Files
unity-builder/dist
frostebite 43d4978f4d feat: cache the game-ci CLI download even when cliVersion=latest
cliVersion defaults to 'latest', and caching was previously skipped
entirely for it - only pinned versions (cliVersion: v0.1.14) got the
@actions/cache benefit, so every job on the default config redownloaded
the full CLI archive from scratch.

Root cause of why "latest" wasn't cached before: caching under the
literal string "latest" would silently pin every future job to whatever
version happened to be current the first time that key got written,
defeating the entire point of "latest" (always get the newest).

Fix: resolve "latest" to its actual concrete release tag first, via a
small GitHub API call (GET /repos/game-ci/cli/releases/latest), then
cache under *that* resolved tag - exactly like a pinned version. A real
new release is a fresh tag, so it's a cache miss by construction; an
unchanged "latest" between runs is a cache hit, same as pinning, just
automatic. Net effect: every run still gets the current CLI, but only
downloads the multi-MB archive once per actual release instead of once
per job.

Verification:
- yarn typecheck: clean.
- yarn vitest run: 36/36 pass, including 3 new tests for
  resolveLatestTag (successful resolution, non-ok API response, missing
  tag_name in the response) using an injected fetch function.
- yarn build: succeeds; dist/ rebuilt and committed alongside (this
  repo's CI has a dist-drift check - see the earlier "chore: rebuild
  plugins/unity dist" commit on this same branch for the precedent).
- oxfmt --check: clean.
2026-08-24 20:27:53 +01:00
..
2023-03-03 16:25:40 -08:00