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synced 2026-06-11 16:34:03 -07:00
Generalize unity-builder plugin contract (#832)
* refactor: generalize unity-builder plugin contract * test: preserve orchestrator plugin compatibility target * refactor: rename build plugin to plugin
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@@ -1,73 +1,2 @@
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import * as core from '@actions/core';
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/**
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* Lifecycle interface for the orchestrator plugin.
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*
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* The orchestrator reads its own configuration from environment variables
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* and GitHub Actions inputs. Unity-builder only calls these lifecycle hooks
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* at the appropriate times — it never needs to know individual plugin params.
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*/
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export interface OrchestratorPlugin {
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// eslint-disable-next-line no-unused-vars
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initialize(coreParameters: Record<string, any>, workspace: string): Promise<void>;
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/** Whether the plugin wants to handle the entire build (remote, hot runner, test workflow). */
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canHandleBuild(): boolean;
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/**
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* Execute the build when canHandleBuild() returns true.
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* If the plugin needs to fall back to a local build (e.g. hot runner failure),
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* it returns { exitCode: -1, fallbackToLocal: true }.
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*/
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// eslint-disable-next-line no-unused-vars
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handleBuild(baseImage: string): Promise<{ exitCode: number; fallbackToLocal?: boolean }>;
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/** Pre-build hook for local builds (cache restore, git hooks, sync, etc.). */
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// eslint-disable-next-line no-unused-vars
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beforeLocalBuild(workspace: string): Promise<void>;
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/** Post-build hook for local builds (cache save, workspace save, etc.). */
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// eslint-disable-next-line no-unused-vars
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afterLocalBuild(workspace: string, exitCode: number): Promise<void>;
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/** Post-build hook for all build types (archiving, artifacts, etc.). */
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// eslint-disable-next-line no-unused-vars
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handlePostBuild(exitCode: number): Promise<void>;
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}
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/**
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* Attempt to load the orchestrator plugin.
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* Returns undefined if @game-ci/orchestrator is not installed.
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*/
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export async function loadOrchestratorPlugin(): Promise<OrchestratorPlugin | undefined> {
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try {
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// eslint-disable-next-line import/no-unresolved
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const orchestratorModule = await import('@game-ci/orchestrator');
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if (typeof orchestratorModule.createPlugin !== 'function') {
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core.warning(
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'Orchestrator package found but does not export createPlugin(). ' +
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'Update @game-ci/orchestrator to the latest version.',
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);
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return;
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}
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return orchestratorModule.createPlugin();
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} catch (error) {
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if (!isModuleNotFoundError(error)) {
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throw error;
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}
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}
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}
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function isModuleNotFoundError(error: unknown): boolean {
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if (error && typeof error === 'object' && 'code' in error) {
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const code = (error as { code: string }).code;
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if (code === 'MODULE_NOT_FOUND' || code === 'ERR_MODULE_NOT_FOUND') {
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return true;
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}
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}
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return typeof (error as Error)?.message === 'string' && /cannot find module/i.test((error as Error).message);
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}
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export { loadPlugin as loadOrchestratorPlugin } from './plugin';
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export type { Plugin as OrchestratorPlugin } from './plugin';
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