mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-06-13 01:13:54 -07:00
5268630ef0
Add generic enterprise-grade features to the orchestrator, enabling Unity projects with complex CI/CD pipelines to adopt game-ci/unity-builder with built-in support for: - CLI provider protocol: JSON-over-stdin/stdout bridge enabling providers in any language (Go, Python, Rust, shell) via the `providerExecutable` input - Submodule profiles: YAML-based selective submodule initialization with glob patterns and variant overlays (`submoduleProfilePath`, `submoduleVariantPath`) - Local build caching: Filesystem-based Library and LFS caching for local builds without external cache actions (`localCacheEnabled`, `localCacheRoot`) - Custom LFS transfer agents: Register external transfer agents like elastic-git-storage (`lfsTransferAgent`, `lfsTransferAgentArgs`, `lfsStoragePaths`) - Git hooks support: Detect and install lefthook/husky with configurable skip lists (`gitHooksEnabled`, `gitHooksSkipList`) Also removes all `orchestrator-develop` branch references, replacing with `main`. 13 new action inputs, 13 new files, 14 new CLI provider tests, 17 submodule tests, plus cache/LFS/hooks unit tests. All 452 tests pass. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
60 lines
2.2 KiB
TypeScript
60 lines
2.2 KiB
TypeScript
import fs from 'node:fs';
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import path from 'node:path';
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import { OrchestratorSystem } from '../core/orchestrator-system';
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import OrchestratorLogger from '../core/orchestrator-logger';
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export class LfsAgentService {
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/**
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* Configure a custom LFS transfer agent in a git repository.
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* Sets up the git config entries and environment variables needed for the agent.
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*/
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static async configure(
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agentPath: string,
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agentArgs: string,
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storagePaths: string[],
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repoPath: string,
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): Promise<void> {
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// Validate the agent executable exists
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if (!fs.existsSync(agentPath)) {
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OrchestratorLogger.logWarning(
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`[LfsAgent] Agent executable not found at ${agentPath}, continuing without custom LFS agent`,
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);
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return;
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}
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// Derive agent name from executable filename (without extension)
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const agentName = path.basename(agentPath, path.extname(agentPath));
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OrchestratorLogger.log(`[LfsAgent] Configuring custom LFS transfer agent: ${agentName}`);
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OrchestratorLogger.log(`[LfsAgent] Path: ${agentPath}`);
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OrchestratorLogger.log(`[LfsAgent] Args: ${agentArgs}`);
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// Set git config entries for the custom transfer agent
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await OrchestratorSystem.Run(`git -C "${repoPath}" config lfs.customtransfer.${agentName}.path "${agentPath}"`);
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await OrchestratorSystem.Run(`git -C "${repoPath}" config lfs.customtransfer.${agentName}.args "${agentArgs}"`);
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await OrchestratorSystem.Run(`git -C "${repoPath}" config lfs.standalonetransferagent ${agentName}`);
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// Set storage paths environment variable if provided
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if (storagePaths.length > 0) {
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const storagePathsValue = storagePaths.join(';');
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process.env.LFS_STORAGE_PATHS = storagePathsValue;
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OrchestratorLogger.log(`[LfsAgent] Storage paths: ${storagePathsValue}`);
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}
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OrchestratorLogger.log(`[LfsAgent] Custom LFS transfer agent configured successfully`);
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}
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/**
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* Validate that the LFS transfer agent executable exists.
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*/
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static async validate(agentPath: string): Promise<boolean> {
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const exists = fs.existsSync(agentPath);
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if (!exists) {
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OrchestratorLogger.logWarning(`[LfsAgent] Agent executable not found: ${agentPath}`);
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}
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return exists;
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}
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}
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