Files
unity-builder/src/cli/commands/cache.ts
frostebite 25dbf37f6b refactor(cli): move cache command under orchestrate subcommand
Cache is an orchestrator feature, so it belongs under `game-ci orchestrate cache`
rather than as a top-level `game-ci cache` command.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 22:17:12 +00:00

161 lines
5.3 KiB
TypeScript

import type { CommandModule } from 'yargs';
import * as core from '@actions/core';
import fs from 'node:fs';
import path from 'node:path';
const cacheCommand: CommandModule = {
command: 'cache <action>',
describe: 'Manage build caches',
builder: (yargs) => {
return yargs
.positional('action', {
describe: 'Cache action to perform',
choices: ['list', 'restore', 'clear'] as const,
})
.option('cache-dir', {
alias: 'cacheDir',
type: 'string',
description: 'Path to the cache directory',
default: '',
})
.option('project-path', {
alias: 'projectPath',
type: 'string',
description: 'Path to the Unity project',
default: '.',
})
.example('game-ci orchestrate cache list', 'List all cached workspaces')
.example('game-ci orchestrate cache restore --cache-dir ./my-cache', 'Restore a cached workspace')
.example('game-ci orchestrate cache clear', 'Clear all cached workspaces');
},
handler: async (cliArguments) => {
const action = cliArguments.action as string;
const projectPath = (cliArguments.projectPath as string) || '.';
const cacheDirectory = (cliArguments.cacheDir as string) || path.join(projectPath, 'Library');
try {
switch (action) {
case 'list': {
await listCache(cacheDirectory, projectPath);
break;
}
case 'restore': {
await restoreCache(cacheDirectory);
break;
}
case 'clear': {
await clearCache(cacheDirectory);
break;
}
default: {
throw new Error(`Unknown cache action: ${action}. Available actions: list, restore, clear`);
}
}
} catch (error: any) {
core.setFailed(`Cache operation failed: ${error.message}`);
throw error;
}
},
};
async function listCache(cacheDirectory: string, projectPath: string): Promise<void> {
const libraryPath = path.resolve(projectPath, 'Library');
core.info('Cache Status:');
core.info('=============');
if (fs.existsSync(libraryPath)) {
const stats = fs.statSync(libraryPath);
const files = fs.readdirSync(libraryPath);
core.info(` Library folder: ${libraryPath}`);
core.info(` Entries: ${files.length}`);
core.info(` Last modified: ${stats.mtime.toISOString()}`);
// Show size of key subdirectories
const keyDirectories = ['PackageCache', 'ScriptAssemblies', 'ShaderCache', 'Bee'];
for (const directory of keyDirectories) {
const directoryPath = path.join(libraryPath, directory);
if (fs.existsSync(directoryPath)) {
const directoryStats = fs.statSync(directoryPath);
core.info(` ${directory}/: exists (modified ${directoryStats.mtime.toISOString()})`);
}
}
} else {
core.info(` Library folder not found at: ${libraryPath}`);
core.info(' No cache available. First build will be a clean build.');
}
// Check for .tar cache files if a custom cache dir is specified
if (cacheDirectory && cacheDirectory !== libraryPath && fs.existsSync(cacheDirectory)) {
core.info(`\nCache directory: ${cacheDirectory}`);
const cacheFiles = fs.readdirSync(cacheDirectory).filter((f) => f.endsWith('.tar') || f.endsWith('.tar.lz4'));
if (cacheFiles.length > 0) {
core.info(` Cache archives found: ${cacheFiles.length}`);
for (const file of cacheFiles) {
const filePath = path.join(cacheDirectory, file);
const fileStats = fs.statSync(filePath);
const sizeMegabytes = (fileStats.size / (1024 * 1024)).toFixed(1);
core.info(` - ${file} (${sizeMegabytes} MB, ${fileStats.mtime.toISOString()})`);
}
} else {
core.info(' No cache archives found.');
}
}
}
async function restoreCache(cacheDirectory: string): Promise<void> {
if (!cacheDirectory) {
throw new Error('--cache-dir is required for restore');
}
if (!fs.existsSync(cacheDirectory)) {
core.info(`Cache directory does not exist: ${cacheDirectory}`);
core.info('Nothing to restore.');
return;
}
const cacheFiles = fs.readdirSync(cacheDirectory).filter((f) => f.endsWith('.tar') || f.endsWith('.tar.lz4'));
if (cacheFiles.length === 0) {
core.info('No cache archives found to restore.');
return;
}
// Sort by modification time, newest first
const sorted = cacheFiles
.map((f) => ({ name: f, mtime: fs.statSync(path.join(cacheDirectory, f)).mtime }))
.sort((a, b) => b.mtime.getTime() - a.mtime.getTime());
core.info(`Found ${sorted.length} cache archive(s). Latest: ${sorted[0].name}`);
core.info('Use the orchestrator cache system for full restore functionality:');
core.info(' game-ci orchestrate --cache-key <key> ...');
}
async function clearCache(cacheDirectory: string): Promise<void> {
let cleared = false;
if (cacheDirectory && fs.existsSync(cacheDirectory)) {
const cacheFiles = fs.readdirSync(cacheDirectory).filter((f) => f.endsWith('.tar') || f.endsWith('.tar.lz4'));
if (cacheFiles.length > 0) {
for (const file of cacheFiles) {
fs.unlinkSync(path.join(cacheDirectory, file));
core.info(` Removed: ${file}`);
}
cleared = true;
}
}
if (!cleared) {
core.info('No cache archives found to clear.');
} else {
core.info('Cache cleared.');
}
}
export default cacheCommand;