mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-09-29 20:17:05 -07:00
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+1
-1
@@ -2,4 +2,4 @@
|
|||||||
*
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*
|
||||||
|
|
||||||
# Files required for the action
|
# Files required for the action
|
||||||
!dist/
|
!action/
|
||||||
|
|||||||
+1
-1
@@ -6,7 +6,7 @@ end_of_line = lf
|
|||||||
indent_size = 2
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indent_size = 2
|
||||||
indent_style = space
|
indent_style = space
|
||||||
insert_final_newline = true
|
insert_final_newline = true
|
||||||
max_line_length = 120
|
max_line_length = 100
|
||||||
tab_width = 2
|
tab_width = 2
|
||||||
trim_trailing_whitespace = true
|
trim_trailing_whitespace = true
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,2 @@
|
|||||||
|
**/node_modules/**
|
||||||
|
**/action/**
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"parser": "babel-eslint",
|
||||||
|
"env": {
|
||||||
|
"node": true,
|
||||||
|
"es6": true,
|
||||||
|
"jest": true
|
||||||
|
},
|
||||||
|
"parserOptions": {
|
||||||
|
"ecmaVersion": 2020,
|
||||||
|
"ecmaFeatures": {
|
||||||
|
"impliedStrict": true
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"extends": ["airbnb", "plugin:unicorn/recommended", "prettier"],
|
||||||
|
"plugins": ["react", "jsx-a11y", "import", "prettier", "flowtype", "unicorn"],
|
||||||
|
"settings": { "react": { "version": "latest" } },
|
||||||
|
"rules": {
|
||||||
|
"prettier/prettier": "error",
|
||||||
|
"import/no-extraneous-dependencies": 0
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
[attr]generated-code-file text eol=lf -diff linguist-generated=true
|
|
||||||
[attr]generated-binary-file -text -diff linguist-generated=true
|
|
||||||
|
|
||||||
dist/index* generated-code-file
|
|
||||||
dist/licenses* generated-code-file
|
|
||||||
dist/sourcemap* generated-code-file
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
# These are supported funding model platforms
|
|
||||||
|
|
||||||
github: game-ci
|
|
||||||
patreon: # Replace with a single Patreon username
|
|
||||||
open_collective: # replace with a single OpenCollective username
|
|
||||||
ko_fi: # Replace with a single Ko-fi username
|
|
||||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
|
||||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
|
||||||
liberapay: # Replace with a single Liberapay username
|
|
||||||
issuehunt: # Replace with a single IssueHunt username
|
|
||||||
otechie: # Replace with a single Otechie username
|
|
||||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
|
||||||
@@ -14,7 +14,9 @@ assignees: ''
|
|||||||
|
|
||||||
<!--Steps to reproduce the behavior:-->
|
<!--Steps to reproduce the behavior:-->
|
||||||
|
|
||||||
- **Expected behavior**
|
-
|
||||||
|
|
||||||
|
**Expected behavior**
|
||||||
|
|
||||||
<!--A clear and concise description of what you expected to happen.-->
|
<!--A clear and concise description of what you expected to happen.-->
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +0,0 @@
|
|||||||
blank_issues_enabled: false
|
|
||||||
contact_links:
|
|
||||||
- name: Discuss on Discord
|
|
||||||
url: https://game.ci/discord
|
|
||||||
about: Join our Discord community
|
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
---
|
---
|
||||||
name: Feature request
|
name: Feature request
|
||||||
about: Suggest an improvement, or a new feature
|
about: Suggest an improvement or now feature
|
||||||
title: ''
|
title: ''
|
||||||
labels: enhancement
|
labels: ''
|
||||||
assignees: ''
|
assignees: ''
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
@@ -2,28 +2,10 @@
|
|||||||
|
|
||||||
- ...
|
- ...
|
||||||
|
|
||||||
#### Related Issues
|
|
||||||
|
|
||||||
- ...
|
|
||||||
|
|
||||||
#### Related PRs
|
|
||||||
|
|
||||||
- ...
|
|
||||||
|
|
||||||
#### Successful Workflow Run Link
|
|
||||||
|
|
||||||
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
|
|
||||||
repo.
|
|
||||||
|
|
||||||
- ...
|
|
||||||
|
|
||||||
#### Checklist
|
#### Checklist
|
||||||
|
|
||||||
<!-- please check all items and add your own -->
|
<!-- please check all items and add your own -->
|
||||||
|
|
||||||
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
|
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
|
||||||
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
|
|
||||||
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
|
|
||||||
in the [documentation repo](https://github.com/game-ci/documentation))
|
|
||||||
- [ ] Readme (updated or not needed)
|
- [ ] Readme (updated or not needed)
|
||||||
- [ ] Tests (added, updated or not needed)
|
- [ ] Tests (added, updated or not needed)
|
||||||
|
|||||||
@@ -1,20 +0,0 @@
|
|||||||
name: Acquire activation file
|
|
||||||
|
|
||||||
on:
|
|
||||||
workflow_dispatch:
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
activation:
|
|
||||||
name: Request manual activation file 🔑
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
# Request manual activation file
|
|
||||||
- name: Unity - Request Activation File
|
|
||||||
id: requestActivationFile
|
|
||||||
uses: game-ci/[email protected]
|
|
||||||
- name: Upload activation file
|
|
||||||
uses: actions/upload-artifact@v4
|
|
||||||
with:
|
|
||||||
name: ${{ steps.requestActivationFile.outputs.filePath }}
|
|
||||||
path: ${{ steps.requestActivationFile.outputs.filePath }}
|
|
||||||
retention-days: 3
|
|
||||||
@@ -1,92 +0,0 @@
|
|||||||
name: Auto-retry known-transient CI flakes
|
|
||||||
|
|
||||||
# Careful, narrow auto-healing for this repo's OWN test CI - not a blanket
|
|
||||||
# "retry until green" mechanism. game-ci/cli's Unity build/activate steps
|
|
||||||
# already retry a specific, documented set of transient licensing errors
|
|
||||||
# in-process (up to --licenseRetryMaxAttempts, default 4, exponential
|
|
||||||
# backoff - see dist/platforms/{mac,ubuntu}/steps/{activate,build}.sh). That
|
|
||||||
# retries on the SAME runner instance, so it can't help when the underlying
|
|
||||||
# issue is runner-specific (e.g. a stuck Gatekeeper/codesign cache) rather
|
|
||||||
# than a genuinely transient network blip - all 4 in-process attempts then
|
|
||||||
# fail identically, and only a fresh job (potentially a different runner)
|
|
||||||
# has a chance.
|
|
||||||
#
|
|
||||||
# This workflow closes exactly that gap: if a build-tests-* run finishes
|
|
||||||
# with failed jobs, and EVERY failed job's log matches the exact same
|
|
||||||
# known-transient pattern the in-process retry already uses (nothing
|
|
||||||
# broader - a real compile error, a genuine license misconfiguration, or
|
|
||||||
# any other failure never matches and is never auto-retried), rerun the
|
|
||||||
# failed jobs once. If any failed job doesn't match, or this is already a
|
|
||||||
# retry (workflow_run.run_attempt > 1), do nothing - a human or agent needs
|
|
||||||
# to look at it.
|
|
||||||
on:
|
|
||||||
workflow_run:
|
|
||||||
workflows: ['Builds - MacOS', 'Builds - Ubuntu', 'Builds - Windows']
|
|
||||||
types: [completed]
|
|
||||||
|
|
||||||
permissions:
|
|
||||||
actions: write
|
|
||||||
contents: read
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
retry-if-known-flake:
|
|
||||||
name: Retry if known-transient flake
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
if: github.event.workflow_run.conclusion == 'failure' && github.event.workflow_run.run_attempt == 1
|
|
||||||
steps:
|
|
||||||
- name: Check failed jobs against the known-transient pattern, rerun if all match
|
|
||||||
uses: actions/github-script@v7
|
|
||||||
env:
|
|
||||||
# Kept in sync with dist/platforms/{mac,ubuntu}/steps/{activate,build}.sh's
|
|
||||||
# own UNITY_*_TRANSIENT_LICENSE_ERROR_PATTERN - update both together.
|
|
||||||
TRANSIENT_PATTERN: 'TimeoutPolicy did not complete|Access token is unavailable|entitlement groups and 0 free entitlements|License activation has failed|No valid Unity Editor license found|License is not active'
|
|
||||||
with:
|
|
||||||
script: |
|
|
||||||
const runId = context.payload.workflow_run.id;
|
|
||||||
const pattern = new RegExp(process.env.TRANSIENT_PATTERN);
|
|
||||||
|
|
||||||
const { data: { jobs } } = await github.rest.actions.listJobsForWorkflowRun({
|
|
||||||
owner: context.repo.owner,
|
|
||||||
repo: context.repo.repo,
|
|
||||||
run_id: runId,
|
|
||||||
per_page: 100,
|
|
||||||
});
|
|
||||||
|
|
||||||
const failedJobs = jobs.filter((job) => job.conclusion === 'failure');
|
|
||||||
if (failedJobs.length === 0) {
|
|
||||||
core.info('No failed jobs found (a cancelled/skipped-only run) - nothing to do.');
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let allMatch = true;
|
|
||||||
for (const job of failedJobs) {
|
|
||||||
let log = '';
|
|
||||||
try {
|
|
||||||
const response = await github.rest.actions.downloadJobLogsForWorkflowRun({
|
|
||||||
owner: context.repo.owner,
|
|
||||||
repo: context.repo.repo,
|
|
||||||
job_id: job.id,
|
|
||||||
});
|
|
||||||
log = response.data.toString();
|
|
||||||
} catch (error) {
|
|
||||||
core.warning(`Could not fetch logs for job ${job.name} (${job.id}): ${error.message}`);
|
|
||||||
allMatch = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pattern.test(log)) {
|
|
||||||
core.info(`Job "${job.name}" failed without the known-transient pattern - not auto-retrying this run.`);
|
|
||||||
allMatch = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
core.info(`Job "${job.name}" failed with the known-transient pattern.`);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!allMatch) return;
|
|
||||||
|
|
||||||
core.info(`All ${failedJobs.length} failed job(s) matched the known-transient pattern - rerunning failed jobs.`);
|
|
||||||
await github.rest.actions.reRunWorkflowFailedJobs({
|
|
||||||
owner: context.repo.owner,
|
|
||||||
repo: context.repo.repo,
|
|
||||||
run_id: runId,
|
|
||||||
});
|
|
||||||
@@ -1,117 +0,0 @@
|
|||||||
name: Builds - MacOS
|
|
||||||
|
|
||||||
on:
|
|
||||||
workflow_dispatch:
|
|
||||||
push:
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
buildForAllPlatformsMacOS:
|
|
||||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
|
||||||
runs-on: macos-latest
|
|
||||||
# Kept as a backstop even after splitting the cache save below into its
|
|
||||||
# own bounded step: real builds finish in well under 40m, so this only
|
|
||||||
# fires if something else entirely hangs.
|
|
||||||
timeout-minutes: 60
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
projectPath:
|
|
||||||
- test-project
|
|
||||||
unityVersion:
|
|
||||||
- 2021.3.45f2
|
|
||||||
- 2022.3.62f3
|
|
||||||
- 2023.2.22f1
|
|
||||||
targetPlatform:
|
|
||||||
- StandaloneOSX # Build a MacOS executable
|
|
||||||
- iOS # Build an iOS executable
|
|
||||||
include:
|
|
||||||
# Additionally test enableGpu build for a standalone windows target
|
|
||||||
- unityVersion: 6000.0.36f1
|
|
||||||
targetPlatform: StandaloneOSX
|
|
||||||
- unityVersion: 6000.0.36f1
|
|
||||||
targetPlatform: StandaloneOSX
|
|
||||||
buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset'
|
|
||||||
|
|
||||||
steps:
|
|
||||||
###########################
|
|
||||||
# Checkout #
|
|
||||||
###########################
|
|
||||||
- uses: actions/checkout@v4
|
|
||||||
with:
|
|
||||||
lfs: true
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Cache (restore) #
|
|
||||||
###########################
|
|
||||||
# Split from the save side (below) rather than the combined
|
|
||||||
# actions/cache@v4: that action's implicit post-run save has been
|
|
||||||
# observed hanging indefinitely on macOS runners (unrelated to the
|
|
||||||
# cache key itself - confirmed by reproducing it again after fixing a
|
|
||||||
# real key collision here). A per-step timeout doesn't bound an
|
|
||||||
# implicit post-run cleanup step, only an explicit step does - and
|
|
||||||
# caching is a pure optimization, so losing one save is far cheaper
|
|
||||||
# than a job stuck "in_progress" for 1.5h+.
|
|
||||||
- uses: actions/cache/restore@v4
|
|
||||||
id: cache-restore
|
|
||||||
with:
|
|
||||||
path: ${{ matrix.projectPath }}/Library
|
|
||||||
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}-${{ matrix.buildProfile }}
|
|
||||||
restore-keys: |
|
|
||||||
Library-${{ matrix.projectPath }}-macos-
|
|
||||||
Library-
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Set Scripting Backend #
|
|
||||||
###########################
|
|
||||||
- name: Set Scripting Backend To il2cpp
|
|
||||||
run: |
|
|
||||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Build #
|
|
||||||
###########################
|
|
||||||
- uses: ./
|
|
||||||
env:
|
|
||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
|
||||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
|
||||||
with:
|
|
||||||
buildName: 'GameCI Test Build'
|
|
||||||
projectPath: ${{ matrix.projectPath }}
|
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
|
||||||
buildProfile: ${{ matrix.buildProfile }}
|
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
|
||||||
# We use dirty build because we are replacing the default project settings file above
|
|
||||||
allowDirtyBuild: true
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Upload #
|
|
||||||
###########################
|
|
||||||
- uses: actions/upload-artifact@v4
|
|
||||||
with:
|
|
||||||
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
|
||||||
path: build
|
|
||||||
retention-days: 14
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Cache (save) #
|
|
||||||
###########################
|
|
||||||
# A bounded, non-fatal step (unlike the combined action's implicit
|
|
||||||
# post-run save): a hang here is killed after 5m instead of stalling
|
|
||||||
# the whole job, and continue-on-error means a failed/timed-out save
|
|
||||||
# never fails the build - only a real cache miss on the next run,
|
|
||||||
# which is a much cheaper failure mode.
|
|
||||||
- if: steps.cache-restore.outputs.cache-hit != 'true'
|
|
||||||
uses: actions/cache/save@v4
|
|
||||||
timeout-minutes: 5
|
|
||||||
continue-on-error: true
|
|
||||||
with:
|
|
||||||
path: ${{ matrix.projectPath }}/Library
|
|
||||||
key: ${{ steps.cache-restore.outputs.cache-primary-key }}
|
|
||||||
@@ -1,245 +0,0 @@
|
|||||||
name: Builds - Ubuntu
|
|
||||||
|
|
||||||
on:
|
|
||||||
workflow_dispatch:
|
|
||||||
push:
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
env:
|
|
||||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
|
|
||||||
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
|
|
||||||
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
|
|
||||||
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
|
|
||||||
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
|
|
||||||
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
|
|
||||||
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
|
|
||||||
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
|
|
||||||
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
|
|
||||||
Value=\"62\"/>\n </Features>\n <DeveloperData
|
|
||||||
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
|
|
||||||
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
|
|
||||||
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
|
|
||||||
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
|
|
||||||
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
|
|
||||||
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
|
|
||||||
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
|
|
||||||
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
|
|
||||||
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
|
|
||||||
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
|
|
||||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
|
|
||||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
|
|
||||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
buildForAllPlatformsUbuntu:
|
|
||||||
name: "${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
# See build-tests-mac.yml's matching comment - a per-step timeout doesn't
|
|
||||||
# bound an action's own implicit post-run cleanup step, only a job-level
|
|
||||||
# timeout does.
|
|
||||||
timeout-minutes: 60
|
|
||||||
# Known, disclosed gap (see #844's description and src/build-args.ts's own
|
|
||||||
# header comment): the CLI always detects the Unity version from the
|
|
||||||
# checked-out project's ProjectSettings/ProjectVersion.txt and has no flag
|
|
||||||
# to override it, so the one matrix cell that specifically needs a version
|
|
||||||
# override to exercise Unity 6's Build Profiles (`knownGap: true` below)
|
|
||||||
# is expected to fail until that's fixed upstream - every other cell must
|
|
||||||
# still fail the job normally.
|
|
||||||
continue-on-error: ${{ matrix.knownGap == true }}
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
providerStrategy:
|
|
||||||
# - local-docker
|
|
||||||
- local
|
|
||||||
projectPath:
|
|
||||||
- test-project
|
|
||||||
unityVersion:
|
|
||||||
- 2021.3.45f2
|
|
||||||
- 2022.3.62f3
|
|
||||||
- 2023.2.22f1
|
|
||||||
targetPlatform:
|
|
||||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
|
|
||||||
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
|
|
||||||
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
|
|
||||||
- iOS # Build an iOS project.
|
|
||||||
- Android # Build an Android .apk.
|
|
||||||
- WebGL # WebGL.
|
|
||||||
buildWithIl2cpp:
|
|
||||||
- false
|
|
||||||
- true
|
|
||||||
additionalParameters:
|
|
||||||
- -param value
|
|
||||||
- -standaloneBuildSubtarget Server
|
|
||||||
# Skipping configurations that are not supported
|
|
||||||
exclude:
|
|
||||||
# No il2cpp support on Linux Host
|
|
||||||
- targetPlatform: StandaloneOSX
|
|
||||||
buildWithIl2cpp: true
|
|
||||||
- targetPlatform: StandaloneWindows64
|
|
||||||
buildWithIl2cpp: true
|
|
||||||
# Only builds with Il2cpp
|
|
||||||
- targetPlatform: iOS
|
|
||||||
buildWithIl2cpp: false
|
|
||||||
- targetPlatform: Android
|
|
||||||
buildWithIl2cpp: false
|
|
||||||
- targetPlatform: WebGL
|
|
||||||
buildWithIl2cpp: false
|
|
||||||
# No dedicated server support
|
|
||||||
- targetPlatform: WebGL
|
|
||||||
additionalParameters: -standaloneBuildSubtarget Server
|
|
||||||
- targetPlatform: Android
|
|
||||||
additionalParameters: -standaloneBuildSubtarget Server
|
|
||||||
- targetPlatform: iOS
|
|
||||||
additionalParameters: -standaloneBuildSubtarget Server
|
|
||||||
# No dedicated server support on Linux Host
|
|
||||||
- targetPlatform: StandaloneOSX
|
|
||||||
additionalParameters: -standaloneBuildSubtarget Server
|
|
||||||
# No il2cpp dedicated server support on Linux Host
|
|
||||||
- targetPlatform: StandaloneWindows64
|
|
||||||
additionalParameters: -standaloneBuildSubtarget Server
|
|
||||||
buildWithIl2cpp: true
|
|
||||||
include:
|
|
||||||
- unityVersion: 6000.0.36f1
|
|
||||||
targetPlatform: WebGL
|
|
||||||
- unityVersion: 6000.0.36f1
|
|
||||||
targetPlatform: WebGL
|
|
||||||
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
|
|
||||||
# Known gap: needs the unityVersion override the CLI doesn't
|
|
||||||
# support yet (see the job-level continue-on-error comment above).
|
|
||||||
knownGap: true
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Clear Space for Android Build
|
|
||||||
if: matrix.targetPlatform == 'Android'
|
|
||||||
uses: jlumbroso/[email protected]
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Checkout #
|
|
||||||
###########################
|
|
||||||
- uses: actions/checkout@v4
|
|
||||||
with:
|
|
||||||
lfs: true
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Cache (restore) #
|
|
||||||
###########################
|
|
||||||
# Split from the save side (below) rather than the combined
|
|
||||||
# actions/cache@v4: that action's implicit post-run save has been
|
|
||||||
# observed hanging indefinitely on GitHub-hosted runners, unrelated to
|
|
||||||
# the cache key itself. A per-step timeout doesn't bound an implicit
|
|
||||||
# post-run cleanup step, only an explicit step does - and caching is a
|
|
||||||
# pure optimization, so losing one save is far cheaper than a job
|
|
||||||
# stuck "in_progress" for well over an hour.
|
|
||||||
- uses: actions/cache/restore@v4
|
|
||||||
id: cache-restore
|
|
||||||
with:
|
|
||||||
path: ${{ matrix.projectPath }}/Library
|
|
||||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}-${{ matrix.buildProfile }}
|
|
||||||
restore-keys: |
|
|
||||||
Library-${{ matrix.projectPath }}-ubuntu-
|
|
||||||
Library-
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Set Scripting Backend #
|
|
||||||
###########################
|
|
||||||
- name: Set Scripting Backend To il2cpp
|
|
||||||
if: matrix.buildWithIl2cpp == true
|
|
||||||
run: |
|
|
||||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Build #
|
|
||||||
###########################
|
|
||||||
- name: Build
|
|
||||||
uses: ./
|
|
||||||
id: build-1
|
|
||||||
continue-on-error: true
|
|
||||||
env:
|
|
||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
with:
|
|
||||||
buildName: 'GameCI Test Build'
|
|
||||||
projectPath: ${{ matrix.projectPath }}
|
|
||||||
buildProfile: ${{ matrix.buildProfile }}
|
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
|
||||||
providerStrategy: ${{ matrix.providerStrategy }}
|
|
||||||
allowDirtyBuild: true
|
|
||||||
|
|
||||||
- name: Sleep for Retry
|
|
||||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
|
||||||
run: |
|
|
||||||
sleep 60
|
|
||||||
|
|
||||||
- name: Build (Retry 1)
|
|
||||||
uses: ./
|
|
||||||
id: build-2
|
|
||||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
|
||||||
continue-on-error: true
|
|
||||||
env:
|
|
||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
with:
|
|
||||||
buildName: 'GameCI Test Build'
|
|
||||||
projectPath: ${{ matrix.projectPath }}
|
|
||||||
buildProfile: ${{ matrix.buildProfile }}
|
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
|
||||||
providerStrategy: ${{ matrix.providerStrategy }}
|
|
||||||
allowDirtyBuild: true
|
|
||||||
|
|
||||||
- name: Sleep for Retry
|
|
||||||
if: ${{ steps.build-2.outcome == 'failure' }}
|
|
||||||
run: |
|
|
||||||
sleep 240
|
|
||||||
|
|
||||||
- name: Build (Retry 2)
|
|
||||||
uses: ./
|
|
||||||
id: build-3
|
|
||||||
if: ${{ steps.build-2.outcome == 'failure' }}
|
|
||||||
env:
|
|
||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
with:
|
|
||||||
buildName: 'GameCI Test Build'
|
|
||||||
projectPath: ${{ matrix.projectPath }}
|
|
||||||
buildProfile: ${{ matrix.buildProfile }}
|
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
|
||||||
providerStrategy: ${{ matrix.providerStrategy }}
|
|
||||||
allowDirtyBuild: true
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Upload #
|
|
||||||
###########################
|
|
||||||
- uses: actions/upload-artifact@v4
|
|
||||||
with:
|
|
||||||
name: "Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
|
|
||||||
path: build
|
|
||||||
retention-days: 14
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Cache (save) #
|
|
||||||
###########################
|
|
||||||
# A bounded, non-fatal step (unlike the combined action's implicit
|
|
||||||
# post-run save): a hang here is killed after 5m instead of stalling
|
|
||||||
# the whole job, and continue-on-error means a failed/timed-out save
|
|
||||||
# never fails the build - only a real cache miss on the next run,
|
|
||||||
# which is a much cheaper failure mode.
|
|
||||||
- if: steps.cache-restore.outputs.cache-hit != 'true'
|
|
||||||
uses: actions/cache/save@v4
|
|
||||||
timeout-minutes: 5
|
|
||||||
continue-on-error: true
|
|
||||||
with:
|
|
||||||
path: ${{ matrix.projectPath }}/Library
|
|
||||||
key: ${{ steps.cache-restore.outputs.cache-primary-key }}
|
|
||||||
@@ -1,212 +0,0 @@
|
|||||||
name: Builds - Windows
|
|
||||||
|
|
||||||
on:
|
|
||||||
workflow_dispatch:
|
|
||||||
push:
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
buildForAllPlatformsWindows:
|
|
||||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
|
||||||
runs-on: windows-2022
|
|
||||||
# See build-tests-mac.yml's matching comment - a per-step timeout doesn't
|
|
||||||
# bound an action's own implicit post-run cleanup step, only a job-level
|
|
||||||
# timeout does.
|
|
||||||
timeout-minutes: 60
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
projectPath:
|
|
||||||
- test-project
|
|
||||||
unityVersion:
|
|
||||||
- 2021.3.45f2
|
|
||||||
- 2022.3.62f3
|
|
||||||
- 2023.2.22f1
|
|
||||||
targetPlatform:
|
|
||||||
- Android # Build an Android apk.
|
|
||||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
|
||||||
- WSAPlayer # Build a UWP App
|
|
||||||
- tvOS # Build an Apple TV XCode project
|
|
||||||
enableGpu:
|
|
||||||
- false
|
|
||||||
include:
|
|
||||||
# Additionally test enableGpu build for a standalone windows target
|
|
||||||
- projectPath: test-project
|
|
||||||
unityVersion: 2023.2.2f1
|
|
||||||
targetPlatform: StandaloneWindows64
|
|
||||||
enableGpu: true
|
|
||||||
- unityVersion: 6000.0.36f1
|
|
||||||
targetPlatform: StandaloneWindows64
|
|
||||||
- unityVersion: 6000.0.36f1
|
|
||||||
targetPlatform: StandaloneWindows64
|
|
||||||
buildProfile: 'Assets/Settings/Build Profiles/Sample Windows Build Profile.asset'
|
|
||||||
|
|
||||||
steps:
|
|
||||||
###########################
|
|
||||||
# Checkout #
|
|
||||||
###########################
|
|
||||||
- uses: actions/checkout@v4
|
|
||||||
with:
|
|
||||||
lfs: true
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Cache (restore) #
|
|
||||||
###########################
|
|
||||||
# Split from the save side (below) rather than the combined
|
|
||||||
# actions/cache@v4: that action's implicit post-run save has been
|
|
||||||
# observed hanging indefinitely on GitHub-hosted runners, unrelated to
|
|
||||||
# the cache key itself. A per-step timeout doesn't bound an implicit
|
|
||||||
# post-run cleanup step, only an explicit step does - and caching is a
|
|
||||||
# pure optimization, so losing one save is far cheaper than a job
|
|
||||||
# stuck "in_progress" for well over an hour.
|
|
||||||
- uses: actions/cache/restore@v4
|
|
||||||
id: cache-restore
|
|
||||||
with:
|
|
||||||
path: ${{ matrix.projectPath }}/Library
|
|
||||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}-${{ matrix.buildProfile }}
|
|
||||||
restore-keys: |
|
|
||||||
Library-${{ matrix.projectPath }}-windows-
|
|
||||||
Library-
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Set Scripting Backend #
|
|
||||||
###########################
|
|
||||||
- name: Set Scripting Backend To il2cpp
|
|
||||||
run: |
|
|
||||||
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Docker Readiness #
|
|
||||||
###########################
|
|
||||||
- name: Ensure Docker daemon is ready
|
|
||||||
timeout-minutes: 2
|
|
||||||
shell: powershell
|
|
||||||
run: |
|
|
||||||
$maxRetries = 10
|
|
||||||
$retryDelay = 6
|
|
||||||
for ($i = 0; $i -lt $maxRetries; $i++) {
|
|
||||||
$svc = Get-Service docker -ErrorAction SilentlyContinue
|
|
||||||
if ($svc -and $svc.Status -eq 'Running') {
|
|
||||||
docker version 2>$null
|
|
||||||
if ($LASTEXITCODE -eq 0) {
|
|
||||||
Write-Host "Docker is ready."
|
|
||||||
exit 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if ($svc -and $svc.Status -eq 'Stopped') {
|
|
||||||
Write-Host "Docker service stopped, attempting to start..."
|
|
||||||
Start-Service docker -ErrorAction SilentlyContinue
|
|
||||||
}
|
|
||||||
Write-Host "Waiting for Docker daemon (attempt $($i+1)/$maxRetries)..."
|
|
||||||
Start-Sleep -Seconds $retryDelay
|
|
||||||
}
|
|
||||||
Write-Error "Docker daemon did not start within $($maxRetries * $retryDelay) seconds"
|
|
||||||
exit 1
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Build #
|
|
||||||
###########################
|
|
||||||
- name: Build
|
|
||||||
uses: ./
|
|
||||||
id: build-1
|
|
||||||
continue-on-error: true
|
|
||||||
timeout-minutes: 30
|
|
||||||
env:
|
|
||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
|
||||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
|
||||||
with:
|
|
||||||
buildName: 'GameCI Test Build'
|
|
||||||
projectPath: ${{ matrix.projectPath }}
|
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
|
||||||
buildProfile: ${{ matrix.buildProfile }}
|
|
||||||
enableGpu: ${{ matrix.enableGpu }}
|
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
|
||||||
allowDirtyBuild: true
|
|
||||||
# We use dirty build because we are replacing the default project settings file above
|
|
||||||
|
|
||||||
- name: Sleep for Retry
|
|
||||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
|
||||||
run: |
|
|
||||||
Start-Sleep -s 120
|
|
||||||
|
|
||||||
- name: Build Retry 1
|
|
||||||
uses: ./
|
|
||||||
id: build-2
|
|
||||||
continue-on-error: true
|
|
||||||
timeout-minutes: 30
|
|
||||||
if: steps.build-1.outcome == 'failure'
|
|
||||||
env:
|
|
||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
|
||||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
|
||||||
with:
|
|
||||||
buildName: 'GameCI Test Build'
|
|
||||||
projectPath: ${{ matrix.projectPath }}
|
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
|
||||||
enableGpu: ${{ matrix.enableGpu }}
|
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
|
||||||
allowDirtyBuild: true
|
|
||||||
# We use dirty build because we are replacing the default project settings file above
|
|
||||||
|
|
||||||
- name: Sleep for Retry
|
|
||||||
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
|
||||||
run: |
|
|
||||||
Start-Sleep -s 240
|
|
||||||
|
|
||||||
- name: Build Retry 2
|
|
||||||
uses: ./
|
|
||||||
id: build-3
|
|
||||||
timeout-minutes: 30
|
|
||||||
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
|
||||||
env:
|
|
||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
|
||||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
|
||||||
with:
|
|
||||||
buildName: 'GameCI Test Build'
|
|
||||||
projectPath: ${{ matrix.projectPath }}
|
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
|
||||||
enableGpu: ${{ matrix.enableGpu }}
|
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
|
||||||
allowDirtyBuild: true
|
|
||||||
# We use dirty build because we are replacing the default project settings file above
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Upload #
|
|
||||||
###########################
|
|
||||||
- uses: actions/upload-artifact@v4
|
|
||||||
with:
|
|
||||||
name:
|
|
||||||
Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With
|
|
||||||
GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
|
||||||
path: build
|
|
||||||
retention-days: 14
|
|
||||||
|
|
||||||
###########################
|
|
||||||
# Cache (save) #
|
|
||||||
###########################
|
|
||||||
# A bounded, non-fatal step (unlike the combined action's implicit
|
|
||||||
# post-run save): a hang here is killed after 5m instead of stalling
|
|
||||||
# the whole job, and continue-on-error means a failed/timed-out save
|
|
||||||
# never fails the build - only a real cache miss on the next run,
|
|
||||||
# which is a much cheaper failure mode.
|
|
||||||
- if: steps.cache-restore.outputs.cache-hit != 'true'
|
|
||||||
uses: actions/cache/save@v4
|
|
||||||
timeout-minutes: 5
|
|
||||||
continue-on-error: true
|
|
||||||
with:
|
|
||||||
path: ${{ matrix.projectPath }}/Library
|
|
||||||
key: ${{ steps.cache-restore.outputs.cache-primary-key }}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
name: Cats 😺
|
|
||||||
|
|
||||||
on:
|
|
||||||
pull_request_target:
|
|
||||||
types:
|
|
||||||
- opened
|
|
||||||
- reopened
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
aCatForCreatingThePullRequest:
|
|
||||||
name: A cat for your effort!
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- uses: ruairidhwm/[email protected]
|
|
||||||
with:
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
name: Delete old artifacts
|
||||||
|
on:
|
||||||
|
schedule:
|
||||||
|
- cron: '30 10 * * *' # every day at 10:30
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
delete-artifacts:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: kolpav/purge-artifacts-action@v1
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
expire-in: 21 days
|
||||||
@@ -1,55 +0,0 @@
|
|||||||
name: Integrity
|
|
||||||
|
|
||||||
on:
|
|
||||||
push: { branches: [main] }
|
|
||||||
pull_request:
|
|
||||||
types: [opened, synchronize, reopened, labeled]
|
|
||||||
|
|
||||||
permissions:
|
|
||||||
contents: read
|
|
||||||
checks: write
|
|
||||||
statuses: write
|
|
||||||
|
|
||||||
env:
|
|
||||||
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
tests:
|
|
||||||
name: Tests
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v4
|
|
||||||
- name: Install package manager (from package.json)
|
|
||||||
run: |
|
|
||||||
corepack enable
|
|
||||||
corepack install
|
|
||||||
- uses: actions/setup-node@v4
|
|
||||||
with:
|
|
||||||
node-version: '18'
|
|
||||||
- name: Resolve yarn cache folder
|
|
||||||
id: yarn-config
|
|
||||||
run: echo "cacheFolder=$(yarn config get cacheFolder)" >> "$GITHUB_OUTPUT"
|
|
||||||
- name: Restore yarn install cache (node_modules + cacheFolder + install-state)
|
|
||||||
uses: actions/cache@v4
|
|
||||||
with:
|
|
||||||
path: |
|
|
||||||
${{ steps.yarn-config.outputs.cacheFolder }}
|
|
||||||
.yarn/install-state.gz
|
|
||||||
key: yarn-v2-${{ runner.os }}-node-18-${{ hashFiles('yarn.lock') }}
|
|
||||||
restore-keys: |
|
|
||||||
yarn-v2-${{ runner.os }}-node-18-
|
|
||||||
- name: Install deps
|
|
||||||
env:
|
|
||||||
YARN_ENABLE_HARDENED_MODE: 'false'
|
|
||||||
run: |
|
|
||||||
case "$(yarn --version)" in 1.*) echo 'expected up-to-date yarn version'; exit 1 ;; esac
|
|
||||||
yarn install --immutable
|
|
||||||
- run: yarn lint
|
|
||||||
- run: yarn test:ci --coverage
|
|
||||||
- run: bash <(curl -s https://codecov.io/bash)
|
|
||||||
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
|
||||||
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
|
|
||||||
@@ -0,0 +1,128 @@
|
|||||||
|
name: Actions
|
||||||
|
|
||||||
|
on:
|
||||||
|
pull_request: {}
|
||||||
|
push: { branches: [main] }
|
||||||
|
|
||||||
|
env:
|
||||||
|
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
||||||
|
GKE_ZONE: 'us-central1-c'
|
||||||
|
GKE_REGION: 'us-central1'
|
||||||
|
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||||
|
GKE_CLUSTER: 'unity-builder-cluster'
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
tests:
|
||||||
|
name: Tests
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- uses: actions/setup-node@v2
|
||||||
|
with:
|
||||||
|
node-version: 12.x
|
||||||
|
- run: yarn
|
||||||
|
- run: yarn lint
|
||||||
|
- run: yarn test --coverage
|
||||||
|
- run: bash <(curl -s https://codecov.io/bash)
|
||||||
|
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||||
|
# - run: yarn build --quiet && git diff --quiet action || { echo "action should be auto generated" ; git diff action ; exit 62; }
|
||||||
|
buildForAllPlatforms:
|
||||||
|
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
projectPath:
|
||||||
|
- test-project
|
||||||
|
unityVersion:
|
||||||
|
- 2019.2.11f1
|
||||||
|
- 2019.3.15f1
|
||||||
|
include:
|
||||||
|
# Please be polite; don't copy my personal licenses.
|
||||||
|
# These are here because they are needed to allowing pull requests from forks to unity-builder.
|
||||||
|
# You should be using ${{ secrets.UNITY_LICENSE_2019_3_15 }} here.
|
||||||
|
- unityVersion: 2019.2.11f1
|
||||||
|
license: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
|
||||||
|
- unityVersion: 2019.3.15f1
|
||||||
|
license: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n <Binding Key=\"2\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n </MachineBindings>\n <MachineID Value=\"xWka2iXdDJejhZdi/zU2RUeXUi4=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2020-06-14T13:49:47\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.3.15f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>bpzWx3PZ0lqWDo1m9aLQuZ4cweo=</DigestValue></Reference></SignedInfo><SignatureValue>QcDm4/qAXZuUMQbUVk63vO6u66Bp8PnqqWQcZZOcym/rGUZLj1sr66EquF3X3w1L7aqiwMGtbY2b\nkPttcalFeaBkc5NsJMrexWjuBCxQvhbmVFQnTjvC6vNS+k1wrkz7If1oPkz/XaDtCfUs8oxc9iPe\nPzzUJIVYLZoDtpPq2XbgVn9/TiVb3Zu6ldKgvtNRYUjrB3KywtvL9OcIFll3htRcBZPG43kxryJc\nDD2TL5Nw1JuX6MejBBuYTZsZNpGX9Pjop9+uFUZ4GI9h8a5g6wJUfXzsGw7j4gkvDkC9MvyWiksi\n2hNXw1QNeB6JfQsd4sAuhYh/CqTm2gCz9i9ZpA==</SignatureValue></Signature></root>"
|
||||||
|
targetPlatform:
|
||||||
|
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||||
|
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||||
|
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||||
|
- iOS # Build an iOS player.
|
||||||
|
# - Android # Build an Android .apk.
|
||||||
|
# - StandaloneWindows # Build a Windows standalone.
|
||||||
|
# - WebGL # WebGL.
|
||||||
|
# - WSAPlayer # Build an Windows Store Apps player.
|
||||||
|
# - PS4 # Build a PS4 Standalone.
|
||||||
|
# - XboxOne # Build a Xbox One Standalone.
|
||||||
|
# - tvOS # Build to Apple's tvOS platform.
|
||||||
|
# - Switch # Build a Nintendo Switch player
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
with:
|
||||||
|
lfs: true
|
||||||
|
- uses: actions/cache@v2
|
||||||
|
with:
|
||||||
|
path: ${{ matrix.projectPath }}/Library
|
||||||
|
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
|
||||||
|
restore-keys: |
|
||||||
|
Library-${{ matrix.projectPath }}-
|
||||||
|
Library-
|
||||||
|
- uses: ./
|
||||||
|
env:
|
||||||
|
UNITY_LICENSE: ${{ matrix.license }}
|
||||||
|
with:
|
||||||
|
projectPath: ${{ matrix.projectPath }}
|
||||||
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||||
|
- uses: actions/upload-artifact@v1
|
||||||
|
with:
|
||||||
|
name: Build (${{ matrix.unityVersion }})
|
||||||
|
path: build
|
||||||
|
k8sBuilds:
|
||||||
|
name: K8s build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
continue-on-error: true
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
targetPlatform:
|
||||||
|
- StandaloneLinux64
|
||||||
|
- StandaloneWindows64
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
with:
|
||||||
|
lfs: true
|
||||||
|
- uses: GoogleCloudPlatform/github-actions/setup-gcloud@master
|
||||||
|
with:
|
||||||
|
version: '288.0.0'
|
||||||
|
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
|
||||||
|
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
||||||
|
- run: ./action/bootstrapper/ApplyClusterAndAcquireLock.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
|
||||||
|
- uses: frostebite/File-To-Base64@master
|
||||||
|
id: read-base64
|
||||||
|
with:
|
||||||
|
filePath: ~/.kube/config
|
||||||
|
- uses: ./
|
||||||
|
id: k8s-unity-build
|
||||||
|
env:
|
||||||
|
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n <Binding Key=\"2\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n </MachineBindings>\n <MachineID Value=\"xWka2iXdDJejhZdi/zU2RUeXUi4=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2020-06-14T13:49:47\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.3.15f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>bpzWx3PZ0lqWDo1m9aLQuZ4cweo=</DigestValue></Reference></SignedInfo><SignatureValue>QcDm4/qAXZuUMQbUVk63vO6u66Bp8PnqqWQcZZOcym/rGUZLj1sr66EquF3X3w1L7aqiwMGtbY2b\nkPttcalFeaBkc5NsJMrexWjuBCxQvhbmVFQnTjvC6vNS+k1wrkz7If1oPkz/XaDtCfUs8oxc9iPe\nPzzUJIVYLZoDtpPq2XbgVn9/TiVb3Zu6ldKgvtNRYUjrB3KywtvL9OcIFll3htRcBZPG43kxryJc\nDD2TL5Nw1JuX6MejBBuYTZsZNpGX9Pjop9+uFUZ4GI9h8a5g6wJUfXzsGw7j4gkvDkC9MvyWiksi\n2hNXw1QNeB6JfQsd4sAuhYh/CqTm2gCz9i9ZpA==</SignatureValue></Signature></root>"
|
||||||
|
with:
|
||||||
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
|
||||||
|
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
projectPath: test-project
|
||||||
|
unityVersion: 2019.3.15f1
|
||||||
|
- uses: frostebite/K8s-Download-Volume@master
|
||||||
|
with:
|
||||||
|
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
|
||||||
|
volume: ${{ steps.k8s-unity-build.outputs.volume }}
|
||||||
|
sourcePath: repo/build/
|
||||||
|
- uses: actions/upload-artifact@v1
|
||||||
|
with:
|
||||||
|
name: Kubernetes Build (${{ matrix.targetPlatform }})
|
||||||
|
path: k8s-volume-download
|
||||||
|
- run: ./action/bootstrapper/ReleaseLockAndAttemptShutdown.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
|
||||||
|
if: ${{ always() }}
|
||||||
@@ -1,100 +0,0 @@
|
|||||||
name: Sync Secrets to Repositories
|
|
||||||
|
|
||||||
on:
|
|
||||||
workflow_dispatch:
|
|
||||||
inputs:
|
|
||||||
target_repo:
|
|
||||||
description: 'Target repository (org/repo format)'
|
|
||||||
required: true
|
|
||||||
default: 'game-ci/orchestrator'
|
|
||||||
type: choice
|
|
||||||
options:
|
|
||||||
- game-ci/orchestrator
|
|
||||||
- game-ci/cli
|
|
||||||
- game-ci/unity-test-runner
|
|
||||||
- game-ci/unity-activate
|
|
||||||
dry_run:
|
|
||||||
description: 'Dry run (list secrets to sync without writing)'
|
|
||||||
required: false
|
|
||||||
default: false
|
|
||||||
type: boolean
|
|
||||||
|
|
||||||
permissions:
|
|
||||||
contents: read
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
sync-secrets:
|
|
||||||
name: Sync secrets to ${{ inputs.target_repo }}
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- name: Sync secrets
|
|
||||||
env:
|
|
||||||
GH_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
|
||||||
TARGET_REPO: ${{ inputs.target_repo }}
|
|
||||||
DRY_RUN: ${{ inputs.dry_run }}
|
|
||||||
# Secrets to sync — values come from repo + org secrets available here
|
|
||||||
SECRET_UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
||||||
SECRET_UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
||||||
SECRET_UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
|
||||||
SECRET_GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
|
||||||
SECRET_GOOGLE_SERVICE_ACCOUNT_EMAIL: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
|
|
||||||
SECRET_GOOGLE_SERVICE_ACCOUNT_KEY: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
|
||||||
SECRET_CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}
|
|
||||||
SECRET_UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
|
||||||
SECRET_NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
|
|
||||||
run: |
|
|
||||||
SECRETS=(
|
|
||||||
"UNITY_EMAIL:SECRET_UNITY_EMAIL"
|
|
||||||
"UNITY_PASSWORD:SECRET_UNITY_PASSWORD"
|
|
||||||
"UNITY_SERIAL:SECRET_UNITY_SERIAL"
|
|
||||||
"UNITY_LICENSE:SECRET_UNITY_LICENSE"
|
|
||||||
"GIT_PRIVATE_TOKEN:SECRET_GIT_PRIVATE_TOKEN"
|
|
||||||
"GOOGLE_SERVICE_ACCOUNT_EMAIL:SECRET_GOOGLE_SERVICE_ACCOUNT_EMAIL"
|
|
||||||
"GOOGLE_SERVICE_ACCOUNT_KEY:SECRET_GOOGLE_SERVICE_ACCOUNT_KEY"
|
|
||||||
"CODECOV_TOKEN:SECRET_CODECOV_TOKEN"
|
|
||||||
"NPM_TOKEN:SECRET_NPM_TOKEN"
|
|
||||||
)
|
|
||||||
|
|
||||||
synced=0
|
|
||||||
skipped=0
|
|
||||||
|
|
||||||
for entry in "${SECRETS[@]}"; do
|
|
||||||
name="${entry%%:*}"
|
|
||||||
env_var="${entry##*:}"
|
|
||||||
value="${!env_var}"
|
|
||||||
|
|
||||||
if [ -z "$value" ]; then
|
|
||||||
echo "⏭ SKIP: $name (not available in this repo's context)"
|
|
||||||
skipped=$((skipped + 1))
|
|
||||||
continue
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ "$DRY_RUN" = "true" ]; then
|
|
||||||
echo "🔍 DRY RUN: would sync $name → $TARGET_REPO"
|
|
||||||
else
|
|
||||||
# `gh secret set` reads the value from stdin only when --body is
|
|
||||||
# NOT passed. `--body -` does not mean "read stdin" - gh takes it
|
|
||||||
# literally, so this wrote the single character "-" as the value
|
|
||||||
# of every secret it synced, silently destroying them. (A secret
|
|
||||||
# whose value is "-" also makes Actions mask every hyphen in the
|
|
||||||
# logs, which mangles unrelated output like image tags:
|
|
||||||
# "unityci/editor:ubuntu***2022.3.7f1***linux***il2cpp***3".)
|
|
||||||
if gh secret set "$name" -R "$TARGET_REPO" --body "$value" 2>/dev/null; then
|
|
||||||
echo "✅ SYNCED: $name → $TARGET_REPO"
|
|
||||||
else
|
|
||||||
echo "⚠️ FAILED: $name → $TARGET_REPO (continuing)"
|
|
||||||
skipped=$((skipped + 1))
|
|
||||||
synced=$((synced - 1))
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
synced=$((synced + 1))
|
|
||||||
done
|
|
||||||
|
|
||||||
echo ""
|
|
||||||
echo "=== Summary ==="
|
|
||||||
echo "Synced: $synced"
|
|
||||||
echo "Skipped (not available): $skipped"
|
|
||||||
echo "Target: $TARGET_REPO"
|
|
||||||
if [ "$DRY_RUN" = "true" ]; then
|
|
||||||
echo "Mode: DRY RUN (no secrets were written)"
|
|
||||||
fi
|
|
||||||
@@ -1,205 +0,0 @@
|
|||||||
name: Validate Community Plugins
|
|
||||||
|
|
||||||
on:
|
|
||||||
schedule:
|
|
||||||
# Run weekly on Sunday at 02:00 UTC
|
|
||||||
- cron: '0 2 * * 0'
|
|
||||||
workflow_dispatch:
|
|
||||||
inputs:
|
|
||||||
plugin_filter:
|
|
||||||
description: 'Filter plugins by name (regex pattern, empty = all)'
|
|
||||||
required: false
|
|
||||||
default: ''
|
|
||||||
unity_version:
|
|
||||||
description: 'Override Unity version (empty = use plugin default)'
|
|
||||||
required: false
|
|
||||||
default: ''
|
|
||||||
|
|
||||||
permissions:
|
|
||||||
contents: read
|
|
||||||
issues: write
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
load-plugins:
|
|
||||||
name: Load Plugin Registry
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
outputs:
|
|
||||||
matrix: ${{ steps.parse.outputs.matrix }}
|
|
||||||
plugin_count: ${{ steps.parse.outputs.count }}
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Parse plugin registry
|
|
||||||
id: parse
|
|
||||||
uses: actions/github-script@v7
|
|
||||||
with:
|
|
||||||
script: |
|
|
||||||
const fs = require('fs');
|
|
||||||
const yaml = require('js-yaml');
|
|
||||||
|
|
||||||
const registry = yaml.load(fs.readFileSync('community-plugins.yml', 'utf8'));
|
|
||||||
let plugins = registry.plugins || [];
|
|
||||||
|
|
||||||
// Apply name filter if provided
|
|
||||||
const filter = '${{ github.event.inputs.plugin_filter }}';
|
|
||||||
if (filter) {
|
|
||||||
const regex = new RegExp(filter, 'i');
|
|
||||||
plugins = plugins.filter(p => regex.test(p.name));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Expand platform matrix
|
|
||||||
const matrix = [];
|
|
||||||
for (const plugin of plugins) {
|
|
||||||
const platforms = plugin.platforms || ['StandaloneLinux64'];
|
|
||||||
for (const platform of platforms) {
|
|
||||||
matrix.push({
|
|
||||||
name: plugin.name,
|
|
||||||
package: plugin.package,
|
|
||||||
source: plugin.source || 'git',
|
|
||||||
unity: '${{ github.event.inputs.unity_version }}' || plugin.unity || '2021.3',
|
|
||||||
platform: platform,
|
|
||||||
timeout: plugin.timeout || 30
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
core.setOutput('matrix', JSON.stringify({ include: matrix }));
|
|
||||||
core.setOutput('count', matrix.length);
|
|
||||||
console.log(`Found ${matrix.length} plugin-platform combinations to validate`);
|
|
||||||
|
|
||||||
validate:
|
|
||||||
name: '${{ matrix.name }} (${{ matrix.platform }})'
|
|
||||||
needs: load-plugins
|
|
||||||
if: needs.load-plugins.outputs.plugin_count > 0
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
timeout-minutes: ${{ fromJson(matrix.timeout) }}
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix: ${{ fromJson(needs.load-plugins.outputs.matrix) }}
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Create test project
|
|
||||||
run: |
|
|
||||||
mkdir -p test-project/Assets
|
|
||||||
mkdir -p test-project/Packages
|
|
||||||
mkdir -p test-project/ProjectSettings
|
|
||||||
|
|
||||||
# Create minimal manifest.json
|
|
||||||
if [ "${{ matrix.source }}" = "git" ]; then
|
|
||||||
cat > test-project/Packages/manifest.json << 'MANIFEST'
|
|
||||||
{
|
|
||||||
"dependencies": {
|
|
||||||
"com.unity.modules.imgui": "1.0.0",
|
|
||||||
"com.unity.modules.jsonserialize": "1.0.0"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
MANIFEST
|
|
||||||
|
|
||||||
# Add git package via manifest
|
|
||||||
cd test-project
|
|
||||||
python3 -c "
|
|
||||||
import sys, json
|
|
||||||
manifest = json.load(sys.stdin)
|
|
||||||
manifest['dependencies']['${{ matrix.name }}'] = '${{ matrix.package }}'
|
|
||||||
json.dump(manifest, sys.stdout, indent=2)
|
|
||||||
" < Packages/manifest.json > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
|
|
||||||
cd ..
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Create minimal ProjectSettings
|
|
||||||
cat > test-project/ProjectSettings/ProjectVersion.txt << EOF
|
|
||||||
m_EditorVersion: ${{ matrix.unity }}
|
|
||||||
EOF
|
|
||||||
|
|
||||||
- name: Build with unity-builder
|
|
||||||
uses: ./
|
|
||||||
id: build
|
|
||||||
with:
|
|
||||||
projectPath: test-project
|
|
||||||
targetPlatform: ${{ matrix.platform }}
|
|
||||||
unityVersion: ${{ matrix.unity }}
|
|
||||||
continue-on-error: true
|
|
||||||
|
|
||||||
- name: Record result
|
|
||||||
if: always()
|
|
||||||
run: |
|
|
||||||
STATUS="${{ steps.build.outcome }}"
|
|
||||||
{
|
|
||||||
echo "## ${{ matrix.name }} — ${{ matrix.platform }}"
|
|
||||||
echo ""
|
|
||||||
if [ "$STATUS" = "success" ]; then
|
|
||||||
echo "✅ **PASSED** — Compiled and built successfully"
|
|
||||||
else
|
|
||||||
echo "❌ **FAILED** — Build or compilation failed"
|
|
||||||
fi
|
|
||||||
echo ""
|
|
||||||
echo "- Unity: ${{ matrix.unity }}"
|
|
||||||
echo "- Platform: ${{ matrix.platform }}"
|
|
||||||
echo "- Source: ${{ matrix.source }}"
|
|
||||||
echo "- Package: \`${{ matrix.package }}\`"
|
|
||||||
} >> "$GITHUB_STEP_SUMMARY"
|
|
||||||
|
|
||||||
report:
|
|
||||||
name: Validation Report
|
|
||||||
needs: [load-plugins, validate]
|
|
||||||
if: always()
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Generate summary
|
|
||||||
uses: actions/github-script@v7
|
|
||||||
with:
|
|
||||||
script: |
|
|
||||||
const { data: run } = await github.rest.actions.listJobsForWorkflowRun({
|
|
||||||
owner: context.repo.owner,
|
|
||||||
repo: context.repo.repo,
|
|
||||||
run_id: context.runId
|
|
||||||
});
|
|
||||||
|
|
||||||
const validateJobs = run.jobs.filter(j => j.name.startsWith('validate'));
|
|
||||||
const passed = validateJobs.filter(j => j.conclusion === 'success').length;
|
|
||||||
const failed = validateJobs.filter(j => j.conclusion === 'failure').length;
|
|
||||||
const total = validateJobs.length;
|
|
||||||
|
|
||||||
let summary = `# Community Plugin Validation Report\n\n`;
|
|
||||||
summary += `**${passed}/${total} passed** | ${failed} failed\n\n`;
|
|
||||||
summary += `| Plugin | Platform | Status |\n|--------|----------|--------|\n`;
|
|
||||||
|
|
||||||
for (const job of validateJobs) {
|
|
||||||
const icon = job.conclusion === 'success' ? '✅' : '❌';
|
|
||||||
summary += `| ${job.name} | | ${icon} ${job.conclusion} |\n`;
|
|
||||||
}
|
|
||||||
|
|
||||||
await core.summary.addRaw(summary).write();
|
|
||||||
|
|
||||||
// Create or update issue if there are failures
|
|
||||||
if (failed > 0) {
|
|
||||||
const title = `Community Plugin Validation: ${failed} failure(s) — ${new Date().toISOString().split('T')[0]}`;
|
|
||||||
const body = summary + `\n\n[Workflow Run](${context.serverUrl}/${context.repo.owner}/${context.repo.repo}/actions/runs/${context.runId})`;
|
|
||||||
|
|
||||||
const { data: issues } = await github.rest.issues.listForRepo({
|
|
||||||
owner: context.repo.owner,
|
|
||||||
repo: context.repo.repo,
|
|
||||||
state: 'open',
|
|
||||||
labels: 'community-plugin-validation'
|
|
||||||
});
|
|
||||||
|
|
||||||
if (issues.length > 0) {
|
|
||||||
await github.rest.issues.createComment({
|
|
||||||
owner: context.repo.owner,
|
|
||||||
repo: context.repo.repo,
|
|
||||||
issue_number: issues[0].number,
|
|
||||||
body: body
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
await github.rest.issues.create({
|
|
||||||
owner: context.repo.owner,
|
|
||||||
repo: context.repo.repo,
|
|
||||||
title: title,
|
|
||||||
body: body,
|
|
||||||
labels: ['community-plugin-validation']
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
name: Versioning
|
|
||||||
|
|
||||||
on:
|
|
||||||
release:
|
|
||||||
types: [published, edited]
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
updateMajorTag:
|
|
||||||
name: Update major tag
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- uses: Actions-R-Us/actions-tagger@v2
|
|
||||||
-15
@@ -1,18 +1,3 @@
|
|||||||
.idea
|
.idea
|
||||||
node_modules
|
node_modules
|
||||||
coverage/
|
coverage/
|
||||||
lib/
|
|
||||||
.vsconfig
|
|
||||||
yarn-error.log
|
|
||||||
.orig
|
|
||||||
$LOG_FILE
|
|
||||||
temp/
|
|
||||||
|
|
||||||
# yarn 4 (berry)
|
|
||||||
.pnp.*
|
|
||||||
.yarn/*
|
|
||||||
!.yarn/patches
|
|
||||||
!.yarn/plugins
|
|
||||||
!.yarn/releases
|
|
||||||
!.yarn/sdks
|
|
||||||
!.yarn/versions
|
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
#!/usr/bin/env sh
|
|
||||||
yarn lint-staged
|
|
||||||
yarn typecheck
|
|
||||||
|
|
||||||
if command -v gitleaks >/dev/null 2>&1; then
|
|
||||||
gitleaks protect --staged --no-banner --redact
|
|
||||||
fi
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
{
|
|
||||||
"semi": true,
|
|
||||||
"singleQuote": true,
|
|
||||||
"trailingComma": "all",
|
|
||||||
"printWidth": 100,
|
|
||||||
"proseWrap": "preserve",
|
|
||||||
"sortPackageJson": false,
|
|
||||||
"ignorePatterns": [
|
|
||||||
"**/node_modules/**",
|
|
||||||
"**/dist/**",
|
|
||||||
"**/coverage/**",
|
|
||||||
"**/.yarn/**",
|
|
||||||
"default-build-script/**",
|
|
||||||
"test-runner/**",
|
|
||||||
"platforms/**"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,58 +0,0 @@
|
|||||||
{
|
|
||||||
"$schema": "./node_modules/oxlint/configuration_schema.json",
|
|
||||||
"plugins": ["typescript", "vitest", "unicorn", "oxc"],
|
|
||||||
"categories": {
|
|
||||||
"correctness": "error",
|
|
||||||
"suspicious": "error",
|
|
||||||
"perf": "error"
|
|
||||||
},
|
|
||||||
"rules": {
|
|
||||||
"vitest/require-mock-type-parameters": "off",
|
|
||||||
"vitest/valid-title": "off",
|
|
||||||
"vitest/valid-describe-callback": "off",
|
|
||||||
"vitest/expect-expect": "off",
|
|
||||||
"vitest/no-conditional-tests": "off",
|
|
||||||
"vitest/no-conditional-expect": "off",
|
|
||||||
"vitest/require-to-throw-message": "off",
|
|
||||||
"vitest/no-disabled-tests": "warn",
|
|
||||||
"unicorn/prefer-array-flat-map": "warn",
|
|
||||||
"typescript/no-explicit-any": "warn",
|
|
||||||
"typescript/ban-ts-comment": "off",
|
|
||||||
"typescript/no-namespace": "off",
|
|
||||||
"typescript/no-extraneous-class": "off",
|
|
||||||
"no-bitwise": "off",
|
|
||||||
"no-shadow": "off",
|
|
||||||
"no-await-in-loop": "off",
|
|
||||||
"no-underscore-dangle": "off",
|
|
||||||
"unicorn/no-array-sort": "off",
|
|
||||||
"unicorn/prefer-set-has": "off",
|
|
||||||
"unicorn/consistent-function-scoping": "off",
|
|
||||||
"unicorn/no-useless-spread": "warn",
|
|
||||||
"eslint/preserve-caught-error": "warn",
|
|
||||||
"oxc/no-map-spread": "warn"
|
|
||||||
},
|
|
||||||
"overrides": [
|
|
||||||
{
|
|
||||||
"files": ["**/*.test.ts", "**/*.spec.ts"],
|
|
||||||
"rules": {
|
|
||||||
"typescript/no-explicit-any": "off",
|
|
||||||
"no-unused-vars": "off"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"env": {
|
|
||||||
"browser": false,
|
|
||||||
"node": true,
|
|
||||||
"es2024": true,
|
|
||||||
"vitest/globals": true
|
|
||||||
},
|
|
||||||
"ignorePatterns": [
|
|
||||||
"**/node_modules/**",
|
|
||||||
"**/dist/**",
|
|
||||||
"**/coverage/**",
|
|
||||||
"**/.yarn/**",
|
|
||||||
"default-build-script/**",
|
|
||||||
"test-runner/**",
|
|
||||||
"platforms/**"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
**/node_modules/**
|
||||||
|
**/action/**
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"semi": true,
|
||||||
|
"singleQuote": true,
|
||||||
|
"trailingComma": "all",
|
||||||
|
"printWidth": 100
|
||||||
|
}
|
||||||
Vendored
-22
@@ -1,22 +0,0 @@
|
|||||||
{
|
|
||||||
"configurations": [
|
|
||||||
{
|
|
||||||
"name": "PowerShell Launch Current File",
|
|
||||||
"type": "PowerShell",
|
|
||||||
"request": "launch",
|
|
||||||
"script": "${file}",
|
|
||||||
"cwd": "${cwd}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "node",
|
|
||||||
"request": "launch",
|
|
||||||
"name": "Debug Vitest Test",
|
|
||||||
"program": "${workspaceRoot}/node_modules/vitest/vitest.mjs",
|
|
||||||
"args": ["run", "${relativeFile}"],
|
|
||||||
"outputCapture": "std",
|
|
||||||
"internalConsoleOptions": "openOnSessionStart",
|
|
||||||
"envFile": "${workspaceRoot}/.env",
|
|
||||||
"skipFiles": ["${workspaceRoot}/../../node_modules/**/*", "<node_internals>/**/*"]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
Vendored
-33
@@ -1,33 +0,0 @@
|
|||||||
{
|
|
||||||
"files.eol": "\n",
|
|
||||||
"god.tsconfig": "./tsconfig.json",
|
|
||||||
"yaml.customTags": [
|
|
||||||
"!And",
|
|
||||||
"!And sequence",
|
|
||||||
"!If",
|
|
||||||
"!If sequence",
|
|
||||||
"!Not",
|
|
||||||
"!Not sequence",
|
|
||||||
"!Equals",
|
|
||||||
"!Equals sequence",
|
|
||||||
"!Or",
|
|
||||||
"!Or sequence",
|
|
||||||
"!FindInMap",
|
|
||||||
"!FindInMap sequence",
|
|
||||||
"!Base64",
|
|
||||||
"!Join",
|
|
||||||
"!Join sequence",
|
|
||||||
"!Cidr",
|
|
||||||
"!Ref",
|
|
||||||
"!Sub",
|
|
||||||
"!Sub sequence",
|
|
||||||
"!GetAtt",
|
|
||||||
"!GetAZs",
|
|
||||||
"!ImportValue",
|
|
||||||
"!ImportValue sequence",
|
|
||||||
"!Select",
|
|
||||||
"!Select sequence",
|
|
||||||
"!Split",
|
|
||||||
"!Split sequence"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
-10
@@ -1,10 +0,0 @@
|
|||||||
approvedGitRepositories:
|
|
||||||
- '**'
|
|
||||||
|
|
||||||
compressionLevel: mixed
|
|
||||||
|
|
||||||
enableGlobalCache: false
|
|
||||||
|
|
||||||
enableHardenedMode: false
|
|
||||||
|
|
||||||
nodeLinker: node-modules
|
|
||||||
+5
-10
@@ -4,12 +4,13 @@
|
|||||||
|
|
||||||
#### Code of Conduct
|
#### Code of Conduct
|
||||||
|
|
||||||
This repository has adopted the Contributor Covenant as it's Code of Conduct. It is expected that participants adhere to
|
This repository has adopted the Contributor Covenant as it's
|
||||||
it.
|
Code of Conduct. It is expected that participants adhere to it.
|
||||||
|
|
||||||
#### Proposing a Change
|
#### Proposing a Change
|
||||||
|
|
||||||
If you are unsure about whether or not a change is desired, you can create an issue. This is useful because it creates
|
If you are unsure about whether or not a change is desired,
|
||||||
|
you can create an issue. This is useful because it creates
|
||||||
the possibility for a discussion that's visible to everyone.
|
the possibility for a discussion that's visible to everyone.
|
||||||
|
|
||||||
When fixing a bug it is fine to submit a pull request right away.
|
When fixing a bug it is fine to submit a pull request right away.
|
||||||
@@ -25,7 +26,7 @@ Steps to be performed to submit a pull request:
|
|||||||
|
|
||||||
#### Pull Request Prerequisites
|
#### Pull Request Prerequisites
|
||||||
|
|
||||||
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
|
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
|
||||||
|
|
||||||
Please note that commit hooks will run automatically to perform some tasks;
|
Please note that commit hooks will run automatically to perform some tasks;
|
||||||
|
|
||||||
@@ -33,12 +34,6 @@ Please note that commit hooks will run automatically to perform some tasks;
|
|||||||
- run tests
|
- run tests
|
||||||
- build distributable files
|
- build distributable files
|
||||||
|
|
||||||
#### Windows users
|
|
||||||
|
|
||||||
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
|
|
||||||
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
|
|
||||||
unix commands.
|
|
||||||
|
|
||||||
#### License
|
#### License
|
||||||
|
|
||||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||||
|
|||||||
@@ -10,19 +10,18 @@ Part of the <a href="https://game.ci">GameCI</a> open source project.
|
|||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
|
|
||||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml)
|
[](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+event%3Apush+workflow%3A%22Actions)
|
||||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml)
|
[](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
|
||||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml)
|
[](https://codecov.io/gh/webbertakken/unity-builder)
|
||||||
[](https://codecov.io/gh/game-ci/unity-builder)
|
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
|
|
||||||
## How to use
|
## How to use
|
||||||
|
|
||||||
Find the
|
Find the
|
||||||
[docs](https://game.ci/docs/github/builder)
|
[docs](https://game.ci/docs)
|
||||||
on the GameCI
|
on the GameCI
|
||||||
[documentation website](https://game.ci/docs).
|
[website](https://game.ci/).
|
||||||
|
|
||||||
## Related actions
|
## Related actions
|
||||||
|
|
||||||
@@ -42,14 +41,6 @@ To help improve the documentation, please find the docs [repository](https://git
|
|||||||
|
|
||||||
To contribute to Unity Builder, kindly read the [contribution guide](./CONTRIBUTING.md).
|
To contribute to Unity Builder, kindly read the [contribution guide](./CONTRIBUTING.md).
|
||||||
|
|
||||||
## Support us
|
|
||||||
|
|
||||||
GameCI is free for everyone forever.
|
|
||||||
|
|
||||||
You can support us at [OpenCollective](https://opencollective.com/game-ci).
|
|
||||||
|
|
||||||
## Licence
|
## Licence
|
||||||
|
|
||||||
This repository is [MIT](./LICENSE) licensed.
|
[MIT](./LICENSE)
|
||||||
|
|
||||||
This includes all contributions from the community.
|
|
||||||
|
|||||||
+41
-176
@@ -2,39 +2,26 @@ name: 'Unity - Builder'
|
|||||||
author: Webber Takken <[email protected]>
|
author: Webber Takken <[email protected]>
|
||||||
description: 'Build Unity projects for different platforms.'
|
description: 'Build Unity projects for different platforms.'
|
||||||
inputs:
|
inputs:
|
||||||
targetPlatform:
|
|
||||||
required: true
|
|
||||||
default: ''
|
|
||||||
description: 'Platform that the build should target.'
|
|
||||||
unityVersion:
|
unityVersion:
|
||||||
required: false
|
required: false
|
||||||
default: 'auto'
|
default: 'auto'
|
||||||
description:
|
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||||
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt.
|
|
||||||
A value other than "auto" is currently ignored - the underlying game-ci CLI always detects the version from the
|
|
||||||
checked-out project and has no override flag yet.'
|
|
||||||
cliVersion:
|
|
||||||
required: false
|
|
||||||
default: 'latest'
|
|
||||||
description:
|
|
||||||
'Release tag of the game-ci/cli binary to install and run (e.g. "v0.1.0"). Defaults to the latest release; pin
|
|
||||||
this for reproducible builds.'
|
|
||||||
customImage:
|
customImage:
|
||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Specific docker image that should be used for building the project'
|
description: 'Specific docker image that should be used for building the project'
|
||||||
|
targetPlatform:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'Platform that the build should target.'
|
||||||
projectPath:
|
projectPath:
|
||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Path to the project to be built, relative to the repository root.'
|
description: 'Relative path to the project to be built.'
|
||||||
buildProfile:
|
|
||||||
required: false
|
|
||||||
default: ''
|
|
||||||
description: 'Path to the build profile to activate, relative to the project root.'
|
|
||||||
buildName:
|
buildName:
|
||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Name of the build. Should not include a file extension.'
|
description: 'Name of the build.'
|
||||||
buildsPath:
|
buildsPath:
|
||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
@@ -43,22 +30,30 @@ inputs:
|
|||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
||||||
manualExit:
|
kubeConfig:
|
||||||
required: false
|
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
|
|
||||||
enableGpu:
|
|
||||||
required: false
|
required: false
|
||||||
|
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
|
||||||
|
kubeVolume:
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Launches unity without specifying `-nographics`.'
|
|
||||||
customParameters:
|
|
||||||
required: false
|
required: false
|
||||||
|
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||||
|
kubeContainerMemory:
|
||||||
|
default: '800M'
|
||||||
|
required: false
|
||||||
|
description: 'Amount of memory to assign the build container in Kubernetes (https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/#resource-units-in-kubernetes)'
|
||||||
|
kubeContainerCPU:
|
||||||
|
default: '0.25'
|
||||||
|
required: false
|
||||||
|
description: 'Amount of CPU time to assign the build container in Kubernetes (https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/#resource-units-in-kubernetes)'
|
||||||
|
kubeVolumeSize:
|
||||||
|
default: '5Gi'
|
||||||
|
required: false
|
||||||
|
description: 'Amount of disc space to assign the Kubernetes Persistent Volume (https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/#resource-units-in-kubernetes)'
|
||||||
|
githubToken:
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Custom parameters to configure the build.'
|
|
||||||
useHostNetwork:
|
|
||||||
required: false
|
required: false
|
||||||
default: false
|
description: 'GitHub token for cloning, only needed when kubeconfig is used.'
|
||||||
description: 'Initialises Docker using the host network. (Linux only)'
|
|
||||||
versioning:
|
versioning:
|
||||||
required: false
|
required: false
|
||||||
default: 'Semantic'
|
default: 'Semantic'
|
||||||
@@ -71,12 +66,10 @@ inputs:
|
|||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
description: 'The android versionCode'
|
description: 'The android versionCode'
|
||||||
androidExportType:
|
androidAppBundle:
|
||||||
required: false
|
required: false
|
||||||
default: 'androidPackage'
|
default: 'false'
|
||||||
description:
|
description: 'Whether to build .aab instead of .apk'
|
||||||
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
|
|
||||||
an android studio project.'
|
|
||||||
androidKeystoreName:
|
androidKeystoreName:
|
||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
@@ -97,159 +90,31 @@ inputs:
|
|||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
description: 'The android keyaliasPass'
|
description: 'The android keyaliasPass'
|
||||||
androidTargetSdkVersion:
|
customParameters:
|
||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
description: 'The android target API level.'
|
description: >
|
||||||
androidSymbolType:
|
Custom parameters to configure the build.
|
||||||
required: false
|
|
||||||
default: 'none'
|
Parameters must start with a hyphen (-) and may be followed by a value (without hyphen).
|
||||||
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
|
Parameters without a value will be considered booleans (with a value of true).
|
||||||
sshAgent:
|
|
||||||
required: false
|
|
||||||
default: ''
|
|
||||||
description: 'SSH Agent path to forward to the container'
|
|
||||||
sshPublicKeysDirectoryPath:
|
|
||||||
required: false
|
|
||||||
default: ''
|
|
||||||
description: 'Path to a directory containing SSH public keys to forward to the container.'
|
|
||||||
gitPrivateToken:
|
|
||||||
required: false
|
|
||||||
default: ''
|
|
||||||
description: 'Github private token to pull from github'
|
|
||||||
providerStrategy:
|
|
||||||
default: 'local'
|
|
||||||
required: false
|
|
||||||
description:
|
|
||||||
'Build execution strategy. Use "local" (the default) for Docker/Mac builds driven by this action itself, or
|
|
||||||
"local-system" to build natively on the host with no Docker at all (game-ci/orchestrator''s own local-system
|
|
||||||
provider, invoked via `game-ci orchestrate`) - useful for self-hosted runners that already have Unity installed.
|
|
||||||
For remote builds (aws, k8s, etc.), install @game-ci/orchestrator and use the game-ci/orchestrator action which
|
|
||||||
declares its own inputs.'
|
|
||||||
runAsHostUser:
|
|
||||||
required: false
|
|
||||||
default: 'false'
|
|
||||||
description:
|
|
||||||
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
|
|
||||||
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
|
|
||||||
chownFilesTo:
|
|
||||||
required: false
|
|
||||||
default: ''
|
|
||||||
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
|
||||||
dockerCpuLimit:
|
|
||||||
required: false
|
|
||||||
default: ''
|
|
||||||
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
|
|
||||||
dockerMemoryLimit:
|
|
||||||
required: false
|
|
||||||
default: ''
|
|
||||||
description:
|
|
||||||
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
|
|
||||||
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
|
|
||||||
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
|
|
||||||
dockerIsolationMode:
|
|
||||||
required: false
|
|
||||||
default: 'default'
|
|
||||||
description:
|
|
||||||
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
|
|
||||||
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
|
|
||||||
applicable on Windows'
|
|
||||||
containerRegistryRepository:
|
|
||||||
required: false
|
|
||||||
default: 'unityci/editor'
|
|
||||||
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
|
|
||||||
containerRegistryImageVersion:
|
|
||||||
required: false
|
|
||||||
default: '3'
|
|
||||||
description: 'Container registry image version. Only applicable if customImage is not set.'
|
|
||||||
allowDirtyBuild:
|
allowDirtyBuild:
|
||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Allows the branch of the build to be dirty, and still generate the build.'
|
description: >
|
||||||
cacheUnityInstallationOnMac:
|
Allows the branch of the build to be dirty, and still generate the build.
|
||||||
default: 'false'
|
|
||||||
required: false
|
|
||||||
description: 'Whether to cache the Unity hub and editor installation on MacOS'
|
|
||||||
unityHubVersionOnMac:
|
|
||||||
default: ''
|
|
||||||
required: false
|
|
||||||
description:
|
|
||||||
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
|
|
||||||
or nothing is specified.'
|
|
||||||
unityLicensingServer:
|
|
||||||
default: ''
|
|
||||||
required: false
|
|
||||||
description: 'The Unity licensing server address to use for activating Unity.'
|
|
||||||
dockerWorkspacePath:
|
|
||||||
default: '/github/workspace'
|
|
||||||
required: false
|
|
||||||
description:
|
|
||||||
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
|
|
||||||
c:/github/workspace should be defined as /github/workspace'
|
|
||||||
skipActivation:
|
|
||||||
default: 'false'
|
|
||||||
required: false
|
|
||||||
description:
|
|
||||||
'Skip the activation/deactivation of Unity. This assumes Unity is already activated. Also honoured by
|
|
||||||
providerStrategy=local-system, for self-hosted runners with an already-licensed, long-lived Unity Hub session.'
|
|
||||||
linux64RemoveExecutableExtension:
|
|
||||||
default: 'false'
|
|
||||||
required: false
|
|
||||||
description: 'When building for StandaloneLinux64, remove the default file extension of `.x86_64`. Set to true to restore the extensionless behavior from v4.'
|
|
||||||
engineLaunchWrapper:
|
|
||||||
default: ''
|
|
||||||
required: false
|
|
||||||
description:
|
|
||||||
"Only applicable to providerStrategy=local-system. Command to prefix the Unity engine process invocation with
|
|
||||||
(e.g. a self-hosted runner's own launch-serialization lock). Applied precisely around the engine launch itself,
|
|
||||||
not the surrounding build step. Empty by default."
|
|
||||||
enableBuildRetry:
|
|
||||||
default: 'false'
|
|
||||||
required: false
|
|
||||||
description:
|
|
||||||
'Only applicable to providerStrategy=local-system. Enable automatic classify/decide/retry recovery for failed
|
|
||||||
Unity builds (budget-gated). Default off: a single failed attempt still throws exactly as before - retry can
|
|
||||||
back up or wipe the Library folder as a recovery action, which is a meaningful behavior change to opt into.'
|
|
||||||
localCacheEnabled:
|
|
||||||
default: 'false'
|
|
||||||
required: false
|
|
||||||
description:
|
|
||||||
'Only applicable to providerStrategy=local-system. Enable local filesystem caching of the Unity Library folder
|
|
||||||
and/or .git/lfs between builds on the same self-hosted runner. Off by default.'
|
|
||||||
localCacheLibrary:
|
|
||||||
default: 'true'
|
|
||||||
required: false
|
|
||||||
description:
|
|
||||||
'Only applicable to providerStrategy=local-system, and only takes effect when localCacheEnabled=true. Cache the
|
|
||||||
engine Library folder locally.'
|
|
||||||
localCacheLfs:
|
|
||||||
default: 'false'
|
|
||||||
required: false
|
|
||||||
description:
|
|
||||||
'Only applicable to providerStrategy=local-system, and only takes effect when localCacheEnabled=true. Cache
|
|
||||||
.git/lfs locally.'
|
|
||||||
localCacheMode:
|
|
||||||
default: 'tar'
|
|
||||||
required: false
|
|
||||||
description:
|
|
||||||
'Only applicable to providerStrategy=local-system, and only takes effect when localCacheEnabled=true. Local
|
|
||||||
cache save/restore mode: "tar", "move-directory", or "copy-directory".'
|
|
||||||
|
|
||||||
|
Note that it is generally bad practice to modify your branch
|
||||||
|
in a CI Pipeline. However there are exceptions where this might
|
||||||
|
be needed. (use with care).
|
||||||
outputs:
|
outputs:
|
||||||
volume:
|
volume:
|
||||||
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
|
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
|
||||||
buildVersion:
|
buildVersion:
|
||||||
description: 'The generated version used for the Unity build'
|
description: 'The generated version used for the Unity build'
|
||||||
androidVersionCode:
|
|
||||||
description: 'The generated versionCode used for the Android Unity build'
|
|
||||||
engineExitCode:
|
|
||||||
description:
|
|
||||||
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
|
|
||||||
during activation, the code is from the activation step. If activation is successful, the code is from the project
|
|
||||||
build step.'
|
|
||||||
branding:
|
branding:
|
||||||
icon: 'box'
|
icon: 'box'
|
||||||
color: 'gray-dark'
|
color: 'gray-dark'
|
||||||
runs:
|
runs:
|
||||||
using: 'node24'
|
using: 'node12'
|
||||||
main: 'dist/index.js'
|
main: 'action/index.js'
|
||||||
|
|||||||
@@ -0,0 +1,23 @@
|
|||||||
|
ARG IMAGE
|
||||||
|
FROM $IMAGE
|
||||||
|
|
||||||
|
LABEL "com.github.actions.name"="Unity - Builder"
|
||||||
|
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
|
||||||
|
LABEL "com.github.actions.icon"="box"
|
||||||
|
LABEL "com.github.actions.color"="gray-dark"
|
||||||
|
|
||||||
|
LABEL "repository"="http://github.com/webbertakken/unity-actions"
|
||||||
|
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
|
||||||
|
LABEL "maintainer"="Webber Takken <[email protected]>"
|
||||||
|
|
||||||
|
# To be moved to base image
|
||||||
|
RUN apt-get -q install -y && apt-get clean
|
||||||
|
RUN locale-gen en_US.UTF-8
|
||||||
|
ENV LANG='en_US.UTF-8' LANGUAGE='en_US:en' LC_ALL='en_US.UTF-8'
|
||||||
|
|
||||||
|
ADD default-build-script /UnityBuilderAction
|
||||||
|
ADD steps /steps
|
||||||
|
RUN chmod -R +x /steps
|
||||||
|
ADD entrypoint.sh /entrypoint.sh
|
||||||
|
RUN chmod +x /entrypoint.sh
|
||||||
|
ENTRYPOINT ["/entrypoint.sh"]
|
||||||
+69
@@ -0,0 +1,69 @@
|
|||||||
|
#!/bin/sh
|
||||||
|
|
||||||
|
# This creates a GKE Cluster
|
||||||
|
# - Will wait for any deletion to complete on a cluster with the same name before creating
|
||||||
|
# - Will wait for completion before continuing
|
||||||
|
# - If the script is run concurrently multiple times, only one cluster will be created, all instances will wait for availability
|
||||||
|
# Requires GCP Cloud SDK
|
||||||
|
# Installs retry https://github.com/kadwanev/retry
|
||||||
|
|
||||||
|
GKE_PROJECT=$1
|
||||||
|
GKE_CLUSTER=$2
|
||||||
|
GKE_ZONE=$3
|
||||||
|
|
||||||
|
# may update this to avoid repeated install, drop me a comment if needed
|
||||||
|
sudo sh -c "curl https://raw.githubusercontent.com/kadwanev/retry/master/retry -o /usr/local/bin/retry && chmod +x /usr/local/bin/retry"
|
||||||
|
|
||||||
|
attempts=0
|
||||||
|
while [ $attempts -le 1 ]
|
||||||
|
do
|
||||||
|
retry -s 15 -t 20 -v '
|
||||||
|
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
|
||||||
|
jq "
|
||||||
|
.[] |
|
||||||
|
{name: .name, status: .status} |
|
||||||
|
select(.name == \"$GKE_CLUSTER\")
|
||||||
|
" |
|
||||||
|
jq ".status")
|
||||||
|
if [ "$STATUS" == "\"STOPPING\"" ]; then echo "Cluster stopping waiting for completion" && exit 1; fi
|
||||||
|
exit 0
|
||||||
|
'
|
||||||
|
cluster=$(gcloud container clusters list --project $GKE_PROJECT --format="json" | jq '.[] | select(.name == "${GKE_CLUSTER}")')
|
||||||
|
|
||||||
|
if [ -z "$cluster" ];
|
||||||
|
then
|
||||||
|
echo "No clusters found for \"$GKE_CLUSTER\" in project \"$GKE_CLUSTER\" in zone \"$GKE_ZONE\""
|
||||||
|
# you may not need this, it installs GCP beta for additional command line options
|
||||||
|
gcloud components install beta -q
|
||||||
|
# replace this line with whatever type of cluster you want to create
|
||||||
|
gcloud beta container --project $GKE_PROJECT clusters create $GKE_CLUSTER --zone $GKE_ZONE --no-enable-basic-auth --cluster-version "1.15.12-gke.2" --machine-type "custom-1-3072" --image-type "COS" --disk-type "pd-standard" --disk-size "15" --metadata disable-legacy-endpoints=true --scopes "https://www.googleapis.com/auth/devstorage.read_only","https://www.googleapis.com/auth/logging.write","https://www.googleapis.com/auth/monitoring","https://www.googleapis.com/auth/servicecontrol","https://www.googleapis.com/auth/service.management.readonly","https://www.googleapis.com/auth/trace.append" --num-nodes "1" --enable-stackdriver-kubernetes --enable-ip-alias --default-max-pods-per-node "110" --enable-autoscaling --min-nodes "0" --max-nodes "3" --no-enable-master-authorized-networks --addons HorizontalPodAutoscaling,HttpLoadBalancing --enable-autoupgrade --enable-autorepair --max-surge-upgrade 1 --max-unavailable-upgrade 0
|
||||||
|
fi;
|
||||||
|
retry -s 15 -t 20 -v '
|
||||||
|
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
|
||||||
|
jq "
|
||||||
|
.[] |
|
||||||
|
{name: .name, status: .status} |
|
||||||
|
select(.name == \"$GKE_CLUSTER\")
|
||||||
|
" |
|
||||||
|
jq ".status")
|
||||||
|
if [ "$STATUS" == "\"PROVISIONING\"" ]; then echo "Cluster provisioning waiting for available" && exit 1; fi
|
||||||
|
exit 0
|
||||||
|
'
|
||||||
|
echo "Cluster is available"
|
||||||
|
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
|
||||||
|
kubectl version
|
||||||
|
NSID=$(cat /proc/sys/kernel/random/uuid)
|
||||||
|
echo "::set-env name=NSID::"$NSID
|
||||||
|
{
|
||||||
|
cat <<EOF | kubectl apply -f -
|
||||||
|
apiVersion: v1
|
||||||
|
kind: Namespace
|
||||||
|
metadata:
|
||||||
|
name: ns-unity-builder-$NSID
|
||||||
|
labels:
|
||||||
|
app: unity-builder
|
||||||
|
EOF
|
||||||
|
} && exit 0
|
||||||
|
|
||||||
|
attempts=$(($attempts+1))
|
||||||
|
done
|
||||||
+13
@@ -0,0 +1,13 @@
|
|||||||
|
kubectl delete ns ns-unity-builder-$NSID
|
||||||
|
|
||||||
|
# do any unity-builder namespaces remain?
|
||||||
|
namespaceCount=$(kubectl get ns --output json | jq ".items | .[] | select(.metadata.labels.app == \"unity-builder\") | select(.status.phase != \"TERMINATING\")" | jq -s "length")
|
||||||
|
echo $namespaceCount
|
||||||
|
if [ "$namespaceCount" != "0" ]
|
||||||
|
then
|
||||||
|
echo "let next cluster delete"
|
||||||
|
exit 0
|
||||||
|
else
|
||||||
|
echo "delete cluster"
|
||||||
|
retry -s 15 -t 5 -v 'gcloud container clusters delete $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT --quiet'
|
||||||
|
fi
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
root = true
|
||||||
|
|
||||||
|
[*.cs]
|
||||||
|
resharper_check_namespace_highlighting = do_not_show
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
#
|
||||||
|
# Note: Non default ignore file, as this only tests Builder script.
|
||||||
|
#
|
||||||
|
|
||||||
|
[Ll]ibrary/
|
||||||
|
[Tt]emp/
|
||||||
|
[Oo]bj/
|
||||||
|
[Bb]uild/
|
||||||
|
[Bb]uilds/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Additional ignores
|
||||||
|
[Bb]in/
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# [Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# IDEs
|
||||||
|
.vs/
|
||||||
|
.idea/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
#*.csproj
|
||||||
|
*.unityproj
|
||||||
|
#*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
|
||||||
|
*.unitypackage
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
|
||||||
@@ -0,0 +1,709 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
||||||
|
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
||||||
|
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>10.0.20506</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<RootNamespace></RootNamespace>
|
||||||
|
<ProjectGuid>{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<BaseDirectory>.</BaseDirectory>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
|
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<Reference Include="System.Net.Http.Rtc">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.NameResolution">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.NetworkInformation">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.Ping">
|
||||||
|
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||||||
|
</Reference>
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||||||
|
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||||||
|
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||||||
|
</Reference>
|
||||||
|
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|
||||||
|
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||||||
|
</Reference>
|
||||||
|
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||||||
|
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|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.Sockets">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.WebHeaderCollection">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.WebSockets.Client">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.WebSockets">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ObjectModel">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Reflection">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Reflection.Emit">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Reflection.Emit.ILGeneration">
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||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
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|
</Reference>
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||||||
|
<Reference Include="System.Reflection.Extensions">
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||||||
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Reflection.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Resources.Reader">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Resources.ResourceManager">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Resources.Writer">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Extensions">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Handles">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.InteropServices">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Numerics">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Serialization.Json">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Serialization.Xml">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Claims">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.Csp">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.Encoding">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Principal">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.SecureString">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ServiceModel.Duplex">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ServiceModel.Http">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ServiceModel.NetTcp">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ServiceModel.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ServiceModel.Security">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Text.Encoding">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Text.Encoding.Extensions">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Text.RegularExpressions">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.Overlapped">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.Tasks">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.Tasks.Parallel">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.Thread">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.ThreadPool">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.Timer">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ValueTuple">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.ReaderWriter">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XDocument">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XPath">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityScript">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityScript.Lang">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Boo.Lang">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include=".editorconfig" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 28bfc999a135648538355bfcb6a23aee
|
guid: dea28d93f6267af4f8661eb2043f749a
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityBuilderAction.Input;
|
||||||
|
using UnityBuilderAction.Reporting;
|
||||||
|
using UnityBuilderAction.Versioning;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.Build.Reporting;
|
||||||
|
|
||||||
|
namespace UnityBuilderAction
|
||||||
|
{
|
||||||
|
static class Builder
|
||||||
|
{
|
||||||
|
public static void BuildProject()
|
||||||
|
{
|
||||||
|
// Gather values from args
|
||||||
|
var options = ArgumentsParser.GetValidatedOptions();
|
||||||
|
|
||||||
|
// Gather values from project
|
||||||
|
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||||
|
|
||||||
|
// Get all buildOptions from options
|
||||||
|
BuildOptions buildOptions = BuildOptions.None;
|
||||||
|
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||||
|
if (options.ContainsKey(buildOptionString)) {
|
||||||
|
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||||
|
buildOptions |= buildOptionEnum;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Define BuildPlayer Options
|
||||||
|
var buildPlayerOptions = new BuildPlayerOptions {
|
||||||
|
scenes = scenes,
|
||||||
|
locationPathName = options["customBuildPath"],
|
||||||
|
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||||
|
options = buildOptions
|
||||||
|
};
|
||||||
|
|
||||||
|
// Set version for this build
|
||||||
|
VersionApplicator.SetVersion(options["buildVersion"]);
|
||||||
|
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||||
|
|
||||||
|
// Apply Android settings
|
||||||
|
if (buildPlayerOptions.target == BuildTarget.Android)
|
||||||
|
AndroidSettings.Apply(options);
|
||||||
|
|
||||||
|
// Perform build
|
||||||
|
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
||||||
|
|
||||||
|
// Summary
|
||||||
|
BuildSummary summary = buildReport.summary;
|
||||||
|
StdOutReporter.ReportSummary(summary);
|
||||||
|
|
||||||
|
// Result
|
||||||
|
BuildResult result = summary.result;
|
||||||
|
StdOutReporter.ExitWithResult(result);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc057061ce9f406aa6b57a62d67fe9c0
|
||||||
|
timeCreated: 1575145310
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b6e5ef18d769419d887b56665969442b
|
||||||
|
timeCreated: 1587503329
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace UnityBuilderAction.Input
|
||||||
|
{
|
||||||
|
public class AndroidSettings
|
||||||
|
{
|
||||||
|
public static void Apply(Dictionary<string, string> options)
|
||||||
|
{
|
||||||
|
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
|
||||||
|
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
|
||||||
|
PlayerSettings.Android.keystoreName = keystoreName;
|
||||||
|
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||||
|
PlayerSettings.Android.keystorePass = keystorePass;
|
||||||
|
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||||
|
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||||
|
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||||
|
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0d51cf8acfff8c941bb753e82750b60a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace UnityBuilderAction.Input
|
||||||
|
{
|
||||||
|
public class ArgumentsParser
|
||||||
|
{
|
||||||
|
static string EOL = Environment.NewLine;
|
||||||
|
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
|
||||||
|
|
||||||
|
public static Dictionary<string, string> GetValidatedOptions()
|
||||||
|
{
|
||||||
|
ParseCommandLineArguments(out var validatedOptions);
|
||||||
|
|
||||||
|
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
|
||||||
|
Console.WriteLine("Missing argument -projectPath");
|
||||||
|
EditorApplication.Exit(110);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
|
||||||
|
Console.WriteLine("Missing argument -buildTarget");
|
||||||
|
EditorApplication.Exit(120);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||||
|
EditorApplication.Exit(121);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
|
||||||
|
Console.WriteLine("Missing argument -customBuildPath");
|
||||||
|
EditorApplication.Exit(130);
|
||||||
|
}
|
||||||
|
|
||||||
|
const string defaultCustomBuildName = "TestBuild";
|
||||||
|
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
|
||||||
|
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||||
|
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||||
|
} else if (customBuildName == "") {
|
||||||
|
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||||
|
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||||
|
}
|
||||||
|
|
||||||
|
return validatedOptions;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
|
||||||
|
{
|
||||||
|
providedArguments = new Dictionary<string, string>();
|
||||||
|
string[] args = Environment.GetCommandLineArgs();
|
||||||
|
|
||||||
|
Console.WriteLine(
|
||||||
|
$"{EOL}" +
|
||||||
|
$"###########################{EOL}" +
|
||||||
|
$"# Parsing settings #{EOL}" +
|
||||||
|
$"###########################{EOL}" +
|
||||||
|
$"{EOL}"
|
||||||
|
);
|
||||||
|
|
||||||
|
// Extract flags with optional values
|
||||||
|
for (int current = 0, next = 1; current < args.Length; current++, next++) {
|
||||||
|
// Parse flag
|
||||||
|
bool isFlag = args[current].StartsWith("-");
|
||||||
|
if (!isFlag) continue;
|
||||||
|
string flag = args[current].TrimStart('-');
|
||||||
|
|
||||||
|
// Parse optional value
|
||||||
|
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||||
|
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||||
|
bool secret = Secrets.Contains(flag);
|
||||||
|
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||||
|
|
||||||
|
// Assign
|
||||||
|
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
|
||||||
|
providedArguments.Add(flag, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 46d2ec4a86604575be2b2d02b0df7b74
|
||||||
|
timeCreated: 1587503354
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 166f919334c44e7a80ae916667974e7d
|
||||||
|
timeCreated: 1587503566
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.Build.Reporting;
|
||||||
|
|
||||||
|
namespace UnityBuilderAction.Reporting
|
||||||
|
{
|
||||||
|
public class StdOutReporter
|
||||||
|
{
|
||||||
|
static string EOL = Environment.NewLine;
|
||||||
|
|
||||||
|
public static void ReportSummary(BuildSummary summary)
|
||||||
|
{
|
||||||
|
Console.WriteLine(
|
||||||
|
$"{EOL}" +
|
||||||
|
$"###########################{EOL}" +
|
||||||
|
$"# Build results #{EOL}" +
|
||||||
|
$"###########################{EOL}" +
|
||||||
|
$"{EOL}" +
|
||||||
|
$"Duration: {summary.totalTime.ToString()}{EOL}" +
|
||||||
|
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
|
||||||
|
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
|
||||||
|
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
|
||||||
|
$"{EOL}"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ExitWithResult(BuildResult result)
|
||||||
|
{
|
||||||
|
if (result == BuildResult.Succeeded) {
|
||||||
|
Console.WriteLine("Build succeeded!");
|
||||||
|
EditorApplication.Exit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (result == BuildResult.Failed) {
|
||||||
|
Console.WriteLine("Build failed!");
|
||||||
|
EditorApplication.Exit(101);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (result == BuildResult.Cancelled) {
|
||||||
|
Console.WriteLine("Build cancelled!");
|
||||||
|
EditorApplication.Exit(102);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (result == BuildResult.Unknown) {
|
||||||
|
Console.WriteLine("Build result is unknown!");
|
||||||
|
EditorApplication.Exit(103);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e59b491a4124442ea7277f76761cdc8a
|
||||||
|
timeCreated: 1587503545
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b5da3bd7e18c43d79243410166c8dc9a
|
||||||
|
timeCreated: 1587493708
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
using System.Diagnostics;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
public static class ProcessExtensions
|
||||||
|
{
|
||||||
|
// Execute an application or binary with given arguments
|
||||||
|
//
|
||||||
|
// See: https://stackoverflow.com/questions/4291912/process-start-how-to-get-the-output
|
||||||
|
public static int Run(this Process process, string application,
|
||||||
|
string arguments, string workingDirectory, out string output,
|
||||||
|
out string errors)
|
||||||
|
{
|
||||||
|
// Configure how to run the application
|
||||||
|
process.StartInfo = new ProcessStartInfo {
|
||||||
|
CreateNoWindow = true,
|
||||||
|
UseShellExecute = false,
|
||||||
|
RedirectStandardError = true,
|
||||||
|
RedirectStandardOutput = true,
|
||||||
|
FileName = application,
|
||||||
|
Arguments = arguments,
|
||||||
|
WorkingDirectory = workingDirectory
|
||||||
|
};
|
||||||
|
|
||||||
|
// Read the output
|
||||||
|
var outputBuilder = new StringBuilder();
|
||||||
|
var errorsBuilder = new StringBuilder();
|
||||||
|
process.OutputDataReceived += (_, args) => outputBuilder.AppendLine(args.Data);
|
||||||
|
process.ErrorDataReceived += (_, args) => errorsBuilder.AppendLine(args.Data);
|
||||||
|
|
||||||
|
// Run the application and wait for it to complete
|
||||||
|
process.Start();
|
||||||
|
process.BeginOutputReadLine();
|
||||||
|
process.BeginErrorReadLine();
|
||||||
|
process.WaitForExit();
|
||||||
|
|
||||||
|
// Format the output
|
||||||
|
output = outputBuilder.ToString().TrimEnd();
|
||||||
|
errors = errorsBuilder.ToString().TrimEnd();
|
||||||
|
|
||||||
|
return process.ExitCode;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 29c1880a390c4af7be821b7877602815
|
||||||
|
timeCreated: 1587494270
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1c3bddf6d8984cde9208e3f0fe584879
|
||||||
|
timeCreated: 1587490700
|
||||||
@@ -0,0 +1,116 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityBuilderAction.Versioning
|
||||||
|
{
|
||||||
|
public static class Git
|
||||||
|
{
|
||||||
|
const string application = @"git";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generate a version based on the latest tag and the amount of commits.
|
||||||
|
/// Format: 0.1.2 (where 2 is the amount of commits).
|
||||||
|
///
|
||||||
|
/// If no tag is present in the repository then v0.0 is assumed.
|
||||||
|
/// This would result in 0.0.# where # is the amount of commits.
|
||||||
|
/// </summary>
|
||||||
|
public static string GenerateSemanticCommitVersion()
|
||||||
|
{
|
||||||
|
string version;
|
||||||
|
if (HasAnyVersionTags()) {
|
||||||
|
version = GetSemanticCommitVersion();
|
||||||
|
Console.WriteLine("Repository has a valid version tag.");
|
||||||
|
} else {
|
||||||
|
version = $"0.0.{GetTotalNumberOfCommits()}";
|
||||||
|
Console.WriteLine("Repository does not have tags to base the version on.");
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.WriteLine($"Version is {version}");
|
||||||
|
|
||||||
|
return version;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the version of the current tag.
|
||||||
|
///
|
||||||
|
/// The tag must point at HEAD for this method to work.
|
||||||
|
///
|
||||||
|
/// Output Format:
|
||||||
|
/// #.* (where # is the major version and * can be any number of any type of character)
|
||||||
|
/// </summary>
|
||||||
|
public static string GetTagVersion()
|
||||||
|
{
|
||||||
|
string version = Run(@"tag --points-at HEAD | grep v[0-9]*");
|
||||||
|
|
||||||
|
version = version.Substring(1);
|
||||||
|
|
||||||
|
return version;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the total number of commits.
|
||||||
|
/// </summary>
|
||||||
|
static int GetTotalNumberOfCommits()
|
||||||
|
{
|
||||||
|
string numberOfCommitsAsString = Run(@"git rev-list --count HEAD");
|
||||||
|
|
||||||
|
return int.Parse(numberOfCommitsAsString);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not the repository has any version tags yet.
|
||||||
|
/// </summary>
|
||||||
|
static bool HasAnyVersionTags()
|
||||||
|
{
|
||||||
|
return "0" != Run(@"tag --list --merged HEAD | grep v[0-9]* | wc -l");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the build version from git based on the most recent matching tag and
|
||||||
|
/// commit history. This returns the version as: {major.minor.build} where 'build'
|
||||||
|
/// represents the nth commit after the tagged commit.
|
||||||
|
/// Note: The initial 'v' and the commit hash are removed.
|
||||||
|
/// </summary>
|
||||||
|
static string GetSemanticCommitVersion()
|
||||||
|
{
|
||||||
|
// v0.1-2-g12345678 (where 2 is the amount of commits, g stands for git)
|
||||||
|
string version = GetVersionString();
|
||||||
|
// 0.1-2
|
||||||
|
version = version.Substring(1, version.LastIndexOf('-') - 1);
|
||||||
|
// 0.1.2
|
||||||
|
version = version.Replace('-', '.');
|
||||||
|
|
||||||
|
return version;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get version string.
|
||||||
|
///
|
||||||
|
/// Format: `v0.1-2-g12345678` (where 2 is the amount of commits since the last tag)
|
||||||
|
///
|
||||||
|
/// See: https://softwareengineering.stackexchange.com/questions/141973/how-do-you-achieve-a-numeric-versioning-scheme-with-git
|
||||||
|
/// </summary>
|
||||||
|
static string GetVersionString()
|
||||||
|
{
|
||||||
|
return Run(@"describe --tags --long --match ""v[0-9]*""");
|
||||||
|
|
||||||
|
// Todo - implement split function based on this more complete query
|
||||||
|
// return Run(@"describe --long --tags --dirty --always");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Runs git binary with any given arguments and returns the output.
|
||||||
|
/// </summary>
|
||||||
|
static string Run(string arguments)
|
||||||
|
{
|
||||||
|
using (var process = new System.Diagnostics.Process()) {
|
||||||
|
string workingDirectory = Application.dataPath;
|
||||||
|
|
||||||
|
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
|
||||||
|
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
||||||
|
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cdec7fa0f5bb44958fdf74d4658a4601
|
||||||
|
timeCreated: 1587495075
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace UnityBuilderAction.Versioning
|
||||||
|
{
|
||||||
|
public class GitException : InvalidOperationException
|
||||||
|
{
|
||||||
|
public readonly int code;
|
||||||
|
|
||||||
|
public GitException(int code, string errors) : base(errors)
|
||||||
|
{
|
||||||
|
this.code = code;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4d375e209fd14fc5bc2f3dc3c78ac574
|
||||||
|
timeCreated: 1587490750
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace UnityBuilderAction.Versioning
|
||||||
|
{
|
||||||
|
public class VersionApplicator
|
||||||
|
{
|
||||||
|
public static void SetVersion(string version)
|
||||||
|
{
|
||||||
|
if (version == "none") {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Apply(version);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetAndroidVersionCode(string androidVersionCode) {
|
||||||
|
PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Apply(string version)
|
||||||
|
{
|
||||||
|
PlayerSettings.bundleVersion = version;
|
||||||
|
PlayerSettings.macOS.buildNumber = version;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 30483367ddc84699a0da377ccb93769a
|
||||||
|
timeCreated: 1587504315
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
namespace UnityBuilderAction.Versioning
|
||||||
|
{
|
||||||
|
public static class VersionGenerator
|
||||||
|
{
|
||||||
|
public static string Generate()
|
||||||
|
{
|
||||||
|
return Git.GenerateSemanticCommitVersion();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9892e03ae8314b7eacd793c8002de007
|
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|
timeCreated: 1587490842
|
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@@ -0,0 +1,51 @@
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|||||||
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{
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}
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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16:10: 1
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m_Kind: 2
|
|
||||||
m_SubKind: iPhone
|
|
||||||
- m_Textures: []
|
|
||||||
m_Width: 40
|
|
||||||
m_Height: 40
|
|
||||||
m_Kind: 2
|
|
||||||
m_SubKind: iPad
|
|
||||||
- m_Textures: []
|
|
||||||
m_Width: 20
|
|
||||||
m_Height: 20
|
|
||||||
m_Kind: 2
|
|
||||||
m_SubKind: iPad
|
|
||||||
- m_Textures: []
|
|
||||||
m_Width: 1024
|
|
||||||
m_Height: 1024
|
|
||||||
m_Kind: 4
|
|
||||||
m_SubKind: App Store
|
|
||||||
- m_BuildTarget: tvOS
|
|
||||||
m_Icons:
|
|
||||||
- m_Textures: []
|
|
||||||
m_Width: 1280
|
|
||||||
m_Height: 768
|
|
||||||
m_Kind: 0
|
|
||||||
m_SubKind:
|
|
||||||
- m_Textures: []
|
|
||||||
m_Width: 800
|
|
||||||
m_Height: 480
|
|
||||||
m_Kind: 0
|
|
||||||
m_SubKind:
|
|
||||||
- m_Textures: []
|
|
||||||
m_Width: 400
|
|
||||||
m_Height: 240
|
|
||||||
m_Kind: 0
|
|
||||||
m_SubKind:
|
|
||||||
- m_Textures: []
|
|
||||||
m_Width: 4640
|
|
||||||
m_Height: 1440
|
|
||||||
m_Kind: 1
|
|
||||||
m_SubKind:
|
|
||||||
- m_Textures: []
|
|
||||||
m_Width: 2320
|
|
||||||
m_Height: 720
|
|
||||||
m_Kind: 1
|
|
||||||
m_SubKind:
|
|
||||||
- m_Textures: []
|
|
||||||
m_Width: 3840
|
|
||||||
m_Height: 1440
|
|
||||||
m_Kind: 1
|
|
||||||
m_SubKind:
|
|
||||||
- m_Textures: []
|
|
||||||
m_Width: 1920
|
|
||||||
m_Height: 720
|
|
||||||
m_Kind: 1
|
|
||||||
m_SubKind:
|
|
||||||
m_BuildTargetBatching:
|
|
||||||
- m_BuildTarget: Standalone
|
|
||||||
m_StaticBatching: 1
|
|
||||||
m_DynamicBatching: 0
|
|
||||||
- m_BuildTarget: tvOS
|
|
||||||
m_StaticBatching: 1
|
|
||||||
m_DynamicBatching: 0
|
|
||||||
- m_BuildTarget: Android
|
|
||||||
m_StaticBatching: 1
|
|
||||||
m_DynamicBatching: 0
|
|
||||||
- m_BuildTarget: iPhone
|
|
||||||
m_StaticBatching: 1
|
|
||||||
m_DynamicBatching: 0
|
|
||||||
- m_BuildTarget: WebGL
|
|
||||||
m_StaticBatching: 0
|
|
||||||
m_DynamicBatching: 0
|
|
||||||
m_BuildTargetGraphicsJobs:
|
|
||||||
- m_BuildTarget: MacStandaloneSupport
|
|
||||||
m_GraphicsJobs: 0
|
|
||||||
- m_BuildTarget: Switch
|
|
||||||
m_GraphicsJobs: 1
|
|
||||||
- m_BuildTarget: MetroSupport
|
|
||||||
m_GraphicsJobs: 1
|
|
||||||
- m_BuildTarget: AppleTVSupport
|
|
||||||
m_GraphicsJobs: 0
|
|
||||||
- m_BuildTarget: BJMSupport
|
|
||||||
m_GraphicsJobs: 1
|
|
||||||
- m_BuildTarget: LinuxStandaloneSupport
|
|
||||||
m_GraphicsJobs: 1
|
|
||||||
- m_BuildTarget: PS4Player
|
|
||||||
m_GraphicsJobs: 1
|
|
||||||
- m_BuildTarget: iOSSupport
|
|
||||||
m_GraphicsJobs: 0
|
|
||||||
- m_BuildTarget: WindowsStandaloneSupport
|
|
||||||
m_GraphicsJobs: 1
|
|
||||||
- m_BuildTarget: XboxOnePlayer
|
|
||||||
m_GraphicsJobs: 1
|
|
||||||
- m_BuildTarget: LuminSupport
|
|
||||||
m_GraphicsJobs: 0
|
|
||||||
- m_BuildTarget: AndroidPlayer
|
|
||||||
m_GraphicsJobs: 0
|
|
||||||
- m_BuildTarget: WebGLSupport
|
|
||||||
m_GraphicsJobs: 0
|
|
||||||
m_BuildTargetGraphicsJobMode:
|
|
||||||
- m_BuildTarget: PS4Player
|
|
||||||
m_GraphicsJobMode: 0
|
|
||||||
- m_BuildTarget: XboxOnePlayer
|
|
||||||
m_GraphicsJobMode: 0
|
|
||||||
m_BuildTargetGraphicsAPIs:
|
|
||||||
- m_BuildTarget: AndroidPlayer
|
|
||||||
m_APIs: 150000000b000000
|
|
||||||
m_Automatic: 1
|
|
||||||
- m_BuildTarget: iOSSupport
|
|
||||||
m_APIs: 10000000
|
|
||||||
m_Automatic: 1
|
|
||||||
- m_BuildTarget: AppleTVSupport
|
|
||||||
m_APIs: 10000000
|
|
||||||
m_Automatic: 1
|
|
||||||
- m_BuildTarget: WebGLSupport
|
|
||||||
m_APIs: 0b000000
|
|
||||||
m_Automatic: 1
|
|
||||||
m_BuildTargetVRSettings:
|
|
||||||
- m_BuildTarget: Standalone
|
|
||||||
m_Enabled: 0
|
|
||||||
m_Devices:
|
|
||||||
- Oculus
|
|
||||||
- OpenVR
|
|
||||||
openGLRequireES31: 0
|
openGLRequireES31: 0
|
||||||
openGLRequireES31AEP: 0
|
openGLRequireES31AEP: 0
|
||||||
openGLRequireES32: 0
|
openGLRequireES32: 0
|
||||||
|
vuforiaEnabled: 0
|
||||||
m_TemplateCustomTags: {}
|
m_TemplateCustomTags: {}
|
||||||
mobileMTRendering:
|
mobileMTRendering:
|
||||||
Android: 1
|
Android: 1
|
||||||
iPhone: 1
|
iPhone: 1
|
||||||
tvOS: 1
|
tvOS: 1
|
||||||
m_BuildTargetGroupLightmapEncodingQuality:
|
m_BuildTargetGroupLightmapEncodingQuality: []
|
||||||
- m_BuildTarget: Android
|
|
||||||
m_EncodingQuality: 1
|
|
||||||
- m_BuildTarget: iPhone
|
|
||||||
m_EncodingQuality: 1
|
|
||||||
- m_BuildTarget: tvOS
|
|
||||||
m_EncodingQuality: 1
|
|
||||||
m_BuildTargetGroupLightmapSettings: []
|
m_BuildTargetGroupLightmapSettings: []
|
||||||
m_BuildTargetNormalMapEncoding:
|
|
||||||
- m_BuildTarget: Android
|
|
||||||
m_Encoding: 1
|
|
||||||
- m_BuildTarget: iPhone
|
|
||||||
m_Encoding: 1
|
|
||||||
- m_BuildTarget: tvOS
|
|
||||||
m_Encoding: 1
|
|
||||||
m_BuildTargetDefaultTextureCompressionFormat:
|
|
||||||
- m_BuildTarget: Android
|
|
||||||
m_Format: 3
|
|
||||||
playModeTestRunnerEnabled: 0
|
playModeTestRunnerEnabled: 0
|
||||||
runPlayModeTestAsEditModeTest: 0
|
runPlayModeTestAsEditModeTest: 0
|
||||||
actionOnDotNetUnhandledException: 1
|
actionOnDotNetUnhandledException: 1
|
||||||
@@ -602,16 +300,12 @@ PlayerSettings:
|
|||||||
cameraUsageDescription:
|
cameraUsageDescription:
|
||||||
locationUsageDescription:
|
locationUsageDescription:
|
||||||
microphoneUsageDescription:
|
microphoneUsageDescription:
|
||||||
bluetoothUsageDescription:
|
|
||||||
switchNMETAOverride:
|
|
||||||
switchNetLibKey:
|
switchNetLibKey:
|
||||||
switchSocketMemoryPoolSize: 6144
|
switchSocketMemoryPoolSize: 6144
|
||||||
switchSocketAllocatorPoolSize: 128
|
switchSocketAllocatorPoolSize: 128
|
||||||
switchSocketConcurrencyLimit: 14
|
switchSocketConcurrencyLimit: 14
|
||||||
switchScreenResolutionBehavior: 2
|
switchScreenResolutionBehavior: 2
|
||||||
switchUseCPUProfiler: 0
|
switchUseCPUProfiler: 0
|
||||||
switchUseGOLDLinker: 0
|
|
||||||
switchLTOSetting: 0
|
|
||||||
switchApplicationID: 0x01004b9000490000
|
switchApplicationID: 0x01004b9000490000
|
||||||
switchNSODependencies:
|
switchNSODependencies:
|
||||||
switchTitleNames_0:
|
switchTitleNames_0:
|
||||||
@@ -629,7 +323,6 @@ PlayerSettings:
|
|||||||
switchTitleNames_12:
|
switchTitleNames_12:
|
||||||
switchTitleNames_13:
|
switchTitleNames_13:
|
||||||
switchTitleNames_14:
|
switchTitleNames_14:
|
||||||
switchTitleNames_15:
|
|
||||||
switchPublisherNames_0:
|
switchPublisherNames_0:
|
||||||
switchPublisherNames_1:
|
switchPublisherNames_1:
|
||||||
switchPublisherNames_2:
|
switchPublisherNames_2:
|
||||||
@@ -645,7 +338,6 @@ PlayerSettings:
|
|||||||
switchPublisherNames_12:
|
switchPublisherNames_12:
|
||||||
switchPublisherNames_13:
|
switchPublisherNames_13:
|
||||||
switchPublisherNames_14:
|
switchPublisherNames_14:
|
||||||
switchPublisherNames_15:
|
|
||||||
switchIcons_0: {fileID: 0}
|
switchIcons_0: {fileID: 0}
|
||||||
switchIcons_1: {fileID: 0}
|
switchIcons_1: {fileID: 0}
|
||||||
switchIcons_2: {fileID: 0}
|
switchIcons_2: {fileID: 0}
|
||||||
@@ -661,7 +353,6 @@ PlayerSettings:
|
|||||||
switchIcons_12: {fileID: 0}
|
switchIcons_12: {fileID: 0}
|
||||||
switchIcons_13: {fileID: 0}
|
switchIcons_13: {fileID: 0}
|
||||||
switchIcons_14: {fileID: 0}
|
switchIcons_14: {fileID: 0}
|
||||||
switchIcons_15: {fileID: 0}
|
|
||||||
switchSmallIcons_0: {fileID: 0}
|
switchSmallIcons_0: {fileID: 0}
|
||||||
switchSmallIcons_1: {fileID: 0}
|
switchSmallIcons_1: {fileID: 0}
|
||||||
switchSmallIcons_2: {fileID: 0}
|
switchSmallIcons_2: {fileID: 0}
|
||||||
@@ -677,7 +368,6 @@ PlayerSettings:
|
|||||||
switchSmallIcons_12: {fileID: 0}
|
switchSmallIcons_12: {fileID: 0}
|
||||||
switchSmallIcons_13: {fileID: 0}
|
switchSmallIcons_13: {fileID: 0}
|
||||||
switchSmallIcons_14: {fileID: 0}
|
switchSmallIcons_14: {fileID: 0}
|
||||||
switchSmallIcons_15: {fileID: 0}
|
|
||||||
switchManualHTML:
|
switchManualHTML:
|
||||||
switchAccessibleURLs:
|
switchAccessibleURLs:
|
||||||
switchLegalInformation:
|
switchLegalInformation:
|
||||||
@@ -709,7 +399,6 @@ PlayerSettings:
|
|||||||
switchRatingsInt_9: 0
|
switchRatingsInt_9: 0
|
||||||
switchRatingsInt_10: 0
|
switchRatingsInt_10: 0
|
||||||
switchRatingsInt_11: 0
|
switchRatingsInt_11: 0
|
||||||
switchRatingsInt_12: 0
|
|
||||||
switchLocalCommunicationIds_0:
|
switchLocalCommunicationIds_0:
|
||||||
switchLocalCommunicationIds_1:
|
switchLocalCommunicationIds_1:
|
||||||
switchLocalCommunicationIds_2:
|
switchLocalCommunicationIds_2:
|
||||||
@@ -740,11 +429,6 @@ PlayerSettings:
|
|||||||
switchSocketInitializeEnabled: 1
|
switchSocketInitializeEnabled: 1
|
||||||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||||
switchPlayerConnectionEnabled: 1
|
switchPlayerConnectionEnabled: 1
|
||||||
switchUseNewStyleFilepaths: 0
|
|
||||||
switchUseMicroSleepForYield: 1
|
|
||||||
switchEnableRamDiskSupport: 0
|
|
||||||
switchMicroSleepForYieldTime: 25
|
|
||||||
switchRamDiskSpaceSize: 12
|
|
||||||
ps4NPAgeRating: 12
|
ps4NPAgeRating: 12
|
||||||
ps4NPTitleSecret:
|
ps4NPTitleSecret:
|
||||||
ps4NPTrophyPackPath:
|
ps4NPTrophyPackPath:
|
||||||
@@ -771,12 +455,11 @@ PlayerSettings:
|
|||||||
ps4ShareFilePath:
|
ps4ShareFilePath:
|
||||||
ps4ShareOverlayImagePath:
|
ps4ShareOverlayImagePath:
|
||||||
ps4PrivacyGuardImagePath:
|
ps4PrivacyGuardImagePath:
|
||||||
ps4ExtraSceSysFile:
|
|
||||||
ps4NPtitleDatPath:
|
ps4NPtitleDatPath:
|
||||||
ps4RemotePlayKeyAssignment: -1
|
ps4RemotePlayKeyAssignment: -1
|
||||||
ps4RemotePlayKeyMappingDir:
|
ps4RemotePlayKeyMappingDir:
|
||||||
ps4PlayTogetherPlayerCount: 0
|
ps4PlayTogetherPlayerCount: 0
|
||||||
ps4EnterButtonAssignment: 1
|
ps4EnterButtonAssignment: 2
|
||||||
ps4ApplicationParam1: 0
|
ps4ApplicationParam1: 0
|
||||||
ps4ApplicationParam2: 0
|
ps4ApplicationParam2: 0
|
||||||
ps4ApplicationParam3: 0
|
ps4ApplicationParam3: 0
|
||||||
@@ -797,9 +480,8 @@ PlayerSettings:
|
|||||||
ps4UseResolutionFallback: 0
|
ps4UseResolutionFallback: 0
|
||||||
ps4ReprojectionSupport: 0
|
ps4ReprojectionSupport: 0
|
||||||
ps4UseAudio3dBackend: 0
|
ps4UseAudio3dBackend: 0
|
||||||
ps4UseLowGarlicFragmentationMode: 1
|
|
||||||
ps4SocialScreenEnabled: 0
|
ps4SocialScreenEnabled: 0
|
||||||
ps4ScriptOptimizationLevel: 0
|
ps4ScriptOptimizationLevel: 2
|
||||||
ps4Audio3dVirtualSpeakerCount: 14
|
ps4Audio3dVirtualSpeakerCount: 14
|
||||||
ps4attribCpuUsage: 0
|
ps4attribCpuUsage: 0
|
||||||
ps4PatchPkgPath:
|
ps4PatchPkgPath:
|
||||||
@@ -814,17 +496,14 @@ PlayerSettings:
|
|||||||
ps4disableAutoHideSplash: 0
|
ps4disableAutoHideSplash: 0
|
||||||
ps4videoRecordingFeaturesUsed: 0
|
ps4videoRecordingFeaturesUsed: 0
|
||||||
ps4contentSearchFeaturesUsed: 0
|
ps4contentSearchFeaturesUsed: 0
|
||||||
ps4CompatibilityPS5: 0
|
|
||||||
ps4GPU800MHz: 1
|
|
||||||
ps4attribEyeToEyeDistanceSettingVR: 0
|
ps4attribEyeToEyeDistanceSettingVR: 0
|
||||||
ps4IncludedModules: []
|
ps4IncludedModules: []
|
||||||
ps4attribVROutputEnabled: 0
|
|
||||||
monoEnv:
|
monoEnv:
|
||||||
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
||||||
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||||
blurSplashScreenBackground: 1
|
blurSplashScreenBackground: 1
|
||||||
spritePackerPolicy:
|
spritePackerPolicy:
|
||||||
webGLMemorySize: 16
|
webGLMemorySize: 32
|
||||||
webGLExceptionSupport: 1
|
webGLExceptionSupport: 1
|
||||||
webGLNameFilesAsHashes: 0
|
webGLNameFilesAsHashes: 0
|
||||||
webGLDataCaching: 1
|
webGLDataCaching: 1
|
||||||
@@ -834,43 +513,34 @@ PlayerSettings:
|
|||||||
webGLTemplate: APPLICATION:Default
|
webGLTemplate: APPLICATION:Default
|
||||||
webGLAnalyzeBuildSize: 0
|
webGLAnalyzeBuildSize: 0
|
||||||
webGLUseEmbeddedResources: 0
|
webGLUseEmbeddedResources: 0
|
||||||
webGLCompressionFormat: 1
|
webGLCompressionFormat: 0
|
||||||
webGLWasmArithmeticExceptions: 0
|
|
||||||
webGLLinkerTarget: 1
|
webGLLinkerTarget: 1
|
||||||
webGLThreadsSupport: 0
|
webGLThreadsSupport: 0
|
||||||
webGLDecompressionFallback: 0
|
webGLWasmStreaming: 0
|
||||||
scriptingDefineSymbols: {}
|
scriptingDefineSymbols: {}
|
||||||
additionalCompilerArguments: {}
|
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend:
|
scriptingBackend: {}
|
||||||
Android: 1
|
|
||||||
Server: 1
|
|
||||||
Standalone: 1
|
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
managedStrippingLevel: {}
|
managedStrippingLevel: {}
|
||||||
incrementalIl2cppBuild: {}
|
incrementalIl2cppBuild: {}
|
||||||
suppressCommonWarnings: 1
|
|
||||||
allowUnsafeCode: 0
|
allowUnsafeCode: 0
|
||||||
useDeterministicCompilation: 1
|
|
||||||
enableRoslynAnalyzers: 1
|
|
||||||
additionalIl2CppArgs:
|
additionalIl2CppArgs:
|
||||||
scriptingRuntimeVersion: 1
|
scriptingRuntimeVersion: 1
|
||||||
gcIncremental: 1
|
gcIncremental: 0
|
||||||
assemblyVersionValidation: 1
|
|
||||||
gcWBarrierValidation: 0
|
gcWBarrierValidation: 0
|
||||||
apiCompatibilityLevelPerPlatform: {}
|
apiCompatibilityLevelPerPlatform: {}
|
||||||
m_RenderingPath: 1
|
m_RenderingPath: 1
|
||||||
m_MobileRenderingPath: 1
|
m_MobileRenderingPath: 1
|
||||||
metroPackageName: Template3D
|
metroPackageName: default-build-script
|
||||||
metroPackageVersion: 1.0.0.0
|
metroPackageVersion:
|
||||||
metroCertificatePath:
|
metroCertificatePath:
|
||||||
metroCertificatePassword:
|
metroCertificatePassword:
|
||||||
metroCertificateSubject:
|
metroCertificateSubject:
|
||||||
metroCertificateIssuer:
|
metroCertificateIssuer:
|
||||||
metroCertificateNotAfter: 0000000000000000
|
metroCertificateNotAfter: 0000000000000000
|
||||||
metroApplicationDescription: Template_3D
|
metroApplicationDescription: default-build-script
|
||||||
wsaImages: {}
|
wsaImages: {}
|
||||||
metroTileShortName: TestProject
|
metroTileShortName:
|
||||||
metroTileShowName: 0
|
metroTileShowName: 0
|
||||||
metroMediumTileShowName: 0
|
metroMediumTileShowName: 0
|
||||||
metroLargeTileShowName: 0
|
metroLargeTileShowName: 0
|
||||||
@@ -880,14 +550,14 @@ PlayerSettings:
|
|||||||
metroDefaultTileSize: 1
|
metroDefaultTileSize: 1
|
||||||
metroTileForegroundText: 2
|
metroTileForegroundText: 2
|
||||||
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
|
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
|
||||||
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
|
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
|
||||||
|
a: 1}
|
||||||
metroSplashScreenUseBackgroundColor: 0
|
metroSplashScreenUseBackgroundColor: 0
|
||||||
platformCapabilities: {}
|
platformCapabilities: {}
|
||||||
metroTargetDeviceFamilies: {}
|
metroTargetDeviceFamilies: {}
|
||||||
metroFTAName:
|
metroFTAName:
|
||||||
metroFTAFileTypes: []
|
metroFTAFileTypes: []
|
||||||
metroProtocolName:
|
metroProtocolName:
|
||||||
vcxProjDefaultLanguage:
|
|
||||||
XboxOneProductId:
|
XboxOneProductId:
|
||||||
XboxOneUpdateKey:
|
XboxOneUpdateKey:
|
||||||
XboxOneSandboxId:
|
XboxOneSandboxId:
|
||||||
@@ -906,18 +576,19 @@ PlayerSettings:
|
|||||||
XboxOneCapability: []
|
XboxOneCapability: []
|
||||||
XboxOneGameRating: {}
|
XboxOneGameRating: {}
|
||||||
XboxOneIsContentPackage: 0
|
XboxOneIsContentPackage: 0
|
||||||
XboxOneEnhancedXboxCompatibilityMode: 0
|
|
||||||
XboxOneEnableGPUVariability: 1
|
XboxOneEnableGPUVariability: 1
|
||||||
XboxOneSockets: {}
|
XboxOneSockets: {}
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|
||||||
|
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||||
Executable
+32
@@ -0,0 +1,32 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
#
|
||||||
|
# Run steps
|
||||||
|
#
|
||||||
|
|
||||||
|
source /steps/activate.sh
|
||||||
|
source /steps/build.sh
|
||||||
|
source /steps/return_license.sh
|
||||||
|
|
||||||
|
#
|
||||||
|
# Instructions for debugging
|
||||||
|
#
|
||||||
|
|
||||||
|
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
|
||||||
|
echo ""
|
||||||
|
echo "###########################"
|
||||||
|
echo "# Failure #"
|
||||||
|
echo "###########################"
|
||||||
|
echo ""
|
||||||
|
echo "Please note that the exit code is not very descriptive."
|
||||||
|
echo "Most likely it will not help you solve the issue."
|
||||||
|
echo ""
|
||||||
|
echo "To find the reason for failure: please search for errors in the log above."
|
||||||
|
echo ""
|
||||||
|
fi;
|
||||||
|
|
||||||
|
#
|
||||||
|
# Exit with code from the build step.
|
||||||
|
#
|
||||||
|
|
||||||
|
exit $BUILD_EXIT_CODE
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
if (require.main !== module) {
|
||||||
|
throw new Error('This file should not be required');
|
||||||
|
}
|
||||||
|
|
||||||
|
var childProcess = require('child_process');
|
||||||
|
var fs = require('fs');
|
||||||
|
|
||||||
|
var paramFilePath = process.argv[2];
|
||||||
|
|
||||||
|
var serializedParams = fs.readFileSync(paramFilePath, 'utf8');
|
||||||
|
var params = JSON.parse(serializedParams);
|
||||||
|
|
||||||
|
var cmd = params.command;
|
||||||
|
var execOptions = params.execOptions;
|
||||||
|
var pipe = params.pipe;
|
||||||
|
var stdoutFile = params.stdoutFile;
|
||||||
|
var stderrFile = params.stderrFile;
|
||||||
|
|
||||||
|
var c = childProcess.exec(cmd, execOptions, function (err) {
|
||||||
|
if (!err) {
|
||||||
|
process.exitCode = 0;
|
||||||
|
} else if (err.code === undefined) {
|
||||||
|
process.exitCode = 1;
|
||||||
|
} else {
|
||||||
|
process.exitCode = err.code;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
var stdoutStream = fs.createWriteStream(stdoutFile);
|
||||||
|
var stderrStream = fs.createWriteStream(stderrFile);
|
||||||
|
|
||||||
|
c.stdout.pipe(stdoutStream);
|
||||||
|
c.stderr.pipe(stderrStream);
|
||||||
|
c.stdout.pipe(process.stdout);
|
||||||
|
c.stderr.pipe(process.stderr);
|
||||||
|
|
||||||
|
if (pipe) {
|
||||||
|
c.stdin.end(pipe);
|
||||||
|
}
|
||||||
File diff suppressed because one or more lines are too long
Executable
+103
@@ -0,0 +1,103 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||||
|
#
|
||||||
|
# PERSONAL LICENSE MODE
|
||||||
|
#
|
||||||
|
# This will activate Unity, using a license file
|
||||||
|
#
|
||||||
|
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
|
||||||
|
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
||||||
|
#
|
||||||
|
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
||||||
|
echo "Requesting activation (personal license)"
|
||||||
|
|
||||||
|
# Set the license file path
|
||||||
|
FILE_PATH=UnityLicenseFile.ulf
|
||||||
|
|
||||||
|
if [[ -n "$UNITY_LICENSE" ]]; then
|
||||||
|
# Copy license file from Github variables
|
||||||
|
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
||||||
|
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||||
|
# Copy license file from file system
|
||||||
|
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Activate license
|
||||||
|
ACTIVATION_OUTPUT=$(unity-editor \
|
||||||
|
-nographics \
|
||||||
|
-logFile /dev/stdout \
|
||||||
|
-quit \
|
||||||
|
-manualLicenseFile $FILE_PATH)
|
||||||
|
|
||||||
|
# Store the exit code from the verify command
|
||||||
|
UNITY_EXIT_CODE=$?
|
||||||
|
|
||||||
|
# The exit code for personal activation is always 1;
|
||||||
|
# Determine whether activation was successful.
|
||||||
|
#
|
||||||
|
# Successful output should include the following:
|
||||||
|
#
|
||||||
|
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
|
||||||
|
#
|
||||||
|
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
|
||||||
|
|
||||||
|
# Set exit code to 0 if activation was successful
|
||||||
|
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
|
||||||
|
UNITY_EXIT_CODE=0
|
||||||
|
fi;
|
||||||
|
|
||||||
|
# Remove license file
|
||||||
|
rm -f $FILE_PATH
|
||||||
|
|
||||||
|
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||||
|
#
|
||||||
|
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||||
|
#
|
||||||
|
# This will activate unity, using the activating process.
|
||||||
|
#
|
||||||
|
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||||
|
#
|
||||||
|
echo "Requesting activation (professional license)"
|
||||||
|
|
||||||
|
# Activate license
|
||||||
|
unity-editor \
|
||||||
|
-batchmode \
|
||||||
|
-nographics \
|
||||||
|
-logFile /dev/stdout \
|
||||||
|
-quit \
|
||||||
|
-serial "$UNITY_SERIAL" \
|
||||||
|
-username "$UNITY_EMAIL" \
|
||||||
|
-password "$UNITY_PASSWORD"
|
||||||
|
|
||||||
|
# Store the exit code from the verify command
|
||||||
|
UNITY_EXIT_CODE=$?
|
||||||
|
|
||||||
|
else
|
||||||
|
#
|
||||||
|
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||||
|
#
|
||||||
|
# This will exit since no activation strategies could be matched.
|
||||||
|
#
|
||||||
|
echo "License activation strategy could not be determined."
|
||||||
|
echo ""
|
||||||
|
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
|
||||||
|
echo "details on how to set up one of the possible activation strategies."
|
||||||
|
|
||||||
|
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
||||||
|
exit 1;
|
||||||
|
|
||||||
|
fi
|
||||||
|
|
||||||
|
#
|
||||||
|
# Display information about the result
|
||||||
|
#
|
||||||
|
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||||
|
# Activation was a success
|
||||||
|
echo "Activation complete."
|
||||||
|
else
|
||||||
|
# Activation failed so exit with the code from the license verification step
|
||||||
|
echo "Unclassified error occured while trying to activate license."
|
||||||
|
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||||
|
exit $UNITY_EXIT_CODE
|
||||||
|
fi
|
||||||
Executable
+156
@@ -0,0 +1,156 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
#
|
||||||
|
# Set project path
|
||||||
|
#
|
||||||
|
|
||||||
|
UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
|
||||||
|
echo "Using project path \"$UNITY_PROJECT_PATH\"."
|
||||||
|
|
||||||
|
#
|
||||||
|
# Display the name for the build, doubles as the output name
|
||||||
|
#
|
||||||
|
|
||||||
|
echo "Using build name \"$BUILD_NAME\"."
|
||||||
|
|
||||||
|
#
|
||||||
|
# Display the build's target platform;
|
||||||
|
#
|
||||||
|
|
||||||
|
echo "Using build target \"$BUILD_TARGET\"."
|
||||||
|
|
||||||
|
#
|
||||||
|
# Display build path and file
|
||||||
|
#
|
||||||
|
|
||||||
|
echo "Using build path \"$BUILD_PATH\" to save file \"$BUILD_FILE\"."
|
||||||
|
BUILD_PATH_FULL="$GITHUB_WORKSPACE/$BUILD_PATH"
|
||||||
|
CUSTOM_BUILD_PATH="$BUILD_PATH_FULL/$BUILD_FILE"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Set the build method, must reference one of:
|
||||||
|
#
|
||||||
|
# - <NamespaceName.ClassName.MethodName>
|
||||||
|
# - <ClassName.MethodName>
|
||||||
|
#
|
||||||
|
# For example: `BuildCommand.PerformBuild`
|
||||||
|
#
|
||||||
|
# The method must be declared static and placed in project/Assets/Editor
|
||||||
|
#
|
||||||
|
|
||||||
|
if [ -z "$BUILD_METHOD" ]; then
|
||||||
|
# User has not provided their own build command.
|
||||||
|
#
|
||||||
|
# Use the script from this action which builds the scenes that are enabled in
|
||||||
|
# the project.
|
||||||
|
#
|
||||||
|
echo "Using built-in build method."
|
||||||
|
# Create Editor directory if it does not exist
|
||||||
|
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||||
|
# Copy the build script of Unity Builder action
|
||||||
|
cp -R "/UnityBuilderAction/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||||
|
# Set the Build method to that of UnityBuilder Action
|
||||||
|
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||||
|
# Verify recursive paths
|
||||||
|
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||||
|
#
|
||||||
|
else
|
||||||
|
# User has provided their own build method.
|
||||||
|
# Assume they also bring their own script.
|
||||||
|
#
|
||||||
|
echo "Using build method \"$BUILD_METHOD\"."
|
||||||
|
#
|
||||||
|
fi
|
||||||
|
|
||||||
|
#
|
||||||
|
# Create Android keystore, if needed
|
||||||
|
#
|
||||||
|
if [[ -z $ANDROID_KEYSTORE_NAME || -z $ANDROID_KEYSTORE_BASE64 ]]; then
|
||||||
|
echo "Not creating Android keystore."
|
||||||
|
else
|
||||||
|
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
|
||||||
|
echo "Created Android keystore."
|
||||||
|
fi
|
||||||
|
|
||||||
|
#
|
||||||
|
# Display custom parameters
|
||||||
|
#
|
||||||
|
echo "Using custom parameters $CUSTOM_PARAMETERS."
|
||||||
|
|
||||||
|
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
|
||||||
|
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||||
|
|
||||||
|
#
|
||||||
|
# Build info
|
||||||
|
#
|
||||||
|
|
||||||
|
echo ""
|
||||||
|
echo "###########################"
|
||||||
|
echo "# Current build dir #"
|
||||||
|
echo "###########################"
|
||||||
|
echo ""
|
||||||
|
|
||||||
|
echo "Creating \"$BUILD_PATH_FULL\" if it does not exist."
|
||||||
|
mkdir -p "$BUILD_PATH_FULL"
|
||||||
|
ls -alh "$BUILD_PATH_FULL"
|
||||||
|
|
||||||
|
echo ""
|
||||||
|
echo "###########################"
|
||||||
|
echo "# Project directory #"
|
||||||
|
echo "###########################"
|
||||||
|
echo ""
|
||||||
|
|
||||||
|
ls -alh $UNITY_PROJECT_PATH
|
||||||
|
|
||||||
|
echo ""
|
||||||
|
echo "###########################"
|
||||||
|
echo "# Building platform #"
|
||||||
|
echo "###########################"
|
||||||
|
echo ""
|
||||||
|
|
||||||
|
unity-editor \
|
||||||
|
-nographics \
|
||||||
|
-logfile /dev/stdout \
|
||||||
|
-quit \
|
||||||
|
-customBuildName "$BUILD_NAME" \
|
||||||
|
-projectPath "$UNITY_PROJECT_PATH" \
|
||||||
|
-buildTarget "$BUILD_TARGET" \
|
||||||
|
-customBuildTarget "$BUILD_TARGET" \
|
||||||
|
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||||
|
-executeMethod "$BUILD_METHOD" \
|
||||||
|
-buildVersion "$VERSION" \
|
||||||
|
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||||
|
-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
|
||||||
|
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
|
||||||
|
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
|
||||||
|
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
|
||||||
|
$CUSTOM_PARAMETERS
|
||||||
|
|
||||||
|
# Catch exit code
|
||||||
|
BUILD_EXIT_CODE=$?
|
||||||
|
|
||||||
|
# Display results
|
||||||
|
if [ $BUILD_EXIT_CODE -eq 0 ]; then
|
||||||
|
echo "Build succeeded";
|
||||||
|
else
|
||||||
|
echo "Build failed, with exit code $BUILD_EXIT_CODE";
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Add permissions to make app runnable
|
||||||
|
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
|
||||||
|
ADD_PERMISSIONS_PATH=$BUILD_PATH_FULL/StandaloneOSX.app/Contents/MacOS/*
|
||||||
|
echo "Making the following path executable: $ADD_PERMISSIONS_PATH"
|
||||||
|
chmod +x $ADD_PERMISSIONS_PATH
|
||||||
|
fi
|
||||||
|
|
||||||
|
#
|
||||||
|
# Results
|
||||||
|
#
|
||||||
|
|
||||||
|
echo ""
|
||||||
|
echo "###########################"
|
||||||
|
echo "# Build directory #"
|
||||||
|
echo "###########################"
|
||||||
|
echo ""
|
||||||
|
|
||||||
|
ls -alh "$BUILD_PATH_FULL"
|
||||||
Executable
+14
@@ -0,0 +1,14 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
if [[ -n "$UNITY_SERIAL" ]]; then
|
||||||
|
#
|
||||||
|
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||||
|
#
|
||||||
|
# This will return the license that is currently in use.
|
||||||
|
#
|
||||||
|
unity-editor \
|
||||||
|
-nographics \
|
||||||
|
-logFile /dev/stdout \
|
||||||
|
-quit \
|
||||||
|
-returnlicense
|
||||||
|
fi
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
const esModules = ['lodash-es'].join('|');
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
ignore: [`/node_modules/(?!${esModules})`],
|
||||||
|
presets: [
|
||||||
|
[
|
||||||
|
'@babel/preset-env',
|
||||||
|
{
|
||||||
|
targets: {
|
||||||
|
node: true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
],
|
||||||
|
],
|
||||||
|
};
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
# Community Plugin Validation Registry
|
|
||||||
# Packages listed here are automatically tested on a schedule
|
|
||||||
# to ensure compatibility with unity-builder.
|
|
||||||
#
|
|
||||||
# Format:
|
|
||||||
# - name: Human-readable name
|
|
||||||
# package: UPM package name or git URL
|
|
||||||
# source: upm | git | asset-store
|
|
||||||
# unity: Minimum Unity version (optional, defaults to 2021.3)
|
|
||||||
# platforms: List of platforms to test (optional, defaults to [StandaloneLinux64])
|
|
||||||
# timeout: Build timeout in minutes (optional, defaults to 30)
|
|
||||||
|
|
||||||
plugins:
|
|
||||||
# Example entries — community members can submit PRs to add their packages
|
|
||||||
- name: UniTask
|
|
||||||
package: https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask
|
|
||||||
source: git
|
|
||||||
platforms: [StandaloneLinux64, StandaloneWindows64]
|
|
||||||
|
|
||||||
- name: NaughtyAttributes
|
|
||||||
package: https://github.com/dbrizov/NaughtyAttributes.git?path=Assets/NaughtyAttributes
|
|
||||||
source: git
|
|
||||||
|
|
||||||
- name: Unity Atoms
|
|
||||||
package: https://github.com/unity-atoms/unity-atoms.git
|
|
||||||
source: git
|
|
||||||
platforms: [StandaloneLinux64]
|
|
||||||
Vendored
-90481
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Vendored
-1
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Vendored
-1136
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Load Diff
Vendored
-1
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@@ -1,3 +0,0 @@
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|||||||
hook: after
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commands: |
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echo "after-build hook test!"
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@@ -1,3 +0,0 @@
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hook: before
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commands: |
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echo "before-build hook test!!"
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|
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Reference in New Issue
Block a user