mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-06-12 08:53:55 -07:00
feat: add official game-ci CLI with build, activate, and orchestrate commands
Introduces a yargs-based CLI entry point (src/cli.ts) distributed as the `game-ci` command. The CLI reuses existing unity-builder modules — Input, BuildParameters, Orchestrator, Docker, MacBuilder — so the same build engine powers both the GitHub Action and the standalone CLI. Commands: build, activate, orchestrate, cache (list/restore/clear), status, version. Closes #812 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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import type { CommandModule } from 'yargs';
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import * as core from '@actions/core';
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import fs from 'node:fs';
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import path from 'node:path';
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import UnityVersioning from '../../model/unity-versioning';
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const statusCommand: CommandModule = {
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command: 'status',
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describe: 'Show build status and workspace info',
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builder: (yargs) => {
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return yargs.option('project-path', {
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alias: 'projectPath',
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type: 'string',
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description: 'Path to the Unity project',
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default: '.',
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});
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},
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handler: async (cliArguments) => {
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const projectPath = (cliArguments.projectPath as string) || '.';
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core.info('game-ci Workspace Status');
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core.info('========================\n');
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// Project detection
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const projectVersionPath = path.join(projectPath, 'ProjectSettings', 'ProjectVersion.txt');
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const hasProject = fs.existsSync(projectVersionPath);
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core.info(`Project Path: ${path.resolve(projectPath)}`);
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core.info(`Unity Project Found: ${hasProject ? 'Yes' : 'No'}`);
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if (hasProject) {
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try {
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const unityVersion = UnityVersioning.determineUnityVersion(projectPath, 'auto');
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core.info(`Unity Version: ${unityVersion}`);
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} catch {
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core.info(`Unity Version: Unable to detect`);
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}
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// Library folder status
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const libraryPath = path.join(projectPath, 'Library');
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if (fs.existsSync(libraryPath)) {
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const stats = fs.statSync(libraryPath);
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core.info(`Library Cache: Present (modified ${stats.mtime.toISOString()})`);
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} else {
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core.info(`Library Cache: Not present (clean build required)`);
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}
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// Build output detection
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const buildsPath = path.join(projectPath, '..', 'build');
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if (fs.existsSync(buildsPath)) {
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const builds = fs.readdirSync(buildsPath);
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if (builds.length > 0) {
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core.info(`\nBuild Outputs (${buildsPath}):`);
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for (const build of builds) {
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const buildPath = path.join(buildsPath, build);
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const buildStats = fs.statSync(buildPath);
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core.info(` - ${build} (${buildStats.isDirectory() ? 'dir' : 'file'}, ${buildStats.mtime.toISOString()})`);
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}
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}
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}
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}
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// Environment
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core.info('\nEnvironment:');
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core.info(` Platform: ${process.platform}`);
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core.info(` Node.js: ${process.version}`);
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core.info(` UNITY_SERIAL: ${process.env.UNITY_SERIAL ? 'Set' : 'Not set'}`);
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core.info(` UNITY_LICENSE: ${process.env.UNITY_LICENSE ? 'Set' : 'Not set'}`);
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core.info(` UNITY_EMAIL: ${process.env.UNITY_EMAIL ? 'Set' : 'Not set'}`);
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core.info(` UNITY_PASSWORD: ${process.env.UNITY_PASSWORD ? 'Set' : 'Not set'}`);
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// Docker availability
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core.info(`\nDocker: Checking...`);
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try {
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const { execSync } = await import('node:child_process');
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const dockerVersion = execSync('docker --version', { encoding: 'utf8' }).trim();
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core.info(` ${dockerVersion}`);
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} catch {
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core.info(` Docker not found or not accessible`);
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}
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},
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};
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export default statusCommand;
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