name: Builds - MacOS on: workflow_dispatch: push: concurrency: group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} cancel-in-progress: true jobs: buildForAllPlatformsMacOS: name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }} runs-on: macos-latest # A per-step timeout doesn't bound an action's own implicit post-run # cleanup step (e.g. actions/cache@v4's cache-save), which is exactly # what's been observed hanging here - real builds finish in well under # 40m, but a hung "Post Run actions/cache@v4" step has left jobs stuck # "in_progress" for 1.5h+. A job-level timeout is the only thing that # bounds that too, converting a silent multi-hour hang into a clear, # fast failure. timeout-minutes: 60 strategy: fail-fast: false matrix: projectPath: - test-project unityVersion: - 2021.3.45f2 - 2022.3.62f3 - 2023.2.22f1 targetPlatform: - StandaloneOSX # Build a MacOS executable - iOS # Build an iOS executable include: # Additionally test enableGpu build for a standalone windows target - unityVersion: 6000.0.36f1 targetPlatform: StandaloneOSX - unityVersion: 6000.0.36f1 targetPlatform: StandaloneOSX buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset' steps: ########################### # Checkout # ########################### - uses: actions/checkout@v4 with: lfs: true ########################### # Cache # ########################### - uses: actions/cache@v4 with: path: ${{ matrix.projectPath }}/Library key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}-${{ matrix.buildProfile }} restore-keys: | Library-${{ matrix.projectPath }}-macos- Library- ########################### # Set Scripting Backend # ########################### - name: Set Scripting Backend To il2cpp run: | mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset" ########################### # Build # ########################### - uses: ./ env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} with: buildName: 'GameCI Test Build' projectPath: ${{ matrix.projectPath }} unityVersion: ${{ matrix.unityVersion }} targetPlatform: ${{ matrix.targetPlatform }} buildProfile: ${{ matrix.buildProfile }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue # We use dirty build because we are replacing the default project settings file above allowDirtyBuild: true ########################### # Upload # ########################### - uses: actions/upload-artifact@v4 with: name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }} path: build retention-days: 14