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Author SHA1 Message Date
David Finol
420863deca Fix Android cmdline-tools path 2023-09-25 21:20:29 -05:00
234 changed files with 308291 additions and 95480 deletions

4
.eslintignore Normal file
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@@ -0,0 +1,4 @@
dist/
lib/
node_modules/
jest.config.js

100
.eslintrc.json Normal file
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@@ -0,0 +1,100 @@
{
"plugins": [
"jest",
"@typescript-eslint",
"prettier",
"unicorn"
],
"extends": [
"plugin:unicorn/recommended",
"plugin:github/recommended",
"plugin:prettier/recommended"
],
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 2020,
"sourceType": "module",
"extraFileExtensions": [
".mjs"
],
"ecmaFeatures": {
"impliedStrict": true
},
"project": "./tsconfig.json"
},
"env": {
"node": true,
"es6": true,
"jest/globals": true
},
"rules": {
// Error out for code formatting errors
"prettier/prettier": "error",
// Namespaces or sometimes needed
"import/no-namespace": "off",
// Properly format comments
"spaced-comment": [
"error",
"always"
],
"lines-around-comment": [
"error",
{
"beforeBlockComment": true,
"beforeLineComment": true,
"allowBlockStart": true,
"allowObjectStart": true,
"allowArrayStart": true,
"allowClassStart": true,
"ignorePattern": "pragma|ts-ignore"
}
],
// Mandatory spacing
"padding-line-between-statements": [
"error",
{
"blankLine": "always",
"prev": "*",
"next": "return"
},
{
"blankLine": "always",
"prev": "directive",
"next": "*"
},
{
"blankLine": "any",
"prev": "directive",
"next": "directive"
}
],
// Enforce camelCase
"camelcase": "error",
// Allow forOfStatements
"no-restricted-syntax": [
"error",
"ForInStatement",
"LabeledStatement",
"WithStatement"
],
// Continue is viable in forOf loops in generators
"no-continue": "off",
// From experience, named exports are almost always desired. I got tired of this rule
"import/prefer-default-export": "off",
// Unused vars are useful to keep method signatures consistent and documented
"@typescript-eslint/no-unused-vars": "off",
// For this project only use kebab-case
"unicorn/filename-case": [
"error",
{
"cases": {
"kebabCase": true
}
}
],
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
"unicorn/prefer-spread": "off",
// Temp disable to prevent mixing changes with other PRs
"i18n-text/no-en": "off"
}
}

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@@ -14,7 +14,9 @@ assignees: ''
<!--Steps to reproduce the behavior:--> <!--Steps to reproduce the behavior:-->
- **Expected behavior** -
**Expected behavior**
<!--A clear and concise description of what you expected to happen.--> <!--A clear and concise description of what you expected to happen.-->

View File

@@ -2,28 +2,13 @@
- ... - ...
#### Related Issues
- ...
#### Related PRs
- ...
#### Successful Workflow Run Link
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
repo.
- ...
#### Checklist #### Checklist
<!-- please check all items and add your own --> <!-- please check all items and add your own -->
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the - [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct [code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR - [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make
in the [documentation repo](https://github.com/game-ci/documentation)) a PR in the [documentation repo](https://github.com/game-ci/documentation))
- [ ] Readme (updated or not needed) - [ ] Readme (updated or not needed)
- [ ] Tests (added, updated or not needed) - [ ] Tests (added, updated or not needed)

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@@ -13,7 +13,7 @@ jobs:
id: requestActivationFile id: requestActivationFile
uses: game-ci/unity-request-activation-file@v2.0-alpha-1 uses: game-ci/unity-request-activation-file@v2.0-alpha-1
- name: Upload activation file - name: Upload activation file
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v2
with: with:
name: ${{ steps.requestActivationFile.outputs.filePath }} name: ${{ steps.requestActivationFile.outputs.filePath }}
path: ${{ steps.requestActivationFile.outputs.filePath }} path: ${{ steps.requestActivationFile.outputs.filePath }}

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@@ -3,13 +3,15 @@ name: Builds - MacOS
on: on:
workflow_dispatch: workflow_dispatch:
push: push:
branches:
- main
concurrency: concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true cancel-in-progress: true
jobs: jobs:
buildForAllPlatformsMacOS: buildForAllPlatformsWindows:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }} name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: macos-latest runs-on: macos-latest
strategy: strategy:
@@ -18,32 +20,26 @@ jobs:
projectPath: projectPath:
- test-project - test-project
unityVersion: unityVersion:
- 2021.3.45f2 - 2021.3.29f1
- 2022.3.62f3 - 2022.1.24f1
- 2023.2.22f1 - 2022.2.21f1
- 2022.3.7f1
- 2023.1.8f1
targetPlatform: targetPlatform:
- StandaloneOSX # Build a MacOS executable - StandaloneOSX # Build a MacOS executable
- iOS # Build an iOS executable
include:
# Additionally test enableGpu build for a standalone windows target
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneOSX
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneOSX
buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset'
steps: steps:
########################### ###########################
# Checkout # # Checkout #
########################### ###########################
- uses: actions/checkout@v4 - uses: actions/checkout@v3
with: with:
lfs: true lfs: true
########################### ###########################
# Cache # # Cache #
########################### ###########################
- uses: actions/cache@v4 - uses: actions/cache@v3
with: with:
path: ${{ matrix.projectPath }}/Library path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }} key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
@@ -66,13 +62,10 @@ jobs:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with: with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }} projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }} unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }} targetPlatform: ${{ matrix.targetPlatform }}
buildProfile: ${{ matrix.buildProfile }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
# We use dirty build because we are replacing the default project settings file above # We use dirty build because we are replacing the default project settings file above
allowDirtyBuild: true allowDirtyBuild: true
@@ -80,8 +73,8 @@ jobs:
########################### ###########################
# Upload # # Upload #
########################### ###########################
- uses: actions/upload-artifact@v4 - uses: actions/upload-artifact@v3
with: with:
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }} name: Build MacOS (${{ matrix.unityVersion }})
path: build path: build
retention-days: 14 retention-days: 14

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@@ -3,13 +3,19 @@ name: Builds - Ubuntu
on: on:
workflow_dispatch: workflow_dispatch:
push: push:
branches:
- main
pull_request:
paths-ignore:
- '.github/**'
concurrency: concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true cancel-in-progress: true
env: env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License UNITY_LICENSE:
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
@@ -35,7 +41,7 @@ env:
jobs: jobs:
buildForAllPlatformsUbuntu: buildForAllPlatformsUbuntu:
name: "${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}" name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: strategy:
fail-fast: false fail-fast: false
@@ -46,73 +52,36 @@ jobs:
projectPath: projectPath:
- test-project - test-project
unityVersion: unityVersion:
- 2021.3.45f2 - 2021.3.29f1
- 2022.3.62f3 - 2022.1.24f1
- 2023.2.22f1 - 2022.2.21f1
- 2022.3.7f1
- 2023.1.8f1
targetPlatform: targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend. - StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend. - StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend. - StandaloneLinux64 # Build a Linux 64-bit standalone with mono backend.
- iOS # Build an iOS project. - iOS # Build an iOS player.
- Android # Build an Android .apk. - Android # Build an Android .apk.
- WebGL # WebGL. - WebGL # WebGL.
buildWithIl2cpp: # - StandaloneWindows # Build a Windows standalone.
- false # - WSAPlayer # Build an Windows Store Apps player.
- true # - PS4 # Build a PS4 Standalone.
additionalParameters: # - XboxOne # Build a Xbox One Standalone.
- -param value # - tvOS # Build to Apple's tvOS platform.
- -standaloneBuildSubtarget Server # - Switch # Build a Nintendo Switch player
# Skipping configurations that are not supported
exclude:
# No il2cpp support on Linux Host
- targetPlatform: StandaloneOSX
buildWithIl2cpp: true
- targetPlatform: StandaloneWindows64
buildWithIl2cpp: true
# Only builds with Il2cpp
- targetPlatform: iOS
buildWithIl2cpp: false
- targetPlatform: Android
buildWithIl2cpp: false
- targetPlatform: WebGL
buildWithIl2cpp: false
# No dedicated server support
- targetPlatform: WebGL
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: Android
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: iOS
additionalParameters: -standaloneBuildSubtarget Server
# No dedicated server support on Linux Host
- targetPlatform: StandaloneOSX
additionalParameters: -standaloneBuildSubtarget Server
# No il2cpp dedicated server support on Linux Host
- targetPlatform: StandaloneWindows64
additionalParameters: -standaloneBuildSubtarget Server
buildWithIl2cpp: true
include:
- unityVersion: 6000.0.36f1
targetPlatform: WebGL
- unityVersion: 6000.0.36f1
targetPlatform: WebGL
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
steps: steps:
- name: Clear Space for Android Build
if: matrix.targetPlatform == 'Android'
uses: jlumbroso/free-disk-space@v1.3.1
########################### ###########################
# Checkout # # Checkout #
########################### ###########################
- uses: actions/checkout@v4 - uses: actions/checkout@v3
with: with:
lfs: true lfs: true
########################### ###########################
# Cache # # Cache #
########################### ###########################
- uses: actions/cache@v4 - uses: actions/cache@v3
with: with:
path: ${{ matrix.projectPath }}/Library path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }} key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
@@ -120,84 +89,22 @@ jobs:
Library-${{ matrix.projectPath }}-ubuntu- Library-${{ matrix.projectPath }}-ubuntu-
Library- Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
if: matrix.buildWithIl2cpp == true
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
########################### ###########################
# Build # # Build #
########################### ###########################
- name: Build - uses: ./
uses: ./
id: build-1
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with: with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }} projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }} unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }} targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
providerStrategy: ${{ matrix.providerStrategy }} providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
run: |
sleep 60
- name: Build (Retry 1)
uses: ./
id: build-2
if: ${{ steps.build-1.outcome == 'failure' }}
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-2.outcome == 'failure' }}
run: |
sleep 240
- name: Build (Retry 2)
uses: ./
id: build-3
if: ${{ steps.build-2.outcome == 'failure' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
########################### ###########################
# Upload # # Upload #
########################### ###########################
- uses: actions/upload-artifact@v4 - uses: actions/upload-artifact@v3
with: with:
name: "Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})" name: Build Ubuntu (${{ matrix.unityVersion }})
path: build path: build
retention-days: 14 retention-days: 14

View File

@@ -3,6 +3,8 @@ name: Builds - Windows
on: on:
workflow_dispatch: workflow_dispatch:
push: push:
branches:
- main
concurrency: concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
@@ -11,47 +13,36 @@ concurrency:
jobs: jobs:
buildForAllPlatformsWindows: buildForAllPlatformsWindows:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }} name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: windows-2022 runs-on: windows-2019
strategy: strategy:
fail-fast: false fail-fast: false
matrix: matrix:
projectPath: projectPath:
- test-project - test-project
unityVersion: unityVersion:
- 2021.3.45f2 - 2021.3.29f1
- 2022.3.62f3 - 2022.1.24f1
- 2023.2.22f1 - 2022.2.21f1
- 2022.3.7f1
- 2023.1.8f1
targetPlatform: targetPlatform:
- Android # Build an Android apk.
- StandaloneWindows64 # Build a Windows 64-bit standalone. - StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneWindows # Build a Windows 32-bit standalone.
- WSAPlayer # Build a UWP App - WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project - tvOS # Build an Apple TV XCode project
enableGpu:
- false
include:
# Additionally test enableGpu build for a standalone windows target
- projectPath: test-project
unityVersion: 2023.2.2f1
targetPlatform: StandaloneWindows64
enableGpu: true
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneWindows64
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneWindows64
buildProfile: 'Assets/Settings/Build Profiles/Sample Windows Build Profile.asset'
steps: steps:
########################### ###########################
# Checkout # # Checkout #
########################### ###########################
- uses: actions/checkout@v4 - uses: actions/checkout@v3
with: with:
lfs: true lfs: true
########################### ###########################
# Cache # # Cache #
########################### ###########################
- uses: actions/cache@v4 - uses: actions/cache@v3
with: with:
path: ${{ matrix.projectPath }}/Library path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }} key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
@@ -66,34 +57,6 @@ jobs:
run: | run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Docker Readiness #
###########################
- name: Ensure Docker daemon is ready
timeout-minutes: 2
shell: powershell
run: |
$maxRetries = 10
$retryDelay = 6
for ($i = 0; $i -lt $maxRetries; $i++) {
$svc = Get-Service docker -ErrorAction SilentlyContinue
if ($svc -and $svc.Status -eq 'Running') {
docker version 2>$null
if ($LASTEXITCODE -eq 0) {
Write-Host "Docker is ready."
exit 0
}
}
if ($svc -and $svc.Status -eq 'Stopped') {
Write-Host "Docker service stopped, attempting to start..."
Start-Service docker -ErrorAction SilentlyContinue
}
Write-Host "Waiting for Docker daemon (attempt $($i+1)/$maxRetries)..."
Start-Sleep -Seconds $retryDelay
}
Write-Error "Docker daemon did not start within $($maxRetries * $retryDelay) seconds"
exit 1
########################### ###########################
# Build # # Build #
########################### ###########################
@@ -106,14 +69,10 @@ jobs:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with: with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }} projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }} unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }} targetPlatform: ${{ matrix.targetPlatform }}
buildProfile: ${{ matrix.buildProfile }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above # We use dirty build because we are replacing the default project settings file above
@@ -133,13 +92,10 @@ jobs:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with: with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }} projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }} unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }} targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above # We use dirty build because we are replacing the default project settings file above
@@ -158,13 +114,10 @@ jobs:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with: with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }} projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }} unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }} targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above # We use dirty build because we are replacing the default project settings file above
@@ -172,10 +125,8 @@ jobs:
########################### ###########################
# Upload # # Upload #
########################### ###########################
- uses: actions/upload-artifact@v4 - uses: actions/upload-artifact@v3
with: with:
name: name: Build Windows (${{ matrix.unityVersion }})
Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With
GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
path: build path: build
retention-days: 14 retention-days: 14

37
.github/workflows/cleanup.yml vendored Normal file
View File

@@ -0,0 +1,37 @@
name: Cleanup (cron)
on:
schedule:
- cron: '30 10 * * SUN' # every sunday at 10:30
jobs:
deleteArtifacts:
runs-on: ubuntu-latest
steps:
- name: Delete old artifacts
uses: kolpav/purge-artifacts-action@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
expire-in: 21 days
cleanupCloudRunner:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- uses: actions/setup-node@v3
with:
node-version: '18'
- run: yarn
- run: yarn run cli --help
env:
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
- run: yarn run cli -m list-resources
env:
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2

View File

@@ -0,0 +1,59 @@
name: Async Checks API
on:
workflow_dispatch:
inputs:
checksObject:
description: ''
required: false
default: ''
permissions:
checks: write
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_STACK_NAME: game-ci-github-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_DEBUG: true
CLOUD_RUNNER_DEBUG_TREE: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
UNITY_VERSION: 2019.3.15f1
USE_IL2CPP: false
jobs:
asyncChecks:
name: Async Checks
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
steps:
- timeout-minutes: 180
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: local-docker
AWS_STACK_NAME: game-ci-github-pipelines
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
run: |
git clone -b cloud-runner-develop https://github.com/game-ci/unity-builder
cd unity-builder
yarn
ls
yarn run cli -m checks-update

View File

@@ -0,0 +1,190 @@
name: Cloud Runner CI Pipeline
on:
push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
workflow_dispatch:
permissions:
checks: write
contents: read
actions: write
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_STACK_NAME: game-ci-team-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
UNITY_VERSION: 2019.3.15f1
USE_IL2CPP: false
USE_GKE_GCLOUD_AUTH_PLUGIN: true
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
jobs:
smokeTests:
name: Smoke Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
test:
#- 'cloud-runner-async-workflow'
- 'cloud-runner-caching'
# - 'cloud-runner-end2end-caching'
# - 'cloud-runner-end2end-retaining'
- 'cloud-runner-environment'
- 'cloud-runner-hooks'
- 'cloud-runner-local-persistence'
- 'cloud-runner-locking-core'
- 'cloud-runner-locking-get-locked'
providerStrategy:
#- aws
- local-docker
#- k8s
steps:
- name: Checkout (default)
uses: actions/checkout@v3
with:
lfs: false
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- uses: google-github-actions/auth@v1
if: matrix.providerStrategy == 'k8s'
with:
credentials_json: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- name: 'Set up Cloud SDK'
if: matrix.providerStrategy == 'k8s'
uses: 'google-github-actions/setup-gcloud@v1.1.0'
- name: Get GKE cluster credentials
if: matrix.providerStrategy == 'k8s'
run: |
export USE_GKE_GCLOUD_AUTH_PLUGIN=True
gcloud components install gke-gcloud-auth-plugin
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
- run: yarn
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
timeout-minutes: 35
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: ${{ matrix.providerStrategy }}
tests:
# needs:
# - smokeTests
# - buildTargetTests
name: Integration Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
providerStrategy:
- aws
- local-docker
- k8s
test:
- 'cloud-runner-async-workflow'
#- 'cloud-runner-caching'
- 'cloud-runner-end2end-locking'
- 'cloud-runner-end2end-caching'
- 'cloud-runner-end2end-retaining'
- 'cloud-runner-environment'
#- 'cloud-runner-hooks'
- 'cloud-runner-s3-steps'
#- 'cloud-runner-local-persistence'
#- 'cloud-runner-locking-core'
#- 'cloud-runner-locking-get-locked'
steps:
- name: Checkout (default)
uses: actions/checkout@v2
with:
lfs: false
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- uses: google-github-actions/auth@v1
if: matrix.providerStrategy == 'k8s'
with:
credentials_json: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- name: 'Set up Cloud SDK'
if: matrix.providerStrategy == 'k8s'
uses: 'google-github-actions/setup-gcloud@v1.1.0'
- name: Get GKE cluster credentials
if: matrix.providerStrategy == 'k8s'
run: |
export USE_GKE_GCLOUD_AUTH_PLUGIN=True
gcloud components install gke-gcloud-auth-plugin
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
- run: yarn
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
timeout-minutes: 60
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
PROVIDER_STRATEGY: ${{ matrix.providerStrategy }}
buildTargetTests:
name: Local Build Target Tests
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
providerStrategy:
#- aws
- local-docker
#- k8s
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
steps:
- name: Checkout (default)
uses: actions/checkout@v3
with:
lfs: false
- run: yarn
- uses: ./
id: unity-build
timeout-minutes: 30
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
cloudRunnerTests: true
versioning: None
targetPlatform: ${{ matrix.targetPlatform }}
providerStrategy: ${{ matrix.providerStrategy }}
- run: |
cp ./cloud-runner-cache/cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/${{ steps.unity-build.outputs.BUILD_ARTIFACT }} ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
- uses: actions/upload-artifact@v3
with:
name: ${{ matrix.providerStrategy }} Build (${{ matrix.targetPlatform }})
path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
retention-days: 14

View File

@@ -2,13 +2,7 @@ name: Integrity
on: on:
push: { branches: [main] } push: { branches: [main] }
pull_request: pull_request: {}
types: [opened, synchronize, reopened, labeled]
permissions:
contents: read
checks: write
statuses: write
env: env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de' CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
@@ -22,41 +16,13 @@ jobs:
name: Tests name: Tests
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v3
- name: Install package manager (from package.json) - uses: actions/setup-node@v3
run: |
corepack enable
corepack install
- uses: actions/setup-node@v4
with: with:
node-version: '18' node-version: '18'
- name: Resolve yarn cache folder - run: yarn
id: yarn-config
run: echo "cacheFolder=$(yarn config get cacheFolder)" >> "$GITHUB_OUTPUT"
- name: Restore yarn install cache (node_modules + cacheFolder + install-state)
uses: actions/cache@v4
with:
path: |
${{ steps.yarn-config.outputs.cacheFolder }}
.yarn/install-state.gz
key: yarn-v2-${{ runner.os }}-node-18-${{ hashFiles('yarn.lock') }}
restore-keys: |
yarn-v2-${{ runner.os }}-node-18-
- name: Install deps
env:
YARN_ENABLE_HARDENED_MODE: 'false'
run: |
case "$(yarn --version)" in 1.*) echo 'expected up-to-date yarn version'; exit 1 ;; esac
yarn install --immutable
- run: yarn lint - run: yarn lint
- run: yarn test:ci --coverage - run: yarn test --coverage
- run: bash <(curl -s https://codecov.io/bash) - run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; } - run: yarn build || { echo "build command should always succeed" ; exit 61; }
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; } # - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
orchestrator-integration:
name: Orchestrator Integration
if: >-
github.event_name == 'push' || contains(github.event.pull_request.labels.*.name, 'run-integration')
uses: ./.github/workflows/validate-orchestrator-integration.yml
secrets: inherit

View File

@@ -1,91 +0,0 @@
name: Sync Secrets to Repositories
on:
workflow_dispatch:
inputs:
target_repo:
description: 'Target repository (org/repo format)'
required: true
default: 'game-ci/orchestrator'
type: choice
options:
- game-ci/orchestrator
- game-ci/cli
dry_run:
description: 'Dry run (list secrets to sync without writing)'
required: false
default: false
type: boolean
permissions:
contents: read
jobs:
sync-secrets:
name: Sync secrets to ${{ inputs.target_repo }}
runs-on: ubuntu-latest
steps:
- name: Sync secrets
env:
GH_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
TARGET_REPO: ${{ inputs.target_repo }}
DRY_RUN: ${{ inputs.dry_run }}
# Secrets to sync — values come from repo + org secrets available here
SECRET_UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
SECRET_UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
SECRET_UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
SECRET_GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
SECRET_GOOGLE_SERVICE_ACCOUNT_EMAIL: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
SECRET_GOOGLE_SERVICE_ACCOUNT_KEY: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
SECRET_CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}
SECRET_UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
SECRET_NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
run: |
SECRETS=(
"UNITY_EMAIL:SECRET_UNITY_EMAIL"
"UNITY_PASSWORD:SECRET_UNITY_PASSWORD"
"UNITY_SERIAL:SECRET_UNITY_SERIAL"
"UNITY_LICENSE:SECRET_UNITY_LICENSE"
"GIT_PRIVATE_TOKEN:SECRET_GIT_PRIVATE_TOKEN"
"GOOGLE_SERVICE_ACCOUNT_EMAIL:SECRET_GOOGLE_SERVICE_ACCOUNT_EMAIL"
"GOOGLE_SERVICE_ACCOUNT_KEY:SECRET_GOOGLE_SERVICE_ACCOUNT_KEY"
"CODECOV_TOKEN:SECRET_CODECOV_TOKEN"
"NPM_TOKEN:SECRET_NPM_TOKEN"
)
synced=0
skipped=0
for entry in "${SECRETS[@]}"; do
name="${entry%%:*}"
env_var="${entry##*:}"
value="${!env_var}"
if [ -z "$value" ]; then
echo "⏭ SKIP: $name (not available in this repo's context)"
skipped=$((skipped + 1))
continue
fi
if [ "$DRY_RUN" = "true" ]; then
echo "🔍 DRY RUN: would sync $name → $TARGET_REPO"
else
if echo "$value" | gh secret set "$name" -R "$TARGET_REPO" --body - 2>/dev/null; then
echo "✅ SYNCED: $name → $TARGET_REPO"
else
echo "⚠️ FAILED: $name → $TARGET_REPO (continuing)"
skipped=$((skipped + 1))
synced=$((synced - 1))
fi
fi
synced=$((synced + 1))
done
echo ""
echo "=== Summary ==="
echo "Synced: $synced"
echo "Skipped (not available): $skipped"
echo "Target: $TARGET_REPO"
if [ "$DRY_RUN" = "true" ]; then
echo "Mode: DRY RUN (no secrets were written)"
fi

View File

@@ -1,205 +0,0 @@
name: Validate Community Plugins
on:
schedule:
# Run weekly on Sunday at 02:00 UTC
- cron: '0 2 * * 0'
workflow_dispatch:
inputs:
plugin_filter:
description: 'Filter plugins by name (regex pattern, empty = all)'
required: false
default: ''
unity_version:
description: 'Override Unity version (empty = use plugin default)'
required: false
default: ''
permissions:
contents: read
issues: write
jobs:
load-plugins:
name: Load Plugin Registry
runs-on: ubuntu-latest
outputs:
matrix: ${{ steps.parse.outputs.matrix }}
plugin_count: ${{ steps.parse.outputs.count }}
steps:
- uses: actions/checkout@v4
- name: Parse plugin registry
id: parse
uses: actions/github-script@v7
with:
script: |
const fs = require('fs');
const yaml = require('js-yaml');
const registry = yaml.load(fs.readFileSync('community-plugins.yml', 'utf8'));
let plugins = registry.plugins || [];
// Apply name filter if provided
const filter = '${{ github.event.inputs.plugin_filter }}';
if (filter) {
const regex = new RegExp(filter, 'i');
plugins = plugins.filter(p => regex.test(p.name));
}
// Expand platform matrix
const matrix = [];
for (const plugin of plugins) {
const platforms = plugin.platforms || ['StandaloneLinux64'];
for (const platform of platforms) {
matrix.push({
name: plugin.name,
package: plugin.package,
source: plugin.source || 'git',
unity: '${{ github.event.inputs.unity_version }}' || plugin.unity || '2021.3',
platform: platform,
timeout: plugin.timeout || 30
});
}
}
core.setOutput('matrix', JSON.stringify({ include: matrix }));
core.setOutput('count', matrix.length);
console.log(`Found ${matrix.length} plugin-platform combinations to validate`);
validate:
name: '${{ matrix.name }} (${{ matrix.platform }})'
needs: load-plugins
if: needs.load-plugins.outputs.plugin_count > 0
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJson(matrix.timeout) }}
strategy:
fail-fast: false
matrix: ${{ fromJson(needs.load-plugins.outputs.matrix) }}
steps:
- uses: actions/checkout@v4
- name: Create test project
run: |
mkdir -p test-project/Assets
mkdir -p test-project/Packages
mkdir -p test-project/ProjectSettings
# Create minimal manifest.json
if [ "${{ matrix.source }}" = "git" ]; then
cat > test-project/Packages/manifest.json << 'MANIFEST'
{
"dependencies": {
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
}
}
MANIFEST
# Add git package via manifest
cd test-project
python3 -c "
import sys, json
manifest = json.load(sys.stdin)
manifest['dependencies']['${{ matrix.name }}'] = '${{ matrix.package }}'
json.dump(manifest, sys.stdout, indent=2)
" < Packages/manifest.json > Packages/manifest.tmp && mv Packages/manifest.tmp Packages/manifest.json
cd ..
fi
# Create minimal ProjectSettings
cat > test-project/ProjectSettings/ProjectVersion.txt << EOF
m_EditorVersion: ${{ matrix.unity }}
EOF
- name: Build with unity-builder
uses: ./
id: build
with:
projectPath: test-project
targetPlatform: ${{ matrix.platform }}
unityVersion: ${{ matrix.unity }}
continue-on-error: true
- name: Record result
if: always()
run: |
STATUS="${{ steps.build.outcome }}"
{
echo "## ${{ matrix.name }} — ${{ matrix.platform }}"
echo ""
if [ "$STATUS" = "success" ]; then
echo "✅ **PASSED** — Compiled and built successfully"
else
echo "❌ **FAILED** — Build or compilation failed"
fi
echo ""
echo "- Unity: ${{ matrix.unity }}"
echo "- Platform: ${{ matrix.platform }}"
echo "- Source: ${{ matrix.source }}"
echo "- Package: \`${{ matrix.package }}\`"
} >> "$GITHUB_STEP_SUMMARY"
report:
name: Validation Report
needs: [load-plugins, validate]
if: always()
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Generate summary
uses: actions/github-script@v7
with:
script: |
const { data: run } = await github.rest.actions.listJobsForWorkflowRun({
owner: context.repo.owner,
repo: context.repo.repo,
run_id: context.runId
});
const validateJobs = run.jobs.filter(j => j.name.startsWith('validate'));
const passed = validateJobs.filter(j => j.conclusion === 'success').length;
const failed = validateJobs.filter(j => j.conclusion === 'failure').length;
const total = validateJobs.length;
let summary = `# Community Plugin Validation Report\n\n`;
summary += `**${passed}/${total} passed** | ${failed} failed\n\n`;
summary += `| Plugin | Platform | Status |\n|--------|----------|--------|\n`;
for (const job of validateJobs) {
const icon = job.conclusion === 'success' ? '✅' : '❌';
summary += `| ${job.name} | | ${icon} ${job.conclusion} |\n`;
}
await core.summary.addRaw(summary).write();
// Create or update issue if there are failures
if (failed > 0) {
const title = `Community Plugin Validation: ${failed} failure(s) — ${new Date().toISOString().split('T')[0]}`;
const body = summary + `\n\n[Workflow Run](${context.serverUrl}/${context.repo.owner}/${context.repo.repo}/actions/runs/${context.runId})`;
const { data: issues } = await github.rest.issues.listForRepo({
owner: context.repo.owner,
repo: context.repo.repo,
state: 'open',
labels: 'community-plugin-validation'
});
if (issues.length > 0) {
await github.rest.issues.createComment({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: issues[0].number,
body: body
});
} else {
await github.rest.issues.create({
owner: context.repo.owner,
repo: context.repo.repo,
title: title,
body: body,
labels: ['community-plugin-validation']
});
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,255 +0,0 @@
name: Validate Orchestrator Compatibility
# ==============================================================================
# Essential plugin health checks — runs on every PR and push.
# Fast (~5 min): compilation, unit tests, plugin interface, type declarations.
#
# For exhaustive integration tests (k8s, AWS, local-docker, rclone) see
# validate-orchestrator-integration.yml which runs on a daily cron.
# ==============================================================================
on:
workflow_dispatch:
push:
branches: [main, 'release/**', 'feature/**', 'refactor/**']
paths:
- 'src/model/orchestrator-plugin.ts'
- 'src/model/build-parameters.ts'
- 'src/model/input.ts'
- 'src/model/github.ts'
- 'src/model/cli/cli.ts'
- 'src/model/input-readers/**'
- 'src/index.ts'
- 'src/types/game-ci-orchestrator.d.ts'
- 'action.yml'
- 'package.json'
- 'yarn.lock'
- '.github/workflows/validate-orchestrator.yml'
pull_request:
branches: [main, 'release/**']
paths:
- 'src/model/orchestrator-plugin.ts'
- 'src/model/build-parameters.ts'
- 'src/model/input.ts'
- 'src/model/github.ts'
- 'src/model/cli/cli.ts'
- 'src/model/input-readers/**'
- 'src/index.ts'
- 'src/types/game-ci-orchestrator.d.ts'
- 'action.yml'
- 'package.json'
- 'yarn.lock'
- '.github/workflows/validate-orchestrator.yml'
permissions:
contents: read
packages: read
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
# ============================================================================
# PLUGIN ARCHITECTURE HEALTH CHECK
# ============================================================================
# Validates that:
# 1. unity-builder compiles and its unit tests pass
# 2. Plugin loader degrades gracefully without orchestrator
# 3. Orchestrator compiles and its unit tests pass
# 4. Plugin loader loads all services when orchestrator is installed
# 5. Type declarations match actual exports
# ============================================================================
plugin-health:
name: Plugin Architecture Health
runs-on: ubuntu-latest
steps:
- name: Checkout unity-builder
uses: actions/checkout@v4
- name: Checkout orchestrator
uses: actions/checkout@v4
with:
repository: game-ci/orchestrator
ref: ${{ github.head_ref || github.ref_name }}
path: orchestrator-standalone
continue-on-error: true
id: orchestrator-branch
- name: Fallback to orchestrator main branch
if: steps.orchestrator-branch.outcome == 'failure'
uses: actions/checkout@v4
with:
repository: game-ci/orchestrator
path: orchestrator-standalone
- name: Install package manager (from package.json)
run: |
corepack enable
corepack install
- uses: actions/setup-node@v4
with:
node-version: 20
- name: Resolve yarn cache folder
id: yarn-config
run: echo "cacheFolder=$(yarn config get cacheFolder)" >> "$GITHUB_OUTPUT"
- name: Restore yarn install cache (node_modules + cacheFolder + install-state)
uses: actions/cache@v4
with:
path: |
${{ steps.yarn-config.outputs.cacheFolder }}
.yarn/install-state.gz
key: yarn-v2-${{ runner.os }}-node-20-${{ hashFiles('yarn.lock') }}
restore-keys: |
yarn-v2-${{ runner.os }}-node-20-
# --- unity-builder compilation and tests ---
- name: Install unity-builder dependencies
env:
YARN_ENABLE_HARDENED_MODE: 'false'
run: |
case "$(yarn --version)" in 1.*) echo 'expected up-to-date yarn version'; exit 1 ;; esac
yarn install --immutable
- name: Build unity-builder
run: |
echo "Building unity-builder TypeScript..."
npx tsc
echo "✓ unity-builder compiles successfully"
- name: Run orchestrator-plugin unit tests
run: |
echo "Running orchestrator-plugin unit tests..."
yarn vitest run orchestrator-plugin
# --- Plugin loader without orchestrator ---
- name: Verify plugin loader returns undefined without orchestrator
run: |
echo "Checking plugin loader handles missing @game-ci/orchestrator..."
node -e "
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
(async () => {
const plugin = await loadOrchestratorPlugin();
if (plugin !== undefined) {
console.error('ERROR: loadOrchestratorPlugin should return undefined when package not installed');
process.exit(1);
}
console.log('✓ loadOrchestratorPlugin() returns undefined when package not installed');
})();
"
- name: Verify orchestrator type declarations exist
run: |
if [ -f "src/types/game-ci-orchestrator.d.ts" ]; then
echo "✓ Type declarations for @game-ci/orchestrator exist"
else
echo "::error::Missing type declarations: src/types/game-ci-orchestrator.d.ts"
exit 1
fi
# --- Orchestrator compilation and tests ---
- name: Build and pack orchestrator
working-directory: orchestrator-standalone
run: |
yarn install --immutable
echo "Building orchestrator..."
npx tsc
echo "✓ orchestrator compiles successfully"
echo "Packing orchestrator as tarball..."
npm pack
- name: Run orchestrator unit tests
working-directory: orchestrator-standalone
run: |
echo "Running orchestrator unit tests..."
yarn vitest run 2>&1 | tail -30
# --- Plugin loader with orchestrator installed ---
- name: Install orchestrator into unity-builder
run: |
echo "Installing orchestrator into unity-builder workspace..."
npm install ./orchestrator-standalone/game-ci-orchestrator-*.tgz --no-save --legacy-peer-deps
- name: Verify plugin loader returns exports with orchestrator installed
run: |
echo "Checking plugin loader returns defined exports..."
node -e "
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
(async () => {
const plugin = await loadOrchestratorPlugin();
if (plugin === undefined) {
console.error('ERROR: loadOrchestratorPlugin should return defined plugin when package is installed');
process.exit(1);
}
const lifecycleMethods = [
'initialize', 'canHandleBuild', 'handleBuild',
'beforeLocalBuild', 'afterLocalBuild', 'handlePostBuild',
];
for (const method of lifecycleMethods) {
if (typeof plugin[method] !== 'function') {
console.error('ERROR: plugin.' + method + ' should be a function, got ' + typeof plugin[method]);
process.exit(1);
}
}
console.log('✓ loadOrchestratorPlugin() returns plugin with all ' + lifecycleMethods.length + ' lifecycle methods');
})();
"
- name: Verify type declarations match orchestrator exports
run: |
echo "Checking type declarations align with orchestrator exports..."
node -e "
const orch = require('@game-ci/orchestrator');
const expectedExports = [
'Orchestrator', 'BuildReliabilityService', 'TestWorkflowService',
'HotRunnerService', 'OutputService', 'OutputTypeRegistry',
'ArtifactUploadHandler', 'IncrementalSyncService',
'ChildWorkspaceService', 'LocalCacheService', 'SubmoduleProfileService',
'LfsAgentService', 'GitHooksService',
];
const missing = expectedExports.filter(e => orch[e] === undefined);
if (missing.length > 0) {
console.error('ERROR: Missing exports from @game-ci/orchestrator:', missing.join(', '));
process.exit(1);
}
console.log('✓ All ' + expectedExports.length + ' declared exports present in orchestrator package');
"
- name: Smoke test orchestrator build wiring
run: |
echo "Verifying orchestrator build wiring end-to-end..."
node -e "
const { loadOrchestratorPlugin } = require('./lib/model/orchestrator-plugin');
(async () => {
// Verify plugin loads successfully with orchestrator installed
const plugin = await loadOrchestratorPlugin();
if (plugin === undefined) {
console.error('ERROR: plugin should be defined when orchestrator is installed');
process.exit(1);
}
// Verify all lifecycle methods are callable
const lifecycleMethods = [
'initialize', 'canHandleBuild', 'handleBuild',
'beforeLocalBuild', 'afterLocalBuild', 'handlePostBuild',
];
for (const m of lifecycleMethods) {
if (typeof plugin[m] !== 'function') {
console.error('ERROR: plugin.' + m + ' should be a function, got ' + typeof plugin[m]);
process.exit(1);
}
}
console.log('✓ Plugin has all ' + lifecycleMethods.length + ' lifecycle methods');
// Verify canHandleBuild returns a boolean
const canHandle = plugin.canHandleBuild();
if (typeof canHandle !== 'boolean') {
console.error('ERROR: canHandleBuild() should return a boolean, got ' + typeof canHandle);
process.exit(1);
}
console.log('✓ canHandleBuild() returns boolean');
console.log('✓ Plugin architecture wiring verified');
})();
"

11
.gitignore vendored
View File

@@ -5,14 +5,3 @@ lib/
.vsconfig .vsconfig
yarn-error.log yarn-error.log
.orig .orig
$LOG_FILE
temp/
# yarn 4 (berry)
.pnp.*
.yarn/*
!.yarn/patches
!.yarn/plugins
!.yarn/releases
!.yarn/sdks
!.yarn/versions

View File

@@ -1,7 +0,0 @@
#!/usr/bin/env sh
yarn lint-staged
yarn typecheck
if command -v gitleaks >/dev/null 2>&1; then
gitleaks protect --staged --no-banner --redact
fi

View File

@@ -1,17 +0,0 @@
{
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 100,
"proseWrap": "preserve",
"sortPackageJson": false,
"ignorePatterns": [
"**/node_modules/**",
"**/dist/**",
"**/coverage/**",
"**/.yarn/**",
"default-build-script/**",
"test-runner/**",
"platforms/**"
]
}

View File

@@ -1,58 +0,0 @@
{
"$schema": "./node_modules/oxlint/configuration_schema.json",
"plugins": ["typescript", "vitest", "unicorn", "oxc"],
"categories": {
"correctness": "error",
"suspicious": "error",
"perf": "error"
},
"rules": {
"vitest/require-mock-type-parameters": "off",
"vitest/valid-title": "off",
"vitest/valid-describe-callback": "off",
"vitest/expect-expect": "off",
"vitest/no-conditional-tests": "off",
"vitest/no-conditional-expect": "off",
"vitest/require-to-throw-message": "off",
"vitest/no-disabled-tests": "warn",
"unicorn/prefer-array-flat-map": "warn",
"typescript/no-explicit-any": "warn",
"typescript/ban-ts-comment": "off",
"typescript/no-namespace": "off",
"typescript/no-extraneous-class": "off",
"no-bitwise": "off",
"no-shadow": "off",
"no-await-in-loop": "off",
"no-underscore-dangle": "off",
"unicorn/no-array-sort": "off",
"unicorn/prefer-set-has": "off",
"unicorn/consistent-function-scoping": "off",
"unicorn/no-useless-spread": "warn",
"eslint/preserve-caught-error": "warn",
"oxc/no-map-spread": "warn"
},
"overrides": [
{
"files": ["**/*.test.ts", "**/*.spec.ts"],
"rules": {
"typescript/no-explicit-any": "off",
"no-unused-vars": "off"
}
}
],
"env": {
"browser": false,
"node": true,
"es2024": true,
"vitest/globals": true
},
"ignorePatterns": [
"**/node_modules/**",
"**/dist/**",
"**/coverage/**",
"**/.yarn/**",
"default-build-script/**",
"test-runner/**",
"platforms/**"
]
}

2
.prettierignore Normal file
View File

@@ -0,0 +1,2 @@
**/node_modules/**
**/dist/**

7
.prettierrc.json Normal file
View File

@@ -0,0 +1,7 @@
{
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 120,
"proseWrap": "always"
}

7
.vscode/launch.json vendored
View File

@@ -1,12 +1,5 @@
{ {
"configurations": [ "configurations": [
{
"name": "PowerShell Launch Current File",
"type": "PowerShell",
"request": "launch",
"script": "${file}",
"cwd": "${cwd}"
},
{ {
"type": "node", "type": "node",
"request": "launch", "request": "launch",

3
.yarnrc Normal file
View File

@@ -0,0 +1,3 @@
save-prefix "^"
--install.audit true
--add.audit true

View File

@@ -1,10 +0,0 @@
approvedGitRepositories:
- '**'
compressionLevel: mixed
enableGlobalCache: false
enableHardenedMode: false
nodeLinker: node-modules

View File

@@ -25,7 +25,7 @@ Steps to be performed to submit a pull request:
#### Pull Request Prerequisites #### Pull Request Prerequisites
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+. You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
Please note that commit hooks will run automatically to perform some tasks; Please note that commit hooks will run automatically to perform some tasks;
@@ -36,8 +36,7 @@ Please note that commit hooks will run automatically to perform some tasks;
#### Windows users #### Windows users
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other `Git's Unix tools for Windows` installed. Some tests require you to be able to run `sh` and other unix commands.
unix commands.
#### License #### License

View File

@@ -9,7 +9,8 @@ inputs:
unityVersion: unityVersion:
required: false required: false
default: 'auto' default: 'auto'
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt' description:
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
customImage: customImage:
required: false required: false
default: '' default: ''
@@ -17,11 +18,7 @@ inputs:
projectPath: projectPath:
required: false required: false
default: '' default: ''
description: 'Path to the project to be built, relative to the repository root.' description: 'Relative path to the project to be built.'
buildProfile:
required: false
default: ''
description: 'Path to the build profile to activate, relative to the project root.'
buildName: buildName:
required: false required: false
default: '' default: ''
@@ -38,18 +35,10 @@ inputs:
required: false required: false
default: '' default: ''
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.' description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
enableGpu:
required: false
default: ''
description: 'Launches unity without specifying `-nographics`.'
customParameters: customParameters:
required: false required: false
default: '' default: ''
description: 'Custom parameters to configure the build.' description: 'Custom parameters to configure the build.'
useHostNetwork:
required: false
default: false
description: 'Initialises Docker using the host network. (Linux only)'
versioning: versioning:
required: false required: false
default: 'Semantic' default: 'Semantic'
@@ -107,53 +96,111 @@ inputs:
gitPrivateToken: gitPrivateToken:
required: false required: false
default: '' default: ''
description: 'Github private token to pull from github' description: '[CloudRunner] Github private token to pull from github'
githubOwner:
required: false
default: ''
description: '[CloudRunner] GitHub owner name or organization/team name'
chownFilesTo:
required: false
default: ''
description:
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
allowDirtyBuild:
required: false
default: ''
description: '[CloudRunner] Allows the branch of the build to be dirty, and still generate the build.'
postBuildSteps:
required: false
default: ''
description:
'[CloudRunner] run a post build job in yaml format with the keys image, secrets (name, value object array),
command string'
preBuildSteps:
required: false
default: ''
description:
'[CloudRunner] Run a pre build job after the repository setup but before the build job (in yaml format with the
keys image, secrets (name, value object array), command line string)'
containerHookFiles:
required: false
default: ''
description:
'[CloudRunner] Specify the names (by file name) of custom steps to run before or after cloud runner jobs, must
match a yaml step file inside your repo in the folder .game-ci/steps/'
customHookFiles:
required: false
default: ''
description:
'[CloudRunner] Specify the names (by file name) of custom hooks to run before or after cloud runner jobs, must
match a yaml step file inside your repo in the folder .game-ci/hooks/'
customCommandHooks:
required: false
default: ''
description: '[CloudRunner] Specify custom commands and trigger hooks (injects commands into jobs)'
customJob:
required: false
default: ''
description:
'[CloudRunner] Run a custom job instead of the standard build automation for cloud runner (in yaml format with the
keys image, secrets (name, value object array), command line string)'
awsStackName:
default: 'game-ci'
required: false
description: '[CloudRunner] The Cloud Formation stack name that must be setup before using this option.'
providerStrategy: providerStrategy:
default: 'local' default: 'local'
required: false required: false
description: description:
'Build execution strategy. Use "local" for local Docker/Mac builds. For remote builds (aws, k8s, etc.), install '[CloudRunner] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
@game-ci/orchestrator and use the game-ci/orchestrator action which declares its own inputs.' be configured.'
runAsHostUser: cloudRunnerCpu:
default: ''
required: false
description: '[CloudRunner] Amount of CPU time to assign the remote build container'
cloudRunnerMemory:
default: ''
required: false
description: '[CloudRunner] Amount of memory to assign the remote build container'
readInputFromOverrideList:
default: ''
required: false
description: '[CloudRunner] Comma separated list of input value names to read from "input override command"'
readInputOverrideCommand:
default: ''
required: false required: false
default: 'false'
description: description:
'Whether to run as a user that matches the host system or the default root container user. Only applicable to '[CloudRunner] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.' provider secret managers'
chownFilesTo: kubeConfig:
required: false
default: '' default: ''
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
dockerCpuLimit:
required: false required: false
default: ''
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
dockerMemoryLimit:
required: false
default: ''
description: description:
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the '[CloudRunner] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory. completion.'
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes' kubeVolume:
dockerIsolationMode:
required: false
default: 'default'
description:
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
applicable on Windows'
containerRegistryRepository:
required: false
default: 'unityci/editor'
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
containerRegistryImageVersion:
required: false
default: '3'
description: 'Container registry image version. Only applicable if customImage is not set.'
allowDirtyBuild:
required: false
default: '' default: ''
description: 'Allows the branch of the build to be dirty, and still generate the build.' required: false
description: '[CloudRunner] Supply a Persistent Volume Claim name to use for the Unity build.'
kubeStorageClass:
default: ''
required: false
description:
'[CloudRunner] Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
kubeVolumeSize:
default: '5Gi'
required: false
description: '[CloudRunner] Amount of disc space to assign the Kubernetes Persistent Volume'
cacheKey:
default: ''
required: false
description: '[CloudRunner] Cache key to indicate bucket for cache'
watchToEnd:
default: 'true'
required: false
description:
'[CloudRunner] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
imports or self-hosted ephemeral runners.'
cacheUnityInstallationOnMac: cacheUnityInstallationOnMac:
default: 'false' default: 'false'
required: false required: false
@@ -174,15 +221,6 @@ inputs:
description: description:
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example 'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
c:/github/workspace should be defined as /github/workspace' c:/github/workspace should be defined as /github/workspace'
skipActivation:
default: 'false'
required: false
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
linux64RemoveExecutableExtension:
default: 'false'
required: false
description:
'When building for StandaloneLinux64, remove the default file extension of `.x86_64`. Set to true to restore the extensionless behavior from v4.'
outputs: outputs:
volume: volume:
@@ -191,14 +229,9 @@ outputs:
description: 'The generated version used for the Unity build' description: 'The generated version used for the Unity build'
androidVersionCode: androidVersionCode:
description: 'The generated versionCode used for the Android Unity build' description: 'The generated versionCode used for the Android Unity build'
engineExitCode:
description:
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
during activation, the code is from the activation step. If activation is successful, the code is from the project
build step.'
branding: branding:
icon: 'box' icon: 'box'
color: 'gray-dark' color: 'gray-dark'
runs: runs:
using: 'node24' using: 'node16'
main: 'dist/index.js' main: 'dist/index.js'

View File

@@ -1,27 +0,0 @@
# Community Plugin Validation Registry
# Packages listed here are automatically tested on a schedule
# to ensure compatibility with unity-builder.
#
# Format:
# - name: Human-readable name
# package: UPM package name or git URL
# source: upm | git | asset-store
# unity: Minimum Unity version (optional, defaults to 2021.3)
# platforms: List of platforms to test (optional, defaults to [StandaloneLinux64])
# timeout: Build timeout in minutes (optional, defaults to 30)
plugins:
# Example entries — community members can submit PRs to add their packages
- name: UniTask
package: https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask
source: git
platforms: [StandaloneLinux64, StandaloneWindows64]
- name: NaughtyAttributes
package: https://github.com/dbrizov/NaughtyAttributes.git?path=Assets/NaughtyAttributes
source: git
- name: Unity Atoms
package: https://github.com/unity-atoms/unity-atoms.git
source: git
platforms: [StandaloneLinux64]

BIN
dist/BlankProject/Packages/.DS_Store vendored Normal file

Binary file not shown.

View File

@@ -0,0 +1,10 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@@ -0,0 +1,709 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_11;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Editor\Builder.cs" />
<Compile Include="Assets\Editor\Input\ArgumentsParser.cs" />
<Compile Include="Assets\Editor\Reporting\StdOutReporter.cs" />
<Compile Include="Assets\Editor\System\ProcessExtensions.cs" />
<Compile Include="Assets\Editor\Versioning\VersionApplicator.cs" />
<Compile Include="Assets\Editor\Versioning\Git.cs" />
<Compile Include="Assets\Editor\Versioning\VersionGenerator.cs" />
<Compile Include="Assets\Editor\Versioning\GitException.cs" />
<Reference Include="UnityEditor.TestRunner">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="com.unity.multiplayer-hlapi.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VSCode.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.CollabProxy.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference>
<Reference Include="com.unity.multiplayer-weaver.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Sprite.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SpatialTracking">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
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</ItemGroup>
<ItemGroup>
<Content Include=".editorconfig" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -6,9 +6,6 @@ using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning; using UnityBuilderAction.Versioning;
using UnityEditor; using UnityEditor;
using UnityEditor.Build.Reporting; using UnityEditor.Build.Reporting;
#if UNITY_6000_0_OR_NEWER
using UnityEditor.Build.Profile;
#endif
using UnityEngine; using UnityEngine;
namespace UnityBuilderAction namespace UnityBuilderAction
@@ -20,9 +17,47 @@ namespace UnityBuilderAction
// Gather values from args // Gather values from args
var options = ArgumentsParser.GetValidatedOptions(); var options = ArgumentsParser.GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
#if UNITY_2021_2_OR_NEWER
// Determine subtarget
StandaloneBuildSubtarget buildSubtarget;
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
buildSubtarget = default;
}
#endif
// Define BuildPlayer Options
var buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
options = buildOptions,
#if UNITY_2021_2_OR_NEWER
subtarget = (int) buildSubtarget
#endif
};
// Set version for this build // Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]); VersionApplicator.SetVersion(options["buildVersion"]);
// Apply Android settings
if (buildPlayerOptions.target == BuildTarget.Android)
{
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
// Execute default AddressableAsset content build, if the package is installed. // Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that, // Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead. // so we fall back to using reflection instead.
@@ -39,85 +74,10 @@ namespace UnityBuilderAction
} }
catch (Exception e) catch (Exception e)
{ {
Debug.LogError("Failed to run default addressables build:\n" + e); Debug.LogError($"Failed to run default addressables build:\n{e}");
} }
} }
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
dynamic buildPlayerOptions;
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
if (string.IsNullOrEmpty(buildProfilePath)) {
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
}
#if UNITY_6000_0_OR_NEWER
// Load build profile from Assets folder
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
// BuildProfile.SetActiveBuildProfile(buildProfile);
Debug.Log($"build profile: {buildProfile.name}");
// Define BuildPlayerWithProfileOptions
buildPlayerOptions = new BuildPlayerWithProfileOptions {
buildProfile = buildProfile,
locationPathName = options["customBuildPath"],
options = buildOptions,
};
#else // UNITY_6000_0_OR_NEWER
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
#endif // UNITY_6000_0_OR_NEWER
} else {
#if BUILD_PROFILE_LOADED
throw new Exception("Build profile's define symbol present; shouldn't happen");
#endif // BUILD_PROFILE_LOADED
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
#if UNITY_2021_2_OR_NEWER
// Determine subtarget
StandaloneBuildSubtarget buildSubtarget;
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
buildSubtarget = default;
}
#endif
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
// Define BuildPlayerOptions
buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = buildTarget,
options = buildOptions,
#if UNITY_2021_2_OR_NEWER
subtarget = (int) buildSubtarget
#endif
};
// Apply Android settings
if (buildTarget == BuildTarget.Android) {
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
}
// Perform build // Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions); BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);

View File

@@ -56,17 +56,17 @@ namespace UnityBuilderAction.Input
case "androidStudioProject": case "androidStudioProject":
EditorUserBuildSettings.exportAsGoogleAndroidProject = true; EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
if (buildAppBundle != null) if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null); buildAppBundle.SetValue(null, false);
break; break;
case "androidAppBundle": case "androidAppBundle":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false; EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null) if (buildAppBundle != null)
buildAppBundle.SetValue(null, true, null); buildAppBundle.SetValue(null, true);
break; break;
case "androidPackage": case "androidPackage":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false; EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null) if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null); buildAppBundle.SetValue(null, false);
break; break;
} }
} }
@@ -74,20 +74,7 @@ namespace UnityBuilderAction.Input
string symbolType; string symbolType;
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType)) if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
{ {
#if UNITY_6000_0_OR_NEWER #if UNITY_2021_1_OR_NEWER
switch (symbolType)
{
case "public":
SetDebugSymbols("SymbolTable");
break;
case "debugging":
SetDebugSymbols("Full");
break;
case "none":
SetDebugSymbols("None");
break;
}
#elif UNITY_2021_1_OR_NEWER
switch (symbolType) switch (symbolType)
{ {
case "public": case "public":
@@ -114,37 +101,5 @@ namespace UnityBuilderAction.Input
#endif #endif
} }
} }
#if UNITY_6000_0_OR_NEWER
private static void SetDebugSymbols(string enumValueName)
{
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
// Reflection is used here to ensure the code works even if the module is not installed.
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
if (debugSymbolsType == null)
{
return;
}
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
if (levelProp == null)
{
return;
}
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
if (enumType == null)
{
return;
}
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
{
return;
}
levelProp.SetValue(null, enumValue);
}
#endif
} }
} }

View File

@@ -21,19 +21,6 @@ namespace UnityBuilderAction.Input
EditorApplication.Exit(110); EditorApplication.Exit(110);
} }
#if UNITY_6000_0_OR_NEWER
var buildProfileSupport = true;
#else
var buildProfileSupport = false;
#endif // UNITY_6000_0_OR_NEWER
string buildProfile;
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
if (validatedOptions.ContainsKey("buildTarget")) {
Console.WriteLine("Extra argument -buildTarget");
EditorApplication.Exit(122);
}
} else {
string buildTarget; string buildTarget;
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) { if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
Console.WriteLine("Missing argument -buildTarget"); Console.WriteLine("Missing argument -buildTarget");
@@ -41,10 +28,9 @@ namespace UnityBuilderAction.Input
} }
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) { if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name); Console.WriteLine($"{buildTarget} is not a defined {nameof(BuildTarget)}");
EditorApplication.Exit(121); EditorApplication.Exit(121);
} }
}
string customBuildPath; string customBuildPath;
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) { if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
@@ -55,10 +41,10 @@ namespace UnityBuilderAction.Input
const string defaultCustomBuildName = "TestBuild"; const string defaultCustomBuildName = "TestBuild";
string customBuildName; string customBuildName;
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) { if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName); Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName); validatedOptions.Add("customBuildName", defaultCustomBuildName);
} else if (customBuildName == "") { } else if (customBuildName == "") {
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName); Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName); validatedOptions.Add("customBuildName", defaultCustomBuildName);
} }
@@ -71,11 +57,11 @@ namespace UnityBuilderAction.Input
string[] args = Environment.GetCommandLineArgs(); string[] args = Environment.GetCommandLineArgs();
Console.WriteLine( Console.WriteLine(
EOL + $"{EOL}" +
"###########################" + EOL + $"###########################{EOL}" +
"# Parsing settings #" + EOL + $"# Parsing settings #{EOL}" +
"###########################" + EOL + $"###########################{EOL}" +
EOL $"{EOL}"
); );
// Extract flags with optional values // Extract flags with optional values
@@ -92,7 +78,7 @@ namespace UnityBuilderAction.Input
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\""; string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
// Assign // Assign
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue); Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
providedArguments.Add(flag, value); providedArguments.Add(flag, value);
} }
} }

View File

@@ -1,36 +0,0 @@
using System;
using UnityEngine;
using UnityEditor;
namespace UnityBuilderAction.Reporting
{
[InitializeOnLoad]
static class CompileListener
{
static CompileListener()
{
if (Application.isBatchMode)
{
Application.logMessageReceived += Application_logMessageReceived;
}
}
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
string prefix = "";
switch (type)
{
case LogType.Error:
prefix = "error";
break;
case LogType.Warning:
prefix = "warning";
break;
case LogType.Exception:
prefix = "error";
break;
}
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: fad44373fb7b61a4bb584e2675795aca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,16 +11,16 @@ namespace UnityBuilderAction.Reporting
public static void ReportSummary(BuildSummary summary) public static void ReportSummary(BuildSummary summary)
{ {
Console.WriteLine( Console.WriteLine(
EOL + $"{EOL}" +
"###########################" + EOL + $"###########################{EOL}" +
"# Build results #" + EOL + $"# Build results #{EOL}" +
"###########################" + EOL + $"###########################{EOL}" +
EOL + $"{EOL}" +
"Duration: " + summary.totalTime.ToString() + EOL + $"Duration: {summary.totalTime.ToString()}{EOL}" +
"Warnings: " + summary.totalWarnings.ToString() + EOL + $"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
"Errors: " + summary.totalErrors.ToString() + EOL + $"Errors: {summary.totalErrors.ToString()}{EOL}" +
"Size: " + summary.totalSize.ToString() + " bytes" + EOL + $"Size: {summary.totalSize.ToString()} bytes{EOL}" +
EOL $"{EOL}"
); );
} }

View File

@@ -21,11 +21,11 @@ namespace UnityBuilderAction.Versioning
version = GetSemanticCommitVersion(); version = GetSemanticCommitVersion();
Console.WriteLine("Repository has a valid version tag."); Console.WriteLine("Repository has a valid version tag.");
} else { } else {
version = "0.0." + GetTotalNumberOfCommits(); version = $"0.0.{GetTotalNumberOfCommits()}";
Console.WriteLine("Repository does not have tags to base the version on."); Console.WriteLine("Repository does not have tags to base the version on.");
} }
Console.WriteLine("Version is " + version); Console.WriteLine($"Version is {version}");
return version; return version;
} }

View File

@@ -0,0 +1,10 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,3 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

371118
dist/index.js generated vendored

File diff suppressed because one or more lines are too long

2
dist/index.js.map generated vendored

File diff suppressed because one or more lines are too long

4649
dist/licenses.txt generated vendored

File diff suppressed because it is too large Load Diff

View File

@@ -1,40 +1,28 @@
#!/usr/bin/env bash #!/usr/bin/env bash
# #
# Perform Activation # Create directories for license activation
# #
if [ "$SKIP_ACTIVATION" != "true" ]; then sudo mkdir /Library/Application\ Support/Unity
UNITY_LICENSE_PATH="/Library/Application Support/Unity" sudo chmod -R 777 /Library/Application\ Support/Unity
if [ ! -d "$UNITY_LICENSE_PATH" ]; then ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
echo "Creating Unity License Directory" mkdir -p "$ACTIVATE_LICENSE_PATH"
sudo mkdir -p "$UNITY_LICENSE_PATH"
sudo chmod -R 777 "$UNITY_LICENSE_PATH"
fi;
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
mkdir -p "$ACTIVATE_LICENSE_PATH"
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
else
echo "Skipping activation"
fi
# #
# Run Build # Run steps
# #
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
source $ACTION_FOLDER/platforms/mac/steps/build.sh source $ACTION_FOLDER/platforms/mac/steps/build.sh
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
# #
# License Cleanup # Remove license activation directory
# #
if [ "$SKIP_ACTIVATION" != "true" ]; then sudo rm -r /Library/Application\ Support/Unity
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh rm -r "$ACTIVATE_LICENSE_PATH"
rm -r "$ACTIVATE_LICENSE_PATH"
fi
# #
# Instructions for debugging # Instructions for debugging
@@ -49,7 +37,7 @@ echo ""
echo "Please note that the exit code is not very descriptive." echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue." echo "Most likely it will not help you solve the issue."
echo "" echo ""
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view." echo "To find the reason for failure: please search for errors in the log above."
echo "" echo ""
fi; fi;

View File

@@ -4,69 +4,21 @@
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory." echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH" pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then echo "Requesting activation"
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
echo "Requesting activation" # Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Activate license # Store the exit code from the verify command
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \ UNITY_EXIT_CODE=$?
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
mkdir -p "$UNITY_LICENSE_PATH/config/"
cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
--acquire-floating > license.txt
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/activation for more"
echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
fi
# #
# Display information about the result # Display information about the result
@@ -78,7 +30,6 @@ else
# Activation failed so exit with the code from the license verification step # Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license." echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE" echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE exit $UNITY_EXIT_CODE
fi fi

View File

@@ -19,23 +19,6 @@ echo "Using build name \"$BUILD_NAME\"."
echo "Using build target \"$BUILD_TARGET\"." echo "Using build target \"$BUILD_TARGET\"."
#
# Display the build profile
#
if [ -z "$BUILD_PROFILE" ]; then
# User has not provided a build profile
#
echo "Doing a default \"$BUILD_TARGET\" platform build."
#
else
# User has provided a path to a build profile `.asset` file
#
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
#
fi
# #
# Display build path and file # Display build path and file
# #
@@ -146,16 +129,16 @@ echo ""
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \ /Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \ -logFile - \
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \ -quit \
-batchmode \ -batchmode \
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \ -nographics \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-customBuildName "$BUILD_NAME" \ -customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \ -projectPath "$UNITY_PROJECT_PATH" \
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \ -buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \ -customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \ -customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildProfile "$BUILD_PROFILE" \
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
-executeMethod "$BUILD_METHOD" \ -executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \ -buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \ -androidVersionCode "$ANDROID_VERSION_CODE" \

View File

@@ -4,29 +4,15 @@
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory." echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH" pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then /Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
# -logFile - \
# Return any floating license used. -batchmode \
# -nographics \
echo "Returning floating license: \"$FLOATING_LICENSE\"" -quit \
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \ -username "$UNITY_EMAIL" \
--return-floating "$FLOATING_LICENSE" -password "$UNITY_PASSWORD" \
elif [[ -n "$UNITY_SERIAL" ]]; then -returnlicense \
# -projectPath "$ACTIVATE_LICENSE_PATH"
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-returnlicense \
-projectPath "$ACTIVATE_LICENSE_PATH"
fi
# Return to previous working directory # Return to previous working directory
popd popd

View File

@@ -1,83 +1,46 @@
#!/usr/bin/env bash #!/usr/bin/env bash
# Ensure machine ID is randomized for personal license activation
if [[ "$UNITY_SERIAL" = F* ]]; then
echo "Randomizing machine ID for personal license activation"
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
fi
# #
# Prepare Android SDK, if needed # Create directory for license activation
# We do this here to ensure it has root permissions
# #
fullProjectPath="$GITHUB_WORKSPACE/$PROJECT_PATH" ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license~"
mkdir -p "$ACTIVATE_LICENSE_PATH"
if [[ "$BUILD_TARGET" == "Android" ]]; then #
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)" # Run steps
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)" #
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager) source /steps/set_extra_git_configs.sh
if [ -z "${SDKMANAGER}" ] source /steps/set_gitcredential.sh
then source /steps/activate.sh
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/tools/bin -name sdkmanager) source /steps/build.sh
if [ -z "${SDKMANAGER}" ] source /steps/return_license.sh
then
echo "No sdkmanager found"
exit 1
fi
fi
if [[ -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then #
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS" # Remove license activation directory
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS" #
else
echo "Updating Android SDK with auto detected target API version"
# Read the line containing AndroidTargetSdkVersion from the file
targetAPILine=$(grep 'AndroidTargetSdkVersion' "$fullProjectPath/ProjectSettings/ProjectSettings.asset")
# Extract the number after the semicolon rm -r "$ACTIVATE_LICENSE_PATH"
targetAPI=$(echo "$targetAPILine" | cut -d':' -f2 | tr -d '[:space:]')
$SDKMANAGER "platforms;android-$targetAPI" #
fi # Instructions for debugging
#
echo "Updated Android SDK." if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
else echo ""
echo "Not updating Android SDK." echo "###########################"
fi echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above."
echo ""
fi;
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then #
echo "Running as host user" # Exit with code from the build step.
#
# Stop on error if we can't set up the user exit $BUILD_EXIT_CODE
set -e
# Get host user/group info so we create files with the correct ownership
USERNAME=$(stat -c '%U' "$fullProjectPath")
USERID=$(stat -c '%u' "$fullProjectPath")
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
GROUPID=$(stat -c '%g' "$fullProjectPath")
groupadd -g $GROUPID $GROUPNAME
useradd -u $USERID -g $GROUPID $USERNAME
usermod -aG $GROUPNAME $USERNAME
mkdir -p "/home/$USERNAME"
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
# Normally need root permissions to access when using su
chmod 777 /dev/stdout
chmod 777 /dev/stderr
# Don't stop on error when running our scripts as error handling is baked in
set +e
# Switch to the host user so we can create files with the correct ownership
su $USERNAME -c "$SHELL -c 'source /steps/runsteps.sh'"
else
echo "Running as root"
# Run as root
source /steps/runsteps.sh
fi
exit $?

View File

@@ -1,65 +1,78 @@
#!/usr/bin/env bash #!/usr/bin/env bash
# if blankproject folder doesn't exist create it # Run in ACTIVATE_LICENSE_PATH directory
if [ ! -d "/BlankProject" ]; then echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
mkdir /BlankProject pushd "$ACTIVATE_LICENSE_PATH"
fi
# if blankproject folder doesn't exist create it
if [ ! -d "/BlankProject/Assets" ]; then
mkdir /BlankProject/Assets
fi
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
# #
# SERIAL LICENSE MODE # PERSONAL LICENSE MODE
# #
# This will activate unity, using the serial activation process. # This will activate Unity, using a license file
# #
echo "Requesting activation" # Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
echo "Requesting activation (personal license)"
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries # Set the license file path
retry_count=0 FILE_PATH=UnityLicenseFile.ulf
# Initialize delay to 15 seconds if [[ -n "$UNITY_LICENSE" ]]; then
delay=15 # Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
# Copy license file from file system
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
fi
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5 # Activate license
while [[ $retry_count -lt 5 ]] ACTIVATION_OUTPUT=$(unity-editor \
do
# Activate license
unity-editor \
-logFile /dev/stdout \ -logFile /dev/stdout \
-quit \ -quit \
-serial "$UNITY_SERIAL" \ -manualLicenseFile $FILE_PATH)
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
# Store the exit code from the verify command # Store the exit code from the verify command
UNITY_EXIT_CODE=$? UNITY_EXIT_CODE=$?
# Check if UNITY_EXIT_CODE is 0 # The exit code for personal activation is always 1;
if [[ $UNITY_EXIT_CODE -eq 0 ]] # Determine whether activation was successful.
then #
echo "Activation successful" # Successful output should include the following:
break #
else # "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
# Increment retry count #
((retry_count++)) ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
echo "::warning ::Activation failed, attempting retry #$retry_count" # Set exit code to 0 if activation was successful
echo "Activation failed, retrying in $delay seconds..." if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
sleep $delay UNITY_EXIT_CODE=0
fi;
# Double the delay for the next iteration # Remove license file
delay=$((delay * 2)) rm -f $FILE_PATH
fi
done
if [[ $retry_count -eq 5 ]] elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
then #
echo "Activation failed after 5 retries" # PROFESSIONAL (SERIAL) LICENSE MODE
fi #
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
echo "Requesting activation (professional license)"
# Activate license
unity-editor \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
# #
@@ -68,18 +81,14 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
echo "Adding licensing server config" echo "Adding licensing server config"
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable? /opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command # Store the exit code from the verify command
UNITY_EXIT_CODE=$? UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else else
# #
# NO LICENSE ACTIVATION STRATEGY MATCHED # NO LICENSE ACTIVATION STRATEGY MATCHED
@@ -88,13 +97,10 @@ else
# #
echo "License activation strategy could not be determined." echo "License activation strategy could not be determined."
echo "" echo ""
echo "Visit https://game.ci/docs/github/activation for more" echo "Visit https://game.ci/docs/github/getting-started for more"
echo "details on how to set up one of the possible activation strategies." echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \ # Immediately exit as no UNITY_EXIT_CODE can be derrived.
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1; exit 1;
fi fi
@@ -109,6 +115,8 @@ else
# Activation failed so exit with the code from the license verification step # Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license." echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE" echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE exit $UNITY_EXIT_CODE
fi fi
# Return to previous working directory
popd

View File

@@ -19,22 +19,6 @@ echo "Using build name \"$BUILD_NAME\"."
echo "Using build target \"$BUILD_TARGET\"." echo "Using build target \"$BUILD_TARGET\"."
#
# Display the build profile
#
if [ -z "$BUILD_PROFILE" ]; then
# User has not provided a build profile
#
echo "Doing a default \"$BUILD_TARGET\" platform build."
#
else
# User has provided a path to a build profile `.asset` file
#
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
#
fi
# #
# Display build path and file # Display build path and file
# #
@@ -78,6 +62,19 @@ else
# #
fi fi
#
# Prepare Android SDK, if needed
#
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/cmdline-tools/6.0/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
# #
# Pre-build debug information # Pre-build debug information
# #
@@ -125,11 +122,9 @@ unity-editor \
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \ $( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
-customBuildName "$BUILD_NAME" \ -customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \ -projectPath "$UNITY_PROJECT_PATH" \
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET" ) \ -buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \ -customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \ -customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildProfile "$BUILD_PROFILE" \
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
-executeMethod "$BUILD_METHOD" \ -executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \ -buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \ -androidVersionCode "$ANDROID_VERSION_CODE" \

View File

@@ -1,6 +1,11 @@
#!/usr/bin/env bash #!/usr/bin/env bash
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then # Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
# #
# Return any floating license used. # Return any floating license used.
# #
@@ -8,15 +13,15 @@ if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE" /opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then elif [[ -n "$UNITY_SERIAL" ]]; then
# #
# SERIAL LICENSE MODE # PROFESSIONAL (SERIAL) LICENSE MODE
# #
# This will return the license that is currently in use. # This will return the license that is currently in use.
# #
unity-editor \ unity-editor \
-logFile /dev/stdout \ -logFile /dev/stdout \
-quit \ -quit \
-returnlicense \ -returnlicense
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
fi fi
# Return to previous working directory
popd

View File

@@ -1,48 +0,0 @@
#!/usr/bin/env bash
#
# Run steps
#
source /steps/set_extra_git_configs.sh
source /steps/set_gitcredential.sh
if [ "$SKIP_ACTIVATION" != "true" ]; then
source /steps/activate.sh
# If we didn't activate successfully, exit with the exit code from the activation step.
if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
exit $UNITY_EXIT_CODE
fi
else
echo "Skipping activation"
fi
source /steps/build.sh
if [ "$SKIP_ACTIVATION" != "true" ]; then
source /steps/return_license.sh
fi
#
# Instructions for debugging
#
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
echo ""
fi;
#
# Exit with code from the build step.
#
# Exiting su
exit $BUILD_EXIT_CODE

View File

@@ -1,93 +1,7 @@
# Activates Unity # Activates Unity
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
Write-Output "" -username $Env:UNITY_EMAIL `
Write-Output "###########################" -password $Env:UNITY_PASSWORD `
Write-Output "# Activating #" -serial $Env:UNITY_SERIAL `
Write-Output "###########################" -projectPath "c:/BlankProject" `
Write-Output "" -logfile | Out-Host
if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
{
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
Write-Output "Requesting activation"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $ACTIVATION_OUTPUT.Handle
while ($true) {
if ($ACTIVATION_OUTPUT.HasExited) {
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
# Display results
if ($ACTIVATION_EXIT_CODE -eq 0)
{
Write-Output "Activation Succeeded"
} else
{
Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
}
break
}
Start-Sleep -Seconds 3
}
}
elseif( ($null -ne ${env:UNITY_LICENSING_SERVER}))
{
#
# Custom Unity License Server
#
Write-Output "Adding licensing server config"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
-ArgumentList "--acquire-floating" `
-NoNewWindow `
-PassThru `
-Wait `
-RedirectStandardOutput "license.txt"
$PARSEDFILE = (Get-Content "license.txt" | Select-String -AllMatches -Pattern '\".*?\"' | ForEach-Object { $_.Matches.Value }) -replace '"'
$env:FLOATING_LICENSE = $PARSEDFILE[1]
$FLOATING_LICENSE_TIMEOUT = $PARSEDFILE[3]
Write-Output "Acquired floating license: ""$env:FLOATING_LICENSE"" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
}
else
{
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
Write-Output "License activation strategy could not be determined."
Write-Output ""
Write-Output "Visit https://game.ci/docs/github/activation for more"
Write-Output "details on how to set up one of the possible activation strategies."
Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
$ACTIVATION_EXIT_CODE = 1;
}

View File

@@ -16,25 +16,6 @@ Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')" Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
#
# Display the build profile
#
if ($Env:BUILD_PROFILE)
{
# User has provided a path to a build profile `.asset` file
#
Write-Output "$('Using build profile "')$($Env:BUILD_PROFILE)$('" relative to "')$($Env:UNITY_PROJECT_PATH)$('".')"
#
}
else
{
# User has not provided a build profile
#
Write-Output "$('Doing a default "')$($Env:BUILD_TARGET)$('" platform build.')"
#
}
# #
# Display build path and file # Display build path and file
# #
@@ -85,26 +66,6 @@ else
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
} }
if ( "$Env:BUILD_TARGET" -eq "Android" -and -not ([string]::IsNullOrEmpty("$Env:ANDROID_KEYSTORE_BASE64")) )
{
Write-Output "Creating Android keystore."
# Write to consistent location as Windows Unity seems to have issues with pwd and can't find the keystore
$keystorePath = "C:/android.keystore"
[System.IO.File]::WriteAllBytes($keystorePath, [System.Convert]::FromBase64String($Env:ANDROID_KEYSTORE_BASE64))
# Ensure the project settings are pointed at the correct path
$unitySettingsPath = "$Env:UNITY_PROJECT_PATH\ProjectSettings\ProjectSettings.asset"
$fileContent = Get-Content -Path "$unitySettingsPath"
$fileContent = $fileContent -replace "AndroidKeystoreName:\s+.*", "AndroidKeystoreName: $keystorePath"
$fileContent | Set-Content -Path "$unitySettingsPath"
Write-Output "Created Android keystore."
}
else {
Write-Output "Not creating Android keystore."
}
# #
# Pre-build debug information # Pre-build debug information
# #
@@ -148,84 +109,51 @@ Write-Output "# Building project #"
Write-Output "###########################" Write-Output "###########################"
Write-Output "" Write-Output ""
$unityGraphics = "-nographics"
if ($LLVMPIPE_INSTALLED -eq "true")
{
$unityGraphics = "-force-opengl"
}
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it # If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string. # in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS) $_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
$unityArgs = @(
"-quit",
"-batchmode",
$unityGraphics,
"-silent-crashes",
"-customBuildName", "`"$Env:BUILD_NAME`"",
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
"-executeMethod", "`"$Env:BUILD_METHOD`"",
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
"-buildVersion", "`"$Env:VERSION`"",
"-androidVersionCode", "`"$Env:ANDROID_VERSION_CODE`"",
"-androidKeystorePass", "`"$Env:ANDROID_KEYSTORE_PASS`"",
"-androidKeyaliasName", "`"$Env:ANDROID_KEYALIAS_NAME`"",
"-androidKeyaliasPass", "`"$Env:ANDROID_KEYALIAS_PASS`"",
"-androidTargetSdkVersion", "`"$Env:ANDROID_TARGET_SDK_VERSION`"",
"-androidExportType", "`"$Env:ANDROID_EXPORT_TYPE`"",
"-androidSymbolType", "`"$Env:ANDROID_SYMBOL_TYPE`"",
"-logfile", "-"
) + $customParametersArray
if (-not $Env:BUILD_PROFILE) { & "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
$unityArgs += @("-buildTarget", "`"$Env:BUILD_TARGET`"") -projectPath $Env:UNITY_PROJECT_PATH `
} -executeMethod $Env:BUILD_METHOD `
if ($Env:BUILD_PROFILE) { -buildTarget $Env:BUILD_TARGET `
$unityArgs += @("-activeBuildProfile", "`"$Env:BUILD_PROFILE`"") -customBuildTarget $Env:BUILD_TARGET `
-customBuildPath $Env:CUSTOM_BUILD_PATH `
-buildVersion $Env:VERSION `
-androidVersionCode $Env:ANDROID_VERSION_CODE `
-androidKeystoreName $Env:ANDROID_KEYSTORE_NAME `
-androidKeystorePass $Env:ANDROID_KEYSTORE_PASS `
-androidKeyaliasName $Env:ANDROID_KEYALIAS_NAME `
-androidKeyaliasPass $Env:ANDROID_KEYALIAS_PASS `
-androidTargetSdkVersion $Env:ANDROID_TARGET_SDK_VERSION `
-androidExportType $Env:ANDROID_EXPORT_TYPE `
-androidSymbolType $Env:ANDROID_SYMBOL_TYPE `
$customParametersArray `
-logfile | Out-Host
# Catch exit code
$Env:BUILD_EXIT_CODE=$LastExitCode
# Display results
if ($Env:BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!"
} else
{
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
} }
# Remove null items as that will fail the Start-Process call # TODO: Determine if we need to set permissions on any files
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" ` #
-ArgumentList $unityArgs ` # Results
-PassThru ` #
-NoNewWindow
# Cache the handle so exit code works properly Write-Output ""
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait Write-Output "###########################"
$unityHandle = $unityProcess.Handle Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
while ($true) { Get-ChildItem $Env:BUILD_PATH_FULL
if ($unityProcess.HasExited) { Write-Output ""
Start-Sleep -Seconds 3
Get-Process
$BUILD_EXIT_CODE = $unityProcess.ExitCode
# Display results
if ($BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!!"
} else
{
Write-Output "Build failed, with exit code $BUILD_EXIT_CODE"
}
Write-Output ""
Write-Output "###########################"
Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""
break
}
Start-Sleep -Seconds 3
}

View File

@@ -1,55 +1,18 @@
Get-Process
# Copy .upmconfig.toml if it exists
if (Test-Path "C:\githubhome\.upmconfig.toml") {
Write-Host "Copying .upmconfig.toml to $Env:USERPROFILE\.upmconfig.toml"
Copy-Item -Path "C:\githubhome\.upmconfig.toml" -Destination "$Env:USERPROFILE\.upmconfig.toml" -Force
} else {
Write-Host "No .upmconfig.toml found at C:\githubhome"
}
# Import any necessary registry keys, ie: location of windows 10 sdk # Import any necessary registry keys, ie: location of windows 10 sdk
# No guarantee that there will be any necessary registry keys, ie: tvOS # No guarantee that there will be any necessary registry keys, ie: tvOS
Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname } Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
# Register the Visual Studio installation so Unity can find it # Register the Visual Studio installation so Unity can find it
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
# Kill the regsvr process
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
# Install Visual C++ 2013 Redistributables
. "c:\steps\install_vcredist13.ps1"
# Setup Git Credentials # Setup Git Credentials
. "c:\steps\set_gitcredential.ps1" & "c:\steps\set_gitcredential.ps1"
if ($env:ENABLE_GPU -eq "true") {
# Install LLVMpipe software graphics driver
. "c:\steps\install_llvmpipe.ps1"
}
# Activate Unity # Activate Unity
if ($env:SKIP_ACTIVATION -ne "true") { & "c:\steps\activate.ps1"
. "c:\steps\activate.ps1"
# If we didn't activate successfully, exit with the exit code from the activation step.
if ($ACTIVATION_EXIT_CODE -ne 0) {
exit $ACTIVATION_EXIT_CODE
}
}
else {
Write-Host "Skipping activation"
}
# Build the project # Build the project
. "c:\steps\build.ps1" & "c:\steps\build.ps1"
# Free the seat for the activated license # Free the seat for the activated license
if ($env:SKIP_ACTIVATION -ne "true") { & "c:\steps\return_license.ps1"
. "c:\steps\return_license.ps1"
}
Get-Process
exit $BUILD_EXIT_CODE

View File

@@ -1,56 +0,0 @@
$Private:repo = "mmozeiko/build-mesa"
$Private:downloadPath = "$Env:TEMP\mesa.zip"
$Private:extractPath = "$Env:TEMP\mesa"
$Private:destinationPath = "$Env:UNITY_PATH\Editor\"
$Private:version = "25.1.0"
$LLVMPIPE_INSTALLED = "false"
try {
# Get the release info from GitHub API (version fixed to decrease probability of breakage)
$releaseUrl = "https://api.github.com/repos/$repo/releases/tags/$version"
$release = Invoke-RestMethod -Uri $releaseUrl -Headers @{ "User-Agent" = "PowerShell" }
# Get the download URL for the zip asset
$zipUrl = $release.assets | Where-Object { $_.name -like "mesa-llvmpipe-x64*.zip" } | Select-Object -First 1 -ExpandProperty browser_download_url
if (-not $zipUrl) {
throw "No zip file found in the latest release."
}
# Download the zip file
Write-Host "Downloading $zipUrl..."
Invoke-WebRequest -Uri $zipUrl -OutFile $downloadPath
# Create extraction directory if it doesn't exist
if (-not (Test-Path $extractPath)) {
New-Item -ItemType Directory -Path $extractPath | Out-Null
}
# Extract the zip file
Write-Host "Extracting $downloadPath to $extractPath..."
Expand-Archive -Path $downloadPath -DestinationPath $extractPath -Force
# Create destination directory if it doesn't exist
if (-not (Test-Path $destinationPath)) {
New-Item -ItemType Directory -Path $destinationPath | Out-Null
}
# Copy extracted files to destination
Write-Host "Copying files to $destinationPath..."
Copy-Item -Path "$extractPath\*" -Destination $destinationPath -Recurse -Force
Write-Host "Successfully downloaded, extracted, and copied Mesa files to $destinationPath"
$LLVMPIPE_INSTALLED = "true"
} catch {
Write-Error "An error occurred: $_"
} finally {
# Clean up temporary files
if (Test-Path $downloadPath) {
Remove-Item $downloadPath -Force
}
if (Test-Path $extractPath) {
Remove-Item $extractPath -Recurse -Force
}
}

View File

@@ -1,11 +0,0 @@
# For some reason, Unity is failing in github actions windows runners
# due to missing Visual C++ 2013 redistributables.
# This script downloads and installs the required redistributables.
Write-Output ""
Write-Output "#########################################################"
Write-Output "# Installing Visual C++ Redistributables (2013) #"
Write-Output "#########################################################"
Write-Output ""
choco install vcredist2013 -y --no-progress

View File

@@ -1,61 +1,7 @@
# Return the active Unity license # Return the active Unity license
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
Write-Output "" -username $Env:UNITY_EMAIL `
Write-Output "###########################" -password $Env:UNITY_PASSWORD `
Write-Output "# Return License #" -returnlicense `
Write-Output "###########################" -projectPath "c:/BlankProject" `
Write-Output "" -logfile | Out-Host
if (($null -ne ${env:UNITY_LICENSING_SERVER}))
{
Write-Output "Returning floating license: ""$env:FLOATING_LICENSE"""
Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
-ArgumentList "--return-floating ""$env:FLOATING_LICENSE"" " `
-NoNewWindow `
-Wait
}
elseif (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
{
#
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
while ($true) {
if ($RETURN_LICENSE_OUTPUT.HasExited) {
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
# Display results
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
{
Write-Output "License Return Succeeded"
} else
{
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
free the seat in your Unity admin panel or you might run out of seats to activate with."
}
break
}
Start-Sleep -Seconds 3
}
}

View File

@@ -1,16 +1,16 @@
if ($null -eq ${env:GIT_PRIVATE_TOKEN}) { if ([string]::IsNullOrEmpty($env:GIT_PRIVATE_TOKEN)) {
Write-Host "GIT_PRIVATE_TOKEN unset skipping" Write-Host "GIT_PRIVATE_TOKEN unset skipping"
} }
else { else {
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials" Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store git config --global credential.helper store
git config --global --replace-all url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/" git config --global --replace-all "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com" git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/" git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/" git config --global "url.https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:" git config --global "url.https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
} }
Write-Host "---------- git config --list -------------" Write-Host "---------- git config --list -------------"

30
jest.config.js Normal file
View File

@@ -0,0 +1,30 @@
module.exports = {
// Automatically clear mock calls and instances between every test
clearMocks: true,
// An array of file extensions your modules use
moduleFileExtensions: ['js', 'ts'],
// The test environment that will be used for testing
testEnvironment: 'node',
// The glob patterns Jest uses to detect test files
testMatch: ['**/*.test.ts'],
// This option allows use of a custom test runner
testRunner: 'jest-circus/runner',
// A map with regular expressions for transformers to paths
transform: {
'^.+\\.ts$': 'ts-jest',
},
// Indicates whether each individual test should be reported during the run
verbose: true,
// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
// A list of paths to modules that run some code to configure or set up the testing framework before each test
setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
};

View File

@@ -1,2 +0,0 @@
const fetch = require('node-fetch');
global.fetch = fetch;

31
lefthook.yml Normal file
View File

@@ -0,0 +1,31 @@
# EXAMPLE USAGE
# Refer for explanation to following link:
# https://github.com/evilmartians/lefthook/blob/master/docs/full_guide.md
#
color: true
extends: {}
pre-commit:
parallel: true
commands:
format documents:
glob: '*.{md,mdx}'
run: yarn prettier --write {staged_files}
format configs:
glob: '*.{json,yml,yaml}'
run: yarn prettier --write {staged_files}
format code:
glob: '*.{js,jsx,ts,tsx}'
exclude: 'dist/'
run: yarn prettier --write {staged_files} && yarn eslint {staged_files} && git add {staged_files}
run tests:
glob: '*.{js,jsx,ts,tsx}'
exclude: 'dist/'
run: yarn jest --passWithNoTests --findRelatedTests {staged_files}
build distributables:
skip: ['merge', 'rebase']
run: yarn build && git add dist
make shell script executable:
glob: '*.sh'
run: git update-index --chmod=+x

View File

@@ -1,6 +0,0 @@
[tools]
node = "20.18.0"
yarn = "4.14.1"
actionlint = "latest"
shellcheck = "latest"
gitleaks = "latest"

View File

@@ -7,67 +7,74 @@
"author": "Webber <webber@takken.io>", "author": "Webber <webber@takken.io>",
"license": "MIT", "license": "MIT",
"scripts": { "scripts": {
"prepare": "husky", "prepare": "lefthook install && npx husky uninstall -y",
"build": "yarn && tsc && ncc build lib --source-map --license licenses.txt", "build": "yarn && tsc && ncc build lib --source-map --license licenses.txt",
"test": "node scripts/ensure-husky.mjs && vitest run", "lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
"test:watch": "vitest", "format": "prettier --write \"src/**/*.{js,ts}\"",
"test:ci": "vitest run", "cli": "yarn ts-node src/index.ts -m cli",
"coverage": "vitest run --coverage", "gcp-secrets-tests": "cross-env providerStrategy=aws cloudRunnerTests=true readInputOverrideCommand=\"gcp-secret-manager\" populateOverride=true readInputFromOverrideList=UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD yarn test -i -t \"cloud runner\"",
"lint": "yarn oxlint --report-unused-disable-directives", "gcp-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"gcp-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"format": "oxfmt --write", "aws-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"aws-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"format:check": "oxfmt --check", "cli-aws": "cross-env providerStrategy=aws yarn run test-cli",
"typecheck": "tsc --noEmit", "cli-k8s": "cross-env providerStrategy=k8s yarn run test-cli",
"typecheck:tsgo": "tsgo --noEmit", "test-cli": "cross-env cloudRunnerTests=true yarn ts-node src/index.ts -m cli --projectPath test-project",
"setup:hooks": "node scripts/ensure-husky.mjs" "test": "jest",
}, "test-i": "cross-env cloudRunnerTests=true yarn test -i -t \"cloud runner\"",
"lint-staged": { "test-i-*": "yarn run test-i-aws && yarn run test-i-k8s",
"*.@(ts|tsx|mts|js|jsx|mjs|cjs)": [ "test-i-aws": "cross-env cloudRunnerTests=true providerStrategy=aws yarn test -i -t \"cloud runner\"",
"oxlint --fix --quiet", "test-i-k8s": "cross-env cloudRunnerTests=true providerStrategy=k8s yarn test -i -t \"cloud runner\""
"oxfmt --write"
],
"*.@(json|jsonc|json5|md|mdx|yaml|yml|css|scss|sass|html|toml)": "oxfmt --write",
".github/workflows/*.@(yml|yaml)": "actionlint"
}, },
"engines": { "engines": {
"node": ">=18.x" "node": ">=18.x"
}, },
"dependencies": { "dependencies": {
"@actions/cache": "^4.1.0", "@actions/cache": "^3.1.3",
"@actions/core": "^1.11.1", "@actions/core": "^1.10.0",
"@actions/exec": "^1.1.1", "@actions/exec": "^1.1.0",
"@actions/github": "^6.0.1", "@actions/github": "^5.0.0",
"md5": "^2.3.0", "@kubernetes/client-node": "^0.16.3",
"nanoid": "^3.3.12", "@octokit/core": "^3.5.1",
"semver": "^7.7.4", "async-wait-until": "^2.0.12",
"ts-md5": "^1.3.1", "aws-sdk": "^2.1081.0",
"unity-changeset": "^3.1.0", "base-64": "^1.0.0",
"yaml": "^2.8.4" "commander": "^9.0.0",
"commander-ts": "^0.2.0",
"kubernetes-client": "^9.0.0",
"nanoid": "^3.3.1",
"reflect-metadata": "^0.1.13",
"semver": "^7.5.2",
"unity-changeset": "^2.0.0",
"uuid": "^9.0.0",
"yaml": "^2.2.2"
}, },
"devDependencies": { "devDependencies": {
"@evilmartians/lefthook": "^1.2.9",
"@types/base-64": "^1.0.0",
"@types/jest": "^27.4.1",
"@types/node": "^17.0.23", "@types/node": "^17.0.23",
"@types/semver": "^7.3.9", "@types/semver": "^7.3.9",
"@typescript/native-preview": "^7.0.0-dev.20260505.1", "@types/uuid": "^9.0.0",
"@typescript-eslint/parser": "4.8.1",
"@vercel/ncc": "^0.36.1", "@vercel/ncc": "^0.36.1",
"@vitest/coverage-istanbul": "^4.1.5",
"cross-env": "^7.0.3", "cross-env": "^7.0.3",
"eslint": "^10.3.0", "eslint": "^7.23.0",
"eslint-plugin-unicorn": "^64.0.0", "eslint-config-prettier": "8.1.0",
"husky": "9", "eslint-plugin-github": "^4.1.1",
"eslint-plugin-jest": "24.1.3",
"eslint-plugin-prettier": "^3.3.1",
"eslint-plugin-unicorn": "28.0.2",
"jest": "^27.5.1",
"jest-circus": "^27.5.1",
"jest-fail-on-console": "^3.0.2",
"js-yaml": "^4.1.0", "js-yaml": "^4.1.0",
"lint-staged": "^16.4.0", "prettier": "^2.5.1",
"node-fetch": "2", "ts-jest": "^27.1.3",
"oxfmt": "^0.48.0", "ts-node": "10.4.0",
"oxlint": "^1.63.0",
"ts-node": "10.8.1",
"typescript": "4.7.4", "typescript": "4.7.4",
"vite": "^7",
"vitest": "^4",
"yarn-audit-fix": "^9.3.8" "yarn-audit-fix": "^9.3.8"
}, },
"packageManager": "yarn@4.14.1", "volta": {
"dependenciesMeta": { "node": "20.5.1",
"lefthook": { "yarn": "1.22.19"
"built": true
}
} }
} }

View File

@@ -1,55 +0,0 @@
#!/usr/bin/env node
// Self-heals husky git hooks before local dev workflows.
//
// Why this exists: Yarn 4 skips lifecycle scripts (`prepare`, `postinstall`) on
// no-op installs, so `yarn install --immutable` does NOT reinstall hooks once
// `.husky/_/` has been wiped. `.husky/_/` is gitignored, so it is also missing
// in fresh worktrees and after `git clean -fdx`. Without this guard, commits
// silently skip the pre-commit hook (git treats a missing hook file as "no hook").
//
// Behaviour: ~20 ms no-op when hooks are already installed. Skipped in CI and
// when HUSKY=0. Fails loudly (non-zero exit) on real install errors so the
// caller stops before commits are made without hooks.
import { execSync } from 'node:child_process';
import { existsSync } from 'node:fs';
if (process.env.CI || process.env.HUSKY === '0') process.exit(0);
const expectedHooksPath = '.husky/_';
const sentinelHook = '.husky/_/pre-commit';
// husky 9.1+ ships bin.js; husky 9.0 ships bin.mjs. Try both.
const huskyBin = ['node_modules/husky/bin.js', 'node_modules/husky/bin.mjs'].find(existsSync);
let configuredHooksPath = '';
try {
configuredHooksPath = execSync('git config --get core.hooksPath', {
encoding: 'utf8',
stdio: ['ignore', 'pipe', 'ignore'],
}).trim();
} catch {
// not a git repo or config unset — fall through and try to install
}
if (configuredHooksPath === expectedHooksPath && existsSync(sentinelHook)) {
process.exit(0);
}
if (!huskyBin) {
// husky not installed yet (yarn install hasn't run) — silent no-op
process.exit(0);
}
console.log('· installing git hooks (husky self-heal)…');
try {
execSync(`node ${huskyBin}`, { stdio: 'inherit' });
} catch (error) {
const message = error instanceof Error ? error.message : String(error);
console.error(
`\n❌ husky install failed: ${message}\n\n` +
` git pre-commit hooks are NOT installed; commits will skip lint/format/tests.\n` +
` Fix the underlying error above, then run \`yarn setup:hooks\` to retry.\n` +
` To bypass this guard temporarily (NOT recommended): HUSKY=0 yarn <cmd>.\n`,
);
process.exit(1);
}

View File

@@ -1,15 +0,0 @@
echo "installing game-ci cli"
if exist %UserProfile%\AppData\LocalLow\game-ci\ (
echo Installed Updating
git -C %UserProfile%\AppData\LocalLow\game-ci\ fetch
git -C %UserProfile%\AppData\LocalLow\game-ci\ reset --hard
git -C %UserProfile%\AppData\LocalLow\game-ci\ pull
git -C %UserProfile%\AppData\LocalLow\game-ci\ branch
) else (
echo Not Installed Downloading...
mkdir %UserProfile%\AppData\LocalLow\game-ci\
git clone https://github.com/game-ci/unity-builder %UserProfile%\AppData\LocalLow\game-ci\
)
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ install
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ run gcp-secrets-cli %* --projectPath %cd% --awsStackName game-ci-cli

View File

@@ -1,272 +0,0 @@
import { describe, it, expect, beforeEach, afterEach, vi, type Mock } from 'vitest';
/**
* Integration wiring tests for the plugin lifecycle in index.ts
*
* These tests verify that:
* - The plugin lifecycle hooks are called in the correct order
* - Plugin canHandleBuild() controls the execution path
* - fallbackToLocal is handled correctly
* - When no plugin is installed, local builds still work
* - When providerStrategy is non-local without a plugin, an error is thrown
*/
import { BuildParameters, Docker } from './model';
import * as core from '@actions/core';
// ---------------------------------------------------------------------------
// Mock plugin
// ---------------------------------------------------------------------------
// `vi.mock` hoists to the top of the module, so any factory references must
// be hoisted with `vi.hoisted` to be defined at mock-evaluation time.
const { mockPlugin, mockLoadPlugin } = vi.hoisted(() => {
const plugin = {
initialize: vi.fn().mockResolvedValue(undefined),
canHandleBuild: vi.fn().mockReturnValue(false),
handleBuild: vi.fn().mockResolvedValue({ exitCode: 0 }),
beforeLocalBuild: vi.fn().mockResolvedValue(undefined),
afterLocalBuild: vi.fn().mockResolvedValue(undefined),
handlePostBuild: vi.fn().mockResolvedValue(undefined),
};
return {
mockPlugin: plugin,
mockLoadPlugin: vi.fn().mockResolvedValue(plugin),
};
});
vi.mock('./model/plugin', () => ({
loadPlugin: mockLoadPlugin,
}));
vi.mock('@actions/core');
vi.mock('./model', () => ({
Action: {
checkCompatibility: vi.fn(),
workspace: '/workspace',
actionFolder: '/action',
},
BuildParameters: {
create: vi.fn(),
},
Cache: {
verify: vi.fn(),
},
Docker: {
run: vi.fn().mockResolvedValue(0),
},
// vitest 4 requires constructor mocks to use regular `function` (or
// `class`); arrow fns aren't valid constructors.
ImageTag: vi.fn(function () {
return { toString: () => 'mock-image:latest' };
}),
Output: {
setBuildVersion: vi.fn().mockResolvedValue(''),
setAndroidVersionCode: vi.fn().mockResolvedValue(''),
setEngineExitCode: vi.fn().mockResolvedValue(''),
},
}));
vi.mock('./model/mac-builder', () => ({
__esModule: true,
default: {
run: vi.fn().mockResolvedValue(0),
},
}));
vi.mock('./model/platform-setup', () => ({
__esModule: true,
default: {
setup: vi.fn().mockResolvedValue(''),
},
}));
const mockedBuildParametersCreate = BuildParameters.create as Mock;
function createMockBuildParameters(overrides: Record<string, any> = {}) {
return {
providerStrategy: 'local',
targetPlatform: 'StandaloneLinux64',
editorVersion: '2021.3.1f1',
buildVersion: '1.0.0',
androidVersionCode: '1',
projectPath: '.',
branch: 'main',
runnerTempPath: '/tmp',
...overrides,
};
}
async function runIndex(overrides: Record<string, any> = {}): Promise<void> {
mockedBuildParametersCreate.mockResolvedValue(createMockBuildParameters(overrides));
// index.ts exports `runMain` for testability (the file used to rely on
// top-level execution + jest's `vi.isolateModules`, but vitest 4 dropped
// that API). Calling the exported function directly is cleaner than
// round-tripping through dynamic imports.
const { runMain } = await import('./index');
await runMain();
}
// ---------------------------------------------------------------------------
// Tests
// ---------------------------------------------------------------------------
describe('index.ts plugin lifecycle wiring', () => {
const originalPlatform = process.platform;
const originalEnvironment = { ...process.env };
beforeEach(() => {
vi.clearAllMocks();
process.env.GITHUB_WORKSPACE = '/workspace';
Object.defineProperty(process, 'platform', { value: 'linux' });
// Reset plugin to default behavior
mockPlugin.canHandleBuild.mockReturnValue(false);
mockPlugin.handleBuild.mockResolvedValue({ exitCode: 0 });
mockLoadPlugin.mockResolvedValue(mockPlugin);
});
afterEach(() => {
Object.defineProperty(process, 'platform', { value: originalPlatform });
process.env = { ...originalEnvironment };
});
// -----------------------------------------------------------------------
// Local build with plugin
// -----------------------------------------------------------------------
describe('local build with plugin installed', () => {
it('should call lifecycle hooks in order: initialize -> beforeLocalBuild -> [build] -> afterLocalBuild -> handlePostBuild', async () => {
const callOrder: string[] = [];
mockPlugin.initialize.mockImplementation(async () => callOrder.push('initialize'));
mockPlugin.beforeLocalBuild.mockImplementation(async () =>
callOrder.push('beforeLocalBuild'),
);
mockPlugin.afterLocalBuild.mockImplementation(async () => callOrder.push('afterLocalBuild'));
mockPlugin.handlePostBuild.mockImplementation(async () => callOrder.push('handlePostBuild'));
await runIndex();
expect(callOrder).toEqual([
'initialize',
'beforeLocalBuild',
'afterLocalBuild',
'handlePostBuild',
]);
});
it('should pass buildParameters and workspace to initialize', async () => {
await runIndex({ targetPlatform: 'WebGL' });
expect(mockPlugin.initialize).toHaveBeenCalledWith(
expect.objectContaining({ targetPlatform: 'WebGL' }),
'/workspace',
);
});
it('should pass workspace to beforeLocalBuild', async () => {
await runIndex();
expect(mockPlugin.beforeLocalBuild).toHaveBeenCalledWith('/workspace');
});
it('should pass workspace and exit code to afterLocalBuild', async () => {
await runIndex();
expect(mockPlugin.afterLocalBuild).toHaveBeenCalledWith('/workspace', 0);
});
it('should pass exit code to handlePostBuild', async () => {
await runIndex();
expect(mockPlugin.handlePostBuild).toHaveBeenCalledWith(0);
});
});
// -----------------------------------------------------------------------
// Plugin handles build entirely
// -----------------------------------------------------------------------
describe('plugin handles build (canHandleBuild = true)', () => {
it('should call handleBuild instead of Docker.run', async () => {
mockPlugin.canHandleBuild.mockReturnValue(true);
mockPlugin.handleBuild.mockResolvedValue({ exitCode: 0 });
await runIndex();
expect(mockPlugin.handleBuild).toHaveBeenCalledWith('mock-image:latest');
expect(Docker.run).not.toHaveBeenCalled();
expect(mockPlugin.beforeLocalBuild).not.toHaveBeenCalled();
expect(mockPlugin.afterLocalBuild).not.toHaveBeenCalled();
});
it('should still call handlePostBuild after handleBuild', async () => {
mockPlugin.canHandleBuild.mockReturnValue(true);
mockPlugin.handleBuild.mockResolvedValue({ exitCode: 0 });
await runIndex();
expect(mockPlugin.handlePostBuild).toHaveBeenCalledWith(0);
});
});
// -----------------------------------------------------------------------
// Fallback to local
// -----------------------------------------------------------------------
describe('fallback to local build', () => {
it('should do a local build when handleBuild returns fallbackToLocal', async () => {
mockPlugin.canHandleBuild.mockReturnValue(true);
mockPlugin.handleBuild.mockResolvedValue({ exitCode: -1, fallbackToLocal: true });
await runIndex();
expect(mockPlugin.handleBuild).toHaveBeenCalled();
expect(mockPlugin.beforeLocalBuild).toHaveBeenCalled();
expect(Docker.run).toHaveBeenCalled();
expect(mockPlugin.afterLocalBuild).toHaveBeenCalled();
});
});
// -----------------------------------------------------------------------
// No plugin installed
// -----------------------------------------------------------------------
describe('no plugin installed', () => {
it('should build locally without errors when providerStrategy is local', async () => {
mockLoadPlugin.mockResolvedValue(undefined);
await runIndex({ providerStrategy: 'local' });
expect(Docker.run).toHaveBeenCalled();
});
it('should error when providerStrategy is non-local and no plugin', async () => {
mockLoadPlugin.mockResolvedValue(undefined);
await runIndex({ providerStrategy: 'aws' });
expect(core.setFailed).toHaveBeenCalledWith(
expect.stringContaining('requires @game-ci/orchestrator'),
);
});
});
// -----------------------------------------------------------------------
// canHandleBuild = false with non-local provider
// -----------------------------------------------------------------------
describe('plugin installed but canHandleBuild returns false with non-local provider', () => {
it('should error when providerStrategy is non-local', async () => {
mockPlugin.canHandleBuild.mockReturnValue(false);
await runIndex({ providerStrategy: 'aws' });
// The plugin is initialized but says it can't handle the build,
// and providerStrategy is not local, so it falls to the error case
expect(core.setFailed).toHaveBeenCalledWith(
expect.stringContaining('requires @game-ci/orchestrator'),
);
});
});
});

View File

@@ -1,85 +1,41 @@
import * as core from '@actions/core'; import * as core from '@actions/core';
import { Action, BuildParameters, Cache, Docker, ImageTag, Output } from './model'; import { Action, BuildParameters, Cache, CloudRunner, Docker, ImageTag, Output } from './model';
import { Cli } from './model/cli/cli';
import MacBuilder from './model/mac-builder'; import MacBuilder from './model/mac-builder';
import PlatformSetup from './model/platform-setup'; import PlatformSetup from './model/platform-setup';
import { Plugin, loadPlugin } from './model/plugin';
// Exported so tests can drive the lifecycle directly without depending on async function runMain() {
// vitest's module re-loading (which changed in vitest 4).
export async function runMain() {
try { try {
if (Cli.InitCliMode()) {
await Cli.RunCli();
return;
}
Action.checkCompatibility(); Action.checkCompatibility();
Cache.verify(); Cache.verify();
const { workspace, actionFolder } = Action; const { workspace, actionFolder } = Action;
const buildParameters = await BuildParameters.create(); const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters); const baseImage = new ImageTag(buildParameters);
// Load optional plugin. The default implementation is @game-ci/orchestrator. if (buildParameters.providerStrategy === 'local') {
const plugin = await loadPlugin(); core.info('Building locally');
await plugin?.initialize(buildParameters, workspace); await PlatformSetup.setup(buildParameters, actionFolder);
if (process.platform === 'darwin') {
let exitCode = -1; MacBuilder.run(actionFolder);
} else {
if (plugin?.canHandleBuild()) { await Docker.run(baseImage.toString(), { workspace, actionFolder, ...buildParameters });
// Plugin handles the build entirely (remote providers, hot runner, test workflows) }
const result = await plugin.handleBuild(baseImage.toString());
exitCode = result.fallbackToLocal
? await runLocalBuild(buildParameters, baseImage, workspace, actionFolder, plugin)
: result.exitCode;
} else if (buildParameters.providerStrategy === 'local') {
exitCode = await runLocalBuild(buildParameters, baseImage, workspace, actionFolder, plugin);
} else { } else {
throw new Error( await CloudRunner.run(buildParameters, baseImage.toString());
`Provider strategy "${buildParameters.providerStrategy}" requires @game-ci/orchestrator. ` +
'Install it via the game-ci/orchestrator action, or use providerStrategy=local.',
);
} }
// Set core outputs // Set output
await Output.setBuildVersion(buildParameters.buildVersion); await Output.setBuildVersion(buildParameters.buildVersion);
await Output.setAndroidVersionCode(buildParameters.androidVersionCode); await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
await Output.setEngineExitCode(exitCode);
// Plugin handles post-build (artifacts, archiving, retention)
await plugin?.handlePostBuild(exitCode);
if (exitCode !== 0) {
core.setFailed(`Build failed with exit code ${exitCode}`);
}
} catch (error) { } catch (error) {
core.setFailed((error as Error).message); core.setFailed((error as Error).message);
} }
} }
runMain();
async function runLocalBuild(
buildParameters: BuildParameters,
baseImage: ImageTag,
workspace: string,
actionFolder: string,
plugin?: Plugin,
): Promise<number> {
await plugin?.beforeLocalBuild(workspace);
await PlatformSetup.setup(buildParameters, actionFolder);
const exitCode =
process.platform === 'darwin'
? await MacBuilder.run(actionFolder)
: await Docker.run(baseImage.toString(), {
workspace,
actionFolder,
...buildParameters,
});
await plugin?.afterLocalBuild(workspace, exitCode);
return exitCode;
}
// Auto-run when this module is the entry point. Tests import the file via
// `await import('./index')` purely to register the mock factories and then
// call `runMain()` directly.
if (process.env.NODE_ENV !== 'test') {
runMain();
}

View File

@@ -1,4 +1,3 @@
import { describe, it, expect, vi, beforeEach, afterEach, beforeAll, afterAll, test } from 'vitest';
import { stat } from 'node:fs/promises'; import { stat } from 'node:fs/promises';
describe('Integrity tests', () => { describe('Integrity tests', () => {

View File

@@ -1,3 +0,0 @@
import { fetch as undiciFetch, Headers, Request, Response } from 'undici';
Object.assign(globalThis, { fetch: undiciFetch, Headers, Request, Response });

9
src/jest.setup.ts Normal file
View File

@@ -0,0 +1,9 @@
import failOnConsole from 'jest-fail-on-console';
// Fail when console logs something inside a test - use spyOn instead
failOnConsole({
shouldFailOnWarn: true,
shouldFailOnError: true,
shouldFailOnLog: true,
shouldFailOnAssert: true,
});

View File

@@ -1,8 +1,7 @@
import { vi } from 'vitest';
// Import this named export into your test file: // Import this named export into your test file:
import Platform from '../platform'; import Platform from '../platform';
export const mockGetFromUser = vi.fn().mockResolvedValue({ export const mockGetFromUser = jest.fn().mockResolvedValue({
editorVersion: '', editorVersion: '',
targetPlatform: Platform.types.Test, targetPlatform: Platform.types.Test,
projectPath: '.', projectPath: '.',

View File

@@ -1,23 +1,22 @@
import { vi } from 'vitest';
/* eslint unicorn/prevent-abbreviations: "off" */ /* eslint unicorn/prevent-abbreviations: "off" */
// Import these named export into your test file: // Import these named export into your test file:
export const mockProjectPath = vi.fn().mockResolvedValue('mockProjectPath'); export const mockProjectPath = jest.fn().mockResolvedValue('mockProjectPath');
export const mockIsDirtyAllowed = vi.fn().mockResolvedValue(false); export const mockIsDirtyAllowed = jest.fn().mockResolvedValue(false);
export const mockBranch = vi.fn().mockResolvedValue('mockBranch'); export const mockBranch = jest.fn().mockResolvedValue('mockBranch');
export const mockHeadRef = vi.fn().mockResolvedValue('mockHeadRef'); export const mockHeadRef = jest.fn().mockResolvedValue('mockHeadRef');
export const mockRef = vi.fn().mockResolvedValue('mockRef'); export const mockRef = jest.fn().mockResolvedValue('mockRef');
export const mockDetermineVersion = vi.fn().mockResolvedValue('1.2.3'); export const mockDetermineVersion = jest.fn().mockResolvedValue('1.2.3');
export const mockGenerateSemanticVersion = vi.fn().mockResolvedValue('2.3.4'); export const mockGenerateSemanticVersion = jest.fn().mockResolvedValue('2.3.4');
export const mockGenerateTagVersion = vi.fn().mockResolvedValue('1.0'); export const mockGenerateTagVersion = jest.fn().mockResolvedValue('1.0');
export const mockParseSemanticVersion = vi.fn().mockResolvedValue({}); export const mockParseSemanticVersion = jest.fn().mockResolvedValue({});
export const mockFetch = vi.fn().mockImplementation(() => {}); export const mockFetch = jest.fn().mockImplementation(() => {});
export const mockGetVersionDescription = vi.fn().mockResolvedValue('1.2-3-g12345678-dirty'); export const mockGetVersionDescription = jest.fn().mockResolvedValue('1.2-3-g12345678-dirty');
export const mockIsDirty = vi.fn().mockResolvedValue(false); export const mockIsDirty = jest.fn().mockResolvedValue(false);
export const mockGetTag = vi.fn().mockResolvedValue('v1.0'); export const mockGetTag = jest.fn().mockResolvedValue('v1.0');
export const mockHasAnyVersionTags = vi.fn().mockResolvedValue(true); export const mockHasAnyVersionTags = jest.fn().mockResolvedValue(true);
export const mockGetTotalNumberOfCommits = vi.fn().mockResolvedValue(3); export const mockGetTotalNumberOfCommits = jest.fn().mockResolvedValue(3);
export const mockGit = vi.fn().mockImplementation(() => {}); export const mockGit = jest.fn().mockImplementation(() => {});
export default { export default {
projectPath: mockProjectPath, projectPath: mockProjectPath,

View File

@@ -1,3 +1,3 @@
// Vitest Snapshot v1, https://vitest.dev/guide/snapshot.html // Jest Snapshot v1, https://goo.gl/fbAQLP
exports[`Versioning > determineBuildVersion > throws for invalid strategy somethingRandom 1`] = `[ValidationError: Versioning strategy should be one of None, Semantic, Tag, Custom.]`; exports[`Versioning determineBuildVersion throws for invalid strategy somethingRandom 1`] = `"Versioning strategy should be one of None, Semantic, Tag, Custom."`;

View File

@@ -1,4 +1,3 @@
import { describe, it, expect, vi, beforeEach, afterEach, beforeAll, afterAll, test } from 'vitest';
import path from 'node:path'; import path from 'node:path';
import fs from 'node:fs'; import fs from 'node:fs';
import Action from './action'; import Action from './action';

View File

@@ -1,4 +1,3 @@
import { describe, it, expect, vi, beforeEach, afterEach, beforeAll, afterAll, test } from 'vitest';
import AndroidVersioning from './android-versioning'; import AndroidVersioning from './android-versioning';
describe('Android Versioning', () => { describe('Android Versioning', () => {
@@ -36,9 +35,7 @@ describe('Android Versioning', () => {
}); });
it('uses the specified api level', () => { it('uses the specified api level', () => {
expect(AndroidVersioning.determineSdkManagerParameters('AndroidApiLevel30')).toBe( expect(AndroidVersioning.determineSdkManagerParameters('AndroidApiLevel30')).toBe('platforms;android-30');
'platforms;android-30',
);
}); });
}); });
}); });

View File

@@ -12,9 +12,7 @@ export default class AndroidVersioning {
static versionToVersionCode(version: string): string { static versionToVersionCode(version: string): string {
if (version === 'none') { if (version === 'none') {
core.info( core.info(`Versioning strategy is set to ${version}, so android version code should not be applied.`);
`Versioning strategy is set to ${version}, so android version code should not be applied.`,
);
return '0'; return '0';
} }
@@ -29,8 +27,7 @@ export default class AndroidVersioning {
// The greatest value Google Plays allows is 2100000000. // The greatest value Google Plays allows is 2100000000.
// Allow for 3 patch digits, 3 minor digits and 3 major digits. // Allow for 3 patch digits, 3 minor digits and 3 major digits.
const versionCode = const versionCode = parsedVersion.major * 1000000 + parsedVersion.minor * 1000 + parsedVersion.patch;
parsedVersion.major * 1000000 + parsedVersion.minor * 1000 + parsedVersion.patch;
if (versionCode >= 2050000000) { if (versionCode >= 2050000000) {
throw new Error( throw new Error(

View File

@@ -1,4 +1,3 @@
import { afterAll, afterEach, beforeAll, beforeEach, describe, expect, it, test, vi } from 'vitest';
import Versioning from './versioning'; import Versioning from './versioning';
import UnityVersioning from './unity-versioning'; import UnityVersioning from './unity-versioning';
import AndroidVersioning from './android-versioning'; import AndroidVersioning from './android-versioning';
@@ -10,12 +9,12 @@ const testLicense =
'<?xml version="1.0" encoding="UTF-8"?><root>\n <License id="Terms">\n <MachineBindings>\n <Binding Key="1" Value="576562626572264761624c65526f7578"/>\n <Binding Key="2" Value="576562626572264761624c65526f7578"/>\n </MachineBindings>\n <MachineID Value="D7nTUnjNAmtsUMcnoyrqkgIbYdM="/>\n <SerialHash Value="2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80"/>\n <Features>\n <Feature Value="33"/>\n <Feature Value="1"/>\n <Feature Value="12"/>\n <Feature Value="2"/>\n <Feature Value="24"/>\n <Feature Value="3"/>\n <Feature Value="36"/>\n <Feature Value="17"/>\n <Feature Value="19"/>\n <Feature Value="62"/>\n </Features>\n <DeveloperData Value="AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg=="/>\n <SerialMasked Value="F4-BGRX-XD4E-ZCWV-C5JW-XXXX"/>\n <StartDate Value="2021-02-08T00:00:00"/>\n <UpdateDate Value="2021-02-09T00:34:57"/>\n <InitialActivationDate Value="2021-02-08T00:34:56"/>\n <LicenseVersion Value="6.x"/>\n <ClientProvidedVersion Value="2018.4.30f1"/>\n <AlwaysOnline Value="false"/>\n <Entitlements>\n <Entitlement Ns="unity_editor" Tag="UnityPersonal" Type="EDITOR" ValidTo="9999-12-31T00:00:00"/>\n <Entitlement Ns="unity_editor" Tag="DarkSkin" Type="EDITOR_FEATURE" ValidTo="9999-12-31T00:00:00"/>\n </Entitlements>\n </License>\n<Signature xmlns="http://www.w3.org/2000/09/xmldsig#"><SignedInfo><CanonicalizationMethod Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments"/><SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1"/><Reference URI="#Terms"><Transforms><Transform Algorithm="http://www.w3.org/2000/09/xmldsig#enveloped-signature"/></Transforms><DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>'; '<?xml version="1.0" encoding="UTF-8"?><root>\n <License id="Terms">\n <MachineBindings>\n <Binding Key="1" Value="576562626572264761624c65526f7578"/>\n <Binding Key="2" Value="576562626572264761624c65526f7578"/>\n </MachineBindings>\n <MachineID Value="D7nTUnjNAmtsUMcnoyrqkgIbYdM="/>\n <SerialHash Value="2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80"/>\n <Features>\n <Feature Value="33"/>\n <Feature Value="1"/>\n <Feature Value="12"/>\n <Feature Value="2"/>\n <Feature Value="24"/>\n <Feature Value="3"/>\n <Feature Value="36"/>\n <Feature Value="17"/>\n <Feature Value="19"/>\n <Feature Value="62"/>\n </Features>\n <DeveloperData Value="AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg=="/>\n <SerialMasked Value="F4-BGRX-XD4E-ZCWV-C5JW-XXXX"/>\n <StartDate Value="2021-02-08T00:00:00"/>\n <UpdateDate Value="2021-02-09T00:34:57"/>\n <InitialActivationDate Value="2021-02-08T00:34:56"/>\n <LicenseVersion Value="6.x"/>\n <ClientProvidedVersion Value="2018.4.30f1"/>\n <AlwaysOnline Value="false"/>\n <Entitlements>\n <Entitlement Ns="unity_editor" Tag="UnityPersonal" Type="EDITOR" ValidTo="9999-12-31T00:00:00"/>\n <Entitlement Ns="unity_editor" Tag="DarkSkin" Type="EDITOR_FEATURE" ValidTo="9999-12-31T00:00:00"/>\n </Entitlements>\n </License>\n<Signature xmlns="http://www.w3.org/2000/09/xmldsig#"><SignedInfo><CanonicalizationMethod Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments"/><SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1"/><Reference URI="#Terms"><Transforms><Transform Algorithm="http://www.w3.org/2000/09/xmldsig#enveloped-signature"/></Transforms><DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>';
afterEach(() => { afterEach(() => {
vi.clearAllMocks(); jest.clearAllMocks();
vi.restoreAllMocks(); jest.restoreAllMocks();
}); });
beforeEach(() => { beforeEach(() => {
vi.spyOn(Versioning, 'determineBuildVersion').mockImplementation(async () => '1.3.37'); jest.spyOn(Versioning, 'determineBuildVersion').mockImplementation(async () => '1.3.37');
process.env.UNITY_LICENSE = testLicense; // Todo - Don't use process.env directly, that's what the input model class is for. process.env.UNITY_LICENSE = testLicense; // Todo - Don't use process.env directly, that's what the input model class is for.
}); });
@@ -26,20 +25,20 @@ describe('BuildParameters', () => {
}); });
it('determines the version only once', async () => { it('determines the version only once', async () => {
vi.spyOn(Versioning, 'determineBuildVersion').mockImplementation(async () => '1.3.37'); jest.spyOn(Versioning, 'determineBuildVersion').mockImplementation(async () => '1.3.37');
await BuildParameters.create(); await BuildParameters.create();
await expect(Versioning.determineBuildVersion).toHaveBeenCalledTimes(1); await expect(Versioning.determineBuildVersion).toHaveBeenCalledTimes(1);
}); });
it('determines the unity version only once', async () => { it('determines the unity version only once', async () => {
vi.spyOn(UnityVersioning, 'determineUnityVersion').mockImplementation(() => '2019.2.11f1'); jest.spyOn(UnityVersioning, 'determineUnityVersion').mockImplementation(() => '2019.2.11f1');
await BuildParameters.create(); await BuildParameters.create();
expect(UnityVersioning.determineUnityVersion).toHaveBeenCalledTimes(1); expect(UnityVersioning.determineUnityVersion).toHaveBeenCalledTimes(1);
}); });
it('returns the android version code with provided input', async () => { it('returns the android version code with provided input', async () => {
const mockValue = '42'; const mockValue = '42';
vi.spyOn(Input, 'androidVersionCode', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'androidVersionCode', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidVersionCode: mockValue }), expect.objectContaining({ androidVersionCode: mockValue }),
); );
@@ -47,59 +46,43 @@ describe('BuildParameters', () => {
it('returns the android version code from version by default', async () => { it('returns the android version code from version by default', async () => {
const mockValue = ''; const mockValue = '';
vi.spyOn(Input, 'androidVersionCode', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'androidVersionCode', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidVersionCode: '1003037' }), expect.objectContaining({ androidVersionCode: '1003037' }),
); );
}); });
it('determines the android sdk manager parameters only once', async () => { it('determines the android sdk manager parameters only once', async () => {
vi.spyOn(AndroidVersioning, 'determineSdkManagerParameters').mockImplementation( jest.spyOn(AndroidVersioning, 'determineSdkManagerParameters').mockImplementation(() => 'platforms;android-30');
() => 'platforms;android-30',
);
await BuildParameters.create(); await BuildParameters.create();
expect(AndroidVersioning.determineSdkManagerParameters).toHaveBeenCalledTimes(1); expect(AndroidVersioning.determineSdkManagerParameters).toHaveBeenCalledTimes(1);
}); });
it('returns the targetPlatform', async () => { it('returns the targetPlatform', async () => {
const mockValue = 'somePlatform'; const mockValue = 'somePlatform';
vi.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ targetPlatform: mockValue }));
expect.objectContaining({ targetPlatform: mockValue }),
);
}); });
it('returns the project path', async () => { it('returns the project path', async () => {
const mockValue = 'path/to/project'; const mockValue = 'path/to/project';
vi.spyOn(UnityVersioning, 'determineUnityVersion').mockImplementation(() => '2019.2.11f1'); jest.spyOn(UnityVersioning, 'determineUnityVersion').mockImplementation(() => '2019.2.11f1');
vi.spyOn(Input, 'projectPath', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'projectPath', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ projectPath: mockValue }));
expect.objectContaining({ projectPath: mockValue }),
);
});
it('returns the build profile', async () => {
const mockValue = 'path/to/build_profile.asset';
vi.spyOn(Input, 'buildProfile', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildProfile: mockValue }),
);
}); });
it('returns the build name', async () => { it('returns the build name', async () => {
const mockValue = 'someBuildName'; const mockValue = 'someBuildName';
vi.spyOn(Input, 'buildName', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'buildName', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildName: mockValue }));
expect.objectContaining({ buildName: mockValue }),
);
}); });
it('returns the build path', async () => { it('returns the build path', async () => {
const mockPath = 'somePath'; const mockPath = 'somePath';
const mockPlatform = 'somePlatform'; const mockPlatform = 'somePlatform';
const expectedBuildPath = `${mockPath}/${mockPlatform}`; const expectedBuildPath = `${mockPath}/${mockPlatform}`;
vi.spyOn(Input, 'buildsPath', 'get').mockReturnValue(mockPath); jest.spyOn(Input, 'buildsPath', 'get').mockReturnValue(mockPath);
vi.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockPlatform); jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockPlatform);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildPath: expectedBuildPath }), expect.objectContaining({ buildPath: expectedBuildPath }),
); );
@@ -109,29 +92,24 @@ describe('BuildParameters', () => {
const mockValue = 'someBuildName'; const mockValue = 'someBuildName';
const mockPlatform = 'somePlatform'; const mockPlatform = 'somePlatform';
vi.spyOn(Input, 'buildName', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'buildName', 'get').mockReturnValue(mockValue);
vi.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockPlatform); jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockPlatform);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildFile: mockValue }));
expect.objectContaining({ buildFile: mockValue }),
);
}); });
test.each` test.each`
targetPlatform | expectedExtension | androidExportType | linux64RemoveExecutableExtension targetPlatform | expectedExtension | androidExportType
${Platform.types.Android} | ${'.apk'} | ${'androidPackage'} | ${false} ${Platform.types.Android} | ${'.apk'} | ${'androidPackage'}
${Platform.types.Android} | ${'.aab'} | ${'androidAppBundle'} | ${true} ${Platform.types.Android} | ${'.aab'} | ${'androidAppBundle'}
${Platform.types.Android} | ${''} | ${'androidStudioProject'} | ${false} ${Platform.types.Android} | ${''} | ${'androidStudioProject'}
${Platform.types.StandaloneWindows} | ${'.exe'} | ${'n/a'} | ${true} ${Platform.types.StandaloneWindows} | ${'.exe'} | ${'n/a'}
${Platform.types.StandaloneWindows64} | ${'.exe'} | ${'n/a'} | ${false} ${Platform.types.StandaloneWindows64} | ${'.exe'} | ${'n/a'}
${Platform.types.StandaloneLinux64} | ${'.x86_64'} | ${'n/a'} | ${false}
${Platform.types.StandaloneLinux64} | ${''} | ${'n/a'} | ${true}
`( `(
'appends $expectedExtension for $targetPlatform with linux64RemoveExecutableExtension=$linux64RemoveExecutableExtension', 'appends $expectedExtension for $targetPlatform with androidExportType $androidExportType',
async ({ targetPlatform, expectedExtension, androidExportType, linux64RemoveExecutableExtension }) => { async ({ targetPlatform, expectedExtension, androidExportType }) => {
vi.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform); jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
vi.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform); jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
vi.spyOn(Input, 'androidExportType', 'get').mockReturnValue(androidExportType); jest.spyOn(Input, 'androidExportType', 'get').mockReturnValue(androidExportType);
vi.spyOn(Input, 'linux64RemoveExecutableExtension', 'get').mockReturnValue(linux64RemoveExecutableExtension);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildFile: `${targetPlatform}${expectedExtension}` }), expect.objectContaining({ buildFile: `${targetPlatform}${expectedExtension}` }),
); );
@@ -148,26 +126,22 @@ describe('BuildParameters', () => {
`( `(
'androidSymbolType is set to $androidSymbolType when targetPlatform is $targetPlatform and input targetSymbolType is $androidSymbolType', 'androidSymbolType is set to $androidSymbolType when targetPlatform is $targetPlatform and input targetSymbolType is $androidSymbolType',
async ({ targetPlatform, androidSymbolType }) => { async ({ targetPlatform, androidSymbolType }) => {
vi.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform); jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
vi.spyOn(Input, 'androidSymbolType', 'get').mockReturnValue(androidSymbolType); jest.spyOn(Input, 'androidSymbolType', 'get').mockReturnValue(androidSymbolType);
vi.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform); jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidSymbolType }));
expect.objectContaining({ androidSymbolType }),
);
}, },
); );
it('returns the build method', async () => { it('returns the build method', async () => {
const mockValue = 'Namespace.ClassName.BuildMethod'; const mockValue = 'Namespace.ClassName.BuildMethod';
vi.spyOn(Input, 'buildMethod', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'buildMethod', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildMethod: mockValue }));
expect.objectContaining({ buildMethod: mockValue }),
);
}); });
it('returns the android keystore name', async () => { it('returns the android keystore name', async () => {
const mockValue = 'keystore.keystore'; const mockValue = 'keystore.keystore';
vi.spyOn(Input, 'androidKeystoreName', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'androidKeystoreName', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeystoreName: mockValue }), expect.objectContaining({ androidKeystoreName: mockValue }),
); );
@@ -175,7 +149,7 @@ describe('BuildParameters', () => {
it('returns the android keystore base64-encoded content', async () => { it('returns the android keystore base64-encoded content', async () => {
const mockValue = 'secret'; const mockValue = 'secret';
vi.spyOn(Input, 'androidKeystoreBase64', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'androidKeystoreBase64', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeystoreBase64: mockValue }), expect.objectContaining({ androidKeystoreBase64: mockValue }),
); );
@@ -183,7 +157,7 @@ describe('BuildParameters', () => {
it('returns the android keystore pass', async () => { it('returns the android keystore pass', async () => {
const mockValue = 'secret'; const mockValue = 'secret';
vi.spyOn(Input, 'androidKeystorePass', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'androidKeystorePass', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeystorePass: mockValue }), expect.objectContaining({ androidKeystorePass: mockValue }),
); );
@@ -191,7 +165,7 @@ describe('BuildParameters', () => {
it('returns the android keyalias name', async () => { it('returns the android keyalias name', async () => {
const mockValue = 'secret'; const mockValue = 'secret';
vi.spyOn(Input, 'androidKeyaliasName', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'androidKeyaliasName', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeyaliasName: mockValue }), expect.objectContaining({ androidKeyaliasName: mockValue }),
); );
@@ -199,7 +173,7 @@ describe('BuildParameters', () => {
it('returns the android keyalias pass', async () => { it('returns the android keyalias pass', async () => {
const mockValue = 'secret'; const mockValue = 'secret';
vi.spyOn(Input, 'androidKeyaliasPass', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'androidKeyaliasPass', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeyaliasPass: mockValue }), expect.objectContaining({ androidKeyaliasPass: mockValue }),
); );
@@ -207,7 +181,7 @@ describe('BuildParameters', () => {
it('returns the android target sdk version', async () => { it('returns the android target sdk version', async () => {
const mockValue = 'AndroidApiLevelAuto'; const mockValue = 'AndroidApiLevelAuto';
vi.spyOn(Input, 'androidTargetSdkVersion', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'androidTargetSdkVersion', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidTargetSdkVersion: mockValue }), expect.objectContaining({ androidTargetSdkVersion: mockValue }),
); );
@@ -215,7 +189,7 @@ describe('BuildParameters', () => {
it('returns the unity licensing server address', async () => { it('returns the unity licensing server address', async () => {
const mockValue = 'http://example.com'; const mockValue = 'http://example.com';
vi.spyOn(Input, 'unityLicensingServer', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'unityLicensingServer', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ unityLicensingServer: mockValue }), expect.objectContaining({ unityLicensingServer: mockValue }),
); );
@@ -230,25 +204,14 @@ describe('BuildParameters', () => {
const mockValue = '123'; const mockValue = '123';
delete process.env.UNITY_LICENSE; // Need to delete this as it is set for every test currently delete process.env.UNITY_LICENSE; // Need to delete this as it is set for every test currently
process.env.UNITY_SERIAL = mockValue; process.env.UNITY_SERIAL = mockValue;
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ unitySerial: mockValue }));
expect.objectContaining({ unitySerial: mockValue }),
);
delete process.env.UNITY_SERIAL; delete process.env.UNITY_SERIAL;
}); });
it('returns the custom parameters', async () => { it('returns the custom parameters', async () => {
const mockValue = '-profile SomeProfile -someBoolean -someValue exampleValue'; const mockValue = '-profile SomeProfile -someBoolean -someValue exampleValue';
vi.spyOn(Input, 'customParameters', 'get').mockReturnValue(mockValue); jest.spyOn(Input, 'customParameters', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual( await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ customParameters: mockValue }));
expect.objectContaining({ customParameters: mockValue }),
);
});
it.each([true, false])('returns the flag for useHostNetwork when %s', async (mockValue) => {
vi.spyOn(Input, 'useHostNetwork', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ useHostNetwork: mockValue }),
);
}); });
}); });
}); });

View File

@@ -1,14 +1,17 @@
import { customAlphabet } from 'nanoid'; import { customAlphabet } from 'nanoid';
import AndroidVersioning from './android-versioning'; import AndroidVersioning from './android-versioning';
import CloudRunnerConstants from './cloud-runner/options/cloud-runner-constants';
import CloudRunnerBuildGuid from './cloud-runner/options/cloud-runner-guid';
import Input from './input'; import Input from './input';
import Platform from './platform'; import Platform from './platform';
import UnityVersioning from './unity-versioning'; import UnityVersioning from './unity-versioning';
import Versioning from './versioning'; import Versioning from './versioning';
import { GitRepoReader } from './input-readers/git-repo'; import { GitRepoReader } from './input-readers/git-repo';
import { GithubCliReader } from './input-readers/github-cli'; import { GithubCliReader } from './input-readers/github-cli';
import { PluginOptions } from './plugin-options'; import { Cli } from './cli/cli';
import GitHub from './github'; import GitHub from './github';
import * as core from '@actions/core'; import CloudRunnerOptions from './cloud-runner/options/cloud-runner-options';
import CloudRunner from './cloud-runner/cloud-runner';
class BuildParameters { class BuildParameters {
// eslint-disable-next-line no-undef // eslint-disable-next-line no-undef
@@ -18,18 +21,15 @@ class BuildParameters {
public customImage!: string; public customImage!: string;
public unitySerial!: string; public unitySerial!: string;
public unityLicensingServer!: string; public unityLicensingServer!: string;
public skipActivation!: string;
public runnerTempPath!: string; public runnerTempPath!: string;
public targetPlatform!: string; public targetPlatform!: string;
public projectPath!: string; public projectPath!: string;
public buildProfile!: string;
public buildName!: string; public buildName!: string;
public buildPath!: string; public buildPath!: string;
public buildFile!: string; public buildFile!: string;
public buildMethod!: string; public buildMethod!: string;
public buildVersion!: string; public buildVersion!: string;
public manualExit!: boolean; public manualExit!: boolean;
public enableGpu!: boolean;
public androidVersionCode!: string; public androidVersionCode!: string;
public androidKeystoreName!: string; public androidKeystoreName!: string;
public androidKeystoreBase64!: string; public androidKeystoreBase64!: string;
@@ -40,56 +40,62 @@ class BuildParameters {
public androidSdkManagerParameters!: string; public androidSdkManagerParameters!: string;
public androidExportType!: string; public androidExportType!: string;
public androidSymbolType!: string; public androidSymbolType!: string;
public dockerCpuLimit!: string;
public dockerMemoryLimit!: string;
public dockerIsolationMode!: string;
public containerRegistryRepository!: string;
public containerRegistryImageVersion!: string;
public customParameters!: string; public customParameters!: string;
public useHostNetwork!: boolean;
public sshAgent!: string; public sshAgent!: string;
public sshPublicKeysDirectoryPath!: string; public sshPublicKeysDirectoryPath!: string;
public providerStrategy!: string; public providerStrategy!: string;
public gitPrivateToken!: string; public gitPrivateToken!: string;
public runAsHostUser!: string; public awsStackName!: string;
public kubeConfig!: string;
public containerMemory!: string;
public containerCpu!: string;
public kubeVolumeSize!: string;
public kubeVolume!: string;
public kubeStorageClass!: string;
public chownFilesTo!: string; public chownFilesTo!: string;
public commandHooks!: string;
public pullInputList!: string[];
public inputPullCommand!: string;
public cacheKey!: string;
public postBuildContainerHooks!: string;
public preBuildContainerHooks!: string;
public customJob!: string;
public runNumber!: string; public runNumber!: string;
public branch!: string; public branch!: string;
public githubRepo!: string; public githubRepo!: string;
public gitSha!: string; public gitSha!: string;
public logId!: string; public logId!: string;
public buildGuid!: string; public buildGuid!: string;
public cloudRunnerBranch!: string;
public cloudRunnerDebug!: boolean | undefined;
public buildPlatform!: string | undefined; public buildPlatform!: string | undefined;
public isCliMode!: boolean; public isCliMode!: boolean;
public maxRetainedWorkspaces!: number;
public useLargePackages!: boolean;
public useCompressionStrategy!: boolean;
public garbageMaxAge!: number;
public githubChecks!: boolean;
public asyncWorkflow!: boolean;
public githubCheckId!: string;
public finalHooks!: string[];
public skipLfs!: boolean;
public skipCache!: boolean;
public cacheUnityInstallationOnMac!: boolean; public cacheUnityInstallationOnMac!: boolean;
public unityHubVersionOnMac!: string; public unityHubVersionOnMac!: string;
public dockerWorkspacePath!: string; public dockerWorkspacePath!: string;
public static shouldUseRetainedWorkspaceMode(buildParameters: BuildParameters) {
return buildParameters.maxRetainedWorkspaces > 0 && CloudRunner.lockedWorkspace !== ``;
}
static async create(): Promise<BuildParameters> { static async create(): Promise<BuildParameters> {
const buildFile = this.parseBuildFile( const buildFile = this.parseBuildFile(Input.buildName, Input.targetPlatform, Input.androidExportType);
Input.buildName, const editorVersion = UnityVersioning.determineUnityVersion(Input.projectPath, Input.unityVersion);
Input.targetPlatform, const buildVersion = await Versioning.determineBuildVersion(Input.versioningStrategy, Input.specifiedVersion);
Input.androidExportType, const androidVersionCode = AndroidVersioning.determineVersionCode(buildVersion, Input.androidVersionCode);
Input.linux64RemoveExecutableExtension, const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(Input.androidTargetSdkVersion);
);
const editorVersion = UnityVersioning.determineUnityVersion(
Input.projectPath,
Input.unityVersion,
);
const buildVersion = await Versioning.determineBuildVersion(
Input.versioningStrategy,
Input.specifiedVersion,
);
const androidVersionCode = AndroidVersioning.determineVersionCode(
buildVersion,
Input.androidVersionCode,
);
const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(
Input.androidTargetSdkVersion,
);
const androidSymbolExportType = Input.androidSymbolType; const androidSymbolExportType = Input.androidSymbolType;
if (Platform.isAndroid(Input.targetPlatform)) { if (Platform.isAndroid(Input.targetPlatform)) {
@@ -110,12 +116,10 @@ class BuildParameters {
if (!Input.unitySerial && GitHub.githubInputEnabled) { if (!Input.unitySerial && GitHub.githubInputEnabled) {
// No serial was present, so it is a personal license that we need to convert // No serial was present, so it is a personal license that we need to convert
if (!Input.unityLicense) { if (!Input.unityLicense) {
throw new Error( throw new Error(`Missing Unity License File and no Serial was found. If this
`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`, serial number inside the UNITY_SERIAL GitHub secret.`);
);
} }
unitySerial = this.getSerialFromLicenseFile(Input.unityLicense); unitySerial = this.getSerialFromLicenseFile(Input.unityLicense);
} else { } else {
@@ -123,31 +127,20 @@ class BuildParameters {
} }
} }
if (unitySerial !== undefined && unitySerial.length === 27) {
core.setSecret(unitySerial);
core.setSecret(`${unitySerial.slice(0, -4)}XXXX`);
}
const providerStrategy =
Input.getInput('providerStrategy') || (PluginOptions.isPluginMode ? 'aws' : 'local');
return { return {
editorVersion, editorVersion,
customImage: Input.customImage, customImage: Input.customImage,
unitySerial, unitySerial,
unityLicensingServer: Input.unityLicensingServer, unityLicensingServer: Input.unityLicensingServer,
skipActivation: Input.skipActivation,
runnerTempPath: Input.runnerTempPath, runnerTempPath: Input.runnerTempPath,
targetPlatform: Input.targetPlatform, targetPlatform: Input.targetPlatform,
projectPath: Input.projectPath, projectPath: Input.projectPath,
buildProfile: Input.buildProfile,
buildName: Input.buildName, buildName: Input.buildName,
buildPath: `${Input.buildsPath}/${Input.targetPlatform}`, buildPath: `${Input.buildsPath}/${Input.targetPlatform}`,
buildFile, buildFile,
buildMethod: Input.buildMethod, buildMethod: Input.buildMethod,
buildVersion, buildVersion,
manualExit: Input.manualExit, manualExit: Input.manualExit,
enableGpu: Input.enableGpu,
androidVersionCode, androidVersionCode,
androidKeystoreName: Input.androidKeystoreName, androidKeystoreName: Input.androidKeystoreName,
androidKeystoreBase64: Input.androidKeystoreBase64, androidKeystoreBase64: Input.androidKeystoreBase64,
@@ -159,42 +152,52 @@ class BuildParameters {
androidExportType: Input.androidExportType, androidExportType: Input.androidExportType,
androidSymbolType: androidSymbolExportType, androidSymbolType: androidSymbolExportType,
customParameters: Input.customParameters, customParameters: Input.customParameters,
useHostNetwork: Input.useHostNetwork,
sshAgent: Input.sshAgent, sshAgent: Input.sshAgent,
sshPublicKeysDirectoryPath: Input.sshPublicKeysDirectoryPath, sshPublicKeysDirectoryPath: Input.sshPublicKeysDirectoryPath,
gitPrivateToken: Input.gitPrivateToken ?? (await GithubCliReader.GetGitHubAuthToken()), gitPrivateToken: Input.gitPrivateToken || (await GithubCliReader.GetGitHubAuthToken()),
runAsHostUser: Input.runAsHostUser,
chownFilesTo: Input.chownFilesTo, chownFilesTo: Input.chownFilesTo,
dockerCpuLimit: Input.dockerCpuLimit, providerStrategy: CloudRunnerOptions.providerStrategy,
dockerMemoryLimit: Input.dockerMemoryLimit, buildPlatform: CloudRunnerOptions.buildPlatform,
dockerIsolationMode: Input.dockerIsolationMode, kubeConfig: CloudRunnerOptions.kubeConfig,
containerRegistryRepository: Input.containerRegistryRepository, containerMemory: CloudRunnerOptions.containerMemory,
containerRegistryImageVersion: Input.containerRegistryImageVersion, containerCpu: CloudRunnerOptions.containerCpu,
providerStrategy, kubeVolumeSize: CloudRunnerOptions.kubeVolumeSize,
buildPlatform: providerStrategy !== 'local' ? 'linux' : process.platform, kubeVolume: CloudRunnerOptions.kubeVolume,
postBuildContainerHooks: CloudRunnerOptions.postBuildContainerHooks,
preBuildContainerHooks: CloudRunnerOptions.preBuildContainerHooks,
customJob: CloudRunnerOptions.customJob,
runNumber: Input.runNumber, runNumber: Input.runNumber,
branch: Input.branch.replace('/head', '') || (await GitRepoReader.GetBranch()), branch: Input.branch.replace('/head', '') || (await GitRepoReader.GetBranch()),
githubRepo: cloudRunnerBranch: CloudRunnerOptions.cloudRunnerBranch.split('/').reverse()[0],
(Input.githubRepo ?? (await GitRepoReader.GetRemote())) || 'game-ci/unity-builder', cloudRunnerDebug: CloudRunnerOptions.cloudRunnerDebug,
githubRepo: Input.githubRepo || (await GitRepoReader.GetRemote()) || 'game-ci/unity-builder',
isCliMode: Cli.isCliMode,
awsStackName: CloudRunnerOptions.awsStackName,
gitSha: Input.gitSha, gitSha: Input.gitSha,
logId: customAlphabet('0123456789abcdefghijklmnopqrstuvwxyz', 9)(), logId: customAlphabet(CloudRunnerConstants.alphabet, 9)(),
buildGuid: `${Input.runNumber}-${Input.targetPlatform.toLowerCase().replace('standalone', '')}-${customAlphabet( buildGuid: CloudRunnerBuildGuid.generateGuid(Input.runNumber, Input.targetPlatform),
'0123456789abcdefghijklmnopqrstuvwxyz', commandHooks: CloudRunnerOptions.commandHooks,
4, inputPullCommand: CloudRunnerOptions.inputPullCommand,
)()}`, pullInputList: CloudRunnerOptions.pullInputList,
isCliMode: PluginOptions.isPluginMode, kubeStorageClass: CloudRunnerOptions.kubeStorageClass,
cacheKey: CloudRunnerOptions.cacheKey,
maxRetainedWorkspaces: Number.parseInt(CloudRunnerOptions.maxRetainedWorkspaces),
useLargePackages: CloudRunnerOptions.useLargePackages,
useCompressionStrategy: CloudRunnerOptions.useCompressionStrategy,
garbageMaxAge: CloudRunnerOptions.garbageMaxAge,
githubChecks: CloudRunnerOptions.githubChecks,
asyncWorkflow: CloudRunnerOptions.asyncCloudRunner,
githubCheckId: CloudRunnerOptions.githubCheckId,
finalHooks: CloudRunnerOptions.finalHooks,
skipLfs: CloudRunnerOptions.skipLfs,
skipCache: CloudRunnerOptions.skipCache,
cacheUnityInstallationOnMac: Input.cacheUnityInstallationOnMac, cacheUnityInstallationOnMac: Input.cacheUnityInstallationOnMac,
unityHubVersionOnMac: Input.unityHubVersionOnMac, unityHubVersionOnMac: Input.unityHubVersionOnMac,
dockerWorkspacePath: Input.dockerWorkspacePath, dockerWorkspacePath: Input.dockerWorkspacePath,
}; };
} }
static parseBuildFile( static parseBuildFile(filename: string, platform: string, androidExportType: string): string {
filename: string,
platform: string,
androidExportType: string,
linux64RemoveExecutableExtension: boolean,
): string {
if (Platform.isWindows(platform)) { if (Platform.isWindows(platform)) {
return `${filename}.exe`; return `${filename}.exe`;
} }
@@ -214,10 +217,6 @@ class BuildParameters {
} }
} }
if (platform === Platform.types.StandaloneLinux64 && !linux64RemoveExecutableExtension) {
return `${filename}.x86_64`;
}
return filename; return filename;
} }

View File

@@ -1,7 +1,6 @@
import { describe, it, expect, beforeEach, afterEach, beforeAll, afterAll, vi } from 'vitest';
import Cache from './cache'; import Cache from './cache';
vi.mock('./input'); jest.mock('./input');
describe('Cache', () => { describe('Cache', () => {
describe('Verification', () => { describe('Verification', () => {

View File

@@ -0,0 +1,45 @@
export class CliFunctionsRepository {
private static targets: any[] = [];
public static PushCliFunction(
target: any,
propertyKey: string,
descriptor: PropertyDescriptor,
key: string,
description: string,
) {
CliFunctionsRepository.targets.push({
target,
propertyKey,
descriptor,
key,
description,
});
}
public static GetCliFunctions(key: any) {
const results = CliFunctionsRepository.targets.find((x) => x.key === key);
if (results === undefined || results.length === 0) {
throw new Error(`no CLI mode found for ${key}`);
}
return results;
}
public static GetAllCliModes() {
return CliFunctionsRepository.targets.map((x) => {
return {
key: x.key,
description: x.description,
};
});
}
// eslint-disable-next-line no-unused-vars
public static PushCliFunctionSource(cliFunction: any) {}
}
export function CliFunction(key: string, description: string) {
return (target: any, propertyKey: string, descriptor: PropertyDescriptor) => {
CliFunctionsRepository.PushCliFunction(target, propertyKey, descriptor, key, description);
};
}

203
src/model/cli/cli.ts Normal file
View File

@@ -0,0 +1,203 @@
import { Command } from 'commander-ts';
import { BuildParameters, CloudRunner, ImageTag, Input } from '..';
import * as core from '@actions/core';
import { ActionYamlReader } from '../input-readers/action-yaml';
import CloudRunnerLogger from '../cloud-runner/services/core/cloud-runner-logger';
import CloudRunnerQueryOverride from '../cloud-runner/options/cloud-runner-query-override';
import { CliFunction, CliFunctionsRepository } from './cli-functions-repository';
import { Caching } from '../cloud-runner/remote-client/caching';
import { LfsHashing } from '../cloud-runner/services/utility/lfs-hashing';
import { RemoteClient } from '../cloud-runner/remote-client';
import CloudRunnerOptionsReader from '../cloud-runner/options/cloud-runner-options-reader';
import GitHub from '../github';
import { CloudRunnerFolders } from '../cloud-runner/options/cloud-runner-folders';
import { CloudRunnerSystem } from '../cloud-runner/services/core/cloud-runner-system';
import { OptionValues } from 'commander';
import { InputKey } from '../input';
export class Cli {
public static options: OptionValues | undefined;
static get isCliMode() {
return Cli.options !== undefined && Cli.options.mode !== undefined && Cli.options.mode !== '';
}
public static query(key: string, alternativeKey: string) {
if (Cli.options && Cli.options[key] !== undefined) {
return Cli.options[key];
}
if (Cli.options && alternativeKey && Cli.options[alternativeKey] !== undefined) {
return Cli.options[alternativeKey];
}
return;
}
public static InitCliMode() {
CliFunctionsRepository.PushCliFunctionSource(RemoteClient);
CliFunctionsRepository.PushCliFunctionSource(Caching);
CliFunctionsRepository.PushCliFunctionSource(LfsHashing);
const program = new Command();
program.version('0.0.1');
const properties = CloudRunnerOptionsReader.GetProperties();
const actionYamlReader: ActionYamlReader = new ActionYamlReader();
for (const element of properties) {
program.option(`--${element} <${element}>`, actionYamlReader.GetActionYamlValue(element));
}
program.option(
'-m, --mode <mode>',
CliFunctionsRepository.GetAllCliModes()
.map((x) => `${x.key} (${x.description})`)
.join(` | `),
);
program.option('--populateOverride <populateOverride>', 'should use override query to pull input false by default');
program.option('--cachePushFrom <cachePushFrom>', 'cache push from source folder');
program.option('--cachePushTo <cachePushTo>', 'cache push to caching folder');
program.option('--artifactName <artifactName>', 'caching artifact name');
program.option('--select <select>', 'select a particular resource');
program.parse(process.argv);
Cli.options = program.opts();
return Cli.isCliMode;
}
static async RunCli(): Promise<void> {
GitHub.githubInputEnabled = false;
if (Cli.options!['populateOverride'] === `true`) {
await CloudRunnerQueryOverride.PopulateQueryOverrideInput();
}
if (Cli.options!['logInput']) {
Cli.logInput();
}
const results = CliFunctionsRepository.GetCliFunctions(Cli.options?.mode);
CloudRunnerLogger.log(`Entrypoint: ${results.key}`);
Cli.options!.versioning = 'None';
CloudRunner.buildParameters = await BuildParameters.create();
CloudRunner.buildParameters.buildGuid = process.env.BUILD_GUID || ``;
CloudRunnerLogger.log(`Build Params:
${JSON.stringify(CloudRunner.buildParameters, undefined, 4)}
`);
CloudRunner.lockedWorkspace = process.env.LOCKED_WORKSPACE || ``;
CloudRunnerLogger.log(`Locked Workspace: ${CloudRunner.lockedWorkspace}`);
await CloudRunner.setup(CloudRunner.buildParameters);
return await results.target[results.propertyKey](Cli.options);
}
@CliFunction(`print-input`, `prints all input`)
private static logInput() {
core.info(`\n`);
core.info(`INPUT:`);
const properties = CloudRunnerOptionsReader.GetProperties();
for (const element of properties) {
if (
element in Input &&
Input[element as InputKey] !== undefined &&
Input[element as InputKey] !== '' &&
typeof Input[element as InputKey] !== `function` &&
element !== 'length' &&
element !== 'cliOptions' &&
element !== 'prototype'
) {
core.info(`${element} ${Input[element as InputKey]}`);
}
}
core.info(`\n`);
}
@CliFunction(`cli-build`, `runs a cloud runner build`)
public static async CLIBuild(): Promise<string> {
const buildParameter = await BuildParameters.create();
const baseImage = new ImageTag(buildParameter);
return await CloudRunner.run(buildParameter, baseImage.toString());
}
@CliFunction(`async-workflow`, `runs a cloud runner build`)
public static async asyncronousWorkflow(): Promise<string> {
const buildParameter = await BuildParameters.create();
const baseImage = new ImageTag(buildParameter);
await CloudRunner.setup(buildParameter);
return await CloudRunner.run(buildParameter, baseImage.toString());
}
@CliFunction(`checks-update`, `runs a cloud runner build`)
public static async checksUpdate() {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
const input = JSON.parse(process.env.CHECKS_UPDATE || ``);
core.info(`Checks Update ${process.env.CHECKS_UPDATE}`);
if (input.mode === `create`) {
throw new Error(`Not supported: only use update`);
} else if (input.mode === `update`) {
await GitHub.updateGitHubCheckRequest(input.data);
}
}
@CliFunction(`garbage-collect`, `runs garbage collection`)
public static async GarbageCollect(): Promise<string> {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
return await CloudRunner.Provider.garbageCollect(``, false, 0, false, false);
}
@CliFunction(`list-resources`, `lists active resources`)
public static async ListResources(): Promise<string[]> {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
const result = await CloudRunner.Provider.listResources();
CloudRunnerLogger.log(JSON.stringify(result, undefined, 4));
return result.map((x) => x.Name);
}
@CliFunction(`list-worfklow`, `lists running workflows`)
public static async ListWorfklow(): Promise<string[]> {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
return (await CloudRunner.Provider.listWorkflow()).map((x) => x.Name);
}
@CliFunction(`watch`, `follows logs of a running workflow`)
public static async Watch(): Promise<string> {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
return await CloudRunner.Provider.watchWorkflow();
}
@CliFunction(`remote-cli-post-build`, `runs a cloud runner build`)
public static async PostCLIBuild(): Promise<string> {
core.info(`Running POST build tasks`);
await Caching.PushToCache(
CloudRunnerFolders.ToLinuxFolder(`${CloudRunnerFolders.cacheFolderForCacheKeyFull}/Library`),
CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.libraryFolderAbsolute),
`lib-${CloudRunner.buildParameters.buildGuid}`,
);
await Caching.PushToCache(
CloudRunnerFolders.ToLinuxFolder(`${CloudRunnerFolders.cacheFolderForCacheKeyFull}/build`),
CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectBuildFolderAbsolute),
`build-${CloudRunner.buildParameters.buildGuid}`,
);
if (!BuildParameters.shouldUseRetainedWorkspaceMode(CloudRunner.buildParameters)) {
await CloudRunnerSystem.Run(
`rm -r ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute)}`,
);
}
await RemoteClient.runCustomHookFiles(`after-build`);
return new Promise((result) => result(``));
}
}

View File

@@ -0,0 +1,180 @@
import AwsBuildPlatform from './providers/aws';
import { BuildParameters, Input } from '..';
import Kubernetes from './providers/k8s';
import CloudRunnerLogger from './services/core/cloud-runner-logger';
import { CloudRunnerStepParameters } from './options/cloud-runner-step-parameters';
import { WorkflowCompositionRoot } from './workflows/workflow-composition-root';
import { CloudRunnerError } from './error/cloud-runner-error';
import { TaskParameterSerializer } from './services/core/task-parameter-serializer';
import * as core from '@actions/core';
import CloudRunnerSecret from './options/cloud-runner-secret';
import { ProviderInterface } from './providers/provider-interface';
import CloudRunnerEnvironmentVariable from './options/cloud-runner-environment-variable';
import TestCloudRunner from './providers/test';
import LocalCloudRunner from './providers/local';
import LocalDockerCloudRunner from './providers/docker';
import GitHub from '../github';
import SharedWorkspaceLocking from './services/core/shared-workspace-locking';
import { FollowLogStreamService } from './services/core/follow-log-stream-service';
class CloudRunner {
public static Provider: ProviderInterface;
public static buildParameters: BuildParameters;
private static defaultSecrets: CloudRunnerSecret[];
private static cloudRunnerEnvironmentVariables: CloudRunnerEnvironmentVariable[];
static lockedWorkspace: string = ``;
public static readonly retainedWorkspacePrefix: string = `retained-workspace`;
public static get isCloudRunnerEnvironment() {
return process.env[`GITHUB_ACTIONS`] !== `true`;
}
public static get isCloudRunnerAsyncEnvironment() {
return process.env[`ASYNC_WORKFLOW`] === `true`;
}
public static async setup(buildParameters: BuildParameters) {
CloudRunnerLogger.setup();
CloudRunnerLogger.log(`Setting up cloud runner`);
CloudRunner.buildParameters = buildParameters;
if (CloudRunner.buildParameters.githubCheckId === ``) {
CloudRunner.buildParameters.githubCheckId = await GitHub.createGitHubCheck(CloudRunner.buildParameters.buildGuid);
}
CloudRunner.setupSelectedBuildPlatform();
CloudRunner.defaultSecrets = TaskParameterSerializer.readDefaultSecrets();
CloudRunner.cloudRunnerEnvironmentVariables =
TaskParameterSerializer.createCloudRunnerEnvironmentVariables(buildParameters);
if (GitHub.githubInputEnabled) {
const buildParameterPropertyNames = Object.getOwnPropertyNames(buildParameters);
for (const element of CloudRunner.cloudRunnerEnvironmentVariables) {
// CloudRunnerLogger.log(`Cloud Runner output ${Input.ToEnvVarFormat(element.name)} = ${element.value}`);
core.setOutput(Input.ToEnvVarFormat(element.name), element.value);
}
for (const element of buildParameterPropertyNames) {
// CloudRunnerLogger.log(`Cloud Runner output ${Input.ToEnvVarFormat(element)} = ${buildParameters[element]}`);
core.setOutput(Input.ToEnvVarFormat(element), buildParameters[element]);
}
core.setOutput(
Input.ToEnvVarFormat(`buildArtifact`),
`build-${CloudRunner.buildParameters.buildGuid}.tar${
CloudRunner.buildParameters.useCompressionStrategy ? '.lz4' : ''
}`,
);
}
FollowLogStreamService.Reset();
}
private static setupSelectedBuildPlatform() {
CloudRunnerLogger.log(`Cloud Runner platform selected ${CloudRunner.buildParameters.providerStrategy}`);
switch (CloudRunner.buildParameters.providerStrategy) {
case 'k8s':
CloudRunner.Provider = new Kubernetes(CloudRunner.buildParameters);
break;
case 'aws':
CloudRunner.Provider = new AwsBuildPlatform(CloudRunner.buildParameters);
break;
case 'test':
CloudRunner.Provider = new TestCloudRunner();
break;
case 'local-docker':
CloudRunner.Provider = new LocalDockerCloudRunner();
break;
case 'local-system':
CloudRunner.Provider = new LocalCloudRunner();
break;
}
}
static async run(buildParameters: BuildParameters, baseImage: string) {
await CloudRunner.setup(buildParameters);
if (!CloudRunner.buildParameters.isCliMode) core.startGroup('Setup shared cloud runner resources');
await CloudRunner.Provider.setupWorkflow(
CloudRunner.buildParameters.buildGuid,
CloudRunner.buildParameters,
CloudRunner.buildParameters.branch,
CloudRunner.defaultSecrets,
);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
try {
if (buildParameters.maxRetainedWorkspaces > 0) {
CloudRunner.lockedWorkspace = SharedWorkspaceLocking.NewWorkspaceName();
const result = await SharedWorkspaceLocking.GetLockedWorkspace(
CloudRunner.lockedWorkspace,
CloudRunner.buildParameters.buildGuid,
CloudRunner.buildParameters,
);
if (result) {
CloudRunnerLogger.logLine(`Using retained workspace ${CloudRunner.lockedWorkspace}`);
CloudRunner.cloudRunnerEnvironmentVariables = [
...CloudRunner.cloudRunnerEnvironmentVariables,
{ name: `LOCKED_WORKSPACE`, value: CloudRunner.lockedWorkspace },
];
} else {
CloudRunnerLogger.log(`Max retained workspaces reached ${buildParameters.maxRetainedWorkspaces}`);
buildParameters.maxRetainedWorkspaces = 0;
CloudRunner.lockedWorkspace = ``;
}
}
const content = { ...CloudRunner.buildParameters };
content.gitPrivateToken = ``;
content.unitySerial = ``;
const jsonContent = JSON.stringify(content, undefined, 4);
await GitHub.updateGitHubCheck(jsonContent, CloudRunner.buildParameters.buildGuid);
const output = await new WorkflowCompositionRoot().run(
new CloudRunnerStepParameters(
baseImage,
CloudRunner.cloudRunnerEnvironmentVariables,
CloudRunner.defaultSecrets,
),
);
if (!CloudRunner.buildParameters.isCliMode) core.startGroup('Cleanup shared cloud runner resources');
await CloudRunner.Provider.cleanupWorkflow(
CloudRunner.buildParameters.buildGuid,
CloudRunner.buildParameters,
CloudRunner.buildParameters.branch,
CloudRunner.defaultSecrets,
);
CloudRunnerLogger.log(`Cleanup complete`);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
await GitHub.updateGitHubCheck(CloudRunner.buildParameters.buildGuid, `success`, `success`, `completed`);
if (BuildParameters.shouldUseRetainedWorkspaceMode(buildParameters)) {
const workspace = CloudRunner.lockedWorkspace || ``;
await SharedWorkspaceLocking.ReleaseWorkspace(
workspace,
CloudRunner.buildParameters.buildGuid,
CloudRunner.buildParameters,
);
const isLocked = await SharedWorkspaceLocking.IsWorkspaceLocked(workspace, CloudRunner.buildParameters);
if (isLocked) {
throw new Error(
`still locked after releasing ${await SharedWorkspaceLocking.GetAllLocksForWorkspace(
workspace,
buildParameters,
)}`,
);
}
CloudRunner.lockedWorkspace = ``;
}
await GitHub.triggerWorkflowOnComplete(CloudRunner.buildParameters.finalHooks);
if (buildParameters.constantGarbageCollection) {
CloudRunner.Provider.garbageCollect(``, true, buildParameters.garbageMaxAge, true, true);
}
return output;
} catch (error: any) {
CloudRunnerLogger.log(JSON.stringify(error, undefined, 4));
await GitHub.updateGitHubCheck(
CloudRunner.buildParameters.buildGuid,
`Failed - Error ${error?.message || error}`,
`failure`,
`completed`,
);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
await CloudRunnerError.handleException(error, CloudRunner.buildParameters, CloudRunner.defaultSecrets);
throw error;
}
}
}
export default CloudRunner;

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import CloudRunnerLogger from '../services/core/cloud-runner-logger';
import * as core from '@actions/core';
import CloudRunner from '../cloud-runner';
import CloudRunnerSecret from '../options/cloud-runner-secret';
import BuildParameters from '../../build-parameters';
export class CloudRunnerError {
public static async handleException(error: unknown, buildParameters: BuildParameters, secrets: CloudRunnerSecret[]) {
CloudRunnerLogger.error(JSON.stringify(error, undefined, 4));
core.setFailed('Cloud Runner failed');
if (CloudRunner.Provider !== undefined) {
await CloudRunner.Provider.cleanupWorkflow(
buildParameters.buildGuid,
buildParameters,
buildParameters.branch,
secrets,
);
}
}
}

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class CloudRunnerConstants {
static alphabet = '0123456789abcdefghijklmnopqrstuvwxyz';
}
export default CloudRunnerConstants;

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class CloudRunnerEnvironmentVariable {
public name!: string;
public value!: string;
}
export default CloudRunnerEnvironmentVariable;

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import path from 'node:path';
import CloudRunnerOptions from './cloud-runner-options';
import CloudRunner from '../cloud-runner';
import BuildParameters from '../../build-parameters';
export class CloudRunnerFolders {
public static readonly repositoryFolder = 'repo';
public static ToLinuxFolder(folder: string) {
return folder.replace(/\\/g, `/`);
}
// Only the following paths that do not start a path.join with another "Full" suffixed property need to start with an absolute /
public static get uniqueCloudRunnerJobFolderAbsolute(): string {
return CloudRunner.buildParameters && BuildParameters.shouldUseRetainedWorkspaceMode(CloudRunner.buildParameters)
? path.join(`/`, CloudRunnerFolders.buildVolumeFolder, CloudRunner.lockedWorkspace)
: path.join(`/`, CloudRunnerFolders.buildVolumeFolder, CloudRunner.buildParameters.buildGuid);
}
public static get cacheFolderForAllFull(): string {
return path.join('/', CloudRunnerFolders.buildVolumeFolder, CloudRunnerFolders.cacheFolder);
}
public static get cacheFolderForCacheKeyFull(): string {
return path.join(
'/',
CloudRunnerFolders.buildVolumeFolder,
CloudRunnerFolders.cacheFolder,
CloudRunner.buildParameters.cacheKey,
);
}
public static get builderPathAbsolute(): string {
return path.join(
CloudRunnerOptions.useSharedBuilder
? `/${CloudRunnerFolders.buildVolumeFolder}`
: CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute,
`builder`,
);
}
public static get repoPathAbsolute(): string {
return path.join(CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute, CloudRunnerFolders.repositoryFolder);
}
public static get projectPathAbsolute(): string {
return path.join(CloudRunnerFolders.repoPathAbsolute, CloudRunner.buildParameters.projectPath);
}
public static get libraryFolderAbsolute(): string {
return path.join(CloudRunnerFolders.projectPathAbsolute, `Library`);
}
public static get projectBuildFolderAbsolute(): string {
return path.join(CloudRunnerFolders.repoPathAbsolute, CloudRunner.buildParameters.buildPath);
}
public static get lfsFolderAbsolute(): string {
return path.join(CloudRunnerFolders.repoPathAbsolute, `.git`, `lfs`);
}
public static get purgeRemoteCaching(): boolean {
return process.env.PURGE_REMOTE_BUILDER_CACHE !== undefined;
}
public static get lfsCacheFolderFull() {
return path.join(CloudRunnerFolders.cacheFolderForCacheKeyFull, `lfs`);
}
public static get libraryCacheFolderFull() {
return path.join(CloudRunnerFolders.cacheFolderForCacheKeyFull, `Library`);
}
public static get unityBuilderRepoUrl(): string {
return `https://${CloudRunner.buildParameters.gitPrivateToken}@github.com/game-ci/unity-builder.git`;
}
public static get targetBuildRepoUrl(): string {
return `https://${CloudRunner.buildParameters.gitPrivateToken}@github.com/${CloudRunner.buildParameters.githubRepo}.git`;
}
public static get buildVolumeFolder() {
return 'data';
}
public static get cacheFolder() {
return 'cache';
}
}

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import { customAlphabet } from 'nanoid';
import CloudRunnerConstants from './cloud-runner-constants';
class CloudRunnerNamespace {
static generateGuid(runNumber: string | number, platform: string) {
const nanoid = customAlphabet(CloudRunnerConstants.alphabet, 4);
return `${runNumber}-${platform.toLowerCase().replace('standalone', '')}-${nanoid()}`;
}
}
export default CloudRunnerNamespace;

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import Input from '../../input';
import CloudRunnerOptions from './cloud-runner-options';
class CloudRunnerOptionsReader {
static GetProperties() {
return [...Object.getOwnPropertyNames(Input), ...Object.getOwnPropertyNames(CloudRunnerOptions)];
}
}
export default CloudRunnerOptionsReader;

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import { Cli } from '../../cli/cli';
import CloudRunnerQueryOverride from './cloud-runner-query-override';
import GitHub from '../../github';
import * as core from '@actions/core';
class CloudRunnerOptions {
// ### ### ###
// Input Handling
// ### ### ###
public static getInput(query: string): string | undefined {
if (GitHub.githubInputEnabled) {
const coreInput = core.getInput(query);
if (coreInput && coreInput !== '') {
return coreInput;
}
}
const alternativeQuery = CloudRunnerOptions.ToEnvVarFormat(query);
// Query input sources
if (Cli.query(query, alternativeQuery)) {
return Cli.query(query, alternativeQuery);
}
if (CloudRunnerQueryOverride.query(query, alternativeQuery)) {
return CloudRunnerQueryOverride.query(query, alternativeQuery);
}
if (process.env[query] !== undefined) {
return process.env[query];
}
if (alternativeQuery !== query && process.env[alternativeQuery] !== undefined) {
return process.env[alternativeQuery];
}
}
public static ToEnvVarFormat(input: string): string {
if (input.toUpperCase() === input) {
return input;
}
return input
.replace(/([A-Z])/g, ' $1')
.trim()
.toUpperCase()
.replace(/ /g, '_');
}
// ### ### ###
// Provider parameters
// ### ### ###
static get region(): string {
return CloudRunnerOptions.getInput('region') || 'eu-west-2';
}
// ### ### ###
// GitHub parameters
// ### ### ###
static get githubChecks(): boolean {
const value = CloudRunnerOptions.getInput('githubChecks');
return value === `true` || false;
}
static get githubCheckId(): string {
return CloudRunnerOptions.getInput('githubCheckId') || ``;
}
static get githubOwner(): string {
return CloudRunnerOptions.getInput('githubOwner') || CloudRunnerOptions.githubRepo?.split(`/`)[0] || '';
}
static get githubRepoName(): string {
return CloudRunnerOptions.getInput('githubRepoName') || CloudRunnerOptions.githubRepo?.split(`/`)[1] || '';
}
static get finalHooks(): string[] {
return CloudRunnerOptions.getInput('finalHooks')?.split(',') || [];
}
// ### ### ###
// Git syncronization parameters
// ### ### ###
static get githubRepo(): string | undefined {
return CloudRunnerOptions.getInput('GITHUB_REPOSITORY') || CloudRunnerOptions.getInput('GITHUB_REPO') || undefined;
}
static get branch(): string {
if (CloudRunnerOptions.getInput(`GITHUB_REF`)) {
return (
CloudRunnerOptions.getInput(`GITHUB_REF`)?.replace('refs/', '').replace(`head/`, '').replace(`heads/`, '') || ``
);
} else if (CloudRunnerOptions.getInput('branch')) {
return CloudRunnerOptions.getInput('branch') || ``;
} else {
return '';
}
}
// ### ### ###
// Cloud Runner parameters
// ### ### ###
static get buildPlatform(): string {
const input = CloudRunnerOptions.getInput('buildPlatform');
if (input) {
return input;
}
if (CloudRunnerOptions.providerStrategy !== 'local') {
return 'linux';
}
return ``;
}
static get cloudRunnerBranch(): string {
return CloudRunnerOptions.getInput('cloudRunnerBranch') || 'main';
}
static get providerStrategy(): string {
const provider =
CloudRunnerOptions.getInput('cloudRunnerCluster') || CloudRunnerOptions.getInput('providerStrategy');
if (Cli.isCliMode) {
return provider || 'aws';
}
return provider || 'local';
}
static get containerCpu(): string {
return CloudRunnerOptions.getInput('containerCpu') || `1024`;
}
static get containerMemory(): string {
return CloudRunnerOptions.getInput('containerMemory') || `3072`;
}
static get customJob(): string {
return CloudRunnerOptions.getInput('customJob') || '';
}
// ### ### ###
// Custom commands from files parameters
// ### ### ###
static get containerHookFiles(): string[] {
return CloudRunnerOptions.getInput('containerHookFiles')?.split(`,`) || [];
}
static get commandHookFiles(): string[] {
return CloudRunnerOptions.getInput('commandHookFiles')?.split(`,`) || [];
}
// ### ### ###
// Custom commands from yaml parameters
// ### ### ###
static get commandHooks(): string {
return CloudRunnerOptions.getInput('commandHooks') || '';
}
static get postBuildContainerHooks(): string {
return CloudRunnerOptions.getInput('postBuildContainerHooks') || '';
}
static get preBuildContainerHooks(): string {
return CloudRunnerOptions.getInput('preBuildContainerHooks') || '';
}
// ### ### ###
// Input override handling
// ### ### ###
static get pullInputList(): string[] {
return CloudRunnerOptions.getInput('pullInputList')?.split(`,`) || [];
}
static get inputPullCommand(): string {
const value = CloudRunnerOptions.getInput('inputPullCommand');
if (value === 'gcp-secret-manager') {
return 'gcloud secrets versions access 1 --secret="{0}"';
} else if (value === 'aws-secret-manager') {
return 'aws secretsmanager get-secret-value --secret-id {0}';
}
return value || '';
}
// ### ### ###
// Aws
// ### ### ###
static get awsStackName() {
return CloudRunnerOptions.getInput('awsStackName') || 'game-ci';
}
// ### ### ###
// K8s
// ### ### ###
static get kubeConfig(): string {
return CloudRunnerOptions.getInput('kubeConfig') || '';
}
static get kubeVolume(): string {
return CloudRunnerOptions.getInput('kubeVolume') || '';
}
static get kubeVolumeSize(): string {
return CloudRunnerOptions.getInput('kubeVolumeSize') || '25Gi';
}
static get kubeStorageClass(): string {
return CloudRunnerOptions.getInput('kubeStorageClass') || '';
}
// ### ### ###
// Caching
// ### ### ###
static get cacheKey(): string {
return CloudRunnerOptions.getInput('cacheKey') || CloudRunnerOptions.branch;
}
// ### ### ###
// Utility Parameters
// ### ### ###
static get cloudRunnerDebug(): boolean {
return (
CloudRunnerOptions.getInput(`cloudRunnerTests`) === `true` ||
CloudRunnerOptions.getInput(`cloudRunnerDebug`) === `true` ||
CloudRunnerOptions.getInput(`cloudRunnerDebugTree`) === `true` ||
CloudRunnerOptions.getInput(`cloudRunnerDebugEnv`) === `true` ||
false
);
}
static get skipLfs(): boolean {
return CloudRunnerOptions.getInput(`skipLfs`) === `true`;
}
static get skipCache(): boolean {
return CloudRunnerOptions.getInput(`skipCache`) === `true`;
}
public static get asyncCloudRunner(): boolean {
return CloudRunnerOptions.getInput('asyncCloudRunner') === 'true';
}
public static get useLargePackages(): boolean {
return CloudRunnerOptions.getInput(`useLargePackages`) === `true`;
}
public static get useSharedBuilder(): boolean {
return CloudRunnerOptions.getInput(`useSharedBuilder`) === `true`;
}
public static get useCompressionStrategy(): boolean {
return CloudRunnerOptions.getInput(`useCompressionStrategy`) === `true`;
}
public static get useCleanupCron(): boolean {
return (CloudRunnerOptions.getInput(`useCleanupCron`) || 'true') === 'true';
}
// ### ### ###
// Retained Workspace
// ### ### ###
public static get maxRetainedWorkspaces(): string {
return CloudRunnerOptions.getInput(`maxRetainedWorkspaces`) || `0`;
}
// ### ### ###
// Garbage Collection
// ### ### ###
static get garbageMaxAge(): number {
return Number(CloudRunnerOptions.getInput(`garbageMaxAge`)) || 24;
}
}
export default CloudRunnerOptions;

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import Input from '../../input';
import { GenericInputReader } from '../../input-readers/generic-input-reader';
import CloudRunnerOptions from './cloud-runner-options';
const formatFunction = (value: string, arguments_: any[]) => {
for (const element of arguments_) {
value = value.replace(`{${element.key}}`, element.value);
}
return value;
};
class CloudRunnerQueryOverride {
static queryOverrides: { [key: string]: string } | undefined;
// TODO accept premade secret sources or custom secret source definition yamls
public static query(key: string, alternativeKey: string) {
if (CloudRunnerQueryOverride.queryOverrides && CloudRunnerQueryOverride.queryOverrides[key] !== undefined) {
return CloudRunnerQueryOverride.queryOverrides[key];
}
if (
CloudRunnerQueryOverride.queryOverrides &&
alternativeKey &&
CloudRunnerQueryOverride.queryOverrides[alternativeKey] !== undefined
) {
return CloudRunnerQueryOverride.queryOverrides[alternativeKey];
}
return;
}
private static shouldUseOverride(query: string) {
if (CloudRunnerOptions.inputPullCommand !== '') {
if (CloudRunnerOptions.pullInputList.length > 0) {
const doesInclude =
CloudRunnerOptions.pullInputList.includes(query) ||
CloudRunnerOptions.pullInputList.includes(Input.ToEnvVarFormat(query));
return doesInclude ? true : false;
} else {
return true;
}
}
}
private static async queryOverride(query: string) {
if (!this.shouldUseOverride(query)) {
throw new Error(`Should not be trying to run override query on ${query}`);
}
return await GenericInputReader.Run(
formatFunction(CloudRunnerOptions.inputPullCommand, [{ key: 0, value: query }]),
);
}
public static async PopulateQueryOverrideInput() {
const queries = CloudRunnerOptions.pullInputList;
CloudRunnerQueryOverride.queryOverrides = {};
for (const element of queries) {
if (CloudRunnerQueryOverride.shouldUseOverride(element)) {
CloudRunnerQueryOverride.queryOverrides[element] = await CloudRunnerQueryOverride.queryOverride(element);
}
}
}
}
export default CloudRunnerQueryOverride;

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class CloudRunnerSecret {
public ParameterKey!: string;
public EnvironmentVariable!: string;
public ParameterValue!: string;
}
export default CloudRunnerSecret;

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export class CloudRunnerStatics {
public static readonly logPrefix = `Cloud-Runner`;
}

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import CloudRunnerEnvironmentVariable from './cloud-runner-environment-variable';
import CloudRunnerSecret from './cloud-runner-secret';
export class CloudRunnerStepParameters {
public image: string;
public environment: CloudRunnerEnvironmentVariable[];
public secrets: CloudRunnerSecret[];
constructor(image: string, environmentVariables: CloudRunnerEnvironmentVariable[], secrets: CloudRunnerSecret[]) {
this.image = image;
this.environment = environmentVariables;
this.secrets = secrets;
}
}

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import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import * as core from '@actions/core';
import * as SDK from 'aws-sdk';
import { BaseStackFormation } from './cloud-formations/base-stack-formation';
import crypto from 'node:crypto';
export class AWSBaseStack {
constructor(baseStackName: string) {
this.baseStackName = baseStackName;
}
private baseStackName: string;
async setupBaseStack(CF: SDK.CloudFormation) {
const baseStackName = this.baseStackName;
const baseStack = BaseStackFormation.formation;
// Cloud Formation Input
const describeStackInput: SDK.CloudFormation.DescribeStacksInput = {
StackName: baseStackName,
};
const parametersWithoutHash: SDK.CloudFormation.Parameter[] = [
{ ParameterKey: 'EnvironmentName', ParameterValue: baseStackName },
];
const parametersHash = crypto
.createHash('md5')
.update(baseStack + JSON.stringify(parametersWithoutHash))
.digest('hex');
const parameters: SDK.CloudFormation.Parameter[] = [
...parametersWithoutHash,
...[{ ParameterKey: 'Version', ParameterValue: parametersHash }],
];
const updateInput: SDK.CloudFormation.UpdateStackInput = {
StackName: baseStackName,
TemplateBody: baseStack,
Parameters: parameters,
Capabilities: ['CAPABILITY_IAM'],
};
const createStackInput: SDK.CloudFormation.CreateStackInput = {
StackName: baseStackName,
TemplateBody: baseStack,
Parameters: parameters,
Capabilities: ['CAPABILITY_IAM'],
};
const stacks = await CF.listStacks({
StackStatusFilter: ['UPDATE_COMPLETE', 'CREATE_COMPLETE', 'ROLLBACK_COMPLETE'],
}).promise();
const stackNames = stacks.StackSummaries?.map((x) => x.StackName) || [];
const stackExists: Boolean = stackNames.includes(baseStackName) || false;
const describeStack = async () => {
return await CF.describeStacks(describeStackInput).promise();
};
try {
if (!stackExists) {
CloudRunnerLogger.log(`${baseStackName} stack does not exist (${JSON.stringify(stackNames)})`);
await CF.createStack(createStackInput).promise();
CloudRunnerLogger.log(`created stack (version: ${parametersHash})`);
}
const CFState = await describeStack();
let stack = CFState.Stacks?.[0];
if (!stack) {
throw new Error(`Base stack doesn't exist, even after creation, stackExists check: ${stackExists}`);
}
const stackVersion = stack.Parameters?.find((x) => x.ParameterKey === 'Version')?.ParameterValue;
if (stack.StackStatus === 'CREATE_IN_PROGRESS') {
await CF.waitFor('stackCreateComplete', describeStackInput).promise();
}
if (stackExists) {
CloudRunnerLogger.log(`Base stack exists (version: ${stackVersion}, local version: ${parametersHash})`);
if (parametersHash !== stackVersion) {
CloudRunnerLogger.log(`Attempting update of base stack`);
try {
await CF.updateStack(updateInput).promise();
} catch (error: any) {
if (error['message'].includes('No updates are to be performed')) {
CloudRunnerLogger.log(`No updates are to be performed`);
} else {
CloudRunnerLogger.log(`Update Failed (Stack name: ${baseStackName})`);
CloudRunnerLogger.log(error['message']);
}
CloudRunnerLogger.log(`Continuing...`);
}
} else {
CloudRunnerLogger.log(`No update required`);
}
stack = (await describeStack()).Stacks?.[0];
if (!stack) {
throw new Error(
`Base stack doesn't exist, even after updating and creation, stackExists check: ${stackExists}`,
);
}
if (stack.StackStatus === 'UPDATE_IN_PROGRESS') {
await CF.waitFor('stackUpdateComplete', describeStackInput).promise();
}
}
CloudRunnerLogger.log('base stack is now ready');
} catch (error) {
core.error(JSON.stringify(await describeStack(), undefined, 4));
throw error;
}
}
}

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import { TaskDefinitionFormation } from './cloud-formations/task-definition-formation';
export class AWSCloudFormationTemplates {
public static getParameterTemplate(p1: string) {
return `
${p1}:
Type: String
Default: ''
`;
}
public static getSecretTemplate(p1: string) {
return `
${p1}Secret:
Type: AWS::SecretsManager::Secret
Properties:
Name: '${p1}'
SecretString: !Ref ${p1}
`;
}
public static getSecretDefinitionTemplate(p1: string, p2: string) {
return `
- Name: '${p1}'
ValueFrom: !Ref ${p2}Secret
`;
}
public static insertAtTemplate(template: string, insertionKey: string, insertion: string) {
const index = template.search(insertionKey) + insertionKey.length + '\n'.length;
template = [template.slice(0, index), insertion, template.slice(index)].join('');
return template;
}
public static readTaskCloudFormationTemplate(): string {
return TaskDefinitionFormation.formation;
}
}

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import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import * as SDK from 'aws-sdk';
import * as core from '@actions/core';
import CloudRunner from '../../cloud-runner';
export class AWSError {
static async handleStackCreationFailure(error: any, CF: SDK.CloudFormation, taskDefStackName: string) {
CloudRunnerLogger.log('aws error: ');
core.error(JSON.stringify(error, undefined, 4));
if (CloudRunner.buildParameters.cloudRunnerDebug) {
CloudRunnerLogger.log('Getting events and resources for task stack');
const events = (await CF.describeStackEvents({ StackName: taskDefStackName }).promise()).StackEvents;
CloudRunnerLogger.log(JSON.stringify(events, undefined, 4));
}
}
}

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import * as SDK from 'aws-sdk';
import CloudRunnerAWSTaskDef from './cloud-runner-aws-task-def';
import CloudRunnerSecret from '../../options/cloud-runner-secret';
import { AWSCloudFormationTemplates } from './aws-cloud-formation-templates';
import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import { AWSError } from './aws-error';
import CloudRunner from '../../cloud-runner';
import { CleanupCronFormation } from './cloud-formations/cleanup-cron-formation';
import CloudRunnerOptions from '../../options/cloud-runner-options';
import { TaskDefinitionFormation } from './cloud-formations/task-definition-formation';
export class AWSJobStack {
private baseStackName: string;
constructor(baseStackName: string) {
this.baseStackName = baseStackName;
}
public async setupCloudFormations(
CF: SDK.CloudFormation,
buildGuid: string,
image: string,
entrypoint: string[],
commands: string,
mountdir: string,
workingdir: string,
secrets: CloudRunnerSecret[],
): Promise<CloudRunnerAWSTaskDef> {
const taskDefStackName = `${this.baseStackName}-${buildGuid}`;
let taskDefCloudFormation = AWSCloudFormationTemplates.readTaskCloudFormationTemplate();
taskDefCloudFormation = taskDefCloudFormation.replace(
`ContainerCpu:
Default: 1024`,
`ContainerCpu:
Default: ${Number.parseInt(CloudRunner.buildParameters.containerCpu)}`,
);
taskDefCloudFormation = taskDefCloudFormation.replace(
`ContainerMemory:
Default: 2048`,
`ContainerMemory:
Default: ${Number.parseInt(CloudRunner.buildParameters.containerMemory)}`,
);
if (!CloudRunnerOptions.asyncCloudRunner) {
taskDefCloudFormation = AWSCloudFormationTemplates.insertAtTemplate(
taskDefCloudFormation,
'# template resources logstream',
TaskDefinitionFormation.streamLogs,
);
}
for (const secret of secrets) {
secret.ParameterKey = `${buildGuid.replace(/[^\dA-Za-z]/g, '')}${secret.ParameterKey.replace(
/[^\dA-Za-z]/g,
'',
)}`;
if (typeof secret.ParameterValue == 'number') {
secret.ParameterValue = `${secret.ParameterValue}`;
}
if (!secret.ParameterValue || secret.ParameterValue === '') {
secrets = secrets.filter((x) => x !== secret);
continue;
}
taskDefCloudFormation = AWSCloudFormationTemplates.insertAtTemplate(
taskDefCloudFormation,
'p1 - input',
AWSCloudFormationTemplates.getParameterTemplate(secret.ParameterKey),
);
taskDefCloudFormation = AWSCloudFormationTemplates.insertAtTemplate(
taskDefCloudFormation,
'# template resources secrets',
AWSCloudFormationTemplates.getSecretTemplate(`${secret.ParameterKey}`),
);
taskDefCloudFormation = AWSCloudFormationTemplates.insertAtTemplate(
taskDefCloudFormation,
'p3 - container def',
AWSCloudFormationTemplates.getSecretDefinitionTemplate(secret.EnvironmentVariable, secret.ParameterKey),
);
}
const secretsMappedToCloudFormationParameters = secrets.map((x) => {
return { ParameterKey: x.ParameterKey.replace(/[^\dA-Za-z]/g, ''), ParameterValue: x.ParameterValue };
});
const logGroupName = `${this.baseStackName}/${taskDefStackName}`;
const parameters = [
{
ParameterKey: 'EnvironmentName',
ParameterValue: this.baseStackName,
},
{
ParameterKey: 'ImageUrl',
ParameterValue: image,
},
{
ParameterKey: 'ServiceName',
ParameterValue: taskDefStackName,
},
{
ParameterKey: 'LogGroupName',
ParameterValue: logGroupName,
},
{
ParameterKey: 'Command',
ParameterValue: 'echo "this template should be overwritten when running a task"',
},
{
ParameterKey: 'EntryPoint',
ParameterValue: entrypoint.join(','),
},
{
ParameterKey: 'WorkingDirectory',
ParameterValue: workingdir,
},
{
ParameterKey: 'EFSMountDirectory',
ParameterValue: mountdir,
},
...secretsMappedToCloudFormationParameters,
];
CloudRunnerLogger.log(
`Starting AWS job with memory: ${CloudRunner.buildParameters.containerMemory} cpu: ${CloudRunner.buildParameters.containerCpu}`,
);
let previousStackExists = true;
while (previousStackExists) {
previousStackExists = false;
const stacks = await CF.listStacks().promise();
if (!stacks.StackSummaries) {
throw new Error('Faild to get stacks');
}
for (let index = 0; index < stacks.StackSummaries.length; index++) {
const element = stacks.StackSummaries[index];
if (element.StackName === taskDefStackName && element.StackStatus !== 'DELETE_COMPLETE') {
previousStackExists = true;
CloudRunnerLogger.log(`Previous stack still exists: ${JSON.stringify(element)}`);
await new Promise((promise) => setTimeout(promise, 5000));
}
}
}
const createStackInput: SDK.CloudFormation.CreateStackInput = {
StackName: taskDefStackName,
TemplateBody: taskDefCloudFormation,
Capabilities: ['CAPABILITY_IAM'],
Parameters: parameters,
};
try {
CloudRunnerLogger.log(`Creating job aws formation ${taskDefStackName}`);
await CF.createStack(createStackInput).promise();
await CF.waitFor('stackCreateComplete', { StackName: taskDefStackName }).promise();
const describeStack = await CF.describeStacks({ StackName: taskDefStackName }).promise();
for (const parameter of parameters) {
if (!describeStack.Stacks?.[0].Parameters?.some((x) => x.ParameterKey === parameter.ParameterKey)) {
throw new Error(`Parameter ${parameter.ParameterKey} not found in stack`);
}
}
} catch (error) {
await AWSError.handleStackCreationFailure(error, CF, taskDefStackName);
throw error;
}
const createCleanupStackInput: SDK.CloudFormation.CreateStackInput = {
StackName: `${taskDefStackName}-cleanup`,
TemplateBody: CleanupCronFormation.formation,
Capabilities: ['CAPABILITY_IAM'],
Parameters: [
{
ParameterKey: 'StackName',
ParameterValue: taskDefStackName,
},
{
ParameterKey: 'DeleteStackName',
ParameterValue: `${taskDefStackName}-cleanup`,
},
{
ParameterKey: 'TTL',
ParameterValue: `1080`,
},
{
ParameterKey: 'BUILDGUID',
ParameterValue: CloudRunner.buildParameters.buildGuid,
},
{
ParameterKey: 'EnvironmentName',
ParameterValue: this.baseStackName,
},
],
};
if (CloudRunnerOptions.useCleanupCron) {
try {
CloudRunnerLogger.log(`Creating job cleanup formation`);
await CF.createStack(createCleanupStackInput).promise();
// await CF.waitFor('stackCreateComplete', { StackName: createCleanupStackInput.StackName }).promise();
} catch (error) {
await AWSError.handleStackCreationFailure(error, CF, taskDefStackName);
throw error;
}
}
const taskDefResources = (
await CF.describeStackResources({
StackName: taskDefStackName,
}).promise()
).StackResources;
const baseResources = (await CF.describeStackResources({ StackName: this.baseStackName }).promise()).StackResources;
return {
taskDefStackName,
taskDefCloudFormation,
taskDefResources,
baseResources,
};
}
}

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@@ -0,0 +1,250 @@
import * as AWS from 'aws-sdk';
import CloudRunnerEnvironmentVariable from '../../options/cloud-runner-environment-variable';
import * as core from '@actions/core';
import CloudRunnerAWSTaskDef from './cloud-runner-aws-task-def';
import * as zlib from 'node:zlib';
import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import { Input } from '../../..';
import CloudRunner from '../../cloud-runner';
import { CommandHookService } from '../../services/hooks/command-hook-service';
import { FollowLogStreamService } from '../../services/core/follow-log-stream-service';
import CloudRunnerOptions from '../../options/cloud-runner-options';
import GitHub from '../../../github';
class AWSTaskRunner {
public static ECS: AWS.ECS;
public static Kinesis: AWS.Kinesis;
private static readonly encodedUnderscore = `$252F`;
static async runTask(
taskDef: CloudRunnerAWSTaskDef,
environment: CloudRunnerEnvironmentVariable[],
commands: string,
): Promise<{ output: string; shouldCleanup: boolean }> {
const cluster = taskDef.baseResources?.find((x) => x.LogicalResourceId === 'ECSCluster')?.PhysicalResourceId || '';
const taskDefinition =
taskDef.taskDefResources?.find((x) => x.LogicalResourceId === 'TaskDefinition')?.PhysicalResourceId || '';
const SubnetOne =
taskDef.baseResources?.find((x) => x.LogicalResourceId === 'PublicSubnetOne')?.PhysicalResourceId || '';
const SubnetTwo =
taskDef.baseResources?.find((x) => x.LogicalResourceId === 'PublicSubnetTwo')?.PhysicalResourceId || '';
const ContainerSecurityGroup =
taskDef.baseResources?.find((x) => x.LogicalResourceId === 'ContainerSecurityGroup')?.PhysicalResourceId || '';
const streamName =
taskDef.taskDefResources?.find((x) => x.LogicalResourceId === 'KinesisStream')?.PhysicalResourceId || '';
const runParameters = {
cluster,
taskDefinition,
platformVersion: '1.4.0',
overrides: {
containerOverrides: [
{
name: taskDef.taskDefStackName,
environment,
command: ['-c', CommandHookService.ApplyHooksToCommands(commands, CloudRunner.buildParameters)],
},
],
},
launchType: 'FARGATE',
networkConfiguration: {
awsvpcConfiguration: {
subnets: [SubnetOne, SubnetTwo],
assignPublicIp: 'ENABLED',
securityGroups: [ContainerSecurityGroup],
},
},
};
if (JSON.stringify(runParameters.overrides.containerOverrides).length > 8192) {
CloudRunnerLogger.log(JSON.stringify(runParameters.overrides.containerOverrides, undefined, 4));
throw new Error(`Container Overrides length must be at most 8192`);
}
const task = await AWSTaskRunner.ECS.runTask(runParameters).promise();
const taskArn = task.tasks?.[0].taskArn || '';
CloudRunnerLogger.log('Cloud runner job is starting');
await AWSTaskRunner.waitUntilTaskRunning(taskArn, cluster);
CloudRunnerLogger.log(
`Cloud runner job status is running ${(await AWSTaskRunner.describeTasks(cluster, taskArn))?.lastStatus} Async:${
CloudRunnerOptions.asyncCloudRunner
}`,
);
if (CloudRunnerOptions.asyncCloudRunner) {
const shouldCleanup: boolean = false;
const output: string = '';
CloudRunnerLogger.log(`Watch Cloud Runner To End: false`);
return { output, shouldCleanup };
}
CloudRunnerLogger.log(`Streaming...`);
const { output, shouldCleanup } = await this.streamLogsUntilTaskStops(cluster, taskArn, streamName);
let exitCode;
let containerState;
let taskData;
while (exitCode === undefined) {
await new Promise((resolve) => resolve(10000));
taskData = await AWSTaskRunner.describeTasks(cluster, taskArn);
containerState = taskData.containers?.[0];
exitCode = containerState?.exitCode;
}
CloudRunnerLogger.log(`Container State: ${JSON.stringify(containerState, undefined, 4)}`);
if (exitCode === undefined) {
CloudRunnerLogger.logWarning(`Undefined exitcode for container`);
}
const wasSuccessful = exitCode === 0;
if (wasSuccessful) {
CloudRunnerLogger.log(`Cloud runner job has finished successfully`);
return { output, shouldCleanup };
}
if (taskData?.stoppedReason === 'Essential container in task exited' && exitCode === 1) {
throw new Error('Container exited with code 1');
}
throw new Error(`Task failed`);
}
private static async waitUntilTaskRunning(taskArn: string, cluster: string) {
try {
await AWSTaskRunner.ECS.waitFor('tasksRunning', { tasks: [taskArn], cluster }).promise();
} catch (error_) {
const error = error_ as Error;
await new Promise((resolve) => setTimeout(resolve, 3000));
CloudRunnerLogger.log(
`Cloud runner job has ended ${
(await AWSTaskRunner.describeTasks(cluster, taskArn)).containers?.[0].lastStatus
}`,
);
core.setFailed(error);
core.error(error);
}
}
static async describeTasks(clusterName: string, taskArn: string) {
const tasks = await AWSTaskRunner.ECS.describeTasks({
cluster: clusterName,
tasks: [taskArn],
}).promise();
if (tasks.tasks?.[0]) {
return tasks.tasks?.[0];
} else {
throw new Error('No task found');
}
}
static async streamLogsUntilTaskStops(clusterName: string, taskArn: string, kinesisStreamName: string) {
await new Promise((resolve) => setTimeout(resolve, 3000));
CloudRunnerLogger.log(`Streaming...`);
const stream = await AWSTaskRunner.getLogStream(kinesisStreamName);
let iterator = await AWSTaskRunner.getLogIterator(stream);
const logBaseUrl = `https://${Input.region}.console.aws.amazon.com/cloudwatch/home?region=${Input.region}#logsV2:log-groups/log-group/${CloudRunner.buildParameters.awsStackName}${AWSTaskRunner.encodedUnderscore}${CloudRunner.buildParameters.awsStackName}-${CloudRunner.buildParameters.buildGuid}`;
CloudRunnerLogger.log(`You view the log stream on AWS Cloud Watch: ${logBaseUrl}`);
await GitHub.updateGitHubCheck(`You view the log stream on AWS Cloud Watch: ${logBaseUrl}`, ``);
let shouldReadLogs = true;
let shouldCleanup = true;
let timestamp: number = 0;
let output = '';
while (shouldReadLogs) {
await new Promise((resolve) => setTimeout(resolve, 1500));
const taskData = await AWSTaskRunner.describeTasks(clusterName, taskArn);
({ timestamp, shouldReadLogs } = AWSTaskRunner.checkStreamingShouldContinue(taskData, timestamp, shouldReadLogs));
({ iterator, shouldReadLogs, output, shouldCleanup } = await AWSTaskRunner.handleLogStreamIteration(
iterator,
shouldReadLogs,
output,
shouldCleanup,
));
}
return { output, shouldCleanup };
}
private static async handleLogStreamIteration(
iterator: string,
shouldReadLogs: boolean,
output: string,
shouldCleanup: boolean,
) {
const records = await AWSTaskRunner.Kinesis.getRecords({
ShardIterator: iterator,
}).promise();
iterator = records.NextShardIterator || '';
({ shouldReadLogs, output, shouldCleanup } = AWSTaskRunner.logRecords(
records,
iterator,
shouldReadLogs,
output,
shouldCleanup,
));
return { iterator, shouldReadLogs, output, shouldCleanup };
}
private static checkStreamingShouldContinue(taskData: AWS.ECS.Task, timestamp: number, shouldReadLogs: boolean) {
if (taskData?.lastStatus === 'UNKNOWN') {
CloudRunnerLogger.log('## Cloud runner job unknwon');
}
if (taskData?.lastStatus !== 'RUNNING') {
if (timestamp === 0) {
CloudRunnerLogger.log('## Cloud runner job stopped, streaming end of logs');
timestamp = Date.now();
}
if (timestamp !== 0 && Date.now() - timestamp > 30000) {
CloudRunnerLogger.log('## Cloud runner status is not RUNNING for 30 seconds, last query for logs');
shouldReadLogs = false;
}
CloudRunnerLogger.log(`## Status of job: ${taskData.lastStatus}`);
}
return { timestamp, shouldReadLogs };
}
private static logRecords(
records: AWS.Kinesis.GetRecordsOutput,
iterator: string,
shouldReadLogs: boolean,
output: string,
shouldCleanup: boolean,
) {
if (records.Records.length > 0 && iterator) {
for (const record of records.Records) {
const json = JSON.parse(zlib.gunzipSync(Buffer.from(record.Data as string, 'base64')).toString('utf8'));
if (json.messageType === 'DATA_MESSAGE') {
for (const logEvent of json.logEvents) {
({ shouldReadLogs, shouldCleanup, output } = FollowLogStreamService.handleIteration(
logEvent.message,
shouldReadLogs,
shouldCleanup,
output,
));
}
}
}
}
return { shouldReadLogs, output, shouldCleanup };
}
private static async getLogStream(kinesisStreamName: string) {
return await AWSTaskRunner.Kinesis.describeStream({
StreamName: kinesisStreamName,
}).promise();
}
private static async getLogIterator(stream: AWS.Kinesis.DescribeStreamOutput) {
return (
(
await AWSTaskRunner.Kinesis.getShardIterator({
ShardIteratorType: 'TRIM_HORIZON',
StreamName: stream.StreamDescription.StreamName,
ShardId: stream.StreamDescription.Shards[0].ShardId,
}).promise()
).ShardIterator || ''
);
}
}
export default AWSTaskRunner;

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