Files
unity-builder/action.yml
frostebite d8563369e1 feat(orchestrator): add experimental GCP Cloud Run and Azure ACI providers
Add two new cloud provider implementations for the orchestrator, both marked
as experimental:

- **GCP Cloud Run Jobs** (`providerStrategy: gcp-cloud-run`): Executes Unity
  builds as Cloud Run Jobs with GCS FUSE for large artifact storage. Supports
  configurable machine types, service accounts, and VPC connectors. 7 new inputs
  (gcpProject, gcpRegion, gcpBucket, gcpMachineType, gcpDiskSizeGb,
  gcpServiceAccount, gcpVpcConnector).

- **Azure Container Instances** (`providerStrategy: azure-aci`): Executes Unity
  builds as ACI containers with Azure File Shares (Premium FileStorage) for
  large artifact storage up to 100 TiB. Supports configurable CPU/memory,
  VNet integration, and subscription targeting. 9 new inputs
  (azureResourceGroup, azureLocation, azureStorageAccount, azureFileShareName,
  azureSubscriptionId, azureCpu, azureMemoryGb, azureDiskSizeGb, azureSubnetId).

Both providers use their respective CLIs (gcloud, az) for infrastructure
management and support garbage collection of old build resources. No tests
included as these require real cloud infrastructure to validate.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 07:00:09 +00:00

390 lines
14 KiB
YAML

name: 'Unity - Builder'
author: Webber Takken <webber@takken.io>
description: 'Build Unity projects for different platforms.'
inputs:
targetPlatform:
required: true
default: ''
description: 'Platform that the build should target.'
unityVersion:
required: false
default: 'auto'
description:
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
customImage:
required: false
default: ''
description: 'Specific docker image that should be used for building the project'
projectPath:
required: false
default: ''
description: 'Path to the project to be built, relative to the repository root.'
buildProfile:
required: false
default: ''
description: 'Path to the build profile to activate, relative to the project root.'
buildName:
required: false
default: ''
description: 'Name of the build. Should not include a file extension.'
buildsPath:
required: false
default: ''
description: 'Path where the builds should be stored.'
buildMethod:
required: false
default: ''
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
manualExit:
required: false
default: ''
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
enableGpu:
required: false
default: ''
description: 'Launches unity without specifying `-nographics`.'
customParameters:
required: false
default: ''
description: 'Custom parameters to configure the build.'
versioning:
required: false
default: 'Semantic'
description: 'The versioning scheme to use when building the project'
version:
required: false
default: ''
description: 'The version, when used with the "Custom" versioning scheme'
androidVersionCode:
required: false
default: ''
description: 'The android versionCode'
androidExportType:
required: false
default: 'androidPackage'
description:
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
an android studio project.'
androidKeystoreName:
required: false
default: ''
description: 'The android keystoreName'
androidKeystoreBase64:
required: false
default: ''
description: 'The base64 contents of the android keystore file'
androidKeystorePass:
required: false
default: ''
description: 'The android keystorePass'
androidKeyaliasName:
required: false
default: ''
description: 'The android keyaliasName'
androidKeyaliasPass:
required: false
default: ''
description: 'The android keyaliasPass'
androidTargetSdkVersion:
required: false
default: ''
description: 'The android target API level.'
androidSymbolType:
required: false
default: 'none'
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
sshAgent:
required: false
default: ''
description: 'SSH Agent path to forward to the container'
sshPublicKeysDirectoryPath:
required: false
default: ''
description: 'Path to a directory containing SSH public keys to forward to the container.'
gitPrivateToken:
required: false
default: ''
description: '[Orchestrator] Github private token to pull from github'
githubOwner:
required: false
default: ''
description: '[Orchestrator] GitHub owner name or organization/team name'
runAsHostUser:
required: false
default: 'false'
description:
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
chownFilesTo:
required: false
default: ''
description:
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
dockerCpuLimit:
required: false
default: ''
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
dockerMemoryLimit:
required: false
default: ''
description:
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
dockerIsolationMode:
required: false
default: 'default'
description:
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
applicable on Windows'
containerRegistryRepository:
required: false
default: 'unityci/editor'
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
containerRegistryImageVersion:
required: false
default: '3'
description: 'Container registry image version. Only applicable if customImage is not set.'
allowDirtyBuild:
required: false
default: ''
description: '[Orchestrator] Allows the branch of the build to be dirty, and still generate the build.'
postBuildSteps:
required: false
default: ''
description:
'[Orchestrator] run a post build job in yaml format with the keys image, secrets (name, value object array),
command string'
preBuildSteps:
required: false
default: ''
description:
'[Orchestrator] Run a pre build job after the repository setup but before the build job (in yaml format with the
keys image, secrets (name, value object array), command line string)'
containerHookFiles:
required: false
default: ''
description:
'[Orchestrator] Specify the names (by file name) of custom steps to run before or after orchestrator jobs, must
match a yaml step file inside your repo in the folder .game-ci/steps/'
customHookFiles:
required: false
default: ''
description:
'[Orchestrator] Specify the names (by file name) of custom hooks to run before or after orchestrator jobs, must
match a yaml step file inside your repo in the folder .game-ci/hooks/'
customCommandHooks:
required: false
default: ''
description: '[Orchestrator] Specify custom commands and trigger hooks (injects commands into jobs)'
customJob:
required: false
default: ''
description:
'[Orchestrator] Run a custom job instead of the standard build automation for orchestrator (in yaml format with the
keys image, secrets (name, value object array), command line string)'
awsStackName:
default: 'game-ci'
required: false
description: '[Orchestrator] The Cloud Formation stack name that must be setup before using this option.'
providerStrategy:
default: 'local'
required: false
description:
'[Orchestrator] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
be configured.'
resourceTracking:
default: 'false'
required: false
description: '[Orchestrator] Enable resource tracking logs for disk usage and allocation summaries.'
containerCpu:
default: ''
required: false
description: '[Orchestrator] Amount of CPU time to assign the remote build container'
containerMemory:
default: ''
required: false
description: '[Orchestrator] Amount of memory to assign the remote build container'
readInputFromOverrideList:
default: ''
required: false
description: '[Orchestrator] Comma separated list of input value names to read from "input override command"'
readInputOverrideCommand:
default: ''
required: false
description:
'[Orchestrator] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
provider secret managers'
kubeConfig:
default: ''
required: false
description:
'[Orchestrator] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
completion.'
kubeVolume:
default: ''
required: false
description: '[Orchestrator] Supply a Persistent Volume Claim name to use for the Unity build.'
kubeStorageClass:
default: ''
required: false
description:
'[Orchestrator] Kubernetes storage class to use for orchestrator jobs, leave empty to install rook cluster.'
kubeVolumeSize:
default: '5Gi'
required: false
description: '[Orchestrator] Amount of disc space to assign the Kubernetes Persistent Volume'
cacheKey:
default: ''
required: false
description: '[Orchestrator] Cache key to indicate bucket for cache'
watchToEnd:
default: 'true'
required: false
description:
'[Orchestrator] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
imports or self-hosted ephemeral runners.'
cacheUnityInstallationOnMac:
default: 'false'
required: false
description: 'Whether to cache the Unity hub and editor installation on MacOS'
unityHubVersionOnMac:
default: ''
required: false
description:
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
or nothing is specified.'
unityLicensingServer:
default: ''
required: false
description: 'The Unity licensing server address to use for activating Unity.'
dockerWorkspacePath:
default: '/github/workspace'
required: false
description:
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
c:/github/workspace should be defined as /github/workspace'
skipActivation:
default: 'false'
required: false
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
cloneDepth:
default: '50'
required: false
description: '[Orchestrator] Specifies the depth of the git clone for the repository. Use 0 for full clone.'
orchestratorRepoName:
default: 'game-ci/unity-builder'
required: false
description:
'[Orchestrator] Specifies the repo for the unity builder. Useful if you forked the repo for testing, features, or
fixes.'
gcpProject:
required: false
default: ''
description:
'[Orchestrator] [Experimental] Google Cloud project ID for Cloud Run Jobs provider.
Falls back to GOOGLE_CLOUD_PROJECT env var.'
gcpRegion:
required: false
default: ''
description:
'[Orchestrator] [Experimental] Google Cloud region for Cloud Run Jobs (e.g. us-central1).
Defaults to the region input if empty.'
gcpBucket:
required: false
default: ''
description:
'[Orchestrator] [Experimental] GCS bucket name for build artifact storage.
Mounted via GCS FUSE for large filesystem support.'
gcpMachineType:
required: false
default: 'e2-standard-4'
description:
'[Orchestrator] [Experimental] Machine type for Cloud Run Jobs (e.g. e2-standard-4, e2-highmem-8).'
gcpDiskSizeGb:
required: false
default: '100'
description:
'[Orchestrator] [Experimental] Disk size in GB for Cloud Run Jobs. Supports up to 32GB
in-memory or unlimited via GCS FUSE bucket mount.'
gcpServiceAccount:
required: false
default: ''
description:
'[Orchestrator] [Experimental] Google Cloud service account email for Cloud Run Jobs execution.'
gcpVpcConnector:
required: false
default: ''
description:
'[Orchestrator] [Experimental] VPC connector name for Cloud Run Jobs private networking.'
azureResourceGroup:
required: false
default: ''
description:
'[Orchestrator] [Experimental] Azure resource group for Container Instances provider.
Falls back to AZURE_RESOURCE_GROUP env var.'
azureLocation:
required: false
default: ''
description:
'[Orchestrator] [Experimental] Azure region for Container Instances (e.g. eastus, westeurope).
Defaults to the region input if empty.'
azureStorageAccount:
required: false
default: ''
description:
'[Orchestrator] [Experimental] Azure Storage Account name for file share mounting.
Uses Premium FileStorage for high-throughput large artifact I/O.'
azureFileShareName:
required: false
default: 'unity-builds'
description:
'[Orchestrator] [Experimental] Azure File Share name within the storage account.
Supports up to 100 TiB per share.'
azureSubscriptionId:
required: false
default: ''
description:
'[Orchestrator] [Experimental] Azure subscription ID. Falls back to AZURE_SUBSCRIPTION_ID env var.'
azureCpu:
required: false
default: '4'
description:
'[Orchestrator] [Experimental] CPU cores for Azure Container Instances (1-16).'
azureMemoryGb:
required: false
default: '16'
description:
'[Orchestrator] [Experimental] Memory in GB for Azure Container Instances (1-16).'
azureDiskSizeGb:
required: false
default: '100'
description:
'[Orchestrator] [Experimental] File share quota in GB for Azure Container Instances.
Premium shares support up to 102400 GB (100 TiB).'
azureSubnetId:
required: false
default: ''
description:
'[Orchestrator] [Experimental] Azure subnet resource ID for VNet-integrated Container Instances.'
outputs:
volume:
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
buildVersion:
description: 'The generated version used for the Unity build'
androidVersionCode:
description: 'The generated versionCode used for the Android Unity build'
engineExitCode:
description:
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
during activation, the code is from the activation step. If activation is successful, the code is from the project
build step.'
branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node20'
main: 'dist/index.js'