Files
unity-builder/src/cli/commands/activate.ts
frostebite 5a42214cda feat: add official game-ci CLI with build, activate, and orchestrate commands
Introduces a yargs-based CLI entry point (src/cli.ts) distributed as the
`game-ci` command. The CLI reuses existing unity-builder modules — Input,
BuildParameters, Orchestrator, Docker, MacBuilder — so the same build
engine powers both the GitHub Action and the standalone CLI.

Commands: build, activate, orchestrate, cache (list/restore/clear),
status, version.

Closes #812

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 16:50:25 +00:00

84 lines
3.0 KiB
TypeScript

import type { CommandModule } from 'yargs';
import * as core from '@actions/core';
import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
interface ActivateArguments extends CliArguments {
unityVersion?: string;
unitySerial?: string;
unityLicensingServer?: string;
}
const activateCommand: CommandModule<object, ActivateArguments> = {
command: 'activate',
describe: 'Activate a Unity license',
builder: (yargs) => {
return yargs
.option('unity-version', {
alias: 'unityVersion',
type: 'string',
description: 'Version of Unity to activate',
default: 'auto',
})
.option('unity-licensing-server', {
alias: 'unityLicensingServer',
type: 'string',
description: 'The Unity licensing server address for floating licenses',
default: '',
})
.env('UNITY')
.example(
'UNITY_SERIAL=XXXX-XXXX-XXXX-XXXX game-ci activate',
'Activate Unity using a serial from environment variable',
)
.example(
'game-ci activate --unity-licensing-server http://license-server:8080',
'Activate Unity using a floating license server',
) as any;
},
handler: async (cliArguments) => {
try {
mapCliArgumentsToInput(cliArguments);
const unitySerial = process.env.UNITY_SERIAL;
const unityLicense = process.env.UNITY_LICENSE;
const licensingServer = cliArguments.unityLicensingServer || process.env.UNITY_LICENSING_SERVER || '';
if (licensingServer) {
core.info(`Activating Unity via licensing server: ${licensingServer}`);
core.info('Floating license activation is handled automatically during builds.');
core.info('No manual activation step is needed when using a licensing server.');
return;
}
if (!unitySerial && !unityLicense) {
throw new Error(
'No Unity license found.\n\n' +
'Provide one of the following:\n' +
' - UNITY_SERIAL environment variable (professional license)\n' +
' - UNITY_LICENSE environment variable (personal license file content)\n' +
' - --unity-licensing-server flag (floating license)\n\n' +
'For more information, visit: https://game.ci/docs/github/activation',
);
}
if (unitySerial) {
const maskedSerial = unitySerial.length > 8 ? `${unitySerial.slice(0, 4)}...${unitySerial.slice(-4)}` : '****';
core.info(`Unity serial detected: ${maskedSerial}`);
core.info('License will be activated automatically when running a build.');
} else if (unityLicense) {
core.info('Unity license file detected from UNITY_LICENSE environment variable.');
core.info('License will be activated automatically when running a build.');
}
core.info('\nActivation verified. You can now run: game-ci build --target-platform <platform>');
} catch (error: any) {
core.setFailed(`Activation failed: ${error.message}`);
throw error;
}
},
};
export default activateCommand;