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- Add `test` / `t` command mirroring unity-test-runner (EditMode, PlayMode, All, code coverage, test filters) - Add `o` short alias for `orchestrate` command - Extract shared option builders (project, docker, android, orchestrator) to eliminate duplication across build/test/orchestrate - Make `build` local-only — remove --provider-strategy (use `orchestrate` for remote builds) - Absorb `cache` command into `status` (--cache-dir flag) — remove standalone cache command that was half-implemented - Fix `list-worfklow` typo in internal CLI → `list-workflow` - Add test-related fields to CliArguments input mapper - Update all unit and integration tests (64 passing) Command structure is now: game-ci build Local build (Docker/macOS) game-ci test / t Run Unity tests game-ci orchestrate / o Remote build (AWS/K8s/etc) game-ci activate License validation game-ci status Project info + cache status game-ci version Version info game-ci update Self-update Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>