Files
unity-builder/install.sh
frostebite 79d12aa588 feat(cli): add release workflow, install scripts, and self-update command
Replace the npm-only publish-cli.yml with a comprehensive release-cli.yml
that builds standalone binaries via pkg for all platforms (Linux/macOS/Windows,
x64/arm64), uploads them as GitHub Release assets with SHA256 checksums,
and retains npm publish as an optional job.

Add curl-pipe-sh installer (install.sh) and PowerShell installer (install.ps1)
for one-liner installation from GitHub Releases. Both scripts auto-detect
platform/architecture, verify checksums, and guide PATH configuration.

Add `game-ci update` command for self-updating standalone binaries: checks
GitHub releases for newer versions, downloads the correct platform binary,
verifies it, and atomically replaces the running executable.

Distribution strategy: GitHub Releases (primary), npm (optional), with
winget/Homebrew/Chocolatey/Scoop as future providers.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 17:12:07 +00:00

197 lines
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#!/bin/sh
# game-ci CLI installer
# Usage: curl -fsSL https://raw.githubusercontent.com/game-ci/unity-builder/main/install.sh | sh
#
# Environment variables:
# GAME_CI_VERSION - Install a specific version (e.g., v2.0.0). Defaults to latest.
# GAME_CI_INSTALL - Installation directory. Defaults to ~/.game-ci/bin.
set -e
REPO="game-ci/unity-builder"
INSTALL_DIR="${GAME_CI_INSTALL:-$HOME/.game-ci/bin}"
BINARY_NAME="game-ci"
# Colors (disabled if not a terminal)
if [ -t 1 ]; then
BOLD='\033[1m'
GREEN='\033[0;32m'
YELLOW='\033[0;33m'
RED='\033[0;31m'
RESET='\033[0m'
else
BOLD=''
GREEN=''
YELLOW=''
RED=''
RESET=''
fi
info() {
printf "${GREEN}info${RESET}: %s\n" "$1"
}
warn() {
printf "${YELLOW}warn${RESET}: %s\n" "$1"
}
error() {
printf "${RED}error${RESET}: %s\n" "$1" >&2
exit 1
}
# Detect OS and architecture
detect_platform() {
OS="$(uname -s)"
ARCH="$(uname -m)"
case "$OS" in
Linux*) PLATFORM="linux" ;;
Darwin*) PLATFORM="macos" ;;
MINGW*|MSYS*|CYGWIN*)
PLATFORM="windows"
warn "For Windows, consider using install.ps1 instead:"
warn " irm https://raw.githubusercontent.com/game-ci/unity-builder/main/install.ps1 | iex"
;;
*) error "Unsupported operating system: $OS" ;;
esac
case "$ARCH" in
x86_64|amd64) ARCH="x64" ;;
aarch64|arm64) ARCH="arm64" ;;
*) error "Unsupported architecture: $ARCH" ;;
esac
ASSET_NAME="game-ci-${PLATFORM}-${ARCH}"
if [ "$PLATFORM" = "windows" ]; then
ASSET_NAME="${ASSET_NAME}.exe"
BINARY_NAME="game-ci.exe"
fi
}
# Get latest release tag from GitHub API
get_latest_version() {
if [ -n "$GAME_CI_VERSION" ]; then
VERSION="$GAME_CI_VERSION"
info "Using specified version: $VERSION"
return
fi
info "Fetching latest release..."
if command -v curl > /dev/null 2>&1; then
VERSION=$(curl -fsSL "https://api.github.com/repos/${REPO}/releases/latest" | grep '"tag_name"' | sed -E 's/.*"([^"]+)".*/\1/')
elif command -v wget > /dev/null 2>&1; then
VERSION=$(wget -qO- "https://api.github.com/repos/${REPO}/releases/latest" | grep '"tag_name"' | sed -E 's/.*"([^"]+)".*/\1/')
else
error "Neither curl nor wget found. Please install one of them."
fi
if [ -z "$VERSION" ]; then
error "Could not determine latest version. Check https://github.com/${REPO}/releases"
fi
}
# Download and install the binary
install() {
DOWNLOAD_URL="https://github.com/${REPO}/releases/download/${VERSION}/${ASSET_NAME}"
printf "\n"
info "Installing game-ci ${VERSION} (${PLATFORM}-${ARCH})"
info " from: ${DOWNLOAD_URL}"
info " to: ${INSTALL_DIR}/${BINARY_NAME}"
printf "\n"
mkdir -p "$INSTALL_DIR"
# Download with progress
if command -v curl > /dev/null 2>&1; then
HTTP_CODE=$(curl -fSL "$DOWNLOAD_URL" -o "${INSTALL_DIR}/${BINARY_NAME}" -w "%{http_code}" 2>/dev/null) || true
if [ "$HTTP_CODE" = "404" ]; then
error "Release asset not found: ${ASSET_NAME} (${VERSION}). Check available assets at https://github.com/${REPO}/releases/tag/${VERSION}"
elif [ ! -f "${INSTALL_DIR}/${BINARY_NAME}" ]; then
error "Download failed. URL: ${DOWNLOAD_URL}"
fi
elif command -v wget > /dev/null 2>&1; then
wget -q "$DOWNLOAD_URL" -O "${INSTALL_DIR}/${BINARY_NAME}" || error "Download failed. URL: ${DOWNLOAD_URL}"
fi
chmod +x "${INSTALL_DIR}/${BINARY_NAME}"
# Verify the binary works
if "${INSTALL_DIR}/${BINARY_NAME}" version > /dev/null 2>&1; then
INSTALLED_VERSION=$("${INSTALL_DIR}/${BINARY_NAME}" version 2>&1 | head -1)
info "Verified: ${INSTALLED_VERSION}"
else
warn "Binary downloaded but could not verify. It may still work."
fi
printf "\n"
printf "${BOLD}game-ci installed successfully!${RESET}\n"
printf "\n"
# Check if install dir is in PATH
case ":$PATH:" in
*":${INSTALL_DIR}:"*)
info "game-ci is already in your PATH. Run: game-ci --help"
;;
*)
SHELL_NAME=$(basename "$SHELL" 2>/dev/null || echo "sh")
case "$SHELL_NAME" in
zsh) PROFILE="~/.zshrc" ;;
bash) PROFILE="~/.bashrc" ;;
fish) PROFILE="~/.config/fish/config.fish" ;;
*) PROFILE="~/.profile" ;;
esac
printf "${YELLOW}Add game-ci to your PATH by adding this to ${PROFILE}:${RESET}\n"
printf "\n"
if [ "$SHELL_NAME" = "fish" ]; then
printf " set -gx PATH \"%s\" \$PATH\n" "$INSTALL_DIR"
else
printf " export PATH=\"%s:\$PATH\"\n" "$INSTALL_DIR"
fi
printf "\n"
info "Then restart your shell or run: source ${PROFILE}"
;;
esac
}
# Verify checksum if checksums.txt is available
verify_checksum() {
if ! command -v sha256sum > /dev/null 2>&1; then
return 0
fi
CHECKSUM_URL="https://github.com/${REPO}/releases/download/${VERSION}/checksums.txt"
CHECKSUMS=""
if command -v curl > /dev/null 2>&1; then
CHECKSUMS=$(curl -fsSL "$CHECKSUM_URL" 2>/dev/null) || return 0
elif command -v wget > /dev/null 2>&1; then
CHECKSUMS=$(wget -qO- "$CHECKSUM_URL" 2>/dev/null) || return 0
fi
if [ -z "$CHECKSUMS" ]; then
return 0
fi
EXPECTED=$(echo "$CHECKSUMS" | grep "$ASSET_NAME" | awk '{print $1}')
if [ -z "$EXPECTED" ]; then
return 0
fi
ACTUAL=$(sha256sum "${INSTALL_DIR}/${BINARY_NAME}" | awk '{print $1}')
if [ "$EXPECTED" != "$ACTUAL" ]; then
error "Checksum verification failed!\n Expected: ${EXPECTED}\n Got: ${ACTUAL}"
fi
info "Checksum verified (SHA256)"
}
# Main
detect_platform
get_latest_version
install
verify_checksum