mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-09-29 12:07:05 -07:00
fix(docker): pass --shm-size so Unity 6.6+ builds work (backport)
Unity 6.6+ editors request 1GiB of shared memory and hard-fail with "Insufficient shared memory available - if using Docker, please run the container with --shm-size=1025M" against Docker's 64m default. This action never passed --shm-size at all and exposed no input to work around it, so affected users had no escape hatch whatsoever. Reported as #840 (closed as not-planned) and again on Discord against Unity 6000.6.0f1. Backport of the fix already merged into game-ci/cli (#239), which owns this code going forward. Adds the dockerShmSize input, the BuildParameters field, and the flag on both the Linux and Windows commands, defaulting to 1025m - the value unity-test-runner has always passed. --shm-size caps a tmpfs rather than preallocating memory, so the default costs nothing for editors that don't need it. "0"/"none" opts back out to Docker's own default. Co-Authored-By: Claude Opus 5 <[email protected]>
This commit is contained in:
co-authored by
Claude Opus 5
parent
d829bfc901
commit
adaf7cd8f4
@@ -42,6 +42,7 @@ class BuildParameters {
|
||||
public androidSymbolType!: string;
|
||||
public dockerCpuLimit!: string;
|
||||
public dockerMemoryLimit!: string;
|
||||
public dockerShmSize!: string;
|
||||
public dockerIsolationMode!: string;
|
||||
public containerRegistryRepository!: string;
|
||||
public containerRegistryImageVersion!: string;
|
||||
@@ -167,6 +168,7 @@ class BuildParameters {
|
||||
chownFilesTo: Input.chownFilesTo,
|
||||
dockerCpuLimit: Input.dockerCpuLimit,
|
||||
dockerMemoryLimit: Input.dockerMemoryLimit,
|
||||
dockerShmSize: Input.dockerShmSize,
|
||||
dockerIsolationMode: Input.dockerIsolationMode,
|
||||
containerRegistryRepository: Input.containerRegistryRepository,
|
||||
containerRegistryImageVersion: Input.containerRegistryImageVersion,
|
||||
|
||||
Reference in New Issue
Block a user