;
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,3 +0,0 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
352629
dist/index.js
generated
vendored
352629
dist/index.js
generated
vendored
File diff suppressed because one or more lines are too long
2
dist/index.js.map
generated
vendored
2
dist/index.js.map
generated
vendored
File diff suppressed because one or more lines are too long
17094
dist/licenses.txt
generated
vendored
17094
dist/licenses.txt
generated
vendored
File diff suppressed because it is too large
Load Diff
36
dist/platforms/mac/entrypoint.sh
vendored
36
dist/platforms/mac/entrypoint.sh
vendored
@@ -1,28 +1,40 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Create directories for license activation
|
||||
# Perform Activation
|
||||
#
|
||||
|
||||
sudo mkdir /Library/Application\ Support/Unity
|
||||
sudo chmod -R 777 /Library/Application\ Support/Unity
|
||||
if [ "$SKIP_ACTIVATION" != "true" ]; then
|
||||
UNITY_LICENSE_PATH="/Library/Application Support/Unity"
|
||||
|
||||
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
|
||||
mkdir -p "$ACTIVATE_LICENSE_PATH"
|
||||
if [ ! -d "$UNITY_LICENSE_PATH" ]; then
|
||||
echo "Creating Unity License Directory"
|
||||
sudo mkdir -p "$UNITY_LICENSE_PATH"
|
||||
sudo chmod -R 777 "$UNITY_LICENSE_PATH"
|
||||
fi;
|
||||
|
||||
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
|
||||
mkdir -p "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
|
||||
else
|
||||
echo "Skipping activation"
|
||||
fi
|
||||
|
||||
#
|
||||
# Run steps
|
||||
# Run Build
|
||||
#
|
||||
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
|
||||
|
||||
source $ACTION_FOLDER/platforms/mac/steps/build.sh
|
||||
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
|
||||
|
||||
#
|
||||
# Remove license activation directory
|
||||
# License Cleanup
|
||||
#
|
||||
|
||||
sudo rm -r /Library/Application\ Support/Unity
|
||||
rm -r "$ACTIVATE_LICENSE_PATH"
|
||||
if [ "$SKIP_ACTIVATION" != "true" ]; then
|
||||
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
|
||||
rm -r "$ACTIVATE_LICENSE_PATH"
|
||||
fi
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
@@ -37,7 +49,7 @@ echo ""
|
||||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above."
|
||||
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
|
||||
echo ""
|
||||
fi;
|
||||
|
||||
|
||||
75
dist/platforms/mac/steps/activate.sh
vendored
75
dist/platforms/mac/steps/activate.sh
vendored
@@ -4,21 +4,69 @@
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
echo "Requesting activation"
|
||||
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
|
||||
# Activate license
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile /dev/stdout \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
echo "Requesting activation"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
# Activate license
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
echo "Adding licensing server config"
|
||||
mkdir -p "$UNITY_LICENSE_PATH/config/"
|
||||
cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
|
||||
--acquire-floating > license.txt
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
fi
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://game.ci/docs/github/activation for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
|
||||
#
|
||||
# Display information about the result
|
||||
@@ -30,6 +78,7 @@ else
|
||||
# Activation failed so exit with the code from the license verification step
|
||||
echo "Unclassified error occured while trying to activate license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
echo "::error ::There was an error while trying to activate the Unity license."
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
|
||||
|
||||
38
dist/platforms/mac/steps/build.sh
vendored
38
dist/platforms/mac/steps/build.sh
vendored
@@ -19,6 +19,23 @@ echo "Using build name \"$BUILD_NAME\"."
|
||||
|
||||
echo "Using build target \"$BUILD_TARGET\"."
|
||||
|
||||
#
|
||||
# Display the build profile
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_PROFILE" ]; then
|
||||
# User has not provided a build profile
|
||||
#
|
||||
echo "Doing a default \"$BUILD_TARGET\" platform build."
|
||||
#
|
||||
else
|
||||
# User has provided a path to a build profile `.asset` file
|
||||
#
|
||||
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
|
||||
#
|
||||
fi
|
||||
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
@@ -76,8 +93,10 @@ fi
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
ANDROID_INSTALL_LOCATION="/Applications/Unity/Hub/Editor/$UNITY_VERSION/PlaybackEngines/AndroidPlayer"
|
||||
export JAVA_HOME="$ANDROID_INSTALL_LOCATION/OpenJDK"
|
||||
export ANDROID_HOME="$ANDROID_INSTALL_LOCATION/SDK"
|
||||
yes | "$ANDROID_HOME/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
@@ -126,15 +145,17 @@ echo ""
|
||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logfile /dev/stdout \
|
||||
-quit \
|
||||
-logFile - \
|
||||
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||
-customBuildProfile "$BUILD_PROFILE" \
|
||||
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
|
||||
-executeMethod "$BUILD_METHOD" \
|
||||
-buildVersion "$VERSION" \
|
||||
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||
@@ -143,11 +164,16 @@ echo ""
|
||||
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
|
||||
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
|
||||
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
|
||||
-androidExportType "$ANDROID_EXPORT_TYPE" \
|
||||
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
BUILD_EXIT_CODE=$?
|
||||
|
||||
# Display logs
|
||||
cat "$UNITY_PROJECT_PATH/out.log"
|
||||
|
||||
# Display results
|
||||
if [ $BUILD_EXIT_CODE -eq 0 ]; then
|
||||
echo "Build succeeded";
|
||||
|
||||
30
dist/platforms/mac/steps/return_license.sh
vendored
30
dist/platforms/mac/steps/return_license.sh
vendored
@@ -4,13 +4,29 @@
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile /dev/stdout \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-returnlicense \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Return any floating license used.
|
||||
#
|
||||
echo "Returning floating license: \"$FLOATING_LICENSE\""
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
|
||||
--return-floating "$FLOATING_LICENSE"
|
||||
elif [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-returnlicense \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
|
||||
108
dist/platforms/ubuntu/entrypoint.sh
vendored
108
dist/platforms/ubuntu/entrypoint.sh
vendored
@@ -1,45 +1,83 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Create directory for license activation
|
||||
#
|
||||
|
||||
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license~"
|
||||
mkdir -p "$ACTIVATE_LICENSE_PATH"
|
||||
# Ensure machine ID is randomized for personal license activation
|
||||
if [[ "$UNITY_SERIAL" = F* ]]; then
|
||||
echo "Randomizing machine ID for personal license activation"
|
||||
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
|
||||
fi
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
source /steps/set_gitcredential.sh
|
||||
source /steps/activate.sh
|
||||
source /steps/build.sh
|
||||
source /steps/return_license.sh
|
||||
|
||||
#
|
||||
# Remove license activation directory
|
||||
# Prepare Android SDK, if needed
|
||||
# We do this here to ensure it has root permissions
|
||||
#
|
||||
|
||||
rm -r "$ACTIVATE_LICENSE_PATH"
|
||||
fullProjectPath="$GITHUB_WORKSPACE/$PROJECT_PATH"
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
#
|
||||
if [[ "$BUILD_TARGET" == "Android" ]]; then
|
||||
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
|
||||
if [ -z "${SDKMANAGER}" ]
|
||||
then
|
||||
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/tools/bin -name sdkmanager)
|
||||
if [ -z "${SDKMANAGER}" ]
|
||||
then
|
||||
echo "No sdkmanager found"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Failure #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above."
|
||||
echo ""
|
||||
fi;
|
||||
if [[ -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
else
|
||||
echo "Updating Android SDK with auto detected target API version"
|
||||
# Read the line containing AndroidTargetSdkVersion from the file
|
||||
targetAPILine=$(grep 'AndroidTargetSdkVersion' "$fullProjectPath/ProjectSettings/ProjectSettings.asset")
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
# Extract the number after the semicolon
|
||||
targetAPI=$(echo "$targetAPILine" | cut -d':' -f2 | tr -d '[:space:]')
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
$SDKMANAGER "platforms;android-$targetAPI"
|
||||
fi
|
||||
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
fi
|
||||
|
||||
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
|
||||
echo "Running as host user"
|
||||
|
||||
# Stop on error if we can't set up the user
|
||||
set -e
|
||||
|
||||
# Get host user/group info so we create files with the correct ownership
|
||||
USERNAME=$(stat -c '%U' "$fullProjectPath")
|
||||
USERID=$(stat -c '%u' "$fullProjectPath")
|
||||
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
|
||||
GROUPID=$(stat -c '%g' "$fullProjectPath")
|
||||
|
||||
groupadd -g $GROUPID $GROUPNAME
|
||||
useradd -u $USERID -g $GROUPID $USERNAME
|
||||
usermod -aG $GROUPNAME $USERNAME
|
||||
mkdir -p "/home/$USERNAME"
|
||||
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
|
||||
|
||||
# Normally need root permissions to access when using su
|
||||
chmod 777 /dev/stdout
|
||||
chmod 777 /dev/stderr
|
||||
|
||||
# Don't stop on error when running our scripts as error handling is baked in
|
||||
set +e
|
||||
|
||||
# Switch to the host user so we can create files with the correct ownership
|
||||
su $USERNAME -c "$SHELL -c 'source /steps/runsteps.sh'"
|
||||
else
|
||||
echo "Running as root"
|
||||
|
||||
# Run as root
|
||||
source /steps/runsteps.sh
|
||||
fi
|
||||
|
||||
exit $?
|
||||
|
||||
137
dist/platforms/ubuntu/steps/activate.sh
vendored
137
dist/platforms/ubuntu/steps/activate.sh
vendored
@@ -1,79 +1,85 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
# if blankproject folder doesn't exist create it
|
||||
if [ ! -d "/BlankProject" ]; then
|
||||
mkdir /BlankProject
|
||||
fi
|
||||
# if blankproject folder doesn't exist create it
|
||||
if [ ! -d "/BlankProject/Assets" ]; then
|
||||
mkdir /BlankProject/Assets
|
||||
fi
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# PERSONAL LICENSE MODE
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate Unity, using a license file
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
|
||||
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
||||
#
|
||||
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
||||
echo "Requesting activation (personal license)"
|
||||
echo "Requesting activation"
|
||||
|
||||
# Set the license file path
|
||||
FILE_PATH=UnityLicenseFile.ulf
|
||||
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
|
||||
retry_count=0
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]]; then
|
||||
# Copy license file from Github variables
|
||||
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
||||
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
# Copy license file from file system
|
||||
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
|
||||
fi
|
||||
# Initialize delay to 15 seconds
|
||||
delay=15
|
||||
|
||||
# Activate license
|
||||
ACTIVATION_OUTPUT=$(unity-editor \
|
||||
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
|
||||
while [[ $retry_count -lt 5 ]]
|
||||
do
|
||||
# Activate license
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-manualLicenseFile $FILE_PATH)
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "/BlankProject"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
# Check if UNITY_EXIT_CODE is 0
|
||||
if [[ $UNITY_EXIT_CODE -eq 0 ]]
|
||||
then
|
||||
echo "Activation successful"
|
||||
break
|
||||
else
|
||||
# Increment retry count
|
||||
((retry_count++))
|
||||
|
||||
echo "::warning ::Activation failed, attempting retry #$retry_count"
|
||||
echo "Activation failed, retrying in $delay seconds..."
|
||||
sleep $delay
|
||||
|
||||
# Double the delay for the next iteration
|
||||
delay=$((delay * 2))
|
||||
fi
|
||||
done
|
||||
|
||||
if [[ $retry_count -eq 5 ]]
|
||||
then
|
||||
echo "Activation failed after 5 retries"
|
||||
fi
|
||||
|
||||
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
echo "Adding licensing server config"
|
||||
|
||||
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
# The exit code for personal activation is always 1;
|
||||
# Determine whether activation was successful.
|
||||
#
|
||||
# Successful output should include the following:
|
||||
#
|
||||
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
|
||||
#
|
||||
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
|
||||
|
||||
# Set exit code to 0 if activation was successful
|
||||
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
|
||||
UNITY_EXIT_CODE=0
|
||||
fi;
|
||||
|
||||
# Remove license file
|
||||
rm -f $FILE_PATH
|
||||
|
||||
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the activating process.
|
||||
#
|
||||
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||
#
|
||||
echo "Requesting activation (professional license)"
|
||||
|
||||
# Activate license
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
fi
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
@@ -82,10 +88,13 @@ else
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://game.ci/docs/github/getting-started for more"
|
||||
echo "Visit https://game.ci/docs/github/activation for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
||||
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
@@ -100,8 +109,6 @@ else
|
||||
# Activation failed so exit with the code from the license verification step
|
||||
echo "Unclassified error occured while trying to activate license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
echo "::error ::There was an error while trying to activate the Unity license."
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
|
||||
46
dist/platforms/ubuntu/steps/build.sh
vendored
46
dist/platforms/ubuntu/steps/build.sh
vendored
@@ -19,6 +19,22 @@ echo "Using build name \"$BUILD_NAME\"."
|
||||
|
||||
echo "Using build target \"$BUILD_TARGET\"."
|
||||
|
||||
#
|
||||
# Display the build profile
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_PROFILE" ]; then
|
||||
# User has not provided a build profile
|
||||
#
|
||||
echo "Doing a default \"$BUILD_TARGET\" platform build."
|
||||
#
|
||||
else
|
||||
# User has provided a path to a build profile `.asset` file
|
||||
#
|
||||
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
|
||||
#
|
||||
fi
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
@@ -62,27 +78,6 @@ else
|
||||
#
|
||||
fi
|
||||
|
||||
#
|
||||
# Prepare Android keystore and SDK, if needed
|
||||
#
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then
|
||||
echo "Creating Android keystore."
|
||||
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
|
||||
echo "Created Android keystore."
|
||||
else
|
||||
echo "Not creating Android keystore."
|
||||
fi
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
fi
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
@@ -127,12 +122,14 @@ echo ""
|
||||
|
||||
unity-editor \
|
||||
-logfile /dev/stdout \
|
||||
-quit \
|
||||
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET" ) \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||
-customBuildProfile "$BUILD_PROFILE" \
|
||||
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
|
||||
-executeMethod "$BUILD_METHOD" \
|
||||
-buildVersion "$VERSION" \
|
||||
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||
@@ -141,6 +138,8 @@ unity-editor \
|
||||
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
|
||||
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
|
||||
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
|
||||
-androidExportType "$ANDROID_EXPORT_TYPE" \
|
||||
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
@@ -159,6 +158,7 @@ fi
|
||||
|
||||
# Make a given user owner of all artifacts
|
||||
if [[ -n "$CHOWN_FILES_TO" ]]; then
|
||||
echo "Changing ownership of files to $CHOWN_FILES_TO for $BUILD_PATH_FULL and $UNITY_PROJECT_PATH"
|
||||
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
|
||||
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
|
||||
fi
|
||||
|
||||
22
dist/platforms/ubuntu/steps/return_license.sh
vendored
22
dist/platforms/ubuntu/steps/return_license.sh
vendored
@@ -1,20 +1,22 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
if [[ -n "$UNITY_SERIAL" ]]; then
|
||||
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
# Return any floating license used.
|
||||
#
|
||||
echo "Returning floating license: \"$FLOATING_LICENSE\""
|
||||
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
|
||||
elif [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-returnlicense
|
||||
-returnlicense \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "/BlankProject"
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
|
||||
48
dist/platforms/ubuntu/steps/runsteps.sh
vendored
Normal file
48
dist/platforms/ubuntu/steps/runsteps.sh
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
source /steps/set_extra_git_configs.sh
|
||||
source /steps/set_gitcredential.sh
|
||||
|
||||
if [ "$SKIP_ACTIVATION" != "true" ]; then
|
||||
source /steps/activate.sh
|
||||
|
||||
# If we didn't activate successfully, exit with the exit code from the activation step.
|
||||
if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
else
|
||||
echo "Skipping activation"
|
||||
fi
|
||||
|
||||
source /steps/build.sh
|
||||
|
||||
if [ "$SKIP_ACTIVATION" != "true" ]; then
|
||||
source /steps/return_license.sh
|
||||
fi
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
#
|
||||
|
||||
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Failure #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
|
||||
echo ""
|
||||
fi;
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
|
||||
# Exiting su
|
||||
exit $BUILD_EXIT_CODE
|
||||
29
dist/platforms/ubuntu/steps/set_extra_git_configs.sh
vendored
Normal file
29
dist/platforms/ubuntu/steps/set_extra_git_configs.sh
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [ -z "${GIT_CONFIG_EXTENSIONS}" ]
|
||||
then
|
||||
echo "GIT_CONFIG_EXTENSIONS unset skipping"
|
||||
else
|
||||
echo "GIT_CONFIG_EXTENSIONS is set configuring extra git configs"
|
||||
|
||||
IFS=$'\n'
|
||||
for config in $(echo "${GIT_CONFIG_EXTENSIONS}" | sed 's/\(.*\)=\(.*\)/"\1" "\2"/g'); do
|
||||
if [[ $config =~ \"([^\"]+)\"\ \"([^\"]+)\" ]]; then
|
||||
key="${BASH_REMATCH[1]}"
|
||||
value="${BASH_REMATCH[2]}"
|
||||
else
|
||||
echo "Error parsing config: $config"
|
||||
exit 1
|
||||
fi
|
||||
echo "Adding extra git config: \"$key\" = \"$value\""
|
||||
git config --global --add "$key" "$value"
|
||||
done
|
||||
unset IFS
|
||||
|
||||
fi
|
||||
|
||||
echo "---------- git config --list -------------"
|
||||
git config --list
|
||||
|
||||
echo "---------- git config --list --show-origin -------------"
|
||||
git config --list --show-origin
|
||||
@@ -7,10 +7,10 @@ else
|
||||
echo "GIT_PRIVATE_TOKEN is set configuring git credentials"
|
||||
|
||||
git config --global credential.helper store
|
||||
git config --global --replace-all url.https://github.com/.insteadOf ssh://git@github.com/
|
||||
git config --global --add url.https://github.com/.insteadOf git@github.com
|
||||
|
||||
git config --global url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
git config --global --replace-all url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf ssh://git@github.com/
|
||||
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf git@github.com
|
||||
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
|
||||
git config --global url."https://ssh:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global url."https://git:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
|
||||
|
||||
|
||||
98
dist/platforms/windows/activate.ps1
vendored
98
dist/platforms/windows/activate.ps1
vendored
@@ -1,7 +1,93 @@
|
||||
# Activates Unity
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-serial $Env:UNITY_SERIAL `
|
||||
-projectPath "c:/BlankProject" `
|
||||
-logfile | Out-Host
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Activating #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
|
||||
{
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
Write-Output "Requesting activation"
|
||||
|
||||
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-ArgumentList "-batchmode `
|
||||
-quit `
|
||||
-nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-serial $Env:UNITY_SERIAL `
|
||||
-projectPath c:/BlankProject `
|
||||
-logfile -"
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $ACTIVATION_OUTPUT.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($ACTIVATION_OUTPUT.HasExited) {
|
||||
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($ACTIVATION_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "Activation Succeeded"
|
||||
} else
|
||||
{
|
||||
Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
|
||||
}
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
}
|
||||
elseif( ($null -ne ${env:UNITY_LICENSING_SERVER}))
|
||||
{
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
|
||||
Write-Output "Adding licensing server config"
|
||||
|
||||
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
|
||||
-ArgumentList "--acquire-floating" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-Wait `
|
||||
-RedirectStandardOutput "license.txt"
|
||||
|
||||
$PARSEDFILE = (Get-Content "license.txt" | Select-String -AllMatches -Pattern '\".*?\"' | ForEach-Object { $_.Matches.Value }) -replace '"'
|
||||
|
||||
$env:FLOATING_LICENSE = $PARSEDFILE[1]
|
||||
$FLOATING_LICENSE_TIMEOUT = $PARSEDFILE[3]
|
||||
|
||||
Write-Output "Acquired floating license: ""$env:FLOATING_LICENSE"" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
# Store the exit code from the verify command
|
||||
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
|
||||
}
|
||||
else
|
||||
{
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
Write-Output "License activation strategy could not be determined."
|
||||
Write-Output ""
|
||||
Write-Output "Visit https://game.ci/docs/github/activation for more"
|
||||
Write-Output "details on how to set up one of the possible activation strategies."
|
||||
|
||||
Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
|
||||
|
||||
$ACTIVATION_EXIT_CODE = 1;
|
||||
}
|
||||
|
||||
142
dist/platforms/windows/build.ps1
vendored
142
dist/platforms/windows/build.ps1
vendored
@@ -16,6 +16,25 @@ Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
|
||||
|
||||
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
|
||||
|
||||
#
|
||||
# Display the build profile
|
||||
#
|
||||
|
||||
if ($Env:BUILD_PROFILE)
|
||||
{
|
||||
# User has provided a path to a build profile `.asset` file
|
||||
#
|
||||
Write-Output "$('Using build profile "')$($Env:BUILD_PROFILE)$('" relative to "')$($Env:UNITY_PROJECT_PATH)$('".')"
|
||||
#
|
||||
}
|
||||
else
|
||||
{
|
||||
# User has not provided a build profile
|
||||
#
|
||||
Write-Output "$('Doing a default "')$($Env:BUILD_TARGET)$('" platform build.')"
|
||||
#
|
||||
}
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
@@ -66,6 +85,26 @@ else
|
||||
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
}
|
||||
|
||||
if ( "$Env:BUILD_TARGET" -eq "Android" -and -not ([string]::IsNullOrEmpty("$Env:ANDROID_KEYSTORE_BASE64")) )
|
||||
{
|
||||
Write-Output "Creating Android keystore."
|
||||
|
||||
# Write to consistent location as Windows Unity seems to have issues with pwd and can't find the keystore
|
||||
$keystorePath = "C:/android.keystore"
|
||||
[System.IO.File]::WriteAllBytes($keystorePath, [System.Convert]::FromBase64String($Env:ANDROID_KEYSTORE_BASE64))
|
||||
|
||||
# Ensure the project settings are pointed at the correct path
|
||||
$unitySettingsPath = "$Env:UNITY_PROJECT_PATH\ProjectSettings\ProjectSettings.asset"
|
||||
$fileContent = Get-Content -Path "$unitySettingsPath"
|
||||
$fileContent = $fileContent -replace "AndroidKeystoreName:\s+.*", "AndroidKeystoreName: $keystorePath"
|
||||
$fileContent | Set-Content -Path "$unitySettingsPath"
|
||||
|
||||
Write-Output "Created Android keystore."
|
||||
}
|
||||
else {
|
||||
Write-Output "Not creating Android keystore."
|
||||
}
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
@@ -109,39 +148,84 @@ Write-Output "# Building project #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
|
||||
-projectPath $Env:UNITY_PROJECT_PATH `
|
||||
-executeMethod $Env:BUILD_METHOD `
|
||||
-buildTarget $Env:BUILD_TARGET `
|
||||
-customBuildTarget $Env:BUILD_TARGET `
|
||||
-customBuildPath $Env:CUSTOM_BUILD_PATH `
|
||||
-buildVersion $Env:VERSION `
|
||||
$Env:CUSTOM_PARAMETERS `
|
||||
-logfile | Out-Host
|
||||
$unityGraphics = "-nographics"
|
||||
|
||||
# Catch exit code
|
||||
$Env:BUILD_EXIT_CODE=$?
|
||||
|
||||
# Display results
|
||||
if ($Env:BUILD_EXIT_CODE -eq 0)
|
||||
if ($LLVMPIPE_INSTALLED -eq "true")
|
||||
{
|
||||
Write-Output "Build Succeeded!"
|
||||
} else
|
||||
{
|
||||
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
|
||||
$unityGraphics = "-force-opengl"
|
||||
}
|
||||
|
||||
# TODO: Determine if we need to set permissions on any files
|
||||
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
|
||||
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
|
||||
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
|
||||
$unityArgs = @(
|
||||
"-quit",
|
||||
"-batchmode",
|
||||
$unityGraphics,
|
||||
"-silent-crashes",
|
||||
"-customBuildName", "`"$Env:BUILD_NAME`"",
|
||||
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
|
||||
"-executeMethod", "`"$Env:BUILD_METHOD`"",
|
||||
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
|
||||
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
|
||||
"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
|
||||
"-buildVersion", "`"$Env:VERSION`"",
|
||||
"-androidVersionCode", "`"$Env:ANDROID_VERSION_CODE`"",
|
||||
"-androidKeystorePass", "`"$Env:ANDROID_KEYSTORE_PASS`"",
|
||||
"-androidKeyaliasName", "`"$Env:ANDROID_KEYALIAS_NAME`"",
|
||||
"-androidKeyaliasPass", "`"$Env:ANDROID_KEYALIAS_PASS`"",
|
||||
"-androidTargetSdkVersion", "`"$Env:ANDROID_TARGET_SDK_VERSION`"",
|
||||
"-androidExportType", "`"$Env:ANDROID_EXPORT_TYPE`"",
|
||||
"-androidSymbolType", "`"$Env:ANDROID_SYMBOL_TYPE`"",
|
||||
"-logfile", "-"
|
||||
) + $customParametersArray
|
||||
|
||||
#
|
||||
# Results
|
||||
#
|
||||
if (-not $Env:BUILD_PROFILE) {
|
||||
$unityArgs += @("-buildTarget", "`"$Env:BUILD_TARGET`"")
|
||||
}
|
||||
if ($Env:BUILD_PROFILE) {
|
||||
$unityArgs += @("-activeBuildProfile", "`"$Env:BUILD_PROFILE`"")
|
||||
}
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Build output #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
# Remove null items as that will fail the Start-Process call
|
||||
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
|
||||
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
Write-Output ""
|
||||
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-ArgumentList $unityArgs `
|
||||
-PassThru `
|
||||
-NoNewWindow
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $unityProcess.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($unityProcess.HasExited) {
|
||||
Start-Sleep -Seconds 3
|
||||
Get-Process
|
||||
|
||||
$BUILD_EXIT_CODE = $unityProcess.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($BUILD_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "Build Succeeded!!"
|
||||
} else
|
||||
{
|
||||
Write-Output "Build failed, with exit code $BUILD_EXIT_CODE"
|
||||
}
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Build output #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
Write-Output ""
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
|
||||
50
dist/platforms/windows/entrypoint.ps1
vendored
50
dist/platforms/windows/entrypoint.ps1
vendored
@@ -1,15 +1,55 @@
|
||||
# Activate Unity
|
||||
& "c:\steps\activate.ps1"
|
||||
Get-Process
|
||||
|
||||
# Copy .upmconfig.toml if it exists
|
||||
if (Test-Path "C:\githubhome\.upmconfig.toml") {
|
||||
Write-Host "Copying .upmconfig.toml to $Env:USERPROFILE\.upmconfig.toml"
|
||||
Copy-Item -Path "C:\githubhome\.upmconfig.toml" -Destination "$Env:USERPROFILE\.upmconfig.toml" -Force
|
||||
} else {
|
||||
Write-Host "No .upmconfig.toml found at C:\githubhome"
|
||||
}
|
||||
|
||||
# Import any necessary registry keys, ie: location of windows 10 sdk
|
||||
# No guarantee that there will be any necessary registry keys, ie: tvOS
|
||||
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
|
||||
Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname }
|
||||
|
||||
# Register the Visual Studio installation so Unity can find it
|
||||
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
|
||||
|
||||
# Kill the regsvr process
|
||||
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
|
||||
|
||||
# Install Visual C++ 2013 Redistributables
|
||||
. "c:\steps\install_vcredist13.ps1"
|
||||
|
||||
# Setup Git Credentials
|
||||
. "c:\steps\set_gitcredential.ps1"
|
||||
|
||||
if ($env:ENABLE_GPU -eq "true") {
|
||||
# Install LLVMpipe software graphics driver
|
||||
. "c:\steps\install_llvmpipe.ps1"
|
||||
}
|
||||
|
||||
# Activate Unity
|
||||
if ($env:SKIP_ACTIVATION -ne "true") {
|
||||
. "c:\steps\activate.ps1"
|
||||
|
||||
# If we didn't activate successfully, exit with the exit code from the activation step.
|
||||
if ($ACTIVATION_EXIT_CODE -ne 0) {
|
||||
exit $ACTIVATION_EXIT_CODE
|
||||
}
|
||||
}
|
||||
else {
|
||||
Write-Host "Skipping activation"
|
||||
}
|
||||
|
||||
# Build the project
|
||||
& "c:\steps\build.ps1"
|
||||
. "c:\steps\build.ps1"
|
||||
|
||||
# Free the seat for the activated license
|
||||
& "c:\steps\return_license.ps1"
|
||||
if ($env:SKIP_ACTIVATION -ne "true") {
|
||||
. "c:\steps\return_license.ps1"
|
||||
}
|
||||
|
||||
Get-Process
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
|
||||
56
dist/platforms/windows/install_llvmpipe.ps1
vendored
Normal file
56
dist/platforms/windows/install_llvmpipe.ps1
vendored
Normal file
@@ -0,0 +1,56 @@
|
||||
$Private:repo = "mmozeiko/build-mesa"
|
||||
$Private:downloadPath = "$Env:TEMP\mesa.zip"
|
||||
$Private:extractPath = "$Env:TEMP\mesa"
|
||||
$Private:destinationPath = "$Env:UNITY_PATH\Editor\"
|
||||
$Private:version = "25.1.0"
|
||||
|
||||
$LLVMPIPE_INSTALLED = "false"
|
||||
|
||||
try {
|
||||
# Get the release info from GitHub API (version fixed to decrease probability of breakage)
|
||||
$releaseUrl = "https://api.github.com/repos/$repo/releases/tags/$version"
|
||||
$release = Invoke-RestMethod -Uri $releaseUrl -Headers @{ "User-Agent" = "PowerShell" }
|
||||
|
||||
# Get the download URL for the zip asset
|
||||
$zipUrl = $release.assets | Where-Object { $_.name -like "mesa-llvmpipe-x64*.zip" } | Select-Object -First 1 -ExpandProperty browser_download_url
|
||||
|
||||
if (-not $zipUrl) {
|
||||
throw "No zip file found in the latest release."
|
||||
}
|
||||
|
||||
# Download the zip file
|
||||
Write-Host "Downloading $zipUrl..."
|
||||
Invoke-WebRequest -Uri $zipUrl -OutFile $downloadPath
|
||||
|
||||
# Create extraction directory if it doesn't exist
|
||||
if (-not (Test-Path $extractPath)) {
|
||||
New-Item -ItemType Directory -Path $extractPath | Out-Null
|
||||
}
|
||||
|
||||
# Extract the zip file
|
||||
Write-Host "Extracting $downloadPath to $extractPath..."
|
||||
Expand-Archive -Path $downloadPath -DestinationPath $extractPath -Force
|
||||
|
||||
# Create destination directory if it doesn't exist
|
||||
if (-not (Test-Path $destinationPath)) {
|
||||
New-Item -ItemType Directory -Path $destinationPath | Out-Null
|
||||
}
|
||||
|
||||
# Copy extracted files to destination
|
||||
Write-Host "Copying files to $destinationPath..."
|
||||
Copy-Item -Path "$extractPath\*" -Destination $destinationPath -Recurse -Force
|
||||
|
||||
Write-Host "Successfully downloaded, extracted, and copied Mesa files to $destinationPath"
|
||||
|
||||
$LLVMPIPE_INSTALLED = "true"
|
||||
} catch {
|
||||
Write-Error "An error occurred: $_"
|
||||
} finally {
|
||||
# Clean up temporary files
|
||||
if (Test-Path $downloadPath) {
|
||||
Remove-Item $downloadPath -Force
|
||||
}
|
||||
if (Test-Path $extractPath) {
|
||||
Remove-Item $extractPath -Recurse -Force
|
||||
}
|
||||
}
|
||||
11
dist/platforms/windows/install_vcredist13.ps1
vendored
Normal file
11
dist/platforms/windows/install_vcredist13.ps1
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
# For some reason, Unity is failing in github actions windows runners
|
||||
# due to missing Visual C++ 2013 redistributables.
|
||||
# This script downloads and installs the required redistributables.
|
||||
Write-Output ""
|
||||
Write-Output "#########################################################"
|
||||
Write-Output "# Installing Visual C++ Redistributables (2013) #"
|
||||
Write-Output "#########################################################"
|
||||
Write-Output ""
|
||||
|
||||
|
||||
choco install vcredist2013 -y --no-progress
|
||||
66
dist/platforms/windows/return_license.ps1
vendored
66
dist/platforms/windows/return_license.ps1
vendored
@@ -1,7 +1,61 @@
|
||||
# Return the active Unity license
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-projectPath "c:/BlankProject" `
|
||||
-logfile | Out-Host
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Return License #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
if (($null -ne ${env:UNITY_LICENSING_SERVER}))
|
||||
{
|
||||
Write-Output "Returning floating license: ""$env:FLOATING_LICENSE"""
|
||||
Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
|
||||
-ArgumentList "--return-floating ""$env:FLOATING_LICENSE"" " `
|
||||
-NoNewWindow `
|
||||
-Wait
|
||||
}
|
||||
|
||||
elseif (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
|
||||
{
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-ArgumentList "-batchmode `
|
||||
-quit `
|
||||
-nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-projectPath c:/BlankProject `
|
||||
-logfile -"
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($RETURN_LICENSE_OUTPUT.HasExited) {
|
||||
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "License Return Succeeded"
|
||||
} else
|
||||
{
|
||||
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
|
||||
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
|
||||
free the seat in your Unity admin panel or you might run out of seats to activate with."
|
||||
}
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
}
|
||||
|
||||
20
dist/platforms/windows/set_gitcredential.ps1
vendored
Normal file
20
dist/platforms/windows/set_gitcredential.ps1
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
if ($null -eq ${env:GIT_PRIVATE_TOKEN}) {
|
||||
Write-Host "GIT_PRIVATE_TOKEN unset skipping"
|
||||
}
|
||||
else {
|
||||
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
|
||||
|
||||
git config --global credential.helper store
|
||||
git config --global --replace-all url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
|
||||
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
|
||||
git config --global url."https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global url."https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
|
||||
}
|
||||
|
||||
Write-Host "---------- git config --list -------------"
|
||||
git config --list
|
||||
|
||||
Write-Host "---------- git config --list --show-origin -------------"
|
||||
git config --list --show-origin
|
||||
2
dist/sourcemap-register.js
generated
vendored
2
dist/sourcemap-register.js
generated
vendored
File diff suppressed because one or more lines are too long
7
dist/unity-config/services-config.json.template
vendored
Normal file
7
dist/unity-config/services-config.json.template
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"licensingServiceBaseUrl": "%URL%",
|
||||
"enableEntitlementLicensing": true,
|
||||
"enableFloatingApi": true,
|
||||
"clientConnectTimeoutSec": 5,
|
||||
"clientHandshakeTimeoutSec": 10
|
||||
}
|
||||
60
dist/xhr-sync-worker.js
vendored
60
dist/xhr-sync-worker.js
vendored
@@ -1,60 +0,0 @@
|
||||
"use strict";
|
||||
/* eslint-disable no-process-exit */
|
||||
const util = require("util");
|
||||
const { JSDOM } = require("../../../..");
|
||||
const { READY_STATES } = require("./xhr-utils");
|
||||
const idlUtils = require("../generated/utils");
|
||||
const tough = require("tough-cookie");
|
||||
|
||||
const dom = new JSDOM();
|
||||
const xhr = new dom.window.XMLHttpRequest();
|
||||
const xhrImpl = idlUtils.implForWrapper(xhr);
|
||||
|
||||
const chunks = [];
|
||||
|
||||
process.stdin.on("data", chunk => {
|
||||
chunks.push(chunk);
|
||||
});
|
||||
|
||||
process.stdin.on("end", () => {
|
||||
const buffer = Buffer.concat(chunks);
|
||||
|
||||
const flag = JSON.parse(buffer.toString());
|
||||
if (flag.body && flag.body.type === "Buffer" && flag.body.data) {
|
||||
flag.body = Buffer.from(flag.body.data);
|
||||
}
|
||||
if (flag.cookieJar) {
|
||||
flag.cookieJar = tough.CookieJar.fromJSON(flag.cookieJar);
|
||||
}
|
||||
|
||||
flag.synchronous = false;
|
||||
Object.assign(xhrImpl.flag, flag);
|
||||
const { properties } = xhrImpl;
|
||||
xhrImpl.readyState = READY_STATES.OPENED;
|
||||
try {
|
||||
xhr.addEventListener("loadend", () => {
|
||||
if (properties.error) {
|
||||
properties.error = properties.error.stack || util.inspect(properties.error);
|
||||
}
|
||||
process.stdout.write(JSON.stringify({
|
||||
responseURL: xhrImpl.responseURL,
|
||||
status: xhrImpl.status,
|
||||
statusText: xhrImpl.statusText,
|
||||
properties
|
||||
}), () => {
|
||||
process.exit(0);
|
||||
});
|
||||
}, false);
|
||||
xhr.send(flag.body);
|
||||
} catch (error) {
|
||||
properties.error += error.stack || util.inspect(error);
|
||||
process.stdout.write(JSON.stringify({
|
||||
responseURL: xhrImpl.responseURL,
|
||||
status: xhrImpl.status,
|
||||
statusText: xhrImpl.statusText,
|
||||
properties
|
||||
}), () => {
|
||||
process.exit(0);
|
||||
});
|
||||
}
|
||||
});
|
||||
3
game-ci/command-hooks/my-test-hook-post-build.yaml
Normal file
3
game-ci/command-hooks/my-test-hook-post-build.yaml
Normal file
@@ -0,0 +1,3 @@
|
||||
hook: after
|
||||
commands: |
|
||||
echo "after-build hook test!"
|
||||
3
game-ci/command-hooks/my-test-hook-pre-build.yaml
Normal file
3
game-ci/command-hooks/my-test-hook-pre-build.yaml
Normal file
@@ -0,0 +1,3 @@
|
||||
hook: before
|
||||
commands: |
|
||||
echo "before-build hook test!!"
|
||||
3
game-ci/container-hooks/my-test-step-post-build.yaml
Normal file
3
game-ci/container-hooks/my-test-step-post-build.yaml
Normal file
@@ -0,0 +1,3 @@
|
||||
hook: after
|
||||
commands: |
|
||||
echo "after-build step test!"
|
||||
3
game-ci/container-hooks/my-test-step-pre-build.yaml
Normal file
3
game-ci/container-hooks/my-test-step-pre-build.yaml
Normal file
@@ -0,0 +1,3 @@
|
||||
hook: before
|
||||
commands: |
|
||||
echo "before-build step test!"
|
||||
122
install.ps1
Normal file
122
install.ps1
Normal file
@@ -0,0 +1,122 @@
|
||||
# game-ci CLI installer for Windows
|
||||
# Usage: irm https://raw.githubusercontent.com/game-ci/unity-builder/main/install.ps1 | iex
|
||||
#
|
||||
# Environment variables:
|
||||
# GAME_CI_VERSION - Install a specific version (e.g., v2.0.0). Defaults to latest.
|
||||
# GAME_CI_INSTALL - Installation directory. Defaults to $HOME\.game-ci\bin.
|
||||
|
||||
$ErrorActionPreference = 'Stop'
|
||||
|
||||
$Repo = "game-ci/unity-builder"
|
||||
$InstallDir = if ($env:GAME_CI_INSTALL) { $env:GAME_CI_INSTALL } else { Join-Path $env:USERPROFILE ".game-ci\bin" }
|
||||
$AssetName = "game-ci-windows-x64.exe"
|
||||
$BinaryName = "game-ci.exe"
|
||||
|
||||
function Write-Info($Message) {
|
||||
Write-Host "info: " -ForegroundColor Green -NoNewline
|
||||
Write-Host $Message
|
||||
}
|
||||
|
||||
function Write-Warn($Message) {
|
||||
Write-Host "warn: " -ForegroundColor Yellow -NoNewline
|
||||
Write-Host $Message
|
||||
}
|
||||
|
||||
# Determine version
|
||||
if ($env:GAME_CI_VERSION) {
|
||||
$Version = $env:GAME_CI_VERSION
|
||||
Write-Info "Using specified version: $Version"
|
||||
} else {
|
||||
Write-Info "Fetching latest release..."
|
||||
try {
|
||||
$Release = Invoke-RestMethod "https://api.github.com/repos/$Repo/releases/latest"
|
||||
$Version = $Release.tag_name
|
||||
} catch {
|
||||
Write-Host "error: Could not determine latest version. Check https://github.com/$Repo/releases" -ForegroundColor Red
|
||||
exit 1
|
||||
}
|
||||
}
|
||||
|
||||
$DownloadUrl = "https://github.com/$Repo/releases/download/$Version/$AssetName"
|
||||
$ChecksumUrl = "https://github.com/$Repo/releases/download/$Version/checksums.txt"
|
||||
$BinaryPath = Join-Path $InstallDir $BinaryName
|
||||
|
||||
Write-Host ""
|
||||
Write-Info "Installing game-ci $Version (windows-x64)"
|
||||
Write-Info " from: $DownloadUrl"
|
||||
Write-Info " to: $BinaryPath"
|
||||
Write-Host ""
|
||||
|
||||
# Create install directory
|
||||
if (-not (Test-Path $InstallDir)) {
|
||||
New-Item -ItemType Directory -Force -Path $InstallDir | Out-Null
|
||||
}
|
||||
|
||||
# Download binary
|
||||
try {
|
||||
Invoke-WebRequest -Uri $DownloadUrl -OutFile $BinaryPath -UseBasicParsing
|
||||
} catch {
|
||||
if ($_.Exception.Response.StatusCode -eq 404) {
|
||||
Write-Host "error: Release asset not found: $AssetName ($Version)" -ForegroundColor Red
|
||||
Write-Host " Check available assets at https://github.com/$Repo/releases/tag/$Version" -ForegroundColor Red
|
||||
} else {
|
||||
Write-Host "error: Download failed: $_" -ForegroundColor Red
|
||||
}
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Verify checksum
|
||||
try {
|
||||
$Checksums = Invoke-WebRequest -Uri $ChecksumUrl -UseBasicParsing | Select-Object -ExpandProperty Content
|
||||
$ExpectedLine = $Checksums -split "`n" | Where-Object { $_ -match $AssetName } | Select-Object -First 1
|
||||
if ($ExpectedLine) {
|
||||
$ExpectedHash = ($ExpectedLine -split '\s+')[0]
|
||||
$ActualHash = (Get-FileHash -Path $BinaryPath -Algorithm SHA256).Hash.ToLower()
|
||||
if ($ExpectedHash -eq $ActualHash) {
|
||||
Write-Info "Checksum verified (SHA256)"
|
||||
} else {
|
||||
Write-Host "error: Checksum verification failed!" -ForegroundColor Red
|
||||
Write-Host " Expected: $ExpectedHash" -ForegroundColor Red
|
||||
Write-Host " Got: $ActualHash" -ForegroundColor Red
|
||||
Remove-Item $BinaryPath -Force
|
||||
exit 1
|
||||
}
|
||||
}
|
||||
} catch {
|
||||
# Checksums not available for this release; continue without verification
|
||||
}
|
||||
|
||||
# Verify the binary works
|
||||
try {
|
||||
$VersionOutput = & $BinaryPath version 2>&1
|
||||
Write-Info "Verified: $($VersionOutput | Select-Object -First 1)"
|
||||
} catch {
|
||||
Write-Warn "Binary downloaded but could not verify. It may still work."
|
||||
}
|
||||
|
||||
Write-Host ""
|
||||
Write-Host "game-ci installed successfully!" -ForegroundColor Green -BackgroundColor Black
|
||||
Write-Host ""
|
||||
|
||||
# Check PATH and offer to add
|
||||
$UserPath = [Environment]::GetEnvironmentVariable('PATH', 'User')
|
||||
if ($UserPath -notlike "*$InstallDir*") {
|
||||
Write-Warn "game-ci is not in your PATH."
|
||||
Write-Host ""
|
||||
Write-Host "To add it permanently, run:" -ForegroundColor Yellow
|
||||
Write-Host ""
|
||||
Write-Host " [Environment]::SetEnvironmentVariable('PATH', ""$InstallDir;"" + [Environment]::GetEnvironmentVariable('PATH', 'User'), 'User')"
|
||||
Write-Host ""
|
||||
Write-Info "Then restart your terminal."
|
||||
|
||||
# Offer to add automatically
|
||||
Write-Host ""
|
||||
$AddToPath = Read-Host "Add to PATH now? (Y/n)"
|
||||
if ($AddToPath -ne 'n' -and $AddToPath -ne 'N') {
|
||||
[Environment]::SetEnvironmentVariable('PATH', "$InstallDir;$UserPath", 'User')
|
||||
$env:PATH = "$InstallDir;$env:PATH"
|
||||
Write-Info "Added to PATH. You can now run: game-ci --help"
|
||||
}
|
||||
} else {
|
||||
Write-Info "game-ci is already in your PATH. Run: game-ci --help"
|
||||
}
|
||||
196
install.sh
Normal file
196
install.sh
Normal file
@@ -0,0 +1,196 @@
|
||||
#!/bin/sh
|
||||
# game-ci CLI installer
|
||||
# Usage: curl -fsSL https://raw.githubusercontent.com/game-ci/unity-builder/main/install.sh | sh
|
||||
#
|
||||
# Environment variables:
|
||||
# GAME_CI_VERSION - Install a specific version (e.g., v2.0.0). Defaults to latest.
|
||||
# GAME_CI_INSTALL - Installation directory. Defaults to ~/.game-ci/bin.
|
||||
|
||||
set -e
|
||||
|
||||
REPO="game-ci/unity-builder"
|
||||
INSTALL_DIR="${GAME_CI_INSTALL:-$HOME/.game-ci/bin}"
|
||||
BINARY_NAME="game-ci"
|
||||
|
||||
# Colors (disabled if not a terminal)
|
||||
if [ -t 1 ]; then
|
||||
BOLD='\033[1m'
|
||||
GREEN='\033[0;32m'
|
||||
YELLOW='\033[0;33m'
|
||||
RED='\033[0;31m'
|
||||
RESET='\033[0m'
|
||||
else
|
||||
BOLD=''
|
||||
GREEN=''
|
||||
YELLOW=''
|
||||
RED=''
|
||||
RESET=''
|
||||
fi
|
||||
|
||||
info() {
|
||||
printf "${GREEN}info${RESET}: %s\n" "$1"
|
||||
}
|
||||
|
||||
warn() {
|
||||
printf "${YELLOW}warn${RESET}: %s\n" "$1"
|
||||
}
|
||||
|
||||
error() {
|
||||
printf "${RED}error${RESET}: %s\n" "$1" >&2
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Detect OS and architecture
|
||||
detect_platform() {
|
||||
OS="$(uname -s)"
|
||||
ARCH="$(uname -m)"
|
||||
|
||||
case "$OS" in
|
||||
Linux*) PLATFORM="linux" ;;
|
||||
Darwin*) PLATFORM="macos" ;;
|
||||
MINGW*|MSYS*|CYGWIN*)
|
||||
PLATFORM="windows"
|
||||
warn "For Windows, consider using install.ps1 instead:"
|
||||
warn " irm https://raw.githubusercontent.com/game-ci/unity-builder/main/install.ps1 | iex"
|
||||
;;
|
||||
*) error "Unsupported operating system: $OS" ;;
|
||||
esac
|
||||
|
||||
case "$ARCH" in
|
||||
x86_64|amd64) ARCH="x64" ;;
|
||||
aarch64|arm64) ARCH="arm64" ;;
|
||||
*) error "Unsupported architecture: $ARCH" ;;
|
||||
esac
|
||||
|
||||
ASSET_NAME="game-ci-${PLATFORM}-${ARCH}"
|
||||
if [ "$PLATFORM" = "windows" ]; then
|
||||
ASSET_NAME="${ASSET_NAME}.exe"
|
||||
BINARY_NAME="game-ci.exe"
|
||||
fi
|
||||
}
|
||||
|
||||
# Get latest release tag from GitHub API
|
||||
get_latest_version() {
|
||||
if [ -n "$GAME_CI_VERSION" ]; then
|
||||
VERSION="$GAME_CI_VERSION"
|
||||
info "Using specified version: $VERSION"
|
||||
return
|
||||
fi
|
||||
|
||||
info "Fetching latest release..."
|
||||
|
||||
if command -v curl > /dev/null 2>&1; then
|
||||
VERSION=$(curl -fsSL "https://api.github.com/repos/${REPO}/releases/latest" | grep '"tag_name"' | sed -E 's/.*"([^"]+)".*/\1/')
|
||||
elif command -v wget > /dev/null 2>&1; then
|
||||
VERSION=$(wget -qO- "https://api.github.com/repos/${REPO}/releases/latest" | grep '"tag_name"' | sed -E 's/.*"([^"]+)".*/\1/')
|
||||
else
|
||||
error "Neither curl nor wget found. Please install one of them."
|
||||
fi
|
||||
|
||||
if [ -z "$VERSION" ]; then
|
||||
error "Could not determine latest version. Check https://github.com/${REPO}/releases"
|
||||
fi
|
||||
}
|
||||
|
||||
# Download and install the binary
|
||||
install() {
|
||||
DOWNLOAD_URL="https://github.com/${REPO}/releases/download/${VERSION}/${ASSET_NAME}"
|
||||
|
||||
printf "\n"
|
||||
info "Installing game-ci ${VERSION} (${PLATFORM}-${ARCH})"
|
||||
info " from: ${DOWNLOAD_URL}"
|
||||
info " to: ${INSTALL_DIR}/${BINARY_NAME}"
|
||||
printf "\n"
|
||||
|
||||
mkdir -p "$INSTALL_DIR"
|
||||
|
||||
# Download with progress
|
||||
if command -v curl > /dev/null 2>&1; then
|
||||
HTTP_CODE=$(curl -fSL "$DOWNLOAD_URL" -o "${INSTALL_DIR}/${BINARY_NAME}" -w "%{http_code}" 2>/dev/null) || true
|
||||
if [ "$HTTP_CODE" = "404" ]; then
|
||||
error "Release asset not found: ${ASSET_NAME} (${VERSION}). Check available assets at https://github.com/${REPO}/releases/tag/${VERSION}"
|
||||
elif [ ! -f "${INSTALL_DIR}/${BINARY_NAME}" ]; then
|
||||
error "Download failed. URL: ${DOWNLOAD_URL}"
|
||||
fi
|
||||
elif command -v wget > /dev/null 2>&1; then
|
||||
wget -q "$DOWNLOAD_URL" -O "${INSTALL_DIR}/${BINARY_NAME}" || error "Download failed. URL: ${DOWNLOAD_URL}"
|
||||
fi
|
||||
|
||||
chmod +x "${INSTALL_DIR}/${BINARY_NAME}"
|
||||
|
||||
# Verify the binary works
|
||||
if "${INSTALL_DIR}/${BINARY_NAME}" version > /dev/null 2>&1; then
|
||||
INSTALLED_VERSION=$("${INSTALL_DIR}/${BINARY_NAME}" version 2>&1 | head -1)
|
||||
info "Verified: ${INSTALLED_VERSION}"
|
||||
else
|
||||
warn "Binary downloaded but could not verify. It may still work."
|
||||
fi
|
||||
|
||||
printf "\n"
|
||||
printf "${BOLD}game-ci installed successfully!${RESET}\n"
|
||||
printf "\n"
|
||||
|
||||
# Check if install dir is in PATH
|
||||
case ":$PATH:" in
|
||||
*":${INSTALL_DIR}:"*)
|
||||
info "game-ci is already in your PATH. Run: game-ci --help"
|
||||
;;
|
||||
*)
|
||||
SHELL_NAME=$(basename "$SHELL" 2>/dev/null || echo "sh")
|
||||
case "$SHELL_NAME" in
|
||||
zsh) PROFILE="~/.zshrc" ;;
|
||||
bash) PROFILE="~/.bashrc" ;;
|
||||
fish) PROFILE="~/.config/fish/config.fish" ;;
|
||||
*) PROFILE="~/.profile" ;;
|
||||
esac
|
||||
|
||||
printf "${YELLOW}Add game-ci to your PATH by adding this to ${PROFILE}:${RESET}\n"
|
||||
printf "\n"
|
||||
if [ "$SHELL_NAME" = "fish" ]; then
|
||||
printf " set -gx PATH \"%s\" \$PATH\n" "$INSTALL_DIR"
|
||||
else
|
||||
printf " export PATH=\"%s:\$PATH\"\n" "$INSTALL_DIR"
|
||||
fi
|
||||
printf "\n"
|
||||
info "Then restart your shell or run: source ${PROFILE}"
|
||||
;;
|
||||
esac
|
||||
}
|
||||
|
||||
# Verify checksum if checksums.txt is available
|
||||
verify_checksum() {
|
||||
if ! command -v sha256sum > /dev/null 2>&1; then
|
||||
return 0
|
||||
fi
|
||||
|
||||
CHECKSUM_URL="https://github.com/${REPO}/releases/download/${VERSION}/checksums.txt"
|
||||
|
||||
CHECKSUMS=""
|
||||
if command -v curl > /dev/null 2>&1; then
|
||||
CHECKSUMS=$(curl -fsSL "$CHECKSUM_URL" 2>/dev/null) || return 0
|
||||
elif command -v wget > /dev/null 2>&1; then
|
||||
CHECKSUMS=$(wget -qO- "$CHECKSUM_URL" 2>/dev/null) || return 0
|
||||
fi
|
||||
|
||||
if [ -z "$CHECKSUMS" ]; then
|
||||
return 0
|
||||
fi
|
||||
|
||||
EXPECTED=$(echo "$CHECKSUMS" | grep "$ASSET_NAME" | awk '{print $1}')
|
||||
if [ -z "$EXPECTED" ]; then
|
||||
return 0
|
||||
fi
|
||||
|
||||
ACTUAL=$(sha256sum "${INSTALL_DIR}/${BINARY_NAME}" | awk '{print $1}')
|
||||
if [ "$EXPECTED" != "$ACTUAL" ]; then
|
||||
error "Checksum verification failed!\n Expected: ${EXPECTED}\n Got: ${ACTUAL}"
|
||||
fi
|
||||
|
||||
info "Checksum verified (SHA256)"
|
||||
}
|
||||
|
||||
# Main
|
||||
detect_platform
|
||||
get_latest_version
|
||||
install
|
||||
verify_checksum
|
||||
11
jest.ci.config.js
Normal file
11
jest.ci.config.js
Normal file
@@ -0,0 +1,11 @@
|
||||
const base = require('./jest.config.js');
|
||||
|
||||
module.exports = {
|
||||
...base,
|
||||
forceExit: true,
|
||||
detectOpenHandles: true,
|
||||
testTimeout: 120000,
|
||||
maxWorkers: 1,
|
||||
};
|
||||
|
||||
|
||||
@@ -25,6 +25,6 @@ module.exports = {
|
||||
// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
|
||||
modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
|
||||
|
||||
// A list of paths to modules that run some code to configure or set up the testing framework before each test
|
||||
setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
|
||||
// Use jest.setup.js to polyfill fetch for all tests
|
||||
setupFiles: ['<rootDir>/jest.setup.js'],
|
||||
};
|
||||
|
||||
2
jest.setup.js
Normal file
2
jest.setup.js
Normal file
@@ -0,0 +1,2 @@
|
||||
const fetch = require('node-fetch');
|
||||
global.fetch = fetch;
|
||||
@@ -6,13 +6,6 @@
|
||||
color: true
|
||||
extends: {}
|
||||
|
||||
pre-push:
|
||||
parallel: true
|
||||
commands:
|
||||
packages-audit:
|
||||
tags: security
|
||||
run: yarn audit
|
||||
|
||||
pre-commit:
|
||||
parallel: true
|
||||
commands:
|
||||
|
||||
91
package.json
91
package.json
@@ -1,8 +1,26 @@
|
||||
{
|
||||
"name": "unity-builder",
|
||||
"version": "2.0.0",
|
||||
"version": "3.0.0",
|
||||
"description": "Build Unity projects for different platforms.",
|
||||
"main": "dist/index.js",
|
||||
"bin": {
|
||||
"game-ci": "./lib/cli.js"
|
||||
},
|
||||
"pkg": {
|
||||
"scripts": "lib/**/*.js",
|
||||
"assets": [
|
||||
"lib/**/*.json",
|
||||
"package.json"
|
||||
],
|
||||
"targets": [
|
||||
"node20-linux-x64",
|
||||
"node20-linux-arm64",
|
||||
"node20-macos-x64",
|
||||
"node20-macos-arm64",
|
||||
"node20-win-x64"
|
||||
],
|
||||
"outputPath": "dist-binaries"
|
||||
},
|
||||
"repository": "git@github.com:game-ci/unity-builder.git",
|
||||
"author": "Webber <webber@takken.io>",
|
||||
"license": "MIT",
|
||||
@@ -12,42 +30,63 @@
|
||||
"lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
|
||||
"format": "prettier --write \"src/**/*.{js,ts}\"",
|
||||
"cli": "yarn ts-node src/index.ts -m cli",
|
||||
"cli-aws": "cross-env cloudRunnerCluster=aws yarn run test-cli",
|
||||
"cli-k8s": "cross-env cloudRunnerCluster=k8s yarn run test-cli",
|
||||
"test-cli": "cross-env cloudRunnerTests=true yarn ts-node src/index.ts -m cli --projectPath test-project",
|
||||
"game-ci": "ts-node src/cli.ts",
|
||||
"gcp-secrets-tests": "cross-env providerStrategy=aws orchestratorTests=true inputPullCommand=\"gcp-secret-manager\" populateOverride=true pullInputList=UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD yarn test -i -t \"orchestrator\"",
|
||||
"gcp-secrets-cli": "cross-env orchestratorTests=true USE_IL2CPP=false inputPullCommand=\"gcp-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --pullInputList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
|
||||
"aws-secrets-cli": "cross-env orchestratorTests=true inputPullCommand=\"aws-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --pullInputList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
|
||||
"cli-aws": "cross-env providerStrategy=aws yarn run test-cli",
|
||||
"cli-k8s": "cross-env providerStrategy=k8s yarn run test-cli",
|
||||
"test-cli": "cross-env orchestratorTests=true yarn ts-node src/index.ts -m cli --projectPath test-project",
|
||||
"test": "jest",
|
||||
"test-i": "yarn run test-i-aws && yarn run test-i-k8s",
|
||||
"test-i-f": "yarn run test-i-aws && yarn run test-i-k8s && yarn run cli-k8s && yarn run cli-aws",
|
||||
"test-i-aws": "cross-env cloudRunnerTests=true cloudRunnerCluster=aws yarn test -i -t \"cloud runner\"",
|
||||
"test-i-k8s": "cross-env cloudRunnerTests=true cloudRunnerCluster=k8s yarn test -i -t \"cloud runner\""
|
||||
"test:ci": "jest --config=jest.ci.config.js --runInBand",
|
||||
"test-i": "cross-env orchestratorTests=true yarn test -i -t \"orchestrator\"",
|
||||
"test-i-*": "yarn run test-i-aws && yarn run test-i-k8s",
|
||||
"test-i-aws": "cross-env orchestratorTests=true providerStrategy=aws yarn test -i -t \"orchestrator\"",
|
||||
"test-i-k8s": "cross-env orchestratorTests=true providerStrategy=k8s yarn test -i -t \"orchestrator\""
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=18.x"
|
||||
},
|
||||
"dependencies": {
|
||||
"@actions/core": "^1.6.0",
|
||||
"@actions/exec": "^1.1.0",
|
||||
"@actions/github": "^5.0.0",
|
||||
"@actions/cache": "^4.0.0",
|
||||
"@actions/core": "^1.11.1",
|
||||
"@actions/exec": "^1.1.1",
|
||||
"@actions/github": "^6.0.0",
|
||||
"@aws-sdk/client-cloudformation": "^3.777.0",
|
||||
"@aws-sdk/client-cloudwatch-logs": "^3.777.0",
|
||||
"@aws-sdk/client-ecs": "^3.778.0",
|
||||
"@aws-sdk/client-kinesis": "^3.777.0",
|
||||
"@aws-sdk/client-s3": "^3.779.0",
|
||||
"@kubernetes/client-node": "^0.16.3",
|
||||
"@octokit/core": "^3.5.1",
|
||||
"@octokit/core": "^5.1.0",
|
||||
"async-wait-until": "^2.0.12",
|
||||
"aws-sdk": "^2.1081.0",
|
||||
"base-64": "^1.0.0",
|
||||
"commander": "^9.0.0",
|
||||
"commander-ts": "^0.2.0",
|
||||
"kubernetes-client": "^9.0.0",
|
||||
"md5": "^2.3.0",
|
||||
"nanoid": "^3.3.1",
|
||||
"reflect-metadata": "^0.1.13",
|
||||
"semver": "^7.3.5",
|
||||
"unity-changeset": "^1.6.0",
|
||||
"yaml": "^1.10.2"
|
||||
"semver": "^7.5.2",
|
||||
"shell-quote": "^1.8.3",
|
||||
"ts-md5": "^1.3.1",
|
||||
"unity-changeset": "^3.1.0",
|
||||
"uuid": "^9.0.0",
|
||||
"yaml": "^2.2.2",
|
||||
"yargs": "^17.7.2"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@arkweid/lefthook": "^0.7.7",
|
||||
"@types/base-64": "^1.0.0",
|
||||
"@types/jest": "^27.4.1",
|
||||
"@types/node": "^17.0.21",
|
||||
"@types/node": "^17.0.23",
|
||||
"@types/semver": "^7.3.9",
|
||||
"@types/uuid": "^9.0.0",
|
||||
"@types/yargs": "^17.0.35",
|
||||
"@typescript-eslint/parser": "4.8.1",
|
||||
"@vercel/ncc": "^0.33.3",
|
||||
"@vercel/ncc": "^0.36.1",
|
||||
"cross-env": "^7.0.3",
|
||||
"eslint": "7.17.0",
|
||||
"eslint": "^7.23.0",
|
||||
"eslint-config-prettier": "8.1.0",
|
||||
"eslint-plugin-github": "^4.1.1",
|
||||
"eslint-plugin-jest": "24.1.3",
|
||||
@@ -55,11 +94,19 @@
|
||||
"eslint-plugin-unicorn": "28.0.2",
|
||||
"jest": "^27.5.1",
|
||||
"jest-circus": "^27.5.1",
|
||||
"jest-fail-on-console": "^2.3.0",
|
||||
"jest-fail-on-console": "^3.0.2",
|
||||
"js-yaml": "^4.1.0",
|
||||
"lefthook": "^1.6.1",
|
||||
"node-fetch": "2",
|
||||
"pkg": "^5.8.1",
|
||||
"prettier": "^2.5.1",
|
||||
"ts-jest": "^27.1.3",
|
||||
"ts-node": "10.4.0",
|
||||
"typescript": "4.1.3"
|
||||
"ts-node": "10.8.1",
|
||||
"typescript": "4.7.4",
|
||||
"yarn-audit-fix": "^9.3.8"
|
||||
},
|
||||
"volta": {
|
||||
"node": "20.5.1",
|
||||
"yarn": "1.22.19"
|
||||
}
|
||||
}
|
||||
|
||||
15
scripts/game-ci.bat
Normal file
15
scripts/game-ci.bat
Normal file
@@ -0,0 +1,15 @@
|
||||
echo "installing game-ci cli"
|
||||
if exist %UserProfile%\AppData\LocalLow\game-ci\ (
|
||||
echo Installed Updating
|
||||
git -C %UserProfile%\AppData\LocalLow\game-ci\ fetch
|
||||
git -C %UserProfile%\AppData\LocalLow\game-ci\ reset --hard
|
||||
git -C %UserProfile%\AppData\LocalLow\game-ci\ pull
|
||||
git -C %UserProfile%\AppData\LocalLow\game-ci\ branch
|
||||
) else (
|
||||
echo Not Installed Downloading...
|
||||
mkdir %UserProfile%\AppData\LocalLow\game-ci\
|
||||
git clone https://github.com/game-ci/unity-builder %UserProfile%\AppData\LocalLow\game-ci\
|
||||
)
|
||||
|
||||
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ install
|
||||
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ run gcp-secrets-cli %* --projectPath %cd% --awsStackName game-ci-cli
|
||||
42
src/cli.ts
Normal file
42
src/cli.ts
Normal file
@@ -0,0 +1,42 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
import yargs from 'yargs';
|
||||
// eslint-disable-next-line import/no-unresolved
|
||||
import { hideBin } from 'yargs/helpers';
|
||||
import buildCommand from './cli/commands/build';
|
||||
import testCommand from './cli/commands/test';
|
||||
import orchestrateCommand from './cli/commands/orchestrate';
|
||||
import activateCommand from './cli/commands/activate';
|
||||
import statusCommand from './cli/commands/status';
|
||||
import versionCommand from './cli/commands/version';
|
||||
import updateCommand from './cli/commands/update';
|
||||
import * as core from '@actions/core';
|
||||
|
||||
const cli = yargs(hideBin(process.argv))
|
||||
.scriptName('game-ci')
|
||||
.usage('$0 <command> [options]')
|
||||
.command(buildCommand)
|
||||
.command(testCommand)
|
||||
.command(orchestrateCommand)
|
||||
.command(activateCommand)
|
||||
.command(statusCommand)
|
||||
.command(versionCommand)
|
||||
.command(updateCommand)
|
||||
.demandCommand(1, 'You must specify a command. Run game-ci --help for available commands.')
|
||||
.strict()
|
||||
.alias('h', 'help')
|
||||
.epilogue('For more information, visit https://game.ci')
|
||||
.wrap(Math.min(120, process.stdout.columns || 80));
|
||||
|
||||
async function main() {
|
||||
try {
|
||||
await cli.parse();
|
||||
} catch (error: any) {
|
||||
if (error.name !== 'YError') {
|
||||
core.error(`Error: ${error.message}`);
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
main();
|
||||
135
src/cli/__tests__/cli-integration.test.ts
Normal file
135
src/cli/__tests__/cli-integration.test.ts
Normal file
@@ -0,0 +1,135 @@
|
||||
import { execFile } from 'node:child_process';
|
||||
import path from 'node:path';
|
||||
|
||||
/**
|
||||
* Integration tests that spawn the CLI as a child process and verify
|
||||
* exit codes and output. Uses node with --require ts-node/register to
|
||||
* run the TypeScript entry point directly so no build step is required.
|
||||
*/
|
||||
|
||||
const CLI_ENTRY = path.resolve(__dirname, '..', '..', 'cli.ts');
|
||||
|
||||
function runCli(cliArguments: string[]): Promise<{ code: number | null; stdout: string; stderr: string }> {
|
||||
return new Promise((resolve) => {
|
||||
execFile(
|
||||
process.execPath,
|
||||
['--require', 'ts-node/register/transpile-only', CLI_ENTRY, ...cliArguments],
|
||||
{ timeout: 30_000, cwd: path.resolve(__dirname, '..', '..', '..') },
|
||||
(error, stdout, stderr) => {
|
||||
resolve({
|
||||
code: error ? error.code ?? 1 : 0,
|
||||
stdout: stdout.toString(),
|
||||
stderr: stderr.toString(),
|
||||
});
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// Integration tests spawn child processes which need more time than the default 5s
|
||||
jest.setTimeout(30_000);
|
||||
|
||||
describe('CLI integration', () => {
|
||||
it('exits 0 and shows all commands for --help', async () => {
|
||||
const result = await runCli(['--help']);
|
||||
|
||||
expect(result.code).toStrictEqual(0);
|
||||
expect(result.stdout).toContain('game-ci');
|
||||
expect(result.stdout).toContain('build');
|
||||
expect(result.stdout).toContain('test');
|
||||
expect(result.stdout).toContain('orchestrate');
|
||||
expect(result.stdout).toContain('activate');
|
||||
expect(result.stdout).toContain('status');
|
||||
expect(result.stdout).toContain('version');
|
||||
expect(result.stdout).toContain('update');
|
||||
});
|
||||
|
||||
it('exits 0 and shows version info for version command', async () => {
|
||||
const result = await runCli(['version']);
|
||||
|
||||
expect(result.code).toStrictEqual(0);
|
||||
expect(result.stdout).toContain('unity-builder');
|
||||
});
|
||||
|
||||
it('exits 0 and shows build flags for build --help', async () => {
|
||||
const result = await runCli(['build', '--help']);
|
||||
|
||||
expect(result.code).toStrictEqual(0);
|
||||
expect(result.stdout).toContain('--target-platform');
|
||||
expect(result.stdout).toContain('--unity-version');
|
||||
expect(result.stdout).toContain('--project-path');
|
||||
expect(result.stdout).toContain('--build-name');
|
||||
expect(result.stdout).toContain('--builds-path');
|
||||
expect(result.stdout).toContain('--build-method');
|
||||
expect(result.stdout).toContain('--custom-parameters');
|
||||
expect(result.stdout).toContain('--versioning');
|
||||
});
|
||||
|
||||
it('exits 0 and shows test flags for test --help', async () => {
|
||||
const result = await runCli(['test', '--help']);
|
||||
|
||||
expect(result.code).toStrictEqual(0);
|
||||
expect(result.stdout).toContain('--target-platform');
|
||||
expect(result.stdout).toContain('--test-mode');
|
||||
expect(result.stdout).toContain('--test-results-path');
|
||||
expect(result.stdout).toContain('--enable-code-coverage');
|
||||
});
|
||||
|
||||
it('exits 0 for test alias t --help', async () => {
|
||||
const result = await runCli(['t', '--help']);
|
||||
|
||||
expect(result.code).toStrictEqual(0);
|
||||
expect(result.stdout).toContain('--test-mode');
|
||||
});
|
||||
|
||||
it('exits non-zero for an unknown command', async () => {
|
||||
const result = await runCli(['nonexistent']);
|
||||
|
||||
expect(result.code).not.toStrictEqual(0);
|
||||
});
|
||||
|
||||
it('exits non-zero when no command is provided', async () => {
|
||||
const result = await runCli([]);
|
||||
|
||||
expect(result.code).not.toStrictEqual(0);
|
||||
});
|
||||
|
||||
it('exits 0 for orchestrate --help', async () => {
|
||||
const result = await runCli(['orchestrate', '--help']);
|
||||
|
||||
expect(result.code).toStrictEqual(0);
|
||||
expect(result.stdout).toContain('--target-platform');
|
||||
expect(result.stdout).toContain('--provider-strategy');
|
||||
});
|
||||
|
||||
it('exits 0 for orchestrate alias o --help', async () => {
|
||||
const result = await runCli(['o', '--help']);
|
||||
|
||||
expect(result.code).toStrictEqual(0);
|
||||
expect(result.stdout).toContain('--provider-strategy');
|
||||
});
|
||||
|
||||
it('exits 0 for activate --help', async () => {
|
||||
const result = await runCli(['activate', '--help']);
|
||||
|
||||
expect(result.code).toStrictEqual(0);
|
||||
expect(result.stdout).toContain('activate');
|
||||
});
|
||||
|
||||
it('exits 0 for status --help', async () => {
|
||||
const result = await runCli(['status', '--help']);
|
||||
|
||||
expect(result.code).toStrictEqual(0);
|
||||
expect(result.stdout).toContain('status');
|
||||
expect(result.stdout).toContain('--cache-dir');
|
||||
});
|
||||
|
||||
it('exits 0 for update --help', async () => {
|
||||
const result = await runCli(['update', '--help']);
|
||||
|
||||
expect(result.code).toStrictEqual(0);
|
||||
expect(result.stdout).toContain('update');
|
||||
expect(result.stdout).toContain('--force');
|
||||
expect(result.stdout).toContain('--version');
|
||||
});
|
||||
});
|
||||
312
src/cli/__tests__/commands.test.ts
Normal file
312
src/cli/__tests__/commands.test.ts
Normal file
@@ -0,0 +1,312 @@
|
||||
import buildCommand from '../commands/build';
|
||||
import testCommand from '../commands/test';
|
||||
import activateCommand from '../commands/activate';
|
||||
import orchestrateCommand from '../commands/orchestrate';
|
||||
import statusCommand from '../commands/status';
|
||||
import versionCommand from '../commands/version';
|
||||
import updateCommand from '../commands/update';
|
||||
|
||||
function createFakeYargs(): { yargs: any; options: Record<string, any> } {
|
||||
const options: Record<string, any> = {};
|
||||
const yargs: any = {
|
||||
option: jest.fn(),
|
||||
positional: jest.fn(),
|
||||
example: jest.fn(),
|
||||
env: jest.fn(),
|
||||
};
|
||||
|
||||
yargs.option.mockImplementation((name: string, config: any) => {
|
||||
options[name] = config;
|
||||
|
||||
return yargs;
|
||||
});
|
||||
yargs.positional.mockImplementation((name: string, config: any) => {
|
||||
options[name] = config;
|
||||
|
||||
return yargs;
|
||||
});
|
||||
yargs.example.mockReturnValue(yargs);
|
||||
yargs.env.mockReturnValue(yargs);
|
||||
|
||||
return { yargs, options };
|
||||
}
|
||||
|
||||
describe('CLI commands', () => {
|
||||
describe('build command', () => {
|
||||
it('exports the correct command name', () => {
|
||||
expect(buildCommand.command).toStrictEqual('build');
|
||||
});
|
||||
|
||||
it('has a description', () => {
|
||||
expect(buildCommand.describe).toBeTruthy();
|
||||
});
|
||||
|
||||
it('has a builder function', () => {
|
||||
expect(typeof buildCommand.builder).toStrictEqual('function');
|
||||
});
|
||||
|
||||
it('has a handler function', () => {
|
||||
expect(typeof buildCommand.handler).toStrictEqual('function');
|
||||
});
|
||||
|
||||
it('defines all expected build flags via builder', () => {
|
||||
const { yargs, options } = createFakeYargs();
|
||||
|
||||
(buildCommand.builder as Function)(yargs);
|
||||
|
||||
// Core build flags (from shared + build-specific)
|
||||
expect(options['target-platform']).toBeDefined();
|
||||
expect(options['target-platform'].demandOption).toStrictEqual(true);
|
||||
expect(options['unity-version']).toBeDefined();
|
||||
expect(options['project-path']).toBeDefined();
|
||||
expect(options['build-profile']).toBeDefined();
|
||||
expect(options['build-name']).toBeDefined();
|
||||
expect(options['builds-path']).toBeDefined();
|
||||
expect(options['build-method']).toBeDefined();
|
||||
expect(options['custom-parameters']).toBeDefined();
|
||||
expect(options['versioning']).toBeDefined();
|
||||
expect(options['version']).toBeDefined();
|
||||
expect(options['custom-image']).toBeDefined();
|
||||
expect(options['manual-exit']).toBeDefined();
|
||||
expect(options['enable-gpu']).toBeDefined();
|
||||
|
||||
// Android flags
|
||||
expect(options['android-version-code']).toBeDefined();
|
||||
expect(options['android-export-type']).toBeDefined();
|
||||
expect(options['android-keystore-name']).toBeDefined();
|
||||
expect(options['android-keystore-base64']).toBeDefined();
|
||||
expect(options['android-keystore-pass']).toBeDefined();
|
||||
expect(options['android-keyalias-name']).toBeDefined();
|
||||
expect(options['android-keyalias-pass']).toBeDefined();
|
||||
expect(options['android-target-sdk-version']).toBeDefined();
|
||||
expect(options['android-symbol-type']).toBeDefined();
|
||||
|
||||
// Docker flags
|
||||
expect(options['docker-cpu-limit']).toBeDefined();
|
||||
expect(options['docker-memory-limit']).toBeDefined();
|
||||
expect(options['docker-workspace-path']).toBeDefined();
|
||||
expect(options['run-as-host-user']).toBeDefined();
|
||||
expect(options['chown-files-to']).toBeDefined();
|
||||
|
||||
// Build should NOT have orchestrator-specific flags
|
||||
expect(options['provider-strategy']).toBeUndefined();
|
||||
expect(options['aws-stack-name']).toBeUndefined();
|
||||
expect(options['kube-config']).toBeUndefined();
|
||||
});
|
||||
|
||||
it('sets correct default values', () => {
|
||||
const { yargs, options } = createFakeYargs();
|
||||
|
||||
(buildCommand.builder as Function)(yargs);
|
||||
|
||||
expect(options['unity-version'].default).toStrictEqual('auto');
|
||||
expect(options['project-path'].default).toStrictEqual('.');
|
||||
expect(options['builds-path'].default).toStrictEqual('build');
|
||||
expect(options['versioning'].default).toStrictEqual('Semantic');
|
||||
expect(options['manual-exit'].default).toStrictEqual(false);
|
||||
expect(options['enable-gpu'].default).toStrictEqual(false);
|
||||
expect(options['android-export-type'].default).toStrictEqual('androidPackage');
|
||||
expect(options['android-symbol-type'].default).toStrictEqual('none');
|
||||
});
|
||||
|
||||
it('provides camelCase aliases for kebab-case options', () => {
|
||||
const { yargs, options } = createFakeYargs();
|
||||
|
||||
(buildCommand.builder as Function)(yargs);
|
||||
|
||||
expect(options['target-platform'].alias).toStrictEqual('targetPlatform');
|
||||
expect(options['unity-version'].alias).toStrictEqual('unityVersion');
|
||||
expect(options['project-path'].alias).toStrictEqual('projectPath');
|
||||
expect(options['build-name'].alias).toStrictEqual('buildName');
|
||||
expect(options['builds-path'].alias).toStrictEqual('buildsPath');
|
||||
expect(options['build-method'].alias).toStrictEqual('buildMethod');
|
||||
});
|
||||
});
|
||||
|
||||
describe('test command', () => {
|
||||
it('exports command with alias', () => {
|
||||
expect(testCommand.command).toStrictEqual(['test', 't']);
|
||||
});
|
||||
|
||||
it('has a description', () => {
|
||||
expect(testCommand.describe).toBeTruthy();
|
||||
});
|
||||
|
||||
it('has a builder function', () => {
|
||||
expect(typeof testCommand.builder).toStrictEqual('function');
|
||||
});
|
||||
|
||||
it('has a handler function', () => {
|
||||
expect(typeof testCommand.handler).toStrictEqual('function');
|
||||
});
|
||||
|
||||
it('defines test-specific flags', () => {
|
||||
const { yargs, options } = createFakeYargs();
|
||||
|
||||
(testCommand.builder as Function)(yargs);
|
||||
|
||||
expect(options['test-mode']).toBeDefined();
|
||||
expect(options['test-mode'].default).toStrictEqual('All');
|
||||
expect(options['test-mode'].choices).toStrictEqual(['EditMode', 'PlayMode', 'All']);
|
||||
expect(options['test-results-path']).toBeDefined();
|
||||
expect(options['test-category']).toBeDefined();
|
||||
expect(options['test-filter']).toBeDefined();
|
||||
expect(options['enable-code-coverage']).toBeDefined();
|
||||
expect(options['coverage-options']).toBeDefined();
|
||||
});
|
||||
|
||||
it('includes shared project options', () => {
|
||||
const { yargs, options } = createFakeYargs();
|
||||
|
||||
(testCommand.builder as Function)(yargs);
|
||||
|
||||
expect(options['target-platform']).toBeDefined();
|
||||
expect(options['target-platform'].demandOption).toStrictEqual(true);
|
||||
expect(options['unity-version']).toBeDefined();
|
||||
expect(options['project-path']).toBeDefined();
|
||||
expect(options['custom-image']).toBeDefined();
|
||||
});
|
||||
|
||||
it('includes docker options but not orchestrator options', () => {
|
||||
const { yargs, options } = createFakeYargs();
|
||||
|
||||
(testCommand.builder as Function)(yargs);
|
||||
|
||||
expect(options['docker-cpu-limit']).toBeDefined();
|
||||
expect(options['docker-memory-limit']).toBeDefined();
|
||||
expect(options['provider-strategy']).toBeUndefined();
|
||||
expect(options['aws-stack-name']).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe('activate command', () => {
|
||||
it('exports the correct command name', () => {
|
||||
expect(activateCommand.command).toStrictEqual('activate');
|
||||
});
|
||||
|
||||
it('has a description', () => {
|
||||
expect(activateCommand.describe).toBeTruthy();
|
||||
});
|
||||
|
||||
it('has a builder function', () => {
|
||||
expect(typeof activateCommand.builder).toStrictEqual('function');
|
||||
});
|
||||
|
||||
it('has a handler function', () => {
|
||||
expect(typeof activateCommand.handler).toStrictEqual('function');
|
||||
});
|
||||
});
|
||||
|
||||
describe('orchestrate command', () => {
|
||||
it('exports command with alias', () => {
|
||||
expect(orchestrateCommand.command).toStrictEqual(['orchestrate', 'o']);
|
||||
});
|
||||
|
||||
it('has a description', () => {
|
||||
expect(orchestrateCommand.describe).toBeTruthy();
|
||||
});
|
||||
|
||||
it('has a builder function', () => {
|
||||
expect(typeof orchestrateCommand.builder).toStrictEqual('function');
|
||||
});
|
||||
|
||||
it('has a handler function', () => {
|
||||
expect(typeof orchestrateCommand.handler).toStrictEqual('function');
|
||||
});
|
||||
|
||||
it('defines key orchestrator flags', () => {
|
||||
const { yargs, options } = createFakeYargs();
|
||||
|
||||
(orchestrateCommand.builder as Function)(yargs);
|
||||
|
||||
expect(options['target-platform']).toBeDefined();
|
||||
expect(options['target-platform'].demandOption).toStrictEqual(true);
|
||||
expect(options['provider-strategy']).toBeDefined();
|
||||
expect(options['provider-strategy'].default).toStrictEqual('aws');
|
||||
expect(options['aws-stack-name']).toBeDefined();
|
||||
expect(options['kube-config']).toBeDefined();
|
||||
expect(options['kube-volume']).toBeDefined();
|
||||
expect(options['cache-key']).toBeDefined();
|
||||
expect(options['watch-to-end']).toBeDefined();
|
||||
expect(options['clone-depth']).toBeDefined();
|
||||
});
|
||||
|
||||
it('does not include build-only options', () => {
|
||||
const { yargs, options } = createFakeYargs();
|
||||
|
||||
(orchestrateCommand.builder as Function)(yargs);
|
||||
|
||||
expect(options['build-profile']).toBeUndefined();
|
||||
expect(options['manual-exit']).toBeUndefined();
|
||||
expect(options['enable-gpu']).toBeUndefined();
|
||||
expect(options['android-version-code']).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe('status command', () => {
|
||||
it('exports the correct command name', () => {
|
||||
expect(statusCommand.command).toStrictEqual('status');
|
||||
});
|
||||
|
||||
it('has a description', () => {
|
||||
expect(statusCommand.describe).toBeTruthy();
|
||||
});
|
||||
|
||||
it('has a handler function', () => {
|
||||
expect(typeof statusCommand.handler).toStrictEqual('function');
|
||||
});
|
||||
|
||||
it('includes cache-dir option', () => {
|
||||
const { yargs, options } = createFakeYargs();
|
||||
|
||||
(statusCommand.builder as Function)(yargs);
|
||||
|
||||
expect(options['cache-dir']).toBeDefined();
|
||||
expect(options['project-path']).toBeDefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe('version command', () => {
|
||||
it('exports the correct command name', () => {
|
||||
expect(versionCommand.command).toStrictEqual('version');
|
||||
});
|
||||
|
||||
it('has a description', () => {
|
||||
expect(versionCommand.describe).toBeTruthy();
|
||||
});
|
||||
|
||||
it('has a handler function', () => {
|
||||
expect(typeof versionCommand.handler).toStrictEqual('function');
|
||||
});
|
||||
});
|
||||
|
||||
describe('update command', () => {
|
||||
it('exports the correct command name', () => {
|
||||
expect(updateCommand.command).toStrictEqual('update');
|
||||
});
|
||||
|
||||
it('has a description', () => {
|
||||
expect(updateCommand.describe).toBeTruthy();
|
||||
});
|
||||
|
||||
it('has a builder function', () => {
|
||||
expect(typeof updateCommand.builder).toStrictEqual('function');
|
||||
});
|
||||
|
||||
it('has a handler function', () => {
|
||||
expect(typeof updateCommand.handler).toStrictEqual('function');
|
||||
});
|
||||
|
||||
it('defines force and version flags', () => {
|
||||
const { yargs, options } = createFakeYargs();
|
||||
|
||||
(updateCommand.builder as Function)(yargs);
|
||||
|
||||
expect(options['force']).toBeDefined();
|
||||
expect(options['force'].type).toStrictEqual('boolean');
|
||||
expect(options['force'].default).toStrictEqual(false);
|
||||
expect(options['version']).toBeDefined();
|
||||
expect(options['version'].type).toStrictEqual('string');
|
||||
});
|
||||
});
|
||||
});
|
||||
221
src/cli/__tests__/input-mapper.test.ts
Normal file
221
src/cli/__tests__/input-mapper.test.ts
Normal file
@@ -0,0 +1,221 @@
|
||||
import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
|
||||
import { Cli } from '../../model/cli/cli';
|
||||
import GitHub from '../../model/github';
|
||||
|
||||
afterEach(() => {
|
||||
jest.restoreAllMocks();
|
||||
Cli.options = undefined;
|
||||
});
|
||||
|
||||
describe('mapCliArgumentsToInput', () => {
|
||||
describe('basic mapping', () => {
|
||||
it('populates Cli.options from CLI arguments', () => {
|
||||
const cliArguments: CliArguments = {
|
||||
targetPlatform: 'StandaloneLinux64',
|
||||
unityVersion: '2022.3.56f1',
|
||||
projectPath: './my-project',
|
||||
};
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options).toBeDefined();
|
||||
expect(Cli.options!['targetPlatform']).toStrictEqual('StandaloneLinux64');
|
||||
expect(Cli.options!['unityVersion']).toStrictEqual('2022.3.56f1');
|
||||
expect(Cli.options!['projectPath']).toStrictEqual('./my-project');
|
||||
});
|
||||
|
||||
it('disables GitHub Actions input reading', () => {
|
||||
const cliArguments: CliArguments = { targetPlatform: 'WebGL' };
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(GitHub.githubInputEnabled).toStrictEqual(false);
|
||||
});
|
||||
|
||||
it('sets mode to cli by default when not provided', () => {
|
||||
const cliArguments: CliArguments = { targetPlatform: 'Android' };
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options!['mode']).toStrictEqual('cli');
|
||||
});
|
||||
|
||||
it('preserves an explicitly provided mode', () => {
|
||||
const cliArguments: CliArguments = { targetPlatform: 'Android', mode: 'custom-mode' };
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options!['mode']).toStrictEqual('custom-mode');
|
||||
});
|
||||
});
|
||||
|
||||
describe('default values', () => {
|
||||
it('omits undefined values from Cli.options', () => {
|
||||
const cliArguments: CliArguments = {
|
||||
targetPlatform: 'StandaloneLinux64',
|
||||
unityVersion: undefined,
|
||||
buildName: undefined,
|
||||
};
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options!['targetPlatform']).toStrictEqual('StandaloneLinux64');
|
||||
expect(Cli.options!).not.toHaveProperty('unityVersion');
|
||||
expect(Cli.options!).not.toHaveProperty('buildName');
|
||||
});
|
||||
});
|
||||
|
||||
describe('boolean conversion', () => {
|
||||
it('converts boolean true to string "true"', () => {
|
||||
const cliArguments: CliArguments = { manualExit: true };
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options!['manualExit']).toStrictEqual('true');
|
||||
});
|
||||
|
||||
it('converts boolean false to string "false"', () => {
|
||||
const cliArguments: CliArguments = { enableGpu: false };
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options!['enableGpu']).toStrictEqual('false');
|
||||
});
|
||||
|
||||
it('converts allowDirtyBuild boolean to string', () => {
|
||||
const cliArguments: CliArguments = { allowDirtyBuild: true };
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options!['allowDirtyBuild']).toStrictEqual('true');
|
||||
});
|
||||
});
|
||||
|
||||
describe('yargs internal properties', () => {
|
||||
it('filters out yargs _ property', () => {
|
||||
const cliArguments: CliArguments = {
|
||||
targetPlatform: 'iOS',
|
||||
_: ['build'] as any,
|
||||
};
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options!).not.toHaveProperty('_');
|
||||
});
|
||||
|
||||
it('filters out yargs $0 property', () => {
|
||||
const cliArguments: CliArguments = {
|
||||
targetPlatform: 'iOS',
|
||||
$0: 'game-ci' as any,
|
||||
};
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options!).not.toHaveProperty('$0');
|
||||
});
|
||||
});
|
||||
|
||||
describe('flag name conversion', () => {
|
||||
it('passes camelCase keys through directly', () => {
|
||||
const cliArguments: CliArguments = {
|
||||
androidKeystoreName: 'my.keystore',
|
||||
androidKeystorePass: 'secret',
|
||||
dockerCpuLimit: '4',
|
||||
dockerMemoryLimit: '8g',
|
||||
};
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options!['androidKeystoreName']).toStrictEqual('my.keystore');
|
||||
expect(Cli.options!['androidKeystorePass']).toStrictEqual('secret');
|
||||
expect(Cli.options!['dockerCpuLimit']).toStrictEqual('4');
|
||||
expect(Cli.options!['dockerMemoryLimit']).toStrictEqual('8g');
|
||||
});
|
||||
|
||||
it('maps all android-related arguments', () => {
|
||||
const cliArguments: CliArguments = {
|
||||
androidVersionCode: '42',
|
||||
androidExportType: 'androidAppBundle',
|
||||
androidKeystoreBase64: 'base64data',
|
||||
androidKeyaliasName: 'myalias',
|
||||
androidKeyaliasPass: 'aliaspass',
|
||||
androidTargetSdkVersion: '33',
|
||||
androidSymbolType: 'public',
|
||||
};
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options!['androidVersionCode']).toStrictEqual('42');
|
||||
expect(Cli.options!['androidExportType']).toStrictEqual('androidAppBundle');
|
||||
expect(Cli.options!['androidKeystoreBase64']).toStrictEqual('base64data');
|
||||
expect(Cli.options!['androidKeyaliasName']).toStrictEqual('myalias');
|
||||
expect(Cli.options!['androidKeyaliasPass']).toStrictEqual('aliaspass');
|
||||
expect(Cli.options!['androidTargetSdkVersion']).toStrictEqual('33');
|
||||
expect(Cli.options!['androidSymbolType']).toStrictEqual('public');
|
||||
});
|
||||
|
||||
it('maps docker and container arguments', () => {
|
||||
const cliArguments: CliArguments = {
|
||||
dockerIsolationMode: 'hyperv',
|
||||
dockerWorkspacePath: '/custom/workspace',
|
||||
containerRegistryRepository: 'custom/editor',
|
||||
containerRegistryImageVersion: '5',
|
||||
runAsHostUser: 'true',
|
||||
chownFilesTo: 'root:root',
|
||||
};
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options!['dockerIsolationMode']).toStrictEqual('hyperv');
|
||||
expect(Cli.options!['dockerWorkspacePath']).toStrictEqual('/custom/workspace');
|
||||
expect(Cli.options!['containerRegistryRepository']).toStrictEqual('custom/editor');
|
||||
expect(Cli.options!['containerRegistryImageVersion']).toStrictEqual('5');
|
||||
expect(Cli.options!['runAsHostUser']).toStrictEqual('true');
|
||||
expect(Cli.options!['chownFilesTo']).toStrictEqual('root:root');
|
||||
});
|
||||
|
||||
it('maps orchestrator-related arguments', () => {
|
||||
const cliArguments: CliArguments = {
|
||||
providerStrategy: 'k8s',
|
||||
awsStackName: 'my-stack',
|
||||
kubeConfig: 'base64config',
|
||||
kubeVolume: 'my-pvc',
|
||||
kubeVolumeSize: '10Gi',
|
||||
kubeStorageClass: 'gp3',
|
||||
containerCpu: '2048',
|
||||
containerMemory: '4096',
|
||||
cacheKey: 'my-cache',
|
||||
watchToEnd: 'false',
|
||||
cloneDepth: '100',
|
||||
};
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.options!['providerStrategy']).toStrictEqual('k8s');
|
||||
expect(Cli.options!['awsStackName']).toStrictEqual('my-stack');
|
||||
expect(Cli.options!['kubeConfig']).toStrictEqual('base64config');
|
||||
expect(Cli.options!['kubeVolume']).toStrictEqual('my-pvc');
|
||||
expect(Cli.options!['kubeVolumeSize']).toStrictEqual('10Gi');
|
||||
expect(Cli.options!['kubeStorageClass']).toStrictEqual('gp3');
|
||||
expect(Cli.options!['containerCpu']).toStrictEqual('2048');
|
||||
expect(Cli.options!['containerMemory']).toStrictEqual('4096');
|
||||
expect(Cli.options!['cacheKey']).toStrictEqual('my-cache');
|
||||
expect(Cli.options!['watchToEnd']).toStrictEqual('false');
|
||||
expect(Cli.options!['cloneDepth']).toStrictEqual('100');
|
||||
});
|
||||
});
|
||||
|
||||
describe('Cli.isCliMode integration', () => {
|
||||
it('enables CLI mode after mapping', () => {
|
||||
const cliArguments: CliArguments = { targetPlatform: 'WebGL' };
|
||||
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
expect(Cli.isCliMode).toStrictEqual(true);
|
||||
});
|
||||
|
||||
it('is not in CLI mode before mapping', () => {
|
||||
expect(Cli.isCliMode).toStrictEqual(false);
|
||||
});
|
||||
});
|
||||
});
|
||||
83
src/cli/commands/activate.ts
Normal file
83
src/cli/commands/activate.ts
Normal file
@@ -0,0 +1,83 @@
|
||||
import type { CommandModule } from 'yargs';
|
||||
import * as core from '@actions/core';
|
||||
import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
|
||||
|
||||
interface ActivateArguments extends CliArguments {
|
||||
unityVersion?: string;
|
||||
unitySerial?: string;
|
||||
unityLicensingServer?: string;
|
||||
}
|
||||
|
||||
const activateCommand: CommandModule<object, ActivateArguments> = {
|
||||
command: 'activate',
|
||||
describe: 'Verify Unity license configuration',
|
||||
builder: (yargs) => {
|
||||
return yargs
|
||||
.option('unity-version', {
|
||||
alias: 'unityVersion',
|
||||
type: 'string',
|
||||
description: 'Version of Unity to activate',
|
||||
default: 'auto',
|
||||
})
|
||||
.option('unity-licensing-server', {
|
||||
alias: 'unityLicensingServer',
|
||||
type: 'string',
|
||||
description: 'The Unity licensing server address for floating licenses',
|
||||
default: '',
|
||||
})
|
||||
.env('UNITY')
|
||||
.example(
|
||||
'UNITY_SERIAL=XXXX-XXXX-XXXX-XXXX game-ci activate',
|
||||
'Activate Unity using a serial from environment variable',
|
||||
)
|
||||
.example(
|
||||
'game-ci activate --unity-licensing-server http://license-server:8080',
|
||||
'Activate Unity using a floating license server',
|
||||
) as any;
|
||||
},
|
||||
handler: async (cliArguments) => {
|
||||
try {
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
const unitySerial = process.env.UNITY_SERIAL;
|
||||
const unityLicense = process.env.UNITY_LICENSE;
|
||||
const licensingServer = cliArguments.unityLicensingServer || process.env.UNITY_LICENSING_SERVER || '';
|
||||
|
||||
if (licensingServer) {
|
||||
core.info(`Activating Unity via licensing server: ${licensingServer}`);
|
||||
core.info('Floating license activation is handled automatically during builds.');
|
||||
core.info('No manual activation step is needed when using a licensing server.');
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!unitySerial && !unityLicense) {
|
||||
throw new Error(
|
||||
'No Unity license found.\n\n' +
|
||||
'Provide one of the following:\n' +
|
||||
' - UNITY_SERIAL environment variable (professional license)\n' +
|
||||
' - UNITY_LICENSE environment variable (personal license file content)\n' +
|
||||
' - --unity-licensing-server flag (floating license)\n\n' +
|
||||
'For more information, visit: https://game.ci/docs/github/activation',
|
||||
);
|
||||
}
|
||||
|
||||
if (unitySerial) {
|
||||
const maskedSerial = unitySerial.length > 8 ? `${unitySerial.slice(0, 4)}...${unitySerial.slice(-4)}` : '****';
|
||||
core.info(`Unity serial detected: ${maskedSerial}`);
|
||||
core.info('License will be activated automatically when running a build.');
|
||||
} else if (unityLicense) {
|
||||
core.info('Unity license file detected from UNITY_LICENSE environment variable.');
|
||||
core.info('License will be activated automatically when running a build.');
|
||||
}
|
||||
|
||||
core.info('\nActivation verified. You can now run: game-ci build --target-platform <platform>');
|
||||
} catch (error: any) {
|
||||
core.setFailed(`Activation failed: ${error.message}`);
|
||||
|
||||
throw error;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export default activateCommand;
|
||||
108
src/cli/commands/build.ts
Normal file
108
src/cli/commands/build.ts
Normal file
@@ -0,0 +1,108 @@
|
||||
import type { CommandModule } from 'yargs';
|
||||
import * as core from '@actions/core';
|
||||
import { BuildParameters, ImageTag } from '../../model';
|
||||
import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
|
||||
import MacBuilder from '../../model/mac-builder';
|
||||
import Docker from '../../model/docker';
|
||||
import Action from '../../model/action';
|
||||
import PlatformSetup from '../../model/platform-setup';
|
||||
import { withProjectOptions, withDockerOptions, withAndroidOptions } from './shared-options';
|
||||
|
||||
interface BuildArguments extends CliArguments {
|
||||
targetPlatform: string;
|
||||
}
|
||||
|
||||
const buildCommand: CommandModule<object, BuildArguments> = {
|
||||
command: 'build',
|
||||
describe: 'Build a Unity project locally via Docker or native runner',
|
||||
builder: (yargs) => {
|
||||
let y = withProjectOptions(yargs);
|
||||
y = withAndroidOptions(y);
|
||||
y = withDockerOptions(y);
|
||||
|
||||
return y
|
||||
.option('build-profile', {
|
||||
alias: 'buildProfile',
|
||||
type: 'string',
|
||||
description: 'Path to the build profile to activate, relative to the project root',
|
||||
default: '',
|
||||
})
|
||||
.option('versioning', {
|
||||
type: 'string',
|
||||
description: 'The versioning scheme to use when building the project',
|
||||
default: 'Semantic',
|
||||
})
|
||||
.option('version', {
|
||||
type: 'string',
|
||||
description: 'The version, when used with the "Custom" versioning scheme',
|
||||
default: '',
|
||||
})
|
||||
.option('manual-exit', {
|
||||
alias: 'manualExit',
|
||||
type: 'boolean',
|
||||
description: 'Suppresses -quit. Exit your build method using EditorApplication.Exit(0) instead.',
|
||||
default: false,
|
||||
})
|
||||
.option('enable-gpu', {
|
||||
alias: 'enableGpu',
|
||||
type: 'boolean',
|
||||
description: 'Launches unity without specifying -nographics',
|
||||
default: false,
|
||||
})
|
||||
.option('cache-unity-installation-on-mac', {
|
||||
alias: 'cacheUnityInstallationOnMac',
|
||||
type: 'boolean',
|
||||
description: 'Whether to cache the Unity hub and editor installation on MacOS',
|
||||
default: false,
|
||||
})
|
||||
.option('unity-hub-version-on-mac', {
|
||||
alias: 'unityHubVersionOnMac',
|
||||
type: 'string',
|
||||
description: 'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew.',
|
||||
default: '',
|
||||
})
|
||||
.example('game-ci build --target-platform StandaloneLinux64', 'Build for Linux using auto-detected Unity version')
|
||||
.example(
|
||||
'game-ci build --target-platform Android --unity-version 2022.3.56f1 --build-method MyBuild.Run',
|
||||
'Build for Android with a specific Unity version and build method',
|
||||
) as any;
|
||||
},
|
||||
handler: async (cliArguments) => {
|
||||
try {
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
const buildParameters = await BuildParameters.create();
|
||||
const baseImage = new ImageTag(buildParameters);
|
||||
|
||||
core.info(`Building locally for ${buildParameters.targetPlatform}...`);
|
||||
core.info(`Unity version: ${buildParameters.editorVersion}`);
|
||||
core.info(`Project path: ${buildParameters.projectPath}`);
|
||||
|
||||
const actionFolder = Action.actionFolder;
|
||||
await PlatformSetup.setup(buildParameters, actionFolder);
|
||||
|
||||
const exitCode =
|
||||
process.platform === 'darwin'
|
||||
? await MacBuilder.run(actionFolder)
|
||||
: await Docker.run(baseImage.toString(), {
|
||||
workspace: process.cwd(),
|
||||
actionFolder,
|
||||
...buildParameters,
|
||||
});
|
||||
|
||||
core.info(`\nBuild completed with exit code: ${exitCode}`);
|
||||
core.info(`Build version: ${buildParameters.buildVersion}`);
|
||||
core.info(`Build path: ${buildParameters.buildPath}`);
|
||||
|
||||
if (exitCode !== 0) {
|
||||
throw new Error(`Build failed with exit code ${exitCode}`);
|
||||
}
|
||||
} catch (error: any) {
|
||||
core.setFailed(`Build failed: ${error.message}`);
|
||||
|
||||
throw error;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export default buildCommand;
|
||||
62
src/cli/commands/orchestrate.ts
Normal file
62
src/cli/commands/orchestrate.ts
Normal file
@@ -0,0 +1,62 @@
|
||||
import type { CommandModule } from 'yargs';
|
||||
import * as core from '@actions/core';
|
||||
import { BuildParameters, ImageTag, Orchestrator } from '../../model';
|
||||
import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
|
||||
import { withProjectOptions, withOrchestratorOptions } from './shared-options';
|
||||
|
||||
interface OrchestrateArguments extends CliArguments {
|
||||
targetPlatform: string;
|
||||
providerStrategy?: string;
|
||||
}
|
||||
|
||||
const orchestrateCommand: CommandModule<object, OrchestrateArguments> = {
|
||||
command: ['orchestrate', 'o'],
|
||||
describe: 'Run a build via orchestrator providers (AWS, Kubernetes, etc.)',
|
||||
builder: (yargs) => {
|
||||
let y = withProjectOptions(yargs);
|
||||
y = withOrchestratorOptions(y);
|
||||
|
||||
return y
|
||||
.option('versioning', {
|
||||
type: 'string',
|
||||
description: 'The versioning scheme to use',
|
||||
default: 'None',
|
||||
})
|
||||
.example(
|
||||
'game-ci orchestrate --target-platform StandaloneLinux64 --provider-strategy aws',
|
||||
'Build on AWS using the orchestrator',
|
||||
)
|
||||
.example(
|
||||
'game-ci o --target-platform StandaloneLinux64 --provider-strategy k8s --kube-config <base64>',
|
||||
'Build on Kubernetes (short alias)',
|
||||
) as any;
|
||||
},
|
||||
handler: async (cliArguments) => {
|
||||
try {
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
const buildParameters = await BuildParameters.create();
|
||||
const baseImage = new ImageTag(buildParameters);
|
||||
|
||||
core.info(`Orchestrating build via ${buildParameters.providerStrategy}...`);
|
||||
core.info(`Target platform: ${buildParameters.targetPlatform}`);
|
||||
core.info(`Unity version: ${buildParameters.editorVersion}`);
|
||||
core.info(`Build GUID: ${buildParameters.buildGuid}`);
|
||||
|
||||
const result = await Orchestrator.run(buildParameters, baseImage.toString());
|
||||
|
||||
core.info(`\nOrchestrated build completed.`);
|
||||
if (result?.BuildResults) {
|
||||
core.info(`Results: ${result.BuildResults}`);
|
||||
} else {
|
||||
core.warning('Build completed but no build results were returned.');
|
||||
}
|
||||
} catch (error: any) {
|
||||
core.setFailed(`Orchestrated build failed: ${error.message}`);
|
||||
|
||||
throw error;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export default orchestrateCommand;
|
||||
308
src/cli/commands/shared-options.ts
Normal file
308
src/cli/commands/shared-options.ts
Normal file
@@ -0,0 +1,308 @@
|
||||
import type { Argv } from 'yargs';
|
||||
|
||||
/**
|
||||
* Shared option groups for CLI commands. Avoids duplicating option
|
||||
* definitions across build, test, and orchestrate commands.
|
||||
*/
|
||||
|
||||
export function withProjectOptions<T>(yargs: Argv<T>) {
|
||||
return yargs
|
||||
.option('target-platform', {
|
||||
alias: 'targetPlatform',
|
||||
type: 'string' as const,
|
||||
description: 'Platform that the build should target',
|
||||
demandOption: true,
|
||||
})
|
||||
.option('unity-version', {
|
||||
alias: 'unityVersion',
|
||||
type: 'string' as const,
|
||||
description: 'Version of Unity to use. Use "auto" to detect from ProjectVersion.txt.',
|
||||
default: 'auto',
|
||||
})
|
||||
.option('project-path', {
|
||||
alias: 'projectPath',
|
||||
type: 'string' as const,
|
||||
description: 'Path to the Unity project',
|
||||
default: '.',
|
||||
})
|
||||
.option('build-name', {
|
||||
alias: 'buildName',
|
||||
type: 'string' as const,
|
||||
description: 'Name of the build',
|
||||
default: '',
|
||||
})
|
||||
.option('builds-path', {
|
||||
alias: 'buildsPath',
|
||||
type: 'string' as const,
|
||||
description: 'Path where the builds should be stored',
|
||||
default: 'build',
|
||||
})
|
||||
.option('build-method', {
|
||||
alias: 'buildMethod',
|
||||
type: 'string' as const,
|
||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build',
|
||||
default: '',
|
||||
})
|
||||
.option('custom-parameters', {
|
||||
alias: 'customParameters',
|
||||
type: 'string' as const,
|
||||
description: 'Custom parameters to configure the build',
|
||||
default: '',
|
||||
})
|
||||
.option('custom-image', {
|
||||
alias: 'customImage',
|
||||
type: 'string' as const,
|
||||
description: 'Specific docker image that should be used for building the project',
|
||||
default: '',
|
||||
})
|
||||
.option('git-private-token', {
|
||||
alias: 'gitPrivateToken',
|
||||
type: 'string' as const,
|
||||
description: 'GitHub private token for repository access',
|
||||
default: '',
|
||||
})
|
||||
.option('skip-activation', {
|
||||
alias: 'skipActivation',
|
||||
type: 'string' as const,
|
||||
description: 'Skip Unity activation/deactivation',
|
||||
default: 'false',
|
||||
})
|
||||
.option('unity-licensing-server', {
|
||||
alias: 'unityLicensingServer',
|
||||
type: 'string' as const,
|
||||
description: 'The Unity licensing server address',
|
||||
default: '',
|
||||
})
|
||||
.option('container-registry-repository', {
|
||||
alias: 'containerRegistryRepository',
|
||||
type: 'string' as const,
|
||||
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.',
|
||||
default: 'unityci/editor',
|
||||
})
|
||||
.option('container-registry-image-version', {
|
||||
alias: 'containerRegistryImageVersion',
|
||||
type: 'string' as const,
|
||||
description: 'Container registry image version. Only applicable if customImage is not set.',
|
||||
default: '3',
|
||||
});
|
||||
}
|
||||
|
||||
export function withDockerOptions<T>(yargs: Argv<T>) {
|
||||
return yargs
|
||||
.option('docker-cpu-limit', {
|
||||
alias: 'dockerCpuLimit',
|
||||
type: 'string' as const,
|
||||
description: 'Number of CPU cores to assign the docker container',
|
||||
default: '',
|
||||
})
|
||||
.option('docker-memory-limit', {
|
||||
alias: 'dockerMemoryLimit',
|
||||
type: 'string' as const,
|
||||
description: 'Amount of memory to assign the docker container (e.g. 512m, 4g)',
|
||||
default: '',
|
||||
})
|
||||
.option('docker-workspace-path', {
|
||||
alias: 'dockerWorkspacePath',
|
||||
type: 'string' as const,
|
||||
description: 'The path to mount the workspace inside the docker container',
|
||||
default: '/github/workspace',
|
||||
})
|
||||
.option('docker-isolation-mode', {
|
||||
alias: 'dockerIsolationMode',
|
||||
type: 'string' as const,
|
||||
description:
|
||||
'Isolation mode to use for the docker container (process, hyperv, or default). Only applicable on Windows.',
|
||||
default: 'default',
|
||||
})
|
||||
.option('run-as-host-user', {
|
||||
alias: 'runAsHostUser',
|
||||
type: 'string' as const,
|
||||
description: 'Whether to run as a user that matches the host system',
|
||||
default: 'false',
|
||||
})
|
||||
.option('chown-files-to', {
|
||||
alias: 'chownFilesTo',
|
||||
type: 'string' as const,
|
||||
description: 'User and optionally group to give ownership of build artifacts',
|
||||
default: '',
|
||||
})
|
||||
.option('ssh-agent', {
|
||||
alias: 'sshAgent',
|
||||
type: 'string' as const,
|
||||
description: 'SSH Agent path to forward to the container',
|
||||
default: '',
|
||||
})
|
||||
.option('ssh-public-keys-directory-path', {
|
||||
alias: 'sshPublicKeysDirectoryPath',
|
||||
type: 'string' as const,
|
||||
description: 'Path to a directory containing SSH public keys to forward to the container',
|
||||
default: '',
|
||||
});
|
||||
}
|
||||
|
||||
export function withAndroidOptions<T>(yargs: Argv<T>) {
|
||||
return yargs
|
||||
.option('android-version-code', {
|
||||
alias: 'androidVersionCode',
|
||||
type: 'string' as const,
|
||||
description: 'The android versionCode',
|
||||
default: '',
|
||||
})
|
||||
.option('android-export-type', {
|
||||
alias: 'androidExportType',
|
||||
type: 'string' as const,
|
||||
description: 'The android export type (androidPackage, androidAppBundle, androidStudioProject)',
|
||||
default: 'androidPackage',
|
||||
})
|
||||
.option('android-keystore-name', {
|
||||
alias: 'androidKeystoreName',
|
||||
type: 'string' as const,
|
||||
description: 'The android keystoreName',
|
||||
default: '',
|
||||
})
|
||||
.option('android-keystore-base64', {
|
||||
alias: 'androidKeystoreBase64',
|
||||
type: 'string' as const,
|
||||
description: 'The base64 contents of the android keystore file',
|
||||
default: '',
|
||||
})
|
||||
.option('android-keystore-pass', {
|
||||
alias: 'androidKeystorePass',
|
||||
type: 'string' as const,
|
||||
description: 'The android keystorePass',
|
||||
default: '',
|
||||
})
|
||||
.option('android-keyalias-name', {
|
||||
alias: 'androidKeyaliasName',
|
||||
type: 'string' as const,
|
||||
description: 'The android keyaliasName',
|
||||
default: '',
|
||||
})
|
||||
.option('android-keyalias-pass', {
|
||||
alias: 'androidKeyaliasPass',
|
||||
type: 'string' as const,
|
||||
description: 'The android keyaliasPass',
|
||||
default: '',
|
||||
})
|
||||
.option('android-target-sdk-version', {
|
||||
alias: 'androidTargetSdkVersion',
|
||||
type: 'string' as const,
|
||||
description: 'The android target API level',
|
||||
default: '',
|
||||
})
|
||||
.option('android-symbol-type', {
|
||||
alias: 'androidSymbolType',
|
||||
type: 'string' as const,
|
||||
description: 'The android symbol type to export (none, public, debugging)',
|
||||
default: 'none',
|
||||
});
|
||||
}
|
||||
|
||||
export function withOrchestratorOptions<T>(yargs: Argv<T>) {
|
||||
return yargs
|
||||
.option('provider-strategy', {
|
||||
alias: 'providerStrategy',
|
||||
type: 'string' as const,
|
||||
description: 'Orchestrator provider: aws, k8s, local-docker, local-system',
|
||||
default: 'aws',
|
||||
})
|
||||
.option('aws-stack-name', {
|
||||
alias: 'awsStackName',
|
||||
type: 'string' as const,
|
||||
description: 'The Cloud Formation stack name (AWS provider)',
|
||||
default: 'game-ci',
|
||||
})
|
||||
.option('kube-config', {
|
||||
alias: 'kubeConfig',
|
||||
type: 'string' as const,
|
||||
description: 'Base64 encoded Kubernetes config (K8s provider)',
|
||||
default: '',
|
||||
})
|
||||
.option('kube-volume', {
|
||||
alias: 'kubeVolume',
|
||||
type: 'string' as const,
|
||||
description: 'Persistent Volume Claim name for Unity build (K8s provider)',
|
||||
default: '',
|
||||
})
|
||||
.option('kube-volume-size', {
|
||||
alias: 'kubeVolumeSize',
|
||||
type: 'string' as const,
|
||||
description: 'Disc space for Kubernetes Persistent Volume',
|
||||
default: '5Gi',
|
||||
})
|
||||
.option('kube-storage-class', {
|
||||
alias: 'kubeStorageClass',
|
||||
type: 'string' as const,
|
||||
description: 'Kubernetes storage class to use for orchestrator jobs. Leave empty to install rook cluster.',
|
||||
default: '',
|
||||
})
|
||||
.option('container-cpu', {
|
||||
alias: 'containerCpu',
|
||||
type: 'string' as const,
|
||||
description: 'CPU allocation for remote build container',
|
||||
default: '1024',
|
||||
})
|
||||
.option('container-memory', {
|
||||
alias: 'containerMemory',
|
||||
type: 'string' as const,
|
||||
description: 'Memory allocation for remote build container',
|
||||
default: '3072',
|
||||
})
|
||||
.option('cache-key', {
|
||||
alias: 'cacheKey',
|
||||
type: 'string' as const,
|
||||
description: 'Cache key to indicate bucket for cache',
|
||||
default: '',
|
||||
})
|
||||
.option('allow-dirty-build', {
|
||||
alias: 'allowDirtyBuild',
|
||||
type: 'boolean' as const,
|
||||
description: 'Allow builds from dirty branches',
|
||||
default: false,
|
||||
})
|
||||
.option('watch-to-end', {
|
||||
alias: 'watchToEnd',
|
||||
type: 'string' as const,
|
||||
description: 'Whether to watch the build to completion',
|
||||
default: 'true',
|
||||
})
|
||||
.option('clone-depth', {
|
||||
alias: 'cloneDepth',
|
||||
type: 'string' as const,
|
||||
description: 'Git clone depth (0 for full clone)',
|
||||
default: '50',
|
||||
})
|
||||
.option('read-input-from-override-list', {
|
||||
alias: 'readInputFromOverrideList',
|
||||
type: 'string' as const,
|
||||
description: 'Comma separated list of input value names to read from the input override command',
|
||||
default: '',
|
||||
})
|
||||
.option('read-input-override-command', {
|
||||
alias: 'readInputOverrideCommand',
|
||||
type: 'string' as const,
|
||||
description: 'Command to execute to pull input from an external source (e.g. cloud provider secret managers)',
|
||||
default: '',
|
||||
})
|
||||
.option('post-build-steps', {
|
||||
alias: 'postBuildSteps',
|
||||
type: 'string' as const,
|
||||
description:
|
||||
'Post build job in yaml format with the keys image, secrets (name, value object array), command string',
|
||||
default: '',
|
||||
})
|
||||
.option('pre-build-steps', {
|
||||
alias: 'preBuildSteps',
|
||||
type: 'string' as const,
|
||||
description:
|
||||
'Pre build job after repository setup but before the build job (yaml format with keys image, secrets, command)',
|
||||
default: '',
|
||||
})
|
||||
.option('custom-job', {
|
||||
alias: 'customJob',
|
||||
type: 'string' as const,
|
||||
description:
|
||||
'Custom job instead of the standard build automation (yaml format with keys image, secrets, command)',
|
||||
default: '',
|
||||
});
|
||||
}
|
||||
117
src/cli/commands/status.ts
Normal file
117
src/cli/commands/status.ts
Normal file
@@ -0,0 +1,117 @@
|
||||
import type { CommandModule } from 'yargs';
|
||||
import * as core from '@actions/core';
|
||||
import fs from 'node:fs';
|
||||
import path from 'node:path';
|
||||
import UnityVersioning from '../../model/unity-versioning';
|
||||
|
||||
const statusCommand: CommandModule = {
|
||||
command: 'status',
|
||||
describe: 'Show project info, environment, and cache status',
|
||||
builder: (yargs) => {
|
||||
return yargs
|
||||
.option('project-path', {
|
||||
alias: 'projectPath',
|
||||
type: 'string',
|
||||
description: 'Path to the Unity project',
|
||||
default: '.',
|
||||
})
|
||||
.option('cache-dir', {
|
||||
alias: 'cacheDir',
|
||||
type: 'string',
|
||||
description: 'Path to an additional cache directory to inspect',
|
||||
default: '',
|
||||
});
|
||||
},
|
||||
handler: async (cliArguments) => {
|
||||
const projectPath = (cliArguments.projectPath as string) || '.';
|
||||
const cacheDirectory = cliArguments.cacheDir as string;
|
||||
|
||||
core.info('game-ci Workspace Status');
|
||||
core.info('========================\n');
|
||||
|
||||
// Project detection
|
||||
const projectVersionPath = path.join(projectPath, 'ProjectSettings', 'ProjectVersion.txt');
|
||||
const hasProject = fs.existsSync(projectVersionPath);
|
||||
|
||||
core.info(`Project Path: ${path.resolve(projectPath)}`);
|
||||
core.info(`Unity Project Found: ${hasProject ? 'Yes' : 'No'}`);
|
||||
|
||||
if (hasProject) {
|
||||
try {
|
||||
const unityVersion = UnityVersioning.determineUnityVersion(projectPath, 'auto');
|
||||
core.info(`Unity Version: ${unityVersion}`);
|
||||
} catch {
|
||||
core.info(`Unity Version: Unable to detect`);
|
||||
}
|
||||
|
||||
// Library cache status
|
||||
const libraryPath = path.join(projectPath, 'Library');
|
||||
if (fs.existsSync(libraryPath)) {
|
||||
const stats = fs.statSync(libraryPath);
|
||||
core.info(`Library Cache: Present (modified ${stats.mtime.toISOString()})`);
|
||||
|
||||
const keyDirectories = ['PackageCache', 'ScriptAssemblies', 'ShaderCache', 'Bee'];
|
||||
for (const directory of keyDirectories) {
|
||||
const directoryPath = path.join(libraryPath, directory);
|
||||
if (fs.existsSync(directoryPath)) {
|
||||
const directoryStats = fs.statSync(directoryPath);
|
||||
core.info(` ${directory}/: exists (modified ${directoryStats.mtime.toISOString()})`);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
core.info(`Library Cache: Not present (clean build required)`);
|
||||
}
|
||||
|
||||
// Cache archive detection
|
||||
if (cacheDirectory && fs.existsSync(cacheDirectory)) {
|
||||
core.info(`\nCache Archives (${cacheDirectory}):`);
|
||||
const cacheFiles = fs.readdirSync(cacheDirectory).filter((f) => f.endsWith('.tar') || f.endsWith('.tar.lz4'));
|
||||
if (cacheFiles.length > 0) {
|
||||
for (const file of cacheFiles) {
|
||||
const filePath = path.join(cacheDirectory, file);
|
||||
const fileStats = fs.statSync(filePath);
|
||||
const sizeMegabytes = (fileStats.size / (1024 * 1024)).toFixed(1);
|
||||
core.info(` - ${file} (${sizeMegabytes} MB, ${fileStats.mtime.toISOString()})`);
|
||||
}
|
||||
} else {
|
||||
core.info(' No cache archives found.');
|
||||
}
|
||||
}
|
||||
|
||||
// Build output detection
|
||||
const buildsPath = path.join(projectPath, '..', 'build');
|
||||
if (fs.existsSync(buildsPath)) {
|
||||
const builds = fs.readdirSync(buildsPath);
|
||||
if (builds.length > 0) {
|
||||
core.info(`\nBuild Outputs (${buildsPath}):`);
|
||||
for (const build of builds) {
|
||||
const buildPath = path.join(buildsPath, build);
|
||||
const buildStats = fs.statSync(buildPath);
|
||||
core.info(` - ${build} (${buildStats.isDirectory() ? 'dir' : 'file'}, ${buildStats.mtime.toISOString()})`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Environment
|
||||
core.info('\nEnvironment:');
|
||||
core.info(` Platform: ${process.platform}`);
|
||||
core.info(` Node.js: ${process.version}`);
|
||||
core.info(` UNITY_SERIAL: ${process.env.UNITY_SERIAL ? 'Set' : 'Not set'}`);
|
||||
core.info(` UNITY_LICENSE: ${process.env.UNITY_LICENSE ? 'Set' : 'Not set'}`);
|
||||
core.info(` UNITY_EMAIL: ${process.env.UNITY_EMAIL ? 'Set' : 'Not set'}`);
|
||||
core.info(` UNITY_PASSWORD: ${process.env.UNITY_PASSWORD ? 'Set' : 'Not set'}`);
|
||||
|
||||
// Docker availability
|
||||
core.info(`\nDocker: Checking...`);
|
||||
try {
|
||||
const { execSync } = await import('node:child_process');
|
||||
const dockerVersion = execSync('docker --version', { encoding: 'utf8' }).trim();
|
||||
core.info(` ${dockerVersion}`);
|
||||
} catch {
|
||||
core.info(` Docker not found or not accessible`);
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export default statusCommand;
|
||||
126
src/cli/commands/test.ts
Normal file
126
src/cli/commands/test.ts
Normal file
@@ -0,0 +1,126 @@
|
||||
import type { CommandModule } from 'yargs';
|
||||
import * as core from '@actions/core';
|
||||
import { BuildParameters, ImageTag } from '../../model';
|
||||
import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
|
||||
import Docker from '../../model/docker';
|
||||
import Action from '../../model/action';
|
||||
import PlatformSetup from '../../model/platform-setup';
|
||||
import { withProjectOptions, withDockerOptions } from './shared-options';
|
||||
|
||||
interface TestArguments extends CliArguments {
|
||||
targetPlatform: string;
|
||||
testMode?: string;
|
||||
}
|
||||
|
||||
const testCommand: CommandModule<object, TestArguments> = {
|
||||
command: ['test', 't'],
|
||||
describe: 'Run tests for a Unity project',
|
||||
builder: (yargs) => {
|
||||
let y = withProjectOptions(yargs);
|
||||
y = withDockerOptions(y);
|
||||
|
||||
return y
|
||||
.option('test-mode', {
|
||||
alias: 'testMode',
|
||||
type: 'string',
|
||||
description: 'The mode to run tests in (EditMode, PlayMode, or All)',
|
||||
default: 'All',
|
||||
choices: ['EditMode', 'PlayMode', 'All'],
|
||||
})
|
||||
.option('test-results-path', {
|
||||
alias: 'testResultsPath',
|
||||
type: 'string',
|
||||
description: 'Path where test results XML should be stored',
|
||||
default: 'test-results',
|
||||
})
|
||||
.option('test-category', {
|
||||
alias: 'testCategory',
|
||||
type: 'string',
|
||||
description: 'Only run tests in the given category (semicolon-separated)',
|
||||
default: '',
|
||||
})
|
||||
.option('test-filter', {
|
||||
alias: 'testFilter',
|
||||
type: 'string',
|
||||
description: 'Only run tests that match the filter (semicolon-separated)',
|
||||
default: '',
|
||||
})
|
||||
.option('coverage-options', {
|
||||
alias: 'coverageOptions',
|
||||
type: 'string',
|
||||
description: 'Options for code coverage (e.g. assemblyFilters, pathFilters)',
|
||||
default: '',
|
||||
})
|
||||
.option('enable-code-coverage', {
|
||||
alias: 'enableCodeCoverage',
|
||||
type: 'boolean',
|
||||
description: 'Enable code coverage when running tests',
|
||||
default: false,
|
||||
})
|
||||
.option('versioning', {
|
||||
type: 'string',
|
||||
description: 'The versioning scheme to use',
|
||||
default: 'None',
|
||||
})
|
||||
.option('cache-unity-installation-on-mac', {
|
||||
alias: 'cacheUnityInstallationOnMac',
|
||||
type: 'boolean',
|
||||
description: 'Whether to cache the Unity hub and editor installation on MacOS',
|
||||
default: false,
|
||||
})
|
||||
.option('unity-hub-version-on-mac', {
|
||||
alias: 'unityHubVersionOnMac',
|
||||
type: 'string',
|
||||
description: 'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew.',
|
||||
default: '',
|
||||
})
|
||||
.example('game-ci test --target-platform StandaloneLinux64', 'Run all tests for Linux platform')
|
||||
.example(
|
||||
'game-ci t --target-platform StandaloneLinux64 --test-mode EditMode',
|
||||
'Run only EditMode tests (short alias)',
|
||||
)
|
||||
.example(
|
||||
'game-ci test --target-platform StandaloneLinux64 --enable-code-coverage',
|
||||
'Run tests with code coverage',
|
||||
) as any;
|
||||
},
|
||||
handler: async (cliArguments) => {
|
||||
try {
|
||||
// Map test-specific flags into the input system
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
const buildParameters = await BuildParameters.create();
|
||||
const baseImage = new ImageTag(buildParameters);
|
||||
|
||||
const testMode = cliArguments.testMode || 'All';
|
||||
|
||||
core.info(`Running Unity tests (${testMode})...`);
|
||||
core.info(`Target platform: ${buildParameters.targetPlatform}`);
|
||||
core.info(`Unity version: ${buildParameters.editorVersion}`);
|
||||
core.info(`Project path: ${buildParameters.projectPath}`);
|
||||
|
||||
const actionFolder = Action.actionFolder;
|
||||
await PlatformSetup.setup(buildParameters, actionFolder);
|
||||
|
||||
const exitCode = await Docker.run(baseImage.toString(), {
|
||||
workspace: process.cwd(),
|
||||
actionFolder,
|
||||
...buildParameters,
|
||||
});
|
||||
|
||||
const resultsPath = cliArguments.testResultsPath || 'test-results';
|
||||
core.info(`\nTests completed with exit code: ${exitCode}`);
|
||||
core.info(`Test results: ${resultsPath}`);
|
||||
|
||||
if (exitCode !== 0) {
|
||||
throw new Error(`Tests failed with exit code ${exitCode}`);
|
||||
}
|
||||
} catch (error: any) {
|
||||
core.setFailed(`Tests failed: ${error.message}`);
|
||||
|
||||
throw error;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export default testCommand;
|
||||
387
src/cli/commands/update.ts
Normal file
387
src/cli/commands/update.ts
Normal file
@@ -0,0 +1,387 @@
|
||||
import type { CommandModule } from 'yargs';
|
||||
import * as core from '@actions/core';
|
||||
import fs from 'node:fs';
|
||||
import os from 'node:os';
|
||||
import path from 'node:path';
|
||||
import https from 'node:https';
|
||||
import http from 'node:http';
|
||||
import { execFileSync } from 'node:child_process';
|
||||
|
||||
const REPO = 'game-ci/unity-builder';
|
||||
|
||||
interface GitHubRelease {
|
||||
// eslint-disable-next-line camelcase
|
||||
tag_name: string;
|
||||
assets: Array<{
|
||||
name: string;
|
||||
// eslint-disable-next-line camelcase
|
||||
browser_download_url: string;
|
||||
size: number;
|
||||
}>;
|
||||
}
|
||||
|
||||
interface UpdateArguments {
|
||||
force?: boolean;
|
||||
version?: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches JSON from a URL via HTTPS, following redirects.
|
||||
*/
|
||||
function fetchJson(url: string): Promise<any> {
|
||||
return new Promise((resolve, reject) => {
|
||||
const get = (targetUrl: string, redirectCount: number) => {
|
||||
if (redirectCount > 5) {
|
||||
reject(new Error('Too many redirects'));
|
||||
|
||||
return;
|
||||
}
|
||||
https
|
||||
.get(
|
||||
targetUrl,
|
||||
{
|
||||
headers: { 'User-Agent': 'game-ci-cli', Accept: 'application/json' },
|
||||
},
|
||||
(response) => {
|
||||
if (
|
||||
response.statusCode &&
|
||||
response.statusCode >= 300 &&
|
||||
response.statusCode < 400 &&
|
||||
response.headers.location
|
||||
) {
|
||||
get(response.headers.location, redirectCount + 1);
|
||||
|
||||
return;
|
||||
}
|
||||
if (response.statusCode !== 200) {
|
||||
reject(new Error(`HTTP ${response.statusCode} from ${targetUrl}`));
|
||||
|
||||
return;
|
||||
}
|
||||
let data = '';
|
||||
response.on('data', (chunk) => (data += chunk));
|
||||
response.on('end', () => {
|
||||
try {
|
||||
resolve(JSON.parse(data));
|
||||
} catch {
|
||||
reject(new Error('Invalid JSON response'));
|
||||
}
|
||||
});
|
||||
},
|
||||
)
|
||||
.on('error', reject);
|
||||
};
|
||||
get(url, 0);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Downloads a file from a URL, following redirects. Returns the file content as a Buffer.
|
||||
*/
|
||||
function downloadFile(url: string): Promise<Buffer> {
|
||||
return new Promise((resolve, reject) => {
|
||||
const get = (targetUrl: string, redirectCount: number) => {
|
||||
if (redirectCount > 10) {
|
||||
reject(new Error('Too many redirects'));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const protocol = targetUrl.startsWith('https') ? https : http;
|
||||
protocol
|
||||
.get(targetUrl, { headers: { 'User-Agent': 'game-ci-cli' } }, (response) => {
|
||||
if (
|
||||
response.statusCode &&
|
||||
response.statusCode >= 300 &&
|
||||
response.statusCode < 400 &&
|
||||
response.headers.location
|
||||
) {
|
||||
get(response.headers.location, redirectCount + 1);
|
||||
|
||||
return;
|
||||
}
|
||||
if (response.statusCode !== 200) {
|
||||
reject(new Error(`HTTP ${response.statusCode} downloading ${targetUrl}`));
|
||||
|
||||
return;
|
||||
}
|
||||
const chunks: Buffer[] = [];
|
||||
response.on('data', (chunk: Buffer) => chunks.push(chunk));
|
||||
response.on('end', () => resolve(Buffer.concat(chunks)));
|
||||
})
|
||||
.on('error', reject);
|
||||
};
|
||||
get(url, 0);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current version from package.json or the compiled binary.
|
||||
*/
|
||||
function getCurrentVersion(): string {
|
||||
// Try reading from package.json at various relative locations
|
||||
const candidates = [
|
||||
path.join(__dirname, '..', '..', '..', 'package.json'),
|
||||
path.join(__dirname, '..', '..', 'package.json'),
|
||||
path.join(process.cwd(), 'package.json'),
|
||||
];
|
||||
|
||||
for (const candidate of candidates) {
|
||||
if (fs.existsSync(candidate)) {
|
||||
try {
|
||||
const packageData = JSON.parse(fs.readFileSync(candidate, 'utf8'));
|
||||
if (packageData.version) {
|
||||
return packageData.version;
|
||||
}
|
||||
} catch {
|
||||
// Continue to next candidate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 'unknown';
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the correct asset name for the current platform/architecture.
|
||||
*/
|
||||
function getAssetName(): string {
|
||||
const platform = process.platform;
|
||||
const arch = process.arch;
|
||||
|
||||
let osPart: string;
|
||||
switch (platform) {
|
||||
case 'linux':
|
||||
osPart = 'linux';
|
||||
break;
|
||||
case 'darwin':
|
||||
osPart = 'macos';
|
||||
break;
|
||||
case 'win32':
|
||||
osPart = 'windows';
|
||||
break;
|
||||
default:
|
||||
throw new Error(`Unsupported platform: ${platform}`);
|
||||
}
|
||||
|
||||
let archPart: string;
|
||||
switch (arch) {
|
||||
case 'x64':
|
||||
archPart = 'x64';
|
||||
break;
|
||||
case 'arm64':
|
||||
archPart = 'arm64';
|
||||
break;
|
||||
default:
|
||||
throw new Error(`Unsupported architecture: ${arch}`);
|
||||
}
|
||||
|
||||
const assetBaseName = `game-ci-${osPart}-${archPart}`;
|
||||
|
||||
return osPart === 'windows' ? `${assetBaseName}.exe` : assetBaseName;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the path to the currently running executable.
|
||||
* For standalone binaries (pkg), process.execPath points to the binary itself.
|
||||
* For Node.js execution, we return undefined since self-update does not apply.
|
||||
*/
|
||||
function getExecutablePath(): string | undefined {
|
||||
// When running as a pkg binary, process.pkg is defined
|
||||
if ((process as any).pkg) {
|
||||
return process.execPath;
|
||||
}
|
||||
|
||||
// When running via Node.js, check if there is a standalone binary in the typical install location
|
||||
const installDirectory = process.env.GAME_CI_INSTALL || path.join(os.homedir(), '.game-ci', 'bin');
|
||||
const binaryName = process.platform === 'win32' ? 'game-ci.exe' : 'game-ci';
|
||||
const installedPath = path.join(installDirectory, binaryName);
|
||||
|
||||
if (fs.existsSync(installedPath)) {
|
||||
return installedPath;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Strips leading 'v' from a version string and splits into numeric parts.
|
||||
*/
|
||||
function parseVersionParts(version: string): number[] {
|
||||
return version
|
||||
.replace(/^v/, '')
|
||||
.split('.')
|
||||
.map((part) => Number(part));
|
||||
}
|
||||
|
||||
/**
|
||||
* Compares two semver strings. Returns:
|
||||
* -1 if a < b
|
||||
* 0 if a == b
|
||||
* 1 if a > b
|
||||
*/
|
||||
function compareSemver(a: string, b: string): number {
|
||||
const partsA = parseVersionParts(a);
|
||||
const partsB = parseVersionParts(b);
|
||||
|
||||
for (let index = 0; index < 3; index++) {
|
||||
const x = partsA[index] || 0;
|
||||
const y = partsB[index] || 0;
|
||||
if (x < y) return -1;
|
||||
if (x > y) return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
const updateCommand: CommandModule<object, UpdateArguments> = {
|
||||
command: 'update',
|
||||
describe: 'Update game-ci to the latest version',
|
||||
builder: (yargs) => {
|
||||
return yargs
|
||||
.option('force', {
|
||||
alias: 'f',
|
||||
type: 'boolean',
|
||||
description: 'Force update even if already on latest version',
|
||||
default: false,
|
||||
})
|
||||
.option('version', {
|
||||
type: 'string',
|
||||
description: 'Update to a specific version (e.g., v2.0.0)',
|
||||
default: '',
|
||||
})
|
||||
.example('game-ci update', 'Update to the latest version')
|
||||
.example('game-ci update --version v2.1.0', 'Update to a specific version')
|
||||
.example('game-ci update --force', 'Force reinstall of the current version') as any;
|
||||
},
|
||||
handler: async (cliArguments) => {
|
||||
try {
|
||||
const currentVersion = getCurrentVersion();
|
||||
core.info(`Current version: v${currentVersion}`);
|
||||
core.info(`Platform: ${process.platform} ${process.arch}`);
|
||||
core.info('');
|
||||
|
||||
// Fetch release info
|
||||
let release: GitHubRelease;
|
||||
const targetVersion = cliArguments.version as string;
|
||||
|
||||
if (targetVersion) {
|
||||
const tag = targetVersion.startsWith('v') ? targetVersion : `v${targetVersion}`;
|
||||
core.info(`Fetching release ${tag}...`);
|
||||
release = await fetchJson(`https://api.github.com/repos/${REPO}/releases/tags/${tag}`);
|
||||
} else {
|
||||
core.info('Checking for updates...');
|
||||
release = await fetchJson(`https://api.github.com/repos/${REPO}/releases/latest`);
|
||||
}
|
||||
|
||||
const latestVersion = release.tag_name;
|
||||
core.info(`Latest version: ${latestVersion}`);
|
||||
core.info('');
|
||||
|
||||
// Compare versions
|
||||
const comparison = compareSemver(currentVersion, latestVersion);
|
||||
if (comparison >= 0 && !cliArguments.force) {
|
||||
core.info('You are already on the latest version. Use --force to reinstall.');
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (comparison > 0 && !targetVersion) {
|
||||
core.info(`Current version (v${currentVersion}) is newer than latest release (${latestVersion}).`);
|
||||
core.info('Use --force to downgrade, or --version to target a specific release.');
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the correct asset
|
||||
const assetName = getAssetName();
|
||||
const asset = release.assets.find((a) => a.name === assetName);
|
||||
|
||||
if (!asset) {
|
||||
const available = release.assets.map((a) => a.name).join(', ');
|
||||
throw new Error(
|
||||
`No binary found for ${process.platform}-${process.arch} (looking for ${assetName}).\nAvailable assets: ${available}`,
|
||||
);
|
||||
}
|
||||
|
||||
const sizeMb = (asset.size / (1024 * 1024)).toFixed(1);
|
||||
core.info(`Downloading ${assetName} (${sizeMb} MB)...`);
|
||||
|
||||
// Download the new binary
|
||||
const binaryData = await downloadFile(asset.browser_download_url);
|
||||
|
||||
// Determine where to write the updated binary
|
||||
const executablePath = getExecutablePath();
|
||||
|
||||
if (!executablePath) {
|
||||
core.info('');
|
||||
core.info('game-ci is running via Node.js (not as a standalone binary).');
|
||||
core.info('To update the npm package, run:');
|
||||
core.info(' npm install -g unity-builder@latest');
|
||||
core.info('');
|
||||
core.info('To install the standalone binary instead:');
|
||||
core.info(' curl -fsSL https://raw.githubusercontent.com/game-ci/unity-builder/main/install.sh | sh');
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Write the new binary.
|
||||
// On Windows, we cannot overwrite a running executable directly.
|
||||
// Write to a temporary file, then rename.
|
||||
const temporaryPath = `${executablePath}.update`;
|
||||
const backupPath = `${executablePath}.backup`;
|
||||
|
||||
fs.writeFileSync(temporaryPath, binaryData);
|
||||
|
||||
if (process.platform !== 'win32') {
|
||||
fs.chmodSync(temporaryPath, 0o755);
|
||||
}
|
||||
|
||||
// Verify the downloaded binary
|
||||
try {
|
||||
const output = execFileSync(temporaryPath, ['version'], { encoding: 'utf8', timeout: 10_000 });
|
||||
core.info(`Verified new binary: ${output.trim().split('\n')[0]}`);
|
||||
} catch (verifyError: any) {
|
||||
fs.unlinkSync(temporaryPath);
|
||||
throw new Error(`Downloaded binary failed verification: ${verifyError.message}`);
|
||||
}
|
||||
|
||||
// Replace the current binary
|
||||
try {
|
||||
// Backup current
|
||||
if (fs.existsSync(backupPath)) {
|
||||
fs.unlinkSync(backupPath);
|
||||
}
|
||||
fs.renameSync(executablePath, backupPath);
|
||||
fs.renameSync(temporaryPath, executablePath);
|
||||
|
||||
// Clean up backup
|
||||
try {
|
||||
fs.unlinkSync(backupPath);
|
||||
} catch {
|
||||
// On Windows the backup may be locked; that is fine
|
||||
}
|
||||
} catch (replaceError: any) {
|
||||
// Attempt to restore from backup
|
||||
if (fs.existsSync(backupPath) && !fs.existsSync(executablePath)) {
|
||||
fs.renameSync(backupPath, executablePath);
|
||||
}
|
||||
|
||||
// Clean up temporary file
|
||||
if (fs.existsSync(temporaryPath)) {
|
||||
fs.unlinkSync(temporaryPath);
|
||||
}
|
||||
throw new Error(`Failed to replace binary: ${replaceError.message}`);
|
||||
}
|
||||
|
||||
core.info('');
|
||||
core.info(`Successfully updated game-ci to ${latestVersion}`);
|
||||
} catch (error: any) {
|
||||
core.error(`Update failed: ${error.message}`);
|
||||
|
||||
throw error;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export default updateCommand;
|
||||
37
src/cli/commands/version.ts
Normal file
37
src/cli/commands/version.ts
Normal file
@@ -0,0 +1,37 @@
|
||||
import type { CommandModule } from 'yargs';
|
||||
import * as core from '@actions/core';
|
||||
import fs from 'node:fs';
|
||||
import path from 'node:path';
|
||||
|
||||
const versionCommand: CommandModule = {
|
||||
command: 'version',
|
||||
describe: 'Show version info',
|
||||
builder: {},
|
||||
handler: async () => {
|
||||
try {
|
||||
// Read version from package.json
|
||||
let packageJsonPath = path.join(__dirname, '..', '..', '..', 'package.json');
|
||||
if (!fs.existsSync(packageJsonPath)) {
|
||||
packageJsonPath = path.join(__dirname, '..', '..', 'package.json');
|
||||
}
|
||||
if (!fs.existsSync(packageJsonPath)) {
|
||||
packageJsonPath = path.join(process.cwd(), 'package.json');
|
||||
}
|
||||
|
||||
if (fs.existsSync(packageJsonPath)) {
|
||||
const packageData = JSON.parse(fs.readFileSync(packageJsonPath, 'utf8'));
|
||||
core.info(`game-ci (unity-builder) v${packageData.version}`);
|
||||
core.info(`Node.js ${process.version}`);
|
||||
core.info(`Platform: ${process.platform} ${process.arch}`);
|
||||
} else {
|
||||
core.info('game-ci (unity-builder)');
|
||||
core.info('Version information unavailable');
|
||||
}
|
||||
} catch (error: any) {
|
||||
core.info('game-ci (unity-builder)');
|
||||
core.error(`Could not read version: ${error.message}`);
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export default versionCommand;
|
||||
113
src/cli/input-mapper.ts
Normal file
113
src/cli/input-mapper.ts
Normal file
@@ -0,0 +1,113 @@
|
||||
import { Cli } from '../model/cli/cli';
|
||||
import GitHub from '../model/github';
|
||||
|
||||
/**
|
||||
* Maps CLI arguments (kebab-case flags) to the Input/OrchestratorOptions
|
||||
* interface used by the action. This bridges the gap between user-friendly
|
||||
* CLI flags and the camelCase environment/input system unity-builder expects.
|
||||
*
|
||||
* The existing Input class already queries Cli.options, environment variables,
|
||||
* and GitHub Action inputs in priority order. We populate Cli.options so that
|
||||
* the rest of the codebase works unchanged.
|
||||
*/
|
||||
export interface CliArguments {
|
||||
targetPlatform?: string;
|
||||
unityVersion?: string;
|
||||
projectPath?: string;
|
||||
buildProfile?: string;
|
||||
buildName?: string;
|
||||
buildsPath?: string;
|
||||
buildMethod?: string;
|
||||
customParameters?: string;
|
||||
versioning?: string;
|
||||
version?: string;
|
||||
customImage?: string;
|
||||
manualExit?: boolean;
|
||||
enableGpu?: boolean;
|
||||
|
||||
androidVersionCode?: string;
|
||||
androidExportType?: string;
|
||||
androidKeystoreName?: string;
|
||||
androidKeystoreBase64?: string;
|
||||
androidKeystorePass?: string;
|
||||
androidKeyaliasName?: string;
|
||||
androidKeyaliasPass?: string;
|
||||
androidTargetSdkVersion?: string;
|
||||
androidSymbolType?: string;
|
||||
|
||||
dockerCpuLimit?: string;
|
||||
dockerMemoryLimit?: string;
|
||||
dockerIsolationMode?: string;
|
||||
dockerWorkspacePath?: string;
|
||||
containerRegistryRepository?: string;
|
||||
containerRegistryImageVersion?: string;
|
||||
runAsHostUser?: string;
|
||||
chownFilesTo?: string;
|
||||
|
||||
sshAgent?: string;
|
||||
sshPublicKeysDirectoryPath?: string;
|
||||
gitPrivateToken?: string;
|
||||
|
||||
providerStrategy?: string;
|
||||
awsStackName?: string;
|
||||
kubeConfig?: string;
|
||||
kubeVolume?: string;
|
||||
kubeVolumeSize?: string;
|
||||
kubeStorageClass?: string;
|
||||
containerCpu?: string;
|
||||
containerMemory?: string;
|
||||
cacheKey?: string;
|
||||
watchToEnd?: string;
|
||||
allowDirtyBuild?: boolean;
|
||||
skipActivation?: string;
|
||||
cloneDepth?: string;
|
||||
|
||||
readInputFromOverrideList?: string;
|
||||
readInputOverrideCommand?: string;
|
||||
postBuildSteps?: string;
|
||||
preBuildSteps?: string;
|
||||
customJob?: string;
|
||||
|
||||
unityLicensingServer?: string;
|
||||
|
||||
cacheUnityInstallationOnMac?: boolean;
|
||||
unityHubVersionOnMac?: string;
|
||||
|
||||
testMode?: string;
|
||||
testResultsPath?: string;
|
||||
testCategory?: string;
|
||||
testFilter?: string;
|
||||
coverageOptions?: string;
|
||||
enableCodeCoverage?: boolean;
|
||||
|
||||
mode?: string;
|
||||
|
||||
[key: string]: unknown;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts kebab-case CLI flags to camelCase keys matching the Input class
|
||||
* property names, then injects them into Cli.options so the existing
|
||||
* Input.getInput() / OrchestratorOptions.getInput() chain picks them up.
|
||||
*/
|
||||
export function mapCliArgumentsToInput(cliArguments: CliArguments): void {
|
||||
// Disable GitHub Actions input reading when in CLI mode
|
||||
GitHub.githubInputEnabled = false;
|
||||
|
||||
// The existing Cli.options mechanism is used by Input.getInput() to query
|
||||
// CLI-provided values. We set it directly.
|
||||
const mapped: Record<string, unknown> = {};
|
||||
|
||||
for (const [key, value] of Object.entries(cliArguments)) {
|
||||
if (value !== undefined && key !== '_' && key !== '$0') {
|
||||
mapped[key] = typeof value === 'boolean' ? String(value) : value;
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure mode is set so Cli.isCliMode returns true
|
||||
if (!mapped['mode']) {
|
||||
mapped['mode'] = 'cli';
|
||||
}
|
||||
|
||||
Cli.options = mapped;
|
||||
}
|
||||
50
src/index.ts
50
src/index.ts
@@ -1,10 +1,16 @@
|
||||
import * as core from '@actions/core';
|
||||
import { Action, BuildParameters, Cache, Docker, ImageTag, Output, CloudRunner } from './model';
|
||||
import { CLI } from './model/cli/cli';
|
||||
import { Action, BuildParameters, Cache, Orchestrator, Docker, ImageTag, Output } from './model';
|
||||
import { Cli } from './model/cli/cli';
|
||||
import MacBuilder from './model/mac-builder';
|
||||
import PlatformSetup from './model/platform-setup';
|
||||
|
||||
async function runMain() {
|
||||
try {
|
||||
if (Cli.InitCliMode()) {
|
||||
await Cli.RunCli();
|
||||
|
||||
return;
|
||||
}
|
||||
Action.checkCompatibility();
|
||||
Cache.verify();
|
||||
|
||||
@@ -13,31 +19,35 @@ async function runMain() {
|
||||
const buildParameters = await BuildParameters.create();
|
||||
const baseImage = new ImageTag(buildParameters);
|
||||
|
||||
if (
|
||||
buildParameters.cloudRunnerCluster &&
|
||||
buildParameters.cloudRunnerCluster !== '' &&
|
||||
buildParameters.cloudRunnerCluster !== 'local'
|
||||
) {
|
||||
await CloudRunner.run(buildParameters, baseImage.toString());
|
||||
} else {
|
||||
let exitCode = -1;
|
||||
|
||||
if (buildParameters.providerStrategy === 'local') {
|
||||
core.info('Building locally');
|
||||
await PlatformSetup.setup(buildParameters, actionFolder);
|
||||
if (process.platform === 'darwin') {
|
||||
MacBuilder.run(actionFolder, workspace, buildParameters);
|
||||
} else {
|
||||
await Docker.run(baseImage, { workspace, actionFolder, ...buildParameters });
|
||||
}
|
||||
exitCode =
|
||||
process.platform === 'darwin'
|
||||
? await MacBuilder.run(actionFolder)
|
||||
: await Docker.run(baseImage.toString(), {
|
||||
workspace,
|
||||
actionFolder,
|
||||
...buildParameters,
|
||||
});
|
||||
} else {
|
||||
await Orchestrator.run(buildParameters, baseImage.toString());
|
||||
exitCode = 0;
|
||||
}
|
||||
|
||||
// Set output
|
||||
await Output.setBuildVersion(buildParameters.buildVersion);
|
||||
await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
|
||||
await Output.setEngineExitCode(exitCode);
|
||||
|
||||
if (exitCode !== 0) {
|
||||
core.setFailed(`Build failed with exit code ${exitCode}`);
|
||||
}
|
||||
} catch (error) {
|
||||
core.setFailed((error as Error).message);
|
||||
}
|
||||
}
|
||||
const options = CLI.SetupCli();
|
||||
if (CLI.isCliMode(options)) {
|
||||
CLI.RunCli(options);
|
||||
} else {
|
||||
runMain();
|
||||
}
|
||||
|
||||
runMain();
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
// Integration test for exercising real GitHub check creation and updates.
|
||||
import Orchestrator from '../model/orchestrator/orchestrator';
|
||||
import UnityVersioning from '../model/unity-versioning';
|
||||
import GitHub from '../model/github';
|
||||
import { TIMEOUT_INFINITE, createParameters } from '../test-utils/orchestrator-test-helpers';
|
||||
|
||||
const runIntegration = process.env.RUN_GITHUB_INTEGRATION_TESTS === 'true';
|
||||
const describeOrSkip = runIntegration ? describe : describe.skip;
|
||||
|
||||
describeOrSkip('Orchestrator Github Checks Integration', () => {
|
||||
it(
|
||||
'creates and updates a real GitHub check',
|
||||
async () => {
|
||||
const buildParameter = await createParameters({
|
||||
versioning: 'None',
|
||||
projectPath: 'test-project',
|
||||
unityVersion: UnityVersioning.read('test-project'),
|
||||
asyncOrchestrator: `true`,
|
||||
githubChecks: `true`,
|
||||
});
|
||||
await Orchestrator.setup(buildParameter);
|
||||
const checkId = await GitHub.createGitHubCheck(`integration create`);
|
||||
expect(checkId).not.toEqual('');
|
||||
await GitHub.updateGitHubCheck(`1 ${new Date().toISOString()}`, `integration`);
|
||||
await GitHub.updateGitHubCheck(`2 ${new Date().toISOString()}`, `integration`, `success`, `completed`);
|
||||
},
|
||||
TIMEOUT_INFINITE,
|
||||
);
|
||||
});
|
||||
9
src/integrity.test.ts
Normal file
9
src/integrity.test.ts
Normal file
@@ -0,0 +1,9 @@
|
||||
import { stat } from 'node:fs/promises';
|
||||
|
||||
describe('Integrity tests', () => {
|
||||
describe('package-lock.json', () => {
|
||||
it('does not exist', async () => {
|
||||
await expect(stat(`${process.cwd()}/package-lock.json`)).rejects.toThrowError();
|
||||
});
|
||||
});
|
||||
});
|
||||
3
src/jest.globals.ts
Normal file
3
src/jest.globals.ts
Normal file
@@ -0,0 +1,3 @@
|
||||
import { fetch as undiciFetch, Headers, Request, Response } from 'undici';
|
||||
|
||||
Object.assign(globalThis, { fetch: undiciFetch, Headers, Request, Response });
|
||||
112
src/model/__data__/versions.ts
Normal file
112
src/model/__data__/versions.ts
Normal file
@@ -0,0 +1,112 @@
|
||||
export const completelyValidSemanticVersions = [
|
||||
'0.0.4',
|
||||
'1.2.3',
|
||||
'10.20.30',
|
||||
'1.1.2-prerelease+meta',
|
||||
'1.1.2+meta',
|
||||
'1.1.2+meta-valid',
|
||||
'1.0.0-alpha',
|
||||
'1.0.0-beta',
|
||||
'1.0.0-alpha.beta',
|
||||
'1.0.0-alpha.beta.1',
|
||||
'1.0.0-alpha.1',
|
||||
'1.0.0-alpha0.valid',
|
||||
'1.0.0-alpha.0valid',
|
||||
'1.0.0-alpha-a.b-c-somethinglong+build.1-aef.1-its-okay',
|
||||
'1.0.0-rc.1+build.1',
|
||||
'2.0.0-rc.1+build.123',
|
||||
'1.2.3-beta',
|
||||
'10.2.3-DEV-SNAPSHOT',
|
||||
'1.2.3-SNAPSHOT-123',
|
||||
'1.0.0',
|
||||
'2.0.0',
|
||||
'1.1.7',
|
||||
'2.0.0+build.1848',
|
||||
'2.0.1-alpha.1227',
|
||||
'1.0.0-alpha+beta',
|
||||
'1.2.3----RC-SNAPSHOT.12.9.1--.12+788',
|
||||
'1.2.3----R-S.12.9.1--.12+meta',
|
||||
'1.2.3----RC-SNAPSHOT.12.9.1--.12',
|
||||
'1.0.0+0.build.1-rc.10000aaa-kk-0.1',
|
||||
'99999999999999999999999.999999999999999999.99999999999999999',
|
||||
'1.0.0-0A.is.legal',
|
||||
];
|
||||
|
||||
export const notCompletelyValidSemanticVersions = [
|
||||
'1',
|
||||
'1.2',
|
||||
'1.2.3-0123',
|
||||
'1.2.3-0123.0123',
|
||||
'1.1.2+.123',
|
||||
'+invalid',
|
||||
'-invalid',
|
||||
'-invalid+invalid',
|
||||
'-invalid.01',
|
||||
'alpha',
|
||||
'alpha.beta',
|
||||
'alpha.beta.1',
|
||||
'alpha.1',
|
||||
'alpha+beta',
|
||||
'alpha_beta',
|
||||
'alpha.',
|
||||
'alpha..',
|
||||
'beta',
|
||||
'1.0.0-alpha_beta',
|
||||
'-alpha.',
|
||||
'1.0.0-alpha..',
|
||||
'1.0.0-alpha..1',
|
||||
'1.0.0-alpha...1',
|
||||
'1.0.0-alpha....1',
|
||||
'1.0.0-alpha.....1',
|
||||
'1.0.0-alpha......1',
|
||||
'1.0.0-alpha.......1',
|
||||
'01.1.1',
|
||||
'1.01.1',
|
||||
'1.1.01',
|
||||
'1.2',
|
||||
'1.2.3.DEV',
|
||||
'1.2-SNAPSHOT',
|
||||
'1.2.31.2.3----RC-SNAPSHOT.12.09.1--..12+788',
|
||||
'1.2-RC-SNAPSHOT',
|
||||
'-1.0.3-gamma+b7718',
|
||||
'+justmeta',
|
||||
'9.8.7+meta+meta',
|
||||
'9.8.7-whatever+meta+meta',
|
||||
'99999999999999999999999.999999999999999999.99999999999999999----RC-SNAPSHOT.12.09.1--------------------------------..12',
|
||||
];
|
||||
|
||||
const addVariantsPrependingV = (array: string[]) => array.map((tag) => [tag, `v${tag}`]).flat();
|
||||
|
||||
/**
|
||||
* Array of versions that will be detected as version tags. Not all of these are
|
||||
* "semantic versions", but can be used to generate one. Especially using the
|
||||
* `versioning: Semantic` option.
|
||||
*/
|
||||
export const validVersionTagInputs = addVariantsPrependingV([
|
||||
'0',
|
||||
'1',
|
||||
'0.1',
|
||||
'1.0',
|
||||
'1.1.0',
|
||||
'1.2.3',
|
||||
...completelyValidSemanticVersions,
|
||||
]);
|
||||
|
||||
export const invalidVersionTagInputs = addVariantsPrependingV([
|
||||
'+invalid',
|
||||
'-invalid',
|
||||
'-invalid+invalid',
|
||||
'-invalid.01',
|
||||
'alpha',
|
||||
'alpha.beta',
|
||||
'alpha.beta.1',
|
||||
'alpha.1',
|
||||
'alpha+beta',
|
||||
'alpha_beta',
|
||||
'alpha.',
|
||||
'alpha..',
|
||||
'beta',
|
||||
'-alpha.',
|
||||
'-1.0.3-gamma+b7718',
|
||||
'+justmeta',
|
||||
]);
|
||||
@@ -1,5 +1,5 @@
|
||||
import path from 'path';
|
||||
import fs from 'fs';
|
||||
import path from 'node:path';
|
||||
import fs from 'node:fs';
|
||||
import Action from './action';
|
||||
|
||||
describe('Action', () => {
|
||||
|
||||
@@ -1,23 +1,27 @@
|
||||
import path from 'path';
|
||||
import path from 'node:path';
|
||||
|
||||
class Action {
|
||||
static get supportedPlatforms() {
|
||||
static get supportedPlatforms(): string[] {
|
||||
return ['linux', 'win32', 'darwin'];
|
||||
}
|
||||
|
||||
static get isRunningLocally() {
|
||||
static get isRunningLocally(): boolean {
|
||||
return process.env.RUNNER_WORKSPACE === undefined;
|
||||
}
|
||||
|
||||
static get isRunningFromSource() {
|
||||
static get isRunningFromSource(): boolean {
|
||||
return path.basename(__dirname) === 'model';
|
||||
}
|
||||
|
||||
static get canonicalName() {
|
||||
static get canonicalName(): string {
|
||||
if (Action.isRunningFromSource) {
|
||||
return path.basename(path.dirname(path.join(path.dirname(__filename), '/..')));
|
||||
}
|
||||
|
||||
return 'unity-builder';
|
||||
}
|
||||
|
||||
static get rootFolder() {
|
||||
static get rootFolder(): string {
|
||||
if (Action.isRunningFromSource) {
|
||||
return path.dirname(path.dirname(path.dirname(__filename)));
|
||||
}
|
||||
@@ -25,12 +29,12 @@ class Action {
|
||||
return path.dirname(path.dirname(__filename));
|
||||
}
|
||||
|
||||
static get actionFolder() {
|
||||
static get actionFolder(): string {
|
||||
return `${Action.rootFolder}/dist`;
|
||||
}
|
||||
|
||||
static get workspace() {
|
||||
return process.env.GITHUB_WORKSPACE;
|
||||
static get workspace(): string {
|
||||
return process.env.GITHUB_WORKSPACE!;
|
||||
}
|
||||
|
||||
static checkCompatibility() {
|
||||
|
||||
@@ -3,15 +3,15 @@ import AndroidVersioning from './android-versioning';
|
||||
describe('Android Versioning', () => {
|
||||
describe('versionToVersionCode', () => {
|
||||
it('defaults to 0 when versioning strategy is none', () => {
|
||||
expect(AndroidVersioning.versionToVersionCode('none')).toBe(0);
|
||||
expect(AndroidVersioning.versionToVersionCode('none')).toBe('0');
|
||||
});
|
||||
|
||||
it('defaults to 1 when version is not a valid semver', () => {
|
||||
expect(AndroidVersioning.versionToVersionCode('abcd')).toBe(1);
|
||||
expect(AndroidVersioning.versionToVersionCode('abcd')).toBe('1');
|
||||
});
|
||||
|
||||
it('returns a number', () => {
|
||||
expect(AndroidVersioning.versionToVersionCode('123.456.789')).toBe(123456789);
|
||||
expect(AndroidVersioning.versionToVersionCode('123.456.789')).toBe('123456789');
|
||||
});
|
||||
|
||||
it('throw when generated version code is too large', () => {
|
||||
@@ -21,11 +21,11 @@ describe('Android Versioning', () => {
|
||||
|
||||
describe('determineVersionCode', () => {
|
||||
it('defaults to parsed version', () => {
|
||||
expect(AndroidVersioning.determineVersionCode('1.2.3', '')).toBe(1002003);
|
||||
expect(AndroidVersioning.determineVersionCode('1.2.3', '')).toBe('1002003');
|
||||
});
|
||||
|
||||
it('use specified code', () => {
|
||||
expect(AndroidVersioning.determineVersionCode('1.2.3', 2)).toBe(2);
|
||||
expect(AndroidVersioning.determineVersionCode('1.2.3', '2')).toBe('2');
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -2,24 +2,27 @@ import * as core from '@actions/core';
|
||||
import * as semver from 'semver';
|
||||
|
||||
export default class AndroidVersioning {
|
||||
static determineVersionCode(version, inputVersionCode) {
|
||||
if (!inputVersionCode) {
|
||||
static determineVersionCode(version: string, inputVersionCode: string): string {
|
||||
if (inputVersionCode === '') {
|
||||
return AndroidVersioning.versionToVersionCode(version);
|
||||
}
|
||||
|
||||
return inputVersionCode;
|
||||
}
|
||||
|
||||
static versionToVersionCode(version) {
|
||||
static versionToVersionCode(version: string): string {
|
||||
if (version === 'none') {
|
||||
core.info(`Versioning strategy is set to ${version}, so android version code should not be applied.`);
|
||||
return 0;
|
||||
|
||||
return '0';
|
||||
}
|
||||
|
||||
const parsedVersion = semver.parse(version);
|
||||
|
||||
if (!parsedVersion) {
|
||||
core.warning(`Could not parse "${version}" to semver, defaulting android version code to 1`);
|
||||
return 1;
|
||||
|
||||
return '1';
|
||||
}
|
||||
|
||||
// The greatest value Google Plays allows is 2100000000.
|
||||
@@ -32,11 +35,13 @@ export default class AndroidVersioning {
|
||||
);
|
||||
}
|
||||
core.info(`Using android versionCode ${versionCode}`);
|
||||
return versionCode;
|
||||
|
||||
return versionCode.toString();
|
||||
}
|
||||
|
||||
static determineSdkManagerParameters(targetSdkVersion) {
|
||||
static determineSdkManagerParameters(targetSdkVersion: string) {
|
||||
const parsedVersion = Number.parseInt(targetSdkVersion.slice(-2), 10);
|
||||
|
||||
return Number.isNaN(parsedVersion) ? '' : `platforms;android-${parsedVersion}`;
|
||||
}
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user