Files
unity-builder/src/cli/commands/version.ts
frostebite 5a42214cda feat: add official game-ci CLI with build, activate, and orchestrate commands
Introduces a yargs-based CLI entry point (src/cli.ts) distributed as the
`game-ci` command. The CLI reuses existing unity-builder modules — Input,
BuildParameters, Orchestrator, Docker, MacBuilder — so the same build
engine powers both the GitHub Action and the standalone CLI.

Commands: build, activate, orchestrate, cache (list/restore/clear),
status, version.

Closes #812

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 16:50:25 +00:00

38 lines
1.2 KiB
TypeScript

import type { CommandModule } from 'yargs';
import * as core from '@actions/core';
import fs from 'node:fs';
import path from 'node:path';
const versionCommand: CommandModule = {
command: 'version',
describe: 'Show version info',
builder: {},
handler: async () => {
try {
// Read version from package.json
let packageJsonPath = path.join(__dirname, '..', '..', '..', 'package.json');
if (!fs.existsSync(packageJsonPath)) {
packageJsonPath = path.join(__dirname, '..', '..', 'package.json');
}
if (!fs.existsSync(packageJsonPath)) {
packageJsonPath = path.join(process.cwd(), 'package.json');
}
if (fs.existsSync(packageJsonPath)) {
const packageData = JSON.parse(fs.readFileSync(packageJsonPath, 'utf8'));
core.info(`game-ci (unity-builder) v${packageData.version}`);
core.info(`Node.js ${process.version}`);
core.info(`Platform: ${process.platform} ${process.arch}`);
} else {
core.info('game-ci (unity-builder)');
core.info('Version information unavailable');
}
} catch (error: any) {
core.info('game-ci (unity-builder)');
core.error(`Could not read version: ${error.message}`);
}
},
};
export default versionCommand;