mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-05-31 13:56:13 -07:00
* fix: remove concurrency block from reusable workflow to prevent deadlock
When integrity-check.yml calls validate-orchestrator-integration.yml via
workflow_call, both workflows resolve github.workflow to the same name
("Integrity"), creating identical concurrency groups. GitHub detects this
as a deadlock and cancels the run.
Fix: remove concurrency from the reusable workflow entirely — the caller
already manages concurrency for the group.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat: add linux64RemoveExecutableExtension parameter (default: false)
Adds configurable control over the `.x86_64` file extension for
StandaloneLinux64 builds. Default is `false` (keep the extension),
matching Unity's native behavior.
Set `linux64RemoveExecutableExtension: true` to restore the
extensionless behavior from v4.
Rebased from kitlith's original PR #726. Default flipped for v5.
Closes #722
Co-Authored-By: kitlith <kitlith@users.noreply.github.com>
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* chore: bump production dependencies (minor/patch)
- @actions/cache ^4.0.0 → ^4.1.0
- @actions/github ^6.0.0 → ^6.0.1
- commander ^9.0.0 → ^9.5.0
- nanoid ^3.3.1 → ^3.3.12
- reflect-metadata ^0.1.13 → ^0.2.2
- semver ^7.5.2 → ^7.7.4
- yaml ^2.2.2 → ^2.8.4
All minor/patch bumps. Major bumps (@actions/core 3.x, nanoid 5.x ESM)
deferred to a separate PR.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* chore: remove legacy CLI bootstrap and unused deps
Remove InitCliMode/RunCli, @CliFunction decorator, and
CliFunctionsRepository. The only registered CLI mode was `print-input`
which is unused — all real CLI functionality lives in the orchestrator
repo now.
This drops 3 dependencies:
- commander-ts (decorator-based CLI, needed reflect-metadata)
- reflect-metadata (peer dep of commander-ts)
- commander (only used for OptionValues type)
Cli.options, Cli.isCliMode, and Cli.query remain — the orchestrator
plugin sets these directly without commander.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* refactor: rename Cli to PluginOptions, remove cli directory
Cli class was a legacy name from when unity-builder had its own CLI.
Now it's just an options bridge for plugins — renamed to PluginOptions
with a backwards-compatible Cli alias for the orchestrator.
Moved from src/model/cli/cli.ts to src/model/plugin-options.ts.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(ci): fix orchestrator integration test failures
Two issues:
1. jest → vitest: the repo migrated to vitest but the integration
workflow still called `npx jest`. Changed to `npx vitest run`.
2. Git checkout corruption: when the orchestrator branch matching the
PR doesn't exist, the first checkout fails leaving a corrupted .git
directory. The fallback step then hits `fatal: ambiguous argument
'HEAD'`. Fix: add `clean: true` to all fallback checkout steps so
they wipe the broken state before re-cloning.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(ci): wipe .git before fallback checkout, fix remaining jest syntax
- Add `rm -rf .git` step before fallback checkout to clear corrupted
state when branch-matching checkout fails
- Fix unit test step: replace jest --testPathPattern with vitest
positional filters (same fix as orchestrator PR #18)
- Replace all --detectOpenHandles --forceExit --runInBand with
vitest --no-file-parallelism
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* refactor: simplify plugin mode check
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: kitlith <kitlith@users.noreply.github.com>
205 lines
7.5 KiB
YAML
205 lines
7.5 KiB
YAML
name: 'Unity - Builder'
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author: Webber Takken <webber@takken.io>
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description: 'Build Unity projects for different platforms.'
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inputs:
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targetPlatform:
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required: true
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default: ''
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description: 'Platform that the build should target.'
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unityVersion:
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required: false
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default: 'auto'
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description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
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customImage:
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required: false
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default: ''
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description: 'Specific docker image that should be used for building the project'
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projectPath:
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required: false
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default: ''
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description: 'Path to the project to be built, relative to the repository root.'
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buildProfile:
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required: false
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default: ''
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description: 'Path to the build profile to activate, relative to the project root.'
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buildName:
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required: false
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default: ''
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description: 'Name of the build. Should not include a file extension.'
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buildsPath:
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required: false
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default: ''
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description: 'Path where the builds should be stored.'
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buildMethod:
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required: false
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default: ''
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description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
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manualExit:
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required: false
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default: ''
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description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
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enableGpu:
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required: false
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default: ''
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description: 'Launches unity without specifying `-nographics`.'
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customParameters:
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required: false
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default: ''
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description: 'Custom parameters to configure the build.'
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useHostNetwork:
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required: false
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default: false
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description: 'Initialises Docker using the host network. (Linux only)'
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versioning:
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required: false
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default: 'Semantic'
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description: 'The versioning scheme to use when building the project'
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version:
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required: false
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default: ''
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description: 'The version, when used with the "Custom" versioning scheme'
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androidVersionCode:
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required: false
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default: ''
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description: 'The android versionCode'
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androidExportType:
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required: false
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default: 'androidPackage'
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description:
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'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
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an android studio project.'
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androidKeystoreName:
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required: false
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default: ''
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description: 'The android keystoreName'
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androidKeystoreBase64:
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required: false
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default: ''
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description: 'The base64 contents of the android keystore file'
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androidKeystorePass:
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required: false
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default: ''
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description: 'The android keystorePass'
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androidKeyaliasName:
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required: false
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default: ''
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description: 'The android keyaliasName'
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androidKeyaliasPass:
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required: false
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default: ''
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description: 'The android keyaliasPass'
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androidTargetSdkVersion:
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required: false
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default: ''
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description: 'The android target API level.'
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androidSymbolType:
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required: false
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default: 'none'
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description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
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sshAgent:
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required: false
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default: ''
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description: 'SSH Agent path to forward to the container'
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sshPublicKeysDirectoryPath:
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required: false
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default: ''
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description: 'Path to a directory containing SSH public keys to forward to the container.'
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gitPrivateToken:
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required: false
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default: ''
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description: 'Github private token to pull from github'
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providerStrategy:
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default: 'local'
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required: false
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description:
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'Build execution strategy. Use "local" for local Docker/Mac builds. For remote builds (aws, k8s, etc.), install
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@game-ci/orchestrator and use the game-ci/orchestrator action which declares its own inputs.'
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runAsHostUser:
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required: false
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default: 'false'
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description:
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'Whether to run as a user that matches the host system or the default root container user. Only applicable to
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Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
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chownFilesTo:
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required: false
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default: ''
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description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
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dockerCpuLimit:
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required: false
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default: ''
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description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
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dockerMemoryLimit:
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required: false
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default: ''
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description:
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'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
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nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
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To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
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dockerIsolationMode:
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required: false
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default: 'default'
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description:
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'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
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default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
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applicable on Windows'
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containerRegistryRepository:
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required: false
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default: 'unityci/editor'
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description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
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containerRegistryImageVersion:
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required: false
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default: '3'
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description: 'Container registry image version. Only applicable if customImage is not set.'
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allowDirtyBuild:
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required: false
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default: ''
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description: 'Allows the branch of the build to be dirty, and still generate the build.'
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cacheUnityInstallationOnMac:
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default: 'false'
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required: false
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description: 'Whether to cache the Unity hub and editor installation on MacOS'
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unityHubVersionOnMac:
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default: ''
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required: false
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description:
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'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
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or nothing is specified.'
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unityLicensingServer:
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default: ''
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required: false
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description: 'The Unity licensing server address to use for activating Unity.'
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dockerWorkspacePath:
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default: '/github/workspace'
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required: false
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description:
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'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
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c:/github/workspace should be defined as /github/workspace'
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skipActivation:
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default: 'false'
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required: false
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description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
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linux64RemoveExecutableExtension:
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default: 'false'
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required: false
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description:
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'When building for StandaloneLinux64, remove the default file extension of `.x86_64`. Set to true to restore the extensionless behavior from v4.'
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outputs:
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volume:
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description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
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buildVersion:
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description: 'The generated version used for the Unity build'
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androidVersionCode:
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description: 'The generated versionCode used for the Android Unity build'
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engineExitCode:
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description:
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'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
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during activation, the code is from the activation step. If activation is successful, the code is from the project
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build step.'
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branding:
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icon: 'box'
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color: 'gray-dark'
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runs:
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using: 'node24'
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main: 'dist/index.js'
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