mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-09-29 12:07:05 -07:00
Compare commits
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aa2e05d468 | ||
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b3e1639029 |
@@ -0,0 +1,4 @@
|
||||
dist/
|
||||
lib/
|
||||
node_modules/
|
||||
jest.config.js
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
|
||||
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
|
||||
"parser": "@typescript-eslint/parser",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 2020,
|
||||
"sourceType": "module",
|
||||
"extraFileExtensions": [".mjs"],
|
||||
"ecmaFeatures": {
|
||||
"impliedStrict": true
|
||||
},
|
||||
"project": "./tsconfig.json"
|
||||
},
|
||||
"env": {
|
||||
"node": true,
|
||||
"es6": true,
|
||||
"jest/globals": true,
|
||||
"es2020": true
|
||||
},
|
||||
"rules": {
|
||||
// Error out for code formatting errors
|
||||
"prettier/prettier": "error",
|
||||
// Namespaces or sometimes needed
|
||||
"import/no-namespace": "off",
|
||||
// Properly format comments
|
||||
"spaced-comment": ["error", "always"],
|
||||
"lines-around-comment": [
|
||||
"error",
|
||||
{
|
||||
"beforeBlockComment": true,
|
||||
"beforeLineComment": true,
|
||||
"allowBlockStart": true,
|
||||
"allowObjectStart": true,
|
||||
"allowArrayStart": true,
|
||||
"allowClassStart": true,
|
||||
"ignorePattern": "pragma|ts-ignore"
|
||||
}
|
||||
],
|
||||
// Mandatory spacing
|
||||
"padding-line-between-statements": [
|
||||
"error",
|
||||
{
|
||||
"blankLine": "always",
|
||||
"prev": "*",
|
||||
"next": "return"
|
||||
},
|
||||
{
|
||||
"blankLine": "always",
|
||||
"prev": "directive",
|
||||
"next": "*"
|
||||
},
|
||||
{
|
||||
"blankLine": "any",
|
||||
"prev": "directive",
|
||||
"next": "directive"
|
||||
}
|
||||
],
|
||||
// Enforce camelCase
|
||||
"camelcase": "error",
|
||||
// Allow forOfStatements
|
||||
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
|
||||
// Continue is viable in forOf loops in generators
|
||||
"no-continue": "off",
|
||||
// From experience, named exports are almost always desired. I got tired of this rule
|
||||
"import/prefer-default-export": "off",
|
||||
// Unused vars are useful to keep method signatures consistent and documented
|
||||
"@typescript-eslint/no-unused-vars": "off",
|
||||
// For this project only use kebab-case
|
||||
"unicorn/filename-case": [
|
||||
"error",
|
||||
{
|
||||
"cases": {
|
||||
"kebabCase": true
|
||||
}
|
||||
}
|
||||
],
|
||||
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
|
||||
"unicorn/prefer-spread": "off",
|
||||
// Temp disable to prevent mixing changes with other PRs
|
||||
"i18n-text/no-en": "off"
|
||||
},
|
||||
"overrides": [
|
||||
{
|
||||
"files": ["jest.setup.js"],
|
||||
"rules": {
|
||||
"import/no-commonjs": "off"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -14,7 +14,9 @@ assignees: ''
|
||||
|
||||
<!--Steps to reproduce the behavior:-->
|
||||
|
||||
- **Expected behavior**
|
||||
-
|
||||
|
||||
**Expected behavior**
|
||||
|
||||
<!--A clear and concise description of what you expected to happen.-->
|
||||
|
||||
|
||||
@@ -1,92 +0,0 @@
|
||||
name: Auto-retry known-transient CI flakes
|
||||
|
||||
# Careful, narrow auto-healing for this repo's OWN test CI - not a blanket
|
||||
# "retry until green" mechanism. game-ci/cli's Unity build/activate steps
|
||||
# already retry a specific, documented set of transient licensing errors
|
||||
# in-process (up to --licenseRetryMaxAttempts, default 4, exponential
|
||||
# backoff - see dist/platforms/{mac,ubuntu}/steps/{activate,build}.sh). That
|
||||
# retries on the SAME runner instance, so it can't help when the underlying
|
||||
# issue is runner-specific (e.g. a stuck Gatekeeper/codesign cache) rather
|
||||
# than a genuinely transient network blip - all 4 in-process attempts then
|
||||
# fail identically, and only a fresh job (potentially a different runner)
|
||||
# has a chance.
|
||||
#
|
||||
# This workflow closes exactly that gap: if a build-tests-* run finishes
|
||||
# with failed jobs, and EVERY failed job's log matches the exact same
|
||||
# known-transient pattern the in-process retry already uses (nothing
|
||||
# broader - a real compile error, a genuine license misconfiguration, or
|
||||
# any other failure never matches and is never auto-retried), rerun the
|
||||
# failed jobs once. If any failed job doesn't match, or this is already a
|
||||
# retry (workflow_run.run_attempt > 1), do nothing - a human or agent needs
|
||||
# to look at it.
|
||||
on:
|
||||
workflow_run:
|
||||
workflows: ['Builds - MacOS', 'Builds - Ubuntu', 'Builds - Windows']
|
||||
types: [completed]
|
||||
|
||||
permissions:
|
||||
actions: write
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
retry-if-known-flake:
|
||||
name: Retry if known-transient flake
|
||||
runs-on: ubuntu-latest
|
||||
if: github.event.workflow_run.conclusion == 'failure' && github.event.workflow_run.run_attempt == 1
|
||||
steps:
|
||||
- name: Check failed jobs against the known-transient pattern, rerun if all match
|
||||
uses: actions/github-script@v7
|
||||
env:
|
||||
# Kept in sync with dist/platforms/{mac,ubuntu}/steps/{activate,build}.sh's
|
||||
# own UNITY_*_TRANSIENT_LICENSE_ERROR_PATTERN - update both together.
|
||||
TRANSIENT_PATTERN: 'TimeoutPolicy did not complete|Access token is unavailable|entitlement groups and 0 free entitlements|License activation has failed|No valid Unity Editor license found|License is not active'
|
||||
with:
|
||||
script: |
|
||||
const runId = context.payload.workflow_run.id;
|
||||
const pattern = new RegExp(process.env.TRANSIENT_PATTERN);
|
||||
|
||||
const { data: { jobs } } = await github.rest.actions.listJobsForWorkflowRun({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
run_id: runId,
|
||||
per_page: 100,
|
||||
});
|
||||
|
||||
const failedJobs = jobs.filter((job) => job.conclusion === 'failure');
|
||||
if (failedJobs.length === 0) {
|
||||
core.info('No failed jobs found (a cancelled/skipped-only run) - nothing to do.');
|
||||
return;
|
||||
}
|
||||
|
||||
let allMatch = true;
|
||||
for (const job of failedJobs) {
|
||||
let log = '';
|
||||
try {
|
||||
const response = await github.rest.actions.downloadJobLogsForWorkflowRun({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
job_id: job.id,
|
||||
});
|
||||
log = response.data.toString();
|
||||
} catch (error) {
|
||||
core.warning(`Could not fetch logs for job ${job.name} (${job.id}): ${error.message}`);
|
||||
allMatch = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!pattern.test(log)) {
|
||||
core.info(`Job "${job.name}" failed without the known-transient pattern - not auto-retrying this run.`);
|
||||
allMatch = false;
|
||||
break;
|
||||
}
|
||||
core.info(`Job "${job.name}" failed with the known-transient pattern.`);
|
||||
}
|
||||
|
||||
if (!allMatch) return;
|
||||
|
||||
core.info(`All ${failedJobs.length} failed job(s) matched the known-transient pattern - rerunning failed jobs.`);
|
||||
await github.rest.actions.reRunWorkflowFailedJobs({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
run_id: runId,
|
||||
});
|
||||
@@ -12,19 +12,16 @@ jobs:
|
||||
buildForAllPlatformsMacOS:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: macos-latest
|
||||
# Kept as a backstop even after splitting the cache save below into its
|
||||
# own bounded step: real builds finish in well under 40m, so this only
|
||||
# fires if something else entirely hangs.
|
||||
timeout-minutes: 60
|
||||
continue-on-error: true
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.45f2
|
||||
- 2022.3.62f3
|
||||
- 2023.2.22f1
|
||||
- 2021.3.45f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a MacOS executable
|
||||
- iOS # Build an iOS executable
|
||||
@@ -45,21 +42,12 @@ jobs:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache (restore) #
|
||||
# Cache #
|
||||
###########################
|
||||
# Split from the save side (below) rather than the combined
|
||||
# actions/cache@v4: that action's implicit post-run save has been
|
||||
# observed hanging indefinitely on macOS runners (unrelated to the
|
||||
# cache key itself - confirmed by reproducing it again after fixing a
|
||||
# real key collision here). A per-step timeout doesn't bound an
|
||||
# implicit post-run cleanup step, only an explicit step does - and
|
||||
# caching is a pure optimization, so losing one save is far cheaper
|
||||
# than a job stuck "in_progress" for 1.5h+.
|
||||
- uses: actions/cache/restore@v4
|
||||
id: cache-restore
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}-${{ matrix.buildProfile }}
|
||||
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-macos-
|
||||
Library-
|
||||
@@ -78,7 +66,6 @@ jobs:
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
@@ -99,19 +86,3 @@ jobs:
|
||||
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||
path: build
|
||||
retention-days: 14
|
||||
|
||||
###########################
|
||||
# Cache (save) #
|
||||
###########################
|
||||
# A bounded, non-fatal step (unlike the combined action's implicit
|
||||
# post-run save): a hang here is killed after 5m instead of stalling
|
||||
# the whole job, and continue-on-error means a failed/timed-out save
|
||||
# never fails the build - only a real cache miss on the next run,
|
||||
# which is a much cheaper failure mode.
|
||||
- if: steps.cache-restore.outputs.cache-hit != 'true'
|
||||
uses: actions/cache/save@v4
|
||||
timeout-minutes: 5
|
||||
continue-on-error: true
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: ${{ steps.cache-restore.outputs.cache-primary-key }}
|
||||
|
||||
@@ -9,7 +9,8 @@ concurrency:
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
|
||||
UNITY_LICENSE:
|
||||
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
|
||||
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
|
||||
@@ -35,20 +36,9 @@ env:
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsUbuntu:
|
||||
name: "${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
|
||||
name:
|
||||
"${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
|
||||
runs-on: ubuntu-latest
|
||||
# See build-tests-mac.yml's matching comment - a per-step timeout doesn't
|
||||
# bound an action's own implicit post-run cleanup step, only a job-level
|
||||
# timeout does.
|
||||
timeout-minutes: 60
|
||||
# Known, disclosed gap (see #844's description and src/build-args.ts's own
|
||||
# header comment): the CLI always detects the Unity version from the
|
||||
# checked-out project's ProjectSettings/ProjectVersion.txt and has no flag
|
||||
# to override it, so the one matrix cell that specifically needs a version
|
||||
# override to exercise Unity 6's Build Profiles (`knownGap: true` below)
|
||||
# is expected to fail until that's fixed upstream - every other cell must
|
||||
# still fail the job normally.
|
||||
continue-on-error: ${{ matrix.knownGap == true }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
@@ -58,9 +48,9 @@ jobs:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.45f2
|
||||
- 2022.3.62f3
|
||||
- 2023.2.22f1
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
|
||||
@@ -108,9 +98,6 @@ jobs:
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: WebGL
|
||||
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
|
||||
# Known gap: needs the unityVersion override the CLI doesn't
|
||||
# support yet (see the job-level continue-on-error comment above).
|
||||
knownGap: true
|
||||
|
||||
steps:
|
||||
- name: Clear Space for Android Build
|
||||
@@ -125,20 +112,12 @@ jobs:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache (restore) #
|
||||
# Cache #
|
||||
###########################
|
||||
# Split from the save side (below) rather than the combined
|
||||
# actions/cache@v4: that action's implicit post-run save has been
|
||||
# observed hanging indefinitely on GitHub-hosted runners, unrelated to
|
||||
# the cache key itself. A per-step timeout doesn't bound an implicit
|
||||
# post-run cleanup step, only an explicit step does - and caching is a
|
||||
# pure optimization, so losing one save is far cheaper than a job
|
||||
# stuck "in_progress" for well over an hour.
|
||||
- uses: actions/cache/restore@v4
|
||||
id: cache-restore
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}-${{ matrix.buildProfile }}
|
||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-ubuntu-
|
||||
Library-
|
||||
@@ -161,7 +140,6 @@ jobs:
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
@@ -185,7 +163,6 @@ jobs:
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
@@ -208,7 +185,6 @@ jobs:
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
@@ -224,22 +200,7 @@ jobs:
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: "Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
|
||||
name:
|
||||
"Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
|
||||
path: build
|
||||
retention-days: 14
|
||||
|
||||
###########################
|
||||
# Cache (save) #
|
||||
###########################
|
||||
# A bounded, non-fatal step (unlike the combined action's implicit
|
||||
# post-run save): a hang here is killed after 5m instead of stalling
|
||||
# the whole job, and continue-on-error means a failed/timed-out save
|
||||
# never fails the build - only a real cache miss on the next run,
|
||||
# which is a much cheaper failure mode.
|
||||
- if: steps.cache-restore.outputs.cache-hit != 'true'
|
||||
uses: actions/cache/save@v4
|
||||
timeout-minutes: 5
|
||||
continue-on-error: true
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: ${{ steps.cache-restore.outputs.cache-primary-key }}
|
||||
|
||||
@@ -12,19 +12,15 @@ jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: windows-2022
|
||||
# See build-tests-mac.yml's matching comment - a per-step timeout doesn't
|
||||
# bound an action's own implicit post-run cleanup step, only a job-level
|
||||
# timeout does.
|
||||
timeout-minutes: 60
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.45f2
|
||||
- 2022.3.62f3
|
||||
- 2023.2.22f1
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- Android # Build an Android apk.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
@@ -43,7 +39,7 @@ jobs:
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneWindows64
|
||||
buildProfile: 'Assets/Settings/Build Profiles/Sample Windows Build Profile.asset'
|
||||
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
@@ -53,20 +49,12 @@ jobs:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache (restore) #
|
||||
# Cache #
|
||||
###########################
|
||||
# Split from the save side (below) rather than the combined
|
||||
# actions/cache@v4: that action's implicit post-run save has been
|
||||
# observed hanging indefinitely on GitHub-hosted runners, unrelated to
|
||||
# the cache key itself. A per-step timeout doesn't bound an implicit
|
||||
# post-run cleanup step, only an explicit step does - and caching is a
|
||||
# pure optimization, so losing one save is far cheaper than a job
|
||||
# stuck "in_progress" for well over an hour.
|
||||
- uses: actions/cache/restore@v4
|
||||
id: cache-restore
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}-${{ matrix.buildProfile }}
|
||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-windows-
|
||||
Library-
|
||||
@@ -78,34 +66,6 @@ jobs:
|
||||
run: |
|
||||
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
||||
|
||||
###########################
|
||||
# Docker Readiness #
|
||||
###########################
|
||||
- name: Ensure Docker daemon is ready
|
||||
timeout-minutes: 2
|
||||
shell: powershell
|
||||
run: |
|
||||
$maxRetries = 10
|
||||
$retryDelay = 6
|
||||
for ($i = 0; $i -lt $maxRetries; $i++) {
|
||||
$svc = Get-Service docker -ErrorAction SilentlyContinue
|
||||
if ($svc -and $svc.Status -eq 'Running') {
|
||||
docker version 2>$null
|
||||
if ($LASTEXITCODE -eq 0) {
|
||||
Write-Host "Docker is ready."
|
||||
exit 0
|
||||
}
|
||||
}
|
||||
if ($svc -and $svc.Status -eq 'Stopped') {
|
||||
Write-Host "Docker service stopped, attempting to start..."
|
||||
Start-Service docker -ErrorAction SilentlyContinue
|
||||
}
|
||||
Write-Host "Waiting for Docker daemon (attempt $($i+1)/$maxRetries)..."
|
||||
Start-Sleep -Seconds $retryDelay
|
||||
}
|
||||
Write-Error "Docker daemon did not start within $($maxRetries * $retryDelay) seconds"
|
||||
exit 1
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
@@ -117,7 +77,6 @@ jobs:
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
@@ -145,7 +104,6 @@ jobs:
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
@@ -171,7 +129,6 @@ jobs:
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
@@ -189,24 +146,6 @@ jobs:
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name:
|
||||
Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With
|
||||
GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||
path: build
|
||||
retention-days: 14
|
||||
|
||||
###########################
|
||||
# Cache (save) #
|
||||
###########################
|
||||
# A bounded, non-fatal step (unlike the combined action's implicit
|
||||
# post-run save): a hang here is killed after 5m instead of stalling
|
||||
# the whole job, and continue-on-error means a failed/timed-out save
|
||||
# never fails the build - only a real cache miss on the next run,
|
||||
# which is a much cheaper failure mode.
|
||||
- if: steps.cache-restore.outputs.cache-hit != 'true'
|
||||
uses: actions/cache/save@v4
|
||||
timeout-minutes: 5
|
||||
continue-on-error: true
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: ${{ steps.cache-restore.outputs.cache-primary-key }}
|
||||
|
||||
@@ -2,8 +2,7 @@ name: Integrity
|
||||
|
||||
on:
|
||||
push: { branches: [main] }
|
||||
pull_request:
|
||||
types: [opened, synchronize, reopened, labeled]
|
||||
pull_request: {}
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
@@ -23,33 +22,17 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install package manager (from package.json)
|
||||
run: |
|
||||
corepack enable
|
||||
corepack install
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '18'
|
||||
- name: Resolve yarn cache folder
|
||||
id: yarn-config
|
||||
run: echo "cacheFolder=$(yarn config get cacheFolder)" >> "$GITHUB_OUTPUT"
|
||||
- name: Restore yarn install cache (node_modules + cacheFolder + install-state)
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
${{ steps.yarn-config.outputs.cacheFolder }}
|
||||
.yarn/install-state.gz
|
||||
key: yarn-v2-${{ runner.os }}-node-18-${{ hashFiles('yarn.lock') }}
|
||||
restore-keys: |
|
||||
yarn-v2-${{ runner.os }}-node-18-
|
||||
- name: Install deps
|
||||
env:
|
||||
YARN_ENABLE_HARDENED_MODE: 'false'
|
||||
run: |
|
||||
case "$(yarn --version)" in 1.*) echo 'expected up-to-date yarn version'; exit 1 ;; esac
|
||||
yarn install --immutable
|
||||
- run: yarn
|
||||
- run: yarn lint
|
||||
- run: yarn test:ci --coverage
|
||||
- run: bash <(curl -s https://codecov.io/bash)
|
||||
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
|
||||
|
||||
orchestrator:
|
||||
name: Orchestrator Integrity
|
||||
uses: ./.github/workflows/orchestrator-integrity.yml
|
||||
secrets: inherit
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
name: Async Checks API
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
checksObject:
|
||||
description: ''
|
||||
required: false
|
||||
default: ''
|
||||
|
||||
permissions:
|
||||
checks: write
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
GCP_LOG_FILE: ${{ github.workspace }}/orchestrator-logs.txt
|
||||
# Commented out: Using LocalStack tests instead of real AWS
|
||||
# AWS_REGION: eu-west-2
|
||||
# AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
# AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
# AWS_DEFAULT_REGION: eu-west-2
|
||||
# AWS_STACK_NAME: game-ci-github-pipelines
|
||||
ORCHESTRATOR_BRANCH: ${{ github.ref }}
|
||||
ORCHESTRATOR_DEBUG: true
|
||||
ORCHESTRATOR_DEBUG_TREE: true
|
||||
DEBUG: true
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
UNITY_VERSION: 2019.3.15f1
|
||||
USE_IL2CPP: false
|
||||
|
||||
jobs:
|
||||
asyncChecks:
|
||||
name: Async Checks
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- timeout-minutes: 180
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
orchestratorTests: true
|
||||
versioning: None
|
||||
ORCHESTRATOR_CLUSTER: local-docker
|
||||
# Commented out: Using LocalStack tests instead of real AWS
|
||||
# AWS_STACK_NAME: game-ci-github-pipelines
|
||||
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
|
||||
run: |
|
||||
git clone -b main https://github.com/game-ci/unity-builder
|
||||
cd unity-builder
|
||||
yarn
|
||||
ls
|
||||
yarn run cli -m checks-update
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,100 +0,0 @@
|
||||
name: Sync Secrets to Repositories
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
target_repo:
|
||||
description: 'Target repository (org/repo format)'
|
||||
required: true
|
||||
default: 'game-ci/orchestrator'
|
||||
type: choice
|
||||
options:
|
||||
- game-ci/orchestrator
|
||||
- game-ci/cli
|
||||
- game-ci/unity-test-runner
|
||||
- game-ci/unity-activate
|
||||
dry_run:
|
||||
description: 'Dry run (list secrets to sync without writing)'
|
||||
required: false
|
||||
default: false
|
||||
type: boolean
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
sync-secrets:
|
||||
name: Sync secrets to ${{ inputs.target_repo }}
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Sync secrets
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
TARGET_REPO: ${{ inputs.target_repo }}
|
||||
DRY_RUN: ${{ inputs.dry_run }}
|
||||
# Secrets to sync — values come from repo + org secrets available here
|
||||
SECRET_UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
SECRET_UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
SECRET_UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
SECRET_GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
SECRET_GOOGLE_SERVICE_ACCOUNT_EMAIL: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
|
||||
SECRET_GOOGLE_SERVICE_ACCOUNT_KEY: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
||||
SECRET_CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}
|
||||
SECRET_UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
SECRET_NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
run: |
|
||||
SECRETS=(
|
||||
"UNITY_EMAIL:SECRET_UNITY_EMAIL"
|
||||
"UNITY_PASSWORD:SECRET_UNITY_PASSWORD"
|
||||
"UNITY_SERIAL:SECRET_UNITY_SERIAL"
|
||||
"UNITY_LICENSE:SECRET_UNITY_LICENSE"
|
||||
"GIT_PRIVATE_TOKEN:SECRET_GIT_PRIVATE_TOKEN"
|
||||
"GOOGLE_SERVICE_ACCOUNT_EMAIL:SECRET_GOOGLE_SERVICE_ACCOUNT_EMAIL"
|
||||
"GOOGLE_SERVICE_ACCOUNT_KEY:SECRET_GOOGLE_SERVICE_ACCOUNT_KEY"
|
||||
"CODECOV_TOKEN:SECRET_CODECOV_TOKEN"
|
||||
"NPM_TOKEN:SECRET_NPM_TOKEN"
|
||||
)
|
||||
|
||||
synced=0
|
||||
skipped=0
|
||||
|
||||
for entry in "${SECRETS[@]}"; do
|
||||
name="${entry%%:*}"
|
||||
env_var="${entry##*:}"
|
||||
value="${!env_var}"
|
||||
|
||||
if [ -z "$value" ]; then
|
||||
echo "⏭ SKIP: $name (not available in this repo's context)"
|
||||
skipped=$((skipped + 1))
|
||||
continue
|
||||
fi
|
||||
|
||||
if [ "$DRY_RUN" = "true" ]; then
|
||||
echo "🔍 DRY RUN: would sync $name → $TARGET_REPO"
|
||||
else
|
||||
# `gh secret set` reads the value from stdin only when --body is
|
||||
# NOT passed. `--body -` does not mean "read stdin" - gh takes it
|
||||
# literally, so this wrote the single character "-" as the value
|
||||
# of every secret it synced, silently destroying them. (A secret
|
||||
# whose value is "-" also makes Actions mask every hyphen in the
|
||||
# logs, which mangles unrelated output like image tags:
|
||||
# "unityci/editor:ubuntu***2022.3.7f1***linux***il2cpp***3".)
|
||||
if gh secret set "$name" -R "$TARGET_REPO" --body "$value" 2>/dev/null; then
|
||||
echo "✅ SYNCED: $name → $TARGET_REPO"
|
||||
else
|
||||
echo "⚠️ FAILED: $name → $TARGET_REPO (continuing)"
|
||||
skipped=$((skipped + 1))
|
||||
synced=$((synced - 1))
|
||||
fi
|
||||
fi
|
||||
synced=$((synced + 1))
|
||||
done
|
||||
|
||||
echo ""
|
||||
echo "=== Summary ==="
|
||||
echo "Synced: $synced"
|
||||
echo "Skipped (not available): $skipped"
|
||||
echo "Target: $TARGET_REPO"
|
||||
if [ "$DRY_RUN" = "true" ]; then
|
||||
echo "Mode: DRY RUN (no secrets were written)"
|
||||
fi
|
||||
@@ -1,205 +0,0 @@
|
||||
name: Validate Community Plugins
|
||||
|
||||
on:
|
||||
schedule:
|
||||
# Run weekly on Sunday at 02:00 UTC
|
||||
- cron: '0 2 * * 0'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
plugin_filter:
|
||||
description: 'Filter plugins by name (regex pattern, empty = all)'
|
||||
required: false
|
||||
default: ''
|
||||
unity_version:
|
||||
description: 'Override Unity version (empty = use plugin default)'
|
||||
required: false
|
||||
default: ''
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
issues: write
|
||||
|
||||
jobs:
|
||||
load-plugins:
|
||||
name: Load Plugin Registry
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
matrix: ${{ steps.parse.outputs.matrix }}
|
||||
plugin_count: ${{ steps.parse.outputs.count }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Parse plugin registry
|
||||
id: parse
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const fs = require('fs');
|
||||
const yaml = require('js-yaml');
|
||||
|
||||
const registry = yaml.load(fs.readFileSync('community-plugins.yml', 'utf8'));
|
||||
let plugins = registry.plugins || [];
|
||||
|
||||
// Apply name filter if provided
|
||||
const filter = '${{ github.event.inputs.plugin_filter }}';
|
||||
if (filter) {
|
||||
const regex = new RegExp(filter, 'i');
|
||||
plugins = plugins.filter(p => regex.test(p.name));
|
||||
}
|
||||
|
||||
// Expand platform matrix
|
||||
const matrix = [];
|
||||
for (const plugin of plugins) {
|
||||
const platforms = plugin.platforms || ['StandaloneLinux64'];
|
||||
for (const platform of platforms) {
|
||||
matrix.push({
|
||||
name: plugin.name,
|
||||
package: plugin.package,
|
||||
source: plugin.source || 'git',
|
||||
unity: '${{ github.event.inputs.unity_version }}' || plugin.unity || '2021.3',
|
||||
platform: platform,
|
||||
timeout: plugin.timeout || 30
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
core.setOutput('matrix', JSON.stringify({ include: matrix }));
|
||||
core.setOutput('count', matrix.length);
|
||||
console.log(`Found ${matrix.length} plugin-platform combinations to validate`);
|
||||
|
||||
validate:
|
||||
name: '${{ matrix.name }} (${{ matrix.platform }})'
|
||||
needs: load-plugins
|
||||
if: needs.load-plugins.outputs.plugin_count > 0
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: ${{ fromJson(matrix.timeout) }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix: ${{ fromJson(needs.load-plugins.outputs.matrix) }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Create test project
|
||||
run: |
|
||||
mkdir -p test-project/Assets
|
||||
mkdir -p test-project/Packages
|
||||
mkdir -p test-project/ProjectSettings
|
||||
|
||||
# Create minimal manifest.json
|
||||
if [ "${{ matrix.source }}" = "git" ]; then
|
||||
cat > test-project/Packages/manifest.json << 'MANIFEST'
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
}
|
||||
MANIFEST
|
||||
|
||||
# Add git package via manifest
|
||||
cd test-project
|
||||
python3 -c "
|
||||
import sys, json
|
||||
manifest = json.load(sys.stdin)
|
||||
manifest['dependencies']['${{ matrix.name }}'] = '${{ matrix.package }}'
|
||||
json.dump(manifest, sys.stdout, indent=2)
|
||||
" < Packages/manifest.json > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
|
||||
cd ..
|
||||
fi
|
||||
|
||||
# Create minimal ProjectSettings
|
||||
cat > test-project/ProjectSettings/ProjectVersion.txt << EOF
|
||||
m_EditorVersion: ${{ matrix.unity }}
|
||||
EOF
|
||||
|
||||
- name: Build with unity-builder
|
||||
uses: ./
|
||||
id: build
|
||||
with:
|
||||
projectPath: test-project
|
||||
targetPlatform: ${{ matrix.platform }}
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
continue-on-error: true
|
||||
|
||||
- name: Record result
|
||||
if: always()
|
||||
run: |
|
||||
STATUS="${{ steps.build.outcome }}"
|
||||
{
|
||||
echo "## ${{ matrix.name }} — ${{ matrix.platform }}"
|
||||
echo ""
|
||||
if [ "$STATUS" = "success" ]; then
|
||||
echo "✅ **PASSED** — Compiled and built successfully"
|
||||
else
|
||||
echo "❌ **FAILED** — Build or compilation failed"
|
||||
fi
|
||||
echo ""
|
||||
echo "- Unity: ${{ matrix.unity }}"
|
||||
echo "- Platform: ${{ matrix.platform }}"
|
||||
echo "- Source: ${{ matrix.source }}"
|
||||
echo "- Package: \`${{ matrix.package }}\`"
|
||||
} >> "$GITHUB_STEP_SUMMARY"
|
||||
|
||||
report:
|
||||
name: Validation Report
|
||||
needs: [load-plugins, validate]
|
||||
if: always()
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Generate summary
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const { data: run } = await github.rest.actions.listJobsForWorkflowRun({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
run_id: context.runId
|
||||
});
|
||||
|
||||
const validateJobs = run.jobs.filter(j => j.name.startsWith('validate'));
|
||||
const passed = validateJobs.filter(j => j.conclusion === 'success').length;
|
||||
const failed = validateJobs.filter(j => j.conclusion === 'failure').length;
|
||||
const total = validateJobs.length;
|
||||
|
||||
let summary = `# Community Plugin Validation Report\n\n`;
|
||||
summary += `**${passed}/${total} passed** | ${failed} failed\n\n`;
|
||||
summary += `| Plugin | Platform | Status |\n|--------|----------|--------|\n`;
|
||||
|
||||
for (const job of validateJobs) {
|
||||
const icon = job.conclusion === 'success' ? '✅' : '❌';
|
||||
summary += `| ${job.name} | | ${icon} ${job.conclusion} |\n`;
|
||||
}
|
||||
|
||||
await core.summary.addRaw(summary).write();
|
||||
|
||||
// Create or update issue if there are failures
|
||||
if (failed > 0) {
|
||||
const title = `Community Plugin Validation: ${failed} failure(s) — ${new Date().toISOString().split('T')[0]}`;
|
||||
const body = summary + `\n\n[Workflow Run](${context.serverUrl}/${context.repo.owner}/${context.repo.repo}/actions/runs/${context.runId})`;
|
||||
|
||||
const { data: issues } = await github.rest.issues.listForRepo({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
state: 'open',
|
||||
labels: 'community-plugin-validation'
|
||||
});
|
||||
|
||||
if (issues.length > 0) {
|
||||
await github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: issues[0].number,
|
||||
body: body
|
||||
});
|
||||
} else {
|
||||
await github.rest.issues.create({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
title: title,
|
||||
body: body,
|
||||
labels: ['community-plugin-validation']
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -7,12 +7,3 @@ yarn-error.log
|
||||
.orig
|
||||
$LOG_FILE
|
||||
temp/
|
||||
|
||||
# yarn 4 (berry)
|
||||
.pnp.*
|
||||
.yarn/*
|
||||
!.yarn/patches
|
||||
!.yarn/plugins
|
||||
!.yarn/releases
|
||||
!.yarn/sdks
|
||||
!.yarn/versions
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
#!/usr/bin/env sh
|
||||
yarn lint-staged
|
||||
yarn typecheck
|
||||
|
||||
if command -v gitleaks >/dev/null 2>&1; then
|
||||
gitleaks protect --staged --no-banner --redact
|
||||
fi
|
||||
@@ -1,17 +0,0 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 100,
|
||||
"proseWrap": "preserve",
|
||||
"sortPackageJson": false,
|
||||
"ignorePatterns": [
|
||||
"**/node_modules/**",
|
||||
"**/dist/**",
|
||||
"**/coverage/**",
|
||||
"**/.yarn/**",
|
||||
"default-build-script/**",
|
||||
"test-runner/**",
|
||||
"platforms/**"
|
||||
]
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
{
|
||||
"$schema": "./node_modules/oxlint/configuration_schema.json",
|
||||
"plugins": ["typescript", "vitest", "unicorn", "oxc"],
|
||||
"categories": {
|
||||
"correctness": "error",
|
||||
"suspicious": "error",
|
||||
"perf": "error"
|
||||
},
|
||||
"rules": {
|
||||
"vitest/require-mock-type-parameters": "off",
|
||||
"vitest/valid-title": "off",
|
||||
"vitest/valid-describe-callback": "off",
|
||||
"vitest/expect-expect": "off",
|
||||
"vitest/no-conditional-tests": "off",
|
||||
"vitest/no-conditional-expect": "off",
|
||||
"vitest/require-to-throw-message": "off",
|
||||
"vitest/no-disabled-tests": "warn",
|
||||
"unicorn/prefer-array-flat-map": "warn",
|
||||
"typescript/no-explicit-any": "warn",
|
||||
"typescript/ban-ts-comment": "off",
|
||||
"typescript/no-namespace": "off",
|
||||
"typescript/no-extraneous-class": "off",
|
||||
"no-bitwise": "off",
|
||||
"no-shadow": "off",
|
||||
"no-await-in-loop": "off",
|
||||
"no-underscore-dangle": "off",
|
||||
"unicorn/no-array-sort": "off",
|
||||
"unicorn/prefer-set-has": "off",
|
||||
"unicorn/consistent-function-scoping": "off",
|
||||
"unicorn/no-useless-spread": "warn",
|
||||
"eslint/preserve-caught-error": "warn",
|
||||
"oxc/no-map-spread": "warn"
|
||||
},
|
||||
"overrides": [
|
||||
{
|
||||
"files": ["**/*.test.ts", "**/*.spec.ts"],
|
||||
"rules": {
|
||||
"typescript/no-explicit-any": "off",
|
||||
"no-unused-vars": "off"
|
||||
}
|
||||
}
|
||||
],
|
||||
"env": {
|
||||
"browser": false,
|
||||
"node": true,
|
||||
"es2024": true,
|
||||
"vitest/globals": true
|
||||
},
|
||||
"ignorePatterns": [
|
||||
"**/node_modules/**",
|
||||
"**/dist/**",
|
||||
"**/coverage/**",
|
||||
"**/.yarn/**",
|
||||
"default-build-script/**",
|
||||
"test-runner/**",
|
||||
"platforms/**"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
**/node_modules/**
|
||||
**/dist/**
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 120,
|
||||
"proseWrap": "always"
|
||||
}
|
||||
Vendored
+13
-3
@@ -10,9 +10,19 @@
|
||||
{
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
"name": "Debug Vitest Test",
|
||||
"program": "${workspaceRoot}/node_modules/vitest/vitest.mjs",
|
||||
"args": ["run", "${relativeFile}"],
|
||||
"name": "Debug Jest Test",
|
||||
"program": "${workspaceRoot}/node_modules/jest/bin/jest.js",
|
||||
"args": [
|
||||
"--collectCoverage=false",
|
||||
"--colors",
|
||||
"--config",
|
||||
"${workspaceRoot}/jest.config.js",
|
||||
"--runInBand",
|
||||
"--runTestsByPath",
|
||||
"${relativeFile}",
|
||||
"--testPathPattern=${fileDirname}",
|
||||
"--testTimeout=10000000"
|
||||
],
|
||||
"outputCapture": "std",
|
||||
"internalConsoleOptions": "openOnSessionStart",
|
||||
"envFile": "${workspaceRoot}/.env",
|
||||
|
||||
-10
@@ -1,10 +0,0 @@
|
||||
approvedGitRepositories:
|
||||
- '**'
|
||||
|
||||
compressionLevel: mixed
|
||||
|
||||
enableGlobalCache: false
|
||||
|
||||
enableHardenedMode: false
|
||||
|
||||
nodeLinker: node-modules
|
||||
+136
-67
@@ -10,15 +10,7 @@ inputs:
|
||||
required: false
|
||||
default: 'auto'
|
||||
description:
|
||||
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt.
|
||||
A value other than "auto" is currently ignored - the underlying game-ci CLI always detects the version from the
|
||||
checked-out project and has no override flag yet.'
|
||||
cliVersion:
|
||||
required: false
|
||||
default: 'latest'
|
||||
description:
|
||||
'Release tag of the game-ci/cli binary to install and run (e.g. "v0.1.0"). Defaults to the latest release; pin
|
||||
this for reproducible builds.'
|
||||
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||
customImage:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -55,10 +47,6 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Custom parameters to configure the build.'
|
||||
useHostNetwork:
|
||||
required: false
|
||||
default: false
|
||||
description: 'Initialises Docker using the host network. (Linux only)'
|
||||
versioning:
|
||||
required: false
|
||||
default: 'Semantic'
|
||||
@@ -116,16 +104,11 @@ inputs:
|
||||
gitPrivateToken:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Github private token to pull from github'
|
||||
providerStrategy:
|
||||
default: 'local'
|
||||
description: '[Orchestrator] Github private token to pull from github'
|
||||
githubOwner:
|
||||
required: false
|
||||
description:
|
||||
'Build execution strategy. Use "local" (the default) for Docker/Mac builds driven by this action itself, or
|
||||
"local-system" to build natively on the host with no Docker at all (game-ci/orchestrator''s own local-system
|
||||
provider, invoked via `game-ci orchestrate`) - useful for self-hosted runners that already have Unity installed.
|
||||
For remote builds (aws, k8s, etc.), install @game-ci/orchestrator and use the game-ci/orchestrator action which
|
||||
declares its own inputs.'
|
||||
default: ''
|
||||
description: '[Orchestrator] GitHub owner name or organization/team name'
|
||||
runAsHostUser:
|
||||
required: false
|
||||
default: 'false'
|
||||
@@ -135,7 +118,8 @@ inputs:
|
||||
chownFilesTo:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
description:
|
||||
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
dockerCpuLimit:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -165,7 +149,102 @@ inputs:
|
||||
allowDirtyBuild:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Allows the branch of the build to be dirty, and still generate the build.'
|
||||
description: '[Orchestrator] Allows the branch of the build to be dirty, and still generate the build.'
|
||||
postBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] run a post build job in yaml format with the keys image, secrets (name, value object array),
|
||||
command string'
|
||||
preBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] Run a pre build job after the repository setup but before the build job (in yaml format with the
|
||||
keys image, secrets (name, value object array), command line string)'
|
||||
containerHookFiles:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] Specify the names (by file name) of custom steps to run before or after orchestrator jobs, must
|
||||
match a yaml step file inside your repo in the folder .game-ci/steps/'
|
||||
customHookFiles:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] Specify the names (by file name) of custom hooks to run before or after orchestrator jobs, must
|
||||
match a yaml step file inside your repo in the folder .game-ci/hooks/'
|
||||
customCommandHooks:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[Orchestrator] Specify custom commands and trigger hooks (injects commands into jobs)'
|
||||
customJob:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[Orchestrator] Run a custom job instead of the standard build automation for orchestrator (in yaml format with the
|
||||
keys image, secrets (name, value object array), command line string)'
|
||||
awsStackName:
|
||||
default: 'game-ci'
|
||||
required: false
|
||||
description: '[Orchestrator] The Cloud Formation stack name that must be setup before using this option.'
|
||||
providerStrategy:
|
||||
default: 'local'
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
|
||||
be configured.'
|
||||
resourceTracking:
|
||||
default: 'false'
|
||||
required: false
|
||||
description: '[Orchestrator] Enable resource tracking logs for disk usage and allocation summaries.'
|
||||
containerCpu:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Amount of CPU time to assign the remote build container'
|
||||
containerMemory:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Amount of memory to assign the remote build container'
|
||||
readInputFromOverrideList:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Comma separated list of input value names to read from "input override command"'
|
||||
readInputOverrideCommand:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
|
||||
provider secret managers'
|
||||
kubeConfig:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
|
||||
completion.'
|
||||
kubeVolume:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||
kubeStorageClass:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Kubernetes storage class to use for orchestrator jobs, leave empty to install rook cluster.'
|
||||
kubeVolumeSize:
|
||||
default: '5Gi'
|
||||
required: false
|
||||
description: '[Orchestrator] Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||
cacheKey:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[Orchestrator] Cache key to indicate bucket for cache'
|
||||
watchToEnd:
|
||||
default: 'true'
|
||||
required: false
|
||||
description:
|
||||
'[Orchestrator] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
|
||||
imports or self-hosted ephemeral runners.'
|
||||
cacheUnityInstallationOnMac:
|
||||
default: 'false'
|
||||
required: false
|
||||
@@ -189,51 +268,39 @@ inputs:
|
||||
skipActivation:
|
||||
default: 'false'
|
||||
required: false
|
||||
description:
|
||||
'Skip the activation/deactivation of Unity. This assumes Unity is already activated. Also honoured by
|
||||
providerStrategy=local-system, for self-hosted runners with an already-licensed, long-lived Unity Hub session.'
|
||||
linux64RemoveExecutableExtension:
|
||||
default: 'false'
|
||||
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
|
||||
artifactOutputTypes:
|
||||
description: 'Comma-separated list of output types to collect (build, logs, test-results, coverage, images, metrics, data-export, server-build, custom)'
|
||||
required: false
|
||||
description: 'When building for StandaloneLinux64, remove the default file extension of `.x86_64`. Set to true to restore the extensionless behavior from v4.'
|
||||
engineLaunchWrapper:
|
||||
default: ''
|
||||
default: 'build,logs,test-results'
|
||||
artifactUploadTarget:
|
||||
description: 'Where to upload artifacts: github-artifacts, storage, local, none'
|
||||
required: false
|
||||
default: 'github-artifacts'
|
||||
artifactUploadPath:
|
||||
description: 'Destination path for artifact upload (storage URI or local path)'
|
||||
required: false
|
||||
artifactCompression:
|
||||
description: 'Compression for artifacts: none, gzip, lz4'
|
||||
required: false
|
||||
default: 'gzip'
|
||||
artifactRetentionDays:
|
||||
description: 'Retention period for uploaded artifacts in days'
|
||||
required: false
|
||||
default: '30'
|
||||
artifactCustomTypes:
|
||||
description: 'JSON string defining custom output types [{name, defaultPath, description}]'
|
||||
required: false
|
||||
cloneDepth:
|
||||
default: '50'
|
||||
required: false
|
||||
description: '[Orchestrator] Specifies the depth of the git clone for the repository. Use 0 for full clone.'
|
||||
orchestratorRepoName:
|
||||
default: 'game-ci/unity-builder'
|
||||
required: false
|
||||
description:
|
||||
"Only applicable to providerStrategy=local-system. Command to prefix the Unity engine process invocation with
|
||||
(e.g. a self-hosted runner's own launch-serialization lock). Applied precisely around the engine launch itself,
|
||||
not the surrounding build step. Empty by default."
|
||||
enableBuildRetry:
|
||||
default: 'false'
|
||||
required: false
|
||||
description:
|
||||
'Only applicable to providerStrategy=local-system. Enable automatic classify/decide/retry recovery for failed
|
||||
Unity builds (budget-gated). Default off: a single failed attempt still throws exactly as before - retry can
|
||||
back up or wipe the Library folder as a recovery action, which is a meaningful behavior change to opt into.'
|
||||
localCacheEnabled:
|
||||
default: 'false'
|
||||
required: false
|
||||
description:
|
||||
'Only applicable to providerStrategy=local-system. Enable local filesystem caching of the Unity Library folder
|
||||
and/or .git/lfs between builds on the same self-hosted runner. Off by default.'
|
||||
localCacheLibrary:
|
||||
default: 'true'
|
||||
required: false
|
||||
description:
|
||||
'Only applicable to providerStrategy=local-system, and only takes effect when localCacheEnabled=true. Cache the
|
||||
engine Library folder locally.'
|
||||
localCacheLfs:
|
||||
default: 'false'
|
||||
required: false
|
||||
description:
|
||||
'Only applicable to providerStrategy=local-system, and only takes effect when localCacheEnabled=true. Cache
|
||||
.git/lfs locally.'
|
||||
localCacheMode:
|
||||
default: 'tar'
|
||||
required: false
|
||||
description:
|
||||
'Only applicable to providerStrategy=local-system, and only takes effect when localCacheEnabled=true. Local
|
||||
cache save/restore mode: "tar", "move-directory", or "copy-directory".'
|
||||
'[Orchestrator] Specifies the repo for the unity builder. Useful if you forked the repo for testing, features, or
|
||||
fixes.'
|
||||
|
||||
outputs:
|
||||
volume:
|
||||
@@ -247,9 +314,11 @@ outputs:
|
||||
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
|
||||
during activation, the code is from the activation step. If activation is successful, the code is from the project
|
||||
build step.'
|
||||
artifactManifestPath:
|
||||
description: 'Path to the generated artifact manifest JSON file'
|
||||
branding:
|
||||
icon: 'box'
|
||||
color: 'gray-dark'
|
||||
runs:
|
||||
using: 'node24'
|
||||
using: 'node20'
|
||||
main: 'dist/index.js'
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
# Community Plugin Validation Registry
|
||||
# Packages listed here are automatically tested on a schedule
|
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# to ensure compatibility with unity-builder.
|
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#
|
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# Format:
|
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# - name: Human-readable name
|
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# package: UPM package name or git URL
|
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# source: upm | git | asset-store
|
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# unity: Minimum Unity version (optional, defaults to 2021.3)
|
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# platforms: List of platforms to test (optional, defaults to [StandaloneLinux64])
|
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# timeout: Build timeout in minutes (optional, defaults to 30)
|
||||
|
||||
plugins:
|
||||
# Example entries — community members can submit PRs to add their packages
|
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- name: UniTask
|
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package: https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask
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source: git
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platforms: [StandaloneLinux64, StandaloneWindows64]
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- name: NaughtyAttributes
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package: https://github.com/dbrizov/NaughtyAttributes.git?path=Assets/NaughtyAttributes
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source: git
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- name: Unity Atoms
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package: https://github.com/unity-atoms/unity-atoms.git
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source: git
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platforms: [StandaloneLinux64]
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Vendored
BIN
Binary file not shown.
@@ -0,0 +1,49 @@
|
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Library/
|
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[Tt]emp/
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[Oo]bj/
|
||||
[Bb]uild/
|
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[Bb]uilds/
|
||||
[Ll]ogs/
|
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|
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# Uncomment this line if you wish to ignore the asset store tools plugin
|
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# [Aa]ssets/AssetStoreTools*
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.consulo/
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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*.apk
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*.unitypackage
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crashlytics-build.properties
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 256
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Very High
|
||||
pixelLightCount: 3
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 70
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 1024
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
pixelLightCount: 4
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 255
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Lumin: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
tvOS: 2
|
||||
@@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
||||
@@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
||||
@@ -0,0 +1,35 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_DashboardUrl: https://dashboard.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
||||
@@ -0,0 +1,14 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_StripUpdateShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
||||
m_CompiledVersion: 0
|
||||
m_RuntimeVersion: 0
|
||||
@@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!890905787 &1
|
||||
VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
root = true
|
||||
|
||||
[*.cs]
|
||||
resharper_check_namespace_highlighting = do_not_show
|
||||
@@ -0,0 +1,56 @@
|
||||
#
|
||||
# Note: Non default ignore file, as this only tests Builder script.
|
||||
#
|
||||
|
||||
[Ll]ibrary/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
|
||||
# Additional ignores
|
||||
[Bb]in/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# [Aa]ssets/AssetStoreTools*
|
||||
|
||||
# IDEs
|
||||
.vs/
|
||||
.idea/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
#*.csproj
|
||||
*.unityproj
|
||||
#*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dea28d93f6267af4f8661eb2043f749a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9babefb99ee74048a824da81c20cbcd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,133 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityBuilderAction.Input;
|
||||
using UnityBuilderAction.Reporting;
|
||||
using UnityBuilderAction.Versioning;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
using UnityEditor.Build.Profile;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
{
|
||||
static class Builder
|
||||
{
|
||||
public static void BuildProject()
|
||||
{
|
||||
// Gather values from args
|
||||
var options = ArgumentsParser.GetValidatedOptions();
|
||||
|
||||
// Set version for this build
|
||||
VersionApplicator.SetVersion(options["buildVersion"]);
|
||||
|
||||
// Execute default AddressableAsset content build, if the package is installed.
|
||||
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
|
||||
// so we fall back to using reflection instead.
|
||||
var addressableAssetSettingsType = Type.GetType(
|
||||
"UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor");
|
||||
if (addressableAssetSettingsType != null)
|
||||
{
|
||||
// ReSharper disable once PossibleNullReferenceException, used from try-catch
|
||||
try
|
||||
{
|
||||
addressableAssetSettingsType.GetMethod("CleanPlayerContent", BindingFlags.Static | BindingFlags.Public)
|
||||
.Invoke(null, new object[] {null});
|
||||
addressableAssetSettingsType.GetMethod("BuildPlayerContent", new Type[0]).Invoke(null, new object[0]);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError("Failed to run default addressables build:\n" + e);
|
||||
}
|
||||
}
|
||||
|
||||
// Get all buildOptions from options
|
||||
BuildOptions buildOptions = BuildOptions.None;
|
||||
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||
if (options.ContainsKey(buildOptionString)) {
|
||||
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||
buildOptions |= buildOptionEnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
|
||||
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
|
||||
dynamic buildPlayerOptions;
|
||||
|
||||
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
|
||||
if (string.IsNullOrEmpty(buildProfilePath)) {
|
||||
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
// Load build profile from Assets folder
|
||||
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
|
||||
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
|
||||
|
||||
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
|
||||
// BuildProfile.SetActiveBuildProfile(buildProfile);
|
||||
Debug.Log($"build profile: {buildProfile.name}");
|
||||
|
||||
// Define BuildPlayerWithProfileOptions
|
||||
buildPlayerOptions = new BuildPlayerWithProfileOptions {
|
||||
buildProfile = buildProfile,
|
||||
locationPathName = options["customBuildPath"],
|
||||
options = buildOptions,
|
||||
};
|
||||
#else // UNITY_6000_0_OR_NEWER
|
||||
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
|
||||
#endif // UNITY_6000_0_OR_NEWER
|
||||
|
||||
} else {
|
||||
|
||||
#if BUILD_PROFILE_LOADED
|
||||
throw new Exception("Build profile's define symbol present; shouldn't happen");
|
||||
#endif // BUILD_PROFILE_LOADED
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
// Determine subtarget
|
||||
StandaloneBuildSubtarget buildSubtarget;
|
||||
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
|
||||
buildSubtarget = default;
|
||||
}
|
||||
#endif
|
||||
|
||||
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
|
||||
|
||||
// Define BuildPlayerOptions
|
||||
buildPlayerOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = buildTarget,
|
||||
options = buildOptions,
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
subtarget = (int) buildSubtarget
|
||||
#endif
|
||||
};
|
||||
|
||||
// Apply Android settings
|
||||
if (buildTarget == BuildTarget.Android) {
|
||||
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||
AndroidSettings.Apply(options);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
||||
|
||||
// Summary
|
||||
BuildSummary summary = buildReport.summary;
|
||||
StdOutReporter.ReportSummary(summary);
|
||||
|
||||
// Result
|
||||
BuildResult result = summary.result;
|
||||
StdOutReporter.ExitWithResult(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc057061ce9f406aa6b57a62d67fe9c0
|
||||
timeCreated: 1575145310
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6e5ef18d769419d887b56665969442b
|
||||
timeCreated: 1587503329
|
||||
+150
@@ -0,0 +1,150 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public static class AndroidSettings
|
||||
{
|
||||
public static void Apply(Dictionary<string, string> options)
|
||||
{
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
|
||||
{
|
||||
PlayerSettings.Android.useCustomKeystore = true;
|
||||
PlayerSettings.Android.keystoreName = keystoreName;
|
||||
}
|
||||
#endif
|
||||
// Can't use out variable declaration as Unity 2018 doesn't support it
|
||||
string keystorePass;
|
||||
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
PlayerSettings.Android.keystorePass = keystorePass;
|
||||
|
||||
string keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||
|
||||
string keyaliasPass;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||
|
||||
string androidTargetSdkVersion;
|
||||
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||
{
|
||||
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
|
||||
try
|
||||
{
|
||||
targetSdkVersion =
|
||||
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
|
||||
}
|
||||
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
|
||||
}
|
||||
|
||||
string androidExportType;
|
||||
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
|
||||
{
|
||||
// Only exists in 2018.3 and above
|
||||
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
|
||||
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
|
||||
switch (androidExportType)
|
||||
{
|
||||
case "androidStudioProject":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false, null);
|
||||
break;
|
||||
case "androidAppBundle":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, true, null);
|
||||
break;
|
||||
case "androidPackage":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false, null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string symbolType;
|
||||
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
|
||||
{
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
SetDebugSymbols("SymbolTable");
|
||||
break;
|
||||
case "debugging":
|
||||
SetDebugSymbols("Full");
|
||||
break;
|
||||
case "none":
|
||||
SetDebugSymbols("None");
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2021_1_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
|
||||
break;
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2019_2_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = true;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = false;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
private static void SetDebugSymbols(string enumValueName)
|
||||
{
|
||||
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
|
||||
// Reflection is used here to ensure the code works even if the module is not installed.
|
||||
|
||||
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
|
||||
if (debugSymbolsType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
|
||||
if (levelProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
|
||||
if (enumType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
|
||||
{
|
||||
return;
|
||||
}
|
||||
levelProp.SetValue(null, enumValue);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d51cf8acfff8c941bb753e82750b60a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+100
@@ -0,0 +1,100 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public class ArgumentsParser
|
||||
{
|
||||
static string EOL = Environment.NewLine;
|
||||
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
|
||||
|
||||
public static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
Dictionary<string, string> validatedOptions;
|
||||
ParseCommandLineArguments(out validatedOptions);
|
||||
|
||||
string projectPath;
|
||||
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
var buildProfileSupport = true;
|
||||
#else
|
||||
var buildProfileSupport = false;
|
||||
#endif // UNITY_6000_0_OR_NEWER
|
||||
|
||||
string buildProfile;
|
||||
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
|
||||
if (validatedOptions.ContainsKey("buildTarget")) {
|
||||
Console.WriteLine("Extra argument -buildTarget");
|
||||
EditorApplication.Exit(122);
|
||||
}
|
||||
} else {
|
||||
string buildTarget;
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
}
|
||||
|
||||
string customBuildPath;
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
const string defaultCustomBuildName = "TestBuild";
|
||||
string customBuildName;
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
|
||||
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
} else if (customBuildName == "") {
|
||||
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
return validatedOptions;
|
||||
}
|
||||
|
||||
static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
|
||||
{
|
||||
providedArguments = new Dictionary<string, string>();
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
EOL +
|
||||
"###########################" + EOL +
|
||||
"# Parsing settings #" + EOL +
|
||||
"###########################" + EOL +
|
||||
EOL
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
for (int current = 0, next = 1; current < args.Length; current++, next++) {
|
||||
// Parse flag
|
||||
bool isFlag = args[current].StartsWith("-");
|
||||
if (!isFlag) continue;
|
||||
string flag = args[current].TrimStart('-');
|
||||
|
||||
// Parse optional value
|
||||
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||
bool secret = Secrets.Contains(flag);
|
||||
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+3
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46d2ec4a86604575be2b2d02b0df7b74
|
||||
timeCreated: 1587503354
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 166f919334c44e7a80ae916667974e7d
|
||||
timeCreated: 1587503566
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Reporting
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
static class CompileListener
|
||||
{
|
||||
static CompileListener()
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
Application.logMessageReceived += Application_logMessageReceived;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
string prefix = "";
|
||||
switch (type)
|
||||
{
|
||||
case LogType.Error:
|
||||
prefix = "error";
|
||||
break;
|
||||
case LogType.Warning:
|
||||
prefix = "warning";
|
||||
break;
|
||||
case LogType.Exception:
|
||||
prefix = "error";
|
||||
break;
|
||||
}
|
||||
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
Vendored
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fad44373fb7b61a4bb584e2675795aca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+50
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
|
||||
namespace UnityBuilderAction.Reporting
|
||||
{
|
||||
public class StdOutReporter
|
||||
{
|
||||
static string EOL = Environment.NewLine;
|
||||
|
||||
public static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
EOL +
|
||||
"###########################" + EOL +
|
||||
"# Build results #" + EOL +
|
||||
"###########################" + EOL +
|
||||
EOL +
|
||||
"Duration: " + summary.totalTime.ToString() + EOL +
|
||||
"Warnings: " + summary.totalWarnings.ToString() + EOL +
|
||||
"Errors: " + summary.totalErrors.ToString() + EOL +
|
||||
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
|
||||
EOL
|
||||
);
|
||||
}
|
||||
|
||||
public static void ExitWithResult(BuildResult result)
|
||||
{
|
||||
if (result == BuildResult.Succeeded) {
|
||||
Console.WriteLine("Build succeeded!");
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Failed) {
|
||||
Console.WriteLine("Build failed!");
|
||||
EditorApplication.Exit(101);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Cancelled) {
|
||||
Console.WriteLine("Build cancelled!");
|
||||
EditorApplication.Exit(102);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Unknown) {
|
||||
Console.WriteLine("Build result is unknown!");
|
||||
EditorApplication.Exit(103);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Vendored
+3
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e59b491a4124442ea7277f76761cdc8a
|
||||
timeCreated: 1587503545
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5da3bd7e18c43d79243410166c8dc9a
|
||||
timeCreated: 1587493708
|
||||
+42
@@ -0,0 +1,42 @@
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
|
||||
public static class ProcessExtensions
|
||||
{
|
||||
// Execute an application or binary with given arguments
|
||||
//
|
||||
// See: https://stackoverflow.com/questions/4291912/process-start-how-to-get-the-output
|
||||
public static int Run(this Process process, string application,
|
||||
string arguments, string workingDirectory, out string output,
|
||||
out string errors)
|
||||
{
|
||||
// Configure how to run the application
|
||||
process.StartInfo = new ProcessStartInfo {
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardError = true,
|
||||
RedirectStandardOutput = true,
|
||||
FileName = application,
|
||||
Arguments = arguments,
|
||||
WorkingDirectory = workingDirectory
|
||||
};
|
||||
|
||||
// Read the output
|
||||
var outputBuilder = new StringBuilder();
|
||||
var errorsBuilder = new StringBuilder();
|
||||
process.OutputDataReceived += (_, args) => outputBuilder.AppendLine(args.Data);
|
||||
process.ErrorDataReceived += (_, args) => errorsBuilder.AppendLine(args.Data);
|
||||
|
||||
// Run the application and wait for it to complete
|
||||
process.Start();
|
||||
process.BeginOutputReadLine();
|
||||
process.BeginErrorReadLine();
|
||||
process.WaitForExit();
|
||||
|
||||
// Format the output
|
||||
output = outputBuilder.ToString().TrimEnd();
|
||||
errors = errorsBuilder.ToString().TrimEnd();
|
||||
|
||||
return process.ExitCode;
|
||||
}
|
||||
}
|
||||
Vendored
+3
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29c1880a390c4af7be821b7877602815
|
||||
timeCreated: 1587494270
|
||||
+15
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"name": "UnityBuilderAction",
|
||||
"references": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1ab437d31f4f4c9084097e2b4b5fcae
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c3bddf6d8984cde9208e3f0fe584879
|
||||
timeCreated: 1587490700
|
||||
+117
@@ -0,0 +1,117 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public static class Git
|
||||
{
|
||||
const string application = @"git";
|
||||
|
||||
/// <summary>
|
||||
/// Generate a version based on the latest tag and the amount of commits.
|
||||
/// Format: 0.1.2 (where 2 is the amount of commits).
|
||||
///
|
||||
/// If no tag is present in the repository then v0.0 is assumed.
|
||||
/// This would result in 0.0.# where # is the amount of commits.
|
||||
/// </summary>
|
||||
public static string GenerateSemanticCommitVersion()
|
||||
{
|
||||
string version;
|
||||
if (HasAnyVersionTags()) {
|
||||
version = GetSemanticCommitVersion();
|
||||
Console.WriteLine("Repository has a valid version tag.");
|
||||
} else {
|
||||
version = "0.0." + GetTotalNumberOfCommits();
|
||||
Console.WriteLine("Repository does not have tags to base the version on.");
|
||||
}
|
||||
|
||||
Console.WriteLine("Version is " + version);
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the version of the current tag.
|
||||
///
|
||||
/// The tag must point at HEAD for this method to work.
|
||||
///
|
||||
/// Output Format:
|
||||
/// #.* (where # is the major version and * can be any number of any type of character)
|
||||
/// </summary>
|
||||
public static string GetTagVersion()
|
||||
{
|
||||
string version = Run(@"tag --points-at HEAD | grep v[0-9]*");
|
||||
|
||||
version = version.Substring(1);
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total number of commits.
|
||||
/// </summary>
|
||||
static int GetTotalNumberOfCommits()
|
||||
{
|
||||
string numberOfCommitsAsString = Run(@"git rev-list --count HEAD");
|
||||
|
||||
return int.Parse(numberOfCommitsAsString);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the repository has any version tags yet.
|
||||
/// </summary>
|
||||
static bool HasAnyVersionTags()
|
||||
{
|
||||
return "0" != Run(@"tag --list --merged HEAD | grep v[0-9]* | wc -l");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the build version from git based on the most recent matching tag and
|
||||
/// commit history. This returns the version as: {major.minor.build} where 'build'
|
||||
/// represents the nth commit after the tagged commit.
|
||||
/// Note: The initial 'v' and the commit hash are removed.
|
||||
/// </summary>
|
||||
static string GetSemanticCommitVersion()
|
||||
{
|
||||
// v0.1-2-g12345678 (where 2 is the amount of commits, g stands for git)
|
||||
string version = GetVersionString();
|
||||
// 0.1-2
|
||||
version = version.Substring(1, version.LastIndexOf('-') - 1);
|
||||
// 0.1.2
|
||||
version = version.Replace('-', '.');
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get version string.
|
||||
///
|
||||
/// Format: `v0.1-2-g12345678` (where 2 is the amount of commits since the last tag)
|
||||
///
|
||||
/// See: https://softwareengineering.stackexchange.com/questions/141973/how-do-you-achieve-a-numeric-versioning-scheme-with-git
|
||||
/// </summary>
|
||||
static string GetVersionString()
|
||||
{
|
||||
return Run(@"describe --tags --long --match ""v[0-9]*""");
|
||||
|
||||
// Todo - implement split function based on this more complete query
|
||||
// return Run(@"describe --long --tags --dirty --always");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs git binary with any given arguments and returns the output.
|
||||
/// </summary>
|
||||
static string Run(string arguments)
|
||||
{
|
||||
using (var process = new System.Diagnostics.Process()) {
|
||||
string workingDirectory = UnityEngine.Application.dataPath;
|
||||
|
||||
string output, errors;
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
|
||||
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+3
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cdec7fa0f5bb44958fdf74d4658a4601
|
||||
timeCreated: 1587495075
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public class GitException : InvalidOperationException
|
||||
{
|
||||
public readonly int code;
|
||||
|
||||
public GitException(int code, string errors) : base(errors)
|
||||
{
|
||||
this.code = code;
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+32
@@ -0,0 +1,32 @@
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using System;
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using UnityEditor;
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namespace UnityBuilderAction.Versioning
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{
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public class VersionApplicator
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{
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{
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Apply(version);
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return;
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+10
@@ -0,0 +1,10 @@
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namespace UnityBuilderAction.Versioning
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{
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public static class VersionGenerator
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{
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{
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user