Files
unity-builder/src/index.ts
Frostebite 821ba97789 Generalize unity-builder plugin contract (#832)
* refactor: generalize unity-builder plugin contract

* test: preserve orchestrator plugin compatibility target

* refactor: rename build plugin to plugin
2026-05-06 17:11:37 +01:00

85 lines
2.6 KiB
TypeScript

import * as core from '@actions/core';
import { Action, BuildParameters, Cache, Docker, ImageTag, Output } from './model';
import { Cli } from './model/cli/cli';
import MacBuilder from './model/mac-builder';
import PlatformSetup from './model/platform-setup';
import { Plugin, loadPlugin } from './model/plugin';
async function runMain() {
try {
if (Cli.InitCliMode()) {
await Cli.RunCli();
return;
}
Action.checkCompatibility();
Cache.verify();
const { workspace, actionFolder } = Action;
const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters);
// Load optional plugin. The default implementation is @game-ci/orchestrator.
const plugin = await loadPlugin();
await plugin?.initialize(buildParameters, workspace);
let exitCode = -1;
if (plugin?.canHandleBuild()) {
// Plugin handles the build entirely (remote providers, hot runner, test workflows)
const result = await plugin.handleBuild(baseImage.toString());
exitCode = result.fallbackToLocal
? await runLocalBuild(buildParameters, baseImage, workspace, actionFolder, plugin)
: result.exitCode;
} else if (buildParameters.providerStrategy === 'local') {
exitCode = await runLocalBuild(buildParameters, baseImage, workspace, actionFolder, plugin);
} else {
throw new Error(
`Provider strategy "${buildParameters.providerStrategy}" requires @game-ci/orchestrator. ` +
'Install it via the game-ci/orchestrator action, or use providerStrategy=local.',
);
}
// Set core outputs
await Output.setBuildVersion(buildParameters.buildVersion);
await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
await Output.setEngineExitCode(exitCode);
// Plugin handles post-build (artifacts, archiving, retention)
await plugin?.handlePostBuild(exitCode);
if (exitCode !== 0) {
core.setFailed(`Build failed with exit code ${exitCode}`);
}
} catch (error) {
core.setFailed((error as Error).message);
}
}
async function runLocalBuild(
buildParameters: BuildParameters,
baseImage: ImageTag,
workspace: string,
actionFolder: string,
plugin?: Plugin,
): Promise<number> {
await plugin?.beforeLocalBuild(workspace);
await PlatformSetup.setup(buildParameters, actionFolder);
const exitCode =
process.platform === 'darwin'
? await MacBuilder.run(actionFolder)
: await Docker.run(baseImage.toString(), {
workspace,
actionFolder,
...buildParameters,
});
await plugin?.afterLocalBuild(workspace, exitCode);
return exitCode;
}
runMain();