mirror of
https://github.com/game-ci/unity-builder.git
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Addresses #739. Two opt-in, backwards-compatible changes for users on Linux Docker builds with a Unity floating-license server: 1. Floating license servers that host multiple toolsets had no way to tell the Licensing Client which toolset to request — Unity could fall through to an entitlement that lacks build-target support (e.g. Android), then silently produce a Linux Standalone artifact. The action now accepts an optional unityLicensingToolset input that is written into services-config.json. When unset, the rendered config is byte-for-byte identical to before. 2. With runAsHostUser: true, su was invoked without explicit HOME/USER, so the host user inherited root's environment (HOME=/root, USER unset). The Unity Licensing Client, which writes to ~/.config/unity3d, could not resolve a writable home directory, leading to intermittent license activation failures. Set HOME/USER/LOGNAME explicitly before sourcing build steps. Change lives entirely inside the existing runAsHostUser branch.
212 lines
7.9 KiB
YAML
212 lines
7.9 KiB
YAML
name: 'Unity - Builder'
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author: Webber Takken <webber@takken.io>
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description: 'Build Unity projects for different platforms.'
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inputs:
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targetPlatform:
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required: true
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default: ''
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description: 'Platform that the build should target.'
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unityVersion:
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required: false
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default: 'auto'
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description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
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customImage:
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required: false
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default: ''
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description: 'Specific docker image that should be used for building the project'
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projectPath:
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required: false
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default: ''
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description: 'Path to the project to be built, relative to the repository root.'
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buildProfile:
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required: false
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default: ''
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description: 'Path to the build profile to activate, relative to the project root.'
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buildName:
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required: false
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default: ''
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description: 'Name of the build. Should not include a file extension.'
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buildsPath:
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required: false
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default: ''
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description: 'Path where the builds should be stored.'
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buildMethod:
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required: false
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default: ''
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description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
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manualExit:
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required: false
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default: ''
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description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
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enableGpu:
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required: false
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default: ''
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description: 'Launches unity without specifying `-nographics`.'
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customParameters:
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required: false
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default: ''
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description: 'Custom parameters to configure the build.'
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useHostNetwork:
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required: false
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default: false
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description: 'Initialises Docker using the host network. (Linux only)'
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versioning:
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required: false
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default: 'Semantic'
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description: 'The versioning scheme to use when building the project'
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version:
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required: false
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default: ''
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description: 'The version, when used with the "Custom" versioning scheme'
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androidVersionCode:
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required: false
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default: ''
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description: 'The android versionCode'
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androidExportType:
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required: false
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default: 'androidPackage'
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description:
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'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
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an android studio project.'
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androidKeystoreName:
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required: false
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default: ''
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description: 'The android keystoreName'
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androidKeystoreBase64:
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required: false
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default: ''
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description: 'The base64 contents of the android keystore file'
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androidKeystorePass:
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required: false
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default: ''
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description: 'The android keystorePass'
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androidKeyaliasName:
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required: false
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default: ''
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description: 'The android keyaliasName'
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androidKeyaliasPass:
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required: false
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default: ''
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description: 'The android keyaliasPass'
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androidTargetSdkVersion:
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required: false
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default: ''
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description: 'The android target API level.'
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androidSymbolType:
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required: false
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default: 'none'
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description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
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sshAgent:
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required: false
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default: ''
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description: 'SSH Agent path to forward to the container'
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sshPublicKeysDirectoryPath:
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required: false
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default: ''
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description: 'Path to a directory containing SSH public keys to forward to the container.'
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gitPrivateToken:
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required: false
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default: ''
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description: 'Github private token to pull from github'
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providerStrategy:
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default: 'local'
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required: false
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description:
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'Build execution strategy. Use "local" for local Docker/Mac builds. For remote builds (aws, k8s, etc.), install
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@game-ci/orchestrator and use the game-ci/orchestrator action which declares its own inputs.'
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runAsHostUser:
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required: false
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default: 'false'
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description:
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'Whether to run as a user that matches the host system or the default root container user. Only applicable to
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Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
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chownFilesTo:
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required: false
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default: ''
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description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
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dockerCpuLimit:
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required: false
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default: ''
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description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
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dockerMemoryLimit:
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required: false
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default: ''
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description:
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'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
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nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
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To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
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dockerIsolationMode:
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required: false
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default: 'default'
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description:
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'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
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default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
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applicable on Windows'
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containerRegistryRepository:
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required: false
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default: 'unityci/editor'
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description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
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containerRegistryImageVersion:
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required: false
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default: '3'
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description: 'Container registry image version. Only applicable if customImage is not set.'
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allowDirtyBuild:
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required: false
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default: ''
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description: 'Allows the branch of the build to be dirty, and still generate the build.'
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cacheUnityInstallationOnMac:
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default: 'false'
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required: false
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description: 'Whether to cache the Unity hub and editor installation on MacOS'
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unityHubVersionOnMac:
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default: ''
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required: false
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description:
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'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
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or nothing is specified.'
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unityLicensingServer:
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default: ''
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required: false
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description: 'The Unity licensing server address to use for activating Unity.'
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unityLicensingToolset:
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default: ''
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required: false
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description:
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'Optional toolset identifier for Unity floating-license servers that host multiple toolsets (e.g.
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"LicenseServer_1234567890_3"). When set, written to services-config.json so the Licensing Client
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requests entitlements from the named toolset instead of relying on the server-side default. Leave
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empty to preserve previous behavior.'
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dockerWorkspacePath:
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default: '/github/workspace'
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required: false
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description:
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'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
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c:/github/workspace should be defined as /github/workspace'
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skipActivation:
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default: 'false'
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required: false
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description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
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linux64RemoveExecutableExtension:
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default: 'false'
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required: false
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description: 'When building for StandaloneLinux64, remove the default file extension of `.x86_64`. Set to true to restore the extensionless behavior from v4.'
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outputs:
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volume:
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description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
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buildVersion:
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description: 'The generated version used for the Unity build'
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androidVersionCode:
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description: 'The generated versionCode used for the Android Unity build'
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engineExitCode:
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description:
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'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
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during activation, the code is from the activation step. If activation is successful, the code is from the project
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build step.'
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branding:
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icon: 'box'
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color: 'gray-dark'
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runs:
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using: 'node24'
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main: 'dist/index.js'
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