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feat(orchestrator): enterprise feature support — CLI provider, submodule profiles, caching, LFS, hooks
Add generic enterprise-grade features to the orchestrator, enabling Unity projects with complex CI/CD pipelines to adopt game-ci/unity-builder with built-in support for: - CLI provider protocol: JSON-over-stdin/stdout bridge enabling providers in any language (Go, Python, Rust, shell) via the `providerExecutable` input - Submodule profiles: YAML-based selective submodule initialization with glob patterns and variant overlays (`submoduleProfilePath`, `submoduleVariantPath`) - Local build caching: Filesystem-based Library and LFS caching for local builds without external cache actions (`localCacheEnabled`, `localCacheRoot`) - Custom LFS transfer agents: Register external transfer agents like elastic-git-storage (`lfsTransferAgent`, `lfsTransferAgentArgs`, `lfsStoragePaths`) - Git hooks support: Detect and install lefthook/husky with configurable skip lists (`gitHooksEnabled`, `gitHooksSkipList`) Also removes all `orchestrator-develop` branch references, replacing with `main`. 13 new action inputs, 13 new files, 14 new CLI provider tests, 17 submodule tests, plus cache/LFS/hooks unit tests. All 452 tests pass. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -54,7 +54,7 @@ jobs:
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# AWS_STACK_NAME: game-ci-github-pipelines
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CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
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run: |
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git clone -b orchestrator-develop https://github.com/game-ci/unity-builder
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git clone -b main https://github.com/game-ci/unity-builder
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cd unity-builder
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yarn
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ls
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