mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-06-12 08:53:55 -07:00
feat: add official game-ci CLI with build, activate, and orchestrate commands
Introduces a yargs-based CLI entry point (src/cli.ts) distributed as the `game-ci` command. The CLI reuses existing unity-builder modules — Input, BuildParameters, Orchestrator, Docker, MacBuilder — so the same build engine powers both the GitHub Action and the standalone CLI. Commands: build, activate, orchestrate, cache (list/restore/clear), status, version. Closes #812 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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import type { CommandModule } from 'yargs';
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import * as core from '@actions/core';
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import { BuildParameters, ImageTag, Orchestrator } from '../../model';
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import { mapCliArgumentsToInput, CliArguments } from '../input-mapper';
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import MacBuilder from '../../model/mac-builder';
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import Docker from '../../model/docker';
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import Action from '../../model/action';
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import PlatformSetup from '../../model/platform-setup';
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interface BuildArguments extends CliArguments {
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targetPlatform: string;
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}
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const buildCommand: CommandModule<object, BuildArguments> = {
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command: 'build',
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describe: 'Build a Unity project',
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builder: (yargs) => {
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return yargs
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.option('target-platform', {
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alias: 'targetPlatform',
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type: 'string',
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description: 'Platform that the build should target',
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demandOption: true,
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})
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.option('unity-version', {
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alias: 'unityVersion',
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type: 'string',
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description: 'Version of Unity to use for building the project. Use "auto" to detect.',
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default: 'auto',
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})
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.option('project-path', {
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alias: 'projectPath',
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type: 'string',
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description: 'Path to the Unity project to be built',
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default: '.',
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})
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.option('build-profile', {
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alias: 'buildProfile',
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type: 'string',
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description: 'Path to the build profile to activate, relative to the project root',
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default: '',
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})
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.option('build-name', {
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alias: 'buildName',
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type: 'string',
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description: 'Name of the build (no file extension)',
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default: '',
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})
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.option('builds-path', {
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alias: 'buildsPath',
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type: 'string',
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description: 'Path where the builds should be stored',
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default: 'build',
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})
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.option('build-method', {
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alias: 'buildMethod',
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type: 'string',
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description: 'Path to a Namespace.Class.StaticMethod to run to perform the build',
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default: '',
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})
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.option('custom-parameters', {
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alias: 'customParameters',
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type: 'string',
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description: 'Custom parameters to configure the build',
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default: '',
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})
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.option('versioning', {
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type: 'string',
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description: 'The versioning scheme to use when building the project',
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default: 'Semantic',
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})
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.option('version', {
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type: 'string',
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description: 'The version, when used with the "Custom" versioning scheme',
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default: '',
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})
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.option('custom-image', {
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alias: 'customImage',
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type: 'string',
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description: 'Specific docker image that should be used for building the project',
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default: '',
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})
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.option('manual-exit', {
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alias: 'manualExit',
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type: 'boolean',
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description: 'Suppresses -quit. Exit your build method using EditorApplication.Exit(0) instead.',
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default: false,
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})
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.option('enable-gpu', {
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alias: 'enableGpu',
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type: 'boolean',
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description: 'Launches unity without specifying -nographics',
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default: false,
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})
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.option('android-version-code', {
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alias: 'androidVersionCode',
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type: 'string',
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description: 'The android versionCode',
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default: '',
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})
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.option('android-export-type', {
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alias: 'androidExportType',
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type: 'string',
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description: 'The android export type (androidPackage, androidAppBundle, androidStudioProject)',
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default: 'androidPackage',
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})
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.option('android-keystore-name', {
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alias: 'androidKeystoreName',
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type: 'string',
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description: 'The android keystoreName',
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default: '',
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})
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.option('android-keystore-base64', {
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alias: 'androidKeystoreBase64',
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type: 'string',
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description: 'The base64 contents of the android keystore file',
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default: '',
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})
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.option('android-keystore-pass', {
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alias: 'androidKeystorePass',
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type: 'string',
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description: 'The android keystorePass',
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default: '',
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})
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.option('android-keyalias-name', {
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alias: 'androidKeyaliasName',
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type: 'string',
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description: 'The android keyaliasName',
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default: '',
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})
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.option('android-keyalias-pass', {
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alias: 'androidKeyaliasPass',
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type: 'string',
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description: 'The android keyaliasPass',
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default: '',
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})
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.option('android-target-sdk-version', {
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alias: 'androidTargetSdkVersion',
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type: 'string',
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description: 'The android target API level',
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default: '',
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})
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.option('android-symbol-type', {
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alias: 'androidSymbolType',
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type: 'string',
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description: 'The android symbol type to export (none, public, debugging)',
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default: 'none',
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})
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.option('docker-cpu-limit', {
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alias: 'dockerCpuLimit',
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type: 'string',
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description: 'Number of CPU cores to assign the docker container',
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default: '',
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})
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.option('docker-memory-limit', {
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alias: 'dockerMemoryLimit',
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type: 'string',
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description: 'Amount of memory to assign the docker container (e.g. 512m, 4g)',
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default: '',
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})
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.option('docker-workspace-path', {
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alias: 'dockerWorkspacePath',
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type: 'string',
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description: 'The path to mount the workspace inside the docker container',
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default: '/github/workspace',
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})
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.option('run-as-host-user', {
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alias: 'runAsHostUser',
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type: 'string',
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description: 'Whether to run as a user that matches the host system',
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default: 'false',
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})
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.option('chown-files-to', {
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alias: 'chownFilesTo',
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type: 'string',
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description: 'User and optionally group to give ownership of build artifacts',
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default: '',
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})
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.option('ssh-agent', {
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alias: 'sshAgent',
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type: 'string',
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description: 'SSH Agent path to forward to the container',
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default: '',
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})
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.option('git-private-token', {
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alias: 'gitPrivateToken',
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type: 'string',
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description: 'GitHub private token to pull from GitHub',
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default: '',
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})
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.option('provider-strategy', {
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alias: 'providerStrategy',
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type: 'string',
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description: 'Execution strategy: local, k8s, or aws',
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default: 'local',
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})
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.option('skip-activation', {
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alias: 'skipActivation',
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type: 'string',
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description: 'Skip the activation/deactivation of Unity',
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default: 'false',
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})
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.option('unity-licensing-server', {
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alias: 'unityLicensingServer',
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type: 'string',
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description: 'The Unity licensing server address',
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default: '',
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})
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.example('game-ci build --target-platform StandaloneLinux64', 'Build for Linux using auto-detected Unity version')
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.example(
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'game-ci build --target-platform Android --unity-version 2022.3.56f1 --build-method MyBuild.Run',
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'Build for Android with a specific Unity version and build method',
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) as any;
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},
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handler: async (cliArguments) => {
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try {
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mapCliArgumentsToInput(cliArguments);
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const buildParameters = await BuildParameters.create();
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const baseImage = new ImageTag(buildParameters);
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let exitCode = -1;
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if (buildParameters.providerStrategy === 'local') {
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core.info(`Building locally for ${buildParameters.targetPlatform}...`);
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core.info(`Unity version: ${buildParameters.editorVersion}`);
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core.info(`Project path: ${buildParameters.projectPath}`);
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const actionFolder = Action.actionFolder;
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await PlatformSetup.setup(buildParameters, actionFolder);
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exitCode =
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process.platform === 'darwin'
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? await MacBuilder.run(actionFolder)
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: await Docker.run(baseImage.toString(), {
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workspace: process.cwd(),
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actionFolder,
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...buildParameters,
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});
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} else {
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core.info(`Building via orchestrator (${buildParameters.providerStrategy})...`);
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await Orchestrator.run(buildParameters, baseImage.toString());
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exitCode = 0;
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}
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// Output results
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core.info(`\nBuild completed with exit code: ${exitCode}`);
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core.info(`Build version: ${buildParameters.buildVersion}`);
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core.info(`Build path: ${buildParameters.buildPath}`);
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if (exitCode !== 0) {
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throw new Error(`Build failed with exit code ${exitCode}`);
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}
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} catch (error: any) {
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core.setFailed(`Build failed: ${error.message}`);
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throw error;
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}
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},
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};
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export default buildCommand;
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