mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-06-10 16:03:54 -07:00
Generalize unity-builder plugin contract (#832)
* refactor: generalize unity-builder plugin contract * test: preserve orchestrator plugin compatibility target * refactor: rename build plugin to plugin
This commit is contained in:
@@ -24,10 +24,10 @@ const mockPlugin = {
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handlePostBuild: jest.fn().mockResolvedValue(undefined),
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};
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const mockLoadOrchestratorPlugin = jest.fn().mockResolvedValue(mockPlugin);
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const mockLoadPlugin = jest.fn().mockResolvedValue(mockPlugin);
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jest.mock('./model/orchestrator-plugin', () => ({
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loadOrchestratorPlugin: mockLoadOrchestratorPlugin,
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jest.mock('./model/plugin', () => ({
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loadPlugin: mockLoadPlugin,
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}));
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jest.mock('@actions/core');
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@@ -119,7 +119,7 @@ describe('index.ts plugin lifecycle wiring', () => {
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// Reset plugin to default behavior
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mockPlugin.canHandleBuild.mockReturnValue(false);
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mockPlugin.handleBuild.mockResolvedValue({ exitCode: 0 });
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mockLoadOrchestratorPlugin.mockResolvedValue(mockPlugin);
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mockLoadPlugin.mockResolvedValue(mockPlugin);
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});
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afterEach(() => {
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@@ -226,7 +226,7 @@ describe('index.ts plugin lifecycle wiring', () => {
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describe('no plugin installed', () => {
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it('should build locally without errors when providerStrategy is local', async () => {
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const { Docker } = require('./model');
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mockLoadOrchestratorPlugin.mockResolvedValue(undefined);
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mockLoadPlugin.mockResolvedValue(undefined);
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await runIndex({ providerStrategy: 'local' });
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@@ -235,7 +235,7 @@ describe('index.ts plugin lifecycle wiring', () => {
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it('should error when providerStrategy is non-local and no plugin', async () => {
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const core = require('@actions/core');
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mockLoadOrchestratorPlugin.mockResolvedValue(undefined);
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mockLoadPlugin.mockResolvedValue(undefined);
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await runIndex({ providerStrategy: 'aws' });
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+4
-4
@@ -3,7 +3,7 @@ import { Action, BuildParameters, Cache, Docker, ImageTag, Output } from './mode
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import { Cli } from './model/cli/cli';
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import MacBuilder from './model/mac-builder';
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import PlatformSetup from './model/platform-setup';
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import { loadOrchestratorPlugin, OrchestratorPlugin } from './model/orchestrator-plugin';
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import { Plugin, loadPlugin } from './model/plugin';
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async function runMain() {
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try {
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@@ -19,8 +19,8 @@ async function runMain() {
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const buildParameters = await BuildParameters.create();
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const baseImage = new ImageTag(buildParameters);
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// Load orchestrator plugin (optional — only needed for remote builds and plugin features)
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const plugin = await loadOrchestratorPlugin();
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// Load optional plugin. The default implementation is @game-ci/orchestrator.
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const plugin = await loadPlugin();
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await plugin?.initialize(buildParameters, workspace);
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let exitCode = -1;
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@@ -62,7 +62,7 @@ async function runLocalBuild(
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baseImage: ImageTag,
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workspace: string,
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actionFolder: string,
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plugin?: OrchestratorPlugin,
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plugin?: Plugin,
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): Promise<number> {
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await plugin?.beforeLocalBuild(workspace);
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@@ -1,129 +1,15 @@
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/**
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* Tests for the orchestrator plugin loader (orchestrator-plugin.ts).
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* Compatibility tests for the legacy orchestrator-plugin module name.
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*
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* The plugin loader dynamically imports @game-ci/orchestrator and calls
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* createPlugin(). Two scenarios:
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*
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* 1. Package NOT installed — loadOrchestratorPlugin() returns undefined.
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* 2. Package IS installed — returns the plugin from createPlugin().
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* CI targets this file pattern directly, and consumers may still import this
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* module while migrating to the generic plugin API.
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*/
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const mockWarning = jest.fn();
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const mockInfo = jest.fn();
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jest.mock('@actions/core', () => ({
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warning: mockWarning,
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info: mockInfo,
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}));
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describe('orchestrator-plugin compatibility exports', () => {
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it('keeps loadOrchestratorPlugin as an alias for loadPlugin', async () => {
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const plugin = await import('./plugin');
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const compatibility = await import('./orchestrator-plugin');
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beforeEach(() => {
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jest.resetModules();
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mockWarning.mockClear();
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mockInfo.mockClear();
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});
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// ---------------------------------------------------------------------------
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// Part 1: Package NOT installed
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// ---------------------------------------------------------------------------
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describe('orchestrator-plugin (package not installed)', () => {
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it('loadOrchestratorPlugin() returns undefined', async () => {
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const { loadOrchestratorPlugin } = await import('./orchestrator-plugin');
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const result = await loadOrchestratorPlugin();
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expect(result).toBeUndefined();
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});
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});
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// ---------------------------------------------------------------------------
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// Part 2: Package IS installed (mocked)
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// ---------------------------------------------------------------------------
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describe('orchestrator-plugin (package installed)', () => {
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const fakePlugin = {
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initialize: jest.fn(),
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canHandleBuild: jest.fn().mockReturnValue(false),
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handleBuild: jest.fn().mockResolvedValue({ exitCode: 0 }),
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beforeLocalBuild: jest.fn(),
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afterLocalBuild: jest.fn(),
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handlePostBuild: jest.fn(),
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};
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const mockCreatePlugin = jest.fn().mockReturnValue(fakePlugin);
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function installOrchestratorMock(overrides: Record<string, unknown> = {}) {
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jest.doMock(
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'@game-ci/orchestrator',
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() => ({
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createPlugin: mockCreatePlugin,
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...overrides,
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}),
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{ virtual: true },
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);
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}
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beforeEach(() => {
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mockCreatePlugin.mockClear();
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fakePlugin.initialize.mockClear();
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fakePlugin.canHandleBuild.mockClear();
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fakePlugin.handleBuild.mockClear();
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fakePlugin.beforeLocalBuild.mockClear();
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fakePlugin.afterLocalBuild.mockClear();
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fakePlugin.handlePostBuild.mockClear();
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});
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it('returns the plugin from createPlugin()', async () => {
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installOrchestratorMock();
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const { loadOrchestratorPlugin } = await import('./orchestrator-plugin');
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const plugin = await loadOrchestratorPlugin();
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expect(plugin).toBeDefined();
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expect(mockCreatePlugin).toHaveBeenCalledTimes(1);
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expect(plugin).toBe(fakePlugin);
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});
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it('returns the plugin with all lifecycle methods', async () => {
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installOrchestratorMock();
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const { loadOrchestratorPlugin } = await import('./orchestrator-plugin');
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const plugin = await loadOrchestratorPlugin();
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expect(typeof plugin!.initialize).toBe('function');
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expect(typeof plugin!.canHandleBuild).toBe('function');
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expect(typeof plugin!.handleBuild).toBe('function');
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expect(typeof plugin!.beforeLocalBuild).toBe('function');
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expect(typeof plugin!.afterLocalBuild).toBe('function');
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expect(typeof plugin!.handlePostBuild).toBe('function');
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});
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it('returns undefined and warns when createPlugin is not a function', async () => {
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installOrchestratorMock({ createPlugin: undefined });
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const { loadOrchestratorPlugin } = await import('./orchestrator-plugin');
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const plugin = await loadOrchestratorPlugin();
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expect(plugin).toBeUndefined();
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expect(mockWarning).toHaveBeenCalledWith(expect.stringContaining('does not export createPlugin'));
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});
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// -----------------------------------------------------------------------
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// Error handling
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// -----------------------------------------------------------------------
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describe('error handling', () => {
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it('propagates non-MODULE_NOT_FOUND errors', async () => {
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const importError = new Error('Syntax error in module');
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jest.doMock(
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'@game-ci/orchestrator',
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() => {
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throw importError;
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},
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{ virtual: true },
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);
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const { loadOrchestratorPlugin } = await import('./orchestrator-plugin');
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await expect(loadOrchestratorPlugin()).rejects.toThrow('Syntax error in module');
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});
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expect(compatibility.loadOrchestratorPlugin).toBe(plugin.loadPlugin);
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});
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});
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@@ -1,73 +1,2 @@
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import * as core from '@actions/core';
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/**
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* Lifecycle interface for the orchestrator plugin.
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*
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* The orchestrator reads its own configuration from environment variables
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* and GitHub Actions inputs. Unity-builder only calls these lifecycle hooks
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* at the appropriate times — it never needs to know individual plugin params.
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*/
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export interface OrchestratorPlugin {
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// eslint-disable-next-line no-unused-vars
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initialize(coreParameters: Record<string, any>, workspace: string): Promise<void>;
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/** Whether the plugin wants to handle the entire build (remote, hot runner, test workflow). */
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canHandleBuild(): boolean;
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/**
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* Execute the build when canHandleBuild() returns true.
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* If the plugin needs to fall back to a local build (e.g. hot runner failure),
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* it returns { exitCode: -1, fallbackToLocal: true }.
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*/
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// eslint-disable-next-line no-unused-vars
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handleBuild(baseImage: string): Promise<{ exitCode: number; fallbackToLocal?: boolean }>;
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/** Pre-build hook for local builds (cache restore, git hooks, sync, etc.). */
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// eslint-disable-next-line no-unused-vars
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beforeLocalBuild(workspace: string): Promise<void>;
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/** Post-build hook for local builds (cache save, workspace save, etc.). */
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// eslint-disable-next-line no-unused-vars
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afterLocalBuild(workspace: string, exitCode: number): Promise<void>;
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/** Post-build hook for all build types (archiving, artifacts, etc.). */
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// eslint-disable-next-line no-unused-vars
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handlePostBuild(exitCode: number): Promise<void>;
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}
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/**
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* Attempt to load the orchestrator plugin.
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* Returns undefined if @game-ci/orchestrator is not installed.
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*/
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export async function loadOrchestratorPlugin(): Promise<OrchestratorPlugin | undefined> {
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try {
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// eslint-disable-next-line import/no-unresolved
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const orchestratorModule = await import('@game-ci/orchestrator');
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if (typeof orchestratorModule.createPlugin !== 'function') {
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core.warning(
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'Orchestrator package found but does not export createPlugin(). ' +
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'Update @game-ci/orchestrator to the latest version.',
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);
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return;
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}
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return orchestratorModule.createPlugin();
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} catch (error) {
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if (!isModuleNotFoundError(error)) {
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throw error;
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}
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}
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}
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function isModuleNotFoundError(error: unknown): boolean {
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if (error && typeof error === 'object' && 'code' in error) {
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const code = (error as { code: string }).code;
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if (code === 'MODULE_NOT_FOUND' || code === 'ERR_MODULE_NOT_FOUND') {
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return true;
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}
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}
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return typeof (error as Error)?.message === 'string' && /cannot find module/i.test((error as Error).message);
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}
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export { loadPlugin as loadOrchestratorPlugin } from './plugin';
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export type { Plugin as OrchestratorPlugin } from './plugin';
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@@ -0,0 +1,113 @@
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/**
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* Tests for the generic plugin loader (plugin.ts).
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*
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* The default plugin implementation is currently @game-ci/orchestrator, but
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* unity-builder depends on the generic Plugin lifecycle rather than an
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* orchestrator-specific type.
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*/
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const mockWarning = jest.fn();
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const mockInfo = jest.fn();
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jest.mock('@actions/core', () => ({
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warning: mockWarning,
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info: mockInfo,
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}));
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beforeEach(() => {
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jest.resetModules();
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mockWarning.mockClear();
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mockInfo.mockClear();
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});
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describe('plugin (default package not installed)', () => {
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it('loadPlugin() returns undefined', async () => {
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const { loadPlugin } = await import('./plugin');
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const result = await loadPlugin();
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expect(result).toBeUndefined();
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});
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});
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describe('plugin (default package installed)', () => {
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const fakePlugin = {
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initialize: jest.fn(),
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canHandleBuild: jest.fn().mockReturnValue(false),
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handleBuild: jest.fn().mockResolvedValue({ exitCode: 0 }),
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beforeLocalBuild: jest.fn(),
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afterLocalBuild: jest.fn(),
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handlePostBuild: jest.fn(),
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};
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const mockCreatePlugin = jest.fn().mockReturnValue(fakePlugin);
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function installDefaultPluginMock(overrides: Record<string, unknown> = {}) {
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jest.doMock(
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'@game-ci/orchestrator',
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() => ({
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createPlugin: mockCreatePlugin,
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...overrides,
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}),
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{ virtual: true },
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);
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}
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beforeEach(() => {
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mockCreatePlugin.mockClear();
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fakePlugin.initialize.mockClear();
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fakePlugin.canHandleBuild.mockClear();
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fakePlugin.handleBuild.mockClear();
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fakePlugin.beforeLocalBuild.mockClear();
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fakePlugin.afterLocalBuild.mockClear();
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fakePlugin.handlePostBuild.mockClear();
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});
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it('returns the plugin from createPlugin()', async () => {
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installDefaultPluginMock();
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const { loadPlugin } = await import('./plugin');
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const plugin = await loadPlugin();
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expect(plugin).toBeDefined();
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expect(mockCreatePlugin).toHaveBeenCalledTimes(1);
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expect(plugin).toBe(fakePlugin);
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});
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it('returns a plugin with all lifecycle methods', async () => {
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installDefaultPluginMock();
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const { loadPlugin } = await import('./plugin');
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const plugin = await loadPlugin();
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expect(typeof plugin!.initialize).toBe('function');
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expect(typeof plugin!.canHandleBuild).toBe('function');
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expect(typeof plugin!.handleBuild).toBe('function');
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expect(typeof plugin!.beforeLocalBuild).toBe('function');
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expect(typeof plugin!.afterLocalBuild).toBe('function');
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expect(typeof plugin!.handlePostBuild).toBe('function');
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});
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it('returns undefined and warns when createPlugin is not a function', async () => {
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installDefaultPluginMock({ createPlugin: undefined });
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const { loadPlugin } = await import('./plugin');
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|
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const plugin = await loadPlugin();
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|
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expect(plugin).toBeUndefined();
|
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expect(mockWarning).toHaveBeenCalledWith(expect.stringContaining('does not export createPlugin'));
|
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});
|
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|
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it('propagates non-MODULE_NOT_FOUND errors', async () => {
|
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const importError = new Error('Syntax error in module');
|
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jest.doMock(
|
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'@game-ci/orchestrator',
|
||||
() => {
|
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throw importError;
|
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},
|
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{ virtual: true },
|
||||
);
|
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const { loadPlugin } = await import('./plugin');
|
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|
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await expect(loadPlugin()).rejects.toThrow('Syntax error in module');
|
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});
|
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});
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@@ -0,0 +1,78 @@
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import * as core from '@actions/core';
|
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|
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const DEFAULT_PLUGIN_MODULE = '@game-ci/orchestrator';
|
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|
||||
/**
|
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* Generic lifecycle contract for optional unity-builder plugins.
|
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*
|
||||
* Plugins read their own configuration from environment variables and GitHub
|
||||
* Actions inputs. Unity-builder only calls lifecycle hooks at the points where
|
||||
* an external implementation can extend or replace the local build flow.
|
||||
*/
|
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export interface Plugin {
|
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// eslint-disable-next-line no-unused-vars
|
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initialize(coreParameters: Record<string, any>, workspace: string): Promise<void>;
|
||||
|
||||
/** Whether the plugin wants to handle the entire build. */
|
||||
canHandleBuild(): boolean;
|
||||
|
||||
/**
|
||||
* Execute the build when canHandleBuild() returns true.
|
||||
* If the plugin needs to fall back to a local build, it returns
|
||||
* { exitCode: -1, fallbackToLocal: true }.
|
||||
*/
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
handleBuild(baseImage: string): Promise<{ exitCode: number; fallbackToLocal?: boolean }>;
|
||||
|
||||
/** Pre-build hook for local builds. */
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
beforeLocalBuild(workspace: string): Promise<void>;
|
||||
|
||||
/** Post-build hook for local builds. */
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
afterLocalBuild(workspace: string, exitCode: number): Promise<void>;
|
||||
|
||||
/** Post-build hook for all build types. */
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
handlePostBuild(exitCode: number): Promise<void>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to load the default optional plugin.
|
||||
*
|
||||
* Today the default implementation is @game-ci/orchestrator. The loader is
|
||||
* intentionally named after the generic plugin contract so additional plugin
|
||||
* implementations can be added without making orchestrator part of the core
|
||||
* abstraction.
|
||||
*/
|
||||
export async function loadPlugin(moduleName = DEFAULT_PLUGIN_MODULE): Promise<Plugin | undefined> {
|
||||
try {
|
||||
const pluginModule = await import(/* webpackIgnore: true */ moduleName);
|
||||
|
||||
if (typeof pluginModule.createPlugin !== 'function') {
|
||||
core.warning(
|
||||
`Plugin package "${moduleName}" found but does not export createPlugin(). ` +
|
||||
'Update the plugin package to the latest version.',
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
return pluginModule.createPlugin();
|
||||
} catch (error) {
|
||||
if (!isModuleNotFoundError(error)) {
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function isModuleNotFoundError(error: unknown): boolean {
|
||||
if (error && typeof error === 'object' && 'code' in error) {
|
||||
const code = (error as { code: string }).code;
|
||||
if (code === 'MODULE_NOT_FOUND' || code === 'ERR_MODULE_NOT_FOUND') {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return typeof (error as Error)?.message === 'string' && /cannot find module/i.test((error as Error).message);
|
||||
}
|
||||
Vendored
+7
-7
@@ -1,12 +1,12 @@
|
||||
/**
|
||||
* Type declarations for @game-ci/orchestrator.
|
||||
*
|
||||
* This optional dependency provides remote build orchestration and plugin
|
||||
* services. When installed, the plugin loader in orchestrator-plugin.ts
|
||||
* This optional dependency is one implementation of unity-builder's generic
|
||||
* plugin lifecycle. When installed, the plugin loader in plugin.ts
|
||||
* dynamically imports it.
|
||||
*/
|
||||
declare module '@game-ci/orchestrator' {
|
||||
interface OrchestratorPlugin {
|
||||
interface Plugin {
|
||||
initialize(coreParams: Record<string, any>, workspace: string): Promise<void>;
|
||||
canHandleBuild(): boolean;
|
||||
handleBuild(baseImage: string): Promise<{ exitCode: number; fallbackToLocal?: boolean }>;
|
||||
@@ -16,11 +16,11 @@ declare module '@game-ci/orchestrator' {
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an orchestrator plugin instance.
|
||||
* The plugin reads its own configuration from environment variables
|
||||
* and GitHub Actions inputs — unity-builder does not need to proxy them.
|
||||
* Create a unity-builder plugin instance.
|
||||
* The plugin reads its own configuration from environment variables and
|
||||
* GitHub Actions inputs; unity-builder does not need to proxy them.
|
||||
*/
|
||||
export function createPlugin(): OrchestratorPlugin;
|
||||
export function createPlugin(): Plugin;
|
||||
|
||||
// Legacy export — kept for backward compatibility with CLI and direct consumers
|
||||
export const Orchestrator: {
|
||||
|
||||
Reference in New Issue
Block a user