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Run default addressables build conditionally (#231)
* Add asmdef and Addressable content build in the builder * Move asmdef content into its own directory * Mark UnityBuilderAction as Editor-only
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fileFormatVersion: 2
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guid: a1ab437d31f4f4c9084097e2b4b5fcae
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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