Compare commits

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Author SHA1 Message Date
frostebiteandClaude Opus 4.6 4233b08bae chore: rebuild dist after rebase onto main
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
2026-05-03 18:04:51 +01:00
Daniel Lupiañez Casares 2badde1790 Use latests unity version for Xcode compatibility with modern versions 2026-05-03 18:04:17 +01:00
Daniel Lupiañez Casares eba50f7627 Tests for Build Parameters 2026-05-03 18:04:17 +01:00
Daniel Lupiañez Casares f8b20890d9 Adds tests for Inputs 2026-05-03 18:04:16 +01:00
Daniel Lupiañez Casares b57598a959 Uses useHostNetwork in docker arguments for the linux command 2026-05-03 18:04:15 +01:00
Daniel Lupiañez Casares 7b2ec07fc1 Adds useHostNetwork to BuildParameters 2026-05-03 18:04:14 +01:00
Daniel Lupiañez Casares 3d3a018c23 Add useHostNetwork to Input class 2026-05-03 18:04:14 +01:00
Daniel Lupiañez Casares a12e3e829e Add optional argument to action 2026-05-03 18:04:13 +01:00
frostebiteandClaude Opus 4.6 2321712bb4 fix: remove concurrency block from reusable workflow to prevent deadlock
When integrity-check.yml calls validate-orchestrator-integration.yml via
workflow_call, both workflows resolve github.workflow to the same name
("Integrity"), creating identical concurrency groups. GitHub detects this
as a deadlock and cancels the run.

Fix: remove concurrency from the reusable workflow entirely — the caller
already manages concurrency for the group.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
2026-05-03 17:18:12 +01:00
201 changed files with 124028 additions and 83394 deletions
+5
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@@ -0,0 +1,5 @@
dist/
lib/
node_modules/
jest.config.js
src/types/
+91
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@@ -0,0 +1,91 @@
{
"root": true,
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 2020,
"sourceType": "module",
"extraFileExtensions": [".mjs"],
"ecmaFeatures": {
"impliedStrict": true
},
"project": "./tsconfig.json"
},
"env": {
"node": true,
"es6": true,
"jest/globals": true,
"es2020": true
},
"rules": {
// Error out for code formatting errors
"prettier/prettier": "error",
// Namespaces or sometimes needed
"import/no-namespace": "off",
// Properly format comments
"spaced-comment": ["error", "always"],
"lines-around-comment": [
"error",
{
"beforeBlockComment": true,
"beforeLineComment": true,
"allowBlockStart": true,
"allowObjectStart": true,
"allowArrayStart": true,
"allowClassStart": true,
"ignorePattern": "pragma|ts-ignore"
}
],
// Mandatory spacing
"padding-line-between-statements": [
"error",
{
"blankLine": "always",
"prev": "*",
"next": "return"
},
{
"blankLine": "always",
"prev": "directive",
"next": "*"
},
{
"blankLine": "any",
"prev": "directive",
"next": "directive"
}
],
// Enforce camelCase
"camelcase": "error",
// Allow forOfStatements
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
// Continue is viable in forOf loops in generators
"no-continue": "off",
// From experience, named exports are almost always desired. I got tired of this rule
"import/prefer-default-export": "off",
// Unused vars are useful to keep method signatures consistent and documented
"@typescript-eslint/no-unused-vars": "off",
// For this project only use kebab-case
"unicorn/filename-case": [
"error",
{
"cases": {
"kebabCase": true
}
}
],
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
"unicorn/prefer-spread": "off",
// Temp disable to prevent mixing changes with other PRs
"i18n-text/no-en": "off"
},
"overrides": [
{
"files": ["jest.setup.js"],
"rules": {
"import/no-commonjs": "off"
}
}
]
}
+3 -1
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@@ -14,7 +14,9 @@ assignees: ''
<!--Steps to reproduce the behavior:-->
- **Expected behavior**
-
**Expected behavior**
<!--A clear and concise description of what you expected to happen.-->
+6 -3
View File
@@ -9,7 +9,8 @@ concurrency:
cancel-in-progress: true
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
UNITY_LICENSE:
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
@@ -35,7 +36,8 @@ env:
jobs:
buildForAllPlatformsUbuntu:
name: "${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
name:
"${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
runs-on: ubuntu-latest
strategy:
fail-fast: false
@@ -198,6 +200,7 @@ jobs:
###########################
- uses: actions/upload-artifact@v4
with:
name: "Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
name:
"Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
path: build
retention-days: 14
+8 -22
View File
@@ -23,33 +23,19 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install package manager (from package.json)
run: |
corepack enable
corepack install
- uses: actions/setup-node@v4
with:
node-version: '18'
- name: Resolve yarn cache folder
id: yarn-config
run: echo "cacheFolder=$(yarn config get cacheFolder)" >> "$GITHUB_OUTPUT"
- name: Restore yarn install cache (node_modules + cacheFolder + install-state)
uses: actions/cache@v4
with:
path: |
${{ steps.yarn-config.outputs.cacheFolder }}
.yarn/install-state.gz
key: yarn-v2-${{ runner.os }}-node-18-${{ hashFiles('yarn.lock') }}
restore-keys: |
yarn-v2-${{ runner.os }}-node-18-
- name: Install deps
env:
YARN_ENABLE_HARDENED_MODE: 'false'
run: |
case "$(yarn --version)" in 1.*) echo 'expected up-to-date yarn version'; exit 1 ;; esac
yarn install --immutable
- run: yarn
- run: yarn lint
- run: yarn test:ci --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
orchestrator-integration:
name: Orchestrator Integration
if: >-
github.event_name == 'push' || contains(github.event.pull_request.labels.*.name, 'run-integration')
uses: ./.github/workflows/validate-orchestrator-integration.yml
secrets: inherit
@@ -98,12 +98,12 @@ jobs:
# Add git package via manifest
cd test-project
python3 -c "
cat Packages/manifest.json | python3 -c "
import sys, json
manifest = json.load(sys.stdin)
manifest['dependencies']['${{ matrix.name }}'] = '${{ matrix.package }}'
json.dump(manifest, sys.stdout, indent=2)
" < Packages/manifest.json > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
" > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
cd ..
fi
@@ -125,20 +125,18 @@ jobs:
if: always()
run: |
STATUS="${{ steps.build.outcome }}"
{
echo "## ${{ matrix.name }} — ${{ matrix.platform }}"
echo ""
echo "## ${{ matrix.name }} — ${{ matrix.platform }}" >> $GITHUB_STEP_SUMMARY
echo "" >> $GITHUB_STEP_SUMMARY
if [ "$STATUS" = "success" ]; then
echo "✅ **PASSED** — Compiled and built successfully"
echo "✅ **PASSED** — Compiled and built successfully" >> $GITHUB_STEP_SUMMARY
else
echo "❌ **FAILED** — Build or compilation failed"
echo "❌ **FAILED** — Build or compilation failed" >> $GITHUB_STEP_SUMMARY
fi
echo ""
echo "- Unity: ${{ matrix.unity }}"
echo "- Platform: ${{ matrix.platform }}"
echo "- Source: ${{ matrix.source }}"
echo "- Package: \`${{ matrix.package }}\`"
} >> "$GITHUB_STEP_SUMMARY"
echo "" >> $GITHUB_STEP_SUMMARY
echo "- Unity: ${{ matrix.unity }}" >> $GITHUB_STEP_SUMMARY
echo "- Platform: ${{ matrix.platform }}" >> $GITHUB_STEP_SUMMARY
echo "- Source: ${{ matrix.source }}" >> $GITHUB_STEP_SUMMARY
echo "- Package: \`${{ matrix.package }}\`" >> $GITHUB_STEP_SUMMARY
report:
name: Validation Report
File diff suppressed because it is too large Load Diff
+237
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@@ -0,0 +1,237 @@
name: Validate Orchestrator Compatibility
# ==============================================================================
# Essential plugin health checks — runs on every PR and push.
# Fast (~5 min): compilation, unit tests, plugin interface, type declarations.
#
# For exhaustive integration tests (k8s, AWS, local-docker, rclone) see
# validate-orchestrator-integration.yml which runs on a daily cron.
# ==============================================================================
on:
workflow_dispatch:
push:
branches: [main, 'release/**', 'feature/**', 'refactor/**']
paths:
- 'src/model/orchestrator-plugin.ts'
- 'src/model/build-parameters.ts'
- 'src/model/input.ts'
- 'src/model/github.ts'
- 'src/model/cli/cli.ts'
- 'src/model/input-readers/**'
- 'src/index.ts'
- 'src/types/game-ci-orchestrator.d.ts'
- 'action.yml'
- 'package.json'
- 'yarn.lock'
- '.github/workflows/validate-orchestrator.yml'
pull_request:
branches: [main, 'release/**']
paths:
- 'src/model/orchestrator-plugin.ts'
- 'src/model/build-parameters.ts'
- 'src/model/input.ts'
- 'src/model/github.ts'
- 'src/model/cli/cli.ts'
- 'src/model/input-readers/**'
- 'src/index.ts'
- 'src/types/game-ci-orchestrator.d.ts'
- 'action.yml'
- 'package.json'
- 'yarn.lock'
- '.github/workflows/validate-orchestrator.yml'
permissions:
contents: read
packages: read
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
# ============================================================================
# PLUGIN ARCHITECTURE HEALTH CHECK
# ============================================================================
# Validates that:
# 1. unity-builder compiles and its unit tests pass
# 2. Plugin loader degrades gracefully without orchestrator
# 3. Orchestrator compiles and its unit tests pass
# 4. Plugin loader loads all services when orchestrator is installed
# 5. Type declarations match actual exports
# ============================================================================
plugin-health:
name: Plugin Architecture Health
runs-on: ubuntu-latest
steps:
- name: Checkout unity-builder
uses: actions/checkout@v4
- name: Checkout orchestrator
uses: actions/checkout@v4
with:
repository: game-ci/orchestrator
ref: ${{ github.head_ref || github.ref_name }}
path: orchestrator-standalone
continue-on-error: true
id: orchestrator-branch
- name: Fallback to orchestrator main branch
if: steps.orchestrator-branch.outcome == 'failure'
uses: actions/checkout@v4
with:
repository: game-ci/orchestrator
path: orchestrator-standalone
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: 20
cache: yarn
# --- unity-builder compilation and tests ---
- name: Install unity-builder dependencies
run: yarn install --frozen-lockfile
- name: Build unity-builder
run: |
echo "Building unity-builder TypeScript..."
npx tsc
echo "✓ unity-builder compiles successfully"
- name: Run orchestrator-plugin unit tests
run: |
echo "Running orchestrator-plugin unit tests..."
npx jest orchestrator-plugin --verbose --detectOpenHandles --forceExit
# --- Plugin loader without orchestrator ---
- name: Verify plugin loader returns undefined without orchestrator
run: |
echo "Checking plugin loader handles missing @game-ci/orchestrator..."
node -e "
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
(async () => {
const plugin = await loadOrchestratorPlugin();
if (plugin !== undefined) {
console.error('ERROR: loadOrchestratorPlugin should return undefined when package not installed');
process.exit(1);
}
console.log('✓ loadOrchestratorPlugin() returns undefined when package not installed');
})();
"
- name: Verify orchestrator type declarations exist
run: |
if [ -f "src/types/game-ci-orchestrator.d.ts" ]; then
echo "✓ Type declarations for @game-ci/orchestrator exist"
else
echo "::error::Missing type declarations: src/types/game-ci-orchestrator.d.ts"
exit 1
fi
# --- Orchestrator compilation and tests ---
- name: Build and pack orchestrator
working-directory: orchestrator-standalone
run: |
yarn install --frozen-lockfile
echo "Building orchestrator..."
npx tsc
echo "✓ orchestrator compiles successfully"
echo "Packing orchestrator as tarball..."
npm pack
- name: Run orchestrator unit tests
working-directory: orchestrator-standalone
run: |
echo "Running orchestrator unit tests..."
npx jest --no-cache 2>&1 | tail -20
# --- Plugin loader with orchestrator installed ---
- name: Install orchestrator into unity-builder
run: |
echo "Installing orchestrator into unity-builder workspace..."
npm install ./orchestrator-standalone/game-ci-orchestrator-*.tgz --no-save --legacy-peer-deps
- name: Verify plugin loader returns exports with orchestrator installed
run: |
echo "Checking plugin loader returns defined exports..."
node -e "
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
(async () => {
const plugin = await loadOrchestratorPlugin();
if (plugin === undefined) {
console.error('ERROR: loadOrchestratorPlugin should return defined plugin when package is installed');
process.exit(1);
}
const lifecycleMethods = [
'initialize', 'canHandleBuild', 'handleBuild',
'beforeLocalBuild', 'afterLocalBuild', 'handlePostBuild',
];
for (const method of lifecycleMethods) {
if (typeof plugin[method] !== 'function') {
console.error('ERROR: plugin.' + method + ' should be a function, got ' + typeof plugin[method]);
process.exit(1);
}
}
console.log('✓ loadOrchestratorPlugin() returns plugin with all ' + lifecycleMethods.length + ' lifecycle methods');
})();
"
- name: Verify type declarations match orchestrator exports
run: |
echo "Checking type declarations align with orchestrator exports..."
node -e "
const orch = require('@game-ci/orchestrator');
const expectedExports = [
'Orchestrator', 'BuildReliabilityService', 'TestWorkflowService',
'HotRunnerService', 'OutputService', 'OutputTypeRegistry',
'ArtifactUploadHandler', 'IncrementalSyncService',
'ChildWorkspaceService', 'LocalCacheService', 'SubmoduleProfileService',
'LfsAgentService', 'GitHooksService',
];
const missing = expectedExports.filter(e => orch[e] === undefined);
if (missing.length > 0) {
console.error('ERROR: Missing exports from @game-ci/orchestrator:', missing.join(', '));
process.exit(1);
}
console.log('✓ All ' + expectedExports.length + ' declared exports present in orchestrator package');
"
- name: Smoke test orchestrator build wiring
run: |
echo "Verifying orchestrator build wiring end-to-end..."
node -e "
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
(async () => {
// Verify plugin loads successfully with orchestrator installed
const plugin = await loadOrchestratorPlugin();
if (plugin === undefined) {
console.error('ERROR: plugin should be defined when orchestrator is installed');
process.exit(1);
}
// Verify all lifecycle methods are callable
const lifecycleMethods = [
'initialize', 'canHandleBuild', 'handleBuild',
'beforeLocalBuild', 'afterLocalBuild', 'handlePostBuild',
];
for (const m of lifecycleMethods) {
if (typeof plugin[m] !== 'function') {
console.error('ERROR: plugin.' + m + ' should be a function, got ' + typeof plugin[m]);
process.exit(1);
}
}
console.log('✓ Plugin has all ' + lifecycleMethods.length + ' lifecycle methods');
// Verify canHandleBuild returns a boolean
const canHandle = plugin.canHandleBuild();
if (typeof canHandle !== 'boolean') {
console.error('ERROR: canHandleBuild() should return a boolean, got ' + typeof canHandle);
process.exit(1);
}
console.log('✓ canHandleBuild() returns boolean');
console.log('✓ Plugin architecture wiring verified');
})();
"
-9
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@@ -7,12 +7,3 @@ yarn-error.log
.orig
$LOG_FILE
temp/
# yarn 4 (berry)
.pnp.*
.yarn/*
!.yarn/patches
!.yarn/plugins
!.yarn/releases
!.yarn/sdks
!.yarn/versions
-7
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@@ -1,7 +0,0 @@
#!/usr/bin/env sh
yarn lint-staged
yarn typecheck
if command -v gitleaks >/dev/null 2>&1; then
gitleaks protect --staged --no-banner --redact
fi
-17
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@@ -1,17 +0,0 @@
{
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 100,
"proseWrap": "preserve",
"sortPackageJson": false,
"ignorePatterns": [
"**/node_modules/**",
"**/dist/**",
"**/coverage/**",
"**/.yarn/**",
"default-build-script/**",
"test-runner/**",
"platforms/**"
]
}
-58
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@@ -1,58 +0,0 @@
{
"$schema": "./node_modules/oxlint/configuration_schema.json",
"plugins": ["typescript", "vitest", "unicorn", "oxc"],
"categories": {
"correctness": "error",
"suspicious": "error",
"perf": "error"
},
"rules": {
"vitest/require-mock-type-parameters": "off",
"vitest/valid-title": "off",
"vitest/valid-describe-callback": "off",
"vitest/expect-expect": "off",
"vitest/no-conditional-tests": "off",
"vitest/no-conditional-expect": "off",
"vitest/require-to-throw-message": "off",
"vitest/no-disabled-tests": "warn",
"unicorn/prefer-array-flat-map": "warn",
"typescript/no-explicit-any": "warn",
"typescript/ban-ts-comment": "off",
"typescript/no-namespace": "off",
"typescript/no-extraneous-class": "off",
"no-bitwise": "off",
"no-shadow": "off",
"no-await-in-loop": "off",
"no-underscore-dangle": "off",
"unicorn/no-array-sort": "off",
"unicorn/prefer-set-has": "off",
"unicorn/consistent-function-scoping": "off",
"unicorn/no-useless-spread": "warn",
"eslint/preserve-caught-error": "warn",
"oxc/no-map-spread": "warn"
},
"overrides": [
{
"files": ["**/*.test.ts", "**/*.spec.ts"],
"rules": {
"typescript/no-explicit-any": "off",
"no-unused-vars": "off"
}
}
],
"env": {
"browser": false,
"node": true,
"es2024": true,
"vitest/globals": true
},
"ignorePatterns": [
"**/node_modules/**",
"**/dist/**",
"**/coverage/**",
"**/.yarn/**",
"default-build-script/**",
"test-runner/**",
"platforms/**"
]
}
+2
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@@ -0,0 +1,2 @@
**/node_modules/**
**/dist/**
+7
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@@ -0,0 +1,7 @@
{
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 120,
"proseWrap": "always"
}
+3
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@@ -0,0 +1,3 @@
save-prefix "^"
--install.audit true
--add.audit true
-10
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@@ -1,10 +0,0 @@
approvedGitRepositories:
- '**'
compressionLevel: mixed
enableGlobalCache: false
enableHardenedMode: false
nodeLinker: node-modules
+4 -15
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@@ -10,15 +10,7 @@ inputs:
required: false
default: 'auto'
description:
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt.
A value other than "auto" is currently ignored - the underlying game-ci CLI always detects the version from the
checked-out project and has no override flag yet.'
cliVersion:
required: false
default: 'latest'
description:
'Release tag of the game-ci/cli binary to install and run (e.g. "v0.1.0"). Defaults to the latest release; pin
this for reproducible builds.'
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
customImage:
required: false
default: ''
@@ -132,7 +124,8 @@ inputs:
chownFilesTo:
required: false
default: ''
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
description:
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
dockerCpuLimit:
required: false
default: ''
@@ -187,10 +180,6 @@ inputs:
default: 'false'
required: false
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
linux64RemoveExecutableExtension:
default: 'false'
required: false
description: 'When building for StandaloneLinux64, remove the default file extension of `.x86_64`. Set to true to restore the extensionless behavior from v4.'
outputs:
volume:
@@ -208,5 +197,5 @@ branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node24'
using: 'node20'
main: 'dist/index.js'
BIN
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Binary file not shown.
+49
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@@ -0,0 +1,49 @@
Library/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
+8
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 131a6b21c8605f84396be9f6751fb6e3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+208
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@@ -0,0 +1,208 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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skinWeights: 1
textureQuality: 1
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: 0.3
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
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name: Low
pixelLightCount: 0
shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
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skinWeights: 2
textureQuality: 0
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: 0.4
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 16
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Medium
pixelLightCount: 1
shadows: 1
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 1
lodBias: 0.7
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 64
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: High
pixelLightCount: 2
shadows: 2
shadowResolution: 1
shadowProjection: 1
shadowCascades: 2
shadowDistance: 40
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 1
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 256
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Very High
pixelLightCount: 3
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 2
shadowDistance: 70
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 1.5
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 1024
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Ultra
pixelLightCount: 4
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 4
shadowDistance: 150
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 255
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
Lumin: 5
Nintendo Switch: 5
PS4: 5
Stadia: 5
Standalone: 5
WebGL: 3
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
tvOS: 2
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TagManager:
serializedVersion: 2
tags: []
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- Default
- TransparentFX
- Ignore Raycast
-
- Water
- UI
-
-
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TimeManager:
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Maximum Allowed Timestep: 0.33333334
m_TimeScale: 1
Maximum Particle Timestep: 0.03
@@ -0,0 +1,35 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!310 &1
UnityConnectSettings:
m_ObjectHideFlags: 0
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
m_ConfigUrl: https://config.uca.cloud.unity3d.com
m_DashboardUrl: https://dashboard.unity3d.com
m_TestInitMode: 0
CrashReportingSettings:
m_EventUrl: https://perf-events.cloud.unity3d.com
m_Enabled: 0
m_LogBufferSize: 10
m_CaptureEditorExceptions: 1
UnityPurchasingSettings:
m_Enabled: 0
m_TestMode: 0
UnityAnalyticsSettings:
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m_InitializeOnStartup: 1
UnityAdsSettings:
m_Enabled: 0
m_InitializeOnStartup: 1
m_TestMode: 0
m_IosGameId:
m_AndroidGameId:
m_GameIds: {}
m_GameId:
PerformanceReportingSettings:
m_Enabled: 0
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!937362698 &1
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m_CopyBufferShader: {fileID: 0}
m_SortShader: {fileID: 0}
m_StripUpdateShader: {fileID: 0}
m_RenderPipeSettingsPath:
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m_MaxDeltaTime: 0.05
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root = true
[*.cs]
resharper_check_namespace_highlighting = do_not_show
+56
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@@ -0,0 +1,56 @@
#
# Note: Non default ignore file, as this only tests Builder script.
#
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Additional ignores
[Bb]in/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
#*.csproj
*.unityproj
#*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
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fileFormatVersion: 2
guid: dea28d93f6267af4f8661eb2043f749a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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fileFormatVersion: 2
guid: e9babefb99ee74048a824da81c20cbcd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,133 @@
using System;
using System.Linq;
using System.Reflection;
using UnityBuilderAction.Input;
using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
#if UNITY_6000_0_OR_NEWER
using UnityEditor.Build.Profile;
#endif
using UnityEngine;
namespace UnityBuilderAction
{
static class Builder
{
public static void BuildProject()
{
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.
var addressableAssetSettingsType = Type.GetType(
"UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor");
if (addressableAssetSettingsType != null)
{
// ReSharper disable once PossibleNullReferenceException, used from try-catch
try
{
addressableAssetSettingsType.GetMethod("CleanPlayerContent", BindingFlags.Static | BindingFlags.Public)
.Invoke(null, new object[] {null});
addressableAssetSettingsType.GetMethod("BuildPlayerContent", new Type[0]).Invoke(null, new object[0]);
}
catch (Exception e)
{
Debug.LogError("Failed to run default addressables build:\n" + e);
}
}
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
dynamic buildPlayerOptions;
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
if (string.IsNullOrEmpty(buildProfilePath)) {
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
}
#if UNITY_6000_0_OR_NEWER
// Load build profile from Assets folder
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
// BuildProfile.SetActiveBuildProfile(buildProfile);
Debug.Log($"build profile: {buildProfile.name}");
// Define BuildPlayerWithProfileOptions
buildPlayerOptions = new BuildPlayerWithProfileOptions {
buildProfile = buildProfile,
locationPathName = options["customBuildPath"],
options = buildOptions,
};
#else // UNITY_6000_0_OR_NEWER
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
#endif // UNITY_6000_0_OR_NEWER
} else {
#if BUILD_PROFILE_LOADED
throw new Exception("Build profile's define symbol present; shouldn't happen");
#endif // BUILD_PROFILE_LOADED
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
#if UNITY_2021_2_OR_NEWER
// Determine subtarget
StandaloneBuildSubtarget buildSubtarget;
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
buildSubtarget = default;
}
#endif
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
// Define BuildPlayerOptions
buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = buildTarget,
options = buildOptions,
#if UNITY_2021_2_OR_NEWER
subtarget = (int) buildSubtarget
#endif
};
// Apply Android settings
if (buildTarget == BuildTarget.Android) {
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
}
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
// Summary
BuildSummary summary = buildReport.summary;
StdOutReporter.ReportSummary(summary);
// Result
BuildResult result = summary.result;
StdOutReporter.ExitWithResult(result);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: dc057061ce9f406aa6b57a62d67fe9c0
timeCreated: 1575145310
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b6e5ef18d769419d887b56665969442b
timeCreated: 1587503329
@@ -0,0 +1,150 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using System.Reflection;
namespace UnityBuilderAction.Input
{
public static class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
#if UNITY_2019_1_OR_NEWER
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
{
PlayerSettings.Android.useCustomKeystore = true;
PlayerSettings.Android.keystoreName = keystoreName;
}
#endif
// Can't use out variable declaration as Unity 2018 doesn't support it
string keystorePass;
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
string keyaliasName;
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
string keyaliasPass;
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
string androidTargetSdkVersion;
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
{
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
try
{
targetSdkVersion =
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
}
catch
{
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
}
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
}
string androidExportType;
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
{
// Only exists in 2018.3 and above
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
switch (androidExportType)
{
case "androidStudioProject":
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null);
break;
case "androidAppBundle":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, true, null);
break;
case "androidPackage":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null);
break;
}
}
string symbolType;
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
{
#if UNITY_6000_0_OR_NEWER
switch (symbolType)
{
case "public":
SetDebugSymbols("SymbolTable");
break;
case "debugging":
SetDebugSymbols("Full");
break;
case "none":
SetDebugSymbols("None");
break;
}
#elif UNITY_2021_1_OR_NEWER
switch (symbolType)
{
case "public":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
break;
case "debugging":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
break;
}
#elif UNITY_2019_2_OR_NEWER
switch (symbolType)
{
case "public":
case "debugging":
EditorUserBuildSettings.androidCreateSymbolsZip = true;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbolsZip = false;
break;
}
#endif
}
}
#if UNITY_6000_0_OR_NEWER
private static void SetDebugSymbols(string enumValueName)
{
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
// Reflection is used here to ensure the code works even if the module is not installed.
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
if (debugSymbolsType == null)
{
return;
}
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
if (levelProp == null)
{
return;
}
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
if (enumType == null)
{
return;
}
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
{
return;
}
levelProp.SetValue(null, enumValue);
}
#endif
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0d51cf8acfff8c941bb753e82750b60a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
namespace UnityBuilderAction.Input
{
public class ArgumentsParser
{
static string EOL = Environment.NewLine;
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
public static Dictionary<string, string> GetValidatedOptions()
{
Dictionary<string, string> validatedOptions;
ParseCommandLineArguments(out validatedOptions);
string projectPath;
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
Console.WriteLine("Missing argument -projectPath");
EditorApplication.Exit(110);
}
#if UNITY_6000_0_OR_NEWER
var buildProfileSupport = true;
#else
var buildProfileSupport = false;
#endif // UNITY_6000_0_OR_NEWER
string buildProfile;
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
if (validatedOptions.ContainsKey("buildTarget")) {
Console.WriteLine("Extra argument -buildTarget");
EditorApplication.Exit(122);
}
} else {
string buildTarget;
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
Console.WriteLine("Missing argument -buildTarget");
EditorApplication.Exit(120);
}
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
EditorApplication.Exit(121);
}
}
string customBuildPath;
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
Console.WriteLine("Missing argument -customBuildPath");
EditorApplication.Exit(130);
}
const string defaultCustomBuildName = "TestBuild";
string customBuildName;
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
validatedOptions.Add("customBuildName", defaultCustomBuildName);
} else if (customBuildName == "") {
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
return validatedOptions;
}
static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
{
providedArguments = new Dictionary<string, string>();
string[] args = Environment.GetCommandLineArgs();
Console.WriteLine(
EOL +
"###########################" + EOL +
"# Parsing settings #" + EOL +
"###########################" + EOL +
EOL
);
// Extract flags with optional values
for (int current = 0, next = 1; current < args.Length; current++, next++) {
// Parse flag
bool isFlag = args[current].StartsWith("-");
if (!isFlag) continue;
string flag = args[current].TrimStart('-');
// Parse optional value
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
string value = flagHasValue ? args[next].TrimStart('-') : "";
bool secret = Secrets.Contains(flag);
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
// Assign
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
providedArguments.Add(flag, value);
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 46d2ec4a86604575be2b2d02b0df7b74
timeCreated: 1587503354
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 166f919334c44e7a80ae916667974e7d
timeCreated: 1587503566
@@ -0,0 +1,36 @@
using System;
using UnityEngine;
using UnityEditor;
namespace UnityBuilderAction.Reporting
{
[InitializeOnLoad]
static class CompileListener
{
static CompileListener()
{
if (Application.isBatchMode)
{
Application.logMessageReceived += Application_logMessageReceived;
}
}
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
string prefix = "";
switch (type)
{
case LogType.Error:
prefix = "error";
break;
case LogType.Warning:
prefix = "warning";
break;
case LogType.Exception:
prefix = "error";
break;
}
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fad44373fb7b61a4bb584e2675795aca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,50 @@
using System;
using UnityEditor;
using UnityEditor.Build.Reporting;
namespace UnityBuilderAction.Reporting
{
public class StdOutReporter
{
static string EOL = Environment.NewLine;
public static void ReportSummary(BuildSummary summary)
{
Console.WriteLine(
EOL +
"###########################" + EOL +
"# Build results #" + EOL +
"###########################" + EOL +
EOL +
"Duration: " + summary.totalTime.ToString() + EOL +
"Warnings: " + summary.totalWarnings.ToString() + EOL +
"Errors: " + summary.totalErrors.ToString() + EOL +
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
EOL
);
}
public static void ExitWithResult(BuildResult result)
{
if (result == BuildResult.Succeeded) {
Console.WriteLine("Build succeeded!");
EditorApplication.Exit(0);
}
if (result == BuildResult.Failed) {
Console.WriteLine("Build failed!");
EditorApplication.Exit(101);
}
if (result == BuildResult.Cancelled) {
Console.WriteLine("Build cancelled!");
EditorApplication.Exit(102);
}
if (result == BuildResult.Unknown) {
Console.WriteLine("Build result is unknown!");
EditorApplication.Exit(103);
}
}
}
}
@@ -0,0 +1,3 @@
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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b5da3bd7e18c43d79243410166c8dc9a
timeCreated: 1587493708
@@ -0,0 +1,42 @@
using System.Diagnostics;
using System.Text;
public static class ProcessExtensions
{
// Execute an application or binary with given arguments
//
// See: https://stackoverflow.com/questions/4291912/process-start-how-to-get-the-output
public static int Run(this Process process, string application,
string arguments, string workingDirectory, out string output,
out string errors)
{
// Configure how to run the application
process.StartInfo = new ProcessStartInfo {
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardError = true,
RedirectStandardOutput = true,
FileName = application,
Arguments = arguments,
WorkingDirectory = workingDirectory
};
// Read the output
var outputBuilder = new StringBuilder();
var errorsBuilder = new StringBuilder();
process.OutputDataReceived += (_, args) => outputBuilder.AppendLine(args.Data);
process.ErrorDataReceived += (_, args) => errorsBuilder.AppendLine(args.Data);
// Run the application and wait for it to complete
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
process.WaitForExit();
// Format the output
output = outputBuilder.ToString().TrimEnd();
errors = errorsBuilder.ToString().TrimEnd();
return process.ExitCode;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 29c1880a390c4af7be821b7877602815
timeCreated: 1587494270
@@ -0,0 +1,15 @@
{
"name": "UnityBuilderAction",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
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fileFormatVersion: 2
guid: 1c3bddf6d8984cde9208e3f0fe584879
timeCreated: 1587490700
@@ -0,0 +1,117 @@
using System;
using UnityEngine;
namespace UnityBuilderAction.Versioning
{
public static class Git
{
const string application = @"git";
/// <summary>
/// Generate a version based on the latest tag and the amount of commits.
/// Format: 0.1.2 (where 2 is the amount of commits).
///
/// If no tag is present in the repository then v0.0 is assumed.
/// This would result in 0.0.# where # is the amount of commits.
/// </summary>
public static string GenerateSemanticCommitVersion()
{
string version;
if (HasAnyVersionTags()) {
version = GetSemanticCommitVersion();
Console.WriteLine("Repository has a valid version tag.");
} else {
version = "0.0." + GetTotalNumberOfCommits();
Console.WriteLine("Repository does not have tags to base the version on.");
}
Console.WriteLine("Version is " + version);
return version;
}
/// <summary>
/// Get the version of the current tag.
///
/// The tag must point at HEAD for this method to work.
///
/// Output Format:
/// #.* (where # is the major version and * can be any number of any type of character)
/// </summary>
public static string GetTagVersion()
{
string version = Run(@"tag --points-at HEAD | grep v[0-9]*");
version = version.Substring(1);
return version;
}
/// <summary>
/// Get the total number of commits.
/// </summary>
static int GetTotalNumberOfCommits()
{
string numberOfCommitsAsString = Run(@"git rev-list --count HEAD");
return int.Parse(numberOfCommitsAsString);
}
/// <summary>
/// Whether or not the repository has any version tags yet.
/// </summary>
static bool HasAnyVersionTags()
{
return "0" != Run(@"tag --list --merged HEAD | grep v[0-9]* | wc -l");
}
/// <summary>
/// Retrieves the build version from git based on the most recent matching tag and
/// commit history. This returns the version as: {major.minor.build} where 'build'
/// represents the nth commit after the tagged commit.
/// Note: The initial 'v' and the commit hash are removed.
/// </summary>
static string GetSemanticCommitVersion()
{
// v0.1-2-g12345678 (where 2 is the amount of commits, g stands for git)
string version = GetVersionString();
// 0.1-2
version = version.Substring(1, version.LastIndexOf('-') - 1);
// 0.1.2
version = version.Replace('-', '.');
return version;
}
/// <summary>
/// Get version string.
///
/// Format: `v0.1-2-g12345678` (where 2 is the amount of commits since the last tag)
///
/// See: https://softwareengineering.stackexchange.com/questions/141973/how-do-you-achieve-a-numeric-versioning-scheme-with-git
/// </summary>
static string GetVersionString()
{
return Run(@"describe --tags --long --match ""v[0-9]*""");
// Todo - implement split function based on this more complete query
// return Run(@"describe --long --tags --dirty --always");
}
/// <summary>
/// Runs git binary with any given arguments and returns the output.
/// </summary>
static string Run(string arguments)
{
using (var process = new System.Diagnostics.Process()) {
string workingDirectory = UnityEngine.Application.dataPath;
string output, errors;
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
if (exitCode != 0) { throw new GitException(exitCode, errors); }
return output;
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cdec7fa0f5bb44958fdf74d4658a4601
timeCreated: 1587495075
@@ -0,0 +1,14 @@
using System;
namespace UnityBuilderAction.Versioning
{
public class GitException : InvalidOperationException
{
public readonly int code;
public GitException(int code, string errors) : base(errors)
{
this.code = code;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4d375e209fd14fc5bc2f3dc3c78ac574
timeCreated: 1587490750
@@ -0,0 +1,32 @@
using System;
using UnityEditor;
namespace UnityBuilderAction.Versioning
{
public class VersionApplicator
{
public static void SetVersion(string version)
{
if (version == "none") {
return;
}
Apply(version);
}
public static void SetAndroidVersionCode(string androidVersionCode) {
int bundleVersionCode = Int32.Parse(androidVersionCode);
if (bundleVersionCode <= 0) {
return;
}
PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
}
static void Apply(string version)
{
PlayerSettings.bundleVersion = version;
PlayerSettings.macOS.buildNumber = version;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 30483367ddc84699a0da377ccb93769a
timeCreated: 1587504315
@@ -0,0 +1,10 @@
namespace UnityBuilderAction.Versioning
{
public static class VersionGenerator
{
public static string Generate()
{
return Git.GenerateSemanticCommitVersion();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9892e03ae8314b7eacd793c8002de007
timeCreated: 1587490842
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"com.unity.ext.nunit": "1.0.0",
"com.unity.ide.rider": "1.1.0",
"com.unity.ide.vscode": "1.1.2",
"com.unity.multiplayer-hlapi": "1.0.2",
"com.unity.package-manager-ui": "2.2.0",
"com.unity.purchasing": "2.0.6",
"com.unity.test-framework": "1.0.13",
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.1.0",
"com.unity.ugui": "1.0.0",
"com.unity.xr.legacyinputhelpers": "2.0.2",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
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resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
- serializedVersion: 2
name: Ultra
pixelLightCount: 4
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 4
shadowDistance: 150
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 255
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
BJM: 5
Lumin: 5
Nintendo Switch: 5
PS4: 5
Standalone: 5
WebGL: 3
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
tvOS: 2
@@ -0,0 +1,43 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
layers:
- Default
- TransparentFX
- Ignore Raycast
-
- Water
- UI
-
-
-
-
-
-
-
-
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-
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-
-
-
-
-
-
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m_SortingLayers:
- name: Default
uniqueID: 0
locked: 0
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!5 &1
TimeManager:
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Fixed Timestep: 0.02
Maximum Allowed Timestep: 0.33333334
m_TimeScale: 1
Maximum Particle Timestep: 0.03
@@ -0,0 +1,34 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!310 &1
UnityConnectSettings:
m_ObjectHideFlags: 0
serializedVersion: 1
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m_TestMode: 0
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
m_ConfigUrl: https://config.uca.cloud.unity3d.com
m_TestInitMode: 0
CrashReportingSettings:
m_EventUrl: https://perf-events.cloud.unity3d.com
m_Enabled: 0
m_LogBufferSize: 10
m_CaptureEditorExceptions: 1
UnityPurchasingSettings:
m_Enabled: 0
m_TestMode: 0
UnityAnalyticsSettings:
m_Enabled: 0
m_TestMode: 0
m_InitializeOnStartup: 1
UnityAdsSettings:
m_Enabled: 0
m_InitializeOnStartup: 1
m_TestMode: 0
m_IosGameId:
m_AndroidGameId:
m_GameIds: {}
m_GameId:
PerformanceReportingSettings:
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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m_RenderPipeSettingsPath:
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+39
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@@ -0,0 +1,39 @@
if (require.main !== module) {
throw new Error('This file should not be required');
}
var childProcess = require('child_process');
var fs = require('fs');
var paramFilePath = process.argv[2];
var serializedParams = fs.readFileSync(paramFilePath, 'utf8');
var params = JSON.parse(serializedParams);
var cmd = params.command;
var execOptions = params.execOptions;
var pipe = params.pipe;
var stdoutFile = params.stdoutFile;
var stderrFile = params.stderrFile;
var c = childProcess.exec(cmd, execOptions, function (err) {
if (!err) {
process.exitCode = 0;
} else if (err.code === undefined) {
process.exitCode = 1;
} else {
process.exitCode = err.code;
}
});
var stdoutStream = fs.createWriteStream(stdoutFile);
var stderrStream = fs.createWriteStream(stderrFile);
c.stdout.pipe(stdoutStream);
c.stderr.pipe(stderrStream);
c.stdout.pipe(process.stdout);
c.stderr.pipe(process.stderr);
if (pipe) {
c.stdin.end(pipe);
}
Generated Vendored
+93112 -65537
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Generated Vendored
+1 -1
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Generated Vendored
+1061 -212
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+60
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@@ -0,0 +1,60 @@
#!/usr/bin/env bash
#
# Perform Activation
#
if [ "$SKIP_ACTIVATION" != "true" ]; then
UNITY_LICENSE_PATH="/Library/Application Support/Unity"
if [ ! -d "$UNITY_LICENSE_PATH" ]; then
echo "Creating Unity License Directory"
sudo mkdir -p "$UNITY_LICENSE_PATH"
sudo chmod -R 777 "$UNITY_LICENSE_PATH"
fi;
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
mkdir -p "$ACTIVATE_LICENSE_PATH"
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
else
echo "Skipping activation"
fi
#
# Run Build
#
source $ACTION_FOLDER/platforms/mac/steps/build.sh
#
# License Cleanup
#
if [ "$SKIP_ACTIVATION" != "true" ]; then
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
rm -r "$ACTIVATE_LICENSE_PATH"
fi
#
# Instructions for debugging
#
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
echo ""
fi;
#
# Exit with code from the build step.
#
exit $BUILD_EXIT_CODE
+86
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@@ -0,0 +1,86 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
echo "Requesting activation"
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
mkdir -p "$UNITY_LICENSE_PATH/config/"
cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
--acquire-floating > license.txt
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/activation for more"
echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
fi
#
# Display information about the result
#
if [ $UNITY_EXIT_CODE -eq 0 ]; then
# Activation was a success
echo "Activation complete."
else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi
# Return to previous working directory
popd

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