Generalize unity-builder plugin contract (#832)

* refactor: generalize unity-builder plugin contract

* test: preserve orchestrator plugin compatibility target

* refactor: rename build plugin to plugin
This commit is contained in:
Frostebite
2026-05-06 17:11:37 +01:00
committed by GitHub
parent 365bdb5e12
commit 821ba97789
9 changed files with 436 additions and 434 deletions
+2 -73
View File
@@ -1,73 +1,2 @@
import * as core from '@actions/core';
/**
* Lifecycle interface for the orchestrator plugin.
*
* The orchestrator reads its own configuration from environment variables
* and GitHub Actions inputs. Unity-builder only calls these lifecycle hooks
* at the appropriate times — it never needs to know individual plugin params.
*/
export interface OrchestratorPlugin {
// eslint-disable-next-line no-unused-vars
initialize(coreParameters: Record<string, any>, workspace: string): Promise<void>;
/** Whether the plugin wants to handle the entire build (remote, hot runner, test workflow). */
canHandleBuild(): boolean;
/**
* Execute the build when canHandleBuild() returns true.
* If the plugin needs to fall back to a local build (e.g. hot runner failure),
* it returns { exitCode: -1, fallbackToLocal: true }.
*/
// eslint-disable-next-line no-unused-vars
handleBuild(baseImage: string): Promise<{ exitCode: number; fallbackToLocal?: boolean }>;
/** Pre-build hook for local builds (cache restore, git hooks, sync, etc.). */
// eslint-disable-next-line no-unused-vars
beforeLocalBuild(workspace: string): Promise<void>;
/** Post-build hook for local builds (cache save, workspace save, etc.). */
// eslint-disable-next-line no-unused-vars
afterLocalBuild(workspace: string, exitCode: number): Promise<void>;
/** Post-build hook for all build types (archiving, artifacts, etc.). */
// eslint-disable-next-line no-unused-vars
handlePostBuild(exitCode: number): Promise<void>;
}
/**
* Attempt to load the orchestrator plugin.
* Returns undefined if @game-ci/orchestrator is not installed.
*/
export async function loadOrchestratorPlugin(): Promise<OrchestratorPlugin | undefined> {
try {
// eslint-disable-next-line import/no-unresolved
const orchestratorModule = await import('@game-ci/orchestrator');
if (typeof orchestratorModule.createPlugin !== 'function') {
core.warning(
'Orchestrator package found but does not export createPlugin(). ' +
'Update @game-ci/orchestrator to the latest version.',
);
return;
}
return orchestratorModule.createPlugin();
} catch (error) {
if (!isModuleNotFoundError(error)) {
throw error;
}
}
}
function isModuleNotFoundError(error: unknown): boolean {
if (error && typeof error === 'object' && 'code' in error) {
const code = (error as { code: string }).code;
if (code === 'MODULE_NOT_FOUND' || code === 'ERR_MODULE_NOT_FOUND') {
return true;
}
}
return typeof (error as Error)?.message === 'string' && /cannot find module/i.test((error as Error).message);
}
export { loadPlugin as loadOrchestratorPlugin } from './plugin';
export type { Plugin as OrchestratorPlugin } from './plugin';