* chore: quality-tightening (oxfmt + oxlint + tsc + vitest + husky + actionlint)
Standard rollout for unity-builder. Most of the work was porting 24
test files from jest 27 to vitest 4.
- prettier -> oxfmt
- eslint (with @typescript-eslint, github, jest, prettier, unicorn) ->
oxlint with eslint-plugin-unicorn
- jest 27 + jest-circus + ts-jest + @types/jest + @jest/globals ->
vitest 4 + vite 7 + @vitest/coverage-istanbul (jest config files
removed)
- new: tsgo --noEmit (alongside tsc fallback)
- lefthook (and lefthook.yml) -> husky 9 with the standard
scripts/ensure-husky.mjs self-heal pattern + lint-staged
- new: gitleaks, actionlint, shellcheck as mise-managed binaries
- TypeScript bumped target ES2020 -> ES2022 + lib ES2022 + DOM (for
Error.cause and modern globals)
Test migration (24 files):
- Bulk-converted jest.* -> vi.*; jest.Mocked -> Mocked from vitest;
jest.MockedFunction -> MockedFunction.
- Added vitest imports to all *.test.ts files (and __mocks__/*.ts)
that didn't have them.
- src/index.ts: extracted runMain() as a named export and gated the
module-level invocation behind NODE_ENV !== 'test'. The
index-plugin-features test now calls runMain() directly instead of
relying on jest's removed vi.isolateModules.
- index-plugin-features.test.ts: moved hoisted refs (mockPlugin,
mockLoadOrchestratorPlugin) into vi.hoisted() so vi.mock factories
can reference them. Replaced arrow constructor mock for ImageTag
with regular function() {...} (vitest 4 disallows arrows as ctors).
Replaced require('./model') / require('@actions/core') inside test
bodies with top-level imports.
- model/orchestrator-plugin.test.ts: dropped jest's '{ virtual: true }'
flag (vitest doesn't support it); replaced the
'mock factory throws' pattern with 'createPlugin throws' so vitest
doesn't wrap the error message at the assertion site.
- model/versioning.test.ts: stray jest.spyOn -> vi.spyOn; replaced
mockImplementation() with no args (jest pattern) by
mockResolvedValue('') / mockImplementation(() => undefined) where
the source expects a string return.
Workflow shell-quoting cleanup (actionlint):
- All bare $GITHUB_STEP_SUMMARY / $GITHUB_OUTPUT / $GITHUB_ENV
redirects quoted across 2 workflows (SC2086).
- s3://$AWS_STACK_NAME / s3://$BUCKET_NAME -> s3://"$AWS_STACK_NAME"
/ s3://"$BUCKET_NAME".
- 'for i in {1..N}; do ... done' loops where i isn't referenced in
the body renamed to 'for _ in' (SC2034).
- 'grep ... | wc -l' -> 'grep -c ...' (SC2126).
- Multiple consecutive '>> $file' redirects in
validate-community-plugins.yml summary block collapsed into a
single block redirect (SC2129).
- 'cat $file | python3 -c "..."' -> 'python3 -c "..." < $file'
(SC2002).
- http://${VAR}:port -> http://"${VAR}":port (SC2086).
tsgo: kept tsc --noEmit as the default 'typecheck' because
unity-builder publishes CommonJS for the GitHub Action consumer,
which conflicts with tsgo's bundler/node16 moduleResolution
requirement (per playbook trap #9). 'yarn typecheck:tsgo' is wired
up for when consumers move to ESM.
Caveats: 28 pre-existing oxlint warnings remain (mostly
typescript/no-explicit-any across the build-parameter shapes and
vitest/no-disabled-tests on 2 explicitly skipped scenarios). Per
playbook trap #22 the lint script drops --deny-warnings.
Verified locally: format clean, lint 0/28, typecheck clean,
test 340/342 (2 pre-existing skipped), actionlint clean across all
12 workflows.
* ci(unity-builder): fix Tests + Plugin Architecture Health on quality-tightening
Three issues surfaced in CI after the jest -> vitest port:
1. **Obsolete snapshot blocks Tests job.**
src/model/__snapshots__/versioning.test.ts.snap had two entries
for the same 'throws for invalid strategy' assertion: one in the
vitest format ('Versioning > determineBuildVersion > ...') and one
in the legacy jest format without the '>'. vitest correctly
regenerates the new one and flags the old one as obsolete; CI
runs without --update so 'Test Files 1 failed' even though all
343 tests passed. Removed the obsolete entry.
2. **'Plugin Architecture Health' workflow still calls jest.**
.github/workflows/validate-orchestrator.yml had two 'npx jest'
steps (orchestrator-plugin unit tests + orchestrator-standalone
tests). The unity-builder + orchestrator codebases are both on
vitest now. Replaced both with 'yarn vitest run'.
3. **jest-fail-on-console + src/jest.setup.ts left over.**
The earlier vitest port missed the jest-fail-on-console
integration. yarn install in CI surfaced
YN0002: doesn't provide @jest/globals (requested by
jest-fail-on-console). Removed jest-fail-on-console + jest.setup.ts;
added src/test/setup.ts with the equivalent vitest beforeEach
spies (same as unity-test-runner).
---------
Co-authored-by: frostebite <jas.f.ukcmti@gmail.com>
* Fix getVersionDescription() to prioritize version tags over non-version tags
This fix modifies the getVersionDescription() method to ensure it only considers valid version tags when describing the current version. It retrieves all tags merged into the current branch, filters them based on a version-compatible regex, and uses the most recent valid version tag for description. If no valid tags are found, it falls back to the default description behavior. This resolves the issue of incorrect tags being used when multiple tags are present.
* Update versioning.ts
Rewrote getting the description for the last valid tag using `rev-list` and `rev-parse`
* Fix formatting
* Revert "dist"
This reverts commit bd58cbedf7.
* Revert "dist"
This reverts commit bd58cbedf7.
- Add missing unityLicenseServer input (Fix#480)
- Use HEAD when calculating semantic version number. This is a riskier change as this has always used `github.sha` on the runner. However, when pulling in other repos and running the action, it may not be referencing the correct commit on the repo. After testing, though, nothing appears to be broken so this in theory should work fine. (Fix#417)
- Setup private token rewrites on Windows images (Fix#428)
- Allow setting a custom workspace path within docker container with `dockerWorkspacePath`. (Fix#433)
- [Breaking Change] Remove `androidAppBundle` parameter in favor of `androidExportType`.
* Enable noImplicitAny
Add types to all implicit any variables
Bump target to ES2020 for recent language features (optional chaining)
Code cleanup
Add debug configuration for vscode
Remove autorun flag from jest to remove warning
Bump packages to fix dependency version mismatch warning
Changed @arkweid/lefthook to @evilmartians/lefthook as @arkweid/lefthook has been deprecated in favor of @evilmartians/lefthook
Added concurrency groups to integrity check and build workflows. New commits to branches will cancel superseded runs on the same branch/pr
Update imports to not use require syntax
Use node packages (ie node:fs rather than fs)
AndroidVersionCode is now a string rather than a number as it gets converted to a string when passed out of the system
Reduce timeout for windows builds
Remove 2020.1.17f1 from windows builds due to repeated license activation errors
Update naming scheme of workflows for consistency
Update build names so target platform and unity version aren't cut off by github actions UI
* Add exclude to test matrix for 2022.2 on android until Unity bug is fixed
---------
Co-authored-by: AndrewKahr <AndrewKahr@users.noreply.github.com>
* Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output.
* Update pr template links
* Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation
* Switch to androidExportType instead of exportGoogleAndroidProject
* Enforce minimum node version
* Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities.
* Improve deprecation warning
* Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests.
* Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions.
* Remove 2018.1 from tests
* Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3.
* Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it
* Add missing reflection using
* Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject
* Fix android bundle id
* Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start
* Add timeout and continue on error