mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-06-08 15:03:58 -07:00
feat: add official game-ci CLI with build, activate, and orchestrate commands
Introduces a yargs-based CLI entry point (src/cli.ts) distributed as the `game-ci` command. The CLI reuses existing unity-builder modules — Input, BuildParameters, Orchestrator, Docker, MacBuilder — so the same build engine powers both the GitHub Action and the standalone CLI. Commands: build, activate, orchestrate, cache (list/restore/clear), status, version. Closes #812 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
+39
@@ -0,0 +1,39 @@
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#!/usr/bin/env node
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import yargs from 'yargs';
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// eslint-disable-next-line import/no-unresolved
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import { hideBin } from 'yargs/helpers';
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import buildCommand from './cli/commands/build';
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import activateCommand from './cli/commands/activate';
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import orchestrateCommand from './cli/commands/orchestrate';
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import cacheCommand from './cli/commands/cache';
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import statusCommand from './cli/commands/status';
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import versionCommand from './cli/commands/version';
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import * as core from '@actions/core';
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const cli = yargs(hideBin(process.argv))
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.scriptName('game-ci')
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.usage('$0 <command> [options]')
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.command(buildCommand)
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.command(activateCommand)
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.command(orchestrateCommand)
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.command(cacheCommand)
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.command(statusCommand)
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.command(versionCommand)
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.demandCommand(1, 'You must specify a command. Run game-ci --help for available commands.')
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.strict()
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.alias('h', 'help')
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.epilogue('For more information, visit https://game.ci')
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.wrap(Math.min(120, process.stdout.columns || 80));
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async function main() {
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try {
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await cli.parse();
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} catch (error: any) {
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if (error.name !== 'YError') {
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core.error(`Error: ${error.message}`);
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}
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}
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}
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main();
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@@ -0,0 +1,83 @@
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import type { CommandModule } from 'yargs';
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import * as core from '@actions/core';
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import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
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interface ActivateArguments extends CliArguments {
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unityVersion?: string;
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unitySerial?: string;
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unityLicensingServer?: string;
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}
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const activateCommand: CommandModule<object, ActivateArguments> = {
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command: 'activate',
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describe: 'Activate a Unity license',
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builder: (yargs) => {
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return yargs
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.option('unity-version', {
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alias: 'unityVersion',
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type: 'string',
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description: 'Version of Unity to activate',
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default: 'auto',
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})
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.option('unity-licensing-server', {
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alias: 'unityLicensingServer',
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type: 'string',
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description: 'The Unity licensing server address for floating licenses',
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default: '',
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})
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.env('UNITY')
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.example(
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'UNITY_SERIAL=XXXX-XXXX-XXXX-XXXX game-ci activate',
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'Activate Unity using a serial from environment variable',
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)
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.example(
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'game-ci activate --unity-licensing-server http://license-server:8080',
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'Activate Unity using a floating license server',
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) as any;
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},
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handler: async (cliArguments) => {
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try {
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mapCliArgumentsToInput(cliArguments);
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const unitySerial = process.env.UNITY_SERIAL;
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const unityLicense = process.env.UNITY_LICENSE;
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const licensingServer = cliArguments.unityLicensingServer || process.env.UNITY_LICENSING_SERVER || '';
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if (licensingServer) {
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core.info(`Activating Unity via licensing server: ${licensingServer}`);
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core.info('Floating license activation is handled automatically during builds.');
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core.info('No manual activation step is needed when using a licensing server.');
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return;
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}
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if (!unitySerial && !unityLicense) {
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throw new Error(
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'No Unity license found.\n\n' +
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'Provide one of the following:\n' +
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' - UNITY_SERIAL environment variable (professional license)\n' +
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' - UNITY_LICENSE environment variable (personal license file content)\n' +
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' - --unity-licensing-server flag (floating license)\n\n' +
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'For more information, visit: https://game.ci/docs/github/activation',
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);
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}
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if (unitySerial) {
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const maskedSerial = unitySerial.length > 8 ? `${unitySerial.slice(0, 4)}...${unitySerial.slice(-4)}` : '****';
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core.info(`Unity serial detected: ${maskedSerial}`);
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core.info('License will be activated automatically when running a build.');
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} else if (unityLicense) {
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core.info('Unity license file detected from UNITY_LICENSE environment variable.');
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core.info('License will be activated automatically when running a build.');
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}
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core.info('\nActivation verified. You can now run: game-ci build --target-platform <platform>');
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} catch (error: any) {
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core.setFailed(`Activation failed: ${error.message}`);
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throw error;
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}
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},
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};
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export default activateCommand;
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@@ -0,0 +1,262 @@
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import type { CommandModule } from 'yargs';
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import * as core from '@actions/core';
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import { BuildParameters, ImageTag, Orchestrator } from '../../model';
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import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
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import MacBuilder from '../../model/mac-builder';
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import Docker from '../../model/docker';
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import Action from '../../model/action';
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import PlatformSetup from '../../model/platform-setup';
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interface BuildArguments extends CliArguments {
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targetPlatform: string;
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}
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const buildCommand: CommandModule<object, BuildArguments> = {
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command: 'build',
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describe: 'Build a Unity project',
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builder: (yargs) => {
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return yargs
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.option('target-platform', {
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alias: 'targetPlatform',
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type: 'string',
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description: 'Platform that the build should target',
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demandOption: true,
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})
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.option('unity-version', {
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alias: 'unityVersion',
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type: 'string',
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description: 'Version of Unity to use for building the project. Use "auto" to detect.',
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default: 'auto',
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})
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.option('project-path', {
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alias: 'projectPath',
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type: 'string',
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description: 'Path to the Unity project to be built',
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default: '.',
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})
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.option('build-profile', {
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alias: 'buildProfile',
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type: 'string',
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description: 'Path to the build profile to activate, relative to the project root',
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default: '',
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})
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.option('build-name', {
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alias: 'buildName',
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type: 'string',
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description: 'Name of the build (no file extension)',
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default: '',
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})
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.option('builds-path', {
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alias: 'buildsPath',
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type: 'string',
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description: 'Path where the builds should be stored',
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default: 'build',
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})
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.option('build-method', {
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alias: 'buildMethod',
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type: 'string',
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description: 'Path to a Namespace.Class.StaticMethod to run to perform the build',
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default: '',
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})
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.option('custom-parameters', {
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alias: 'customParameters',
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type: 'string',
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description: 'Custom parameters to configure the build',
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default: '',
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})
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.option('versioning', {
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type: 'string',
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description: 'The versioning scheme to use when building the project',
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default: 'Semantic',
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})
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.option('version', {
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type: 'string',
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description: 'The version, when used with the "Custom" versioning scheme',
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default: '',
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})
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.option('custom-image', {
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alias: 'customImage',
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type: 'string',
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description: 'Specific docker image that should be used for building the project',
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default: '',
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})
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.option('manual-exit', {
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alias: 'manualExit',
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type: 'boolean',
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description: 'Suppresses -quit. Exit your build method using EditorApplication.Exit(0) instead.',
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default: false,
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})
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.option('enable-gpu', {
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alias: 'enableGpu',
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type: 'boolean',
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description: 'Launches unity without specifying -nographics',
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default: false,
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})
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.option('android-version-code', {
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alias: 'androidVersionCode',
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type: 'string',
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description: 'The android versionCode',
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default: '',
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})
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.option('android-export-type', {
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alias: 'androidExportType',
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type: 'string',
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description: 'The android export type (androidPackage, androidAppBundle, androidStudioProject)',
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default: 'androidPackage',
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})
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.option('android-keystore-name', {
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alias: 'androidKeystoreName',
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type: 'string',
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description: 'The android keystoreName',
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default: '',
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})
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.option('android-keystore-base64', {
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alias: 'androidKeystoreBase64',
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type: 'string',
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description: 'The base64 contents of the android keystore file',
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default: '',
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})
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.option('android-keystore-pass', {
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alias: 'androidKeystorePass',
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type: 'string',
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description: 'The android keystorePass',
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default: '',
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})
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.option('android-keyalias-name', {
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alias: 'androidKeyaliasName',
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type: 'string',
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description: 'The android keyaliasName',
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default: '',
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})
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.option('android-keyalias-pass', {
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alias: 'androidKeyaliasPass',
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type: 'string',
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description: 'The android keyaliasPass',
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default: '',
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})
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.option('android-target-sdk-version', {
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alias: 'androidTargetSdkVersion',
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type: 'string',
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description: 'The android target API level',
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default: '',
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})
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.option('android-symbol-type', {
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alias: 'androidSymbolType',
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type: 'string',
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description: 'The android symbol type to export (none, public, debugging)',
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default: 'none',
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})
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.option('docker-cpu-limit', {
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alias: 'dockerCpuLimit',
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type: 'string',
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description: 'Number of CPU cores to assign the docker container',
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default: '',
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})
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.option('docker-memory-limit', {
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alias: 'dockerMemoryLimit',
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type: 'string',
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description: 'Amount of memory to assign the docker container (e.g. 512m, 4g)',
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default: '',
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})
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.option('docker-workspace-path', {
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alias: 'dockerWorkspacePath',
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type: 'string',
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description: 'The path to mount the workspace inside the docker container',
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default: '/github/workspace',
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})
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.option('run-as-host-user', {
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alias: 'runAsHostUser',
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type: 'string',
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description: 'Whether to run as a user that matches the host system',
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default: 'false',
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})
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.option('chown-files-to', {
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alias: 'chownFilesTo',
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type: 'string',
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description: 'User and optionally group to give ownership of build artifacts',
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default: '',
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})
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.option('ssh-agent', {
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alias: 'sshAgent',
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type: 'string',
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description: 'SSH Agent path to forward to the container',
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default: '',
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})
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.option('git-private-token', {
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alias: 'gitPrivateToken',
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type: 'string',
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description: 'GitHub private token to pull from GitHub',
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default: '',
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})
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.option('provider-strategy', {
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alias: 'providerStrategy',
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type: 'string',
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description: 'Execution strategy: local, k8s, or aws',
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default: 'local',
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})
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.option('skip-activation', {
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alias: 'skipActivation',
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type: 'string',
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description: 'Skip the activation/deactivation of Unity',
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default: 'false',
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})
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.option('unity-licensing-server', {
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alias: 'unityLicensingServer',
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type: 'string',
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description: 'The Unity licensing server address',
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default: '',
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})
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.example('game-ci build --target-platform StandaloneLinux64', 'Build for Linux using auto-detected Unity version')
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.example(
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'game-ci build --target-platform Android --unity-version 2022.3.56f1 --build-method MyBuild.Run',
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'Build for Android with a specific Unity version and build method',
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) as any;
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},
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handler: async (cliArguments) => {
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try {
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mapCliArgumentsToInput(cliArguments);
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const buildParameters = await BuildParameters.create();
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const baseImage = new ImageTag(buildParameters);
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let exitCode = -1;
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if (buildParameters.providerStrategy === 'local') {
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core.info(`Building locally for ${buildParameters.targetPlatform}...`);
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core.info(`Unity version: ${buildParameters.editorVersion}`);
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core.info(`Project path: ${buildParameters.projectPath}`);
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const actionFolder = Action.actionFolder;
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await PlatformSetup.setup(buildParameters, actionFolder);
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exitCode =
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process.platform === 'darwin'
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? await MacBuilder.run(actionFolder)
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: await Docker.run(baseImage.toString(), {
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workspace: process.cwd(),
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actionFolder,
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...buildParameters,
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});
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} else {
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core.info(`Building via orchestrator (${buildParameters.providerStrategy})...`);
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await Orchestrator.run(buildParameters, baseImage.toString());
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exitCode = 0;
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}
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// Output results
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core.info(`\nBuild completed with exit code: ${exitCode}`);
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core.info(`Build version: ${buildParameters.buildVersion}`);
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core.info(`Build path: ${buildParameters.buildPath}`);
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if (exitCode !== 0) {
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throw new Error(`Build failed with exit code ${exitCode}`);
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}
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} catch (error: any) {
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core.setFailed(`Build failed: ${error.message}`);
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throw error;
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}
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},
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};
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export default buildCommand;
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@@ -0,0 +1,160 @@
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import type { CommandModule } from 'yargs';
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import * as core from '@actions/core';
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import fs from 'node:fs';
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import path from 'node:path';
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const cacheCommand: CommandModule = {
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command: 'cache <action>',
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describe: 'Manage build caches',
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builder: (yargs) => {
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return yargs
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.positional('action', {
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describe: 'Cache action to perform',
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choices: ['list', 'restore', 'clear'] as const,
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})
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.option('cache-dir', {
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alias: 'cacheDir',
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type: 'string',
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description: 'Path to the cache directory',
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default: '',
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})
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.option('project-path', {
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alias: 'projectPath',
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type: 'string',
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description: 'Path to the Unity project',
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default: '.',
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})
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.example('game-ci cache list', 'List all cached workspaces')
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.example('game-ci cache restore --cache-dir ./my-cache', 'Restore a cached workspace')
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.example('game-ci cache clear', 'Clear all cached workspaces');
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},
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handler: async (cliArguments) => {
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const action = cliArguments.action as string;
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const projectPath = (cliArguments.projectPath as string) || '.';
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const cacheDirectory = (cliArguments.cacheDir as string) || path.join(projectPath, 'Library');
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try {
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switch (action) {
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case 'list': {
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await listCache(cacheDirectory, projectPath);
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break;
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}
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case 'restore': {
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await restoreCache(cacheDirectory);
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break;
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}
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case 'clear': {
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await clearCache(cacheDirectory);
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break;
|
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}
|
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|
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default: {
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throw new Error(`Unknown cache action: ${action}. Available actions: list, restore, clear`);
|
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}
|
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}
|
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} catch (error: any) {
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core.setFailed(`Cache operation failed: ${error.message}`);
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|
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throw error;
|
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}
|
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},
|
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};
|
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|
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async function listCache(cacheDirectory: string, projectPath: string): Promise<void> {
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const libraryPath = path.resolve(projectPath, 'Library');
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core.info('Cache Status:');
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core.info('=============');
|
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|
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if (fs.existsSync(libraryPath)) {
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const stats = fs.statSync(libraryPath);
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const files = fs.readdirSync(libraryPath);
|
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core.info(` Library folder: ${libraryPath}`);
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core.info(` Entries: ${files.length}`);
|
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core.info(` Last modified: ${stats.mtime.toISOString()}`);
|
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|
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// Show size of key subdirectories
|
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const keyDirectories = ['PackageCache', 'ScriptAssemblies', 'ShaderCache', 'Bee'];
|
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for (const directory of keyDirectories) {
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const directoryPath = path.join(libraryPath, directory);
|
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if (fs.existsSync(directoryPath)) {
|
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const directoryStats = fs.statSync(directoryPath);
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core.info(` ${directory}/: exists (modified ${directoryStats.mtime.toISOString()})`);
|
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}
|
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}
|
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} else {
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core.info(` Library folder not found at: ${libraryPath}`);
|
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core.info(' No cache available. First build will be a clean build.');
|
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}
|
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|
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// Check for .tar cache files if a custom cache dir is specified
|
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if (cacheDirectory && cacheDirectory !== libraryPath && fs.existsSync(cacheDirectory)) {
|
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core.info(`\nCache directory: ${cacheDirectory}`);
|
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const cacheFiles = fs.readdirSync(cacheDirectory).filter((f) => f.endsWith('.tar') || f.endsWith('.tar.lz4'));
|
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if (cacheFiles.length > 0) {
|
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core.info(` Cache archives found: ${cacheFiles.length}`);
|
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for (const file of cacheFiles) {
|
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const filePath = path.join(cacheDirectory, file);
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const fileStats = fs.statSync(filePath);
|
||||
const sizeMegabytes = (fileStats.size / (1024 * 1024)).toFixed(1);
|
||||
core.info(` - ${file} (${sizeMegabytes} MB, ${fileStats.mtime.toISOString()})`);
|
||||
}
|
||||
} else {
|
||||
core.info(' No cache archives found.');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function restoreCache(cacheDirectory: string): Promise<void> {
|
||||
if (!cacheDirectory) {
|
||||
throw new Error('--cache-dir is required for restore');
|
||||
}
|
||||
|
||||
if (!fs.existsSync(cacheDirectory)) {
|
||||
core.info(`Cache directory does not exist: ${cacheDirectory}`);
|
||||
core.info('Nothing to restore.');
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const cacheFiles = fs.readdirSync(cacheDirectory).filter((f) => f.endsWith('.tar') || f.endsWith('.tar.lz4'));
|
||||
if (cacheFiles.length === 0) {
|
||||
core.info('No cache archives found to restore.');
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Sort by modification time, newest first
|
||||
const sorted = cacheFiles
|
||||
.map((f) => ({ name: f, mtime: fs.statSync(path.join(cacheDirectory, f)).mtime }))
|
||||
.sort((a, b) => b.mtime.getTime() - a.mtime.getTime());
|
||||
|
||||
core.info(`Found ${sorted.length} cache archive(s). Latest: ${sorted[0].name}`);
|
||||
core.info('Use the orchestrator cache system for full restore functionality:');
|
||||
core.info(' game-ci orchestrate --cache-key <key> ...');
|
||||
}
|
||||
|
||||
async function clearCache(cacheDirectory: string): Promise<void> {
|
||||
let cleared = false;
|
||||
|
||||
if (cacheDirectory && fs.existsSync(cacheDirectory)) {
|
||||
const cacheFiles = fs.readdirSync(cacheDirectory).filter((f) => f.endsWith('.tar') || f.endsWith('.tar.lz4'));
|
||||
if (cacheFiles.length > 0) {
|
||||
for (const file of cacheFiles) {
|
||||
fs.unlinkSync(path.join(cacheDirectory, file));
|
||||
core.info(` Removed: ${file}`);
|
||||
}
|
||||
cleared = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!cleared) {
|
||||
core.info('No cache archives found to clear.');
|
||||
} else {
|
||||
core.info('Cache cleared.');
|
||||
}
|
||||
}
|
||||
|
||||
export default cacheCommand;
|
||||
@@ -0,0 +1,174 @@
|
||||
import type { CommandModule } from 'yargs';
|
||||
import * as core from '@actions/core';
|
||||
import { BuildParameters, ImageTag, Orchestrator } from '../../model';
|
||||
import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
|
||||
|
||||
interface OrchestrateArguments extends CliArguments {
|
||||
targetPlatform: string;
|
||||
providerStrategy?: string;
|
||||
}
|
||||
|
||||
const orchestrateCommand: CommandModule<object, OrchestrateArguments> = {
|
||||
command: 'orchestrate',
|
||||
describe: 'Run a build via orchestrator providers (AWS, Kubernetes, etc.)',
|
||||
builder: (yargs) => {
|
||||
return yargs
|
||||
.option('target-platform', {
|
||||
alias: 'targetPlatform',
|
||||
type: 'string',
|
||||
description: 'Platform that the build should target',
|
||||
demandOption: true,
|
||||
})
|
||||
.option('provider-strategy', {
|
||||
alias: 'providerStrategy',
|
||||
type: 'string',
|
||||
description: 'Orchestrator provider: aws, k8s, local-docker, local-system',
|
||||
default: 'aws',
|
||||
})
|
||||
.option('unity-version', {
|
||||
alias: 'unityVersion',
|
||||
type: 'string',
|
||||
description: 'Version of Unity to use for building',
|
||||
default: 'auto',
|
||||
})
|
||||
.option('project-path', {
|
||||
alias: 'projectPath',
|
||||
type: 'string',
|
||||
description: 'Path to the Unity project to be built',
|
||||
default: '.',
|
||||
})
|
||||
.option('build-name', {
|
||||
alias: 'buildName',
|
||||
type: 'string',
|
||||
description: 'Name of the build',
|
||||
default: '',
|
||||
})
|
||||
.option('builds-path', {
|
||||
alias: 'buildsPath',
|
||||
type: 'string',
|
||||
description: 'Path where the builds should be stored',
|
||||
default: 'build',
|
||||
})
|
||||
.option('build-method', {
|
||||
alias: 'buildMethod',
|
||||
type: 'string',
|
||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build',
|
||||
default: '',
|
||||
})
|
||||
.option('custom-parameters', {
|
||||
alias: 'customParameters',
|
||||
type: 'string',
|
||||
description: 'Custom parameters to configure the build',
|
||||
default: '',
|
||||
})
|
||||
.option('versioning', {
|
||||
type: 'string',
|
||||
description: 'The versioning scheme to use',
|
||||
default: 'None',
|
||||
})
|
||||
.option('aws-stack-name', {
|
||||
alias: 'awsStackName',
|
||||
type: 'string',
|
||||
description: 'The Cloud Formation stack name (AWS provider)',
|
||||
default: 'game-ci',
|
||||
})
|
||||
.option('kube-config', {
|
||||
alias: 'kubeConfig',
|
||||
type: 'string',
|
||||
description: 'Base64 encoded Kubernetes config (K8s provider)',
|
||||
default: '',
|
||||
})
|
||||
.option('kube-volume', {
|
||||
alias: 'kubeVolume',
|
||||
type: 'string',
|
||||
description: 'Persistent Volume Claim name for Unity build (K8s provider)',
|
||||
default: '',
|
||||
})
|
||||
.option('kube-volume-size', {
|
||||
alias: 'kubeVolumeSize',
|
||||
type: 'string',
|
||||
description: 'Disc space for Kubernetes Persistent Volume',
|
||||
default: '5Gi',
|
||||
})
|
||||
.option('container-cpu', {
|
||||
alias: 'containerCpu',
|
||||
type: 'string',
|
||||
description: 'CPU allocation for remote build container',
|
||||
default: '1024',
|
||||
})
|
||||
.option('container-memory', {
|
||||
alias: 'containerMemory',
|
||||
type: 'string',
|
||||
description: 'Memory allocation for remote build container',
|
||||
default: '3072',
|
||||
})
|
||||
.option('cache-key', {
|
||||
alias: 'cacheKey',
|
||||
type: 'string',
|
||||
description: 'Cache key to indicate bucket for cache',
|
||||
default: '',
|
||||
})
|
||||
.option('git-private-token', {
|
||||
alias: 'gitPrivateToken',
|
||||
type: 'string',
|
||||
description: 'GitHub private token for repository access',
|
||||
default: '',
|
||||
})
|
||||
.option('allow-dirty-build', {
|
||||
alias: 'allowDirtyBuild',
|
||||
type: 'boolean',
|
||||
description: 'Allow builds from dirty branches',
|
||||
default: false,
|
||||
})
|
||||
.option('watch-to-end', {
|
||||
alias: 'watchToEnd',
|
||||
type: 'string',
|
||||
description: 'Whether to watch the build to completion',
|
||||
default: 'true',
|
||||
})
|
||||
.option('clone-depth', {
|
||||
alias: 'cloneDepth',
|
||||
type: 'string',
|
||||
description: 'Git clone depth (0 for full clone)',
|
||||
default: '50',
|
||||
})
|
||||
.option('skip-activation', {
|
||||
alias: 'skipActivation',
|
||||
type: 'string',
|
||||
description: 'Skip Unity activation/deactivation',
|
||||
default: 'false',
|
||||
})
|
||||
.example(
|
||||
'game-ci orchestrate --target-platform StandaloneLinux64 --provider-strategy aws',
|
||||
'Build on AWS using the orchestrator',
|
||||
)
|
||||
.example(
|
||||
'game-ci orchestrate --target-platform StandaloneLinux64 --provider-strategy k8s --kube-config <base64>',
|
||||
'Build on Kubernetes',
|
||||
) as any;
|
||||
},
|
||||
handler: async (cliArguments) => {
|
||||
try {
|
||||
mapCliArgumentsToInput(cliArguments);
|
||||
|
||||
const buildParameters = await BuildParameters.create();
|
||||
const baseImage = new ImageTag(buildParameters);
|
||||
|
||||
core.info(`Orchestrating build via ${buildParameters.providerStrategy}...`);
|
||||
core.info(`Target platform: ${buildParameters.targetPlatform}`);
|
||||
core.info(`Unity version: ${buildParameters.editorVersion}`);
|
||||
core.info(`Build GUID: ${buildParameters.buildGuid}`);
|
||||
|
||||
const result = await Orchestrator.run(buildParameters, baseImage.toString());
|
||||
|
||||
core.info(`\nOrchestrated build completed.`);
|
||||
core.info(`Results: ${result.BuildResults}`);
|
||||
} catch (error: any) {
|
||||
core.setFailed(`Orchestrated build failed: ${error.message}`);
|
||||
|
||||
throw error;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export default orchestrateCommand;
|
||||
@@ -0,0 +1,84 @@
|
||||
import type { CommandModule } from 'yargs';
|
||||
import * as core from '@actions/core';
|
||||
import fs from 'node:fs';
|
||||
import path from 'node:path';
|
||||
import UnityVersioning from '../../model/unity-versioning';
|
||||
|
||||
const statusCommand: CommandModule = {
|
||||
command: 'status',
|
||||
describe: 'Show build status and workspace info',
|
||||
builder: (yargs) => {
|
||||
return yargs.option('project-path', {
|
||||
alias: 'projectPath',
|
||||
type: 'string',
|
||||
description: 'Path to the Unity project',
|
||||
default: '.',
|
||||
});
|
||||
},
|
||||
handler: async (cliArguments) => {
|
||||
const projectPath = (cliArguments.projectPath as string) || '.';
|
||||
|
||||
core.info('game-ci Workspace Status');
|
||||
core.info('========================\n');
|
||||
|
||||
// Project detection
|
||||
const projectVersionPath = path.join(projectPath, 'ProjectSettings', 'ProjectVersion.txt');
|
||||
const hasProject = fs.existsSync(projectVersionPath);
|
||||
|
||||
core.info(`Project Path: ${path.resolve(projectPath)}`);
|
||||
core.info(`Unity Project Found: ${hasProject ? 'Yes' : 'No'}`);
|
||||
|
||||
if (hasProject) {
|
||||
try {
|
||||
const unityVersion = UnityVersioning.determineUnityVersion(projectPath, 'auto');
|
||||
core.info(`Unity Version: ${unityVersion}`);
|
||||
} catch {
|
||||
core.info(`Unity Version: Unable to detect`);
|
||||
}
|
||||
|
||||
// Library folder status
|
||||
const libraryPath = path.join(projectPath, 'Library');
|
||||
if (fs.existsSync(libraryPath)) {
|
||||
const stats = fs.statSync(libraryPath);
|
||||
core.info(`Library Cache: Present (modified ${stats.mtime.toISOString()})`);
|
||||
} else {
|
||||
core.info(`Library Cache: Not present (clean build required)`);
|
||||
}
|
||||
|
||||
// Build output detection
|
||||
const buildsPath = path.join(projectPath, '..', 'build');
|
||||
if (fs.existsSync(buildsPath)) {
|
||||
const builds = fs.readdirSync(buildsPath);
|
||||
if (builds.length > 0) {
|
||||
core.info(`\nBuild Outputs (${buildsPath}):`);
|
||||
for (const build of builds) {
|
||||
const buildPath = path.join(buildsPath, build);
|
||||
const buildStats = fs.statSync(buildPath);
|
||||
core.info(` - ${build} (${buildStats.isDirectory() ? 'dir' : 'file'}, ${buildStats.mtime.toISOString()})`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Environment
|
||||
core.info('\nEnvironment:');
|
||||
core.info(` Platform: ${process.platform}`);
|
||||
core.info(` Node.js: ${process.version}`);
|
||||
core.info(` UNITY_SERIAL: ${process.env.UNITY_SERIAL ? 'Set' : 'Not set'}`);
|
||||
core.info(` UNITY_LICENSE: ${process.env.UNITY_LICENSE ? 'Set' : 'Not set'}`);
|
||||
core.info(` UNITY_EMAIL: ${process.env.UNITY_EMAIL ? 'Set' : 'Not set'}`);
|
||||
core.info(` UNITY_PASSWORD: ${process.env.UNITY_PASSWORD ? 'Set' : 'Not set'}`);
|
||||
|
||||
// Docker availability
|
||||
core.info(`\nDocker: Checking...`);
|
||||
try {
|
||||
const { execSync } = await import('node:child_process');
|
||||
const dockerVersion = execSync('docker --version', { encoding: 'utf8' }).trim();
|
||||
core.info(` ${dockerVersion}`);
|
||||
} catch {
|
||||
core.info(` Docker not found or not accessible`);
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export default statusCommand;
|
||||
@@ -0,0 +1,37 @@
|
||||
import type { CommandModule } from 'yargs';
|
||||
import * as core from '@actions/core';
|
||||
import fs from 'node:fs';
|
||||
import path from 'node:path';
|
||||
|
||||
const versionCommand: CommandModule = {
|
||||
command: 'version',
|
||||
describe: 'Show version info',
|
||||
builder: {},
|
||||
handler: async () => {
|
||||
try {
|
||||
// Read version from package.json
|
||||
let packageJsonPath = path.join(__dirname, '..', '..', '..', 'package.json');
|
||||
if (!fs.existsSync(packageJsonPath)) {
|
||||
packageJsonPath = path.join(__dirname, '..', '..', 'package.json');
|
||||
}
|
||||
if (!fs.existsSync(packageJsonPath)) {
|
||||
packageJsonPath = path.join(process.cwd(), 'package.json');
|
||||
}
|
||||
|
||||
if (fs.existsSync(packageJsonPath)) {
|
||||
const packageData = JSON.parse(fs.readFileSync(packageJsonPath, 'utf8'));
|
||||
core.info(`game-ci (unity-builder) v${packageData.version}`);
|
||||
core.info(`Node.js ${process.version}`);
|
||||
core.info(`Platform: ${process.platform} ${process.arch}`);
|
||||
} else {
|
||||
core.info('game-ci (unity-builder)');
|
||||
core.info('Version information unavailable');
|
||||
}
|
||||
} catch (error: any) {
|
||||
core.info('game-ci (unity-builder)');
|
||||
core.error(`Could not read version: ${error.message}`);
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export default versionCommand;
|
||||
@@ -0,0 +1,100 @@
|
||||
import { Cli } from '../model/cli/cli';
|
||||
import GitHub from '../model/github';
|
||||
|
||||
/**
|
||||
* Maps CLI arguments (kebab-case flags) to the Input/OrchestratorOptions
|
||||
* interface used by the action. This bridges the gap between user-friendly
|
||||
* CLI flags and the camelCase environment/input system unity-builder expects.
|
||||
*
|
||||
* The existing Input class already queries Cli.options, environment variables,
|
||||
* and GitHub Action inputs in priority order. We populate Cli.options so that
|
||||
* the rest of the codebase works unchanged.
|
||||
*/
|
||||
export interface CliArguments {
|
||||
targetPlatform?: string;
|
||||
unityVersion?: string;
|
||||
projectPath?: string;
|
||||
buildProfile?: string;
|
||||
buildName?: string;
|
||||
buildsPath?: string;
|
||||
buildMethod?: string;
|
||||
customParameters?: string;
|
||||
versioning?: string;
|
||||
version?: string;
|
||||
customImage?: string;
|
||||
manualExit?: boolean;
|
||||
enableGpu?: boolean;
|
||||
|
||||
androidVersionCode?: string;
|
||||
androidExportType?: string;
|
||||
androidKeystoreName?: string;
|
||||
androidKeystoreBase64?: string;
|
||||
androidKeystorePass?: string;
|
||||
androidKeyaliasName?: string;
|
||||
androidKeyaliasPass?: string;
|
||||
androidTargetSdkVersion?: string;
|
||||
androidSymbolType?: string;
|
||||
|
||||
dockerCpuLimit?: string;
|
||||
dockerMemoryLimit?: string;
|
||||
dockerIsolationMode?: string;
|
||||
dockerWorkspacePath?: string;
|
||||
containerRegistryRepository?: string;
|
||||
containerRegistryImageVersion?: string;
|
||||
runAsHostUser?: string;
|
||||
chownFilesTo?: string;
|
||||
|
||||
sshAgent?: string;
|
||||
sshPublicKeysDirectoryPath?: string;
|
||||
gitPrivateToken?: string;
|
||||
|
||||
providerStrategy?: string;
|
||||
awsStackName?: string;
|
||||
kubeConfig?: string;
|
||||
kubeVolume?: string;
|
||||
kubeVolumeSize?: string;
|
||||
kubeStorageClass?: string;
|
||||
containerCpu?: string;
|
||||
containerMemory?: string;
|
||||
cacheKey?: string;
|
||||
watchToEnd?: string;
|
||||
allowDirtyBuild?: boolean;
|
||||
skipActivation?: string;
|
||||
cloneDepth?: string;
|
||||
|
||||
unityLicensingServer?: string;
|
||||
|
||||
cacheUnityInstallationOnMac?: boolean;
|
||||
unityHubVersionOnMac?: string;
|
||||
|
||||
mode?: string;
|
||||
|
||||
[key: string]: unknown;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts kebab-case CLI flags to camelCase keys matching the Input class
|
||||
* property names, then injects them into Cli.options so the existing
|
||||
* Input.getInput() / OrchestratorOptions.getInput() chain picks them up.
|
||||
*/
|
||||
export function mapCliArgumentsToInput(cliArguments: CliArguments): void {
|
||||
// Disable GitHub Actions input reading when in CLI mode
|
||||
GitHub.githubInputEnabled = false;
|
||||
|
||||
// The existing Cli.options mechanism is used by Input.getInput() to query
|
||||
// CLI-provided values. We set it directly.
|
||||
const mapped: Record<string, unknown> = {};
|
||||
|
||||
for (const [key, value] of Object.entries(cliArguments)) {
|
||||
if (value !== undefined && key !== '_' && key !== '$0') {
|
||||
mapped[key] = typeof value === 'boolean' ? String(value) : value;
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure mode is set so Cli.isCliMode returns true
|
||||
if (!mapped['mode']) {
|
||||
mapped['mode'] = 'cli';
|
||||
}
|
||||
|
||||
Cli.options = mapped;
|
||||
}
|
||||
Reference in New Issue
Block a user