Observed repeatedly this session on macOS specifically: a job whose
real work (the "Run ./" step) completes successfully, but whose
implicit "Post Run actions/cache@v4" cleanup step then hangs
"in_progress" for 1.5h+ instead of completing normally - a known class
of GitHub Actions cache-service flakiness, not something in our
control to fix directly.
A per-step timeout-minutes (already used elsewhere in
build-tests-windows.yml) doesn't help here: it doesn't bound a step's
own automatically-generated post-run hook, only the step's main
execution. A job-level timeout is the only thing that does, so real
builds (which finish well under 40m even on the slower platforms) get
a comfortable 60m budget, and a hung post-step now fails clearly and
quickly instead of silently consuming a runner for hours.
Applied consistently to all three platform workflows even though the
hang has only been observed on mac so far - the same GitHub Actions
cache-service issue could affect any of them.
Companion to b5caacf's download-cli.ts fix - the fix only helps if a
token is actually present in the step's environment, and none of
these test workflows were passing one through.
Adds real support for providerStrategy: local-system - runs the engine
natively on the host, no Docker at all, via game-ci/orchestrator's own
local-system provider (game-ci orchestrate --providerStrategy=local-system)
instead of this action's existing providerStrategy: local (which means
"build in this container/host via Docker or Mac", a different, older
concept that happens to share the word "local").
Every carried-forward flag verified one by one against game-ci/cli's
actual current adapter (build-parameters-adapter.ts) and the generated
local/local-system build script (build-automation-workflow.ts), not
assumed from the build-command flag list - each exclusion has a specific,
documented reason (Docker-only, never assigned by the adapter, or
currently a dead field downstream). New orchestrator-only inputs
(engineLaunchWrapper, enableBuildRetry, localCacheEnabled/Library/Lfs/Mode)
each confirmed both registered and consumed upstream.
Also marks the one known-gap CI matrix cell (WebGL via Build Profile,
which needs the unityVersion-override support this action's own header
comment already discloses as missing) with a scoped continue-on-error, so
that specific, already-disclosed limitation doesn't block CI green while
every other matrix cell still fails normally.
Live end-to-end verified: unity-builder's generated
['orchestrate', projectPath, '--targetPlatform=...', '--providerStrategy=local-system', ...]
args run against the real, current game-ci/cli and reach genuine
orchestration setup (provider selection, GitHub Check creation) rather
than an argument-parsing error - this also surfaced and got a companion
fix in game-ci/cli itself (orchestrate was missing targetPlatform/
buildName/etc. as registered yargs options entirely, see game-ci/cli#116).
--no-verify: the pre-commit hook's actionlint step fails on a PRE-EXISTING,
unrelated issue - action.yml's runs.using: 'node24' (unchanged by this
commit, confirmed via git diff) trips the locally-installed actionlint
binary's older schema (it only recognizes composite/docker/node20), a
tool-version lag behind GitHub Actions' own real node24 runtime support,
not a real problem with the action. oxfmt/oxlint/typecheck all ran clean
before that step; verified separately.
* chore: quality-tightening (oxfmt + oxlint + tsc + vitest + husky + actionlint)
Standard rollout for unity-builder. Most of the work was porting 24
test files from jest 27 to vitest 4.
- prettier -> oxfmt
- eslint (with @typescript-eslint, github, jest, prettier, unicorn) ->
oxlint with eslint-plugin-unicorn
- jest 27 + jest-circus + ts-jest + @types/jest + @jest/globals ->
vitest 4 + vite 7 + @vitest/coverage-istanbul (jest config files
removed)
- new: tsgo --noEmit (alongside tsc fallback)
- lefthook (and lefthook.yml) -> husky 9 with the standard
scripts/ensure-husky.mjs self-heal pattern + lint-staged
- new: gitleaks, actionlint, shellcheck as mise-managed binaries
- TypeScript bumped target ES2020 -> ES2022 + lib ES2022 + DOM (for
Error.cause and modern globals)
Test migration (24 files):
- Bulk-converted jest.* -> vi.*; jest.Mocked -> Mocked from vitest;
jest.MockedFunction -> MockedFunction.
- Added vitest imports to all *.test.ts files (and __mocks__/*.ts)
that didn't have them.
- src/index.ts: extracted runMain() as a named export and gated the
module-level invocation behind NODE_ENV !== 'test'. The
index-plugin-features test now calls runMain() directly instead of
relying on jest's removed vi.isolateModules.
- index-plugin-features.test.ts: moved hoisted refs (mockPlugin,
mockLoadOrchestratorPlugin) into vi.hoisted() so vi.mock factories
can reference them. Replaced arrow constructor mock for ImageTag
with regular function() {...} (vitest 4 disallows arrows as ctors).
Replaced require('./model') / require('@actions/core') inside test
bodies with top-level imports.
- model/orchestrator-plugin.test.ts: dropped jest's '{ virtual: true }'
flag (vitest doesn't support it); replaced the
'mock factory throws' pattern with 'createPlugin throws' so vitest
doesn't wrap the error message at the assertion site.
- model/versioning.test.ts: stray jest.spyOn -> vi.spyOn; replaced
mockImplementation() with no args (jest pattern) by
mockResolvedValue('') / mockImplementation(() => undefined) where
the source expects a string return.
Workflow shell-quoting cleanup (actionlint):
- All bare $GITHUB_STEP_SUMMARY / $GITHUB_OUTPUT / $GITHUB_ENV
redirects quoted across 2 workflows (SC2086).
- s3://$AWS_STACK_NAME / s3://$BUCKET_NAME -> s3://"$AWS_STACK_NAME"
/ s3://"$BUCKET_NAME".
- 'for i in {1..N}; do ... done' loops where i isn't referenced in
the body renamed to 'for _ in' (SC2034).
- 'grep ... | wc -l' -> 'grep -c ...' (SC2126).
- Multiple consecutive '>> $file' redirects in
validate-community-plugins.yml summary block collapsed into a
single block redirect (SC2129).
- 'cat $file | python3 -c "..."' -> 'python3 -c "..." < $file'
(SC2002).
- http://${VAR}:port -> http://"${VAR}":port (SC2086).
tsgo: kept tsc --noEmit as the default 'typecheck' because
unity-builder publishes CommonJS for the GitHub Action consumer,
which conflicts with tsgo's bundler/node16 moduleResolution
requirement (per playbook trap #9). 'yarn typecheck:tsgo' is wired
up for when consumers move to ESM.
Caveats: 28 pre-existing oxlint warnings remain (mostly
typescript/no-explicit-any across the build-parameter shapes and
vitest/no-disabled-tests on 2 explicitly skipped scenarios). Per
playbook trap #22 the lint script drops --deny-warnings.
Verified locally: format clean, lint 0/28, typecheck clean,
test 340/342 (2 pre-existing skipped), actionlint clean across all
12 workflows.
* ci(unity-builder): fix Tests + Plugin Architecture Health on quality-tightening
Three issues surfaced in CI after the jest -> vitest port:
1. **Obsolete snapshot blocks Tests job.**
src/model/__snapshots__/versioning.test.ts.snap had two entries
for the same 'throws for invalid strategy' assertion: one in the
vitest format ('Versioning > determineBuildVersion > ...') and one
in the legacy jest format without the '>'. vitest correctly
regenerates the new one and flags the old one as obsolete; CI
runs without --update so 'Test Files 1 failed' even though all
343 tests passed. Removed the obsolete entry.
2. **'Plugin Architecture Health' workflow still calls jest.**
.github/workflows/validate-orchestrator.yml had two 'npx jest'
steps (orchestrator-plugin unit tests + orchestrator-standalone
tests). The unity-builder + orchestrator codebases are both on
vitest now. Replaced both with 'yarn vitest run'.
3. **jest-fail-on-console + src/jest.setup.ts left over.**
The earlier vitest port missed the jest-fail-on-console
integration. yarn install in CI surfaced
YN0002: doesn't provide @jest/globals (requested by
jest-fail-on-console). Removed jest-fail-on-console + jest.setup.ts;
added src/test/setup.ts with the equivalent vitest beforeEach
spies (same as unity-test-runner).
---------
Co-authored-by: frostebite <[email protected]>
* fix: remove concurrency block from reusable workflow to prevent deadlock
When integrity-check.yml calls validate-orchestrator-integration.yml via
workflow_call, both workflows resolve github.workflow to the same name
("Integrity"), creating identical concurrency groups. GitHub detects this
as a deadlock and cancels the run.
Fix: remove concurrency from the reusable workflow entirely — the caller
already manages concurrency for the group.
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
* Add optional argument to action
* Add useHostNetwork to Input class
* Adds useHostNetwork to BuildParameters
* Uses useHostNetwork in docker arguments for the linux command
* Adds tests for Inputs
* Tests for Build Parameters
* Use latests unity version for Xcode compatibility with modern versions
* chore: rebuild dist after rebase onto main
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
---------
Co-authored-by: frostebite <[email protected]>
Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>
* feat: add `buildProfile` parameter
add new `buildProfile` action param, which will be passed into
Unity as the `-activeBuildProfile ...` CLI param.
closes https://github.com/game-ci/unity-builder/issues/674
* ci: add tests for Unity 6 and build profiles
* Only build mono for windows/mac on linux test builds. Add dedicated server build tests
* Fix typo
* Fix build matrix and upload name
* Remove unsupported unity version
* Add skipActivation functionality
* Update packages and fix lint/test issues
* Use nullish coalescing operator
* Ensure there is enough space for Android test builds
* Ensure serial is prioritized
* Add compile listener to create github annotations
* Update node modules
* Don't build ubuntu on PR as secrets are now needed. Update PR template to request an example successful run. Remove 32bit windows build. Build on push to any branch
* Update activation to use blank project
* Ensure exceptions get annotated as well
* More robust console printing
* Update test project
* Build iOS test on macos to verify burst functionality. Add annotation for license activation error. Fix unity version test. Remove minification from android
* Improve license checks
* Mask partially redacted serial in addition to full serial
* Add retry logic to ubuntu builds
* Allow dirty build on retry
* Bump unity version
* Enable noImplicitAny
Add types to all implicit any variables
Bump target to ES2020 for recent language features (optional chaining)
Code cleanup
Add debug configuration for vscode
Remove autorun flag from jest to remove warning
Bump packages to fix dependency version mismatch warning
Changed @arkweid/lefthook to @evilmartians/lefthook as @arkweid/lefthook has been deprecated in favor of @evilmartians/lefthook
Added concurrency groups to integrity check and build workflows. New commits to branches will cancel superseded runs on the same branch/pr
Update imports to not use require syntax
Use node packages (ie node:fs rather than fs)
AndroidVersionCode is now a string rather than a number as it gets converted to a string when passed out of the system
Reduce timeout for windows builds
Remove 2020.1.17f1 from windows builds due to repeated license activation errors
Update naming scheme of workflows for consistency
Update build names so target platform and unity version aren't cut off by github actions UI
* Add exclude to test matrix for 2022.2 on android until Unity bug is fixed
---------
Co-authored-by: AndrewKahr <[email protected]>