mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-09-29 12:07:05 -07:00
chore: retire orchestrator-plugin CI checks superseded by cli-plugin arch
validate-orchestrator.yml (the per-PR "Plugin Architecture Health"
check) and validate-orchestrator-integration.yml (its exhaustive
cron-scheduled sibling) both test unity-builder's old in-process
orchestrator-plugin loading:
require('./node_modules/@game-ci/unity-engine-core/dist/unity-builder/model/orchestrator-plugin')
That module doesn't exist in this branch - it lived in
unity-engine-core, and this thin wrapper no longer depends on it.
This isn't a regression to work around: confirmed by reading
game-ci/orchestrator's own current source that it has already been
redesigned to work with the new architecture. It now ships a
`cli-plugin` export (src/cli-plugin/index.ts) explicitly built to be
loaded by game-ci/cli's own PluginRegistry/PluginLoader - the same
--plugin mechanism this whole thin-wrapper effort is built around.
Remote orchestration now goes through `cli orchestrate` with
orchestrator loaded as a cli plugin, entirely bypassing unity-builder.
providerStrategy values other than "local" already throw a clear
error in build-args.ts pointing at this - action.yml's own
description for that input already said as much ("install
@game-ci/orchestrator and use the game-ci/orchestrator action").
Also removed the now-orphaned src/types/game-ci-orchestrator.d.ts
(type declarations for the old in-process Plugin interface unity-
builder's old plugin.ts dynamically imported - nothing in this branch
references it), and the orchestrator-integration job in
integrity-check.yml that called the now-deleted workflow.
This commit is contained in:
@@ -53,10 +53,3 @@ jobs:
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- run: bash <(curl -s https://codecov.io/bash)
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- run: bash <(curl -s https://codecov.io/bash)
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- run: yarn build || { echo "build command should always succeed" ; exit 61; }
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- run: yarn build || { echo "build command should always succeed" ; exit 61; }
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# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
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# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
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orchestrator-integration:
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name: Orchestrator Integration
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if: >-
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github.event_name == 'push' || contains(github.event.pull_request.labels.*.name, 'run-integration')
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uses: ./.github/workflows/validate-orchestrator-integration.yml
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secrets: inherit
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File diff suppressed because it is too large
Load Diff
@@ -1,255 +0,0 @@
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name: Validate Orchestrator Compatibility
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# ==============================================================================
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# Essential plugin health checks — runs on every PR and push.
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# Fast (~5 min): compilation, unit tests, plugin interface, type declarations.
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#
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# For exhaustive integration tests (k8s, AWS, local-docker, rclone) see
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# validate-orchestrator-integration.yml which runs on a daily cron.
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# ==============================================================================
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on:
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workflow_dispatch:
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push:
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branches: [main, 'release/**', 'feature/**', 'refactor/**']
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paths:
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- 'src/model/orchestrator-plugin.ts'
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- 'src/model/build-parameters.ts'
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- 'src/model/input.ts'
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- 'src/model/github.ts'
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- 'src/model/cli/cli.ts'
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- 'src/model/input-readers/**'
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- 'src/index.ts'
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- 'src/types/game-ci-orchestrator.d.ts'
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- 'action.yml'
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- 'package.json'
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- 'yarn.lock'
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- '.github/workflows/validate-orchestrator.yml'
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pull_request:
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branches: [main, 'release/**']
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paths:
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- 'src/model/orchestrator-plugin.ts'
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- 'src/model/build-parameters.ts'
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- 'src/model/input.ts'
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- 'src/model/github.ts'
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- 'src/model/cli/cli.ts'
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- 'src/model/input-readers/**'
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- 'src/index.ts'
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- 'src/types/game-ci-orchestrator.d.ts'
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- 'action.yml'
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- 'package.json'
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- 'yarn.lock'
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- '.github/workflows/validate-orchestrator.yml'
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permissions:
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contents: read
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packages: read
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concurrency:
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group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
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cancel-in-progress: true
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jobs:
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# ============================================================================
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# PLUGIN ARCHITECTURE HEALTH CHECK
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# ============================================================================
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# Validates that:
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# 1. unity-builder compiles and its unit tests pass
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# 2. Plugin loader degrades gracefully without orchestrator
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# 3. Orchestrator compiles and its unit tests pass
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# 4. Plugin loader loads all services when orchestrator is installed
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# 5. Type declarations match actual exports
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# ============================================================================
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plugin-health:
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name: Plugin Architecture Health
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runs-on: ubuntu-latest
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steps:
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- name: Checkout unity-builder
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uses: actions/checkout@v4
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- name: Checkout orchestrator
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uses: actions/checkout@v4
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with:
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repository: game-ci/orchestrator
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ref: ${{ github.head_ref || github.ref_name }}
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path: orchestrator-standalone
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continue-on-error: true
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id: orchestrator-branch
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- name: Fallback to orchestrator main branch
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if: steps.orchestrator-branch.outcome == 'failure'
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uses: actions/checkout@v4
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with:
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repository: game-ci/orchestrator
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path: orchestrator-standalone
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- name: Install package manager (from package.json)
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run: |
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corepack enable
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corepack install
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- uses: actions/setup-node@v4
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with:
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node-version: 20
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- name: Resolve yarn cache folder
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id: yarn-config
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run: echo "cacheFolder=$(yarn config get cacheFolder)" >> "$GITHUB_OUTPUT"
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- name: Restore yarn install cache (node_modules + cacheFolder + install-state)
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uses: actions/cache@v4
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with:
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path: |
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${{ steps.yarn-config.outputs.cacheFolder }}
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.yarn/install-state.gz
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key: yarn-v2-${{ runner.os }}-node-20-${{ hashFiles('yarn.lock') }}
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restore-keys: |
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yarn-v2-${{ runner.os }}-node-20-
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# --- unity-builder compilation and tests ---
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- name: Install unity-builder dependencies
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env:
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YARN_ENABLE_HARDENED_MODE: 'false'
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run: |
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case "$(yarn --version)" in 1.*) echo 'expected up-to-date yarn version'; exit 1 ;; esac
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yarn install --immutable
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- name: Build unity-builder
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run: |
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echo "Building unity-builder TypeScript..."
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npx tsc
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echo "✓ unity-builder compiles successfully"
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- name: Run orchestrator-plugin unit tests
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run: |
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echo "Running orchestrator-plugin unit tests..."
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yarn vitest run orchestrator-plugin
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# --- Plugin loader without orchestrator ---
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- name: Verify plugin loader returns undefined without orchestrator
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run: |
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echo "Checking plugin loader handles missing @game-ci/orchestrator..."
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node -e "
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const { loadOrchestratorPlugin } = require('./node_modules/@game-ci/unity-engine-core/dist/unity-builder/model/orchestrator-plugin');
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(async () => {
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const plugin = await loadOrchestratorPlugin();
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if (plugin !== undefined) {
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console.error('ERROR: loadOrchestratorPlugin should return undefined when package not installed');
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process.exit(1);
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}
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console.log('✓ loadOrchestratorPlugin() returns undefined when package not installed');
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})();
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"
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- name: Verify orchestrator type declarations exist
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run: |
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if [ -f "src/types/game-ci-orchestrator.d.ts" ]; then
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echo "✓ Type declarations for @game-ci/orchestrator exist"
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else
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echo "::error::Missing type declarations: src/types/game-ci-orchestrator.d.ts"
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exit 1
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fi
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# --- Orchestrator compilation and tests ---
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- name: Build and pack orchestrator
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working-directory: orchestrator-standalone
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run: |
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yarn install --immutable
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echo "Building orchestrator..."
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npx tsc
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echo "✓ orchestrator compiles successfully"
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echo "Packing orchestrator as tarball..."
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npm pack
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- name: Run orchestrator unit tests
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working-directory: orchestrator-standalone
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run: |
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echo "Running orchestrator unit tests..."
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yarn vitest run 2>&1 | tail -30
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# --- Plugin loader with orchestrator installed ---
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- name: Install orchestrator into unity-builder
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run: |
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echo "Installing orchestrator into unity-builder workspace..."
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npm install ./orchestrator-standalone/game-ci-orchestrator-*.tgz --no-save --legacy-peer-deps
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- name: Verify plugin loader returns exports with orchestrator installed
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run: |
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echo "Checking plugin loader returns defined exports..."
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node -e "
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const { loadOrchestratorPlugin } = require('./node_modules/@game-ci/unity-engine-core/dist/unity-builder/model/orchestrator-plugin');
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(async () => {
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const plugin = await loadOrchestratorPlugin();
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if (plugin === undefined) {
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console.error('ERROR: loadOrchestratorPlugin should return defined plugin when package is installed');
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process.exit(1);
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}
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const lifecycleMethods = [
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'initialize', 'canHandleBuild', 'handleBuild',
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'beforeLocalBuild', 'afterLocalBuild', 'handlePostBuild',
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];
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for (const method of lifecycleMethods) {
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if (typeof plugin[method] !== 'function') {
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console.error('ERROR: plugin.' + method + ' should be a function, got ' + typeof plugin[method]);
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process.exit(1);
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}
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}
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console.log('✓ loadOrchestratorPlugin() returns plugin with all ' + lifecycleMethods.length + ' lifecycle methods');
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})();
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"
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- name: Verify type declarations match orchestrator exports
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run: |
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echo "Checking type declarations align with orchestrator exports..."
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node -e "
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const orch = require('@game-ci/orchestrator');
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const expectedExports = [
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'Orchestrator', 'BuildReliabilityService', 'TestWorkflowService',
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'HotRunnerService', 'OutputService', 'OutputTypeRegistry',
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'ArtifactUploadHandler', 'IncrementalSyncService',
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'ChildWorkspaceService', 'LocalCacheService', 'SubmoduleProfileService',
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'LfsAgentService', 'GitHooksService',
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];
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const missing = expectedExports.filter(e => orch[e] === undefined);
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if (missing.length > 0) {
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console.error('ERROR: Missing exports from @game-ci/orchestrator:', missing.join(', '));
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process.exit(1);
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}
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console.log('✓ All ' + expectedExports.length + ' declared exports present in orchestrator package');
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"
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- name: Smoke test orchestrator build wiring
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run: |
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echo "Verifying orchestrator build wiring end-to-end..."
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node -e "
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const { loadOrchestratorPlugin } = require('./node_modules/@game-ci/unity-engine-core/dist/unity-builder/model/orchestrator-plugin');
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(async () => {
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// Verify plugin loads successfully with orchestrator installed
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const plugin = await loadOrchestratorPlugin();
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if (plugin === undefined) {
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console.error('ERROR: plugin should be defined when orchestrator is installed');
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process.exit(1);
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}
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// Verify all lifecycle methods are callable
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const lifecycleMethods = [
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'initialize', 'canHandleBuild', 'handleBuild',
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'beforeLocalBuild', 'afterLocalBuild', 'handlePostBuild',
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];
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for (const m of lifecycleMethods) {
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if (typeof plugin[m] !== 'function') {
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console.error('ERROR: plugin.' + m + ' should be a function, got ' + typeof plugin[m]);
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process.exit(1);
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}
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}
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console.log('✓ Plugin has all ' + lifecycleMethods.length + ' lifecycle methods');
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// Verify canHandleBuild returns a boolean
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const canHandle = plugin.canHandleBuild();
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if (typeof canHandle !== 'boolean') {
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console.error('ERROR: canHandleBuild() should return a boolean, got ' + typeof canHandle);
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process.exit(1);
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}
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console.log('✓ canHandleBuild() returns boolean');
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console.log('✓ Plugin architecture wiring verified');
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})();
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"
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Vendored
-32
@@ -1,32 +0,0 @@
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/**
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* Type declarations for @game-ci/orchestrator.
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*
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* This optional dependency is one implementation of unity-builder's generic
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* plugin lifecycle. When installed, the plugin loader in plugin.ts
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* dynamically imports it.
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*/
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declare module '@game-ci/orchestrator' {
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interface Plugin {
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initialize(coreParams: Record<string, any>, workspace: string): Promise<void>;
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canHandleBuild(): boolean;
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handleBuild(baseImage: string): Promise<{ exitCode: number; fallbackToLocal?: boolean }>;
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beforeLocalBuild(workspace: string): Promise<void>;
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afterLocalBuild(workspace: string, exitCode: number): Promise<void>;
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handlePostBuild(exitCode: number): Promise<void>;
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}
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/**
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* Create a unity-builder plugin instance.
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* The plugin reads its own configuration from environment variables and
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* GitHub Actions inputs; unity-builder does not need to proxy them.
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*/
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export function createPlugin(): Plugin;
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// Legacy export — kept for backward compatibility with CLI and direct consumers
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export const Orchestrator: {
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run: (arg0: any, arg1: string) => Promise<{ BuildSucceeded: boolean; BuildResults: string }>;
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setup: (arg0: any) => Promise<void>;
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buildParameters: any;
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lockedWorkspace: string;
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};
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}
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Reference in New Issue
Block a user