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https://github.com/game-ci/unity-builder/issues/434 will show that no Windows builds are currently capable of sending `androidVersionCode` or any other Android parameters. This can be fixed very simply by adjusting the build script to pass these parameters. Compare the following two files: - https://github.com/game-ci/unity-builder/blob/cdee7d1d9a8ab9eccc408a37832b43d6afa73507/dist/platforms/windows/build.ps1#L112 - https://github.com/game-ci/unity-builder/blob/cdee7d1d9a8ab9eccc408a37832b43d6afa73507/dist/platforms/ubuntu/steps/build.sh#L138 It's clear that the current Windows build script is omitting certain parameters. This will resolve that issue (linked in commit message header).