Files
unity-builder/action.yml
frostebite 3e1547170b Merge remote-tracking branch 'origin/feature/build-reliability' into release/lts-infrastructure
# Conflicts:
#	action.yml
#	dist/index.js
#	dist/index.js.map
#	src/model/build-parameters.ts
#	src/model/input.ts
2026-03-05 23:30:33 +00:00

439 lines
17 KiB
YAML

name: 'Unity - Builder'
author: Webber Takken <webber@takken.io>
description: 'Build Unity projects for different platforms.'
inputs:
targetPlatform:
required: true
default: ''
description: 'Platform that the build should target.'
unityVersion:
required: false
default: 'auto'
description:
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
customImage:
required: false
default: ''
description: 'Specific docker image that should be used for building the project'
projectPath:
required: false
default: ''
description: 'Path to the project to be built, relative to the repository root.'
buildProfile:
required: false
default: ''
description: 'Path to the build profile to activate, relative to the project root.'
buildName:
required: false
default: ''
description: 'Name of the build. Should not include a file extension.'
buildsPath:
required: false
default: ''
description: 'Path where the builds should be stored.'
buildMethod:
required: false
default: ''
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
manualExit:
required: false
default: ''
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
enableGpu:
required: false
default: ''
description: 'Launches unity without specifying `-nographics`.'
customParameters:
required: false
default: ''
description: 'Custom parameters to configure the build.'
versioning:
required: false
default: 'Semantic'
description: 'The versioning scheme to use when building the project'
version:
required: false
default: ''
description: 'The version, when used with the "Custom" versioning scheme'
androidVersionCode:
required: false
default: ''
description: 'The android versionCode'
androidExportType:
required: false
default: 'androidPackage'
description:
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
an android studio project.'
androidKeystoreName:
required: false
default: ''
description: 'The android keystoreName'
androidKeystoreBase64:
required: false
default: ''
description: 'The base64 contents of the android keystore file'
androidKeystorePass:
required: false
default: ''
description: 'The android keystorePass'
androidKeyaliasName:
required: false
default: ''
description: 'The android keyaliasName'
androidKeyaliasPass:
required: false
default: ''
description: 'The android keyaliasPass'
androidTargetSdkVersion:
required: false
default: ''
description: 'The android target API level.'
androidSymbolType:
required: false
default: 'none'
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
sshAgent:
required: false
default: ''
description: 'SSH Agent path to forward to the container'
sshPublicKeysDirectoryPath:
required: false
default: ''
description: 'Path to a directory containing SSH public keys to forward to the container.'
gitPrivateToken:
required: false
default: ''
description: '[Orchestrator] Github private token to pull from github'
gitAuthMode:
required: false
default: 'header'
description:
'[Orchestrator] How git authentication is configured. "header" (default) uses http.extraHeader so the token
never appears in clone URLs or git config. "url" embeds the token in clone URLs (legacy behavior).'
githubOwner:
required: false
default: ''
description: '[Orchestrator] GitHub owner name or organization/team name'
runAsHostUser:
required: false
default: 'false'
description:
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
chownFilesTo:
required: false
default: ''
description:
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
dockerCpuLimit:
required: false
default: ''
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
dockerMemoryLimit:
required: false
default: ''
description:
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
dockerIsolationMode:
required: false
default: 'default'
description:
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
applicable on Windows'
containerRegistryRepository:
required: false
default: 'unityci/editor'
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
containerRegistryImageVersion:
required: false
default: '3'
description: 'Container registry image version. Only applicable if customImage is not set.'
allowDirtyBuild:
required: false
default: ''
description: '[Orchestrator] Allows the branch of the build to be dirty, and still generate the build.'
postBuildSteps:
required: false
default: ''
description:
'[Orchestrator] run a post build job in yaml format with the keys image, secrets (name, value object array),
command string'
preBuildSteps:
required: false
default: ''
description:
'[Orchestrator] Run a pre build job after the repository setup but before the build job (in yaml format with the
keys image, secrets (name, value object array), command line string)'
containerHookFiles:
required: false
default: ''
description:
'[Orchestrator] Specify the names (by file name) of custom steps to run before or after orchestrator jobs, must
match a yaml step file inside your repo in the folder .game-ci/steps/'
customHookFiles:
required: false
default: ''
description:
'[Orchestrator] Specify the names (by file name) of custom hooks to run before or after orchestrator jobs, must
match a yaml step file inside your repo in the folder .game-ci/hooks/'
customCommandHooks:
required: false
default: ''
description: '[Orchestrator] Specify custom commands and trigger hooks (injects commands into jobs)'
customJob:
required: false
default: ''
description:
'[Orchestrator] Run a custom job instead of the standard build automation for orchestrator (in yaml format with
the keys image, secrets (name, value object array), command line string)'
awsStackName:
default: 'game-ci'
required: false
description: '[Orchestrator] The Cloud Formation stack name that must be setup before using this option.'
providerStrategy:
default: 'local'
required: false
description:
'[Orchestrator] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
be configured.'
resourceTracking:
default: 'false'
required: false
description: '[Orchestrator] Enable resource tracking logs for disk usage and allocation summaries.'
containerCpu:
default: ''
required: false
description: '[Orchestrator] Amount of CPU time to assign the remote build container'
containerMemory:
default: ''
required: false
description: '[Orchestrator] Amount of memory to assign the remote build container'
readInputFromOverrideList:
default: ''
required: false
description: '[Orchestrator] Comma separated list of input value names to read from "input override command"'
readInputOverrideCommand:
default: ''
required: false
description:
'[Orchestrator] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
provider secret managers'
kubeConfig:
default: ''
required: false
description:
'[Orchestrator] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
completion.'
kubeVolume:
default: ''
required: false
description: '[Orchestrator] Supply a Persistent Volume Claim name to use for the Unity build.'
kubeStorageClass:
default: ''
required: false
description:
'[Orchestrator] Kubernetes storage class to use for orchestrator jobs, leave empty to install rook cluster.'
kubeVolumeSize:
default: '5Gi'
required: false
description: '[Orchestrator] Amount of disc space to assign the Kubernetes Persistent Volume'
cacheKey:
default: ''
required: false
description: '[Orchestrator] Cache key to indicate bucket for cache'
watchToEnd:
default: 'true'
required: false
description:
'[Orchestrator] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
imports or self-hosted ephemeral runners.'
cacheUnityInstallationOnMac:
default: 'false'
required: false
description: 'Whether to cache the Unity hub and editor installation on MacOS'
unityHubVersionOnMac:
default: ''
required: false
description:
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
or nothing is specified.'
unityLicensingServer:
default: ''
required: false
description: 'The Unity licensing server address to use for activating Unity.'
dockerWorkspacePath:
default: '/github/workspace'
required: false
description:
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
c:/github/workspace should be defined as /github/workspace'
skipActivation:
default: 'false'
required: false
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
cloneDepth:
default: '50'
required: false
description: '[Orchestrator] Specifies the depth of the git clone for the repository. Use 0 for full clone.'
orchestratorRepoName:
default: 'game-ci/unity-builder'
required: false
description:
'[Orchestrator] Specifies the repo for the unity builder. Useful if you forked the repo for testing, features, or
fixes.'
submoduleProfilePath:
required: false
default: ''
description:
'Path to a YAML submodule profile file (relative to repo root). Defines which submodules to initialize (branch:
main) or skip (branch: empty). See docs for format.'
submoduleVariantPath:
required: false
default: ''
description:
'Path to a YAML variant overlay file that modifies the base submodule profile. Used for server or debug build
variants.'
submoduleToken:
required: false
default: ''
description:
'Git token for authenticating submodule clones. Falls back to gitPrivateToken or GITHUB_TOKEN if empty.'
localCacheEnabled:
required: false
default: 'false'
description:
'Enable filesystem-based caching for local builds. Caches the Unity Library folder and optionally LFS objects
between builds without requiring actions/cache.'
localCacheRoot:
required: false
default: ''
description:
'Root directory for local build cache. Defaults to $RUNNER_TEMP/game-ci-cache or .game-ci/cache if RUNNER_TEMP is
not set.'
localCacheLibrary:
required: false
default: 'true'
description: 'Cache the Unity Library folder for local builds. Only effective when localCacheEnabled is true.'
localCacheLfs:
required: false
default: 'false'
description: 'Cache Git LFS objects for local builds. Only effective when localCacheEnabled is true.'
childWorkspacesEnabled:
required: false
default: 'false'
description:
'Enable child workspace isolation for multi-product builds. Uses atomic filesystem moves for O(1) workspace
restore instead of tar/download/extract. Ideal for 50GB+ workspaces on self-hosted runners.'
childWorkspaceName:
required: false
default: ''
description:
'Name for this child workspace (e.g., product name like "TurnOfWar"). Used as the cache key for workspace
isolation. Required when childWorkspacesEnabled is true.'
childWorkspaceCacheRoot:
required: false
default: ''
description:
'Parent directory for cached child workspaces. Should be on the same NTFS volume as the build directory for O(1)
atomic restore via filesystem rename. Defaults to $RUNNER_TEMP/game-ci-workspaces.'
childWorkspacePreserveGit:
required: false
default: 'true'
description:
'Preserve .git directory in cached child workspace. Enables delta operations on restore but increases cache size.
Set to false to save disk space at the cost of full re-clone on restore.'
childWorkspaceSeparateLibrary:
required: false
default: 'true'
description:
'Cache Unity Library folder separately from the child workspace. Allows independent Library restore even when
workspace cache is invalidated. Recommended for large projects.'
lfsTransferAgent:
required: false
default: ''
description:
'Custom Git LFS transfer agent. Set to "elastic-git-storage" for built-in support (auto-installs from GitHub
releases). Append @version for a specific release (e.g. "elastic-git-storage@v1.0.0"). Or provide a path to any
custom transfer agent executable. When set, the agent is registered via git config before LFS operations.'
lfsTransferAgentArgs:
required: false
default: ''
description: 'Additional arguments to pass to the custom LFS transfer agent.'
lfsStoragePaths:
required: false
default: ''
description:
'Semicolon-separated list of storage paths for the custom LFS transfer agent. Interpretation depends on the agent
(e.g. local paths, WebDAV URLs, rclone remotes).'
gitHooksEnabled:
required: false
default: 'false'
description:
'Install and run git hooks (lefthook, husky, or native) during builds. When false (default), hooks are disabled
for build performance.'
gitHooksSkipList:
required: false
default: ''
description:
'Comma-separated list of hook names to skip even when gitHooksEnabled is true. Example: pre-push,post-merge'
gitHooksRunBeforeBuild:
required: false
default: ''
description:
'Comma-separated list of lefthook hook groups to run before the Unity build. Allows CI to trigger checks that
normally only run on git events. Example: pre-commit,pre-push. Requires lefthook. Works with Unity Git Hooks
(com.frostebite.unitygithooks) when installed as a UPM package — the init script runs automatically.'
providerExecutable:
required: false
default: ''
description:
'Path to an external CLI executable that implements the provider protocol. Enables providers written in any
language (Go, Python, Rust, shell). Uses JSON-over-stdin/stdout communication.'
gitIntegrityCheck:
description: 'Run git integrity checks before build (fsck, lock cleanup, submodule validation)'
required: false
default: 'false'
gitAutoRecover:
description: 'Attempt automatic recovery if git corruption is detected'
required: false
default: 'false'
cleanReservedFilenames:
description: 'Remove Windows reserved filenames that cause Unity import loops'
required: false
default: 'false'
buildArchiveEnabled:
description: 'Archive build output after successful build'
required: false
default: 'false'
buildArchivePath:
description: 'Path to store build archives'
required: false
default: './build-archives'
buildArchiveRetention:
description: 'Days to retain build archives before cleanup'
required: false
default: '30'
outputs:
volume:
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
buildVersion:
description: 'The generated version used for the Unity build'
androidVersionCode:
description: 'The generated versionCode used for the Android Unity build'
engineExitCode:
description:
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
during activation, the code is from the activation step. If activation is successful, the code is from the project
build step.'
branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node20'
main: 'dist/index.js'